Big villains beating random people Kyosuke: sleep Big villains kidnap and brainwash excellen Kyosuke: so you have chosen death
@kuraux56s59 Жыл бұрын
Its so cool to see how Kyosuke just interrupts Ingram's evil speech and the Alteisen just aims directly towards the R-Gun Rivale! Also, the fact that the R-Gun Rivale was designed using the data of all the playable cast of OG1... I know adding a lot of extra attacks would have taken a lot of time. But I really would like to see how would it have been had the R-Gun Rivale had gotten attacks that are stronger copies of attacks of the various playable units in OG1.
@BassGSothertype Жыл бұрын
Just goes to show how pissed off he was for what he did to Excellen
@crushingon2 жыл бұрын
This was probably a bit too late, but if you go to the graphics configure, you can enable "Algin Spirite" hack which fixes the horizontal line in the middle of the FMV cutscenes in this game.
@Thrudgelmir Жыл бұрын
Holy cow, good fortunes and blessings to you. Always wondered how to fix the lines in the FMVs as well as in battle for some of the backgrounds. ie. you'd see some black lines while you're on a ground tile with forests, or in the sky for example. I dunno if the older PCSX2 versions only needed "Align Sprite" to fix the black lines issue, but for me I had to do "Round Sprite: Half" and "Align Sprite" which made both FMVs and battles had 0 lines at all, even if you upscaled all the way to 7x (OpenGL for me) for the version 1.7 Nightly PCSX2, and I dare say the sprites look better than ever. i.imgur.com/0P5utRE.png Trying merge sprite felt..... uglier for some reason (and rainbow pixels appeared at the bottom screen) so that option is a definite no. "Full" for Round Sprite made the mech sprites not look nearly as smoothly (more pixely) than Half did, so from the looks of things I'm keeping it to Round Sprite Half and Align Sprite. If you're curious bout my settings, reply here. In any case big thanks to ya!
@steelsevensrw Жыл бұрын
This is late too but thanks for this!
@crushingon Жыл бұрын
@@steelsevensrw also PS2 era games were made with a 4:3 SD aspect ratio in mind. They tend to look wonky if you stretch them to a 16:9 HD ratio.