I wasn’t planning on dropping this video until tomorrow, but I was able to finish it pretty early today and thought, why not just release it! Hope you all enjoy!
@theratman67182 жыл бұрын
Epic
@GiveMeMeatballsImHungry2 жыл бұрын
Thanks for the early upload!
@alfiegames0_02 жыл бұрын
Nice :)
@____David2 жыл бұрын
Level by Level episode 5.5
@IamverySwell2 жыл бұрын
Thank you for dropping the video early
@darkness48072 жыл бұрын
The Stone of Destiny is one of Nintendo’s best designed Mario levels, and they were so proud of it they didn’t want anyone to outshine them so they locked the stone away for eternity.
@harrybest20412 жыл бұрын
True story
@jonahfitzpatrick9392 жыл бұрын
The way you phrased that made it seem like you were Ceave gaming in disguise.
@mellonkisser_real2 жыл бұрын
Mario 1
@becauseiexistlmao2 жыл бұрын
@@jonahfitzpatrick939 Maybe it is him. So we solved a case! Hooray!
@aceacid_65552 жыл бұрын
And thats how The Stone of Destiny sealed its own Destiny
@Blavin2 жыл бұрын
The thing is with the “don’t use claws” clear condition, they could modify it so that it’s “don’t use x” (x being whatever item you don’t want them to use).
@bland98762 жыл бұрын
That's actually a cool idea.
@brookedoesstuff2 жыл бұрын
That's most likely the main reason why they didnt include it. It would take some (maybe a lot idk) of programming to choose what you should not use.
@ironicivan49282 жыл бұрын
@@brookedoesstuff yeah, a giant multi-billionaire company can't add that because they are too small for that
@funnynickname40052 жыл бұрын
@@ironicivan4928 They don’t care enough about Mario Maker 2 to add all of those features.
@ironicivan49282 жыл бұрын
@@funnynickname4005 yeah, you can see that considering that they stopped updating it
@Bugaboo82 жыл бұрын
I'd personally would love to have the escort toad with more properties other than as a clear condition. Maybe like in a super world depending on how many toads you got when you get to the end you get a certain number of 1-ups.
@Bugaboo82 жыл бұрын
Yoooooooo Odyssey noticed me, keep doing great dude!
@kutura_P2 жыл бұрын
Nice job mate!
@thehallster30642 жыл бұрын
Here is another one! A toad door that you have to have a chosen amount of toad to unlock.
@Bugaboo82 жыл бұрын
@@thehallster3064 Oh, that's actually really good. I also think the door limit should be raised.
@thehallster30642 жыл бұрын
@@Bugaboo8 yea i agree about the door limit. We really need it increased.
@Goomba4562 жыл бұрын
The stone actually has a big form programmed into the game, which gives even more evidence it was meant to be added.
@JoziGlitzh2 жыл бұрын
Or maybe they just wanted to use the big stone for a new level in story mode but they decided not to do it.
@MegaZeta Жыл бұрын
My guess, and it’s just a guess, is that the stone made it to testing and proved too easy to make soft-lock levels by accident. I can just imagine a bunch of levels like that. And unlike, say, hidden blocks, which have existed since SMB, the stone is a new “nice-to-have” only.
@HyLion7 ай бұрын
My guess is that its because the stone cant be used in SMB1 at all
@Goomba4567 ай бұрын
@@HyLion true, though i guess thats similar with tiles like pow blocks (albeit if you can prop it up it'll work). There's also the SMB2 mushroom to use it with, and it can be used as a platform block on something like thwomps, and its gravity abilities (even in water) could maybe prove useful as well
@funneldude5247 ай бұрын
I think it was repurposed into the crate
@TAYBR00K2 жыл бұрын
Still love how the Toads sound like a key when you interact with them.
@TAYBR00K2 жыл бұрын
LET'S GO I GOT HEARTED SENPAI NOTICED ME
@Bugaboo82 жыл бұрын
@@TAYBR00K good for you lol
@amogussussy.41342 жыл бұрын
@@TAYBR00K what
@madeofbeans2 жыл бұрын
@@TAYBR00K good for you
@Ark...........2 жыл бұрын
I want to like but it is at a perfect 200 likes right now
@TheomanZero2 жыл бұрын
A possible theory for why these items are missing is that they're actually buggy, and all the Story Mode levels containing them are laid out very carefully so the player can't break them.
@dj_enby2 жыл бұрын
Yeah I was thinking the same thing. The stone would introduce so many ways for players to break the game that I bet they just said screw it and took it out from the jump.
@mikusama80302 жыл бұрын
That would be a great point if slopes didn't exist, but they do, and have more bugs and ways to break the game than all other items combined.
@waluigiwah57242 жыл бұрын
Toads, would be very buggy is what I was thinking.
@TheEPICMarioBros22 жыл бұрын
yeah but I could imagine it would be a long time to fix it. especially the stone
@JoziGlitzh2 жыл бұрын
I don't think so, I mean, at least for sure the 4 first items shown in this video wouldn't be buggy, else they're just pretty bad programmers, like, c'mon, I can guess how all of those 4 items were coded into the game and I don't see any reason for them to be buggy (Yeah, I know sometimes bugs can be really unexpected, of course I know, I mean, I have experience with this kind of bugs, they appear in pretty much any of the projects I made/I'm making, but I still don't see any reason for these 4 items to be buggy, and even if they were somehow buggy, I bet those bugs would be small bugs). About the Toads, well MAYBE they would be buggy because they follow you exactly, and maybe this feature could bug the game somehow (Dunno how tho, maybe if the player does some weird movement or something). And the stone is for sure going to be buggy, like, it's a physics-based item, it's really hard for it to not be buggy. But nothing of this matters, because let me remind you that an item called "slopes" exists in the game and we can use them in the editor.
@wariolandgoldpiramid2 жыл бұрын
Maybe the "reach the end without clearing the water" wasn't included because players can have a non-forest sub-area, and things would break in that case,
@SailorShulk92 жыл бұрын
For that they should have made it a forest exclusive clear condition but they may have not wanted to put the effort into that for some unknown reason.
@asackboyplush65082 жыл бұрын
Well it's not like they could upload the level
@RandomDude-dc8dd2 жыл бұрын
They shouldn't have limited the water effect to the forest theme in the first place (or the lava to the castle)
@MaxitoDe4852 жыл бұрын
And also that clear condition wouldn't make any sense if you use it in an underwater level
@breadspy59742 жыл бұрын
@@MaxitoDe485 it would in the case of non underwater subworlds
@Qhaapad2 жыл бұрын
I think that the tree condition isn't used because of just how easy it is to abuse it. Not having this probably just saves people from the horrors of climb 99 tree levels. Edit: Oh no i think i started a war help
@generuan35472 жыл бұрын
Climb 99 trees, but it's a speed run.
@claustofobia60862 жыл бұрын
Not like players can make hellish levels already.
@beastmoder09802 жыл бұрын
If a maker placed above the trees they could make the clear condition impossible
@Buglin_Burger78782 жыл бұрын
Except people can abuse anything. Place a vine lined with invisible blocks and place an item at the top on a rail. Now make the player collect 99 of them.
@Enderjay2802 жыл бұрын
Super mario maker is a game where people can build what they want to build, if they find it fun to climb 99 trees, let tjem climb the damn trees, if other people don't like it, then don't play it.
@Reecee2 жыл бұрын
The Story Mode exclusive items are actually one of my biggest gripes with Mario Maker 2, I know it's a bit trivial but it pains me that you can't use the stone in the editor because it had a lot of potential.
@leesalee15402 жыл бұрын
I’m with you on that
@phantomlyaxolotl4 ай бұрын
Same!
@AlexanderLoaizaGameDev2 жыл бұрын
It always hurts to be reminded of these I wanted to use the stone and toads so bad. For the issue of the toads being useless without the condition, the could have jest made it that the item is only accessible if you enable the condition where you are forced place them when you set the condition.
@ayo.20222 жыл бұрын
One more story mode exclusive thing that bugs me a lot is crates with items in them. There was a level that has crates with Mushrooms placed in them when you break it, and you have no idea how long I spent trying to do the same thing with a Super Hammer when making my first 3D World level. You'd think that was the whole point of crates in the editor in the the first place, considering that's their purpose in the mainline games, only for it to be possible to put exclusively coins and keys in them.
@yaboiRayT2 жыл бұрын
Maybe they could’ve done something where you collect a Toad, you would get some extra coins or maybe even a 1-up. Then, maybe you could hide them like the hidden key coins people like to put in their levels.
@Potatoboii22 жыл бұрын
If nintendo wanted to add a second use for toads they could use the button from 3D world that require you to have a specific number of things on them for them to activate. You could make it active so many things too, like Pswitches and pows, or an item I want added to the game, that disappears when triggered.
@SmokePudding2 жыл бұрын
LittleBigPlanet vibes
@Potatoboii22 жыл бұрын
@@SmokePudding yes.
@tealcorehedgehog24252 жыл бұрын
So like the Double Cherry lifts?
@Potatoboii22 жыл бұрын
@@tealcorehedgehog2425 Yeah, those exactly
@BrokenG-String2 жыл бұрын
I think it would make sense to be able to place Peach or a Toad inside of the cage and rescue them at the end of a level as an optional cutscene where they drop down. This would work well with finishing a castle level in a super world. For the older game styles showing the classic "Princess Peach is in another castle" text would be neat. In 3d world u could rescue the fairies.
@retro31882 жыл бұрын
Or customize how you transition between worlds! I also thought about changing the objective in Super Worlds (represented by a book). Default-Rescue Peach Options 1-3: Custom Objective!
@gdkirbythetem73602 жыл бұрын
I thought the same thing!
@jamfollowedbyanumber2 жыл бұрын
The fact that nintendo wont let us use stones in the editor even though they got their own historical age is not okay
@timohara77172 ай бұрын
What?
@alexandreguerreroribeiro11652 жыл бұрын
My theory for the stone not being in the editor is because you can't carry items in SMB1 and therefore you wouldn't be able to clear its condition. But it's still no excuse, the item should be available in all styles and the condition could have been removed in SMB1 only.
@wariolandgoldpiramid2 жыл бұрын
They could have just made the item not available in SMB1. Or it's still useful as a decoration.
@stylishgaby2 жыл бұрын
Even if the issue was "not being able to grab it", items such as pows also can't be grabbed in SMB1. The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable. It would also allow for more decoration options, which is always a +.
@alexandreguerreroribeiro11652 жыл бұрын
@@stylishgaby Good point
@Buglin_Burger78782 жыл бұрын
Reach the goal while holding a Pow Block. Don't forget the P-Switch Or Trampoline! What about the Clown Car, Cloud, and Car conditions? Why does it seem like everyone forgot these exist?
@superpig20673 ай бұрын
Maybe instead of picking it up in the sb1 style you push it
@imanepink2 жыл бұрын
The first item (the cage) could be good when making a superworld (so it's used in final superworld level as an ending) or can be combined with save the toads.
@bprocrast2 жыл бұрын
Yeah and they could have peach instead of toads, seeing as that would make more sense.
@imanepink2 жыл бұрын
@@bprocrast or have yellow toad or daisy. Maybe do: Luigi saves daisy Mario saves Peach Toadette/toad save yellow toad.
@imanepink2 жыл бұрын
I know that you could technically have a key door to do this but would be great if you had ability to put a toad in a cage for the "save the toads" clear condition and in order to unlock the cage there's a requirement e.g a key to unlock the cage, powerup, certain number or coins or having to have defeated curtain enemies before etc.
@harrybest20412 жыл бұрын
@@imanepink Luigi x Daisy hasn't been implied since Mario Kart Wii, and the fans are obsessed with it. Luigi has never saved Daisy in a single Mario game. Mario has saved Daisy in Super Mario Land and Super Mario Run, and that's it.
@imanepink2 жыл бұрын
@@harrybest2041 I think that Nintendo should change their ways rather than having mario/Luigi fight over peach. Let Luigi have daisy and keep Peach for mario/bowser. I'm not obsessed with the ship tbh or any of the ships.
@Bugaboo82 жыл бұрын
I do have a possible reason for why stone isn't in the editor, the Super Mario Bros. 1 style. When this game came out there were no ways Mario would've been able to interact with it in that style without having to add the grab mechanic from the other styles, but now that we have the smb2 mushroom I can kinda see that being the way to use it. And there you go, an possible excuse for why stone isn't in the editor.
@RGC_animation2 жыл бұрын
Still very dumb tho, the pow, p-switch and the spring, all grabable, are in SMB1.
@Grane12342 жыл бұрын
@@RGC_animation yeah, but the stones primary gimmick is what it does to Mario when he grabs it. Take that away and it's just an unbreakable pow
@Bugaboo82 жыл бұрын
@@RGC_animation the thing is they still do things even if un-grabbable, the stone dosen't other than crushing enimies, which a muncher can do.
@stylishgaby2 жыл бұрын
@@Grane1234 which makes it an item that can be grabbed by a claw, and that can by extension be dropped off anywhere, that Mario can't pass through. This makes it the ONLY hard block in the game that can be placed on half blocks, be moved by claws, and that can't be destroyed even by a spiny shellmet, making it extremely valuable in the SMB1 gamestyle. It would also offer more decoration options, like in the Yoshi level from Story Mode.
@Grane12342 жыл бұрын
@@stylishgaby I'm not at all trying to say that it's bad, I'm just adding onto the original comment. Just saying
@darth82932 жыл бұрын
I remember first playing Mario Maker 2 and playing the stone block levels, I completed Story Mode first and seeing that gave me so many cool ideas for how I could implement it into my levels given how unique it was. When I went into the editor however it wasn’t there, I thought to myself that maybe I had to unlock it along with other items. I went to the internet and was so disappointed.
@SueZQue832 жыл бұрын
I actually spent hours thinking you had to unlock new clear conditions but then I googled it and was met with disappointment
@JRENZO102 жыл бұрын
This man still finds ways to make SMM2 content after Nintendo stopped updating the game years ago.
@kwisowofer98722 жыл бұрын
I have an idea how Toads could work without clear conditions. You can put items like mushrooms or keys in toads and if you bring them to a certain point they will give you those items. That certain point could be a captain toad (like the one in story mode, not Captain Toad), which is simply a variant of the toad that stays in one place and will take all of the Toads away in return for the items the Toads had, with a coin being the default item.
@IRanOutOfPhrases2 жыл бұрын
Havent watched it all yet, but wow I've forgotten a lot of these, lol, so excellent work on the refresher! A couple things I wanted to play devils advocate for: 1. I'd not be so quick to dismiss the tree top counter condition as 'worthless'. Dont get me wrong it'd be just as abused as so many other clearcons, but I've also learned you can be really surprised with the creativity of some creators. You never know what greatness could be possible with any of these until you see 1000s of people working em out. 2. Contrary to the above, there's a lot of claims of 'should have been easy to include.' Having worked in the software business a long time, it can often be surprising just how difficult it is to do things you assume would be simple, lol. Its very possible these things led to very crazy glitches when used outaide the confines of a handful of super controlled levels.
@kygigni2 жыл бұрын
11:14 Imagine this in multyplayer. They would act like keys but a thousand times more annoying.
@johnlesher30012 жыл бұрын
the most complex key fight level ever
@-Hamza2 жыл бұрын
I’m just wondering which genius exactly thought that these shouldn’t be available on the editor. Because I refuse to believe that Nintendo did this for any reason other than to troll us.
@Odyssey_Central2 жыл бұрын
They do a LITTLE trolling
@-Hamza2 жыл бұрын
@@Odyssey_Central This is no longer in the business of little trolling. This is a lot of trolling and it *must* stop.
@AgentQuacc2 жыл бұрын
Cool list idea! I was forgetting how cool some of these items are. Thank you for the quality content as always!
@FabulousMarioBros2 жыл бұрын
Imagine a little timmy level where there are thousands of claws you have to avoide, you have to carry 10 toads around, carry a stone and find the imprisoned toadette to beat it
@gebis85152 жыл бұрын
They probably excluded the water clear condition because it would only be useful in a single theme. Of course, they could have made it inaccesible in all the other themes
@holygerbil12752 жыл бұрын
Imagine a multiplayer versus level where you have to fight the other players and try to horde all the toads, that would be hilarious
@maxezzy12822 жыл бұрын
😂 That would be amazing!
@maxezzy12822 жыл бұрын
It would be like the star coin multiplayer minigame in New Super Mario Bros 1 (I think?).
@randomaccount3498 ай бұрын
Maybe that’s why they didn’t get added to the editor, because with multiplayer, you either make everyone fight over the toads or risk putting 40 toads in a level.
@isavenewspapers889010 ай бұрын
Concept: a course titled "One must imagine Mario happy". It mainly takes place in a vertical sub-area, where the player has to scale an obstacle course while carrying a Stone. When at the top, they must drop to collect a single Pink Coin, returning to the bottom of the area and beginning the ascent anew. Oh, if only.
@isavenewspapers889010 ай бұрын
Also, cherry on top: When the player actually reaches the goal, a contraption (probably just a conveyor belt or something) takes the player and their Stone back to the starting area of the course.
@budgethewudge8 ай бұрын
genuinely amazing concept Oh but what about the timer that’ll make it even harder 😅
@BrokenG-String2 жыл бұрын
Having multiple clear conditions at once would be neat as well as being able to save the progress of them with *CHECKPOINTS*
@greenguy55702 жыл бұрын
For the never leave water clear condition, they probably didn’t include it because it only works in the forrest theme since no other themes really have water except the full water one, but you can’t really leave that water.
@sajins74442 жыл бұрын
yes but they could easily lock the condition for the forest theme or add water to all the themes.
@ianmathwiz72 жыл бұрын
The cage could be useful for super worlds, like you could have Mario "save" someone at the end of each world to tie the story together.
@DauntlessBlade___2 жыл бұрын
Odyssey, your attitude and editing are 100/10 and your content always makes my day because I would be stuck in night time forever If you didn't.
@stevekulwicki23162 жыл бұрын
After I played the first stone level I was SO excited to make a level using that clear condition... But yeah for some bizzare reason it was not in the editor
@Kembi_Mekemo6 ай бұрын
The stone also has a SMB1 sprite so they probably were intending on including it since you cannot hold things in SMB1 unless they were thinking ahead to the SMB2 mushroom. Which they probably didn’t.
@skeletorthebest72042 жыл бұрын
I’ve seen some of these items hacked into regular mode, and not only does the Stone also have a sprite for SMB1, you can even apply a Mushroom to it to make it bigger.
@Hypodrize2 жыл бұрын
7:59 One reason could be that the Don't Touch the Ground clear-con pretty much accomplishes the same thing, with just a couple minor differences.
@usbtypec.2 жыл бұрын
Question: Why do the Dry Bone's bone projectiles render a tiny black line to the right of the screen? (This is mostly seen on the section where you were talking about the claw condition)
@chunkemonke7772 жыл бұрын
How some of these could work: The stone could be used as a decorative block when used in conjunction with hard blocks in the smw style for example. The cage could be opened by hitting it from the bottom, get detached from the ceiling with a normal pow and be destroyed by a red pow, or opened with a special cage switch. And the toads could be given power ups.
@VGV1deo2 жыл бұрын
The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable.
@grateoraclelewot63262 жыл бұрын
Regarding the Toads only making sense with a clear condition, I think it'd be cool if you could put a power-up inside a Toad like with a checkpoint, so that you get it when you collect the Toad. With that line of thinking, maybe Toads who are following you could pick up power-ups as you go, and you could somehow get those from them, thus using them as storage units.
@kutura_P2 жыл бұрын
I think the “climb __ trees” clear condition is not added into the game yet because someone could just spam 100+ trees and add the clear condition to make a 5 Minute level.
@BuzzyGamer232 жыл бұрын
Yet? The final major update was the final content update, unless you're talking SMM3 (soon) then yea, but other than that, not really.
@xian2themax2 жыл бұрын
You can still do that by making each tree have a coin or 1up and saying collect all coins
@Buglin_Burger78782 жыл бұрын
You can add vines, cover those with invisible blocks, and at the top place an item you need to collect 100+ of.
@boomgoesthedynamite692 жыл бұрын
people do this anyway
@PuffyBuffy252 жыл бұрын
I think the cage feature would be cool for Peach in the final level of a Super World. Though it wouldn't always manifest as a cage specifically, however.
@harrybest20412 жыл бұрын
Maybe they could've designed a cage in the Super Mario World style for the cutscene at the end of a Super World.
@grimendstone2 жыл бұрын
Imagine a level with the stone and claw, where you use the stone to be picked up by a claw and ride it. Along with the claw condition it would be pretty fun.
@letsfailgaming98502 жыл бұрын
13:59 perhaps late in development Nintendo found a bug with it in a couple of game styles, like og SMB. Or others, and because they found the bug they're like "nope we can't have glitch finders getting ahold of this item."
@KSKY20122 жыл бұрын
the claw one could be fixed very simply by adding a feature where you can't touch certain items as a clear condition.
@jeaninemcintosh50802 жыл бұрын
Maybe if the toad clear condition isnt applied to levels they could work like an item block of sorts, like when interacting with them they can give an item to the player that the creator selected and then jump off screen or something
@clutchathan14762 жыл бұрын
4:55 half of you’re fanbase actually would have unironically reported this video for that reason💀
@ChrisGamingNL333 Жыл бұрын
Claw clear: pretty much useless Forced water clear: seems cool, sad it's not in editor Toads: although it's a cool idea it wouldn't work in editor due to the toad bubbles moving randomly which makes them able to go in unreachable areas Stone: idk maybe Nintendo forgot about it or they hate us?
@username51552 жыл бұрын
Hey odyssey, could you please explain how “beat the level without leaving the water” is a general clear condition when only one level type has exitable water and only during the day? Edit: Also, the *ONLY* reason that the stone could have possibly been cut would be that it would be mostly useless in SMB1 due to the inability to pick up items (aside from the SMB2 mushroom, which was added later on)
@Odyssey_Central2 жыл бұрын
Water
@superdude112352 жыл бұрын
Water
@aaronking20202 жыл бұрын
Multi-player pick a pipe level where if you choose the wrong pipe you insta lose
@Anonymous-pq1tx2 жыл бұрын
How About This: If You Switch To Forest Day, The Clear Condition Is Accessable
@stevenoct112 жыл бұрын
@@Odyssey_Central I think the reason the stone isn't in the editor is because you can't grab items in smb1
@orionmclaughlin56802 жыл бұрын
I think there could be an option to put a cage behind the flagpole, just for decoration. It would also be cool if you could choose who's in the cage, but if you're playing as that character they're sprite changes (maybe if you're playing as Luigi in a level where Luigi is in a cage, his color changes or something).
@orionmclaughlin56802 жыл бұрын
The options for who is in the cage: •Mario •Luigi •Toad •Toadette •Yoshi •Peach •The Sprixies •Wario •Waluigi
@harrybest20412 жыл бұрын
@@orionmclaughlin5680 Why would Wario and Waluigi be added to Super Mario Maker only to put inside of a cage?
@harrybest2041 Жыл бұрын
@@clexo2155 Peach makes sense, but not Wario and Waluigi. They've never been kidnapped!
@Arrowstotle2 жыл бұрын
Great video!
@eetuthereindeer66712 жыл бұрын
The stone.... even i, a noob with no idea about level designing, was REALLY dissapointed that the stone wasn't included. It has unique physics and is a carriable item that doesn't break like pows do. Its quite absurd how it wasn't added
@awesomedude1996142 жыл бұрын
The toads probably aren't in due to how much lag could be caused by it in multiplayer but that is just my thought.
@canadianbigmac35012 жыл бұрын
Yeah I'm sure they care about multiplayer lag
@awesomedude1996142 жыл бұрын
@@canadianbigmac3501 Game lag is not the game as multiplayer lag.
@prismavoid37646 ай бұрын
With how Mario Maker 2 is internally called "Slope" as a reference to how many people were mad about the exclusion of slopes from the first game, I'm assuming Mario Maker 3 is gonna be internally called "Rock"
@rorvgames64912 жыл бұрын
I have a theory about the "don"t use claws" and "don't leave water" clear conditions: The 2 actions clear condition work in any level since there isn't anything that stop them but the "don't use claws" don't work if there's not claws and the "don't leave water" only work in day jungle.
@b____oobies2 жыл бұрын
you cannot use a clear condition without having the object placed.
@Wongel_mit_Hut8 ай бұрын
It’s almost ironic that there are so many exclusive things and items in the editor but they were too lazy to add a simple stone block
@Chubby_Bub2 жыл бұрын
I remember a video where these items were hacked into the editor and mostly worked fine if they were in the right style. So I don’t think it would require much more programming at all.
@octanproductions6492 Жыл бұрын
I believe the reason the don't leave water is only in story mode is because it is like the frog suit, except instead of only being used in the water and Forest theme, it's ONLY the forest.
@mfoxstudios52942 жыл бұрын
Stone won't have much use in Super Mario Brothers theme. But I agree. I would of loved to use these items in the Editor
@Dixie_Lily2 жыл бұрын
False. In the Super Mario Brothers theme, the stone is still there just so you can admire it for being the best item in video game history.
@bonedude666 Жыл бұрын
With the inclusion of the SMB2 Mushroom, this statement is now false.
@octanproductions6492 Жыл бұрын
The Bowser Music was cued perfectly with the downpour of rain right now.
@Angel_H232 жыл бұрын
OMG cool bowser capted on video 😱 (2:43)
@akonimation2 жыл бұрын
i dont play mario maker, heck, i dont even have a nintendo switch, but still i love watching your videos bc they are very chill, entertaining and funny! thank you for your work odessey central
@FridayNightStreamz2 жыл бұрын
6:52 a *GAME THEORY*
@lemonmankemon7 ай бұрын
he’s gone
@FridayNightStreamz7 ай бұрын
That was 2 years ago
@The-EJ-Factor2 жыл бұрын
The toad one probably wasn’t added because of the multiplayer it’s hard to imagine how that would work. I guess maybe you could have it so every-time you jump on a player’s head you gain one of their toads but its still weird to think about.
@Pvale7772 жыл бұрын
Do you think the story mode is good over all?
@Odyssey_Central2 жыл бұрын
Yes, it’s still definitely an improvement over the developer levels from Mario maker 1. Really my ONLY problem with it is these story mode exclusive stuff, but otherwise it’s really good!
@Pvale7772 жыл бұрын
@@Odyssey_Central a youtuber called skellux hacked the toads / cage / stone into the game, btw.
@ezdispenser7 ай бұрын
oh, thanks for reminding me about your "rank all moons" video, i'm gonna go rewatch it again
@existantperson91452 жыл бұрын
i would love to imprison toadette in my levels
@CelleFranssens8 ай бұрын
Exuse me ?!
@hullbreaker457 ай бұрын
Huh? 🤨
@nojoke41827 ай бұрын
same
@jj87036 ай бұрын
I would also love to do that
@CoffeeHype7356 Жыл бұрын
The only reason I could think why the stone would be cut it because SMB1 mario can't pick up items, and therefore, would have basically no use. 1. This explanation is stupid logic, while it does make sense, you could only have it be in SMB3, SMW, and NSMBU. 2. If you think that's wrong, well, there are tons of style-exclusive items, so the stone could fit in.
@WarioTimeWarioTimeWarioTime2 жыл бұрын
The tree one could be used for a level where the flagpole’s right there but you have to climb a bunch of trees and dodge obstacles to get the clear condition The stone may have been cut due to the inability to carry in SMB
@HyperComet3692 жыл бұрын
Still a horrible excuse because it would still have a use.
@varietychan2 жыл бұрын
@@HyperComet369 ikr, perfect physics block
@WarioTimeWarioTimeWarioTime2 жыл бұрын
@@HyperComet369 Yeah was probably cut by the same guy who decided to sell cardboard for 70 USD
@feetfish77772 жыл бұрын
Luigi: Hey, Mario. Look at this cool level I've made. Mario: It's a stone level, Luigi. You didn't make it.
@Virendaru192 жыл бұрын
But I could find one reason for the stone’s exclusion. You can’t grab it in the SMB1 style and Nintendo probably didn’t think it would be that useful there.
@Virendaru192 жыл бұрын
@@dubiouslittlecreature908 yes but the stone was an Item specifically designed to be carried (thinking like Nintendo) the pow still has a use in SMB1 to kill enemies, the spring still has a use in SMB1 to jump higher, (again, both thinking like Nintendo) I guess Nintendo just thought it would be worthless in that theme, or at the least close to that.
@danewilson78832 жыл бұрын
1:50 i think what they should do is make it so u can put anyone into toadettes cage like mario luigi toad and maybe peach
@AnimsOfTheAnims2 жыл бұрын
not any playable characters
@kUHASZ2 жыл бұрын
My theory why "Reach the goal without getting out of water" is because it's exclusive jungle theme.
@thefrogggy1002 жыл бұрын
"do you want to imprison toadette in your levels" now that you mention it, the thought has crossed my mind...
@TJDious2 жыл бұрын
Yeah I don't trust your average creator with the Toad retrieval clear condition.
@arttukettunen57572 жыл бұрын
One reason for stone I could think of would be consistency of nintendo's logic for 3D world. They want 3D world to be different so they add a bunch of nice exclusive stuff but also leave some nice stuff out. Builder mario in 3D world can create boxes which work basically like the stone except less heavy and can be broken and they don't want anything similar elsewhere. It's a terrible reason but the best I can think of for nintendo's standpoint
@Buster_real2 жыл бұрын
Stone's reason for exclusion is probably because you couldn't carry it in SMB1 style when SMM2 came out, but now that SMB2 mushroom exists, there is no excuse anymore.
@imanepink2 жыл бұрын
Even before then they could have barred the stone from SMB1 and had it in the rest. Same with the escort the toads, they could have made it so that's it's only available in SMBU and SM3DW.
@bigfanofsb6532 жыл бұрын
13:20 its probably because you can't carry things in smb1 and they couldn't think of something to replace it.
@VGV1deo2 жыл бұрын
For the stone condition, I would like to copy a comment from Stylish: "Even if the issue was "not being able to grab it", items such as pows also can't be grabbed in SMB1. The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable. It would also allow for more decoration options, which is always a +."
@corydoraspartan6 ай бұрын
I really liked this video! It was pleasantly surprising to see what I thought might have been a kid's channel use meme brainrot as a garnish. The 1up intruder got a laugh out of me lol.
@SwitheKun2 жыл бұрын
One thing I notice that kind of covers all situations here is that they're options that wouldnt be compatible with several modes/levels. For example "dont get claw grabbed" doesnt work outside of world, "trees handstands" doesnt work outside of 3d world, etc. It might have just been their, admittedly lazy, solution to simply not allow a situation where a player could create a world with a condition that can't be done.
@daryncollins76402 жыл бұрын
i have a dumb theory to why the forest dont leave the water clear condition is exclusive and its because it would only work in daytime forest meaning you couldnt have like any sub areas leading to non jungle
@susballmapping95212 жыл бұрын
I like how the Stone and Toads are more useful than like half the editor
@DuoFaceGaming2 жыл бұрын
14:24 The only reason I could think of for its exclusion is that its clear condition and interactions with the player would break in SMB1 style since you can't pick things up in that style, even then I don't think that's a good enough reason to just completely remove the stone from the game
@VGV1deo2 жыл бұрын
For the stone condition, I would like to copy a comment from Stylish: "Even if the issue was "not being able to grab it", items such as pows also can't be grabbed in SMB1. The Stone Block would also have unique uses in SMB1 BECAUSE you can't grab it. It can act as a wall that Mario can't pass through, but that could be picked up by a claw to allow Mario a way, for example. It would be the only hard block that can be placed on half blocks, that can't be destroyed by the Spiny Shellmet and can be picked up by a claw, which would make it extremely valuable. It would also allow for more decoration options, which is always a +."
@DuoFaceGaming2 жыл бұрын
@@VGV1deo Yeah that's why I said that's not a good enough reason to justify its removal
@Virendaru192 жыл бұрын
But I do have an idea on how these Items could appear in the course maker. What could happen is that these items can only appear on screen once you select the clear condition, like let’s say “reach the goal while rescuing (insert number here) toad(s)” once the clear condition is selected, the toads automatically appears on the screen, and they can’t be placed at all unless you select the condition. That will make it so all (or at least most) of the story mode exclusive clear conditions could appear in course maker.
@Virendaru192 жыл бұрын
And it might be the only way to get these items in the game, especially the stone since you can’t grab it in SMB1 [maybe unless you have an SMB2 mushroom) so they could just exclude it from that style like they did with the other “reach to the goal while carrying a(n) (insert item).” clear conditions in the style.
@Sharcys2 жыл бұрын
I was SO BUMMED when i found out you couldnt use the stone in editor mode. I never thought i could love a rock so much
@kastov74u2 жыл бұрын
Patrick moment
@RoninCatholic7 ай бұрын
When it comes to the cage, I think being able to set what character is trapped inside would be good just for flavor (like putting Peach in it at the end of your final level of a super world) and fix the "but Toadette is playable" conundrum. When it comes to the Toads, wrangling them could be unique to the one style considering how many things are unique to the 3D World style (of which none should have been, 3D World is like its own entire separate maker game considering how many basic physics objects are missing and how many of its enemies are in zero other styles). Their effect without a clear condition could just be having them give Mario 1ups at the goal, like the Damsels/Pets in Spelunky do for HP.
@Virendaru192 жыл бұрын
The exclusion of these clear conditions is one of my least favorite things about what otherwise is a fantastic game that should be in every gamer’s library.
@Galarticuno7 ай бұрын
One reason not covered as to why some of these items were cut is due to their levels kind of being tutorial-like. The trees condition lets you know you can interact with the trees and place items within and the stone levels teach you about certain pickup item interactions.
@idadood22787 ай бұрын
You wanna know one reason the Stone might not be in the editor? You can't carry objects in the SMB1 style. The only style it isnt in.
@coos87302 жыл бұрын
The swinging claw condition could have made a great Multiplayer VS level in which you throw your rivals into the claw meaning they cannot win
@XTLmaker Жыл бұрын
The water clear condition is probably cut since it's pretty much only useful in the jungle theme.
@charliesgamingplace23718 ай бұрын
For the toad condition, it could be that there’s special doors or signals that are only activated by having a certain number of toads, for example, in a world you could do a challenge by taking a toad to the end for a 1UP
@angeleditz742 жыл бұрын
8:04 did that magikoopa just turn the flag into an enemy?
@baLANDor8 ай бұрын
11:09 They might have also excluded this due to the online multiplayer component which would make keeping track on where you are on the screen just a total mess if there are 4 players plus 10 toads jumping around
@AquaDogYT2 жыл бұрын
the reason most of these clear conditions seem to be excluded is that they're mode or theme specific. Not sure about claws, but water is only in two themes and one of them only has water, and trees are only in 3d world. Maybe they just didn't want to add in conditions that weren't universal. Other than the stone. Bring back stone.
@gnarled1282 жыл бұрын
The stone wouldn’t be universal either, the SMB style exists, and you can’t pick up items in that style without the SMB2 mushroom, which was added in an update.
@walugusgrudenburg30682 жыл бұрын
Kill all Stingby's is a 3D World exclusive condition and yet it still exists!
@It-sJay2 жыл бұрын
Regarding the toads, I think they were not considered because their design philosophy does not align with Mario Maker. Mario Maker items are all about versatility, multiple uses, interactions with each other. The toad item is simply too context specific and doesn't have properties that let you make anything beyond an escort mission. As for the Stone, it's problem makes less sense but still stands as an issue, being in Mario 1, it would be much less useful without grabbing (yes smb1 eventually got grabbing via SMB2 mushrooms but at the time the stone was made it may not have even been conceptualized). They did want it in the editor, but they struggled for use cases in Mario 1, and since they wanted all normal themes having the same items, they gave up.
@TheHouseOfTrickShots2 жыл бұрын
Congrats on 90k subscribers
@Speed-TV2 жыл бұрын
Video idea: You should rank all 1 dry bones in Super Mario Maker 2!