Super Metroid OST - Upper Brinstar Theme (Green / Overgrown Vegetation) [HD Audio Remake/Remaster]

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Synt5

Synt5

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✅ Free download in Flac available at Bandcamp: synt5.bandcamp...
Going in a different direction than the typical Super Metroid Remix out there, I present my personal remake
of the iconic Green Brinstar/Overgrown theme in full hi-fi audio glory. Please expand for more info.
Each instrumental line was remade from scratch, note by note, seeking to preserve the original arrangement by Kenji Yamamoto. Different from the current "SNES soundtrack restoration" trend, I used only a few of the original uncompressed samples used in the game ROM, and chose to recreate most of the sounds using era-appropriate synths and samples. I tried my best to preserve the original panning and overall mix structure of the original track, while upgrading it with a more polished production. The result is, to my ears, sonically compatible with what was possible to be achieved using high-end synth and sampler hardware available in 1994.
Every keyboard you see on the video is actually being used as a controller to trigger either a MIDI module, a VST, or both at the same time. I prefer to do it this way in order to make it easier for the viewer to differentiate between parts and sounds. Here is a more detailed breakdown:
Intro Marimba - Roland A37 (midi controller for Jv2080)
Bass - Novation X-Station (midi controller for Dexed Vst + Kontakt)
"Tam-tam" drums - Arturia Beatstep (midi controller for Kontakt)
"Tam-tam" synths - Novation X-Station (midi controller for Dexed and Korg Vsts)
EP/Voice - Roland A-37 (midi controller for Kontakt + Jv2080)
Little pop-up synth - Alpha Juno 1 (custom organ patch + midi controller for Korg Vst)
Voice Pad - Novation Ultranova (midi controller for JV2080 + Korg Vst)
Crescendo voice pad at the end - Roland A-37 (midi controller for JV2080)
VSTs were mostly by Korg, Roland and old sample libraries from E-mu and Akai running in Kontakt. Instead of just converting the .smc sequencing information into MIDI data, I chose to reperform all the instrumental parts to get more expression. The recorded MIDI sequences were later processed in a DAW (Reaper), where everything was further edited, mixed and mastered using mostly UAD-2 plugins. This all took a lot more effort than what I had anticipated. If you want to geek out on this, I'd be pleased to answer your specific questions in the comments.
If you want more remakes from other Metroid tracks, or even tracks from other games, please leave your request in the comments.
Thanks for taking your time to watch this video, I hope you enjoyed.
#SuperMetroidRestored #VideoGameCover #SNESmusic

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