can you make a tutorial like a rhythm game base on this tutorial? thanks
@Power-Down3 жыл бұрын
I can't get anything to show up when using the same named custom event. Please help
@lucas_games_oficial3 жыл бұрын
Please how use this to spawn before of time, like in a Rhytim game?
@yurigadaisukida44574 ай бұрын
This is exactly what I was looking for almost But wondering if it can be added to audio ques played at runtime
@conspirid6 жыл бұрын
This is truly cute and calming!
@nizarshawwa37047 жыл бұрын
Keep up the unique tutorials! :D Teach us things we wouldn't think of before!
@BaltussaurYT5 жыл бұрын
Hey, thanks for the Tutorial, I have a question, though. Im getting a different pop-up menu when rightclicking on the event (3:01), under properties I dont have time and value but event and time. And I can't find costum event in the level blueprint. What am I doing wrong?
@jullianhoff8494 жыл бұрын
Same... Have you found a solution?
@xXShowGameXx7 жыл бұрын
Great video ! Need more of these audio tutorials !
@MrPangahas7 жыл бұрын
can you do like a tree/plant growing overtime via BPs
@TheUnrealist7 жыл бұрын
Marvin, can you find a video that's close to how you'd want it to look so that I could use that as a reference?
@realadnoh7 жыл бұрын
i've just discovered your Channel, great content. Thank you!
@Smusbasti4 жыл бұрын
I actually set hundrets of Events in a Eventtrack but I now need to pick every single one to set manually in properties, this will drive me crazy. why cant i just mark all of em and change them at the same time? is there a workaround?
@RichardAllen77537 жыл бұрын
Your stuff is great. Plz make more more! Just imagine if this blueprint was orchestrating a fireworks display!!!
@TheUnrealist6 жыл бұрын
That’s an intriguing idea, Richard. There’s a reactive audio plugin that ships with UE4 that might be useful as an automated way to trigger events from sounds like exploding fireworks.
@Broccocakemedia4 жыл бұрын
What would the process be like in version 4.24?
@swordid69844 жыл бұрын
You need to create the functions in the Director Blueprint (The wrench icon dropdown on your level sequence actor menu). Once you have the functions created right click on the key frame and go to Properties and the Event drop down and rebind to the functions you created. Then use an event dispatch or console custom event command to call the events in the level blueprint.
@pkminpkmon4 жыл бұрын
This is great! Do you know if it's possible to get Sound Attenuation within a Sequencer?
@arielgimenez_952 жыл бұрын
CUE audio
@itoodear637 жыл бұрын
Dude, this is awsome! Keep up!
@alexanderconferno94677 жыл бұрын
which hardware did you use ? imac or macbook? Configuration ?