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The sound design in PVZ1 is really good. I don't think I exactly need to tell you that. But, I also think it's important to analyze what helps elevate it to that next level, and to me, the sound cues are a tremendous bonus. In today's video, I want to explore that topic, and explain how PVZ1's sound design is lifted up by the game's choice to give cues for almost everything!
(Some footage in this video was from @glp, I'm not playing FNAF ever sooooo-)
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