Please also consider supporting the people that made up the majority of this video's visuals and audio: Gameplay: kzbin.info Music: kzbin.info I couldn't have done it without them :)
@theoceanistblu93464 жыл бұрын
Lakitu Canonically follows you throughout the game as the camera.
@shininggold7164 жыл бұрын
Nothing in mario makes sense
@bagamnan91704 жыл бұрын
The games actually playable if you don't overanalyze the game and just play it that's how I did it as a child sure I got weirded out by the enemies such as the toxboxes but I just pressed onward
@redline8414 жыл бұрын
Three words Backwards Long Jump
@randomguyontheinternet79404 жыл бұрын
I kinds like that Grimorse undertone in games. Mega Man 1 comes to mind.
@charleschamp98264 жыл бұрын
"Why do I get this feeling that I'm being watched?" Should we all unsubscribe then?
@GermanPeter4 жыл бұрын
Now that one is really clever!
@glowingdawn91794 жыл бұрын
He also has a floating koopa filming him the whole time. Literally watching.
@themaskedkid84954 жыл бұрын
@Miguel Parocha yeah Lakitu is a koopa isn't he
@hystericallover59894 жыл бұрын
*germanpeter’s channel collapses. he is forced to quit youtube since he’s not making any money*
@iiclyde_nodes1744 жыл бұрын
@@hystericallover5989 *never to be seen again.*
@InkInkly4 жыл бұрын
"I feel like i'm being watched" Lakitu: 😐
@cliffturbo21464 жыл бұрын
Lakitu: I just want to help you. 🧐
@sunergascon43724 жыл бұрын
*._.*
@ashleyrandall54084 жыл бұрын
Exactly, haha.
@memeguin4 жыл бұрын
their onto us!
@scruffymilk44524 жыл бұрын
Lakitu: should i leave then?
@expio42574 жыл бұрын
I've always thought that LLL's painting was just the bowser insignia made out of flames.
@BabzaiWWP4 жыл бұрын
same
@CassiusStelar4 жыл бұрын
Yeah.
@conkfunky67604 жыл бұрын
Nice pfp
@pixelator53124 жыл бұрын
the flames from the final boss battle in Super Mario World have almost the same face, so I'd believe that's what that is
@tron_the7the94 жыл бұрын
Same
@Kodeb84 жыл бұрын
This game always felt very isolating to me. The castle is so big yet so empty, the worlds are so surreal and dream-like, and the early 3d graphics don't help either. There's barely anyone to talk to. Most of the NPCs you encounter in the game are enemies, and even those are pretty sparse in some of the levels. The only thing that talks to you are signs that are mysteriously placed in all the levels... You don't really feel like anyone has your back, you're basically just left out on your own.
@thecollector43323 жыл бұрын
There are the toads in the castle and pink bob ombs in some levels
@MrsKaren-vf2vo3 жыл бұрын
Yeah it’s so lonely and creepy.
@MrsKaren-vf2vo3 жыл бұрын
Although the game has some really upbeat and fun times, behind the laughs and memories of the game, it still feels….off
@Josephhhhh20773 жыл бұрын
You just described almost every other mario game
@JoshShuman3 жыл бұрын
You're describing this game through the lens of modern gaming. Not saying the devs never intentionally created creepiness, but some of what you're saying is purely due to the fact this game was made in 1996.
@CorBY_SchmorBY4 жыл бұрын
GermanPeter: The piano never really got a reaction out of me Him again, two seconds later: *talking about how a snow man is disturbing*
@Nyworin4 жыл бұрын
Literally lmao ._.
@computr1664 жыл бұрын
i mean i get why it is pretty spoopy also i hate the eel so much
@Trippsy054 жыл бұрын
Only halfway through the video but so far he seems to be going way too deep into minor things.
@KingOfDarknessAndEvil4 жыл бұрын
Honestly I never was afraid of the piano at all as a kid, but those damn cactuses scared me hard. Why are they always looking at me? Not Mario, but _me._ Same thing with that damn thing from Smash.
@jefffishkin10283 жыл бұрын
Yea but the piano isn't as scary at least that doesn't have any facial feautures
@taylorwright74284 жыл бұрын
Honestly, I always thought of the defeated enemies like this: You know how they give a little 'poof!' with stars and all that? In 3D land and the original games, it has been shown the magic in their world can go as far as disguising enemies as Bowser himself, so Bowser has some fairly powerful magic. I imagine that the little poof signifies them being teleported! They get damaged, teleport back to Bowser's Castle, get first aid, then, once they're healthy enough, get sent back in the field! I mean, I don't think Bowser has an unlimited supply of troops, so this makes more sense, and it's just like an actual army!
@CassiusStelar4 жыл бұрын
Wait... Wow... That's actually a good hypothesis.
@conkfunky67604 жыл бұрын
Kinda like what happens to an enemy when they die in the Zelda cartoon
@CassiusStelar4 жыл бұрын
@@conkfunky6760 How the heck did I forget the Magic Jar?
@lucavalente66204 жыл бұрын
Let's remember that in SMW magikoopa/kamek could spawn koopas from blocks so is not so far fetched tha magic could bring life to inanimate objects (ex Spyro 1).
@ButtonMasherReal4 жыл бұрын
@@lucavalente6620 Not to mention that in the manual for SMB1, it was stated that Bowser turned the Toads into inanimate bricks. Who's to say that he can't do the opposite?
@dimitriwilson10374 жыл бұрын
Just remember, your view in the game is a camera held by a flying turtle and you are just a camera watching a man save some princess from a bigger turtle.
@pokemontrainerj58084 жыл бұрын
Doesn't that technically make mario 64 2nd person?
@willjustice18764 жыл бұрын
PokemonTrainerJ Woah
@sgillman164 жыл бұрын
Lakitu is probably Bowser's surveillance system
@Baryccyon4 жыл бұрын
sgillman16 his surveillance system is pretty garbage if he can’t make traps or such to apprehend intruders. Although it was Peach’s castle to begin with
@sgillman164 жыл бұрын
@@Baryccyon lol, a surveillance system is for surveillance, not booby traps.
@taximaxi14314 жыл бұрын
Super Mario 64 has always been “off” to me, but that’s probably the reason why I love it so much. I love the weird and dreamlike feeling it gives me.
@IPODsify4 жыл бұрын
I don't know how you could manage, by far the creepiest part of this game is that 99% of the audio is just the hypnagogic soundtrack. No one speaks. The only actual words Mario say are "woah" and "yippee!". Each level is populated either entirely with enemies or up to 4 NPCs.
@richarddavis88634 жыл бұрын
@@IPODsify well he says "Hello!" at the beginning and "Thank you very much for a-playing my game!" at the end
@purplfish62484 жыл бұрын
Shayn Davis unless you play the japanese version
@chonenjuanpi4 жыл бұрын
I love Super Mario 64 for the same reason. Actually I have dreamed about non existing levels several times.
@emmamora74 жыл бұрын
It’s just Mario, Bowser & the castle, what did you expect? Everyone is trapped within the walls of the castle & you’re traveling in an empty castle the whole game. Mario is just isolated from society because *all of society is trapped in the castle walls.*
@MimoriAzume4 жыл бұрын
"And he unironically drowns" LMAOOO IS THERE A WAY TO IRONICALLY DROWN
@minifridge83154 жыл бұрын
Yes, if you have a life jacket and you drown, I think that counts as "ironically" drowning🤔
@galegopaulista45644 жыл бұрын
I think he means that the drowning animation is pretty realistic, in a pretty disturbing way. While other games like Sonic just show the character jumping out of the screen, Mario 64 actually shows him struggling to breathe for at least a few more seconds, only to fail, as his lifeless body starts floating in the water. Pretty creepy stuff
@andrewgehrett40094 жыл бұрын
If you’re a firefighter
@galegopaulista45644 жыл бұрын
@cumquatrct3 "ironic. He had the power to save others, but not himself"
@TJCoolzD4 жыл бұрын
there is, if you're drinking loads of water, while watching Mario or someone drown.
@awkwardfreakinperson79364 жыл бұрын
I swear to god I remember there being a door on top of the castle after you collect every star in the game to unlock the 120 Star door, it brings you to peaches bedroom with a peach painting, but that’s all I remember. I know it was most likely a dream but it’s still really weird.
@hm-gd4te3 жыл бұрын
maybe it adds to the every copy of sm 64 is personalised theory
@JNJNRobin13373 жыл бұрын
Probably A Dream, But Its Oddly Really Fitting
@rayman35213 жыл бұрын
Imagine if after all of the memes making fun of it, the Personalization AI turns out to be real.
@CaBobProductions3 жыл бұрын
There is a room with 3 Peach stained glass windows with 1 you can jump through. You're probably just morphing those memories together
@Moonstones1013 жыл бұрын
Isn't this from the DS version of Super Mario 64?
@santranquil4 жыл бұрын
Actually, Luigi being hidden in the game for 24 years and 01 month is what's really disturbing.
@SlamBolts4 жыл бұрын
Because they TOTALLY didn't wait until that timeframe to reveal it.
@mariogokuz75364 жыл бұрын
Don't forget 24+01=25 Which was the day it was released
@midnightstar27624 жыл бұрын
Actually if you were japanese kid ,u know that luigi was scrapped from the start
@Soulz-Studios4 жыл бұрын
I agree its as if nintendo planned it in advance or it was predicted.
@SolidBren4 жыл бұрын
Miyamoto even said in an interview quite a while ago that he originally planned the game to be co-op with Luigi, but decided not due to limitations of the hardware. This isn’t that new, but got resurgence due to the memes.
@SaltyCrabOfficial4 жыл бұрын
The weird water world is truly mind absorbing... i can't play that level without feeling anxious
@Plant_btw4 жыл бұрын
There are theories that it is a model of the brain and I that it is concsius
@SaltyCrabOfficial4 жыл бұрын
@@Plant_btw thats toooo creepypasta to be real but can you explain more?
@notfatigue31694 жыл бұрын
I always thought it was relaxing
@juscebola4 жыл бұрын
Eberybody talk about Wet Dry, but I actually get that feeling from Tik Tok Clock... I just HATE that level, the depressing and obnoxious colors and the claustrophobic textures just make me wanna fall already into the crippling abyss to leave that monochromatic jail
@SaltyCrabOfficial4 жыл бұрын
@Reece A no!!... really!! I feel a lot of claustrophobia in the little village and its weird after all...
@m.blaster054 жыл бұрын
I never had a problem with Wet Dry world, or anything with Mario 64, just kinda there, I remember playing a bit on my friend's N64 and I just thought it was neat, but that was a long time ago and I mostly remember playing the DS version. But I oddly remember playing lots of Wet Dry World when i was waiting for food at a restaurant. I also get what you mean by feeling not completely alone, best way to describe it and a way to constantly feel it is an empty TF server, without the constant gunfire and shouting it feels slightly off, and with the ambient noise or none at all it gives off a feeling.
@bubbadoo104 жыл бұрын
It's the kinda feeling that was nailed by the beginning of that "No Players Online" Indie Horror Game.
@skibur8484 жыл бұрын
i almost cried when i played wet dry world
@m.blaster054 жыл бұрын
@@bubbadoo10 huh, I don't think I've seen that, I'll check it out.
@Outta-hz1ej4 жыл бұрын
There's a theory that wet dry world has some sort of negative aura around it
@bubbadoo104 жыл бұрын
@@m.blaster05 I should say it has that atmosphere, but then loses it once it pulls in the supernatural horror elements of it. But before that it's great. There is lots of playthroughs on it, but IIRC it is also free if you'd rather experience it yourself.
@JakobeOG4 жыл бұрын
"The floating spinning eyeballs and monster man eating piano never scared me... but those SNOWMEN WITH THEIR BLACK EYES WOW MUCH SCARED"
@spacepirate14493 жыл бұрын
Infinite stairs freaked me out
@juancarlosrodriguezKFP4 жыл бұрын
I think the reason the pokeys look creepy is not only their face, but the fact that unlike most enemies, they're always staring at you. Not at Mario, but at YOU. No matter from what angle you try to look at them, they are always staring into the camera. That, I think, makes them some of the creepiest enemies in the game
@Gameprojordan2 жыл бұрын
It's because they're 2D sprites
@AA-tz2bm Жыл бұрын
@@Gameprojordanyes
@rollinontheboard Жыл бұрын
Bro wants Lakitu and not Mario
@Trianull4 жыл бұрын
I mean Lakitu is literally behind you for the entire game acting as your camera, so... yeah, you're being watched.
@TrickbotGaming4 жыл бұрын
Trianull hi
@RaxusXeronos4 жыл бұрын
Did you know if you kill the lakitu in the small/big level the icon for camera control will actually change from Lakitu to Mario? Yes you can actually take out the camera operator.
@solgaleo35334 жыл бұрын
Rax Xeronos woah, I didn’t know that. I’m going to try that. Did you know you can also kill koopa the quick in THI?
@Spicyfella4 жыл бұрын
@@RaxusXeronos isnt that just when you're using mario cam?
@beesree394 жыл бұрын
Rax Xeronos No you just activated Mario Cam lmao. It's a different Lakitu, it's a species
@fro_gqy4 жыл бұрын
Im only seeing this so I can understand a person's different perspective. Since when I played this as a little fetus boy (Joking), these things described as "Creepy" or "Unsettling" like the water world Skybox being a literal Atlantis had always seemt so.. aesthetic to me, I enjoyed looking at them in detail, to the point of going to a high surface just to see whats out in the void of the island we call a stage. Most of the paintings always made me chuckle since they seemt pretty stupid and funny to look at, I never saw the "Fire Monster" painting as an actual monster, I used to see it as just a flame that was withering out. Seeing the perspectives of other people, SPECIALLY those who turn around your opinions is a great way to spend the quarantine times, just seeing how people think differently than you do. I wonder if anyone is even going to read this seeing as its already been a day since the release of the video, but if anyone does, I appreciate you taking the time for you to read a random comment you found on the internet.
@paulwebb20784 жыл бұрын
It was a good comment, thanks for sharing your perspective :)
@MrCraigLama4 жыл бұрын
Same fucking thing lol. I always found wet dry cool a really cool area and was one if my favprite stages
@hatsunebuttfart21394 жыл бұрын
I never played this as a kid but i love stuff like this and i always have this kind of thing does make me uncomfortable and sad and lonely but i like it for some reason...lol
@edge64414 жыл бұрын
Cant agree more with what you say truly many things that he pays attention to and is creeped out by are things that seemed totally random and you would barely pay attention to and pass them by going your merry way to get them stars..good times!
@TytoSwift4 жыл бұрын
DUDE SAME! Wet and dry world was one of my favourite levels, I loved the water mechanic plus the town felt more comforting than scary to me because it felt more normal than the other landscapes. As for the paintings I either didn't bat an eyelid or laughed my ass off at some of them.
@Flipchu4 жыл бұрын
It's quite an interesting mindset you had, and still have. As a child, I always thought that the levels and such you travel to are just different dimensions, in which you have to get the power stars back to defeat bowser. Although I only played SM64DS as a child, I can't really say that the textures creep me out in the original. For me at least, the game was a huge playground for me to have fun in.
@e_conn234 жыл бұрын
innocent kids game: exists everyone: horrifying
@Rogi6XD4 жыл бұрын
did you even watch the video
@extrapathos3 жыл бұрын
Antagonistically said, but I get your point. It's mostly the uncanny feeling given off by the old style graphics that make up the 3D world, as well as the possibility of secret content that might suggest the game is not what it appears to be.
@palmtrees24203 жыл бұрын
Majoras Mask enters the chat
@AbbyAbby693 жыл бұрын
@@extrapathos or also could be the desire that the game would be much bigger than it is. The trailer had mario getting out of the screen with better graphics so in a way its a desire or a memory that we make. And to wish things like the wario apparition were actually real (it would be entirely possible to recreate that nowadays) I remember being very immersed by this one small soldiers ps1 game. The soundtrack and dark setting made it seem bigger than it actually was. It was really long too
@erensehovic31693 жыл бұрын
That's not really a kid game, any little kid won't be able to beat this game by themselves tbh its kinda complicated.
@JoshSonic4 жыл бұрын
Mario 64 definitely has this weird uncanny atmosphere to it, and I love it for that. Wet Dry World is awesome. *Yeah, I said it.*
@cattykrazy5812 жыл бұрын
Wet dry world was always my favourite, I was on the ds version so it wasn’t as creepy, but I loved how it felt like you got two worlds in one
@lukasmischlich11782 жыл бұрын
Same here. Love the dreamy vibe of it all and how much space it left for imagination. Nintendo imo really masterd playing with this magical uncannienes of the eras grafical limitations, Zelda OoT and MM are also great examples of that. With wet dry world I don't really get why so many people don't get the sunken city or Atlantis theme and why it is negativ. Thinking of gigantic eels on the depths of the sea scared the fuck out of me tho.
@Supertimegamingify4 жыл бұрын
I find that with Mario 64, as well as other N64 games, the "too realistic" texture problem is non-existant _as long as_ you play at the default very low resolution. There's less contrast between the perfect edges of polygons and the low-res slightly realistic textures at low resolutions (especially on a blurry CRT). You may disagree on this point, and I do understand, because almost all of Mario's textures are just flat colours, which makes quite a jarring difference. I think that that difference makes sense though, because Mario is in other worlds for most of the game, paintings which contrast starkly with Mario, Peach, Toad, and their Mushroom Kingdom. Even the castle's corridors sort of fit that, being in a dark basement, even in your own house, can definitely feel like another world. I think that the game is that way, at least in part, to help bring out a sense of adventure. The experiences of creeping through dark corridors or fighting your way up a big fortress are supposed to be amplified by a world that feels out of place, and even if they aren't made to do that, then they still do; the textures make it so that the game doesn't feel like one world where everything looks the same, but an archipelago of different landscapes, but to some it might feel quite disturbing. fun game tho
@GermanPeter4 жыл бұрын
But I played it on an old CRT monitor, on an actual N64! And even back when I was a child (and giant LCD televisions weren't a thing), I was pretty weirded out by the textures. In fact, I'd say that it's even WORSE on a CRT, because not only is everything blurry because of the game, but it's also difficult to tell what's going on in general because of the CRT. So your mind fills in the blanks. I do get what you mean about the rest though! Still... why they gotta make it so creepy? Gimme more of that tho
@Supertimegamingify4 жыл бұрын
@@GermanPeter Of course, I thought so (still wanted to bring it up), it also just depends on who's playing it. I think the Medic would agree with you on all of the points made in this video.
@NibzEntertainment4 жыл бұрын
Hello! In case you're wondering, the skybox at 12:13 is actually just a heavily edited photo of Casares, a town in Spain.
@blitzie664 жыл бұрын
thank you!
@NibzEntertainment4 жыл бұрын
@@blitzie66 Hello! No problem.
@yourehereforthatarentyou4 жыл бұрын
is that town named after caesar?
@guybrushthreepwood20144 жыл бұрын
In german this world is called "atlantis aquaria". So I think its flooded because it's supposed to be atlantis or the mario version of it.
@MITF20163 жыл бұрын
It's Shibam, Yemen.
@lordnautilus65194 жыл бұрын
The most creepy things are the ones that aren't intended to be creepy or aren't sold as creepy. :D
@GermanPeter4 жыл бұрын
You nailed it perfectly!
@thewallycorner40044 жыл бұрын
That perfected described my reaction upon seeing MIPs the rabbit for the first time! Legit freaked me out to the point where I had to turned off the console.
@seifelshenawi62114 жыл бұрын
Osbaldo Cruz what is MIP
@thewallycorner40044 жыл бұрын
@@seifelshenawi6211 the yellow rabbit from the castle's basement
@nonymouswisp81764 жыл бұрын
Like clowns
@thomasdevlin58254 жыл бұрын
I used to play Mario 64 when I was younger, and I can say I experienced this uneasiness sometimes, I'd be wandering around the castle and suddenly I would get this odd feeling of loneliness that made the hairs on the back of my neck stand up, sometimes it hit me so bad that I'd have to turn the game off and go do something else, it's weird how this game so many people have fond memories of can radiate this kind of eerie energy
@WoahLookAtThatFreak4 жыл бұрын
"Unironically drowns" Wtf does that even mean lol
@Purplebowlingball4 жыл бұрын
Imagine someone dies from drowning so you go up to the body and they just say “don’t worry it was ironic”
@silviox86373 жыл бұрын
I'm pretty sure he meant "realistic" like other characters drown in cartoons ways, km pretty sure that's his "ironically drowning"
@shadowledastray3 жыл бұрын
@@silviox8637 Yeah, he already mentioned something being "unironic" a little before that part, so probably just had the word in mind.
@blindpringles4 жыл бұрын
I got scared by the feeling of being totally alone as a kid. It's just you and the gumbas floating in the void, very spook. I got that feel from a lot of games. In Ratchet and Clank there are segments where the two split up and I hated them. Seeing skyboxes always creeps me out, knowing how small the world really is. How small I really am. How small everything is.
@GermanPeter4 жыл бұрын
Oh my, that part about knowing how small you really are, I never even considered that! If you ever hear me mention it again in a future video, you know that you gave me the idea! :D
@SammEater4 жыл бұрын
@@GermanPeter You should make one about Gravity Rush, both games have a weird aura about them that I love and hate at the same time. Reminds me of Mario 64 in certain places.
@mahbubmaleksyed53014 жыл бұрын
the best way to describe it is an empty tf2 server, all the sound in maps comes from the players and sometimes the ambient noises, without the players it feels off
@timrosswood42594 жыл бұрын
Stuff like that makes me feel like i'm at the edge of the world. There is nothing beyond and you realize how small the world is.
@danielbull2524 жыл бұрын
"The snow mans face is scary, its like he has a gaping mouth" Snowmans face: ._.
@jammy36624 жыл бұрын
lol
@BogzKenny4 жыл бұрын
Tbh he tried a bit hard to make stuff more creepy than it actually is
@PhilBo-fp9mz4 жыл бұрын
"I mean, why is the snow alive?" Frosty the snowman: -_-
@Nyworin4 жыл бұрын
Yeah lol why is that supposed to be scary ._.
@captainsquare67354 жыл бұрын
._________________.
@thebaldpizzaman63194 жыл бұрын
“Alright, we need to make a kid friendly game. What do we do?” “Make it like a cartoon!” “Make it dream like.” “Town go sink”
@ofrigal95574 жыл бұрын
Blob
@pixelator53124 жыл бұрын
haha town go brrr
@redyyz44894 жыл бұрын
train go boom
@sluigi4 жыл бұрын
*Hungry Piano*
@tracimiller92144 жыл бұрын
*make piano go bite bite*
@Scornfull4 жыл бұрын
SM64 is like an old ballroom except there's no life energy left behind and is just an empty world that tries to mimic life but does an uncanny job at it.
@Bluefire3972 жыл бұрын
I never got a feeling of dread or eeriness from this game (even from Wet Dry World) but I always felt a sense of unsatisfaction, like there was always another part to a level or the castle that was just out of reach. For example, I would try for hours as a kid to try and summit the hills surrounding Bob-Omb Battlefield to find out what was on the other side, and to try and shoot over the towering walls around Jolly Roger Bay, again to find out what lurked behind them. I've never felt anything close to this feeling from any other game before or since. I distinctly remember seeing a video years ago where a guy supposedly used the cannon in the castle grounds to shoot the other way over to Isle Delfino. Obviously, the video was completely fake and I can't find it anymore, but I think it instilled a sense in me of wanting further exploration in this game. Super Mario 64 DS and mods would quench that want ever so slightly.
@paranormeow2 жыл бұрын
You might like a ROM hack called B3313. It’s loosely based off beta Mario 64 content, but it’s incredibly vast, with each area leading to somewhere brand new. Very winding and dreamlike too
@matirods2 жыл бұрын
finally someone that feels just like me. super mario 64 made me feel like that but diddy kong racing too. I always wanted to go beyond those maps and to know what connected them, where all those bosses lived… I don't know how to explain
@anaclaudiagarciacalderon1924 жыл бұрын
Actually back then during the N64 era almost all games had the exact same feeling of loneliness, dont get me started on THPS2 levels. Also all games produced on me the same feeling of wanting so bad to explore them beyond their boundries.
@suezuccati3044 жыл бұрын
Well, it had to be kinda "empty" in a sense because the n64 had too little storage space,
@suezuccati3044 жыл бұрын
the n64 could load stuff quickly but from a fairly limited gallery, which means that it could draw a wide field with 10 textures that repeated themselves; the ps in contrast showed a lot of detailed textures, but it had narrower places in order to compensate for the cd over cartridge slowness
@ryanLikesRainyDays4 жыл бұрын
I get the same sense from the Zelda 64s.
@gedeonnunes56264 жыл бұрын
I'm sorry, but what is THPS2?
@anaclaudiagarciacalderon1924 жыл бұрын
@@gedeonnunes5626 don't worry. Tony Hawk's Pro Skater 2.
@DannyCheezits4 жыл бұрын
when i was bab i had a dream that there was a secret barn level in New Super Mario Bros. Ds and it was so realistic I couldn't seperate it from reality so the next day I spend like 2 hours trying to unlock the secret barn level. The level was just a brown barn in front of 1-2 that had a single toad in it.
@quive57054 жыл бұрын
i feel bad for laughing at this.
@HEWHOTAWNS4 жыл бұрын
What. the. fuck. I remember the have almost the exact same dream.
@SkellySkellingtonReal4 жыл бұрын
Barn is real 1421
@DannyCheezits4 жыл бұрын
@@HEWHOTAWNS I think it might have been because I watched the Barnyard movie around the same time I got my DS but I still have no idea why my brain would connect Mario DS with the fucking Barnyard
@richarddavis88634 жыл бұрын
When I was little I would confuse my dreams with reality a lot. When I was playing Super Mario RPG all the time when I was around 7, I had a dream Mario had a special move called "Mario's Sword" and he pulled out an oversized grey sword and tumbled it forward onto the bad guy, like it was too big for him to hold properly. Just the other day I watched a video that said Square at first actually wanted Mario to use a sword in that game, really blew my mind that my child-self thought of the same thing
@beanieweenie13494 жыл бұрын
Compared to other 3D Mario games, Mario 64 just has a weird lonely feeling for me Also 7:44 "unironically drowns" 🤣
@scruffymilk44524 жыл бұрын
Not to sound like a smartass or anything but the "beta peaches castle" was a test level
@JNJNRobin13373 жыл бұрын
Insert Statement: Test Map Canonical Theory
@jpgeccho4 жыл бұрын
The secret town of wet dry world gives me the chills it terrified me as a kid. The worst part is once your in there you can’t leave, your just trapped in this empty lifeless village with no escape...
@ginny6650 Жыл бұрын
Wet dry world gave me such a big comfort, maybe it's the nicest level to be in for me. It wasn't chaotic, it didn't have a final boss, it had little funny secrets and hidden passages that made me curious and happy. I loved exploring the hidden town and imagine I lived there and creating a whole story about it!
@slicklyndon17564 жыл бұрын
8:40 Actually, concept art of Super Mario World shows Mario POINTING for yoshi to eat something, which was actually confirmed.
@JNJNRobin13373 жыл бұрын
Pointing Causes Damage To Bones
@cay78093 жыл бұрын
@@JNJNRobin1337 he’s a game character lmao
@Nekrotix124 жыл бұрын
"Why can't I shake this feeling that I'm being watched?" You're forgetting that throughout the entire game, there is someone watching. Right behind you, no matter where you go, they're always right behind you. Staring, watching, keeping track of your every movement, never ceasing for a moment and always able to match your speed. No matter how high you fly, how low you sink, how slow you crawl or how quickly you run, they will always match you move for move. The question isn't if you're being watched... But *why is there a Lakitu recording everything?*
@lucasmartinez57034 жыл бұрын
I figured it was for some kind of TV show or news show to keep track of Mario's heroic exploits as he saves Princess Peach. At least I got the idea as a kid based on the dialog at the beginning of the game when Mario arrives at the castle the first time.
@Nekrotix124 жыл бұрын
@@lucasmartinez5703 Yeah, but then you have to remember that it's a Lakitu. That's one of Bowser's lackey's. Now sure, Lakitu's have had neutral roles before in spinoff's, but this is a mainline game where other Lakitu's are surprisingly absent. You have to wonder, what is that Lakitu doing?
@lucasmartinez57034 жыл бұрын
Well if Lakitu was Bowser's minion, then why is he just filming Mario? Shouldn't he be doing something a little more productive as a minion.........like killing Mario lol? I don't think he's a minion in this game.
@toadrice4 жыл бұрын
@@lucasmartinez5703 some Lakitus aren't evil.
@harrylane44 жыл бұрын
@@Nekrotix12 in the 3D games, Lakitu isn't traditionally one of Bowser's army. He's just kind of... There now.
@derrijcalmcskeet17434 жыл бұрын
The game developers watching people over analyze the game: 😬
@justadragonnamemarcus17514 жыл бұрын
I'm a game developer too so their reaction will be: 😅
@JpegErza3 жыл бұрын
nah developers like when ppl over analyze their games
@xjood8053 жыл бұрын
It’s the same as an English class
@belletaunde1023 жыл бұрын
Am I the only one who's thinking people might be beating a dead horse to a pulp with these videos 🙁 I feel like because people are repeating that smg64 is creepy based off of a creepy pasta and others are like "you know what you're right". Or maybe it's just me? Because I loved this game and the DS version as a kid.
@beyondhaircraze44183 жыл бұрын
@@belletaunde102 ye I don't get it either tbh
@agentepolaris49144 жыл бұрын
The reason why the levels feel they're in the middle of nowhere it's because, unlike what most people believe that the paintings are portals to locations in the Mushroom Kingdom, Mario is literally transported to a world that only exist inside each painting and those worlds are limited to what the paintings show.
@Golems_victory2 жыл бұрын
If that was the case wet dry world would have just been an ocean and a bug. Just using your dumb logic
@punk_poet1373 Жыл бұрын
Most people don’t think that hahaha wth
@agentepolaris4914 Жыл бұрын
@@punk_poet1373 most comments I've read of people on several other sites and forums that confirm what I said
@itscris014 жыл бұрын
This game always gave me weird existential crises as a kid.
@joaonunes77833 жыл бұрын
Like the overral atmosphere and mood of the game's levels and secrets, seem to really get into someone's primal part of the mind, and at the same time playing on one's preconceived perceptions
@justinhamilton86473 жыл бұрын
I used to boot up my N64, go to Hazy Maze Cave or Wet Dry World, park Mario somewhere and do homework on the floor listening to the music. I was very drawn to the music for some reason and it helped me concentrate on Physics or whatever
@MilkIsTheOne3 жыл бұрын
@@joaonunes7783 Poor lighting makes this low-key creepy.
@krunkle51363 жыл бұрын
I agree as far as the platforms floating in space go.
@jadedjimmy3 жыл бұрын
@@joaonunes7783 Preconceived perceptions of what, though? I feel like people use that phrase a lot while talking about this game but I'm not sure exactly what y'all are getting at
@Bendroo4 жыл бұрын
why is there 64 marios
@hitkid24564 жыл бұрын
Becuase 5 got killed via telefragging for some reason.
@Frognungun4 жыл бұрын
And 1 looked back in reimis alley
@indigoguy75274 жыл бұрын
That "crt" effect is killing everyone who owns or has owned a crt, and especially me watching it on one.
@W3Rn1ckz4 жыл бұрын
You’re watching YT on a CRT?
@richarddavis88634 жыл бұрын
@@W3Rn1ckz there's cables you can get to hook up a PC to a CRT. We had to do it when I was a kid, granted this was like 2004
@indigoguy75274 жыл бұрын
@@W3Rn1ckz I use composite out on my ps3/x360, plug it into an unidentifiable sanyo tv.
@corpse00xx04 жыл бұрын
F.ck is a crt
@hitkid24564 жыл бұрын
@@corpse00xx0 Cathode. Ray. Tube. The old kinda tv boxes
@deadch9684 жыл бұрын
germanpeter: not scared of an eyeball, a eel, and the creepy piano also germanpeter: scared of a whomp, a pokey, and a snowman seems about right :/
@galegopaulista45644 жыл бұрын
To be honest, the whomp is a bit creepy, and the pokey is really scary with those lifeless eyes. The snowman's pretty cute, though
@lolanisa62714 жыл бұрын
You should be scared of all of them
@Blueflag044 жыл бұрын
whomp is really scary
@unoriginalperson724 жыл бұрын
"Peter has an irrational fear of building materials"
@chees24 жыл бұрын
If it makes you feel better the piano, eel, and eyes didn't scare me at all but the staircase music scares me
@DBDickerson3 жыл бұрын
Fact is...All Nintendo 64 games have a creepy feel because of its hardware limitation. Goldeneye creeps me out. The NES definitely had the same vibe especially when a game would freeze. I'm old...I've seen it all. Super Nintendo for some reason didn't feel creepy. Probably because it wasn't the first of its kind. 3D was the first of it's kind on N64 and it was on a cartridge.
@MrTendo04 жыл бұрын
I had no idea Wet Dry World was considered ominous, it’s one of my favorite worlds and I actually feel very safe there. I always thought it was a pretty cozy stage.
@trceb3 жыл бұрын
I think the fear for most people only come from over analyzing that stage. Areas that look like they were built by sentient life but were then abandoned have a type of feel about them. Liminal space esc. Like your brain can’t determine if it should feel safe and cozy, because after all it was created for humans by humans or if it should be scared because it’s abandoned for some reason that isn’t apparent to you. I never really got that feeling from Mario 64 to be honest but Zelda 64 did it for me. I remember a sense of dread in places like the forest temple which ironically is my favorite because of the eerie surreal way it made me feel.
@MrTendo03 жыл бұрын
@@trceb I guess that makes sense. Mario 64 levels feel like playgrounds areas built to jump around and such. It's cozy because it's built to be a safe space to play. At least that how I feel. OOT areas are built to be more real. The forest temple isn't it's a place that should have things going on but doesn't and left empty and in ruins when it shouldn't be. That's why it's so off putting. My theory after reading your comment at least.
@bleub57634 жыл бұрын
He missed the fact that you flood wiggler's home, then kill him for a single star.
@lawofgames99784 жыл бұрын
That was still stolen by Bowser!
@bleub57634 жыл бұрын
@@lawofgames9978 yea but u still flood this dudes house and then kill him.
@lawofgames99784 жыл бұрын
@@bleub5763 not kill, just damage him to the point he gives the star. And if you think the fall was what killed him, you don't know that it killed him.
@bleub57634 жыл бұрын
@@lawofgames9978 you've got a good point.
@Envy_May4 жыл бұрын
OMG YEAH shfdsjshfjh and also i was always disturbed by the fact that, after wiggler, shrinks, you can just , push him through the grate and he will just fall and be gone forever
@SomewhatCorrect4 жыл бұрын
Mario 64 feels like some sort of fever dream, and believe me I have had many of those. All the blurry objects, the non-existent ground that should support the floating levels, the giant but distant islands you can never reach... Makes you wonder
@SomewhatCorrect4 жыл бұрын
I always remember hating Wet-Dry World. Always felt like as you said "Like something was just *_Off_* "
@spaghetto1814 жыл бұрын
Exactly.
@scottoleson19974 жыл бұрын
Giant, distant islands you can’t reach? I want to know more about that
@tomasgarciafunes55824 жыл бұрын
The thing about the giant floating islands always happened to me when playing old arcade race games. I would get off the race track and spend 1-2 hours trying to reach a distant house or mountais (that, obviously were just a background), it just intrigued me so much.
@scottoleson19974 жыл бұрын
Tomás García Funes there is an old arcade racing game that you can actually do that kind of stuff. Sequel to Hard Drivin’ I forgot what it’s called but it’s on Midway arcade treasures 3
@anxiousdog5384 жыл бұрын
It’s weird because I feel almost the opposite. I played this game when I was maybe 7 and Wet-Dry World is the most memorable level for me and most comforting. It’s strange how we can feel so different about the exact same thing.
@spaghetto1814 жыл бұрын
It's definitely one of the most memorable levels of this game for sure.
@marioisawesome82184 жыл бұрын
well thats cuz every copy is personalized
@1Bloxer4 жыл бұрын
i remember reading something about near-death experiences in hospitals (like when people are brought back with defibrillators and stuff) and what caught my attention is that people had different experiences in them some just saw a black void, nothingness, emptiness some felt like they were still in the hospital room, looking at the doctors and himself on the bed some felt like they were in some sort of warm, cozy liquid, like it was so comfortable and peaceful they wanted to just stay there makes me think, maybe WDW has some sort of similar 'aura' to it?
@michaelcoburn29754 жыл бұрын
Its the power of suggestion. Auras are not real and no one has been able to prove they can read auras in a controlled setting.
@phyein48154 жыл бұрын
You have a very generous interpretation of "disturbing".
@kedarunzi91394 жыл бұрын
fair enough
@hashvendetta72264 жыл бұрын
Also a very liberal slathering of the word "nightmare fuel".
@s8ist4204 жыл бұрын
Oh man, thank god i'm not the only one. People are getting really dramatic about this game and the conspiracy theories surrounding it. It's almost like they're starting with the conclusion that there's something creepy about the game, and then just hunting for examples after the fact.
@sechabatheletsane97844 жыл бұрын
As someone who never played these games and still hasn't, i full heartedly agree that the concrete thingy is creepy.
@sechabatheletsane97844 жыл бұрын
@@s8ist420 lol. You can't acknowledge that everyone sees things differently and then shit on them when they do see it differently. Just say you disagree and be on your way. He's not trying to persuade what other people see just expressing his own opinions and personal observations
@YouB3anz4 жыл бұрын
Hits the nail on the head. All of the early 3d games are surrealist-scapes. Hopefully low-poly as a retro art style gains some traction because it is honestly pretty awesome.
@biz08294 жыл бұрын
For some reason, I always got the feeling that Bowser wasn't the true evil of the game. The ending seems so superficial - it's like nothing really changed at all
@aza3ful14 жыл бұрын
now that's terrifying
@lunarbeing49824 жыл бұрын
What if Bowser was trapped in these worlds inside the Castle just like Peach and the Toads? They assumed him to be the one responsible and he played his part, but Bowser didn't actually know how he ended up in these strange worlds.
@vuc49344 жыл бұрын
Warioooo
@JdoYark4 жыл бұрын
The question the is who needs to be rescued?
@yourehereforthatarentyou4 жыл бұрын
@@JdoYark mips hes been in the basement for weeks and he cant reach the doorknob someone help him please
@lazyboii7354 жыл бұрын
I think the reason why Mario 64 is creepy is because it represent the abstract feeling the best way i could ever think of, like just unadd the Mario stuff and you got a a game where you explore a castle that go beyond what is possible with an interior that is bigger than the exterior that also got almost nobody in it (just like an nightmare when we think of it...) with room that have one of the most unnatural event in it, example : The mirror room with the mirror that reflect a painting that don't exist, the room with the Tiny Huge Island Painting that resize whoever goes near any painting, the endless stair (do i need to say more ?), a clock can literally take you on a dimension that looks like a giant clock interior, the castle ground ward which is haunted, and of course painting that lead to abstract word in the middle of the emptiness (ocean, desert, cave, void, ice mountain and whatever the heck is Wet Dry World is) with almost (again) nobody in it expect unnatural living creature that want to kill you. Now that i think of it Mario 64 might be just an dream cause it looks like all of one of my weirdest nightmare and dream, but nice game tho really like it Edit : okay i need to add more for the castle room part cause there are definitely more so : A room that have a giant metallic looking water portal that lead to a giant maze cave place, a hall where you found a water looking portal that definitely will give you *fun* , a aquarium room with a painting of a sunken ship with two hole in the wall, one that give you a one up, and one that teleport you to a giant cube made out of colored windows filled with water in (guess what ?) the middle of nowhere, two small elevated room that have a hole in it which give you a view of a sky while we in fact are looking *down* and not up which teleport you to some place with clouds and flying platform in the middle of the sky with of course nothings in the horizon, a trapped hall that lead you to a dark gloomy looking cave with platform in the middle of the air, and hole in the ground that lead you to a ocean of lava, and another hole this time, that teleport you to a place with colored sky sunset with platform floating in the air, a symbol placed in the center of the main hall that if you are placed the the center and looks up, you are teleported to some tower that seem to reach and incredible high level in the middle of the cloud with one tower platform with a giant red button, and a hole in the castle water lake things (idk how is it called) that make you go in a very weird place with lots of moving platform with another giant button, but this time it is blue. But again, nice game i really like it
@Seven-vu3md4 жыл бұрын
I just played the DS version but even this game has a pretty uncomfortable aura in my opinion. Like, something was just off about the castle. It felt abandoned and kinda as if the castle itself is alive in some way. Still, the game is fun and the levels are well made. Also a lot of us grew up with the game, if it's the N64 version or the DS version.
@iwannabethekid34xc4 жыл бұрын
Watch the shining by kubrick
@dannysankyu4 жыл бұрын
@@iwannabethekid34xc lmfao i have to agree though, the DS version is of course the only version i’ve played, but i feel like it’s just as off. especially the water world level. even as a kid, too young to understand creepy pastas and stuff, i specifically remember sitting in a basket at a store with my mom and playing that level. it felt like i was a dream and yet i can remember it more vividly than any memories i had even being older than i was at the time. very odd.
@ChangedMyNameFinally694 жыл бұрын
Makes me think of the Temen-Ni-Gru from Devil May Cry, with the whispering and child laughter and the surpressed industrial metal sounds in some of the levels, when the game isn't dead silent.
@garrettcassidy85474 жыл бұрын
@@dannysankyu if you are talking about the one with the town underwater in the mario tv show in an episode there is a town looking very similar being sent underwater.....
@dannysankyu4 жыл бұрын
@@garrettcassidy8547 nah i was just talking about the water world level in Super Mario 64, idk anything about that lol.
@LemonyPep4 жыл бұрын
"Who is watching Lakitu in the beginning and ending of the game?" is the bigger question, lets be honest.
@troywright3594 жыл бұрын
Trying a little too hard with the 'everything supposed to be scary is cute, like the rotating eyeballs, and everything cute is creepy, like the snowmen'. I know it's fun to overanalyse everything, that's what people do all the time, like hey isn't Mario squashing all his enemies, changing their innards to pulp????' Wet/Dry World always makes you sick every time you load it up? lol ok more interesting is when you said you always wondered what were in the islands in the distance. i too would stare at things like that, extensions of the world, more mysteries...
@allenholloway51093 жыл бұрын
I'm sorry the Internet has desensitized you to people saying stuff like this. I mean, I know a lot of people overexaggerate stuff for entertainment all the time, but his experiences are pretty much exactly my own with this game. The eyeballs do not trigger the uncanny effect that those snowmen do. His experiences are obviously not universal, and I think the variety of reactions has something to do with just having a different kind of personality, but you shouldn't dismiss something just because it seems strange to you. I'm glad you were at least polite about it, though. A lot of people in this comment section have surprisingly little empathy. (I know I'm on the internet - I'm just talking percentages here.)
@gnarlynicholasreviews3 жыл бұрын
He’s just giving his opinion on how it made him feel as a kid. He’s not “trying”to do anything. I know it’s fun to talk shit on the internet. How bout you just let him share his experience without telling him he’s somehow wrong?
@troywright3593 жыл бұрын
@@gnarlynicholasreviews he's not 'wrong' but I disagree with some parts but....if you read my comment....you might see I agree with some.....imagine that.....imagine that i don't hate him and found something to connect with him......imagine how weird that would be...... But you didn't read my whole comment so nvm.
@gamerpigeonakafbi82104 жыл бұрын
Whomp: has goofy face and comedic bandaid Peter: unsettled Eel: Has white eyes sharp teeth and red and black skin Peter: I see no problem here
@ToyFreddyGaming19873 жыл бұрын
Beta whomp looks adorable how could anyone find it scary?
@jesuiscrespo2 жыл бұрын
@@ToyFreddyGaming1987 it looks like a mii
@ToyFreddyGaming19872 жыл бұрын
@@jesuiscrespo a very cute mii
@smashtian01jarcor2 жыл бұрын
When I was a kid, The Whomp freaks me out too
@tubaraofeio10534 жыл бұрын
this is why i love silent hill and you perfectly pointed it ou, how the level is empty you cant enter most of the stuff and the old textures just make it so good and eerie
@Julian_Pepper4 жыл бұрын
Ok, this video has made me feel Wet-Dry World's negative aura myself, I never think deeply about the level much but the more I do the more scared of it I become.
@BrendanTheWeird4 жыл бұрын
He took all of my thoughts and put them into this video even though I could never describe my thoughts
@andrewlion33613 жыл бұрын
Author of video playing Tetris: OMG there is literally bricks falling from the sky!!!! Imagine being a child playing this game and then all of a sudden there are bricks crashing down in bizarre shapes! Truly morbid and disturbing!
@owltoe01644 жыл бұрын
Finally! Someone who shares my obscure fascination with the eerie extended world of this game. I think the idea of the abandoned sunken city was better explored in Thousand Year Door
@ultraspinalki113 жыл бұрын
I never played Thousand Year Door. They really brought back the exact same city from SM64?? In what way do they "explore" it better?
@dog84384 жыл бұрын
The feeling of being watched is a very big reason why I avoided open world single player games when I was really young and I totally forgot about that. Ironically, this was my favorite DS game and I still felt like it on here
@supermariohack32184 жыл бұрын
Huh, i never really was affected by this stuff, when i played this game as a kid. Then again, i played the DS port, which is a lot more colorful and cartoony. (And it also used modernized designs for the character, which also could have made a difference.) The only thing, that i can relate to are the backgrounds, as i myself remember trying to swim to the other island in the castle area, before realizing that i was going nowhere. And also remember being fascinated by Wet-Dry Worlds background, but not really being scared of it.
@sak49334 жыл бұрын
Yeah after playing the DS version a few months ago and playing the 64 version now I can safely say that the remake did a great job of making everything feel less eerie and more alive.
@congobongoproductions54764 жыл бұрын
This is exactly my experience with the game (the ds remake)
@RangerDanger93964 жыл бұрын
"Every copy of Mario 64 is personalized" is just the Mandela effect with extra steps and turned into a creepypasta
@SuperNickid2 жыл бұрын
@Geoffrey the art dude: The personalized comes from not understanding what happen while playing a cartridge version of Super mario 64. unitentionall abritrary code execution, because a cartridge version will have more situation of crashing, because of a dusty pin, playing it for way to long, so it crash because the console is too hot. Because in the pass abritrary code execution glitch where not found yet, so we did not know it was a thing, but in the modern time we know it is a thing. I will tell you my truth story on my experience on a personalize copy of Super mario 64, and it was not even my copy it was the hospital copy, and nothing haunted, and nothing super creepy happen. I will only tell you if you reply to this. I can't tell you now since in my region the time on the clock will change at 2am to 3am in my time zone, so I have to go to bed early.
@RangerDanger93962 жыл бұрын
@@SuperNickid Hey! I'd actually love to hear your story when you get the chance
@SpinoKitty3 жыл бұрын
When you showed the whole Wet-Dry World skybox design where all the buildings could be seen, the first time I watched this and even now I get a very unsettled feeling, like I'm seeing a town after an apocalypse or after everyone in it had died. The dark windows and doors made it feel like there was something inside, waiting to jump out and grab you. I totally get how someone could feel scared of the skybox, it's horribly unsettling.
@totallynoteverything1.4 жыл бұрын
you know why you feel like you are being watched? because in the lore of sm64 it's said that everyone in the castle was trapped in the walls by bowser
@zarikomarcer7394 жыл бұрын
Not literally in the walls. Just within the castle. Although, Peach is trapped in the stained glass window at the front of the castle...
@antimatterstudios83954 жыл бұрын
The hand boss was like the most secret thing in the game. I was shocked when I found that boss
@maxresdefault_4 жыл бұрын
I grew up on Mario Galaxy, and when I played 64 a year ago out of curiosity it felt like I was playing a version of Galaxy from the uncanny valley. All the textures were just a bit too far removed from the modern versions I’m used to, and the backgrounds seemingly went on forever. The fog around the bowser levels is so oppressive and unnatural, I felt like if you fell off the level you would never ever land.
@fioscotm4 жыл бұрын
I always liked wet-dry world. When I was younger, I played it all day and was mesmerized when I discovered the underwater city. Perhaps it is because I was without volume, but to this day, I think it is one of the coolest stages out there.
@Butterstix20144 жыл бұрын
2:08 Actually, if I recall correctly, I remember seeing a Twitter post about how a number of textures come from stock photos of real things like hay and rocks. Specifically, I know the texture of the ground at 2:13 is from a picture of hay.
@jmas25934 жыл бұрын
You feel "watched" That reminds me of the "Be quiet in the hallways!" in the castle Creepy
@hauntedbylight4 жыл бұрын
When I played it on the DS that sign always scared me for SOME reason, and every time I’d enter the top floor I would turn the volume all the way down. I really don’t know why that specific sign made the top floor so creepy
@sluigi4 жыл бұрын
@@hauntedbylight same i played it on the ds and i never really got scared of it but I just remember it
@zer05274 жыл бұрын
why? why do i need to be quiet? who is going to hear me?
@WaspCameraInSpringfield4 жыл бұрын
@@zer0527 Presumably, the sign was put there at a time when Peach's castle hadn't been occupied by Bowser in a hostile takeover. When that isn't the case, it would be more populated/lively and of course you'd want to not make too much noise in the monarch's home.
@zer05274 жыл бұрын
i figured, just in the context of the game, where the castle is almost completely empty, and the toads being weird ghostly holograms that don't make any sound, that's an ominous request. and i wanted to make a creepy comment
@BrixVGM4 жыл бұрын
I never actually took the time to think about wet dry world, but when you take the time to actually think about it... It's a pretty creepy atmosphere.
@totallynoteverything1.4 жыл бұрын
funny thing is, back then I thought the chain chomp was cute, and I wanted one as a pet
@totallynoteverything1.4 жыл бұрын
including the eel and the snowmen
@Dazzling_Fox3 жыл бұрын
I think most of what you mentioned were due to limitations at the time and poor designs other than anything else, but for Wet-Dry world... I completely agree! I hate that level! Is not that is hard or something, it just feels weird, like there’s a negative vibe or something... Maybe is the abandoned town... who knows...
@gridLAZER Жыл бұрын
Mario 64 is a great example of a Liminal Space. the familiar yet, different. slightly unsettling but equally inviting. it's beautiful.
@stone98024 жыл бұрын
"Non Euclidean Nightmare." That's my new band name. lol.
@hchich25284 жыл бұрын
I... don't know why but I've always felt that whomps fortress was different every time I played it and I'm not joking... The Wario Apparition isn't real but it does REALLY feel like every copy is personalized. The hidden slider in Peach's Castle always seemed a lot longer than it was supposed to be... It really does feel unsettling... Wet Dry world reminds me of those “oddly familiar places with eerie music” videos for some reason it's such a strange feeling that's hard to explain!
@bingus11824 жыл бұрын
Wet Dry world reminds me of those “oddly familiar places with eerie music” Same here
@crylune4 жыл бұрын
@@bingus1182 Look up Liminal Spaces.
@legoboy71074 жыл бұрын
Not gonna lie, Wet Dry World was actually one of my favorite levels because of the platforming and mixture of red and blue colors, and I always had fun playing it. The skybox didn't really creep me out much because I never realized the town was underwater, I had just from one of the toads calling the stage "Water Town" just assumed Wet Dry World was a town level and so the skybox was just more of that town in the background. After watching this video though...I see why people think it creepy.
@retrofan49634 жыл бұрын
The skybox of Wet Dry World is the only thing I question about this level. Why choose a realistic photographic town in Spain as a background in this level? Like what's the connection, what does it have to do with this level? It's just kind of out of place for a Mario game, putting an actual real town photo and make it look like a drowned city. In that sense, I can see why people find it quiite unsettled. And I didn't know that's what the skybox represents until he mentioned it. But that's it though, I do like Wet Dry World overall since it is a pretty interesting level with cool mechanics of raising and lowering the water. But it does make me think, if there were characters at one point living the town inside the cage in this level, so I guess that's my second question lol
@dylanneville58313 жыл бұрын
I can’t believe 15k people liked this video. I’m not a harsh critic who just loves to bash people’s content but this was absolutely ridiculous.
@drpavel_ Жыл бұрын
I don't remember Mario actually dying with his eyes x'd out and collapsing lifeless. What the hell man.
@bruhluigi44364 жыл бұрын
7:45 I didn't know there was a way to ironically drown
@garbanzomeatball3 жыл бұрын
in a bath tub
@ireallydontknowifiamhonest4 жыл бұрын
"Why do I get this feeling that I'm being watched?" I mean lakitu is filming you, so he has to watch you.
@chypethechilean4 жыл бұрын
Wait.....how are we seeing lakitu?
@ireallydontknowifiamhonest4 жыл бұрын
@@chypethechilean oh wait, oh no. you are right, somebody is watching us.
@PixelRoserade4 жыл бұрын
@@chypethechilean ... Another Lakitu, maybe?
@chypethechilean4 жыл бұрын
@@PixelRoserade i mean the name is lakitu bros soooo.....yeh maybe
@dad2513 жыл бұрын
EmiCraft Chile there is two of them. It says lakitu bros
@KEBJD4 жыл бұрын
"Why do I get the feeling I'm being watched" Lakitu: uh
@theauditor322 Жыл бұрын
How the heck did Unagi never get a reaction out of you? That eel was the thing that triggered my Thalassophobia... The rest of the game however was always pretty normal and fun for me to play (except obviously for the infamous Wet-Dry World, eerie as hell)
@lonelyscarygirl4 жыл бұрын
I agree with you; the aesthetic of the game seems "off" it always creeped me out.
@alisiaale5654 жыл бұрын
The scariest part about this game is the fact that nothing from this game is scary.
@alisiaale5654 жыл бұрын
@@official.SeanUnits, these things aren't enough to scare me...
@alisiaale5654 жыл бұрын
@@official.SeanUnits, what actually scares me is the fact that nothing scares me.
@alisiaale5654 жыл бұрын
@@official.SeanUnits, did I just stole a comment?
@alisiaale5654 жыл бұрын
@@official.SeanUnits, not even BBH scares me.
@alisiaale5654 жыл бұрын
@@official.SeanUnits, not even the piano scares me. It only dissapoints me.
@hunterhughes64644 жыл бұрын
I don't see how any of this is unsettling, even when I played this game as a child it was still not very unsettling. It just seems like anything you see/hear creeps you out, but to me it was just another N64 game.
@timrosswood42594 жыл бұрын
No need to be mean.
@hunterhughes64644 жыл бұрын
@@timrosswood4259 its not mean, it really seems that way🤣
@timrosswood42594 жыл бұрын
@@hunterhughes6464 ''seems''
@SonicMaster5194 жыл бұрын
@@timrosswood4259 He's not being mean, please just reread his comment and don't make a big deal out of thinking it's rude.
@timrosswood42594 жыл бұрын
@@SonicMaster519 no
@stevengoomba64904 жыл бұрын
Maybe I had a good grasp of the concept of death as a kid, but I’ve never been super creeped out by enemies in the game (excluding my first encounter with the piano). Wet Dry World was freaky to me though, there’s definitely something up there. I love most of the creepy theories, but I think a lot of them boil down to it being an early 3D game that did a lot of experimental things.
@cat2.0964 жыл бұрын
Wait a second, since when did wdw not have music? On my SM64 "channel" on the Wii, I have basically completed that course unless me having music is one of those "every copy of SM64 is personalized" things
@joeyk1073 жыл бұрын
*C O N S P I R A C Y*
@Bulblorb3 ай бұрын
Doesnt it hmc’s music?
@stellu5404 жыл бұрын
"Why do I get this feeling that I'm being watched?" Lakitu: uh-
@Corium14 жыл бұрын
There are a lot of creepy pasta stuff surrounding 64 games. It’s more than likely comes from the uncanniness of having 3d graphics like it applied to something people have known forever.
@Akabalthy4 жыл бұрын
My theory is that those islands in the distance are what the SM64 speedrunning communnity calls " pararell universes". You should watch a video about
@Akabalthy4 жыл бұрын
The SM64 community is still incredibly important for the game's lifespan. im sure that BLJing and thousands of memes wouldn't have been discovered without it.
@kedarunzi91394 жыл бұрын
@Manek Iridius could you explain why do you think it's so bad?
@Drewzrd3 жыл бұрын
@@kedarunzi9139 yes I would like to know more
@tabssain4 жыл бұрын
Wet dry world kinda feels like home for some reason.
@edonslow14564 жыл бұрын
There's now an entire generation of gamers that grew up with a pretty decent standard of graphics, not only in games but in cartoons as well. The CG style was well established when they were born. Back in 1996 there was one CG cartoon - Reboot, and Toy Story was the only CG movie. We were still trying to figure out what CG cartoons should look like. That coupled with how under powered the consoles of the time were lead to some visuals that are pretty weird in hindsight, and creep out the generation that aren't used to them. You see this in all the creepy Mario memes, and PS1 stylised horror games that we're starting to see.
@guilhermef.cabral82524 жыл бұрын
Mario 64 feels like a dream for me... Like that one feeling of i already did that or I've seen this one, but cant remenber it. Is just weird
@MITF20163 жыл бұрын
That's the effect of liminal spaces, maybe...
@LiveNiceness144 жыл бұрын
You know to be fair having to jump into a painting with a face on fire looking like a demon concerned me too. I personally thought it was a boss battle.
@wavecast644 жыл бұрын
I think one thing that always made it weird for me was that so much of the worlds are left unexplained. It was as if I was missing significant parts of the narrative establishment. Many of these places, although empty, have obviously experienced a lot of action before you arrived as mario and rather than being given any explanation on what's going on you're just thrown in. It's as if there was so much more intended text or friendly characters to tell you what's going on that were cut out of the final game leaving you feeling confused and alone
@purplfish62484 жыл бұрын
The empty feel also aply for me to mario kart 64 I mean technically there is an audiance but really can you call it that For most of the game it’s just you and 7 cpu racing an empty map of n64 polygon And it’s kinda eerie especially the boo map and rainbow road Also the ending kinda feel lonely too
@scottoleson19974 жыл бұрын
It’s like Mario kart 64 exists in a non-existent virtual reality of weird, off tracks with different physics and weird textures with hologram sprites as opponents
@legolocoguy4 жыл бұрын
You know what, I think as I child I felt this too more with mario kart 64 as well, I remember sometimes I'd play the game only to see the details on the map, try to see if I could find anything worth talking about at school with my friends, while I wasn't catching this "eerie-feeling" thinking back on it, I sort of feel it now
@churupinha35104 жыл бұрын
"Why does everything in this game want to crush me?" It's a video game, what do you want? "I never found the giant eyeballs scary. Same goes for the eel and the piano." "What's worse than them, though, is the snowman." That's just really funny. "Why is the snow even alive? It's snow!" It's a Mario game, dude. Why did you question that but not the the living cacti or concrete blocks?