Survival Game Kit V2 (Adding New Items)

  Рет қаралды 10,795

Defuse Studios

Defuse Studios

Күн бұрын

Пікірлер
@RiverFox_YT
@RiverFox_YT 2 жыл бұрын
this is amazingly simple. im so glad i purchased this pack against the other more expensive ones, looking at how many tutorials you have, this is going to be a life saver and you should be so proud of what you have made.
@Celticninja011
@Celticninja011 3 ай бұрын
the documentation is what sold me to buy this kit. My game isn't even a survival one but I found this to be the best bang for your buck for documentation and features.
@frank5.3
@frank5.3 2 жыл бұрын
Awesome, thanks for these tutorials. The support is what sets this apart, including Discord, versus just some template thrown onto the marketplace.
@mikekosilov2348
@mikekosilov2348 3 ай бұрын
Hello. I need your help. I created a Static Mesh bag and created a Skeletal Mesh from it. So that it can be worn as a mega backpack. But the problem is that when I equip a bag from the ground, then on the character it is in the legs. I can't lift and attach the Skeletal Mesh of my bag. Please help me.
@DefuseStudios
@DefuseStudios 3 ай бұрын
Hi, that won’t work as the bag isn’t rigged to that skeleton this is normally done in a 3D modelling program you’ll have to look around online to find a tutorial for the 3D modelling program you use. If you use a static mesh for the backpack instead you can have it attach via a socket on the character skeleton that you can then adjust to move it, here’s an example of how to do that this is with the included backpack. gyazo.com/c8ea07fcfa59c11f23801409163554eb
@Jayy8Bit
@Jayy8Bit 4 жыл бұрын
I was able to get the water bottle to not destroy when it's empty, but how would we go about adding an interaction to the drinkable water sources, like a lake, to fill the water bottle? I'm willing to pay for a video on how to do it. I've been messing with it for hours and have a feeling I'm just simply overlooking it. I've asked in Discord and talked to a few people with no luck.
@DefuseStudios
@DefuseStudios 4 жыл бұрын
There is a video on interaction and there are included interaction examples in the showcase level.
@Jayy8Bit
@Jayy8Bit 4 жыл бұрын
@@DefuseStudios I figured it out :) I used the add/remove examples, added it to the drinkable water BP and just changed a few things around :)
@IO_Interactive
@IO_Interactive 3 жыл бұрын
@@Jayy8Bit it was on my mind how did you manage this I have an electrical and power system I’m working on in order to power the meshes and buildings I have to figure out the merging aswell
@IO_Interactive
@IO_Interactive 3 жыл бұрын
Where did the animations go for usage upon adding an item the use montage for items isn’t there any more ... also the delay queue for drinking or other items are gone ??
@eastsidetropics717
@eastsidetropics717 2 жыл бұрын
Hello, I'm having trouble changing the backpack or adding a new backpack in general 😅. The new backpack just follows the character on the floor and won't stick to my back even though I assigned a socket for the static mesh.
@DefuseStudios
@DefuseStudios 2 жыл бұрын
Then your characters skeleton is missing that socket you need to go to your character skeleton select a bone such as the spine 3 and right click on it to add socket and make sure you name it the exact same socket name as you put in the item list for the backpack.
@QAQVSBBQ
@QAQVSBBQ Жыл бұрын
May I ask whether V2 has the trigger sound effect of character walking? I have searched a lot, but I don't seem to see it. Do I have to write it myself?
@DefuseStudios
@DefuseStudios Жыл бұрын
SGK doesn’t included a footstep sounds setup you would have to add that yourself.
@playerwon5660
@playerwon5660 2 жыл бұрын
if we do not set the additional icon slots beyond the first inventory one, does it use that as default or show nothing when moving or putting in quickslot?
@MR.GrayStar
@MR.GrayStar 3 ай бұрын
can you do a tutorial on migrating V2 farming and electrical into one project
@dwisenhower
@dwisenhower Жыл бұрын
Hey i'm wondering if there's a way to remove the building component/ability without causing to many errors. Going to try and see if i can just remove the component on a duplicated character
@DefuseStudios
@DefuseStudios Жыл бұрын
Hi, you can just remove any building items from your level, from the item spawn list and from the crafting recipes list. Without access to any of the building items like the building plan the player cannot build and the build system will remain idle.
@dwisenhower
@dwisenhower Жыл бұрын
@@DefuseStudios awesome!! Appreciate the fast reply too!
@survivalgames7128
@survivalgames7128 2 жыл бұрын
hay added a water bottle to item list ,when i move item to the quick slot and drink comes up with is error ,Blueprint Runtime Error: "Accessed None trying to read property MoveIcon_4_C94DCDCB483133516E681CB0DC320AAD". Node: Set Width Override Graph: SetMoveIcon Function: Set Move Icon Blueprint: BP_MoveIcon
@DefuseStudios
@DefuseStudios 2 жыл бұрын
Hi, your using an old version of the project this issue was fix along time ago, the DIY Guide for the fix is below. If your just starting your project I suggest you download the current version of the kit from the Epic launcher. defusestudios.com/sgk-v2-changes-to-move-icon-widget/
@LumberingTroll
@LumberingTroll 4 жыл бұрын
Is there an option to have multiple data tables in the core system so you can keep items of specific types to their own DT? I imagine this would be useful for a game that has a lot of itemization.
@DefuseStudios
@DefuseStudios 4 жыл бұрын
Yes the system uses master data to ablest so you could create multiple item lists
@RealityGamez
@RealityGamez 3 жыл бұрын
How would i make the Backpack auto-equip when crafted so it doesn't drop?
@DefuseStudios
@DefuseStudios 3 жыл бұрын
That’s not a feature you would have to work out how to code it yourself the crafting code is in the master inventory
@sindibad3324
@sindibad3324 Жыл бұрын
Hello, good survival game template, there is one thing I want to ask, I bought it recently (SGK), and I have assets with its animations, for example (Water, food, Health) with its animations, but I see that you have a basic use in the case of consumables, I like the idea of leaving an animation site for (PickUp), how do I solve this problem since only clicking on consumables and obtaining the value this method is already a bit old, it would be good to change that or some easy solution, without having to change the system of consumable completely, thanks a lot again, this is a good survival template, please keep updating like this, cheers!!
@DefuseStudios
@DefuseStudios Жыл бұрын
Hi, I show how to make holdable consumable items in the holdables video, I also show how to play animations while using those consumable items in that video.
@GAMEBR0VIP2462
@GAMEBR0VIP2462 3 жыл бұрын
so its the same for clothing
@JamesWoolfordDesign
@JamesWoolfordDesign Жыл бұрын
How to create a category? trying to create a Deer Meat category, duplicate meat item make it deer meat and have it so the deer when looted drops deer meat from this category
@DefuseStudios
@DefuseStudios Жыл бұрын
Hi, If you want to add a new type of item loot you can add that in the E_RecipeCategory that will allow you to set a spawner to spawn that type of item and set the spawn type in the ItemSpawnerList. I recommend only adding one new entry to the E_RecipeCategory at a time and once you add it play in editor, once the character loads in your can exit play in editor and click save all in the content browser. This will force the effect blueprints to compile the changes. Adding to the E_RecipeCategory will add a new category to the category drop down in some widgets. To hide any category from the crafting widgets category list you can do as shown below in the image. You will need to do the same thing in the PopulateBuyCategorySelection and PopulateSellCategorySelection functions in the BP_VendorMenu widget and in the PopulateOptionMenu function in the BP_ExtCraftingMenu widget as well. Once you’ve done this you can watch the item spawner video linked in the documentation on how to use your new spawner type to spawn items. gyazo.com/3df4ac1f331d73b602de554b02afc412 It you always want the AI body to spawn the same amount and type of item you can disable the spawn settings and use the starting items array to specify the items you want it to have instead.
@BocaSpanky
@BocaSpanky 3 жыл бұрын
Hey, why you dont sell this on Marketplace at the Moment?
@DefuseStudios
@DefuseStudios 3 жыл бұрын
I’m working with epic to get it back on the store hopefully it will be backup to this week.
@tomasp5414
@tomasp5414 3 жыл бұрын
Any chance you will show how to do day/night cycle ?
@DefuseStudios
@DefuseStudios 3 жыл бұрын
No you can just google that as it has nothing to do with SGK
@skippyevil6265
@skippyevil6265 3 жыл бұрын
Is there a way to make a key in Survival Game Kit for a door to open ? Or also Can we add money to it to. To buy things ? Love the project by the way.
@DefuseStudios
@DefuseStudios 3 жыл бұрын
Yes there are key locks and keys already in the system and you can add anything you like but the system doesn’t come with a money system but you could just add a money item and use that item as the cost of things in the vendor.
@pssstockarena
@pssstockarena 3 жыл бұрын
Hello, first of all congratulations for this great product. thx for making our lives easier :) When i equip a new item (ex. pants) it hides the mesh that has the same tag as the item. After the character dies and the item is removed from his dead body the initial mesh is not appearing back as it does when he is alive and removes the item. I know this is a thing outside the support of the product, i would appreciate though any guidelines on where i should look in order to do this. Thx in advance, keep up the good work!
@DefuseStudios
@DefuseStudios 3 жыл бұрын
Hey thank you, and thanks for letting me know about the issue. you can find the fix below defusestudios.com/sgk-v2-fixed-issue-with-hide-component-tags/
@pssstockarena
@pssstockarena 3 жыл бұрын
@@DefuseStudios Legend! THX for the reply
@ishawarma
@ishawarma 3 жыл бұрын
Thx
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