Subsurface Scattering - Advanced Materials - Episode 8

  Рет қаралды 28,653

Ben Cloward

Ben Cloward

Күн бұрын

Пікірлер: 41
@dz9nchannel109
@dz9nchannel109 Жыл бұрын
You are the best! Moving from arnold to unreal, recreating the skin shader has been my biggest challenge.
@AnwarAlAsmi-f7q
@AnwarAlAsmi-f7q Жыл бұрын
@Ben Cloward. Absolutely love your channel, you are my new mentor! So a few key things to get the subsurface scattering working with the subsurface shading model: 1- Make sure that in your material the MATERIAL SHADING MODEL is set to SUBSURFACE. 2 - That you are using a color node with ALPHA (constant4Vector) to drive your Subsurface Color (play with the alpha value and saturation and luminance of the color to effect the SSS). 3. That your OPACITY is set to something lower than 1, the lower the value the more your SSS is present and the less your diffuse is visible. 4 - Your lights are set to MOVEABLE. 5 - Turn ON TRANSMISSION under the light DETAILS. 6 - Make sure that you turn off raytraced shadows - in the light DETAILS, set the CAST RAUTRACED SHADOW to DISABLED.
@gabocavallaro
@gabocavallaro 10 ай бұрын
Heyy thanks for all this points! I was thinking why my SSS was looking soo exagerated and It was because I was having CAST RAUTRACED SHADOW enabled. Do you may know why this is causing light reacting so off with SSS? Many thanks
@daryazhurnakova8670
@daryazhurnakova8670 3 ай бұрын
Your shader series are priceless. Thank you a lot for your time and knowledge☺️
@cmitchell6927
@cmitchell6927 2 жыл бұрын
I'm always a fan of the "Let's go!"
@BenCloward
@BenCloward 2 жыл бұрын
Hahah! Thanks!
@ryguydavis
@ryguydavis 2 жыл бұрын
Thank you so much. So many hours wiggling values back and forth in UE4 trying to figure out how this model works.
@sulivarace7138
@sulivarace7138 Жыл бұрын
I tried for almost a week to correctly export my creations in Blender to Ue5, especially the skin shader. It was the last point that caused me problems for the export. I now think it's impossible and it's better to give up on that and follow your method of recreating everything in unreal engine 5 as you show in your video. On this, I start!
@sulivarace7138
@sulivarace7138 Жыл бұрын
Well, you don't show how to create the cards, you think of making a similar but complete tutorial? which integrates the creation of maps such as sample texture, opacity etc...? if someone has a good link, I'm interested in learning how to do the same thing, I'm interested.
@tranceemerson8325
@tranceemerson8325 2 жыл бұрын
this effect is the key to realistic characters and objects in your scene
@alexanderbulkin1490
@alexanderbulkin1490 11 ай бұрын
Thank you for the explanations! Very helpful👍
@DigitalAdamTech
@DigitalAdamTech 2 жыл бұрын
I would love to see a nice Subsurface Scattering shader built for URP.
@LukiGames0
@LukiGames0 Жыл бұрын
You can fake it using certain tricks, there are guides on yt.
@doltwe4891
@doltwe4891 Жыл бұрын
I can't help but love you this is such a good video 😃
@Sky-iv8zm
@Sky-iv8zm 2 жыл бұрын
Love your videos. One humble request: A dynamic sand shader that reacts to 'footsteps', and dynamic objects in general. Never seen one for unity, would be quite valuable to see it done in Shader graph.
@PrivacyEnt
@PrivacyEnt 2 жыл бұрын
at 6:58 im 100% sure you are thinking wait... you werent supposed to be red... wtf... :D :D
@turalmemmedov3648
@turalmemmedov3648 2 жыл бұрын
LOL, HAHAHA. I thought same thing too. XD
@springchen7059
@springchen7059 Жыл бұрын
nice to shared!
@irkendragon
@irkendragon 11 ай бұрын
Been trying to figure out how to make a material with SS that also has actual transparency where the material becomes very thin, something like fish fins. Any idea how to set up a material that does that in Unreal?
@bluereva5828
@bluereva5828 2 жыл бұрын
thank you ... Can i Use a thickness utility map on opacity slot to apply SSS only on thiner Volumes of The 3d model that i have ? ...
@BenCloward
@BenCloward 2 жыл бұрын
Yes! That's a perfect use for a thickness map.
@PascalNocquet
@PascalNocquet Жыл бұрын
Thanks for all the videos, very useful resource. If I can add a requets to the list, I haven't seen or found a way to create realistic colored glass/plastic in UE, that keeps color and translucency..
@alexanderalikin1210
@alexanderalikin1210 2 жыл бұрын
I made custom SSS for the Crest ocean in Unity (HDRP) in HLSL (since their ocean doesn’t use a shader graph). Everything works fine, but something is a bit off, I don’t know what. I’d like to see some math for calculating the proper transmittance for the ocean waves.
@0805slawek
@0805slawek 2 жыл бұрын
It would be great see tutorial about blend plank wood material with burn, old flaked paint and mold layers.
@tylergorzney8499
@tylergorzney8499 2 жыл бұрын
Would you be able to do an indepth video on setting up baking a complex shader to a mesh's UV maps in UE/Unity? Including baking out 4 channel textures?
@noppachow
@noppachow 2 ай бұрын
I'm new to Unity, how do I find Translucent profile?
@jhonysteak5512
@jhonysteak5512 Жыл бұрын
I didn't succeed because of the shortcuts, I can't integrate the cards, does anyone know a similar tutorial that is complete on adding the cards?
@turalmemmedov3648
@turalmemmedov3648 2 жыл бұрын
Hi dear Ben. Cant believe it but in 5.1 there is transmission setting under light details pannel. You enable it and BOOM. ))) Backscattering works with subsurface profile shading model too and it looks AMMAAZIINNGGG!!!! ))) I am soo excited. Dont know if this always was tehere but I searched a lot didnt found anything before. I found it from this youtube guy just by accident )) I mean youtube recomended it to me LOL. EDIT: You need to make lights moviable. kzbin.info/www/bejne/anLLZXh4j7V6bqM
@BenCloward
@BenCloward 2 жыл бұрын
Oh wow - very cool. Thanks for sharing!
@decorix
@decorix Жыл бұрын
Thanks so much, great stuff as always. ***Tutorial Idea request ***** Is there any way to create some bevel, Rounded Corners&Edges as they call it in Vray? So you would have a box but the edges look beveled and even cooler if its integrated into the quixel master material would really be nice so you would have a new parameter that controls the bevel of the edge.
@MustafaBerkeGureltol
@MustafaBerkeGureltol 2 жыл бұрын
Awesome and the only tutorial that explains all three methods. I was hoping that someone would explain it some day. Thanks a lot! Can you also make a video about the ways of making flipbook materials smoother? Some of the current-gen and next-gen games are using flipbook for water particles. Yet they are around 16 or 32 frames per second, which makes them look stuttery. Can we keep the resolution per frame(of the flipbook) and make it run smoother having issues with the texture resolution?
@somename371
@somename371 Жыл бұрын
One technique used is blending between frames
@temptor7585
@temptor7585 Жыл бұрын
love how u dont explain the little green nodes.....
@vapanait
@vapanait Жыл бұрын
is lumen turned on in this tutorial?
@adamplechaty
@adamplechaty 2 жыл бұрын
A tip for a future episode perhaps: a watercolor shader would be great! Nudge nudge wink wink
@isawedthedemons
@isawedthedemons 2 жыл бұрын
there's also two sided foliage in unreal.
@shivangipriya4153
@shivangipriya4153 3 ай бұрын
Thank you, but how can you make a skin like Disney? Thank you again
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