How To Crouch | Toggle Or Hold | With Animations - Unreal Engine 4 Tutorial

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Matt Aspland

Matt Aspland

Күн бұрын

Hey guys, in today's video, I'm going to be showing you how to add in crouching into your games with an idle and walking crouch animations. You can either toggle the crouch or hold to crouch.
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Animations: drive.google.com/drive/folder...
If they don't work with the Ue4 mannequin, watch this video: • Skeleton Assets: Anim ...
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Пікірлер: 332
@milan.980
@milan.980 3 жыл бұрын
Thanx it worked, but one big glitch...If I uncrouch while moving ( using WASD keys) it still crouch and moves ( like 7:50) pls help me
@MattAspland
@MattAspland 3 жыл бұрын
Hi, no problem. And to fix this, you would add another transition going from "Crouch Moving" to "Idle/Run". And as the transitional node have it as "IsCrouching?" "NOT Boolean". Hope this helps, I've attached some images so you know what I mean :) Reference Images: imgur.com/gallery/WqPyu5p
@milan.980
@milan.980 3 жыл бұрын
@@MattAspland thanks buddy
@MattAspland
@MattAspland 3 жыл бұрын
no problem :)
@giancalabrese
@giancalabrese 3 жыл бұрын
@@MattAspland Thank you Mate, I had the same problem. By the way, Love your videos, keep the good work!
@MattAspland
@MattAspland 3 жыл бұрын
@@giancalabrese No problem, happy to help. And thank you so much, I really appreciate it! :D
@thejules.
@thejules. 3 жыл бұрын
I was looking through so many tutorials and this one finally worked for me! Thank you so much
@Arrakim1
@Arrakim1 3 жыл бұрын
Exellent tutorial! I always wondered how to change the capsule shape while crouching. And now I know. Thanks
@MattAspland
@MattAspland 3 жыл бұрын
Thanks man, glad I could help out and you could learn something new! :)
@hippolyte4237
@hippolyte4237 3 жыл бұрын
Thanks for your video, I've been looking for the "Flip Flop" thing for a while now! :)
@ItsFink
@ItsFink 2 жыл бұрын
Another awesome video, I am glad someone asked about the Crouch, Idle/Run bug. As I ran into it as well, but fixed and moving on to the next video.
@cgunnification
@cgunnification 2 жыл бұрын
Thank you, simple and straightforward. Now need to make sure it supports multi-player.
@NOLA_playmaker
@NOLA_playmaker 2 жыл бұрын
Works perfectly following the video thanks! I was having an issue not being able to walk off the ledge while crouch. Just make sure you go to your character movement component and check off "Can walk off ledges when crouched" :)
@Drigg2000
@Drigg2000 2 жыл бұрын
I have learned a lot from you your tutorials - Thanks. Got stuck in this one at 4-mins because I'm adding crouch to a different Animation BP to the one in the tutorial, and can't add the nodes where you put them. I'm just having to watch more tutorials to figure it out.
@Ryan-xq3kl
@Ryan-xq3kl 3 жыл бұрын
Hey man this saved me a day worth of stress thanks much!
@MattAspland
@MattAspland 3 жыл бұрын
Hey no problem, glad I could help :)
@hippolyte4237
@hippolyte4237 2 жыл бұрын
Thanks a lot! It works perfectly!! Really easy to follow.
@user-mc7wm3tb1y
@user-mc7wm3tb1y 3 жыл бұрын
Yes it helped, thanks! I'll try to use it in my project. Hope I'll make it)) Thank you pal ! Thank you for your hard work!
@kazbuks
@kazbuks Жыл бұрын
Love this, thanks for sharing!
@ChungusHungus
@ChungusHungus 2 жыл бұрын
Thanks man! Really helpful vid!
@ShawnPowerz
@ShawnPowerz 3 жыл бұрын
Thanks for this simple, to the point and helpful video. Got a sub.
@MattAspland
@MattAspland 3 жыл бұрын
No problem, glad I could help, and thank you man :)
@aeiou4089
@aeiou4089 2 жыл бұрын
YOU'RE AMAZING!
@stevenwynn819
@stevenwynn819 3 жыл бұрын
A lot of people would have taken 30 minutes to cover what you did quite well in under 10. Nice!
@MattAspland
@MattAspland 3 жыл бұрын
Thanks Steve, glad I could convey the information in a good time :)
@courtneyj5563
@courtneyj5563 Жыл бұрын
Thanks for the awesome tutorial! I had an issue with the crouch walking but ended up fixing it: when the character is crouch walking, you can press ctrl but the animation is still crouch walking. To fix this, in the animation blueprint I had added back and fourth transition arrows between idle/run and the crouch is moving animations. Inside the transition arrows, I set isCrouching to the == bool to true and false based on which direction. Hope this helps someone!
@DamirBolic
@DamirBolic 2 жыл бұрын
Thanks, this was very helpful
@supermariogolden6444
@supermariogolden6444 3 жыл бұрын
Very much appreciated, Thanks
@Asmund648
@Asmund648 3 жыл бұрын
I had crouching input set to right ctrl by accident, had me for a good 30 min lmao
@MattAspland
@MattAspland 3 жыл бұрын
haha, I hate it when it's something so small like that and you search everywhere to fix it lol
@Asmund648
@Asmund648 3 жыл бұрын
@@MattAspland i.postimg.cc/8zd9sfJP/Capture.jpg If I want to jump after chrouching, would this be the way to set it up?
@Asmund648
@Asmund648 3 жыл бұрын
Never mind, it wasnt needed at all :D Just had to add IsInAir? to here i.postimg.cc/4395nrFv/Capture.jpg
@MattAspland
@MattAspland 3 жыл бұрын
Ah glad you figured it out :)
@kaanusta3994
@kaanusta3994 3 жыл бұрын
i been watching your vids and ıts awsome you always answer the commets to i hope everyting in your life get better
@MattAspland
@MattAspland 3 жыл бұрын
Thank you so much mate, that means a lot to me! I hope everything goes great for you too!
@user-mc7wm3tb1y
@user-mc7wm3tb1y 3 жыл бұрын
I subskribed, thank you! You realy do a great work!
@trued7461
@trued7461 3 жыл бұрын
quick tip, if you want this to work for multiplayer USE THE BUILT IN FUNCTION, creating your own requires replicated but the one using the character controller DOES NOT
@JKordero
@JKordero 3 жыл бұрын
Thanks dude, This help me a lot
@MattAspland
@MattAspland 3 жыл бұрын
No problem man, always happy to help! :)
@TornadoTwins
@TornadoTwins 3 жыл бұрын
GREAT stuff! Quick comment: When the character is crouching underneath something with collision (like an air vent) and tries to uncrouch, the character movement component won't let it until there is room. However, the bool will be set to off since it listens to input only - and not to what the character is actually doing. For this reason it may be important to use the CharacterMovement->IsCrouching node in the animation blueprint instead of the boolean. Additionally, this allows you to use any pawn not just the third person character but that's a different point entirely.
@MattAspland
@MattAspland 3 жыл бұрын
Thanks man, and yep I'd noticed this too after I'd made it. I was going to suggest this to you, however you were informing me not asking for help lol. Great work man and thanks for letting me know! :)
@TornadoTwins
@TornadoTwins 3 жыл бұрын
@@MattAspland Your videos are amazing Matt. I just posted this for anyone that may run into it and need it, didn't think you'd actually reply. I'll post more question-oriented comments in the future. Thanks for all you do!
@MattAspland
@MattAspland 3 жыл бұрын
@@TornadoTwins Thank you so much man, that means a lot to me! That's great to hear too mate, all the best of luck with your future! :)
@TornadoTwins
@TornadoTwins 2 жыл бұрын
@Dan G if you put a CharacterMovement variable in the graph, drag out of it and type IsCrouching. This will give you the IsCrouching Boolean to use instead.
@theFishy_
@theFishy_ 3 жыл бұрын
Thx m8, that was really helpfull. Luv u ;D
@MattAspland
@MattAspland 3 жыл бұрын
No problem dude, always a pleasure! :)
@konogamerda9572
@konogamerda9572 2 жыл бұрын
THANK YOU SO MUCH
@ImAhammer88
@ImAhammer88 3 жыл бұрын
Thank u for great torturials. I have a problem that animations wont Play. I have followed your animation bp guide,8 directionnal movement and turn in place guide. Are theese the problem? Cause it wont accept the cast to character in the event graph. Everything works fine exept it wont Play the animations.
@Tyler-zb6ec
@Tyler-zb6ec 2 жыл бұрын
Thank you!!
@bash-smash4229
@bash-smash4229 3 жыл бұрын
Thx bro you’ve earned a sub
@MattAspland
@MattAspland 3 жыл бұрын
Thank you man, always a pleasure to help out! :)
@steeleedwards6579
@steeleedwards6579 2 жыл бұрын
great vid worked first try but when i crouch so does the one AI i have on map and i dont know why. do i need a seperate third person blueprint
@wildrelicproductions4879
@wildrelicproductions4879 3 жыл бұрын
why does my camera height change when going from crouching to walking? the camera moves up and down like the capsule does when it changes size?
@donvarsmak5688
@donvarsmak5688 2 жыл бұрын
What if i use event graph for walking from one of your video? Where should i plug "CastToTheThirdpersonCharacter"?
@RiverFox_YT
@RiverFox_YT Жыл бұрын
any idea why my characters head shakes like crazy when walking crouched?
@gillsterwow
@gillsterwow Жыл бұрын
Great video
@jedskiharris2546
@jedskiharris2546 2 жыл бұрын
I followed one of your other videos so the set in the setting speed comment is already taken how do i connect the new code?
@PrescottLawani
@PrescottLawani 3 жыл бұрын
Ah this made things clear. I tried to do the documentation but could only get so far. This filled in holes I was trying to fill. Thanks, thumbs up.
@MattAspland
@MattAspland 3 жыл бұрын
No problem and thank you man, glad I could help!
@PrescottLawani
@PrescottLawani 3 жыл бұрын
@@MattAspland btw, would I need to make a blendspace with the crouch walk to determine the walking speed while crouched with a joystick? Just dragging in the animation gives me just that one animation
@MattAspland
@MattAspland 3 жыл бұрын
Yeah if you wanted to change the animations based on speed, then a blendspace would be the most efficient and easiest way of doing it. If you need help setting one up, let me know :)
@PrescottLawani
@PrescottLawani 3 жыл бұрын
@@MattAspland I almost got it to work. But using it (also with my walking blendspace) I can't seem to get a very light tough on the joystick to do what I want. They are animating slowly but the distance they move doesn't match.
@MattAspland
@MattAspland 3 жыл бұрын
What do you mean by the distance doesn't match, it's moving further than it should, or it doesn't look like it should go as far forward as it should?
@roark4441
@roark4441 2 жыл бұрын
Having trouble with getting the animations to cooperate. I followed your 8-point direction tutorial to great success. However, when I try to amend the character animations with your other tutorials, they don't work. Seems to be a "first come, first serve" problem. I duplicated THIS tutorial in a stand-alone project, and it worked. I then tried adding other animation tutorials afterwards. The problem duplicates, but only allows the crouch animations, and not the 8-point movement (or ladder climbing, turn-in place, etc.) I know this tutorial is a year old, but I do hope it is still on the radar
@dimitrisziwgas9062
@dimitrisziwgas9062 3 жыл бұрын
hi matt nice tutorial!The animation is a bit elevated from the ground is there an easy way to fix that?
@TheLaurie87
@TheLaurie87 3 жыл бұрын
Hi, Having the same issue, any idea how to fix it?
@notduke3976
@notduke3976 3 жыл бұрын
What would I do If I have a blendspace to turn in place while crouching. How would I add the transitions?
@daddelbuddiesinkorperated1035
@daddelbuddiesinkorperated1035 2 жыл бұрын
this might be a stupid question but ay. 1 week ago i started on my first game project with a friend and we want to put it out on steam for free later. So it should be a polished complete game where everything looks nice and stuff. But we dont have our main character modeled yet. When i do everything from walking to running, crouching, holding a compass, opening doors etc with the mannequin i still can easily change the character model later without having to redo everything, right? The character btw is just a simple standard Man
@jpaotv9355
@jpaotv9355 3 жыл бұрын
Hello I followed this video, but for some reason when the character moves while crouching, the animation doesn't play. any thoughts?
@kevinhoward9930
@kevinhoward9930 2 жыл бұрын
Great tutorial, good comments below to 👍
@maggie9383
@maggie9383 3 жыл бұрын
gr8 tutorial, i have an issue where the animation does not play. I can see that the capsule collider gets smaller but my character's crouching and crouching moving animations dont work:(
@Perkins.Garage
@Perkins.Garage 3 жыл бұрын
Hey Matt, since the crouch system is internal and not made by me i’m not really sure where to tweak the blueprint to make a smooth camera transition when crouching/uncrouching. What would i do to achieve this?
@daniels4185
@daniels4185 2 жыл бұрын
I could be totally wrong, but I think you can set a curve
@fosterboy1587
@fosterboy1587 2 жыл бұрын
hi matt great video can you make a video on smooth crouching to add to this one thankyou
@Jaytachi
@Jaytachi 3 жыл бұрын
I have a problem. My anim BP is empty. I cant attach cast to for anything like you did at 3:55 because I have nothing to plug it in to. Where did you get it?
@MattAspland
@MattAspland 3 жыл бұрын
Ah okay, if you right click and get "Event Blueprint Update Animation". This should help. Best of luck :)
@ScientificTate
@ScientificTate Жыл бұрын
Hey, great video but I have one glitch when following along, when I’m crouched and moving forward, my character isn’t playing the animation. Is there a fix for that?
@KingofGod2
@KingofGod2 3 жыл бұрын
Love you sir
@Animanser
@Animanser 3 жыл бұрын
Yo Matt, first of all thank you for this very useful and nice video. It is really help to start making game. Secondly, could you or smb from subscribers help with problem or at least help with search query? The problem is: I downloaded smooth and realistic animation for crouch pose (From staing to crouch. When character standing i press CTRL.) but when i crouching move forward (CTRL + WASD) , after character stop, it repeat crouching animation, like i again press CTRL when character standing. Also i want to add animation to change position from squat to standing, how can i make different animation for position standing to squat and from squat to standing? Hope i described clearly my problem and thank for the help!
@Ethan348
@Ethan348 Жыл бұрын
Hey, so it worked perfectly for me but there was one problem I encountered. The capsule instead of shrinking downwards, it shrinks upwards, making my character crouch up in midair. What could possibly be the reason behind it?
@SafaAlkan
@SafaAlkan 3 жыл бұрын
Thank you very much but ı am using "g knight" with mannquinn skeleton and its hands look weird when i am crouching :/
@samersfeir8202
@samersfeir8202 2 жыл бұрын
Great tutorial! But for some reason I'm not getting the animation for crouch idle/crouch moving. Tried using the ones u provided but nothing worked. Also all of them work perfectly fine with the mannequin. Any idea what that might be?
@samersfeir8202
@samersfeir8202 2 жыл бұрын
Nevermind, turns out i was using the wrong "iscrouched?" variable the whole time ^^
@kaikun2236
@kaikun2236 Жыл бұрын
If anyone has an issue with the crouch walk continuing if you hold forward, be sure to add a connection from crouch move back to idle, and set it to "is Crouching = NOT - can enter transition"
@AngryecksButActually
@AngryecksButActually Жыл бұрын
hey at 2:00 i cant see the "my blueprint" tab, ive seen it other times but sometimes it just seems to disappear. please help :|
@programmerxix7129
@programmerxix7129 3 жыл бұрын
Thank you for an amazing video, I’m a new subscriber. I need your help with something bro if it isn’t too much to ask (or anyone for that matter who knows the answer) . I’m running into an issue where my animation isn’t synchronized with my walk speed. It’s manifesting as a glitchy type loop where my player appears to be outpacing the camera then glitching backwards to center position. I’m kinda assuming mess around in blendspace? I don’t want to break anything tho 😂. Thanks in advance
@Spectre-oi
@Spectre-oi 2 жыл бұрын
if you still need answer im assuming you are using mixamo for animations if so make sure you tick in place for the animations before you download them. If not try to enable root motion in ue4
@mr.orange8211
@mr.orange8211 2 жыл бұрын
How do you fix it when the character dips into the ground when crouching?
@NightlyFever6
@NightlyFever6 3 жыл бұрын
When I try to move the animations to the ThirdPerson_AnimBP, it says "skeletons are not compatible"? I'm using the default one and I don't know how to fix it.
@kiantheeskorpion
@kiantheeskorpion 3 жыл бұрын
You have to retarget the animations to the skeleton that your character uses. It will use the skeleton from inside of the pack you downloaded, so retarget it to the one in your game. Right click on the animation and you’ll see retarget. You may have to untick compatible skeletons checkbox
@karlybkuponuts
@karlybkuponuts Жыл бұрын
So I'm trying this with your "How to Make An Animation Blueprint And Blendspace" video from a year ago, but I'm having issues knowing how to do this part 3:55. I dunno where to put the cast to third person after doing the jumping part. I'm sorry, I'm super new to this.
@WerewolfSk8er
@WerewolfSk8er 3 жыл бұрын
is there a way to uncrouch while moving or go from crouching to running?
@jshffgbjkag43
@jshffgbjkag43 3 жыл бұрын
thanks for the video
@MattAspland
@MattAspland 3 жыл бұрын
No problem :)
@thatchyhurdle4271
@thatchyhurdle4271 3 жыл бұрын
Hi, I have followed the video fully and have watched it over and over however, I cannot figure out why the animations won't work. I'm using the default mannequin however, when I click play and then crouch only my screen moves down but my character stays in the standing animation. any ideas why this is happening?
@nextlevelmarketing7447
@nextlevelmarketing7447 2 жыл бұрын
Did you ever figure it out? Same issue for me!
@GBTC2011
@GBTC2011 2 жыл бұрын
I've done this a dozen times before without any issues. This time the capsule shrinks but the animation doesn't play. I have tried different animations including yours and the problem persist. I am using version 4.27.
@freqknight9352
@freqknight9352 3 жыл бұрын
Hey! Got it right, but how can I make it so, if the player is crouching and under something like a cube, then the player can't stand back up. The player first it needs to have some space to be able to stand up again.
@MattAspland
@MattAspland 3 жыл бұрын
Hey, in our animation blueprint event graph where we are setting "Is Crouched" we are doing that by getting "Is Crouched" from our cast. Also from our cast, there should be a "Is Crouching" from the character movement. If you do this, that should work. Or if you don't want to change that, you could use the same system I used towards the end of my prone video. kzbin.info/www/bejne/n2a0nWiad9GCl9U Let me know if you need any help :)
@macbeats5045
@macbeats5045 3 жыл бұрын
One thing that's annoying me and its not a major issue is that with the crouch animation I have he does a lil cool boy crouch but when I stop crouch walking guy stands back up to play the crouch animation again he doesn't just stop crouched.. Is that a me problem or an animation problem?
@dangancopa111
@dangancopa111 2 жыл бұрын
PLEASE HELP i did everything right but when i click crouch it does nothing, i checked can crouch i did the blue print right with all the right settings and it still doesnt work
@silvanobaronm.3355
@silvanobaronm.3355 Жыл бұрын
I have an issue when I crouch, I can see the character's face when I look up. ( I set my camera in FOV) Any idea on how to solve it?
@ricardomota3964
@ricardomota3964 2 жыл бұрын
Why the IsCrouching==true? in transition BP. IsCrouching will already be true or false as you want it. Is there any way to make the camera adjust more smoothly to the crouch?
@prodMLW
@prodMLW 3 жыл бұрын
It won't let me put the animations into the ThirdPerson default things, pls help
@DSavioiur77
@DSavioiur77 3 жыл бұрын
My boy Matt just forgot to add that if you want to go from crouching to walking you need to set up a transition from crouch moving state to idle/run state with a transition of just saying is crouching false and you'll be good. Otherwise great video!
@MattAspland
@MattAspland 3 жыл бұрын
Hey mat, cheers for letting me know. I actually thought of this before too and created something to help others out. I assume you've got it too, but thanks again for letting me and others know bro! imgur.com/gallery/WqPyu5p
@ue5problems996
@ue5problems996 2 жыл бұрын
how do you add jumping to it? so you can jump while crouching, and after the jump is done you are not crouching anymore
@kayshiiamv5626
@kayshiiamv5626 3 жыл бұрын
Heyy, i have an issue, when i crouch it doesn't make the animations :/
@alexytroubatchov4277
@alexytroubatchov4277 Жыл бұрын
This is a great video, and because of this video im Subscribed to your channel :) One Comment: The character cannot jump or fall from the hight ground in Crouching position for come reason, he just stuck on the edge. But if i go in Stand position from Crouching position on the edge - character will fall down.
@KaitheArtGuy
@KaitheArtGuy 2 жыл бұрын
I followed the tutorial step for step, but when my guy crouches, the camera shifts and the capsule shrinks like it's supposed to, but the animation doesn't play :( I think it's something to do with how I have the state machine set up but I have no clue what I did wrong
@AnimiraniGamer
@AnimiraniGamer 3 жыл бұрын
Hi im new to unreal and was wandering while crouching can I play an animation for aiming too? Do i have to have a separate animation with both those combined or can i play 2 at the same time somehow?
@MattAspland
@MattAspland 3 жыл бұрын
Hi, you'd have to either have a new animation which combines the two, or use upper body montages to play an aiming montage while playing a crouch animation. That could work but might be fiddly to get looking right. I'll link the docs here to that as I don't have a video on it, but maybe I could do it in the future. Best of luck :) docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimHowTo/AdditiveAnimations/index.html
@AnimiraniGamer
@AnimiraniGamer 3 жыл бұрын
@@MattAspland thank you so much and I really appreciate how you take your time to help out everyone in the comments!
@MattAspland
@MattAspland 3 жыл бұрын
@@AnimiraniGamer No problem, happy to help! And thank you, I want to help out as much as possible, thanks for your support :)
@kldere
@kldere 3 жыл бұрын
Thank you
@MattAspland
@MattAspland 3 жыл бұрын
No problem! :)
@caliedu
@caliedu 3 жыл бұрын
Hey Matt! Great Tut!!! When the character fall when crouched it stays in the air. How can I get a fall like when the character is running. Thanks in advance!
@MattAspland
@MattAspland 3 жыл бұрын
Hey, thank you! And if you mean a falling animation while crouching? That would be in the state machine too, you could just drag a transitional line into the falling or jumping state with the condition of IsFalling? == True. Hope this helps :)
@Maikeldassi
@Maikeldassi 3 жыл бұрын
Go to CharacterMovement in the details of the character and check Can Walk Off Ledges when Crouched. work for me
@ryanrobertjones
@ryanrobertjones 2 жыл бұрын
@@MattAspland This worked great
@sladjan0908
@sladjan0908 Жыл бұрын
I do evrting same and when i clic left ctrl it just set camera down
@stezyrz9081
@stezyrz9081 3 жыл бұрын
I need help my character when he is on crauch and the character does not move his legs still move when the character does not move helpp?? :(
@Bamalam
@Bamalam 3 жыл бұрын
Hey, this worked great but having trouble with going from released crouch button back into running, hopefully you can help once the holiday period has passed, merry christmas!
@MattAspland
@MattAspland 3 жыл бұрын
Hey, that’s great. I believe I’ve replied to another comment on this video with a solution to that, however if you can’t find it I can definitely help again after the festive period like you say. Good luck and let me know how it goes. Merry Christmas!
@MattAspland
@MattAspland 3 жыл бұрын
Hi, hope you had a great Christmas! The below image should help fix this issue. I created this code to add on top of the video, it adds another transitional line going from crouch to moving so that we can go from those as well. Hope this helps :) imgur.com/gallery/WqPyu5p
@CreepyCyborg
@CreepyCyborg 2 жыл бұрын
I haver one Question. In Minute 4:41 and Minute 5, you get the bool Variable and check it equal its true or not. Why you have to do this? You check a true/false Variable its true or false. That doesn't make any sense in my head.
@Don19324
@Don19324 3 жыл бұрын
sooooo how do i make crouch work with Root Motion? I thought i could just set it up the same hypothetically as i did the walk start and stops... but it just will not work properly. I have been sitting here for hours trying to get it to work. I can now get it to go to crouch, but i cannot get it to walk in crouch. and when i come out of crouch... my character will also not move anymore.. when i jump, he falls off the map lol. FML
@fkmeta3479
@fkmeta3479 3 жыл бұрын
I'm unable to drag in the animations to the 'prone transition' 7:31, it says, skeletons are not compatible any help?
@MattAspland
@MattAspland 3 жыл бұрын
Hey, when you imported your animation, to you put the skeleton as the correct and same one your character uses?
@vvv.555
@vvv.555 2 жыл бұрын
hey when I'm in mid-air my and I crouch my character gets a higher jump how can I fix that, love the video btw
@MrTyronM1
@MrTyronM1 3 жыл бұрын
how do i make it so that my mpc is not coping this aswell
@TheLaurie87
@TheLaurie87 3 жыл бұрын
Hi Matt, Great Tut. I am having 2 weird issues however. Firstly, when I am crouch walking and stop moving, my animation for crouch walk continues until I uncrouch. Secondly, I am am crouch walking and approach an edge, the character walks off the edge but then sits in the air and is locked in place. For this I think I need to add in a fall mechanic, but as the movement gets stuck in place as I go over the edge, I am not sure thats the issue. Any help would be super appreciated.
@TheLaurie87
@TheLaurie87 3 жыл бұрын
Ignore me, I should have kept watching the last minute for the first issue. Any assistance on the second issue is most welcome still. Cheers
@futbarks487
@futbarks487 2 жыл бұрын
when im running and then press crouch then it dosent crouch before i stop moving. anyone know a fix?
@franksuarez4780
@franksuarez4780 3 жыл бұрын
Good video bro
@MattAspland
@MattAspland 3 жыл бұрын
Thank you :)
@isaacfields7923
@isaacfields7923 3 жыл бұрын
Also is there a way to only crouch while standing still
@exLeute
@exLeute 2 жыл бұрын
Everything good, but after this my jump stopped working, just jumping and running at one place, no jump animation, everything connected but idk why is it not working, help me if you can, please.
@ghostxastronaut
@ghostxastronaut 3 жыл бұрын
Thank you this worked great! One thing I noticed, if I stop holding down 'crouch' underneath an object I was crouching under, the player goes into idle and clips into the object. I'm guessing I'd have to add more to the second transition from crouchMoving into Idle/run but I'm not quite sure. Would you have any ideas while I'm working on a fix?
@MattAspland
@MattAspland 3 жыл бұрын
Hi, thank you :) And yeah you would need to add more to the transition. You would need to check if there is anything above the character, and if there isn't then it can enter the transition. I'd assume you would need to use line traces to check for an object above the character's head. You may need to do some more research into the line traces as it's quite difficult to explain over text lol. Hope this helps you solve it though :)
@ghostxastronaut
@ghostxastronaut 3 жыл бұрын
@@MattAspland Thank you for replying! I took your advice and I actually got the logic for my character not to stand up if the line traces hit an object above him! I'm just working out a couple of bugs with the transitions but ya, thank you! I was able to set up a lot of my other animations too with what I learned from your video. Keep'em coming, you're a big help :)
@MattAspland
@MattAspland 3 жыл бұрын
Oh wow well done man, I'm glad you got it working and figured it out :) And thank you, that means a lot, I'll make sure to keep providing more videos :)
@richardchipstick235
@richardchipstick235 3 жыл бұрын
Hi Hakka, Great news that you identified the player clipping the object, when you stop holding down crouch, will it be possible for you to share your findings and your solution to this. I have now completed this fantastic tutorial only by watching and doing, but wouldn't have a "scubby" at this moment in time of how to rectify a technical issue like this. Would very much appreciate it if you could. Thank you very much.
@ghostxastronaut
@ghostxastronaut 3 жыл бұрын
@@richardchipstick235 Yeah sure thing. I haven't gotten back to it yet to work out the one bug I found in the transitions that happened after adding the var 'isObjectAboveMe', but I'll be working on it this weekend & once I get them worked out I'll share :) [I used 'LineTraceByChannel' if that helps in the meantime.]
@colinrobinson5072
@colinrobinson5072 3 жыл бұрын
hey matt can you help me my character crouch walks off ledge and stays crouched im trying to uncrouch the character when walking off a ledge i did it before but cant mind how i did it
@colinrobinson5072
@colinrobinson5072 3 жыл бұрын
all good git working
@stormstudios1
@stormstudios1 2 жыл бұрын
instead of crouch and crouch moving, could you just make another blendspace and use that?
@user-mc7wm3tb1y
@user-mc7wm3tb1y 3 жыл бұрын
Yes, I did it. It worked, thanks. But one thing is wrong, When I push down button to sit down my character is playing the animation looping. I remember there was some little window to mark to stop looping animation, but I cant find it ... Maybe it will help? Could you say?
@user-mc7wm3tb1y
@user-mc7wm3tb1y 3 жыл бұрын
Hurray! I've found it! It was in crouch state , there I chose with one click the animation that was already on the working place plugged into output animation pose and in details I found that window called loop animation. So I turned it off and that's it ! ))
@Tacktheratryx
@Tacktheratryx 3 жыл бұрын
Hey! Awesome tutorial thank you so much! One question: Is there a way for me to edit idle crouch animation? I wanted to see if I could move the joints around in order to make it so that he's touching the ground. He's hovering slightly off the ground normally.
@Tohardofapun4u
@Tohardofapun4u 3 жыл бұрын
Did you figure this out?
@yaroslavazxM
@yaroslavazxM 3 жыл бұрын
@@Tohardofapun4u have you?
@Tohardofapun4u
@Tohardofapun4u 2 жыл бұрын
@@yaroslavazxM Not yet. I'll work on it again later this week probably.
@ryanrobertjones
@ryanrobertjones 2 жыл бұрын
@@yaroslavazxM I figured it out. Just reimport the animations and when you do set the z to -9 in the import screen for each animation. Then reconnect the new imported versions of the animations in the state machine. That'll bring the character down to the ground!
@peterk7119
@peterk7119 2 жыл бұрын
Note that if you double click to open the crouching animation, you should be able to change the transform z position to -9 or whatever you like from the details panel.
@Godshortster
@Godshortster 3 жыл бұрын
this man omg i makingit it works fine but if i release ctrl and stil holding W character is crouch but walk faster like normal pose
@RiverFox_YT
@RiverFox_YT Жыл бұрын
good video, my only issue is when i crouch my character goes all weird shapped and bendy
@keitosan_9747
@keitosan_9747 3 жыл бұрын
Hey, in my project when i create "Crouch" i don t see him in the blueprint
@MattAspland
@MattAspland 3 жыл бұрын
Ah okay, if you are talking about the Boolean we made, make sure that you are casting to the correct character blueprint in which you created this variable. If possible, can you maybe send some screenshots of your code so I can take a look?
@unrealencin9132
@unrealencin9132 3 жыл бұрын
when i crouch my hitboz become way to small how can i edit that?
@MattAspland
@MattAspland 3 жыл бұрын
Hey, if you select the character movement in your character blueprint, you can decrease the "Crouched Half Height" :)
@mrb0t444
@mrb0t444 3 жыл бұрын
When my character jumps he goes into the crouch walking any help also the left arm is dislocated so it affects the crouch animations
@MattAspland
@MattAspland 3 жыл бұрын
Oh that's strange, have you double checked your transitional lines, line lines going between each state, to make sure that these are all correct and you are using the correct Booleans everywhere?
@robertwatson2990
@robertwatson2990 2 жыл бұрын
I had this problem too, I found this comment on another video on how to fix the dislocated arm: if you want to fix the dislocated arm just go on persona, under the skeleton tab at the bottom theres a little eye click on it=>Show Retargeting Options, then go up to the top of the skeleton hierarchy and right-click on root=>Recursively set Translation Retargeting Skeleton // then on the right of the skeleton tree under where it says Translation Retargeting change the option of "root" to Animation and do the same for pelvis but to "Animation Scaled" From here: kzbin.info/www/bejne/moHTo4OfisyGr9k
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