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PAINTING DIRTY GLASS - Game Asset Texture (DETAILED TUTORIAL) -Maya-Substance Painter-Toolbag-UE4

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Robot Army

Robot Army

Күн бұрын

This tutorial explains a few techniques of painting/texturing dirty, grimy glass in Substance Painter, and then I also show how to set the glass material up in Marmoset Toolbag and Unreal Engine 4.
This is a detailed tutorial, but if you want me to cover anything more specific then please comment.
To see how to set up lighting in Marmoset Toolbag, please check out this tutorial -
• LIGHTING AND RENDERING...
Timestamps :
0:00 - Setting up the glass on your model
2:15 - Setting up Glass in Substance Painter
7:44 - Painting in and layering up the dirt
30:35 - Exporting your maps
31:34 - Setting up in Marmoset Toolbag
35:57 - Setting up in UE4
40:24 - The problem with mirrored UV's

Пікірлер: 81
@RobotArmy3D
@RobotArmy3D Жыл бұрын
Opacity Map Export video - kzbin.info/www/bejne/eKaWaISap7itd6s
@skeletonking4119
@skeletonking4119 Жыл бұрын
Why my good sir!! You had no idea how long have I being looking for this guide!! Thank you so much!!!!!
@Shagun-bh5kv
@Shagun-bh5kv Ай бұрын
Wow, more than Substance Painter, I got hooked and realized power of Marmoset. That's is something
@stephenforsyth7883
@stephenforsyth7883 3 жыл бұрын
Thank you so much for your videos they have been instrumental to me, there are precious few resources on youtube that cover intermediate to more advanced game art concepts.
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
That's great to hear, I'm glad it's of benefit! 🙂
@lukasallenbaugh4728
@lukasallenbaugh4728 Жыл бұрын
Thank you! This video is the best I can find for textured glass, thanks for all the variations, your'e an excellent teacher.
@RobotArmy3D
@RobotArmy3D Жыл бұрын
Glad it was helpful!
@unclejesseppe7323
@unclejesseppe7323 2 жыл бұрын
another thing i suggest, use the grunge scratches in height and rough for more realistic worn type glass. you can also add in finger and hand prints for even more realism
@donovanbaine8842
@donovanbaine8842 3 жыл бұрын
way to go man i was waiting u to show something like that ....u r a mind reader
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
Thanks! There isn't really much on glass on youtube, I hope to add another video on how to set up a better shader in UE4 in future 👍
@OmniOmnium
@OmniOmnium 3 жыл бұрын
Very much appreciated tutorial!
@EmvyBeats
@EmvyBeats Жыл бұрын
I have been using Substance wrong for quite a while, Thank you for the knowledge!
@RobotArmy3D
@RobotArmy3D Жыл бұрын
Happy to help!
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
Timestamps : 0:00 - Setting up the glass on your model 2:15 - Setting up Glass in Substance Painter 7:44 - Painting in and layering up the dirt 30:35 - Exporting your maps 31:34 - Setting up in Marmoset Toolbag 35:57 - Setting up in UE4 40:24 - The problem with mirrored UV's
@yashthakur3279
@yashthakur3279 3 жыл бұрын
thank you for such tutorial you earn my like and respect
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
Thanks for liking
2 жыл бұрын
Very useful, very important tutorial.
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Glad you think so!
@user-vp3hy2zc8n
@user-vp3hy2zc8n 3 жыл бұрын
Cool tutorial!
@MagicSwordFilms
@MagicSwordFilms 3 жыл бұрын
I would love to see a tutorial about improving the glass reflections and roughness. I'm not very happy with the look of my dirty glass in unreal straight out of substance painter
@Mahesh.Ranganathan
@Mahesh.Ranganathan 3 жыл бұрын
The video is great! thank you for this :)
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
Thank you, glad it helps 👍
@mangonewbie7085
@mangonewbie7085 3 жыл бұрын
Very beautiful work
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
Thanks! 🤘
@oomoulee6156
@oomoulee6156 2 жыл бұрын
Great tutorial. Thanks!
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Glad you enjoyed it!
@Benjamin-vx2ot
@Benjamin-vx2ot 2 жыл бұрын
looking awesome!
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Thanks!
@cupcake5545
@cupcake5545 2 жыл бұрын
Such a good tutorial
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Thank you! 🤘
@asr59
@asr59 3 жыл бұрын
I normally export the opacity map as black and white (there are also grays but I mean as having the whole range from 0 to 1), and then in UE4 plug it into a lerp node so you can remap the Opacity min and Opacity max. hope it helps
@Marcryzk1
@Marcryzk1 2 жыл бұрын
Can you please specify.. What are the steps? What am I connecting the lerp node to?
@asr59
@asr59 2 жыл бұрын
@@Marcryzk1 lerp node has 3 inputs, A, B, and alpha. Connect the texture to the Alpha input (any of the R Go or B channel). Then create two scalar parameter, connect one to the input A and that will be Roughness min, and the other to B, Roughness max.
@Marcryzk1
@Marcryzk1 2 жыл бұрын
@@asr59 So, the texture that I'm connecting to alpha is the opacity mask right? And then what do you set your opacity min and max to? And does all of that connect to the opacity input of the material
@asr59
@asr59 2 жыл бұрын
@@Marcryzk1 min to 0 and max to 1 by default. Then in the material instance tweak the min value to play with how transparent you want the material to be (0 being completely transparent and therefore invisible)
@Marcryzk1
@Marcryzk1 2 жыл бұрын
@@asr59 Got it, thanks!
@kaito9330
@kaito9330 11 ай бұрын
Thank You
@IAMNOTRANA
@IAMNOTRANA 11 ай бұрын
This is some ASMR level tutorial.
@RobotArmy3D
@RobotArmy3D 10 ай бұрын
LOL, Niche video category 😂
@ZygimantasJurevicius
@ZygimantasJurevicius 3 жыл бұрын
Hello! I was wondering, maybe you could make a TRIM sheet tutorial for stylized art? Would be really helpful to see the full workflow! :)
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
I have a very long trimsheet tutorial for my students and I am planning on making a new one for youtube 👍
@Sophie_ee
@Sophie_ee Жыл бұрын
thank you😊
@ChrisCohen
@ChrisCohen 2 жыл бұрын
I don't think you need to wait for the post apocalypse before British bus shelters look like that.
@MaksimZiabkin
@MaksimZiabkin Жыл бұрын
Thank you!
@RobotArmy3D
@RobotArmy3D Жыл бұрын
You're welcome!
@Dexxter_slav
@Dexxter_slav 2 жыл бұрын
Any idea how to export the alpha for Cut-out in marmoset? I exported alpha as gray channel but the cut out alpha simply does not work in marmoset. I made a plane under my model with hidden geometry but the painted areas don't get effected by the opacity map. I have a choice of fully visible or fully hidden..
@rwstczz2035
@rwstczz2035 3 жыл бұрын
how would you export this to arnold in maya
@yantingye1677
@yantingye1677 Жыл бұрын
thank you so mcuh,now I know why my glass material do not have roughness and metailc and normal node ,谢谢
@yantingye1677
@yantingye1677 Жыл бұрын
hi,when the blend mode is transluent and lighting mode is surface forwardShading in my material,then I turn on oveerview mode,the roghness and metalic channel are both still black,This should mean that these two channels and maps do not work. The glass effect of UE4 cannot feel the delicacy of rough map and metal map, which is much worse than that of Substance Painter and Toolbag. Does UE4 glass not support rough mapping and metal mapping at all?
@RobotArmy3D
@RobotArmy3D Жыл бұрын
@@yantingye1677 I'm not sure about the issue you are having, but UE4 does support metalrough with glass, its with the metal that you can get more realistic looking glass, this image might help you a little tinyurl.com/UEGlass
@Bulborb1
@Bulborb1 11 ай бұрын
Make sure your AORM map is not set to sRGB in its image properties inside of unreal engine.
@fabian7463
@fabian7463 3 жыл бұрын
Hey RobotArmy, is there a way to reach out to you? We replied several months ago but I had some questions on online marketplace and if you've got experience in selling 3d models. Thanks!
@Ammir_koudia
@Ammir_koudia 3 жыл бұрын
hi man we miss you
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
👍
@Mikelica69
@Mikelica69 3 жыл бұрын
@@RobotArmy3D 👌
@theshoEshaine
@theshoEshaine Жыл бұрын
where can I get the sun fade smart mask?
@TheTriexy
@TheTriexy Жыл бұрын
Where can i find sun fade Oo
@robertfryar3dart661
@robertfryar3dart661 Жыл бұрын
How do I add an opacity map to the Unreal engine packed export textures, you said you will link in comments but I don't see that?
@RobotArmy3D
@RobotArmy3D Жыл бұрын
Sorry bud, its in my channel, opacity export.
@yarosyari3516
@yarosyari3516 Жыл бұрын
I use unified mesh. Masked for my part of the mesh for opacity. It's not "opacity" slot in the main material but "masked". One video said I can't reach 0.5 dirt value opacity effect by using masked, but "1" or zero only! I tried something like Dither parameter on the main mesh but it sucks. How to resolve the case of dirty part with opacity for the unified mesh?
@arjunladdhad8792
@arjunladdhad8792 2 жыл бұрын
i dont have the sun fade mask can you tell me where can i download them
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
If you go here - substance3d.adobe.com/community-assets/ you can find all sorts to download for painter - but in the top right you can access the old site, there is a smart masks category to the left, sun fade is in there. It's a great resource for free assets.
@kardinal1441
@kardinal1441 3 жыл бұрын
hey ! Really cool videos, are you planning to make a discord ?
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
Eventually, maybe. I think my channel is still to small right now. Thanks!
@r6scrubs126
@r6scrubs126 2 жыл бұрын
I'm a beginner with all this stuff and I'm bit confused by the marmoset toolbag bit. What was the point of importing everything into there? It didn't look like you ever exported it from there and if it was just to make a nice looking render of it, can't that be done in the 3D modelling software you started with (Maya/Blender) just with the new textures from substance painter applied?
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Marmoset toolbag is just a very popular choice for rendering game assets for portfolio, it simulates the type of rendering from an engine and is really easy to use and tweak, it also has brilliant art tools now. But yeah, using something like ue4/5 would be just as effective if a little harder and more technical to get the same quality levels.
@r6scrubs126
@r6scrubs126 2 жыл бұрын
@@RobotArmy3D ahh ok so it was just an optional extra rather than part of the workflow if you're going straight to UE4 for a game asset. Thanks
@jefm32
@jefm32 3 жыл бұрын
Why everyone hates iray inside painter so much? Its so powerful when you set it up properly.
@RobotArmy3D
@RobotArmy3D 3 жыл бұрын
its great for quick renders, the lack of lights is a pain. if you want anything more specific then you will need to use other software.
@thedude8730
@thedude8730 Жыл бұрын
Someone knows how to connect Opacity from Substance Painter to Arnold Cinema 4d?
@Harmzz
@Harmzz Жыл бұрын
Or Arnold Maya, my glass doesn't look as good as the inbuilt Maya version
@vsan84
@vsan84 Жыл бұрын
alguma chance de compartilhar esta cena?
@RobotArmy3D
@RobotArmy3D Жыл бұрын
Sorry I don't have this scene any more
@tryit2136
@tryit2136 Жыл бұрын
hey how is the shader complexity?
@RobotArmy3D
@RobotArmy3D Жыл бұрын
I can't remember but id imagine it's not too bad as it's pretty simple compared to a lot of other materials that are comonly used.
@bluergb8025
@bluergb8025 Жыл бұрын
Qr ki6u tutorial di jiya sir.
@mustafanuroncel
@mustafanuroncel 2 жыл бұрын
UE4 needs some Planar Reflections, couldnt gives any good reflections.
@RobotArmy3D
@RobotArmy3D 2 жыл бұрын
Yes, I need to look into making better flat surfacer glass and reflections - UE4 does support planar, you need to activate it, maybe take a look and see if you can use them to get a nice glass result -docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/PlanarReflections/
@mustafanuroncel
@mustafanuroncel 2 жыл бұрын
@@RobotArmy3D Yes, of course.
@lllllllla-dv8lw
@lllllllla-dv8lw 9 ай бұрын
May I ask why all the models become transparent after the material is applied, and the base color is also wrong, and some models disappear😭😭
@lllllllla-dv8lw
@lllllllla-dv8lw 9 ай бұрын
I promise I followed the video steps. I don't know what went wrong
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