Switching From Pixel Art to Hand Drawn Sprites - Indie Roguelike Game Devlog #2

  Рет қаралды 77,277

Gamedev Greedable

Gamedev Greedable

Жыл бұрын

Jumping headfirst into game development using Unity and C#. Everything shown in this video is subject to change, and most likely will by the time this game is finished, if it is ever finished.
Thanks for watching :)
#indiegame #devlog #gamedevelopment

Пікірлер: 270
@DonRawling
@DonRawling Жыл бұрын
The hand drawn style is a huge improvement! Pixel art can look good, but in my opinion, hand drawn has a much broader appeal. Your game really reminds me of Binding of Isaac - one of my all time favourites. Looking forward to seeing how you develop it :)
@zeta_cube
@zeta_cube Жыл бұрын
I'm digital artist and now I'm improving my animation skills, and music composition for games....If you want some help I have some free time to make a contribution if U need some help on your project
@kawaiiufocafe5399
@kawaiiufocafe5399 8 ай бұрын
​@@zeta_cubei,m also studying music composition together art study
@Ch0rr1s
@Ch0rr1s Жыл бұрын
Well this was a surprise recommendation from youtube :) i totally dig the new sprite style. it looks super smooth and i totally love the animations. The humanoid Rats look so good running around. The walking animation of the frog feels a bit off though - i guess its something with crossing the legs when walking. - IMHO. But the idle Animation of the Frog is - again - so smooth and satisfying. Also props for using Krita. Best OSS alternative to Photoshop :) Cant wait for more updates, this was really fun. thanks :)
@nursegilbey
@nursegilbey Жыл бұрын
very true. The legs should alternate at least. Also a key feature of frogs is missing: webbed and large feet
@zejugames5045
@zejugames5045 Жыл бұрын
I vastly prefer the hand-drawn art. Looks great!!
@waff64
@waff64 10 ай бұрын
i agree it looks best if it looks more like its made on paper like cuphead and sonic freedom
@funnylawre
@funnylawre 10 ай бұрын
Try tunche guys
@kencg6566
@kencg6566 Жыл бұрын
Great devlog. The new sprites look fantastic. Very nice work! 👍✌
@Greedable
@Greedable Жыл бұрын
Glad you like them!
@ruuku2743
@ruuku2743 Жыл бұрын
The hand-drawn style looks really nice. Animations really shine in this state
@marcelburdon9795
@marcelburdon9795 Жыл бұрын
The handdrawn style is very cute! Also, fun audio editing
@twomur_
@twomur_ Жыл бұрын
the presentation of your devlog is perfect! 10-15 minutes is like the perfect time and everything you showed was really interesting and enjoyable. usually i prefer pixel art over hand drawn art but i much preferred the hand drawn in your case! it looks very clean and aesthetically pleasing so keep up the great work!!! (also frogs are one of my favorite animals so that’s awesome you changed the main character!)
@ryutenchi
@ryutenchi Жыл бұрын
The hand drawn sprites look great and I think you did a great job with the video edit! Looking forward to future updates!
@umapessoa6051
@umapessoa6051 Жыл бұрын
The KZbin algorithm did a great job, your dev logs are pretty good, keep doing those nice videos.
@AlekseyLoykuts
@AlekseyLoykuts Жыл бұрын
For curving all you need is a side movement. You've got vector pointing current direction, you'll need to find perpendicular, and add it to the movement (you can increase it to curve more, make it wavey etc.). As long you've got your original direction vector you can do a lot of stuff
@Conefed
@Conefed Жыл бұрын
Frogs have unique eyes, the new rats have froglike eyes - perhaps googly eyes that roll around
@envo9059
@envo9059 Ай бұрын
I litterally just thought about whether I should switch to hand drawn and seeing this video has helped me come to a deicsion, thanks!
@hawkinberry
@hawkinberry Жыл бұрын
I like the style you're developing! I'm looking forward to following your progress.
@Paryszek
@Paryszek Жыл бұрын
I love how you present and explain your ideas in your devlog. I should apply some of your style into my own devlogs. Wish you best, the game looks promising. My advice is to not over think it, keep it simple and most of all keep having fun out of it ;-)
@Rayo75
@Rayo75 Жыл бұрын
Very nice! You're making some quick game development mindset progress! It takes a bold instinc or a lot of experience to be able to make the abrupt decision to switch artstyles after you feel like you've done so much progress, but it is the right move for sure. Love the frog and keep it up doing what you feel is more fun for you and the game itself!
@Rayo75
@Rayo75 Жыл бұрын
P.S. To get the spider projectiles to curve, if you're using a movement script for the projectiles, you could do quite a lot of options: 1. Rotate the projectile over its lifetime (dangerous in open spaces or if you rotate it too fast! It can come back around) 2. Keep the spawn position in a variable and, on top of applying the forward movement to the projectile itself, apply a sidewards movement perpendicular to the vector from the projectile to the variable. You can then decide if you want to normalise the speed of the projectile itself by adding the forward movement vector and the side movement vector and normalising that one or if you prefer to keep the forward movement constant. With this technique, you can also do some fancy tricks like increasing the side movement speed depening on how far from the spawn position it is to get more interesting trajectories.
@jantaylor2000
@jantaylor2000 Жыл бұрын
Really enjoyed your content! Looking forward to seeing your future progress. (The new designs look great btw)
@DraconicSlimeCrafter
@DraconicSlimeCrafter Жыл бұрын
KRITA SQUAD RISE UP XD I personally am a big fan the hand-drawn style (I'm a little biased since that's the route I took too lol); I like how bouncy everything is Also, I'm a bit sad that the Lovecraftian boi didn't make the cut with your aesthetic choice, but 'tis all apart of the game dev process I suppose Looking great so far!
@JW-uu9je
@JW-uu9je Жыл бұрын
Agreed your hand drawn skills are great! Keep the dev log up these were fun to watch
@nitricswight
@nitricswight Жыл бұрын
always nice to find a new devlog series to follow :)
@matildemonaexe
@matildemonaexe 4 ай бұрын
Reminded me a bit of Demontower from Night in the Woods with the cat sprite c: love the pace of you devlogs, keep it up.
@whitesnakefr
@whitesnakefr Жыл бұрын
I love devlogs because it promotes small channels, amazing video
@wibly7831
@wibly7831 Жыл бұрын
Super cool I love the bounce of your animation!
@equu
@equu Жыл бұрын
The hand drawn sprites look great! I am interested where this project is going. Keep up the great work!
@vincentrodak9734
@vincentrodak9734 Жыл бұрын
Great video! Love the hand drawn sprites. Can't wait to see more!
@XaFFaX
@XaFFaX Жыл бұрын
After the change, cat converted to frog :O. Amazing!!
@geekpotion
@geekpotion Жыл бұрын
I love the hand drawn look, its an amazing job you done =)
@mihaiioantabacaru7758
@mihaiioantabacaru7758 Жыл бұрын
Is looking really nice
@jeremiahandrews4841
@jeremiahandrews4841 Жыл бұрын
it seems both you and I have been blessed by the youtube algorithm. Great vid and congrats on the new subs!
@panpukinart
@panpukinart Жыл бұрын
This Devlog is so well done, I was baffled to see how little likes it has. I thought this was some sort of super well-known gamedev channel! Keep up the amazing work, hope more people discover your stuff
@Greedable
@Greedable Жыл бұрын
Thanks!
@KaanAlpar
@KaanAlpar Жыл бұрын
Loved the devlog and the new art style! 👍😄
@lilhoodie1
@lilhoodie1 Жыл бұрын
Maybe consider giving the dash/bubble attacks a bit more visual flare, player feedback and making sure the player really understands/feels their actions is very important. Anyways, love this so far and can’t I wait to see more.
@meersausteven
@meersausteven Жыл бұрын
This looks very promising. I like your art style change as it gives the game a more personal feel. You just earned yourself a new subscriber! You might also want to dye the enemy projectiles in a similiar color. That way the players won't be overwhelmed when different kinds of enemies fire differently colored projectiles at them. Nonetheless: I'm looking forward to future videos!
@baieel
@baieel Жыл бұрын
I'm loving how the art style is now! Also, I think the spider could shoot cobwebs or something like a poisonous fang.
@shresthpratap9819
@shresthpratap9819 Жыл бұрын
Just saw your vid in the recommendation, it's pretty cool will wait for the next video to drop
@klarkcent
@klarkcent Жыл бұрын
Love the change from pixel to hand-drawn! Here are a few thoughts to make the theme consistent: 1. The frog could fire frog spawn instead of bubbles. This could introduce a regeneration mechanic to 'lay more eggs'. 2. Change the setting from a forest to a sewer; you already have rats and spiders and it fits with the dark aesthetic you have at the moment. 3. The frog could jump/hop instead of a dash, which is overplayed in these games. This could present some interesting mechanics with terrain later, pipes, gaps, etc.
@franka4312
@franka4312 Жыл бұрын
Excellent video/work! I personally would love the DASH visual trail effect to be even more exaggerated. I didn’t notice it until you pointed it out.
@ericisconfused
@ericisconfused Жыл бұрын
Nice work! This looks like a really fun start. I find when I'm doing development that I like to take a different approach. I prefer to get the underlying code taken care of before I dive into perfecting the presentation. Otherwise I tend to get stuck in iteration-hell where I just keep tweaking what everything looks like w/o making progress on the underlying mechanics.
@mattidevs4310
@mattidevs4310 Жыл бұрын
Love the hand drawn sprites! Good job
@hawkgamedev
@hawkgamedev Жыл бұрын
Great video and fantastic project, I'm working on a roguelike myself, and planning on learning a lot from your techniques!! good luck with your project!
@DoneCosta
@DoneCosta Жыл бұрын
your art is so beautiful. 😍😍😍
@muhroo_
@muhroo_ Жыл бұрын
I like the artstyle and the FROG CHARACTER. If you want to make your items pop, I'd suggest adding a shadow below I guess? to make it seems like it's floating.
@chadzulu4328
@chadzulu4328 Жыл бұрын
The characters and animations are great! Keep it up bro
@trifreak4490
@trifreak4490 Жыл бұрын
I like the change in art style for the game, it looks quite nice. I think you should add shadows, especially for the items, as they look like there just moving north and south rather than up and down. All together though. I'd say you've got a good looking project thus far.
@jaysonbunnell8097
@jaysonbunnell8097 Жыл бұрын
This game looks so cool! I think a UI damage indicator showing the health of the current enemy would be great. Keep it up!!
@TheOzarkian
@TheOzarkian Жыл бұрын
I'm a beginner using unity and enjoyed your videos. Keep it!
@justindumas2135
@justindumas2135 Жыл бұрын
Been having this same debate myself lately. Great to see someone else's solution and that it is working out for you. I agree with a lot of the comments here. The new art looks great!
@HiHi-iu8gf
@HiHi-iu8gf Жыл бұрын
art style looks neat i like it :)
@bobonthenet
@bobonthenet Жыл бұрын
I love this change! I came across this video because I'm thinking of making the same change from pixel to hand drawn in my own game and this was very encouraging! What resolution are your images done in?
@masterfirewall
@masterfirewall Жыл бұрын
I have not even watched the video yet but I am 100% here for it. also comment and something about youtube algo.
@CatDribble
@CatDribble Жыл бұрын
This looks really cool, I feel you made the right decision
@MissyMona
@MissyMona Жыл бұрын
Wow I can't believe how few subscribers you have! Good job. Maybe consider selling some of the assets you make that you don't plan to use on the unity shop :D
@romulino
@romulino Жыл бұрын
You can move the spider webs just a little bit in the direction of the player on every tick, so it will have a nice curve effect.
@salahchable3340
@salahchable3340 Жыл бұрын
You man I really like game development videos and how people make their game and I am really interested to see you too make your own game Til next video Entertaining and inspiring video by the way
@ninosandlarz783
@ninosandlarz783 Жыл бұрын
Great video ! Changing the art style was a really good idea to make your game stand out. I have to say that some parts of the devlog like the intro and the octopus are really slow and break the rhythm of the video. Otherwise I love the content and the game, keep it on !
@Frieml
@Frieml Жыл бұрын
To get the Projectiles to curve, you could create an expanding circle on which the projectiles fly. If you want the velocity to stay the same you would have to adjust the rpm of the projectiles to fit the circles circumference.
@durrium
@durrium Жыл бұрын
Pretty smooth animations! I dig it
@joelface
@joelface Жыл бұрын
I love pixel art... my favourite is probably Metal Slug. A more recent game with great pixel art is called Eastward. With that said, I love your art change. I especially loved the large views we saw of your various characters as they animated in Unity. I guess it doesn't fit with your game, but I almost want your characters to be larger on the screen in game, and to have more animations, as I feel like you really excel at that.
@RubiKeys
@RubiKeys Жыл бұрын
since i seen you have a good artstyle on handmade assets and also a good workflow to deal with animations on it over unity, have nothing to say agains´t it. is a good change to your game i think. go ahead and keep uo the good work my mate!
@cryptorcd9352
@cryptorcd9352 Жыл бұрын
This looks cool! Personally I really love switch from pixel art to the new style. Orbiter sprite looked really cute though! I wish you consider adding a little bit of lovecraftian feel the deeper you go
@seandominique2260
@seandominique2260 Жыл бұрын
Looks dope, looking forward to following your journey. Maybe consider making the sprites a tad less bouncy especially when they are moving cause it’s a bit overwhelming.
@AetherXIV
@AetherXIV Жыл бұрын
the vector art looks great!
@barret232hxc
@barret232hxc Жыл бұрын
Frogs seem to be popular lately so you might of made the right choice. I think the frog looks cool
@keithdfox2
@keithdfox2 Жыл бұрын
Curving the projectiles will require a bit of trig, no matter how you do it. You can either change their location offset from the launch point, or modify each's individual trajectory. I recommend just changing their absolute location due to simplicity and better control. First, determine the angle each will fire at - (360 degrees / 15 projectiles = 24 degrees) aka first projectile = 0 deg, 2nd = 24 deg, 3rd = 48 deg, etc. When the character fires, save the enemy's X and Y position as the launch point. For each projectile, you can get the offset (X position by the cosine and Y position by the sine of that projectile's angle). Multiple those results by the distance the projectile has travelled, the add the resulting X and Y to the launch point X and Y and you have the new absolute positions for each projectile. Then simply increase the distance and change the angle each loop. You may have to convert the angle from degrees to radians before plugging it into the sine/cosine functions.
@shir0_kitsune153
@shir0_kitsune153 Жыл бұрын
Looks really good, can't wait for the full game, or beta!
@Conefed
@Conefed Жыл бұрын
The hover and light of item was good touch
@vellbear
@vellbear Жыл бұрын
The original frog was so pixelated that I thought it was a cat
@shadytaco6735
@shadytaco6735 Жыл бұрын
This guy has pontential to be one of the bigger developers on youtube.
@Greedable
@Greedable Жыл бұрын
haha not sure about that, but I appreciate it!
@caganlsandiwic8824
@caganlsandiwic8824 Жыл бұрын
5:48 really made me laugh so hard
@niyazkhaybullin4618
@niyazkhaybullin4618 Жыл бұрын
Wow! It's really hard to believe that someone is able to produce that kind of sprites with no prior experience in art, great job! New style looks really cool.
@Greedable
@Greedable Жыл бұрын
i do have a little bit of graphic design experience, but not any development experience
@isaackeno8169
@isaackeno8169 Жыл бұрын
I'm subscribed! Have a good day!
@diyanski3022
@diyanski3022 Жыл бұрын
Nice stuff man
@DaveDave-dt5ld
@DaveDave-dt5ld 3 ай бұрын
The spider critter is really nice, and the animation makes it have some character, making it seem really creepy. Its awesome. And I don't mean to be that guy, but spiders have 8 legs. Currently its more like some kind of weird ant >_
@Conefed
@Conefed Жыл бұрын
I recommend aprons that also cover torso on rats
@JakeMcNeal
@JakeMcNeal Жыл бұрын
I prefer your 2d art vs the pixel art. Looks great!
@bakesmash882
@bakesmash882 Жыл бұрын
Love it! Keep it up ❤
@JW-uu9je
@JW-uu9je Жыл бұрын
One more thought is to apply an animation curve or lerping to your dash. So that it is not a constant speed from start to finish . But maybe accelerates in, moves fast, and then slows to a stop.
@arcanathe4th823
@arcanathe4th823 Жыл бұрын
Oh, this is looking great! I've been wanting to move to hand drawn sprites. I would like to know: what size of sprites are you making for the hand-drawn sprites?
@skyppex4076
@skyppex4076 Жыл бұрын
For curving the bullets for the spider: A very flexible way of doing it would be to have the bullet simply follow a spline. There is a brand new spline tool in unity that could be used for this. If you are on an older version of unity then there are several great free assets on the asset store you can use. So when you spawn the bullet, you choose which direction it should go in, but you don' actually move forwards. You let the bullet itself control that using some sort of speed value that you can feed it if you wish. It will then travel along the spline and curve in any which way you like. You can make all sorts of wierd loops and runs if you wan to, or just have a very nice and easy curve to it. Loads of personality in the bullets! Other ways of doing it would be through code where you have to write the curve functions themselves. Seems very difficult to get the result you want going it that way though, but its very poosible and might be a little less upfront work. This approach will probably not scale that well if your curving needs grow quite complex.
@Greedable
@Greedable Жыл бұрын
I'll check it out thanks
@abidounesaad3780
@abidounesaad3780 Жыл бұрын
very good decision you're actually a good artist
@siavashaliyari8567
@siavashaliyari8567 Жыл бұрын
For curving the bullets : idk how you move them but in my game I move them in the direction of the right direction Aka the red axis of the bullet (rb.velocity=gameobject.right* speed); so all I need to do is to rotate the bullet slowly over time like this (transform.Rotate ( Vector3.forward * ( RotationSpeed * Time.deltaTime ) ))
@Tey_
@Tey_ Жыл бұрын
this looks amazing.
@neoclod3112
@neoclod3112 Жыл бұрын
Hahaha Those rats shooting out their groin. Nice job on the hand drawn sprites man.
@vast634
@vast634 Жыл бұрын
Curving projectiles: what you first should look up is calculating a point that moves around on a circle - around the shooter. Once you know that part, the projectile is just such a point on a circle with an increasing radius. (position angle and radius calculate the new position each frame).
@NotTheHeroStudios
@NotTheHeroStudios Жыл бұрын
This looks like it's going to be fun
@dirttop6465
@dirttop6465 Жыл бұрын
For curving projectiles you could use Bézier curves, or just have the projectile motion be exponential instead of linear. Not entirely sure how to implement it but wanted to throw some ideas into the ring
@SimonHesjevik
@SimonHesjevik Жыл бұрын
To have them curve you could make the projectiles continuously rotate to their right
@NeatGames
@NeatGames Жыл бұрын
Nice work! I do the same type of animation :D
@pickstud3488
@pickstud3488 Жыл бұрын
im glad you changed the cat to a frog, i have 19 frogs.
@TheArtkaw
@TheArtkaw Жыл бұрын
You should look at how the old Dragon Quest designed their enemies, a nice combination of charm and menace
@Fairygroveyt
@Fairygroveyt 11 ай бұрын
This is soo cool!!!
@juneorbrehm8162
@juneorbrehm8162 Жыл бұрын
rocks from the binding of isaac? lol good video
@coffeebug
@coffeebug Жыл бұрын
froggy guy gives me paper mario vibes. like it!! edit: both rats absolutely terrify me
@KevinFrost
@KevinFrost Жыл бұрын
Love your art style! I wish I could draw like you. I stick with pixel art because it's easier for me lol. Keep it up!
@unn0wn224
@unn0wn224 Жыл бұрын
How to do that curve thingy: I don't exactly know how the "curving behaviour"(it's called homing i think) of projectiles should work but you could maybe first select the certain projectiles which are near the player by collision detection to do "homing" behaviour so that performance could be good ( if it beomces necessarry that is) so, how homing works in my mind is that projectiles just "movetowards" the player but they can only move with certain limited amount of rotation to not make them like go straight to player and we don't want them to stay there forever and follow player so we can delete them after certain time or like i said previously they only act within certain range of player
@gamedevaki
@gamedevaki Жыл бұрын
Wow, the line art definitely looks great. I'm not too familiar with animations, are they all updated by code? If so it sounds like a huge time saver!
@parallel4344
@parallel4344 Жыл бұрын
Great vid:)
@moonsternine5286
@moonsternine5286 Жыл бұрын
I love the new sprites! But I was wondering if you were going to make a small animation/indicator of when an enemy is about to attack? Because right now, even though it seems continuous in a set period of time, there is nothing telling you that "the rat on the left" is about to attack. Just food for your thoughts of how difficult you want it to be, if there is a loooot of enemies, not knowing who is about to attack might ramp up the difficulty "unwillingly".
@kiara_kb8214
@kiara_kb8214 Жыл бұрын
Finally I found hand drawn tuto !!!
@lydiagranholm
@lydiagranholm Жыл бұрын
For the projectiles, do you mean curve so that they make kind of a firework pattern? Like they all curve at once? Because what I would do for that is to spawn them within an empty gameobject, and then all you have to do is rotate that gameobject and they'll all rotate around that origin point. Hopefully that's a helpful for what you're picturing!
@Smaxx
@Smaxx Жыл бұрын
Yep, that's been my very first idea, too!
@ethanaspinall7683
@ethanaspinall7683 Жыл бұрын
Awesome stuff I love the art style now and how about "Dim-Lit Forest" for the name
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