One Year of Learning Gamedev
12:18
Developing a Boss Fight in 5 Days
7:06
I Made My Indie Game Demo Juicy
6:59
Why My Game is About to Blow Up
7:02
I Needed to Create 3 New Tile Maps
11:58
Пікірлер
@pureaut1sm
@pureaut1sm 11 сағат бұрын
one must imagine greedable happy
@a_y0575
@a_y0575 2 күн бұрын
To solve the upgrade problem you could maybe solve it like in Magicraft. You could add a probability of spawn a second exit in the level that leads to a Shop. And whenever two exits appear you can choose which one you want to go through or there are almost always two exits but they are sometimes blocked by stones (or by the room). So you only have one option
@cobeyluong842
@cobeyluong842 2 күн бұрын
The art in the beggining 💀
@juanpablosolanorojas
@juanpablosolanorojas 3 күн бұрын
How are you so good at everything? So annoying 😂 ❤
@Lordzkrusader
@Lordzkrusader 3 күн бұрын
Love these updates, really enjoyed the video! Keeping an eye out for the next one for sure
@Sombre____
@Sombre____ 4 күн бұрын
You are not supposed to do everything by yourself.
@jamilhassan2084
@jamilhassan2084 5 күн бұрын
I also have no experience in game dev but I'm starting off with a bullet hell game myself. Nice to see I was in the same boat as you. Gives me more confidence after watching this video.
@callmeseal
@callmeseal 5 күн бұрын
I know this is not a priority now, but I've always loved character customization, possibly adding different colors or costumes to your frog could spice up the visual aspects of the game! You could unlock these from playing a certain number of runs, reaching a certain number of rooms, or beating bosses. I think this would be a great addition!
@Escl5
@Escl5 6 күн бұрын
I think it would be a cool idea to have like a storm biome room that spawns lightning and possibly set fire to the tiles
@thechrom007
@thechrom007 7 күн бұрын
Very cool! But i have one question... what font you use in 7:17 ?
@scottmelton6991
@scottmelton6991 7 күн бұрын
what did you use to create your characters an other art? I thought your characters were really dope fr
@yohannaje
@yohannaje 7 күн бұрын
he mentioned krita the free art tool
@dacwardztv
@dacwardztv 8 күн бұрын
can I design a cyborg frogggg?!
@dacwardztv
@dacwardztv 8 күн бұрын
can i be featured in the game as a tv man😳😅
@uriangelimer5050
@uriangelimer5050 8 күн бұрын
For evasion item icon maybe you can do a boot dashing! Great video and keep it up! I look forward to this game!
@amoineau
@amoineau 9 күн бұрын
Why is the art and UI better than many released games, even successful ones !?
@visibletoallusersonyoutube5928
@visibletoallusersonyoutube5928 4 күн бұрын
Probably because that's your preference. It's not better. You just think it is. Not saying it's bad. Because it's not
@imamdarwin3750
@imamdarwin3750 9 күн бұрын
I would like a goal when playing a rogue-like. You can maybe consider to add room choosing like Hades. That way you could give players more agency on the game. Also some breathing rooms could do well I guess. They will just be free rooms only containing things that a true mighty frog warrior deserves. Such as bunch of fly to eat and regen hp etc.
@ivd9565
@ivd9565 13 күн бұрын
eh.... water monsters dat spawn in mossie rivers
@ivd9565
@ivd9565 13 күн бұрын
oh and 1 of the bosses cant be a see-monster
@lifiroan
@lifiroan 14 күн бұрын
Though maybe not relevant anymore with the recent changes. I had a thought while watching all the dev logs, when you talked about scaling enemies in difficulty that other than just giving 'em more health and damage they could have been given a random assortment of the items as well (a % of what you are currently carrying or something) to add some randomness or extra level of "strategic obstacles". Maybe it still could work, maybe it would be a pain to balance, who knows. 🤷‍♂ Food for thought.
@SharpDressedBear
@SharpDressedBear 14 күн бұрын
The quick sand mechanic looks really fun but it seems like they's a lot on screen. It might be good to only have a few so that the player can work out which ones go where and plan accordingly. In any strategy game, to much randomness is always bad. Overall really great work though, wishlisted!
@JoB-uv9fp
@JoB-uv9fp 14 күн бұрын
Imagine if the game had rhythm based movement
@Stryker-K
@Stryker-K 16 күн бұрын
9:46 - 9:56 💀💀 This part had me laughing so hard
@ChaoticNeutralMatt
@ChaoticNeutralMatt 16 күн бұрын
Art. I sated my curiosity, but.. I'm doubtful that's the correct word anymore. That said, enjoying the rest of the video.
@joshuaclarke5422
@joshuaclarke5422 16 күн бұрын
good vid🐸
@-TV8773
@-TV8773 17 күн бұрын
More explosive😈😈
@furryfan1416
@furryfan1416 18 күн бұрын
depending how easy/fast each level is, the amount of zones can make a massive difference. coming from Shattered Pixel Dungeons (SPD), i dont think i would play if there was 10 floors between each boss. SPD is pretty punishing tho. game looks fun. gl on the dev journey!
@JEFFJEFFJEFFJ
@JEFFJEFFJEFFJ 19 күн бұрын
You a king
@Average-Strix
@Average-Strix 20 күн бұрын
what have you done fool! delete everything and restart again :( - Greedable
@Rare.99
@Rare.99 20 күн бұрын
perlin!!!!!!!!!!!!!!!
@quanjames
@quanjames 21 күн бұрын
This could be really streamable game challenge for people who making live content ( yuor game looks really good and fun to play)
@BrutalMagik
@BrutalMagik 22 күн бұрын
I think you should had controller support. I would definalty wait to add that you have controller support on the steam page before you acutally have it in the game. Many players are going to get mad if they install the demo and it doesn't have controller support.
@MrVook
@MrVook 22 күн бұрын
Please tell me that "Toadgoth" is a reference to "Morgoth" from Tolkien's Silmarillion?? 💍 The game is coming along very nicely. Awesome work, brother! Keen to see more!!🤘
@victorarrieta6774
@victorarrieta6774 23 күн бұрын
i love how your game is looking! im going to be seeing the progress you make and hopefully play it when it comes out, i would recommend making a frog/ogresque like boss, since you added an enemy similar to that, also lowering the generation of skulls in each level because it feels a little too repetitive, or maybe adding another tipe of obstacle so it doesnt feel like that, keep the good work!!
@googoochu3923
@googoochu3923 24 күн бұрын
How do you animate your art? Do you just create static images of char and put those in game engine? Im sorry im new
@sfan__
@sfan__ 25 күн бұрын
this game is like crypt of the necrodancer but without rhythm, great game tho
@blansephx
@blansephx 25 күн бұрын
im trying to make a game and i decided for pixel art style,something new for me ,i had experience with hand drawn and animation but not with pixel art ,and its being really difficult to learn mostly about animation ,its taking me more time ,when i saw the video i try to guess if it would be better to do the same about making hand drawing artstyle than pixel art ones,it would be much easier...but the thing is ,the soundtrack of the game is 16 bits and i dont think it woul fit having old school videogame music with digital art
@harsnametabligh4665
@harsnametabligh4665 26 күн бұрын
POV:Your Art is awful and still watching this video
@NasosDriv
@NasosDriv 26 күн бұрын
the video probably got a lot of views because of the time it was uploaded. A lot of people where watching game devs at the time
@youknowwhoiamcdm
@youknowwhoiamcdm 27 күн бұрын
what I think would be a great addition to the game is somenthing like: permanent upgrades. These are upgrades that you keep permanently even if you start a new game (if its a rogue like). I also have a relic suggestion. bloodthirsty: whenever you kill an enemy you will gain temporary stat boosts. also what may be cool is curses, these are just Items you can get in chest, you don't get to choose between other relics and It just give you something like less damage or extra burn damage against you.
@KaiLikesPieXD
@KaiLikesPieXD 27 күн бұрын
i also think relics should change the visual looks of the character like swapping the weapon ect ect
@KaiLikesPieXD
@KaiLikesPieXD 27 күн бұрын
Something i would do for more of a visual feel would be to give the sprites more animation like the rat actually throwing the bomb instead of it just appearing out
@BrianHallmond
@BrianHallmond 27 күн бұрын
You leatned code and did all this in one year 🤯
@clemmax66
@clemmax66 29 күн бұрын
You should check out Waven
@mostly-hollow1009
@mostly-hollow1009 Ай бұрын
I used that learning thing too!!!!!!!!! In that same course. And I 100% agree the difficulty spikes around that point.
@collegedegree8506
@collegedegree8506 Ай бұрын
Dungeon Froggler like Dungeon Crawler, but I do like Penumbra Tower
@TheSensei88
@TheSensei88 Ай бұрын
In regards to the weight system for the floors: If muuuuultiple common enemies are a possibility, make sure to adjust the floor size to it's weight, else it could be a mess. Also, make sure the player can use some kind of AoE ability in some way, nothing more satisfying than ending a horde of minions in one blow. EDIT: Now I finished watching and saw the shock chain and burn spread. That could do, else it could be tedious if no elites in the room (or at least it was a possibility) I like how you are reshaping yout game, keep it up!
@Shadowthevampire
@Shadowthevampire Ай бұрын
What witdth and height and Dpi do you use for your canvas when making your sprites? They look so crisp and good. Im trying make a game myself and I also wanna make handrawn sprites but all I find is guides on how to make pixel art...
@herrapeto623
@herrapeto623 Ай бұрын
Strange question, but are you in need of a game music producer?🐸
@luiza4142
@luiza4142 Ай бұрын
what the name of your other webdev channel?
@baldimore340
@baldimore340 Ай бұрын
i have 52 💀
@jakobbouchard6003
@jakobbouchard6003 Ай бұрын
Just found your channel! I'm impressed with the art style and will definitely check out your game when it comes out!I was thinking about maybe a jungle environment with creepers to swing around the map.