Some of these quotes are great out of context. "Later, the planet will be exploding, which is annoying" "Now let me explain how to get PROPERLY stuck in this door."
@bastiansorenson5213 жыл бұрын
I recently discovered your channel and I'm loving it. Keep up the good work!
@EODTex3 жыл бұрын
The Gadora's (eye door) projectile always uses the same colors as Samus's equipped beams, that's why it's rainbow in this case.
@theonewiththeeyeoftruth8843 жыл бұрын
Yeah. It seems to cycle through palettes too, like the Hyper Beam.
@GoldenChorizoCode3 жыл бұрын
Thanks, EODTex! :) I figured as much. When you fire the Grappling Beam with Hyper equipped, the little "ball" at the beginning of the beam is also rainbow-colored, which I presume is for the same reason. The Crystal Flash also looks pretty sweet with Hyper equipped. Though, this all just makes me wonder *WHY* the Gadora projectile/Grappling Beam/Crystal Flash all have this property. I guess just a creative decision by Deer Force...
@theonewiththeeyeoftruth8843 жыл бұрын
@@GoldenChorizoCode It's probably similar palette cycle programming to the original Metroid. The cycling colors of Samus during the Screw Attack are the same as those of the items.
@themakuta3 жыл бұрын
Frozen enemies are also programmed this way! It's just impossible to notice under normal circumstances because they automatically thaw if you dequip the ice beam. Using game genie codes to give you hyper beam colors, though...
@Icelink2562 жыл бұрын
@@GoldenChorizoCode It's more likely that Deer Force simply had that palette reserved for Samus' projectiles, and had some enemies use it too, for convenience. Similarly, a lot of enemies in Sonic The Hedgehog 1 shared their palette with Sonic, which is why the Sonic 3 lock-on didn't work with that game-- Knuckles would've corrupted the enemy palettes.
@AmaroqStarwind3 жыл бұрын
Step 1: Get "infinite ammo" Step 2: Steal Hyper Beam and reverse-escape Tourian Step 3: Beamless Reset Glitch Step 4: Do a 100% "Reset Glitch + Hyperbeam" speedrun.
@hibiku7573 жыл бұрын
I thought that I knew everything there was to know about glitches in Super Metroid. I've played this game for thousands of hours and knew every single niche this game had, but never once had I ever thought that keeping hyper beam was possible. This was a fantastic video and I know that this will become a staple glitch tutorial in the Super Metroid community. Utterly astounded.
@GoldenChorizoCode3 жыл бұрын
Wow... Thank you so much for the kind words! Very much appreciated. It took me a long time to figure all of this out, so your comments really mean a lot. Cheers!
@yuriridley81443 жыл бұрын
I second that.
@JohnSmith-fz1ws3 жыл бұрын
Brilliant... I’ve seen these individual glitches before, but I never would’ve thought to use them in this order to “steal” the Hyper Beam and resurrect the bosses with Spacetime Beam. Extremely well done, and I love how you explained every step.
@GoldenChorizoCode3 жыл бұрын
Thanks so much! I figured it would be pointless to make a video demonstrating these techniques and not explain exactly how it's done. I personally hate videos that don't explain anything they demonstrate lol.
@DJBendytheFox3 жыл бұрын
Good news! The Switch has a SNES emulator, with all the glitches you can pull off! However I’ve only used the murder beam and Spacetime beam on a copied version of my 100% file before I went to Tourian.
@bwminich3 жыл бұрын
Something cool I discovered is that the rewind feature is great to use for glitches. If you mess up the murder beam, for example, and crash the game, all you have to do is rewind to before the crash. The emulator has the game frozen, but it’s controls continue to work fine. So you don’t have to reset, just backtrack a bit. It’s great for practicing these things. I was even able to rewind to before I glitched the game but after I activated the murder beam. So as long as you hold down your fire button before releasing the rewind, you don’t even have to reactivate the murder beam. This probably works with other glitches as well, depending on how precise they are.
@kylesarino80533 жыл бұрын
yesss!!! always wondered if this could be done on console without cheats/hacks. i pulled it off, with a bit of practice. so satisfying to annihilate Ridley with Hyper Beam lol. thanks so much for the detailed tutorial!!
@GoldenChorizoCode3 жыл бұрын
Haha, agreed, love killing Ridley with Hyper. Thanks for watching!
@jasonmerchant46513 жыл бұрын
Great tutorial on how to pull off something I always wanted to do as a kid. Thank you for making this! Definitely gonna try this haha :D
@GoldenChorizoCode3 жыл бұрын
Good luck! Let me know if you have any questions. Thanks for watching.
@chupitolepame53572 жыл бұрын
This was super fun to watch, it's amazing how people take the time to find all of these amazing glitches.
@eternisedDragon73 жыл бұрын
Here is some helpful information for making escaping the escape easier (in particular the part where one wants Samus to get stuck in the Landing Site door in preparation for the X-Ray climb). First, by firing a Super Missile so it collides not with an enemy but the environment (which makes the room shake shortly in consequence of that) while the room Samus currently is in is already shaking, the shaking stops (at least) until the room is exited. This can be used in the cave room (commonly called Parlor) left of the Landing Site room after having charged up a shinespark to e.g. open the right blue door cap with a Super Missile so the shaking stops which may make it easier to align Samus with the door frame. Secondly, once Samus is positioned close enough to the door frame with the shinespark charge still being held, a method that Sniq (author of the modern Super Metroid base game TASes) realized at first to trigger the door transition as a shinespark is started is to press Start to make the game screen fade out, then doing the (dash-less) vertical spinjump such that Samus is in this spinjump as the pause menu appears, followed by holding Left & R (the shoulder button that the Angle Up function is assigned to by default) and then unpausing the game while these 2 buttons stay being held (but without holding the Jump button anymore). Holding Left while Samus is in spinjump pose close to the door will buffer the walljump check to trigger the door transition in the 1st gameplay frame after the pause menu is exited, and holding R (for Angle Up) will in the same first possible frame break Samus out of the spinjump pose and make her enter the shinespark windup pose. After this, if the screen then stays unusually long black (due to having interrupted the fading in of the scenery out of the black screen in the first possible frame), Jump & R should then be held during and after the door transition finished, until one heard Samus executing a diagonal left-upwards shinespark with which she will get stuck in standing pose deep within the bottom left door shell in Landing Site. However, the screen will stay black during this, so it is recommended to pause and unpause the game after this in order to see the environment and Samus again. R in this instance is held to assign a shinespark direction and Jump is held in conjunction with it during the shinespark windup pose in order to initiate the diagonal shinespark with this assigned shinespark direction. By the way, as far as I know, I was the first to discover the deep door stuck method using a shinespark (by which it is avoided that Samus is pushed down by slope tiles in the ceiling above doors), which made this application of it (among a few more) to escape the escape like this possible.
@derkrebskandidat89112 жыл бұрын
The Hyper Beam glitch combination. How the hell, you find that out. Really impressive! Thanks for that hyper(🙄) interesting video man!
@jonathanhargraves22413 жыл бұрын
I've been trying to do this for ages, thank you for showing us how to do it!
@GoldenChorizoCode3 жыл бұрын
Of course! Thank you so much for watching and commenting. Just FYI, in case you’re interested, I recently discovered a way to “bring back” Bomb Torizo, so you can also defeat him with Hyper Beam. I stated in the video that you couldn’t fight him with Hyper Beam because the escape sequence was activated and the animals/critters (Dachora and Etecoons) were in his room, but I found a way to manipulate the game’s memory (RAM) with the X-ray Scope such that the escape sequence is “turned off” and Bomb Torizo re-appears. So now, you can kill every boss and mini-boss, with the sole exception of Ridley on Ceres Station (which will likely never be possible, as you’d have to re-load the game file to go back to Ceres, which removes Hyper Beam). Will be posting a video about that shortly. Thanks again!
@primesuspect85673 жыл бұрын
I'll never pull this off in my lifetime, but this tutorial was really neat. Your instructions sound very understandable even to a simpleton with half the motor skills to make split second inputs anymore. And I gotta give you props for making recording the screen with a camera look this good. Took me about 6 or so minutes to notice.
@GoldenChorizoCode3 жыл бұрын
Hey Prime Suspect, thanks so much for the kind words! Recording the screen with an iPhone on a tripod definitely isn't ideal, but it started looking a lot better once I learned to use the "AE/AF Lock" feature lol. Thanks for watching and commenting. If you ever do try to pull this off, let me know if you have any questions/difficulties! Happy to help.
@camwoodstock3 жыл бұрын
@@GoldenChorizoCode - Wait, this is an IPHONE CAMERA??? I genuinely thought this was an A/V capture card with a CRT!
@jaykelley1033 жыл бұрын
KZbin recommended me this video right as I finished metroid 2 and was about to start metroid 3. It must be fate lol. Subbed, love your content dude
@matthewstone25453 жыл бұрын
Amazing video! I have always been wondering how to do this and never knew it was actually possible (even though you have to do a ton in order to pull this off)! I bet this video will get a lot of views!
@GoldenChorizoCode3 жыл бұрын
Hey Matthew, thanks so much! Really glad you enjoyed the video. Yeah, it's not easy, but it's something I always wondered how to do as well, so I think it's worth the effort. :) Plus, learning the techniques required to pull this off (standup glitch, X-ray climbing, etc) opens up a whole new world of crazy glitches to try!
@anderspeterson96242 жыл бұрын
When kraid doesn't even know he's dead until he gets hit with the super missile
@kursed17713 жыл бұрын
This content is pure gold! Awesome video. Thank you KZbin algorithm.
@wonderguardstalker3 жыл бұрын
Love the concise delivery and visual guides given in these videos. Zero clutter. Great resource!
@tiamatmichellehart68213 жыл бұрын
Now I want to see a Hyper Beam Crystal Flash!
@GoldenChorizoCode3 жыл бұрын
Here ya go: kzbin.info/www/bejne/Y6qXlWqOg6yEkMU :)
@Justforvisit2 жыл бұрын
Since you can enter the common room that's usually used for Spacetime Beam, can't you just go there and perform it like normally and then just reset the game normally to start over again, but with Hyper Beam equipped?
@solanasunshyne79802 жыл бұрын
No, because Hyper Beam takes the place of all the beam upgrades, making you unable to use Spacetime beam.
@jaywolfenstien3 жыл бұрын
I used to think I was the biggest Super Metroid dork on the planet. Now I realize that I am unworthy. Teach me, master. I hunger for thy knowledge! ;)
@yuriridley81443 жыл бұрын
I've having a hard time getting stuck in the Tourian door. I've been doing the X-Ray climb for years in Maridia to exit the Draygon fight without the Gravity Suit, but there is something here that apparently I'm missing. Any suggestions?
@GoldenChorizoCode3 жыл бұрын
Getting stuck in that door is definitely one of the most difficult tricks in the video. You only have a couple of frames in which you must perform the walljump check, so it takes awhile to get the rhythm down. Getting stuck in doors after a right -> left transition is unfortunately harder than after a left -> right transition, such as the one after the Draygon fight. That's great that you're already proficient with X-ray climbing, though! Here are a few tips on getting stuck in that door: 1) Practice the “dash vertical spinjump” in a different room first, with plenty of space and no enemies. It can take awhile to get the timing down. Remember to hold the dash button - a normal “vertical/stationary spinjump” won’t get you stuck in the door. 2) The most difficult part is tapping right on the D-pad at the right time after the jump, so that you walljump check almost exactly halfway down the door (or very slightly below). Honestly, unless you have god-like reflexes, this just takes practice/repetition, and eventually the timing becomes “muscle memory.” I probably do it correctly about 1 in every 4 attempts, and that’s after hundreds of repetitions. As mentioned above, I think that you have only a 2-3 frame window to tap right. So, don’t get discouraged if it takes awhile... it’s very difficult. 3) Lastly, DO NOT FORGET to hold DOWN on the D-pad during the door transition until the next room has FINISHED loading. Even if you did everything perfectly up until this point, if you don’t hold down, you won’t get stuck in the door. Also, don't forget to crouch right after you successfully get stuck in the door in a standing position - you don't want to get "knocked out" by a Rinka! I hope that helps. :) Let me know if you continue to have trouble!
@yuriridley81443 жыл бұрын
@@GoldenChorizoCode I have no trouble with the vertical spin jump. I can't do it 100% of the time, since the timing is tight, but I manage to do it quite consistently. I tried many times, pressing right at various frames, but I've only managed to get stuck once, in crouched position, and Select wasn't doing anything at that point. When exactly do I have to stop holding down? I'm not sure I'm doing that part properly. I'll keep trying, but it feels like I'm missing something. I'm doing that on Switch at the moment.
@GoldenChorizoCode3 жыл бұрын
@@yuriridley8144 I'm sorry this is giving you such a hard time. :/ Make sure you're doing a *DASH* vertical spinjump (i.e. a vertical spinjump while holding the dash button throughout)... I'm sure you're already doing that, but I just want to make sure, because it will never work with a normal "vertical spinjump." With regards to holding down... you can't hold down for too long. To be safe, start holding it as soon as the door transition begins, and don't stop until the next room has *finished* loading and you see Samus stuck in the door in a standing position. If you're doing that, then holding down isn't the problem. I don't think that doing this on Switch should affect the technique. Check out this video, made by a true master of the game, UNHchabo: kzbin.info/www/bejne/pWOVYp2aotirp5o. This video could be very helpful to you, because you can look at the top left of the screen to see the exact controller inputs necessary to pull this off. You can also read his video description, which is helpful. To watch the video frame-by-frame, you can press the "." button to go forward a frame and the "," button to go back a frame. When you look at his controller inputs in the top left, he has "dash" set to "A" and "jump" set to "B". It'll literally give you frame-by-frame instruction on what you need to press to get stuck in that door. :) Then, it just takes practice. (He gets stuck in a different door in the video, but it's the exact same concept, as he says in his video description.)
@yuriridley81443 жыл бұрын
@@GoldenChorizoCode Oh, I actually wasn't dashing! That must be it. I'll check the other video, too. Thank you very much for your help! I'm not giving up on this. P.S.: I did get stuck properly! Thank you!
@GoldenChorizoCode3 жыл бұрын
@@yuriridley8144 Nice, Yuri Ridley, congrats! And no problem at all. :)
@robinthebird64212 жыл бұрын
I think the reason of the transition blocks in the out of bounds area is from the door below the out of bounds, I could be wrong. Thank you for showing us this.
@chilldedede2 жыл бұрын
why do i have to save at brinstar?
@GoldenChorizoCode2 жыл бұрын
Great question, with a complicated answer, haha. To boil it down: The layout of the out-of-bounds depends in part on the history of rooms Samus has recently travelled through. By killing Samus in that room with the "fireflies" and going to the title screen, you ensure the out-of-bounds area in Mother Brain's room will allow you to do what I demonstrated in the video. If you don't do that, the out-of-bounds area could be very different, or you could hit a rightward transition instead of a leftward one. Hope that helps. :)
@Homie-yi5fy3 жыл бұрын
So do all the bosses reset as well when you do this glitch ?
@GoldenChorizoCode3 жыл бұрын
Yes, they do. :)
@bastiansorenson5213 жыл бұрын
Why do you have to use the second profile to perform this glitch? Does it have to do with the similarity in map layout in the two areas? They do look almost identical.
@eternisedDragon73 жыл бұрын
Because the out of bounds area of a room in parts depends on the history of previously loaded or visited rooms (which includes even the rooms that will be loaded by the game for the cutscenes that appear if one waits long enough on the title screen), and with that dark fireflies Brinstar room just loaded earlier, the door transition block will be present out of bounds. So no, it's not due to map area layout similarity.
@GoldenChorizoCode3 жыл бұрын
@@eternisedDragon7 Thanks for explaining this so clearly! :) That was a great question, Potato Man - I'm glad you asked. :) I'll be uploading another video within the next few days that will demonstrate this same principle.
@AmaroqStarwind3 жыл бұрын
What happens when you collect another beam while you have the Hyperbeam?
@GoldenChorizoCode3 жыл бұрын
Great question, Amaroq Starwind! Nothing happens. You just keep Hyper. :)
@gharialnumbat57113 жыл бұрын
Damn Ridley still tanks a lot of hyper beam shots. I thought one max two would be enough
@GoldenChorizoCode3 жыл бұрын
Yeah, it's easy to overestimate the power of a single Hyper Beam shot. Hyper Beam deals 1,000 damage per shot, and Ridley has 18,000 health - so, 18 shots. For comparison, a charged Ice + Wave + Plasma shot deals 900 damage. So, that takes 20 shots to kill Ridley. The main advantage of Hyper Beam is that it can fire once every 21 frames, and it will do just that if you simply hold down the shoot button. However, charging up Ice + Wave + Plasma (or any other beam combo) takes 60 frames. So, Hyper Beam deals 47.6 damage per frame, by simply holding the shoot button. Optimally (assuming you manage to fire each charged shot on the exact frame that the beam finishes charging and immediately begin charging your next shot), charged Ice + Wave + Plasma deals 15 damage per frame. Therefore, Hyper Beam is over 3 times more efficient at dealing damage than charged Ice + Wave + Plasma. :) Sorry, I just had to get that out there. 😂
@yuriridley81443 жыл бұрын
@@GoldenChorizoCode I love you, man. 😆
@derkrebskandidat89112 жыл бұрын
I can get the Hyper Beam out of Mother Brains room but I can't manage that damn vertical spin jump...
@MarioTheGre2 жыл бұрын
If only we could save the animals before the escape sequence. Really. I'd also want to know where they WENT as well, as we normally don't get to see where they go. Really.
@tunafishriot3 жыл бұрын
Can you do a video of the thought process on looking for glitches? I just don't get how people can discover these precise and arbitrary steps.
@GoldenChorizoCode3 жыл бұрын
I honestly wouldn't consider myself qualified to make such a video, haha. I didn't discover any of the individual glitches used in this video. I just thought to use them in this particular fashion to achieve my goal of playing the game with Hyper. :) You can check out my video description for more details!
@amaureaLua3 жыл бұрын
"brain laser attack". Aka the hyper beam. At least that's how I've always interpreted what happened in that fight. The metroid drains mother brain while she is firing the beam, and then samus gains that beam when the metroid dies on top of her. This is supported by mother brain flashing in the same colors samus does when using the beam.
@Mr_Cast3 жыл бұрын
I want to see a video called “All Bosses with Hyperbeam” (except the bomb dude)
@pajordan3 жыл бұрын
Great video! Are you an SM speedrunner?
@GoldenChorizoCode3 жыл бұрын
Thank you, pajordan - I'm glad you enjoyed it! No, I'm not a speedrunner... But, I do watch SM speedrunners and have picked up some techniques along the way. :)
@karlwschipul50792 жыл бұрын
Yeah, I think regular cheating is better. This method is more complex than ACME contraptions meant to kill roadrunners.
@ppheard12543 жыл бұрын
3:40 I'll walk you through the standard inputs: left, X right and B, left and B, (before you trigger the door animation) down, left, right, X, left, hold X and right, stop, A, left and R (simultaneously), (switch of morph ball) Left, B and Right, crouch (repeat)
@ppheard12543 жыл бұрын
The Space-Time beam is OP and it doesn't glitch the game unlike the Murder Beam with normal shots at least not easily
@GoldenChorizoCode3 жыл бұрын
@@ppheard1254 Thanks so much for watching and commenting! Your comment made me realize I never explained how to moonwalk in my video... For those unfamiliar with moonwalk, you first need to "turn on" the moonwalk feature by selecting your save file and then going to "Special Setting Mode". There, you can turn on moonwalk. While Samus is in a standing position, press and hold the shoot button, then press/hold the direction on the D-pad (right or left) that is OPPOSITE the direction Samus is facing. Samus should slowly walk backwards. This technique makes lining Samus up with doors MUCH easier. Also, with regards to the Space-Time beam, I wouldn't say "it doesn't glitch the game"... But I think I know what you're getting at. Firing uncharged shots with Murder Beam will INSTANTLY crash the game every time, but uncharged Space-Time shots MIGHT not crash it. However, especially on console, Space-Time can also crash the game in many situations, whether charged or not. It tends to crash less often on emulators. Fortunately, the Space-Time technique I used in this video (credit to Adam Iverson) is very stable on console. Thanks again!
@ppheard12543 жыл бұрын
@@GoldenChorizoCode No need to thank me just helping evry1
@prof.esrever78233 жыл бұрын
So.. Whats the purpose of the other save file?
@theonewiththeeyeoftruth8843 жыл бұрын
That was answered to another user (Potato Man). " eternisedDragon7 1 week ago Because the out of bounds area of a room in parts depends on the history of previously loaded or visited rooms (which includes even the rooms that will be loaded by the game for the cutscenes that appear if one waits long enough on the title screen), and with that dark fireflies Brinstar room just loaded earlier, the door transition block will be present out of bounds. So no, it's not due to map area layout similarity. "
I guess with the replies, it means that the game/console stores some number of previously loaded rooms while the console's powered on, even if those rooms are from another save file (or the title screen demos).
@paddyhopper2 жыл бұрын
Looks awesome. No way in hell cpuld I ever pull this off and also who tf found this?!
@yanami12412 жыл бұрын
How do people find out all of this?
@xLegiolx3 жыл бұрын
Woahhhhh this is razy i used the space-time beam in the ship screen and completed the game without killing motherbrain
@GoldenChorizoCode3 жыл бұрын
Haha, nice! Yeah, that's another cool application of Spacetime Beam - triggering the escape without defeating Mother Brain. :)
@captainnintendo3 жыл бұрын
I always feel that it's such a wasted opportunity when a game has a massively overpowered weapon that can only be used in a very specific (usually end game) scenario. Of course, it would completely break the game but if they made these kinds of things a reward for beating a game on the hardest difficulty or something, you have already proven that you've mastered the game. So why not always just reward the player by letting them go completely nuts with these kinds of weapons?
@BigEvy3 жыл бұрын
When I was younger, I had an action replay for my Wii and a code that made Metroid prime 3 give you all upgrades from the start. I had beaten the game with 100 percent , just not all scans . So I played through the game again , as a god of death in search of every scan possible. I remember the X-ray visor being really cool , and you being able to use it to lock onto enemies brains , or hearts , whatever they were , and if you had the plasma ( maybe it was called nova beam ? Nora beam ?) beam , a second window would open up and you could zoom into their insides and one shot liquify them with a critical hit. This made many of the bosses , mini bosses and tough enemies trivial because that was an end game combo. One shoting the big red orb shooting space pirate boss very early in the game was so satisfying .
@captainnintendo3 жыл бұрын
@@BigEvy I had a similar experience but with the first Metroid Prime on the Gamecube where I had an Action Replay code that would let you play with the murder phazon beam you'd otherwise only get to use during that very last stage of the Metroid Prime final battle. It pretty much annihilates everything it touches. Even one hit kills some bosses. Really, once you have done and seen anything a game has to offer, what better way to celebrate than to have the keys to the game and just go crazy. I always enjoyed Moon Jump codes as they let you have a peek at what was sometimes just behind the curtains that the developers never intended you to see.
@BigEvy3 жыл бұрын
@@captainnintendothat sounds like fun. I remember in prime one that cool beam you got in the end . That would be really neat. I never did get a moonjump code to work. Prime 2 I don't remember what happened with the final boss. It was like an egg that hatched and you had to use dark and light against the boss phases ? It was cool but I don't remember a beam .
@WaluigiisthekingASmith2 жыл бұрын
@@BigEvy prime 2 has 3 different "end bosses though" you should play it again.
@BS-kk7fk3 жыл бұрын
Que buen video muy interesante, ya hasta me suscribi 🙀
@FakeReclaimer2 жыл бұрын
I think it's fascinating that you can do this but..... what a miserably tedious process...
@ausgamecollector3 жыл бұрын
What in the name of sweet breakfast meats is happening… Lol, good on new for innovating in a game so many people have played. They’ll never make another Super Metroid.
@aidenmynyk81983 жыл бұрын
Awwwww I was thinking of trying this until it sayed that you can't save.
@MelioUmbraBelmont3 жыл бұрын
Well I guess maybe 1 year to pull all of this
@GoldenChorizoCode3 жыл бұрын
It's definitely difficult to pull off... it's almost like the developers didn't want players to do this. ;)