World 0-F6=World 1-246, which is 4B/CB which uses the Underwater 1-1 enemies, world B8-E9=world 185-234 is 79/F9 which uses World 7-1 enemies, and world B8-E5 is world 185-230 that is 57/D7 that uses underwater 5-2 enemies. In this RAM area, the world generation is randomized, that causes the world to crash. There are 2 types of crashes. Enemy crashes, and environmental crashes. Enemy crashes are avoidable by playing the castle counterparts of underground glitched levels, while environmental crashes are unavoidable. All crashes featured are environmental crashes. Area 59/D9 uses underwater 7-1 enemies, which has an enemy crash glitch in hard mode.
@AlbertTheGamer-gk7sn3 жыл бұрын
Also, underground glitch levels have a hexadecimal tens digit being a 4, 5, C, or D, and castle glitch levels have 6, 7, E, or F.
@AlbertTheGamer-gk7sn3 жыл бұрын
Kosmic owns an expensive golden SMB ROM which lets him play levels 49/C9, 3F/BF, 66/E6, 4C/CC, 69/E9, 4D/CD, 6A/EA, 51/D1, 6E/EE, 5D/DD, 7A/FA, and 7F/FF.
@AlbertTheGamer-gk7sn3 жыл бұрын
You can have up to 128 playable worlds and 128 "negative" glitched worlds that are inaccessible.
@AlbertTheGamer-gk7sn3 жыл бұрын
There are 256 worlds, 34 playable worlds, 26 glitched worlds you can access. The next 196 worlds after that are either hollow or glitched. They can only be used by the genie codes _IGPSK or _IGPSG where _ can be any letter.
@AlbertTheGamer-gk7sn3 жыл бұрын
All glitched RAM areas: 49/C9: Black screen 4A/CA: Coin heavens level 4B/CB: World 0-F6 4C/CC: Black screen 4D/CD: Emulator crashes while loading the level. Using FCEUX, loading this glitched world (and its castle counterpart), will pop up an error message saying, "Executed an undefined order". 4E/CE: Black screen 4F/CF: Hollow world 50/D0: Coin heavens with snow 51/D1: Black screen 52/D2: Black Screen 53/D3: Hollow world 54/D4: World with bricks and pipe 55/D5: Auto level 56/D6: Black Screen 57/D7: World B8-E5 58/D8: Level with orange pipes that crashes environmentally 59/D9: Level with 3 layers, enemy crash on hard mode, 5A/DA: Black screen, 5B/DB: Hollow World 5C/DC: Underground B8-E9, 5D/DD: Black Screen, 5E/DE: Black Screen, 5F/DF: Hollow World 7D/FD: Hollow World 7E/FE: Hollow World with ceiling 7F/FF: Black screen
@AlbertTheGamer-gk7sn3 жыл бұрын
Also, 4A/CA is called "Another World T, 4D/CD, "Groundwater", 4F/CF, "Hollow World", 50/D0, "World T", 53/D3: "World E", 54/D4, "Broken World", 55/D5, "Auto Level", 58/D8, "Orange Pipes", 59/D9, "Big Cross", 5B/DB, "Hollow World 3", 5F/DF, "Hollow World 4"m 7D/FD, "Hollow World 5", 7E/FE "Big Cross 2"
@AlbertTheGamer-gk7sn3 жыл бұрын
By the way, DekoTheFemaleDragon calls world 0-F6, "Sky Corridor", B8-E9, "Long Ropes", B8-E5, "Hollow World 2"
@AlbertTheGamer-gk7sn3 жыл бұрын
Also, Marionaire calls it that, but he got terminated.
@farmervillager13763 жыл бұрын
0-F6 is an underground sky corridor though.
@AlbertTheGamer-gk7sn3 жыл бұрын
Actually, the last world generation is randomized by the frame, if you savestate you will not get the same world even if you are 1 frame behind schedule.
@AlbertTheGamer-gk7sn3 жыл бұрын
Can you make a part 2 and maybe even a part 3 until all of the uncrashed glitched worlds are displayed?