If There are individual areas you would like quick details on - see the below videos Food Data: - docs.google.com/spreadsheets/d/1etAVLGQdDtiutAvZSgch-4_UbBDLgYy9_YEsEgImfTA/edit?gid=0#gid=0 -Town Optimization: Manor Lords Burgage Plot Guide - kzbin.info/www/bejne/hZnJhmiNgadmiKM -Feeding Your City: Manor Lords Food Guide For New Patch - kzbin.info/www/bejne/eISlc55qhsmql5Y -Manor Lords Guide - Perfect City Shield Design Roads - kzbin.info/www/bejne/ep6ooKtpq7iLack -Manor Lords: Efficient Market Strategies That Can Help - kzbin.info/www/bejne/roDXi6p4Yt97rac -Manor Lords: Bait Armies, Defend Cool Forts, and Dominate the Realm - kzbin.info/www/bejne/eJ2rin5spKqKe9k
@mr.anderson71912 ай бұрын
just watched the first 10 mins, and I already feel this is some PhD level of stuff. Good vid.
@xandersons22 күн бұрын
💯
@vladdrakul78513 ай бұрын
Of all the many Manor Lord videos I have seen this was the best. Clear, detailed and well spoken. Has shown me MANY useful things. UP VOTED!
@lucassanchez91202 ай бұрын
@@vladdrakul7851 for real no slow good tempo
@ancientnpc3 ай бұрын
Using corpse pits to plan the town also gives the citizens a realistic idea of what's ahead.
@aannkkiitt2 ай бұрын
@@ancientnpc 😂😂😂
@JacobDean-js5kr2 ай бұрын
"We're going to build that bad bit-... boy up" That cracked me up haha
@AdmiralDro4 ай бұрын
This is a crazy good guide. I just started playing this game and i am learning a lot from this
@williammal21663 ай бұрын
Same this literally enlightened me
@KG-13 ай бұрын
Started another one just today and this time used the 2x6 CP sets that layout benders. What I did different is to surround each one with a road, demo the CP's and then put a corner-to-corner diagonal in each one. Arranging the diagonals to point inward and placing the house facing inward and located across the the corner. The diagonals form a British Union Jack look. then you put your store house/granary/markets at the center where all the diagonal lines point. Space enough needs to be left in the center for the key logistics buildings, and burgage space for blacksmith, joiner, fletcher. As applicable for bloomery and/or clay oven. Each triangular burgage for veggie/apples is something like a 30-60 right triangle, it seems like more backyard than I've seen before and the traffic management to the granary/storehouse is excellent.
@KG-14 ай бұрын
Per Strat, always go stand your ground to absorb the charge, but then do push forward right afterward to win faster/probably avoid casualties.
@KG-13 ай бұрын
As an added note, make sure you toggle run to off when you muster your troops so they are not worn out at the start of the fight. I will lay odds this might be why TC lost 3 in that initial engagement fighting downhill on home ground - fatigue level.
@marvinpohl3023 ай бұрын
Bro this was like a math and science lesson at school. I came here, totally bored, knowing nothing and I am leaving with a head full of information and things I wanna try out🙏
@ryankawash284726 күн бұрын
Who else is here watching the 100th video on how to play this game. I swear I watch more tutorial videos on this game then actually playing it
@shawnk880228 күн бұрын
Bought this game Friday and played a bit over the weekend .... learned more from you in 15 minutes than I discovered over the entire weekend ... THANK YOU!! (Sub'd)
@JBL89004 ай бұрын
Wow, I've never been able to produce THIS much eggs 😮
@TacticatGaming4 ай бұрын
I’m a cat of many talents
@isiahfriedlander55594 ай бұрын
@@TacticatGaming that’s my boy!
@dwightlong10023 ай бұрын
Thank you for this guide! Full of information and tips and this is the best one I have seen so far.
@lelsqueks2 ай бұрын
the game is so early in development but already so nuanced and expansive that you’ve got to choose your youtuber by their starting style or it won’t have much relevance to you
@Xheasor2 ай бұрын
Well, not really early in development. 😅 Has been developed for 7 years now. Sadly it's only one programmer. Still lots of bugs, lots of QoL-features missing and also a lot of content still missing. But that's no hate, love the game so far. But until it's really done and in a finished state, I guess we'll have to go some more years.
@lelsqueks2 ай бұрын
@@Xheasor noticed bugs and so much undone but: it’s already such a good game, soooo promising to be the best (and first?) medieval city planner x rts ever
@MozzaBurger882 ай бұрын
@@Xheasor I don't understand why he doesn't hire a bit of help with that early access money and such... Could even levy some investment money considering the good press the game gets. 7 years and yes, as good as it is, it's very very much unfinished.
@raginasiangaming91019 күн бұрын
@lelsqueks it's not early in development lol. It's been in development for 7 years. Also far from the first medieval city builder. I'd argue that for the time and tech available, Lords of the Realm II and Stronghold were just as good. In current times, Farthest Frontier is arguably a better city builder though it lacks tactical combat.
@steveboykia47464 ай бұрын
The best explanation of this game ! nice and steady 👍 good voice tone ( and that is important ! ) and no flicking around with the mouse cursor, as many people do, easy to follow well done 😄
@TacticatGaming4 ай бұрын
Thank you, i edited this video second by second - it took a week and i removed a lot of me rambling or saying um's .. all that jazz lmao
@thedarkside75082 ай бұрын
@@TacticatGaming You did a good job, it was easy to listen to. It's easy to overlook when done right, but it really does make a difference.
@04WeBsTeR933 ай бұрын
This video has actually helped me understand the mechanics of the game and how to play to the strengths of your starting area, cheers dude!
@Direloc4 ай бұрын
I really think that Deep Mining Iron and Rich Game might be the best start. There are SO many things iron can be traded for later with the blacksmith. Yes it will take a lot to get those trade routes going - but it definitely allows for vast wealth income to compensate.
@TacticatGaming4 ай бұрын
Yeah it’s a powerful economy
@geoffwitt42273 ай бұрын
Their are now mods that basically give you those techs for free. No mod makes farming and trade worthwhile like the techs do.
@geoffwitt42274 ай бұрын
I really appreciate your analysis as most modders don't calculate anything. The google docs is very special.
@seanvucich4 ай бұрын
3rd creator (and final) I've found that answers the kind of the questions I had. Thanks, I'll be watching more of the indepth stuff.
@StefanInOz4 ай бұрын
Great summary of all you (and other gamers) have figured out so far! That'll make it easy for all the beginners to build a prospering city. Thanks!
@KG-14 ай бұрын
I took some clues from your experimental bender and did the following. I do 2 2x6 CP arrays on a road running longwise and centered and parallel to a line between the berries and game. Then I demo the middle 2 2x2's, put roads around the corner 4 2x2's, then a diagonal road pointing to center on the four corner 2x2's, four British flag look. Then you can build a total of 8 double burgage plots, with the houses at the inner corners, backyard extensions to the corners. go cw or ccw to optimize backyard extension, first 2 burgage points creating a cut-off tip for the inner pointed burgage tips. The marketplaces goes 2x3 spaces centered one on each side of the axial road where the middle 2x2 CP's used to be. Granary & Storage on either side of the axial, central road. This leaves space in old center 2x2 CP survey areas also for tannery and the double burgage plot for shoes, tannery, double burgage for joiner, blacksmith possibly, but certainly the clay oven and bloomery. This seems to work pretty well, all the diagonals help with walking paths and general traffic outer to center. I also make sure to survey my initial 4x6 CP array to align with grid. I'm not going to get .75 morgens veggies/apples, but I'm certainly getting the .5. I also don't build the second house on the double burgage veggie/orchards right away either so as not to put an early overload on stalls. I think the right call with centrally located shoemaker and tannery is to let them do stalls for clothes to lighten the load on the store house guys, so they can go get stone/iron/clay. In the end you have a Paris metro map for your roads - good circumferential and radial travel. farms go outside of this. I like .7-.9 morgens a field - quite manageable with plow stations. Also Rye is really worth it for the extra yield. It's worth noting how much you can sell bread for in that regard. Bakeries extensions if the DP are available for centrally located burgage that might have been chickens or hides.
@TacticatGaming4 ай бұрын
Interesting idea!
@Kidraver5554 ай бұрын
A picture would really explain things, cheers.
@KG-14 ай бұрын
@@Kidraver555 well I would, but this is YT right, not doable. The basics are just doing 2x2 CP based veggie/orchards instead of the L shape TC uses.
@MikaelKKarlsson4 ай бұрын
By building burgage plots earlier it's possible to get the first new family around April. The first families are also not complete until after they have moved in, which affects the early starting workforce. I'm not sure but also suspect that leveling up the settlement to Small Village may have a hidden beneficial effect on when people start to move in.
@patrickkelly66914 ай бұрын
Alway I take away a 'new' idea or two, a pleasure to watch
@DrNumanGКүн бұрын
dude, what is this? i am an md, this is much more than knowledge? kudos!
@Marcus_HalberstramАй бұрын
The bender is fricking ingenious! That's how you rig the game in your favor 👍
@gergobonda5130Ай бұрын
I know it is in early stage, but this game really needs a complex tutorial. These kind of games loose a lot of customers by being complex without an engaging onboarding process. Thanks for the guide!
@juanmojicajr.11633 ай бұрын
This is a tad beyond me , but it explains a lot! I’ve played about four sessions so far, with each one ending horribly but thanks to you I can see how to better prepare.
@benhadaway33224 ай бұрын
I think trade logistics would have been better than drought protection since you had way more trade and hardly any farms. Great stuff learned a lot.
@geoffwitt42273 ай бұрын
I agree. The food comes easy. The trade routes are now almost worthless. I have no idea what version of the game you are playing on to get that much trade income. I had a 200 pop city with both trade techs and my regional wealth averaged only about 100 "silver". We need a guide as to what is good to trade. It seems that the high end goods sell for more but does the processing time and logistics make them not worth it? I was selling only the end products like cloaks and weapons and barely had any trade income. Here you are selling iron slabs, clay and yarn and making a killing.
@chickenmadness17323 ай бұрын
Cus he had 2 of the best resource deposits for trading. Just sell at every step of the production, so iron ore, iron slabs, tools, etc. Just put a limit on everything so if you have surplus on anything it gets sold.
@ZarynMoon2 ай бұрын
I've been using this since right after I started playing and it works like a gem!!! Thank you for putting this together! I hope you'll make more videos once the patch comes out... "Soon"TM I think it's going to be well worth the wait! =)
@mega00563 ай бұрын
Bro thank you so much for this guide. Just the first 18 mins taught me a lot. You practically made a college level lecture of this game and I love it. I also noticed you did not really bother with mercenaries. Doesn't the baron eventually have a monopoly of mercenaries (as in he gets the all) if you don't hire any? I tend to try and get the cheaper ones like the flock of crazy geese (3 units for 90) and the wayward sons (2 archer units for 45). But it is really hard to maintain them with an early economy. Either way learned a lot of new tricks from you and look forward to trying them out. Still going to play this current save through, most likely till failure, so I can learn from my mistakes as failure has been the best teacher in this game and honestly I am enjoying it. It's not a simple colony sim like others and the challenges it brings are unique and exciting.
@digitalbladecaАй бұрын
Awesome tutorial! I love that game but have struggled to understand some of the dynamics, this cleared it all up. Cheers!
@luarvikluarvik4276Ай бұрын
The Bandit camp steal is great!
@trevorseidel45364 ай бұрын
Great explanation of why you do the things you do. I think I've been upgrading to level 2 housing too soon, before I have a stable supply of the 2 food requirements. Which is tanking my approval rating and preventing it from reaching 75% for the 2 family/month immigration. I couldn't figure out why & it was pissing me off. Thanx!
@SZ2RPH3 ай бұрын
AWESOME Guide and very easy to understand, THANK YOU!!
@OnulharuАй бұрын
I'm so happy to meet this video. Cause I always wonder about good enough size for apple and vegetable. And then I realized this game mechanism is so simillar with anno and frost punk. Thanks a lot 😊
@Jubijub3 ай бұрын
Fantastic video ! The game being unfinished, a lot of it is not intuitive, you explain a lot of the mechanics, really well.
@jvoodoochild27554 ай бұрын
Thank you for the content, I’m heavy into micro management (just how I like things) so there is a lot to learn from seeing a set and forget system. I’m a bit surprised of how efficient (in terms of pop walking) your guides are in some areas (veggies, granaries, etc), but casual in others (like distance of churches, wells, sawmills, etc). What are the limitations of having several small/specialized communities where things are hyper efficient all around?
@TacticatGaming4 ай бұрын
Market stalls can’t be limited to specific granary or storehouse - workers will travel all over to fill them - you can split food to one, clothing to one, fire wood to one though
@jvoodoochild27554 ай бұрын
@@TacticatGaming my question is more about capping Burgess levels lower to focus on one research branch to exchange overstock with other regions doing other specializations
@Magoo-h9k3 күн бұрын
WoW! Amazing Tutorial! Thanks for doing this! Subscribed.
@chillpill734815 күн бұрын
Excellent Guide brother, really appreciated.. I was about to giive up on this game.. Its too complicated .. Sometimes no family comes even if everything is good, workers stop working.. dunno Y.. But ur guide video surely helped me understanding it in a better way.. Thanks brother & Keep up the good work.
@KOBZOL-r2o4 ай бұрын
thanks for tips ... bender is amazing :D .. in return little tip from me ... when i go to steal camp from AI (not fighting just steal gold) i create 6 groupes of spearman and send out only one ... a lot of people still working during skirmish ...
@richardpaulmeieriimd4233 ай бұрын
Awesome video! Learned a lot. ❤
@ankaretwells76183 ай бұрын
Super helpful, particularly the multiple apiaries. Thank you!
@demoulius152920 күн бұрын
I bought the game a few days ago and this video explained so much for me. I do think they changed berries though because even a single shack with 2 workers in it empties out the bushes and ive got the perk that doubles the amount of available berries :/ unless im not seeing things right? Ive had SOOOO many problems with food but I think il make a new game soon and try the big veggie farms and the orchards. That seems to work well :)
@dazzzmanschannel24 күн бұрын
Very well detailed and direct tysm 🎉helps me a lot already restarted like 5 times in 24hrs. Lol
@kiwicami287Ай бұрын
hey, really good video, watched it all the way through, i'm currently at the stage where i'm growing barley to upgrade to level 3 plots, is the trickling of ale you talk about still a thing in more recent versions? (no idea if it was updated since this video was published 3 months ago)
@TacticatGamingАй бұрын
I plan on revisiting this soon - but it worked in beta patch which is the new patch
@thedude74504 ай бұрын
Great info. I am following your guide step by step. I am in August and have 0 meat. I even built a second hunting camp and nothing. 😢
@bnine480622 күн бұрын
Firstly, great guide. Well paced, easy to follow and very thorough. Earned my Sub and a Like 👍 Secondly, I noticed on the latest patch that placing a field now removes the Berry Bushes. I didn’t stick around in that save to see if it was cosmetic only and could be harvested or not. Do you have any insight if this was patched out?
@TacticatGaming22 күн бұрын
It’s not patched out I can still do it
@bnine480622 күн бұрын
@@TacticatGaming Awesome, thank you for the reply! 👍
@fozzy24444 ай бұрын
22:19 I moved the wild animal zone, and after 5-6 years, the hunters went hunting off the map lol😂
@KOBZOL-r2o4 ай бұрын
When i moved my hunting ground ... i had a feeling like hunters go hunt to the old one ... didnt remember where it was exactly so not sure ... but i rather reroll map than move hunting grounds now
@demoulius152920 күн бұрын
Wait you can move where the animals are located?
@geoffwitt42273 ай бұрын
What is the optimal placement for hunting camps? Wouldn't it be better to put them near the hunt? By the way, I found that the King Hunting site can feed at least 14 fully-manned hunters year round if you get the Policy plus the two techs. That does fulfill the needs of at least one food in a 100 family town.
@TacticatGaming3 ай бұрын
I haven’t noticed a massive loss having the hunting camp mid way or even just next to the granary . The animals don’t regenerate that fast
@geoffwitt42273 ай бұрын
@@TacticatGaming I love your ideas here: placing a fake building to move the hunts. I didn't even max out my King Hunt with 12 fully-staffed hunters. They seemed to be walking all over the map so it would be helpful to figure out how to optimize this. Even at 24 hunters in Winter the King Hunt never got down to 35/50 hunts. Seem like I could have done 20 camps.
@qsplays23622 ай бұрын
You can build multiple mines on one clay or iron node by the way, super helpful for deep mines
@joeholdsworth308318 күн бұрын
Excellent guide thanks - corpse pit for ever!
@raginasiangaming91018 күн бұрын
I wish they'd bring in the buy and sell mechanics from Farthest Frontier. It'd be nice to have options other than farm and fight. Farthest Frontier I made a city that survives primarily off of being a trade hub that funded almost everything for its military and growth with trade.
@_RandomPea12 күн бұрын
Wow... Blew my mind on the game mechanics .. I was just plonking things down 😂
@rustyshackleford38742 ай бұрын
They should have you make the official in-game tutorial...amazing video! Now I know how to actually play the game...haha Question: Can you still export if you dont buy the trade route?
@TacticatGaming2 ай бұрын
Yes but it’s only for certain goods and it’s slow
@thedude74504 ай бұрын
I learned so much from this!!! If you have a chance could you explain your reasoning for not taking the Trade Logistics Dev Point? Thanks.
@TacticatGaming4 ай бұрын
Id doesn’t do as much as it used to - money isn’t too hard in this game
@Sparticulous4 ай бұрын
Thank you!
@murphy28702 ай бұрын
excellent video. i learnt a lot. thanks.
@bartekpula85813 ай бұрын
34:43 bro passed Quick time event 😂. Good guide tho, very helpfull 😊
@menemissuccess3 ай бұрын
Hey man! Love your videos! I'm new to Manor Lords and I've been trying to do your burgage plot setup, the 2x6 but for some reason I'm able to do 1 pretty much perfect but when I'm trying to do the next one it's a fucking disaster. Could you please give me some advice or make a short video on everything you need to check for in order to do the 2x6 flawlessly? I've seen your other burgage plots videos and still I'm having problems with it. Thanks for everything TactiCat!
@robmeurs29904 ай бұрын
This helped me a lot. My problem was that my market area was way to big.
@patrickstar32583 ай бұрын
wow best guide i've seen
@morganaluthor4 ай бұрын
Very good tips 👍 thanks a bunch 😊
@xandersons22 күн бұрын
there are always issues with the happy ppl, now i think i could fix it finally
@williammal21663 ай бұрын
You’re my fav KZbinr. Should I make double the amount of forage huts if I have a rich berry deposit?
@TacticatGaming3 ай бұрын
Three huts is enough
@chickenmadness17323 ай бұрын
You can fit up to 4 mines on top of the iron and clay deposit by the way. Pretty over powered in the late game when it's infinite. You can straight up sell the raw ores and make stonk cus there's so much of it.
@daxoftheflame74094 ай бұрын
Does building multiple hunting cabins work the same way as multiple forager huts if you're using the trapping perk?
@prodbytwobuck4 ай бұрын
This is a good question. 🤔
@penknight85324 ай бұрын
It should but I've encountered some bugs when hunting meat and laying traps. The game still seems to have a lot of bugs.
@TacticatGaming4 ай бұрын
Yes if you have trapping but trapping is buggy and sometimes the workers will do it correctly and other times they go one a spiritual quest and do Jack shit
@Direloc4 ай бұрын
I have had to stop trapping for now. It basically robbed me of one of my food sources when I got it. The problem is exacerbated if you FORCE MOVE the deposit at the start of the game.
@TacticatGaming4 ай бұрын
Ahhh that would explain the variance I’ve seen in it working or not working
@ZTheLastViking2 ай бұрын
34:40 that bad who? 😂 Nice save
@ashlandky624 ай бұрын
Keep up the good work!
@b0tejr4 ай бұрын
I just purely love farming the bandit camps . Try and prevent the Baron to fight any camp since year 1, and in max 3 years he'll just be a bankrupt resulting in no other worries about him going for camps. Easy moneeey!
@jvoodoochild27554 ай бұрын
My play style is to fight bandits and claim territory (far to near) to deny the Baron from expanding at all. Since I don’t play deep into games before trying to perfect my starts, can you explain your observations about Baron activity mid to late game?
@Mai-zd3lf3 ай бұрын
At 47:02 why do you stop the foragers making market stalls?
@SaneNoMoreАй бұрын
Started at a pace I could follow then went crazy fast with lots of cuts lol. I still got some good info though :)
@diegomeneghello88654 ай бұрын
Thanks for all the tips! Do you plan to make a new design soon? have a nice day too.
@TacticatGaming4 ай бұрын
I might, was hoping for city walls for the next design
@crabclaw100Ай бұрын
AWESOME! TYVM
@morganaluthor4 ай бұрын
Oo nice i didn't know i could plot the berries 🥰
@justsaynotoboomers3 ай бұрын
Tried to follow this guide but my hunters never hunted, even after 'herding' the big source of animals closer with corpse pits. I also never got whoever that NPC is that comes in to attack brigands.
@linezgames389320 күн бұрын
Great video, love the in-depth overview and simple explanation done... 30 minutes in felt like 10 minutes only... Well done However, Making me do math in a goddamn video game???? Just to min/max??? I'm following mechanics but im not doing a one bit of math. Thank you for the great video though
@alexjp123Ай бұрын
Really good video going over the mechanics, although personally I feel you lose some of the magic of the game when everything is so optimised/organised
@MemeCastGuy6917 күн бұрын
Felt like a great beginners guide... untul I got to the corpse plot part haha. I am totally lost because he seems to having a bit of a problem compar3d to normal for him or something
@MemeCastGuy6917 күн бұрын
Nvm... this is a great video and guide! Good stuff G!
@darkfoxx874 ай бұрын
Do archers do any damage? I used them several times recently and they failed to kill anyone
@ashleygwardyak46254 ай бұрын
are helmets and armor not really important ?
@TacticatGaming4 ай бұрын
They are important for fighting the baron
@ashleygwardyak46254 ай бұрын
@@TacticatGaming ty!
@Koomoa3 ай бұрын
Please do a video on Challenge Mode!
@_RandomPea10 күн бұрын
Played again last night, is it me or do the logging camps not empty? I swear they used to. But in the store house I can't see wood as an option
@TacticatGaming10 күн бұрын
Logs can only be stored in a logging camp
@ApxllxnАй бұрын
You are saying that every family consumes 1 food. Other sources say that it depends on the number of burgage plots, not families. What is right?
@TacticatGamingАй бұрын
Families I and others tested this with 5 + years of consumption data using single and double plots - I’ve spent a total of 10 hours compiling data on it
@TacticatGamingАй бұрын
Consumption and market availability are two different mechanics btw
@ApxllxnАй бұрын
@@TacticatGaming thank you
@mrakguy994 ай бұрын
Thanks.
@vmaik0411 күн бұрын
For all digging on the comments, If you get a Bread artisan, he'll make 2 breads per flour.
@chillinthesnow61453 ай бұрын
I cannot seem to get the orchard to fit like that. It will not follow round the outside no matter what I do.
@TacticatGaming3 ай бұрын
kzbin.info/www/bejne/hZnJhmiNgadmiKM
@genghistron70354 ай бұрын
Having an issue, fellow Lords: population of 200, 8 stalls, 2 clothing stalls stuffed to the gills with three types. All my stall workers are granary/storehouse. Not one burgage has their clothing need met..?
@TacticatGaming4 ай бұрын
Destroy and remake the market
@alivdee99464 ай бұрын
What is the difference between trading with and without trade route ??
@TacticatGaming4 ай бұрын
Trade routes will result in substantially more trade - your horses and traders will move goods and others are more likely to come to you
@geoffwitt42273 ай бұрын
@@TacticatGamingFrom my trading focus, it appears that trading without routes for high end goods brings in nothing. Only the low end goods trickle in. The trade routes are a must and as many as possible.
@geraldomagellajunior3 ай бұрын
I'm having issues with the design of Burgage plots...... some times I don't get the option to add the extension... even though the option was present at time of placement. Any suggestions?
@geraldomagellajunior3 ай бұрын
Biggest pain in the neck is that demolishing result in logs being in the way to re-construct....
@TacticatGaming3 ай бұрын
I’ve never seen that happen so I’m not sure
@dombrazil6497Ай бұрын
54 mins in I honestly thought it was Owen Wilson taking over 😂
@TacticatGamingАй бұрын
Lmao
@naptimebjj6072Ай бұрын
12 apiaries? It says in the game 2 max and it doesn't increase yield if you put more?😊
@TacticatGamingАй бұрын
How things actually work is different from how it says it works
@naptimebjj6072Ай бұрын
@@TacticatGaming mmmm interesting thankyou
@AndrewLKincaid17 сағат бұрын
Can we all agree that the thumbnail pic looks exactly like Willem Dafoe?
@TacticatGaming17 сағат бұрын
Lmao
@TacticatGaming16 сағат бұрын
I’m something of a manor lord myself “
@Raycheetah4 ай бұрын
Now, let's see the devs expand gameplay to refresh this. =^[.]^=
@fergiepicachew4 ай бұрын
Please do a min/max of a farming village
@KG-14 ай бұрын
. . . And one time at bandit camp . . .
@KG-13 ай бұрын
Anyone else seem to experience mostly getting 2 rich deposit starts? On normal difficulty that's what I seem to get even after multiple re-rolls. Also seem to get the same province starts on re-roll too.
@TacticatGaming3 ай бұрын
Yeah it’s rare typically takes me 10 rolls
@leoashura80864 ай бұрын
Thanks
@patrickwinegar56353 ай бұрын
You can relocate the hitch
@gerilac863 ай бұрын
Aren't horses bugged? I was buying them multiple times, and all they do is stand around and do nothing, so I gave up. I even saw in some other video a guy was claiming horses are bugged.
@TacticatGaming3 ай бұрын
Did you assign them to the trade post?
@gerilac863 ай бұрын
@@TacticatGaming Well probably not. :) So they are used for trade, not for carrying stuff around the town?