Survival, Maybe... #81 Solar Axe or Battle Axe (A Tram Engineers Survival Series)

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Splitsie

Splitsie

Күн бұрын

Пікірлер: 336
@RJ-fm2bd
@RJ-fm2bd 6 жыл бұрын
I think Melbourne needs to employ you for their new rail expansion program :)
@Splitsie
@Splitsie 6 жыл бұрын
Maybe Sydney should have as well - since the light rail has taken far longer than it was supposed to :P
@Victors-Justice
@Victors-Justice 6 жыл бұрын
yeah and it would look better too
@lokilaufey1189
@lokilaufey1189 6 жыл бұрын
Nah Splitsie, need you on the goldcoast its bloody terrible mate. (need your expertise)
@RJ-fm2bd
@RJ-fm2bd 6 жыл бұрын
How about we just petition the government to let Splitsie do the entire east coast. If the current Prime Minister won't back you, we'll just wait two weeks and ask the next one.
@Splitsie
@Splitsie 6 жыл бұрын
Lol that is brilliant :D
@MoneyManden
@MoneyManden 6 жыл бұрын
You are the best space engineers youtuber out there!
@Splitsie
@Splitsie 6 жыл бұрын
Awww, thanks :)
@joeystorer2978
@joeystorer2978 6 жыл бұрын
Definitely.
@khorne7386
@khorne7386 6 жыл бұрын
I agree
@dragonpc8258
@dragonpc8258 6 жыл бұрын
there are others??
@CaptPatrick01
@CaptPatrick01 6 жыл бұрын
LSG, XPGamers, Captain Jack, GetBrocked, Robertson/Baraban, and KMax are all excellent as well, but in terms of actual engineering and design ambition... Splitsie, bar none. The kind of stuff he comes up with and build are second only to BruceLeedleLee in intricacy. With the bonus of being actually useful in survival.
@Scourge66
@Scourge66 6 жыл бұрын
on the solar axe, i was thinking a rotor and several pistons, i know i've gone mad, but between each piston is a welder and using a timer block they extends the pistons and makes a full rotation of the axe face welding all the panels as it passes over them once or twice a day. much like a clock hand. you can even have a sound block playing an old clock chime as it goes making it in to a sort of tourist attraction. If all the panels arn't welded first pass, the pistons could retract a little closer on a second rotation so each panel can get a chance be welded and repaired. it can just be left hanging down when not in use. perhaps having lights on every block, so it makes a great show at night.
@loncesponce6653
@loncesponce6653 6 жыл бұрын
I second this idea.
@Splitsie
@Splitsie 6 жыл бұрын
That sounds like a totally bonkers idea, if I could come up with a way to make it work without it looking like a lichen growing off the axe I might even do it :P
@davfree9732
@davfree9732 6 жыл бұрын
The end of the track needs to have an LCD saying. "I have the High Ground"!
@callumvincent9281
@callumvincent9281 6 жыл бұрын
Put some speed limit LCD panels to remember your self not to go faster
@mattp1337
@mattp1337 6 жыл бұрын
Best to set the tram wheels' to a speed limit directly, but that's a great decoration idea. Warning signs to slow down before the track turns on approach to stations would also be good.
@Splitsie
@Splitsie 6 жыл бұрын
That's a good idea for decoration :)
@oscill8ocelot
@oscill8ocelot 6 жыл бұрын
Just found your videos a couple weeks ago and have spent this whole time binge watching to get caught up. Great stuff =D
@Splitsie
@Splitsie 6 жыл бұрын
Thanks so much, glad you've enjoyed it so far :)
@tassie7325
@tassie7325 6 жыл бұрын
Sweet! That curvature at Solar Central reminds me of the approach into Sydney Central on the Redfern track
@Splitsie
@Splitsie 6 жыл бұрын
It does have a nice real world train feel to it - I'm trying to rack my brain to remember that bit of track (didn't often come into central from that direction) but is it the one that goes under a bunch of brick supported overpasses?
@tassie7325
@tassie7325 6 жыл бұрын
It has been quite q while since I have been there. I think there were a numb er of bridges over the track before getting into Central. But I recall those long sweeping left and right bends that indicated we were close to Central. That dip and rise you have when coming back into base also gives it a real world track feeling. I don't see a need for lights along the tunnel, but maybe a couple on each side as you are approaching each terminal would be a good look, along with a sign to indicate which terminal you are approaching.
@Splitsie
@Splitsie 6 жыл бұрын
I am really happy with how the bends worked out and secretly glad I almost messed up the solar axe end so I had to put a tight turn there ;) I don't think I'll be putting in much lighting along the route, but would like to have a few billboards and maybe a couple of other things just to make it a little more interesting in a silly sort of way. I'm also thinking about drilling the tunnel out to a larger size and having the tracks suspended above and below the floor - should provide some opportunities for interesting emergency lighting
@fourdotsYT
@fourdotsYT 6 жыл бұрын
Awesome! Name suggestions: - *Helios* , Greek Titan god of the sun (or Olympian sun god, *Apollo* with twin sister, huntress *Artemis* , which you could aptly apply to the missile silo.. :-) ) - *Parashu* - axe of the god Shiva (who gave it to Parashurama, sixth avatar of Vishnu, whose name means "Rama with the axe") - *Leviathan* - axe of Kratos, in the game God of War.
@spacebear4742
@spacebear4742 6 жыл бұрын
fourdotsYT how about Thor? good name for a power source. or Zeus?
@fourdotsYT
@fourdotsYT 6 жыл бұрын
Nah, thought about them... nothing to do with either axe or sun. I like Apollo, the sun god with twin sister, Artemis the huntress for missile silo. It fits. I also like 'axe' though... maybe "Apollo's Axe", though he was the god of archery, with a golden bow - perhaps the axe could be reshaped to look like a bow? Like arching over the spire, which could look like an arrow... It's all Splitsie's choice though
@VictorMatheusMartins
@VictorMatheusMartins 4 жыл бұрын
This is, so far, the greatest thing I have seen someone create in this game!! Congratz Splitsie, you are a great Engineer!
@charger8624
@charger8624 6 жыл бұрын
you could make this track look like it comes straight outa half life! u could use a black mesa transit system style for this, now im inspired to make the pre-disaster black mesa in SE
@CaptPatrick01
@CaptPatrick01 6 жыл бұрын
You could say Splitsie is... _On A Rail..._
@charger8624
@charger8624 6 жыл бұрын
*starts playing black mesa's on a rail soundtrack* (cause no offense valve, Black Mesa does music pretty good for HL1) oh yeah, and also, we need a headcrab for SE
@Splitsie
@Splitsie 6 жыл бұрын
If we ever make a tram in the multiplayer series, I can almost guarantee Capac will be all over making it into a full black mesa tram
@charger8624
@charger8624 6 жыл бұрын
hello, and welcome to the b*Z^t screkewwergerhuber (my take on the broken rail system voice from Opposing Force) i also just noticed, i almost sub-conscientiously typed gewer, the german word for gun.... lol
@soulewh
@soulewh 6 жыл бұрын
Splitsie, if you hold control while using the block rotation buttons it will move 90 degrees each time even when the block is aligned to gravity. Though placing a full guide blocks works as well ;)
@Splitsie
@Splitsie 6 жыл бұрын
That wouldn't have worked here as I specifically wanted to rotate less than 90 degrees to enable the smooth curves :)
@Splitsie
@Splitsie 6 жыл бұрын
And now I realise where you meant to use it - so I could get the half block the right way rather than having to use the full block to align to beside the track /facepalm I'll be remembering that next time, thank you :D
@soulewh
@soulewh 6 жыл бұрын
Oh yeah, I should've put in there that I meant for the half blocks lol
@LegoLegend2017
@LegoLegend2017 6 жыл бұрын
Before I finish watching this episode, I know that Splitsie is off the rails (literally). I'm very impressed with your tram and base, Splitsie. Keep up the great work
@Splitsie
@Splitsie 6 жыл бұрын
That was a bit of a woopsie moment - and it was all in service of the montage at the start (I had the camera miles behind the train for some of the shots and couldn't tell that I hadn't welded the blocks) :P
@davfree9732
@davfree9732 6 жыл бұрын
You ain't a Freeman... Till you travelled by Tram... and run into... Black suited G. Man.
@DavidR575
@DavidR575 6 жыл бұрын
For a more comfortably controlled ride back, how about putting a remote control on your tram facing backwards, with the rear facing camera assigned to it? that way its one button to both view through the camera and switch the controls to the direction you are travelling.
@Splitsie
@Splitsie 6 жыл бұрын
For the future passenger tram I'm hoping to set up some buttons with overrides for the wheels, so I can remain free walking about the tram, but if that doesn't work it'll definitely be remote controlled like you've suggested :)
@DavidR575
@DavidR575 6 жыл бұрын
sounds good! I love that we have wheel override control in space engineers these days :D
@cmilkau
@cmilkau 6 жыл бұрын
One way to align curves with minimal guidance from a flight instructor: choose a circle-center for the arc and keep it directly starboard/port (exploits that arc tangents are perpendicular to radial rays). You can probably use projections or other markers for the circle-center.
@Splitsie
@Splitsie 6 жыл бұрын
That's true, if you were working above the surface or didn't mind cheating or drilling you could use a GPS marker to work off. Still not sure how I'd choose where to put them down though as I have no easy way to calculate the curves and distances needed :/
@cmilkau
@cmilkau 6 жыл бұрын
@@Splitsie I was wondering the same thing. But at least that would be a way of transporting an overground design underground without lots of digging or lots of projections. Add. Maybe no calculation is needed. project the underground railends above ground. build perpendicular to the railends until both perpendicular rays meet. thats your circle-center. You don't necessarily need that underground. just make sure it's straight starboard-above while digging a right turn. Vertical position is irrelevant for a horizontal curve. Add 2. Both rays must have the same length, otherwise you need a little more straight section or an S curve.
@Rickard_H
@Rickard_H 6 жыл бұрын
You could have always just moved the Solar axe to fit with the track :D these type of comments happen when you write em in the moment and not when you watched the video fully xD great vid as always! Best of luck and have a great weekend! :D
@Splitsie
@Splitsie 6 жыл бұрын
I was almost tempted :P
@Rickard_H
@Rickard_H 6 жыл бұрын
btw, i got to say your elevator tutorial was golden, helpt me build a base elevator a mobile drill platform with both pistoned drill and elevator, with just changing the blastdoor blocks to pipes so thank you :D
@Splitsie
@Splitsie 6 жыл бұрын
Awesome, glad it ended up helpful :)
@hogfry
@hogfry 5 жыл бұрын
Most tramways and subway systems have capped tunnels. You could have ground down part of your track, created a split off and used armor blocks to either create wall. Or seperate the museum line and have a "utility line" with its own underground station for power and product transfers.
@dragnus12
@dragnus12 6 жыл бұрын
You could do all this complicated stuff, OR and stick with me on this one... You could have moved your PURE SCAFFOLDING STATION a dozen or so blocks to the right and aligned with THAT. Any excess space in your building could have been utilized by the museum
@dragnus12
@dragnus12 6 жыл бұрын
You finally got there on your own, thank god
@edwardokaa
@edwardokaa 6 жыл бұрын
They're waiting for you Splitsie... in the test chamberrrr.
@snicklefritzal
@snicklefritzal 6 жыл бұрын
This is the first episode I ever watched! Saw that timelapse at the beginning and then decided to go and watch from the beginning. I guess it's taken me this long to catch up to where I started!
@Splitsie
@Splitsie 6 жыл бұрын
Awesome, glad to know that the timelapse was what got you interested (I quite enjoy putting them together) :)
@snicklefritzal
@snicklefritzal 6 жыл бұрын
@@Splitsie It was that and seeing the engineering that had gone into the tram, in survival as well! I'm all about survival so a 80+ episode series on planet with a crazy tram sounded good to me!
@totalal4601
@totalal4601 6 жыл бұрын
Splitze builds an elevator, its the most complicated yet! I love it! If you're low on steel isn't it time for the bin chicken to get some work done? Bin chicken time lapses are cool!
@Splitsie
@Splitsie 6 жыл бұрын
I definitely think it's time for the bin chicken and the Goose to have a bit of a workout :)
@Bl4ck-Fr057
@Bl4ck-Fr057 6 жыл бұрын
Those Drifting Persuants look like honeycomb cereal when viewed from above at a distance.
@Splitsie
@Splitsie 6 жыл бұрын
The do a bit, and once they've been shot they look like the same cereal after milk :P
@scorpioncoreuniverse8981
@scorpioncoreuniverse8981 6 жыл бұрын
Split see I think you have outdone yourself you deserve an award for this crate Genius of yourself that's great.
@Splitsie
@Splitsie 6 жыл бұрын
Thanks :)
@Sky-ld1zi
@Sky-ld1zi 6 жыл бұрын
It might look neat if the back wall of your staircase going down to the tram had windows to the museum (you'd build) behind it. You'd get a lot of different perspectives of your ships as you run down the stairs. Also flying your ships to the axe then down the tunnel might be a way to get your ships down there without making another large hole. Just a thought. And as always I'm impressed as hell with your designs.
@Splitsie
@Splitsie 6 жыл бұрын
The museum's going to be at the solar axe, not at the main base, but I might put some LCDs there that 'advertise' some of the exhibits :P
@0623kaboom
@0623kaboom 5 жыл бұрын
if you set a projector at the station and project a set of tracks out from there you can adjust your building part to match up along that from further back
@HeruKane
@HeruKane 6 жыл бұрын
Seriously this was very cool. Very very cool. Looking forward to seeing the moment when you go station to station by a push of a button. Nice meaty, highly developed episode with a lot fo content, so thumbs up on that! Very much looking forward to second station and the battery tram and all that. So cool!
@Splitsie
@Splitsie 6 жыл бұрын
Thanks :) Probably won't do quite as much in future episodes as this one was compressed down from 5.5hours of footage, but glad to know the editing paid off :)
@bottlekruiser
@bottlekruiser 3 жыл бұрын
A handful of timer blocks, some cargo/power drone supply line, and a week later you have yourself a space ramp StarTram if you wish
@Wolfhugger3000
@Wolfhugger3000 6 жыл бұрын
Call it the clang train :)
@Splitsie
@Splitsie 6 жыл бұрын
That might be tempting fate ;)
@Wolfhugger3000
@Wolfhugger3000 6 жыл бұрын
Splitsie yup
@TheAnalyticalGamer101
@TheAnalyticalGamer101 5 жыл бұрын
you know when something has gone wrong when splitsie says "why are you on fire"
@Splitsie
@Splitsie 5 жыл бұрын
Heheh, so very true :P
@gabrielibarra5551
@gabrielibarra5551 6 жыл бұрын
Yeah I've been hearing refinery and assembler sounds everywhere I go lately
@Splitsie
@Splitsie 6 жыл бұрын
Fortunately it fixes for me if I reload the game, but it is frustrating when it happens :(
@gabrielibarra5551
@gabrielibarra5551 6 жыл бұрын
@@Splitsie yeah it's kinda distracting and annoying when I'm tryna build something involving rotors (I dont get them much) or even just ships. Seems to happen only in survival for me
@charlieodom9107
@charlieodom9107 5 жыл бұрын
Something I do to smooth out the stopping of the elevator is to alter the speed of each piston slightly. What works for me is something like this: If speed needs to be 0.2m/s for the pistons, then I set them to : 0.194, 0.196, 0.198, etc so the middle piston speed is right around my target mark. When the pistons reverse, the car will gradually slow down at the other end as each piston reaches its limit at a different time. The more pistons, the smoother the car will stop! My 20 piston elevator (only need 17 for height, but the extra ones add to the smooth starting and stopping) slows down to a crawl gradually just before each floor.
@Splitsie
@Splitsie 5 жыл бұрын
I really should do that with an elevator some time, sounds like a good solution :)
@mattp1337
@mattp1337 6 жыл бұрын
Pretty impressive--and lucky--that you got the alignment as close as you did. I can imagine a scripted system with perfect precision, but it would not be easy to use let alone implement. It'd need to know start and end vectors (position and alignment), plot a 3D spline between them that stayed within constraints along its length (minimum turn radii left/right and up/down, maximum slope relative to local gravity, etc), break up that continuous spline into discrete track segments from a selection of blueprints, then project and align them in turn. The limits of projection distance would require multiple projectors under the control of the script, so there would need to be versions of the track segments with a projector attached, and on and on. Do-able, but making it easy enough to use that you could publish the script and associated segment blueprints to the Workshop and not be deluged with questions forever...that level of polish is probably beyond Space Engineers' scripting capabilities. I'd love to see someone try, of course. So anyway, good job on what you've accomplished here.
@mattp1337
@mattp1337 6 жыл бұрын
Actually, assuming a minimum distance between stations, it should be possible to limit the complexity to one projector per station. Each local projector should then be able to plot a segmented curve out far enough, leaving the user to just continue the end as a straight track and it would line up with the next stations' curve endpoint. The only fudge factor might be the length of that interconnecting straight segment, because it's made up of discrete blocks. Okay, I'm thinking out loud here now. Shutting up. Gawd knows I'm not going to attempt to write this script. I've never touched C#, and haven't even played with C++ or the necessary math in over a decade.
@Splitsie
@Splitsie 6 жыл бұрын
That sounds like it would work, but what I'm mainly getting from it is that I now feel much better about using the brute force approach of just trying to align it by eye ;)
@mattp1337
@mattp1337 6 жыл бұрын
Likely your approach was the practical one, yep.
@floydlooney6837
@floydlooney6837 6 жыл бұрын
The underground view is starting to grow on me.
@Splitsie
@Splitsie 6 жыл бұрын
Me too, it really shows off the scale of the base :)
@AmazingRando303
@AmazingRando303 6 жыл бұрын
Maybe late in saying this, but a soft of "cloverleaf interchange" might work (or might have worked if you already solved it another way). Go straight under the base at whatever angle, then circle back to lined up at whatever turn radius you need for it to work. Still loving this series!
@Splitsie
@Splitsie 6 жыл бұрын
That was something I was thinking about as a possibility - at least passing the axe and doubling back and arriving from the other side - but it all worked out (surprisingly) :P
@8eewee
@8eewee 6 жыл бұрын
21:46 interesting shadow you got there Splitsie. Forgot to close the zipper? ;)
@ZorillaMyrid181
@ZorillaMyrid181 6 жыл бұрын
LOL
@Splitsie
@Splitsie 6 жыл бұрын
Considering how many lights and antennae I forget to turn off, forgetting my fly isn't that surprising :P
@rvendelstrego6688
@rvendelstrego6688 6 жыл бұрын
yay, way to early, watching chicken attack getting notified. and i realized something i do almost always with the spotlights ... set them so that the shadows of the metalstrips in front form a checkerboard style. i know it's a personal preference, though it helps me aiming with docking and judging the distance. judging from from the debris, you might want to make another bin chicken-clean-up-run. XD and now i leave. *whoosh*
@Splitsie
@Splitsie 6 жыл бұрын
Yep, definitely need another clean up done, probably need to go mine some iron too :P
@onepersonsomepeoplestumble7067
@onepersonsomepeoplestumble7067 6 жыл бұрын
When I heard the music I knew a build montage was coming.
@Splitsie
@Splitsie 6 жыл бұрын
Hehe, I really like that track for creating a feeling of 'this is going to go well' or 'this is a parody of an engineering company promotional film' ;)
@TheDJToxica
@TheDJToxica 6 жыл бұрын
You should make some Endstops on your elevater so you dont accidently drive off the end :P You could put a rotor on top of the elevator track put some catwalks on the rotor so that they're shifted between the gaps of the tracks.
@Splitsie
@Splitsie 6 жыл бұрын
Something like that might be useful :P
@armastat
@armastat 4 жыл бұрын
Using Spectator mode, build the curve above ground (aligning as an overlay) with rotors if need be, then connect them into one grid and save as blueprint.
@jamesmyers7418
@jamesmyers7418 6 жыл бұрын
You should put lights in the tunnel so you don't die from hitting a bend at 100m/s. You could possibly (for powering the lights) stick a solar panel in the ground, but I don't know if that would work or not.
@Splitsie
@Splitsie 6 жыл бұрын
The solar panel in the ground may work if you set it up correctly to get the cheat power, but since interior light don't use power you can just put down a battery and it'll work forever anyway :)
@Hobbyrepubliken
@Hobbyrepubliken 6 жыл бұрын
Do a station in the middle with a medbay and an emergency exit, like in real long tunnels.
@Splitsie
@Splitsie 6 жыл бұрын
That's a nice idea, at least a cargo container with some hydrogen bottles :P
@Tilion462
@Tilion462 6 жыл бұрын
The emergency exit is a drill and enough H2...
@Cyberguy42
@Cyberguy42 6 жыл бұрын
A slightly less practical emergency exit would be an overly-complicated escape pod, with a carefully placed warhead to clear the voxels overhead right before launch.
@mattp1337
@mattp1337 6 жыл бұрын
It is a survival game, after all. I always pepper my Minecraft and Space Engineers worlds with minimally-equipped mini bases with everything I need to recover from a disaster. Tools, weapons, and enough resources to put together basic production facilities and get going quickly. If there are any mineral deposits detectable along the tunnel, that would be the natural place to put a survival cache.
@niko5561
@niko5561 6 жыл бұрын
Here is an stupid idia for a future tram line: A gravity train A tram line with some mass blocks wich is lifted by gravity generators so the train is flying completly free along its track
@Splitsie
@Splitsie 6 жыл бұрын
That wouldn't work on a planet since the artificial grav gens don't work at all, but on a moon it's something I've toyed with in the past (and may get back to at some point in the future) :)
@charleslee1858
@charleslee1858 3 жыл бұрын
If the goal is to minimize surface destruction then it would be better to put the horizontal piston at the bottom. You would need to dig out a pretty large cavern, but you would only have to move horizontal to switch tracks or position the tram to go straight up. Like an L positioning instead of a 7. The flat part being the horizontal piston. That way the piston connect directly under the tram and you only have to dig a surface hole big enough for that to rise through. You'd just have to dig out a tall cavern for the vertical pistons to move horizontally.
@PB8man
@PB8man 6 жыл бұрын
The best way to have approached this (for the future) is to build the tram, then the solar axe. That way it would all line up. No matter where the end is. Aaaand 5 seconds later you mention the same strategy. 😂
@Splitsie
@Splitsie 6 жыл бұрын
Great minds think alike or something :P
@PB8man
@PB8man 6 жыл бұрын
@@Splitsie yessir!
@HoundRogerson
@HoundRogerson 6 жыл бұрын
I was looking at your track at about the 27:00 mark, and it hit me: You didn't actually need to fiddle about with the little track bits for the curves if you didn't want to (although the half-blocks curves look fantastic). You could have built the entire track with full-size blocks using the 2x1 slopes, 1x1 slopes, and full blocks (admittedly it would've looked a lot more bulky than the sleek half-block rails), and the curves would've worked out quite a bit easier, and you wouldn't have needed the open-end jumps between track pieces. Now that I've had that thought, I may use that in my own game...... Provided I end up building locations that are distant from each other.
@Splitsie
@Splitsie 6 жыл бұрын
The trouble with using the angled blocks to generate curves is that the wheels don't tend to tolerate such sharp changes in direction very well. Before building this in survival I spent a fair bit of time tryint to build a tram that could manage a change in slope from flat to the 2x1 slope and was met with a whole lot of failure and explosions. I didn't try it on the lateral curves though and it would probably cope better with that, but even my sharper curve is a bit sketchy at times because the wheels want to jump the track instead of following it :(
@Avoncarstien
@Avoncarstien 6 жыл бұрын
Depending on your keyboard or mouse, you might be able to set up a 1-key hold macro to repeatedly press the shift+middle mouse on some kind of timing interval. Most of the more gaming-oriented Logitech stuff has the option.
@Splitsie
@Splitsie 6 жыл бұрын
I probably can - there are plenty of mouse buttons on my mouse that I don't use :P
@glenntanner3
@glenntanner3 6 жыл бұрын
For the sake of the elevator, build the Axe station from the Axe, then project a track segment from the Axe and align to that projection. You should color the segments of entering/exiting the turns so you know how fast you can go {white-axe to base color-base to axe color-white}: Exiting base station red(5kph)-blue(15), turn/slope blue(15)-yellow(10), long straight yellow(10)-green(30), green(30)-blue(15), sturns blue(15)-yellow(10), Axe station yellow(10)-red(5). The last color you encounter is the speed your allowed to go; so you can reverse the entire sequence. Round house for the trams?
@Splitsie
@Splitsie 6 жыл бұрын
I'm thinking of building the tram storage at the solar axe, but am keen to attempt it with just the pistons that are already in place - vertical storage along the lift shaft ;)
@glenntanner3
@glenntanner3 6 жыл бұрын
@@Splitsie vertical storage is a neat idea. Did you see my edit about color codes for speed limits/warnings?
@stayfrosty1758
@stayfrosty1758 Жыл бұрын
this is very nice i want to try and build a tram myself. I think the need of curves and changing slopes is the issue here. What i think i'll do is start designing it before i build the places i want it to head to. Place 2 markers, one at my base in the starting point of the tram. One on the surface or possibly some meters below it in the place i want the tram to arrive. Than i can see the distance i need to cover and load a creative world and build a single row of blocks ad long as the distance required, if u fly holding ctrl in space should be easier to go tens of km. Once i have that blueprint i can place a projector on a rotor-hinge setup with a custom turret controller and a camera, with that i can precisely align the projection to the exact spot i want the tram to arrive and therefore build a single piece rail that will allow speed and lower clang problems to the minimum. What i thing would be nice is making the home base station much larger with either a specifically designed crane or a turntable system similar to the goose's one that can hold various wagons and put them in different directions to go in various places.
@DKTAz00
@DKTAz00 6 жыл бұрын
Did some tram testing myself, made a 15km track straight up before i had framedrops and had to drop welding speed from 15m/s to 10m/s
@Splitsie
@Splitsie 6 жыл бұрын
That's a lot further than I thought you'd be able to get - I suspect you'd not make it that far with all the other stuff I have in this save though :P
@DKTAz00
@DKTAz00 6 жыл бұрын
Probably not ^^ but, I did test on 'earth easy start'. So ther's a little bit of stuff. *edit and the game crashed if I cut the base off
@martinsmallridge4025
@martinsmallridge4025 6 жыл бұрын
"so far"... Oh I was sooo cringing as you said that... but as with all plot twists it actually all worked!... Totally unexpected ;)
@Splitsie
@Splitsie 6 жыл бұрын
Hehe, sometimes I do have a tendency say things in overconfident ways just so the payoff (good or bad) is that much the sweeter (or bitter) :P
@ZorillaMyrid181
@ZorillaMyrid181 6 жыл бұрын
I would personally keep the struts you have made in the railway, it looks like it adds structural integrity.
@Splitsie
@Splitsie 6 жыл бұрын
That's a good point - I think I'd need to add a few more along the way for the best effect which I may well do :)
@ZorillaMyrid181
@ZorillaMyrid181 6 жыл бұрын
Sweet. Keep up the amazing work, as always, and don’t forget to check that zipper. ;)
@seanmaxwell3319
@seanmaxwell3319 6 жыл бұрын
What about billboards *ABOUT* the museum?
@Splitsie
@Splitsie 6 жыл бұрын
Oooh, now that's a good idea :)
@seanmaxwell3319
@seanmaxwell3319 6 жыл бұрын
Splitsie “Come and gasp at the full size replica of the “Buttercup”! Or something along the (tram) lines of that?
@mattp1337
@mattp1337 6 жыл бұрын
Or billboards advertising his other series'. No, wait...that would be clanging the fourth wall.
@Splitsie
@Splitsie 6 жыл бұрын
Maybe I could make billboards for my different workshop builds ;)
@tortenschlacht6274
@tortenschlacht6274 3 жыл бұрын
isn't space engineers all about finding other sollutions and new sollutions and getting yourself into new problems that you can solve in extremely creative ways? o.o
@zavik8442
@zavik8442 6 жыл бұрын
Hey, i know i'm late to the party but next time you can make the majority of the track out of 1 piece and have it inclined, then at each end have pieces to level it out, that means for any parts that would have a right angle you can use the curved pieces in the game, this keeps your track a solid piece except from the start and the end. Loving your vid's though, i always point new players to your channel because you always explain exactly how things work and why you do them, Keep up the good work :)
@Splitsie
@Splitsie 6 жыл бұрын
If you have curves in the track it is impossible to make them a single grid, you could have them attached to rotors to make the fine angles and be sub grids (though it would be painful to set up) so power transfers through the track though. I'm not sure where you mean to use the armor corners though as I can't think of somewhere that they wouldn't cause more troubles than good... I may be missing something though :P
@zavik8442
@zavik8442 6 жыл бұрын
I just made an example to show you what i mean, sorry for screen size and poor image quality xD hope this helps kzbin.info/www/bejne/hqaQhIaqfbKrqMk
@seanmaxwell3319
@seanmaxwell3319 6 жыл бұрын
Hey splits, I think I have an idea about your thing at around 22:00. What about a projector on the tram itself, and mount it on some pistons and rotors so it can move freely and make blueprints of bits of common track (a bit like a model train set). Like for example, straight track, slight curve, tight curve, up straight, down straight and etc? You could make the track more uniform. And for the curves, what about this? (Track) (track) (track) (Rotor) (rotor) (rotor) (turn the rotors to make a curve) (Block) (block) (block) So the curve itself is one grid, and all the rotors and stuff will be buried in the terrain? Or will it not work...
@Splitsie
@Splitsie 6 жыл бұрын
Sadly that wouldn't work - subgrids can't intersect with voxels and since projectors can only project a single grid there's no method to project a curved section of track (as all the curves are multiple grids) :( You could however pick a spot to be the center of an arc, stack a bunch of projectors on rotors, set the all to have the same distance from the rotor but correct the height of the projection - this would give you a guide to align your new grids to, but you wouldn't be able to weld straight from the projection. The only trouble with this, is that I have no idea how you would go about deciding where to build that stack to get the curve you need :P
@seanmaxwell3319
@seanmaxwell3319 6 жыл бұрын
Splitsie Oh well, I don’t even play SE. so I was basically going on fantasy. Hopefully you can come up with a system that you’re happy with the next time you do a track based thing! Also thanks for the reality check :P
@MrVauxs
@MrVauxs 6 жыл бұрын
A personal billboard for every patron on the tram would be fun.
@Splitsie
@Splitsie 6 жыл бұрын
Maybe I could do some of those signs that are often on public hospital builds in Australia 'This project supported by...'
@MrVauxs
@MrVauxs 6 жыл бұрын
Lovin it
@tjl102
@tjl102 6 жыл бұрын
22 mins in, you could have an extra drill you could keep disasambled mosta the time then you can take it out on the corners and assemble it to help widen the corner for you, or you could go with your original 4 drill idea as well that took out a bit of the extra dirt you find yourself mining now
@Splitsie
@Splitsie 6 жыл бұрын
Yeah, now that the track is all set I'm thinking I'll enlarge the whole tunnel and suspend the track above the floor and below the ceiling to keep the vertical wheels well and truly clear of voxels :)
@porkchop99
@porkchop99 6 жыл бұрын
Yassss!! The awaited fate of the tram!
@Splitsie
@Splitsie 6 жыл бұрын
It took a while, but I think it got there in style :)
@SuperCd1979
@SuperCd1979 6 жыл бұрын
When aligning your new sections of track, you should use CTRL+(rotation key). It will remain aligned to gravity and rotate in exactly 90 degrees.
@Splitsie
@Splitsie 6 жыл бұрын
Sadly that wouldn't work since I need to be rotating in tiny increments for the track turns (usually around 10 degrees)
@SuperCd1979
@SuperCd1979 6 жыл бұрын
You had mentioned that the half slab always orients itself in the wrong direction when pressing B to align to gravity (13:27); was just a suggestion that you could use to do exactly that, rotate by 90 degree increments to flip it, then you could make your small turn adjustments. You've done an amazing job BTW! Keep up the great videos!
@Splitsie
@Splitsie 6 жыл бұрын
Oh damn! That would have worked - I'll be remembering that for next time, thank you! :D
@stanpollard
@stanpollard 6 жыл бұрын
If you cut your tran in half and use a merge block with rotors to connect the two of them together you should be able to make Corners no problem
@Splitsie
@Splitsie 6 жыл бұрын
You might be able to do that using the Rotor Torsion spring script as you'd need something to force it back to a straight position - but I've found that script to be unreliable on reloads of the game so it'd probably just end up with the two halves jacknifing :(
@philipbannor3281
@philipbannor3281 5 жыл бұрын
Wow, that is quite some engineering!
@Splitsie
@Splitsie 5 жыл бұрын
Thanks, was fun building the tram :)
@teresabooth312
@teresabooth312 6 жыл бұрын
😥 I’m literally crying rn because your j j just so amazing with this and now that I thought of how good you are you are soo close to being my favourite KZbinr (my current favourite is lathrix/lath land) you may be able to become my favourite BY THE NEXT VIDEO! Yep it’s possible! It’s hard to be my favourite KZbinr
@Splitsie
@Splitsie 6 жыл бұрын
Thanks, Lathrix does have a pretty fun way of building things :)
@mrrat9178
@mrrat9178 6 жыл бұрын
Tried to make a similar thing on my save trams are so hard to make well done split
@Splitsie
@Splitsie 6 жыл бұрын
They're fun though :)
@eno88
@eno88 6 жыл бұрын
Solar battleaxe. Duh..
@Splitsie
@Splitsie 6 жыл бұрын
For when you need to blind your opponent at the same time as beheading them :P
@tassie7325
@tassie7325 6 жыл бұрын
Episode 81 and 19.1k subs - I would say that is well on track (pardon the pun) for getting the quinella on Ep 100/20k subs
@mattp1337
@mattp1337 6 жыл бұрын
Let's make it 25K. EDIT: actually, 30K+ is likely due to the switch to weekly episodes.
@Splitsie
@Splitsie 6 жыл бұрын
Who knows? :P I think the real pool should be on how many episodes I can survive Capac before I die compared to how many I've survived on my own ;)
@Jenachy
@Jenachy 6 жыл бұрын
Huzzah! The tram has finally reached its destination!
@Splitsie
@Splitsie 6 жыл бұрын
And with only a few extra bends in the track - though I really like how the tunnel looks in those curves :)
@geronimo5537
@geronimo5537 6 жыл бұрын
could place a projector of the track from the station facing you, so you can align easier.
@Splitsie
@Splitsie 6 жыл бұрын
Yeah I could have done that too :P
@mikeyzuoks7377
@mikeyzuoks7377 2 жыл бұрын
At some point I started to think he was worried more about the wellbeing of the drone than his base😂
@lilbigmouth002
@lilbigmouth002 6 жыл бұрын
22:50 Considered the conveyor hinges mod?
@Splitsie
@Splitsie 6 жыл бұрын
It's something I've thought about in the past, but decided to stick to vanilla solutions for that side of things - but if the hinge mod ever gets incorporated into vanilla you just know I'm going to be going nuts with that thing :P
@lilbigmouth002
@lilbigmouth002 6 жыл бұрын
@@Splitsie If that went vanilla, I think everybody would go nuts with that thing 😆
@zachw2906
@zachw2906 6 жыл бұрын
Congratulations! Awesome job. Are you planning on having big battery modules that detach from the tram, or will the whole tram sit at the Axe for a recharge?
@Splitsie
@Splitsie 6 жыл бұрын
I'm planning on battery modules so I can merge block them to the axe and to the other bases to avoid transferring charge between batteries :)
@lowrads3653
@lowrads3653 6 жыл бұрын
Drills on rotors might help to round off those curves.
@Splitsie
@Splitsie 6 жыл бұрын
That might do, I'm tossing up the possibility of drilling the tunnel a bit wider and suspending the track (to prevent all the voxel issues with the vertical wheels) but if I don't do that I certainly need something to broaden those tight curves a bit
@zachw2906
@zachw2906 6 жыл бұрын
Hey Splitse, what about decorating your tunnel with some fake stations, like just a platform and a stairway going out of sight into a rock wall? They'd eventually run out of power without delivered batteries, but that could take ages.
@Splitsie
@Splitsie 6 жыл бұрын
Maybe, but I think with some LCD advertisements and other things along the track it'll stay interesting enough :)
@zachw2906
@zachw2906 6 жыл бұрын
Remember to add at least one Burma Shave ad sequence, or you will not get full marks from the nerd squad ;)
@wreckervilla
@wreckervilla 6 жыл бұрын
the block placement distance would be nice to be able to change in survival, even if it's that limited max distance compared to creative
@Splitsie
@Splitsie 6 жыл бұрын
It would be nice to be able to adjust it within a more restrictive distance, just to have that extra degree of control
@beno7209
@beno7209 6 жыл бұрын
Is there any way to test the highest speed possible on this track without having to rebuild everything after clang ripped everything apart? That would be quite interesting to know what these trams are capable of.
@Thade780
@Thade780 6 жыл бұрын
By saving as a new save before trying. ;)
@Splitsie
@Splitsie 6 жыл бұрын
Bah, chicken ;) Just pop a remote control on and be willing to rebuild everything when it explodes - or for the really crazy keep using the cockpit :P
@Thade780
@Thade780 6 жыл бұрын
@@Splitsiewell, my suggestion implied using the holodeck! 😛
@trinalgalaxy5943
@trinalgalaxy5943 6 жыл бұрын
4:10 "Help I've Fallen and can't get up!"
@Splitsie
@Splitsie 6 жыл бұрын
I'm turtling!
@Dragonheng
@Dragonheng 6 жыл бұрын
The first step is when the elevator is finished, you will fall into the shaft when you get off from the Tram. ^^
@Splitsie
@Splitsie 6 жыл бұрын
Nope, because when I have it finished the tram will sit neatly next to the platform - the current tram isn't set up for getting on and off :)
@cosomosend7478
@cosomosend7478 6 жыл бұрын
well 2 simpler ways I am thinking of is: Wouldn't it be easier to rebuild the tram area on the other side of the Solar Axe, so you had less of a curve to deal with? Also if you set 2 gps markers couldn't a drone with a drill make a direct line to those positions?
@Splitsie
@Splitsie 6 жыл бұрын
I would never trust a drone to fly in a straight line - even if they have an easy line of sight this is fairly rare :( It might have been easier to approach a station with a different orientation, but I really should just have built the axe second and the tram first - at least the curve looks pretty nice and works quite well so I'm happy with how it ended up :)
@chloekaftan
@chloekaftan 6 жыл бұрын
what i think i would have done is to have the track end in a dead-end fashion, and then between the dead-end and the start of the straight track lining up to the solar axes grid i would build a set of 2 pistons side by side that would lock on (with merge blocks) to a segmented section of track which the tram would sit in, then the pistons would retract pulling the track and tram car into a stabilized turn table (essentially 4 pistons on each corner of a square platform with a single rotor firmly secured in the center and a merge block on the end of it to connect to the track that the tram car sits on), the turn table will then lift the tram up into a terminus at an upper level then turn the car facing the hangar its supposed to dock into.. alternatively you could have this system work for a tram storage system (like the car storage in the tunnel wall in the movie i-robot, or more realistically like the automatic car-parks in japan) and you can also replace the pistons that transition the track into the turn-table with a parallel four bar linkage that shifts the position of the track into the turn table much more dramatically, which is always the best :)
@Splitsie
@Splitsie 6 жыл бұрын
What I'm planning for tram car storage is to have the elevator at the axe able to stop at various heights, with that I'll be able to use the horizontal piston to push the lift sideways giving me access to storage areas at various depths and each level would be able to store 4 cars without much work at all :)
@oreo4607
@oreo4607 6 жыл бұрын
simply amazing
@Splitsie
@Splitsie 6 жыл бұрын
Thanks :)
@s2ymi87
@s2ymi87 6 жыл бұрын
After all of those episodes, I still can't figure out if you work at NASA or SpaceX
@Splitsie
@Splitsie 6 жыл бұрын
Hehe, I massively geeked out when I visited cape canaveral a few years ago - I basically ended up being tour guide for the people I was there with :P
@charlieodom9107
@charlieodom9107 5 жыл бұрын
Lol...Having lived in Florida for almost all my life, Visiting Canaveral is something we take for granted. I have seen so many launches of all different kinds of craft that even watching the Falcon Heavy a few months ago was probably not as spectacular to me as it was for the hundreds of others at the launch.
@GeocompGhost
@GeocompGhost 6 жыл бұрын
Question: Will the final version of the tram be a Push-Me/Pull-Me type of tram? Great episode as always. Keep up the good work and for no laser leveling and true GPS tracking you did a good job of connecting the tunnel to the Ax.
@Splitsie
@Splitsie 6 жыл бұрын
If I end up with multiple cars, I'd probably have it so the carriages are powered units as well - but with controls able to direct from either end. I'm planning on attempting a strange control scheme using buttons and the wheel override just to see how horribly bad it works :P
@GeocompGhost
@GeocompGhost 6 жыл бұрын
May the CLANG not be with you.
@Amaurosys
@Amaurosys 6 жыл бұрын
I know you've been doing all this (at least supposedly ;) ) in survival and want to be as true to that as possible (we'll forgive the use of spectator cam), but I for one would love it if you used the voxel hands to fill up the tunnel once it's "finished" and re-carve it out with a slightly modified drill tram to give the entire tunnel a clean look. I say a modified drill tram because you might want some additional drills on different sides to help with the various curves in the track.
@Splitsie
@Splitsie 6 жыл бұрын
I'm thinking of drilling the tunnel out to a large size now that the track is finished - since the wheels don't like the voxels being so close it might be better to have the track suspended from the ceiling and elevated from the floor. There was still a benefit to having it tight for the build as it allows placement of the new segments, but now that they're down it might be better with a wider tunnel (which would smooth out the whoopsie at the end) :)
@bhiite253
@bhiite253 6 жыл бұрын
Maybe an idea to make the turns smoother, is to put the weels on a rotor that turns freely.
@Splitsie
@Splitsie 6 жыл бұрын
Do you mean make the track out of wheels? The trouble with that would be that you would need to use small grid wheels for the track otherwise you'd get stuck between one wheel and the next. If you mean the vertical wheels that are on the tram - those are set to 0 friction so work in effectively the same way as a wheel free spinning (since SE allows true frictionless interaction) :)
@bhiite253
@bhiite253 6 жыл бұрын
@@Splitsie Not the track itself no, but make the wheels a subgrid of the tram. For each group of wheels (front bottom, front top, back bottom and back top).
@Splitsie
@Splitsie 6 жыл бұрын
When testing the designs I tried one with a free moving bogey, it had a bad tendency to explode whenever I went over any changes in track direction :( The setup I tested had the wheels arranged on a bogey with a single rotor to allow changes in pitch of the track, you might get better performance out of a horizontally oriented rotor since gravity won't be as much of a factor
@bhiite253
@bhiite253 6 жыл бұрын
@@Splitsie damn the clang. I do want to try something out like that though. If I get something decent I'll share it, maybe it works maybe it doesn't, we'll see :)
@Scourge66
@Scourge66 6 жыл бұрын
not sure if pistons are fast enough to do this but what if you have several capture traps just over the edge of the cliff? it looks like the drones pass low over the edge. a series of pistons can shoot upward quickly with landing gears on top that auto attach and grab drones out of the sky when they pass over a sensor and hold them there ready to be torn apart by gunfire. the landing gear can let go after 20 seconds using a timer block. plenty of time for the turrets to do their job' it would need solar panels and a battery to keep it going. it can be deployed via a craft, the same way you do the sand bags, but by a vertical landing gear attached to the cliff face.
@haydenbarnes1665
@haydenbarnes1665 6 жыл бұрын
I'm afraid t'would not work. The drones, 'clever' buggers that they are, would shoot the piston/s to smithereens as soon as they were in range, rendering the entire trap useless.
@Splitsie
@Splitsie 6 жыл бұрын
It does give me another idea that could be fun to do in creative - fly swatter ;)
@Scourge66
@Scourge66 6 жыл бұрын
hayden barnes: yea, i thought of that too. other than using alot of decoys. i didn't think it was going to be too effective. but its funny and i thought i would say it any way. :)
@TheJessedegamer
@TheJessedegamer 6 жыл бұрын
you could use the sender and reciever script to use the lift in the tram
@Splitsie
@Splitsie 6 жыл бұрын
That's the plan, need a pb and antenna on the solar axe first though - I'd been recording for over 5 hours to get this video done so I well and truly ran out of time to set it up :P
@TheJessedegamer
@TheJessedegamer 6 жыл бұрын
Splitsie ok good luck
@Trekkertech
@Trekkertech 6 жыл бұрын
I look forwards to seeing you automate this.
@Splitsie
@Splitsie 6 жыл бұрын
We'll see what level of automation is possible given the high chance of derailing :P
@Trekkertech
@Trekkertech 6 жыл бұрын
Maybe you can use a combination of sensors and antennas to regulate speed?
@cherriberri8373
@cherriberri8373 6 жыл бұрын
I used your same setup, and it can get up to 70 m/s. 85 is when it is like 90% fatality rate, and 90 m/s, you're dead. No clue about curves. A little extra strength, and you could easily get 50. 60 max.
@Splitsie
@Splitsie 6 жыл бұрын
On straight sections it's pretty awesome, in testing the curves derailed about 50% of the time with speeds 20m/s or higher though :P I have built another setup that's going to be shown in a future video that can handle fairly tight curves at over 80m/s, at the moment that's planned to be used as a 'celebration of x number of subscribers' - was meant to be 20k but it's taking a long time to build the track :/
@Sifizero
@Sifizero 6 жыл бұрын
well done
@Splitsie
@Splitsie 6 жыл бұрын
Thank you :)
@floydlooney6837
@floydlooney6837 6 жыл бұрын
When the tram is lifted into the station, there should be bells clanging...
@Splitsie
@Splitsie 6 жыл бұрын
I think this tram is creating quite a number of opportunities for expanding the sound mod :)
@PandaSE_
@PandaSE_ 4 жыл бұрын
Ah, memories...
@SPC8-Owl
@SPC8-Owl 5 жыл бұрын
your machine is awesome :D
@Splitsie
@Splitsie 5 жыл бұрын
Thank you :)
@emmab6253
@emmab6253 6 жыл бұрын
Instead of trying to line the track up perfectly with the marker, you could have the elivator move horizontally then vertically
@emmab6253
@emmab6253 6 жыл бұрын
Whops, I didn't watch to the end of the vid before i said that. Sorry.
@Splitsie
@Splitsie 6 жыл бұрын
No worries :)
@QuiranPup
@QuiranPup 6 жыл бұрын
place a big drill inside a tram, this way your drill is centered on the tracks
@Splitsie
@Splitsie 6 жыл бұрын
That's probably a good idea, would have to grind out a bunch of stuff but having something closer to the center of mass would certainly follow the turns more closely :)
@QuiranPup
@QuiranPup 6 жыл бұрын
@@Splitsie perhaps with a bit of luck you might be able to drill the tunnel and still weld the track as well. That way you might be able to build the second tunnel with the centered drill, giving it a lot of flexibility trackwise
@greyskull3363
@greyskull3363 3 жыл бұрын
Hello, there can you provide a Blueprint of your wonderful Tunnel Drill?
@Tiberius3969
@Tiberius3969 5 жыл бұрын
A turntable since you'll have either multiple trams and could make harsher turns
@Splitsie
@Splitsie 5 жыл бұрын
Turntables are certainly the best way to go with corners for trams, the gradual corners I built are not something I'm keen to do again in a hurry :P
@Duke00x
@Duke00x 6 жыл бұрын
You don't have a rotor on the elevator to turn the trams around or onto a second track.
@Splitsie
@Splitsie 6 жыл бұрын
Nope, I'm not sure where I'm going to put one yet either - I just didn't really want to make a turntable again, wanted to try something different for the tram :)
@gethlegion415
@gethlegion415 6 жыл бұрын
What about a turn-table to aling with the station´s elevator??
@Splitsie
@Splitsie 6 жыл бұрын
It would have been an option, but I needed some of the extra movement that a piston enabled that a single rotor would not have given me
@again1709
@again1709 8 ай бұрын
can you add final save ?
@GeocompGhost
@GeocompGhost 6 жыл бұрын
Question: Is the tram going to be designed like a push-me pull-you ?
@СашаРева-й5ъ
@СашаРева-й5ъ 6 жыл бұрын
Очень большой расход стальных пластин на рельсы. Нужно было делать классический железнодорожный вариант состоящий из 2 параллельных направляющих и 1 раз на 15-20 блоков делать соединение по середине. Так расход ресурсов стал бы на 30% меньше, а качество дорожного полотна бы не изменилось.
@Splitsie
@Splitsie 6 жыл бұрын
I'm not sure if something was lost in translation with Google translate but I couldn't quite work out what you were suggesting. The two parallel rails I used here were made of half blocks so I can't think of any change to the rail organisation that would have made the rails cheaper to build and still functional. If there's another way to say it that Google translate might not lose as much so I can get my head around it I'd be interested in what you were trying to suggest :) Я не уверен, что что-то было потеряно в переводе с Google translate, но я не мог полностью понять, что вы предлагаете. Две параллельные рельсы, которые я использовал здесь, были сделаны из половины блоков, поэтому я не могу придумать никаких изменений в организации железных дорог, которые сделали бы рельсы дешевле строить и все еще функционировать. Если есть еще один способ сказать, что перевод Google может не потерять столько же, что и я могу обойти его, мне будет интересно, что вы пытались предложить :)
@Robcraft1981
@Robcraft1981 6 жыл бұрын
A projection from the solar axe would have been a nice guide
@Splitsie
@Splitsie 6 жыл бұрын
Yeah, I probably could have used a projector rather than drilling down, I figured I had to do the drilling anyway that it didn't really add much time :P
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