Thanks for Watching - Part 1 is here kzbin.info/www/bejne/gX3cfGR8gtyWbrM&t
@MidnightMechanic5 жыл бұрын
Ooo, about time Demon's Crest gets some love!
@NintendoChampion5 жыл бұрын
I once had my Hudson Super Multitap connected to my snes in the 2nd player slot when powering on Tetris/Dr. Mario, and I got a piracy screen somehow
@lexluthor38905 жыл бұрын
Woohoo for Part 2!
@nashismox35 жыл бұрын
Hey Modern Vintage, seeing you are the best in porting emulators and even games for the OG Xbox, have you considered helped Marty finish his Half Life 1 port? www.emuxtras.net/forum/viewtopic.php?f=188&t=5278 He just have to fit everything inside the 64mb and he is almost ready, maybe he needs a little push? My regards! You are the best MVG and the most honest.
@JoseMedina-hs9st5 жыл бұрын
The PlayStation one if you play Spyro 3 The Year of the Dragon if you have a bootleg copy you could only play through the first levels when you're done beating the first levels and you talk to the fairy the fairy tells you that you can not continue cuz your copy is a illegal copy
@Harie05 жыл бұрын
It is kinda funny seeing a video where someone hacks the games to activate the anti piracy messages on purpose.
@EllySensei5 жыл бұрын
Eh, it's not hacking the games, well, he changes the emulator system.
@hilfemajster42345 жыл бұрын
And sometimes cannot trigger the message.
@nebulouscat54775 жыл бұрын
I do not like getting error screens in real LIFE 😡😡👺😡
@LinnaeusOSM4 жыл бұрын
@@nebulouscat5477 okay
@trixter1925 жыл бұрын
Implementing chips like the fx chip were also great anti piracy.
@zuccx995 жыл бұрын
Yeah the cic too.
@BigOlSmellyFlashlight5 жыл бұрын
*sa1*
@StriderVM5 жыл бұрын
Wouldn't be cost effective to duplicate the special chips just to play a game. Even applies to bootleggers too.
@BuickGeek245 жыл бұрын
@@BigOlSmellyFlashlight The SA-1 is supposed to speed up the CPU though
@launchedkode Жыл бұрын
That’s why there are not many homebrew or unlicensed games. Nintendo made the snes so it required external chips for its games to run instead of just implementing them into the damm thing. Nice way of ripping you off also as them fx chip titles were sometimes as much as the console in some cases.
@BinaryCounter5 жыл бұрын
3:40 32 megabits is not 8 megabytes. It's actually 4 megabytes, which is the maximum cartridge size you can have in LoROM memory map. So this is probably not a piracy check, but your emulator doing all kinds of wierd stuff with the memory map, causing a crash. Maybe it switches to HiROM or the completely unsupported and unofficial ExLoROM. Maybe it causes FastROM ($80xxxx) mirroring to fail. Who knows. But extending any SNES ROM that's under 32 megabits to over 32 megabits does all sorts of stuff to the memory map detection in emulators that will most certainly cause problems.
@stilles3425 жыл бұрын
Yes, 32/8=4...this should get pinned, because of extra information given.
@MarcellDAvis11035 жыл бұрын
Nice name checks out
@thaddeusmcgrath5 жыл бұрын
I bet you could really make me smile doing my income tax return Binary
@ezg84485 жыл бұрын
The man can program but can’t divide by 8, Ops!!
@ModernVintageGamer5 жыл бұрын
correct on the math. my mistake
@rpdasilvaa5 жыл бұрын
Running Chrono Trigger off an SD2SNES recently, whenever I would use the in-game hook to save state, I found that while the game ran fine in all other respects, I was no longer able to accumulate EXP and so my characters would never level up, even after saving via in-game menu and rebooting. I’m convinced this was some sort of anti-piracy measure
@fieratheproud5 жыл бұрын
Huh, that's pretty cool tbh. The only thing I can think of that could make it not be an anti piracy thing is if you has the Workman's Wallet equipped, but you would probably know that you had it if that was the case.
@dustin2025 жыл бұрын
Philip Da Silva cool I will look for it
@StriderVM5 жыл бұрын
Its a flaw of save states of rom dumpers. For some reason they are all faulty.
@LambdaCalculus3795 жыл бұрын
Add-on chips like the SuperFX, Nintendo's DSP line, Capcom's Cx4, SA-1, and SDD-1 were effective anti-piracy measures as well, since without the presence of the chips, or without accurate emulation of them, any games utilizing them would be broken beyond belief. Example: Until Cx4 emulation was implemented in most of the popular emulators, I remember Mega Man X2 and X3 would display backgrounds but no sprites of any sort, and even if it did, it would be only portions, which led me to believe that the Cx4 chip was responsible for drawing all of the sprites on screen, and not just the wireframe graphics. I wonder how many pirates tried dumping games with extra hardware on them, only to find the games were absolutely useless without the hardware in them.
@MaxwelThuThu5 жыл бұрын
The Nintendo's DSP line was pirated too. But it's really hard to find. The board has a 7 MHz crystal just like the original DSP clock. And yeah, the Cx4 was used in some boss to do scaling and rotation. But they didn't used so much as Yoshi's Island.
@Keiffer015 жыл бұрын
Flintstones Treasure of Sierra Madrock has an antipiracy that makes it impossible to finish because the level timer goes down way too quickly. Learnt that on a real copier I found!
@Porygonal645 жыл бұрын
Fleenstones?
@madden80214 жыл бұрын
That’s not on the Cutting Room Floor so please add it. tcrf.net/The_Flintstones:_The_Treasure_of_Sierra_Madrock
@samuelthecamel4 жыл бұрын
Time to speedrun!
@SkyeHDD5 жыл бұрын
Ah yes, who could could forget Earthbound's final boss: "Gary Giygax"
@dgamer50755 жыл бұрын
That explains the prayer aspect of the fight! You need to pray for a crit.
@LordOrwell5 жыл бұрын
nobody said "gary". It's his lesser-known brother Fred. Fred Gygax.
@SMAAAASHTV5 жыл бұрын
Damnit, this was my thought and I read this after I posted my comment.
@epicpotatofiend5 жыл бұрын
Yeah, I heard that and went: "What the Freud?"
@teddyroo124 жыл бұрын
Or BEEEEEEEEEEEEEEP
@sbleed4 жыл бұрын
Demon's Crest. Massively underrated game. It's Megaman X with Demons. This brings back memories.
@ShadowFox1785 жыл бұрын
That piracy screen on Chrono Trigger is used on the DS to detect if its booted from a R4i device
@armyofninjas90555 жыл бұрын
Never worked lol. My r4, r6, acekard 2i, and cyclods all played it perfectly.
@ShadowFox1785 жыл бұрын
@@armyofninjas9055 There was a patch that came out to fix the issue, but for a time it didnt work when it first came out.
@johnnydabs48555 жыл бұрын
@@armyofninjas9055 because u had a patched ver If u tried without an unpatched copy, you'll never get past the time travel tunnel
@LouisTheSEGANerd5 жыл бұрын
I used to think I had a dodgy ROM file 😂
@MARCSLASH5 жыл бұрын
When the game just became available the flash devices didn't had a patch implementation so the game couldn't run correctly with a clean rom.
@PaulMeranda5 жыл бұрын
just when i think theres no more uploads before bedtime- boom! can always count on Modern Vintage Gamer for a fun video before sleep. thank you, sir.
@MrMnko5 жыл бұрын
monday 10pm is something i look forward to for MVC
@stonedsavage78145 жыл бұрын
Your comment was posted at 1pm here in the uk. Lol
@pewgayisracistandusesbots22115 жыл бұрын
@@stonedsavage7814 I was talking about when the vid was posted not my comment
@PaulMeranda5 жыл бұрын
lol MVG always publishes stuff at like 5am California time @@pewgayisracistandusesbots2211 .. who *are* you.. ??
@shiftyz_5 жыл бұрын
@@PaulMeranda I could use that extra hour of sleep but MVG! 🤣
@PhaaxGames5 жыл бұрын
I remember getting an infinite time travel screen in Chrono Trigger on my SNES with a Super Wildcard DX!
@mark.matthews735 жыл бұрын
yes me too
@jakeg71904 жыл бұрын
Yeah I experienced it too... Where does he get off calling us all liars! Then again, who wants to listen to someone who think the earthbound big bad is "GUYGAX" *HEAD DESK*
@Oceanandskylinevidss7 ай бұрын
Seeing that screen when you played thru the game must have been devastating.
@mrflamewars5 жыл бұрын
I had a Mario All Stars cart and I triggered the anti-piracy message once. Pulling out the cart and reinserting it fixed it though. I remember it well because I was like "Why is my Super Nintendo mad at me?"
@optimalprime38955 жыл бұрын
I got that one on my Wildcard 32X and was gutted haha. Managed to borrow a friend’s cart eventually not long after and go through it, however I never did play DKC2. The first one never had any issues with it.
@hostiusasinhostilityhostil78534 жыл бұрын
This happens to me whenever I try to play my PAL copy on Super Famicom. I can't figure out why, it's not like it's reading the wrong SRAM size or anything. Same with Yoshi's Island, so those games feel sluggish to me compared to the rest of my library, which I happily use with a Games Master for that sweet, sweet 60Hz speed.
@hollylester20003 жыл бұрын
@@hostiusasinhostilityhostil7853 i think the SNES/Super Famicom has region checks as well. You mentioned having a PAL cartridge, is the system PAL as well? If the system is USA or JPN then that could possibly be the issue.
@catboydale3 ай бұрын
This made me cry and gave me nightmares. I thought I was going to jail.
@Awesome_Dawson_Films_Official3 ай бұрын
I got one in Donkey Kong Country 3 with a dirty cartridge.
@wallacefung5 жыл бұрын
You don't need to play the game. Just see the Demo play. If megaman jumps into the gap and dies, the anti-privacy measure is triggered.
@PerMejdal5 жыл бұрын
When I bought a Super Everdrive, it had Tales of Phantasia. I ask the seller about it, and he told it was used for testing the Everdrive, because of its anti piracy features.
@j4n1x195 жыл бұрын
I remember playing megaman x on an really old emulator and thought that the behavior of it was super strange, so I changed emulators and it worked. Now I finally know why it didn't work.
@thesoosbois33035 жыл бұрын
I hope you'll consider making an episode on the interesting history of the Nintendo DS/3Ds's security and how some companies enabled piracy without giving anything for the Homebrew community to work with.
@empoleonmaster67095 жыл бұрын
The SooS Bois he has made a few videos on it but they’ve been delisted because Nintendo has a stick up their ass about the subject
@flatfingertuning7275 жыл бұрын
Onesy-twosy piracy doesn't worry Nintendo nearly as much as would the possibility of a company selling games without paying Nintendo a cut.
@MrMario20115 жыл бұрын
What an awesome rundown. 😃
@Noxedwin5 жыл бұрын
_Psst!_ *Giygas* was the end-boss of _EathBound._ Gygax was the guy who invented _Dungeons and Dragons._ It's okay, though. I really love reading about weird and devious anti-piracy countermeasures, and this video scratches that itch for today.
@LNSLateNightSaturday5 жыл бұрын
Nerd Proxyglossariosis: Saying the NEXT nerdy word in the nerd dictionary, instead of the one you intended
@DoomRater5 жыл бұрын
Also known as content copyrighting, so that others can't steal your work (according to Larry Bundy Jr, anyway)
@JeebusCreebusOG5 жыл бұрын
e a t h b o u n d
@fieratheproud5 жыл бұрын
I can't believe Earthbound was just a DnD campaign
@reagandow8505 жыл бұрын
It was nice to see you on the Spawn cast the other night. I love your show btw.
@Dozerduncan5 жыл бұрын
Gary Gygax, last boss of Earthbound
@dustin2025 жыл бұрын
Dozerduncan not to be confused with gigayas
@bruh-gn5kc5 жыл бұрын
@@dustin202 still not editied from gigyas, and it's Giygas.
@urielc9184 жыл бұрын
Skype group disbanded now its gigayas!
@BusterMachine15 жыл бұрын
0:55 "The final Boss Gygax." I don't remember Gary Gygax being the final boss of Earthbound.
@DarkPuIse5 жыл бұрын
He's actually the final boss of everything, you just don't know it yet. Life is merely a massive D&D campaign run by Gary Gygax, and we're just the villager mobs.
@Metalwario645 жыл бұрын
Maybe he meant the animation studio Gainax? :p
@bruh-gn5kc5 жыл бұрын
fake fan
@carolinehusky5 жыл бұрын
One of the funniest things I ever read was about the ingenious methods Gameboy pirates (!) used to prevent other pirates from copying their games. Maybe you should do an episode about that!
@ArtemyMalchuk5 жыл бұрын
Also true with bootleg famicom games! Hammer team was known to implement anti-piracy measures in their SNES to NES demakes, like developing proprietary mapper chips, which other pirates circumvented by messing with the game code.
@nathanstrik5 жыл бұрын
The NTSC-version of Mega Man X also had a nasty check in place for us Europeans trying to import the game. We used NTSC to PAL converters to do this back in the day and if Mega Man X detected some older type converters the game would boot you straight back to the intro sequence after you finished the opening stage of the game. Newer converters managed to fool the game, but it was a right pain in the butt.
@KevinTwiner5 жыл бұрын
Always great to see ya Brother!!!! Happy Labor Day
@zachsteiner5 жыл бұрын
God I love Mondays simply because I know there be another badass MVG video ready for me to watch, right when I get off work!
@cube2fox5 жыл бұрын
Your video is so much better than those other ones which are supposed to show anti-piracy measures, but end up only showing the effects, but not how the piracy detection works.
@lazerusmfh5 жыл бұрын
I have to say I really love these drm videos a lot
@TylerSteven95 жыл бұрын
Loving these anti-piracy videos. Can't wait for the N64 one.
@ReaperX74 жыл бұрын
I've been in the emulation scene for years and Chrono Trigger was never a heavy issue game as far as antipiracy went. However, it was known if you attempted to patch the game in any way, such as any bug fixes, retranslations, or ROM hacks there would be some issues getting the game to work. I think this is why so much effort was made by Square-Enix to stop the Crimson Echoes and Flames of Eternity fan games because they figured out how to circumvent the antipiracy measures.
@xyntec5 жыл бұрын
I may add another (copyright?) protection for MMX: I remember trying to play the NTSC cartridge on a PAL console via an adapter. You may start and play the game but you won't be able to beat the first encounter with Vile. It should trigger a cut scene once you almost run out of energy. But he just kept killing you instead. I also remember I managed to get pass that protection by using an action replay and some code. Unfortunately I don't remember what it changed.
@destroyer44165 жыл бұрын
This guy's voice alway's calms me down after a long day
@benjaminbrady23855 жыл бұрын
Ah yes, the embodiment of evil itself who also invented D&D
@SMAAAASHTV5 жыл бұрын
Proof that D&D is satanist material! 😂
@autobotstarscream7653 жыл бұрын
Is the Mani Mani Statue his miniature game piece?
@CarbuncleMotha95 жыл бұрын
There's a total of 146 games officially labeled "Copy Protection: Yes" for the Super NES.
@Preinstallable4 жыл бұрын
good
@mikekazz53535 жыл бұрын
8:12 chances are your not gonna have a booklet to check out copy law 18 USC 2319.
@n2n8sda5 жыл бұрын
I seem to remember some games having a 50/60hz check (perhaps Mario Cart?) not so much of an anti-piracy (but i guess it could have been used too) but to prevent region swapping.... I had a switch on my Euro snes to switch between 50/60hz speed and usually left it to 60hz but a few of my euro carts wouldnt boot at 60hz and displayed some message about not being deisgned for this region (if i remembr rightly.. it has been 25 years ago)
@AurynTwo5 жыл бұрын
You remember correctly. There was games that had those 50/60Hz checks and actually games that had multiple checks on it as well. Well, the switch on the SNES was intended to remove the black stripes generated from PAL/NTSC difference more than a copy protection work around but yes, it helped us playing games ahead of time or even play games we could never play with an official release on the right region.
@danielespeziari55455 жыл бұрын
Yes, I tried to run a Japanese Mega Man X2 cartridge on my PAL SNES and I could only play the opening stage. Then, I was sent back to the title screen
@noop9k4 жыл бұрын
PAL Castlevania: Dracula X does this. I just flip the switch after it does the check.
@MorbiusTheMenace5 жыл бұрын
I can't even remember part 1 Senile gamer logging out
@bs_blackscout5 жыл бұрын
Don't worry, I'm fairly young and I also couldn't recall much from the first video...
@Rhyten5 жыл бұрын
Time to rewatch it then ;)
@kenrickkahn5 жыл бұрын
One of My favorite channels! Always have the content I'm attracted to.. Thank You..
@cbennet15 жыл бұрын
Your videos always seem to fly by! A sure sign of great content that never gets old.
@BennyBsolo5 жыл бұрын
Fantastic , i had no idea about these measures being used back in early days of gaming. thanks MVG
@JemaKnight5 жыл бұрын
The Chrono Trigger anti-piracy measure you just mentioned is something I absolutely experienced in the DS version (on an OG R4). I wonder if your sources got the version mixed up.
@RAMChYLD5 жыл бұрын
Jema well, A number of people including myself encountered it back when emulators were still in their infancy. So it must’ve relied on some sort of inaccuracy in the emulation to Trigger. However I was still able to set off the protection consistently using pro action replay codes (I have a set of codes to give the party infinite HP/MP as well as make certain attacks like Frog’s Frog Stomp and Ayla’s Dino Tail do a consistent 9999 HP damage) when emulators matured enough, so there’s a possibility that it’s more of an anti-cheat mechanism than a copy protection one.
@LiEnby13 күн бұрын
@@RAMChYLDjust a guess but homebrew has SD card access on the r4 so retail games can check if SD card access is there and if it is it knows it’s an r4,
@LiEnby13 күн бұрын
@@RAMChYLDjust a guess but homebrew has SD card access on the r4 so retail games can check if SD card access is there and if it is it knows it’s an r4,
@StaticVapour5905 жыл бұрын
How about Nintendo DS anti-piracy? But in such way presented that Nintendo will not send their ninjas to your door
@Code7Unltd5 жыл бұрын
I don't think Nintendo cares about the WiiU or DS anymore. It's that the Toddler-wranglers are more worried about pirates on the Switch. Not that it matters, as Nintendo just clones conventional videogame formats (Balloon Fight=Joust, the Mario games=[Platforming game of choice here], Zelda=[RPG franchise of choice goes here]) and most people play on PC almost exclusively anyways. Making consoles in the 2010s is like mining gold in a supernova.
@SMAAAASHTV5 жыл бұрын
There's so many antipiracy measures on DS games that the video would take several hours to watch, to see them all.
@StaticVapour5905 жыл бұрын
@@SMAAAASHTV i would watch
@SMAAAASHTV5 жыл бұрын
@@Code7Unltd balloon fight=joust is the only thing that holds water, which is why you couldn't think of a game Nintendo cloned to creat Mario or Zelda. Nintendo popularized those game styles, if not invented them.
@babyboomertwerkteam56625 жыл бұрын
@@Code7Unltd "making consoles in the 2010s is like mining gold in a supernova. " riiiight, that's why the ps4 has 100 mil sales and the switch is selling quite fast too
@SirWhiskersThe3rd5 жыл бұрын
Please tell me that I'm not the only one that still gets Goosebumps when the opening of Chrono Trigger plays
@perpetualcollapse5 жыл бұрын
Same.
@mondruner6 ай бұрын
Same x2
@Gerenocidiac5 жыл бұрын
Now this is some unique content and it shows how knowledgeable you are in this area. Keep these coming, very interesting!
@xcoder1122 Жыл бұрын
I'm really surprised that the vendors of the disk copy machines would not just offer a simple switch that allows you to change the SRAM size, so you can adjust it to the size within the cartridge (which would then be listed somewhere or you just try to find it by playing around with different sizes, after all the number of typical sizes is very limited).
@VictorCampos875 жыл бұрын
10:15 Man! This message comes to me when I was a child and it really scared me.
@cobrce60935 жыл бұрын
"Why is Megaman X not saving my upgrades?" - Me, 15 years ago
@phillipmcmahon59495 жыл бұрын
Great content as usual. Eases the pain of a Monday afternoon at work 😂
@kordru5 жыл бұрын
GRAND DAD 7 was a good game in my opinion.
@CasualCodeChannel5 жыл бұрын
FLEEENSTONES?!!??
@GonzaloAFR5 жыл бұрын
i see a man of culture right here
@Kolyasisan5 жыл бұрын
Where did that come from?
@ka9d00d35 жыл бұрын
Kolyasisan Joel from Vinesauce.
@Kolyasisan5 жыл бұрын
@@ka9d00d3 nonono, I get that, praise be to uncle Jobel, but afaik there was no reference to him or 7GD in this video. Hence my question: where did that come from?
@PhinioxGlade5 жыл бұрын
Demons Crest also has an annoying region check. You can get to the end of the first level and then it tells you it’s only for US systems. I imported the cart for use on my AUS Pal system, only to find this
@sullivangate5 жыл бұрын
The Super Mario All Stars method would trigger when using a Game Genie occasionally. The SSF2 method often occured on legit copies. That game was kind of a mess.
@zulnoth5 жыл бұрын
love your videos mate, great production value and interesting topics. keep it up
@DrewPicklesTheDark4 жыл бұрын
I remember getting a false positive as a kid and being scared since I thought I broke the law or something. Ironic since I pirate most things now...
@alakani4 жыл бұрын
Haha yup, that's called the backfire effect. Same reason I smoke weed like Snoop Dogg ever since D.A.R.E.
@mrbisshie5 жыл бұрын
Wow, the last one was a bit of nostalgia. I remember getting that message a lot, while trying to get my DKC3 cartridge to work as a kid.
@FalkPLAY5 жыл бұрын
I do have a memory when I was a child to get stuck on a infinite time travel scene on Chrono Trigger. My rom was a fan translation to Portuguese, don't know if this helped to trigger the anti-piracy method on the emulator.
@awdrifter33943 жыл бұрын
I don't know if something like cheat devices were available back then, but theoretically a lot of these annoyances could probably be fixed with cheats. Like the Megaman checks they could maybe have a cheat were you're regening health when climbing walls. It would've been funny to see something like Datel making a "perfect cheat" package to counter the anti-piracy.
@CoolJosh3k5 жыл бұрын
Would neat to get your take on some the most clever/involved/complicated anti-piracy used back in the old days.
@anonnone93555 жыл бұрын
On my super wild card on Megaman X every SECOND JUMP was tiny you had to do a tiny jump first before jumping any hole ONLY every second jump was a real jump SERIOUSLY made the game unplayable (love the channel)
@TheInkyCraft5 жыл бұрын
always love the vids MVG, very informational!
@rubencentro49745 жыл бұрын
I was literally driving a boat and stopped to watch this when I saw the notification (yes there's 4g in the ocean)
@AwesomeHairo5 жыл бұрын
Cool story but a flex, nonetheless
@slobodanlang71355 жыл бұрын
Yeah I gotta say, you've got a lot more energy and fascination with this than me. Triggering anti-piracy on emulators. It is interesting though because you do teach us about games and their history that a lot of us wouldn't know, so thank you.
@tylerellis45765 жыл бұрын
Love theses videos! Please keep up the great work!
@silentfanatic5 жыл бұрын
Love the Super NT and OSSC in the background!
@notGeist4 жыл бұрын
I had Chrono Trigger on the SNES freeze up at the time travel thing for me when I played it on ZSNES years ago when I was in middleschool.
@RST5 жыл бұрын
Another thing to note is that in donkey kong country on my original SNES, when i powered it on with a turbo controller connected it triggered the anti-piracy screen.
@theannoyedmrfloyd39985 жыл бұрын
Likely by now every game has been patched. I remember how the Suite PrettyCure DS game was dumped and mere hours later a set of anti-copy patches went out. There was a check every time the screen changed (like 5 of them) to see if it was legit but it didn't take long to remove them. It was surreal to watch this happen in real time.
@davidmcgill10005 жыл бұрын
Patching games to bypass anti-piracy isn't the best approach. Only want clean ROMS for preservation. The emulators and flashcarts are what should be improved to appear authentic.
@ahoihoi875 жыл бұрын
Demon's Crest is a sequel to Gargoyle's Quest II.
@mattfahringer1485 жыл бұрын
ahoihoi no
@danieldavis20555 жыл бұрын
@@mattfahringer148 - Yes, it is. There's an entire series that started on the Game Boy (with the original Gargoyle's Quest) starring FireBrand, the Red Demon. Demon's crest is the last one in the series.
@InsaneFirebat5 жыл бұрын
Super Metroid has some anti-piracy measures that can be triggered on original hardware and emulators. Resetting during some major loading sequences (such as starting a new game) can trigger the "It is a crime to copy video games" screen, but usually just wipes all your save files instead.
@Raphael_De_La_Ghetto5 жыл бұрын
Wow so Capcom really was up on they’re ish in the 90’s i see👀
@JobeStroud5 жыл бұрын
I really do love your videos on the anti piracy and security. I think someone bricked my SNES version of Chrono Trigger or the backup battery is just dead. Saves just don't update on it but it keeps the saves it came with on it.
@TylerSteven95 жыл бұрын
Nitpicking with semenatics here, but if the game is still playable then it isn't bricked. Bricked would imply it is totally unusable, like a brick.
@gwenmichigander2774 жыл бұрын
In the comments on the previous SNES Anti-Piracy video, someone mentioned that they adjusted a pin on the SRAM chip one of their friend’s games so the sister couldn’t delete the saves. Maybe that’s what the previous owner did?
@Sentarry5 жыл бұрын
Ok, You lost me @7:40 lol My little puny gamer brain cant handle it 🤣
@freemonk35 жыл бұрын
You should also look at Region Locking as well. A lot of Capcom games had (like SSF2 and Bonkers), amongst a lot of Nintendo IP games.
@10p65 жыл бұрын
If I was a developer back then, I would have used timings to check for Piracy as not all Rom / SRAM chips are created equal when it comes to speed.
@AchiragChiragg5 жыл бұрын
Wasn't that mentioned in part 1?
@10p65 жыл бұрын
@Inareth Not the way I would have done it.
@DaGlitchMaster5 жыл бұрын
Was that emulator written in C? Were you recompiling it everytime you wanted to test? Anyway, awesome video.
@Fender1785 жыл бұрын
I know with Earthbound there is a GameGenie/Action Replay code that adds the copy protection measures back into the game so players could see what happens with pirated copies of the game. Also there also some modern games that use the Demon's Crest Copy protection where they have an enemy that is impossible to kill because the players are playing a pirated copy. I think Serious Sam 3 is one such game. Never knew that Super Street Fighter 2 had Anti piracy that disabled the controls. The closest thing I have seen as far as anti piracy methods that are close to Mega man X and Super Street Fighter 2 is where the game's graphics get blurrier and blurrier as you play until you can't see anything and can no longer play.
@Fishsta5 жыл бұрын
This got me thinking... Back in the day I was a CB Radio user, and I seem to remember pressing the talk button on my handheld radio would have a variety of effects... Sometimes pausing the game, other times triggering these kinds of messages. I'm 100% sure NBA Jam was one of these games, it would lock up mid-match with a warning about an unauthorised device connected.
@BrunodeSouzaLino5 жыл бұрын
Keiji Inafune never programmed anything and Mega Man was not created by him either. His job at Capcom was mostly as a designer (he is credited with creating Zero's design for Mega Man X), with his first role as a producer being Mega Man 8. Also, I wonder if Star Ocean had copy protection, other than it being one of the few games to use a 48 megabit ROM cartridge with a special chip that would decompress the code and data to 96 megabits.
@waltercomunello1214 жыл бұрын
in fact, we all saw the trainwreck that was Mighty No. 9, and the vaporware that came under the name "Red Ash". He might be a good designer, but he's terrible at putting stuff together and advertising his own products. The very moment he left Capcom he was doomed.
@BrunodeSouzaLino4 жыл бұрын
@@waltercomunello121 He didn't leave Capcom. He was fired from Capcom. Inafune was notorious for abandoning projects he was involved with before they were finished.
@mateuspinesi5 жыл бұрын
Great video, love this series on anti piracy methods explained
@forgado73965 жыл бұрын
Mega Man X: has cruel and unusual punishments for piracy. Also Mega Man X: does it on real cartridges. This is a real bruh moment right here.
@thisis2wenty2wo5 жыл бұрын
You make the best videos. Never stop.
@thaddeusmcgrath5 жыл бұрын
I remember in the late 90's inserting Killer Instinct into the console and getting the anti pirate message wondering what the hell just happened and how not to do it again, None of my friends never heard of it. Only happened one time, so now I know.
@HellScream1075 жыл бұрын
I enjoy the idea of games having odd anti-piracy deterrents that mess with the pirate but still allow them to play with the game.
@josephploettner73275 жыл бұрын
I love this series. Thank you :)
@yooamatwa5 жыл бұрын
Really interesting topic on the whole. Great vid mate.
@edsound23545 жыл бұрын
I remember doing some copy tests on my Super Ufo Pro 8, with a pirated cart from Demon's Blazon (Demons Crest in USA). The fun thing is: the pirated copy runs without issues in my SNES, but if the ROM extracted from this cart runs througn Super Ufo, the game will show this anti-piracy "unbeatable" enemies/ objects after some minutes of gameplay... The ROM would needs to be "patched" again, I suppose... very odd. Great video, MVG!
@proxy10354 жыл бұрын
if most games just had SRAM checks why weren't there any DIP switches or something to select an SRAM size so that you could adjust it to whatever the game expects?
@jamesw28685 жыл бұрын
Great video! Very interesting indeed. Keep up the great content
@hikari_production5 жыл бұрын
Do I just wake up within a hour of him posting every time?
@ponocni15 жыл бұрын
I can confirm Chrono trigger Ds indeed trigger antipiracy softlock.
@KuroeDetectiveAgency5 жыл бұрын
re: chrono trigger infinite loop- i distinctly remember having this happen back in the day with (probably) zsnes pre-v0.400 back in the late 90s
@babyboomertwerkteam56625 жыл бұрын
yuka-tan!
@user104765 жыл бұрын
One problem with making the game unplayable and not telling the player it's a piracy protection is that they'll most likely believe it's just a bad game. Is this really good for business?
@haloharry975 жыл бұрын
This happend to me with mega Man X When j as a kid, it was my 1st mega man game, it put me of from playing again for a long time.
@lordeilluminati5 жыл бұрын
That is why the Spyro one I think is the smartest, because it tells you right away that you will face issues that are not present in the original game (sorta, it just detects an modchip, so even if you buy the original copy but are using on a modded console it will happen)
@user104765 жыл бұрын
Just making the game bad will maybe work the best IF it's common knowledge that pirated games might or might not behave as expected. Not sure that was common knowledge then?
@tabajaralabs5 жыл бұрын
A great video as always, congratulations!
@flying_Night_slasher5 жыл бұрын
The an irregularity has been detected thing is also in dk country 2.
@AurynTwo5 жыл бұрын
I wonder why many people talk about the "enhancing chips" ( FX / SA / DSP /etc...) as copy protection measure when the chips where chips to enhance the SNES with capabilities and didn't had anything to do with copy protection. Back on the days, many consoles / games at the time had / needed "enhancing chips" or "enhancing cards" like the MPEG card for the Saturn (used by Lunar), ram extention for Saturn or N64, co-processor and ram in the game Chess on Odyssey2 / Videopack, all "console expantions as Sega CD (or megadrive CD) + 32x / Jaguar CD / 64DD, games like Golden Sun / Kirby Tilt 'n' Tumble / Harvest moon (all GBA) with internal hardware or Hey you Pikatchu / Tetris64 (N64) who had external hardware. They was all about pushing the boundaries of what the console / game could do or make it do better than other games. All the SNES enhancing chips had specific functions and none of them has something to do with copy protection. Sure, the chips was on the way when you wanted to copy the game because they was cutting edge and nothing changed until today where cutting edge hardware can not be copied quickly. Remember that back on those days, the limitations was always the hardware and not the software.
@MaaZeus5 жыл бұрын
Because even if copy protection was not the main function of enhancement chips they still did work as such. When you made a copy from such game you could not play it unless you had that chip available (or emulation of it) one way or another. Case in point, normal Everdrive flash cart. You cannot play any games that need special chips with it, you need the much more expensive SD2SNES cart and even that does not copy all chips out there.
@AurynTwo5 жыл бұрын
@@MaaZeus Nasa builds rockets because of necessity and they want to go to space, not because they want to stop others from going to space. In fact Nasa was for long time the only one that did successfully go to space. This was done with knowhow, infrastructure and money. Are rockets difficult to build? Are they expansive? Sure but they are not a Nasa copy protection systems. Apart that, what kind of copy protection was it if you could put sometimes other game with the same chip on top of the SWC and the copy would play fine? Don't get me wrong, they was a nuisance back on the day but it was not the function of those chip. Remember that those custom chips was not cheap either and added to the price of the translation/localization as well (especially in Europe with the shit ton of languages). Apart that, I don't know what the amount of piracy really was in the US but in Europe I knew only about 10 people ( mostly people working in import games shops) that knew what a SWC was but they sure had interest on selling them. Following you thinking had Start Ocean and Tales of Phantasia (and maybe other 2-3 games Japan only), had another layer of "copy protection" with the size of the ROM (48Mb if my memory isn't wrong) and the most SWC I ever see was 32Mb only (including my). Adding to that SO had even another "copy protection" (apart the DSP) and that was how it stored the graphics. From my knowledge, it wasn't the DSP that made problem in the Emulation of Start Ocean but the graphics. On the early day you neededed a graphics pack to play SO in Emulator.
@Lanius045 жыл бұрын
Fantastic as always
@paul20625 жыл бұрын
i love your channel every time i see a vid its interesting.... please keep it up
@Whiterabbit1245 жыл бұрын
I love your anti piracy videos and I have never owned a console in my life
@Biggestsonicfan5 жыл бұрын
Got very excited to see a part 2! But... with absolutely no elaboration on the lockout chip. RIP.
@sabin19815 жыл бұрын
Awwww yeah, another MVG vid on DRM/anti-piracy.. and it's another vid on the SNES too! Double super whammy! I'm all about the like button before I've even watched it ^_^
@sabin19815 жыл бұрын
though to be fair; Demon's Crest isn't really considered a sequel, or even spin off, to Ghouls'n'Ghosts (or Ghosts'n'Goblins) -- it's a sequel to the GB/NES titles; Gargoyle's Quest :D It's technically the 3rd entry in the GG series \o/
@Diceman825 жыл бұрын
I actually had the Chrono Trigger infinite time warp thing occur on a very old copy of Zsnes, but we are talking beta versions here from a very long time ago.