Fun fact: The game measures fields in morgans. A morgan is a historical term that means "the area a single ox can plow in one morning." So, 30 fields of one morgan each should be able to be plowed by a single ox in one month. If this is impossible in the game, then it begs the question of why the designer chose a morgan as a unit of measurement in a game where you can have oxen plow fields.
@Tomato-oi1cg22 күн бұрын
@@DyrianLightbringer Arthur morgan?
@Archris17Күн бұрын
@Tomato-oi1cg No, _morgen_ as in "Gutten morgen," German for "Good morning."
@magvad64727 ай бұрын
Added tip for foresting: Have a few logging buildings and rotate them. Have foresters on places not being logged and loggers in places that have been reforested. Rotate them out. They cost almost nothing to build, build quickly, and so I would suggest making many of them where you plan to forest. You can also place where and a foresters hut WHERE THERE ARE NO TREES...and then have a forest plant trees around it so that they will be ready when you need it. If you are hitting max logs on a Logging camp, swap to a different one OR even move it/build another nearby so that they can keep storing the timber. Having more logging camps means more places to store timber which means less bottlenecking down the line. I've seemed to notice more success with foresters when they aren't foresting where there is a logging operation going, I think they may be cutting down small trees before they grow, which Idk if that lowers efficiency or not...but it seems like I can staff 2 foresters on an active logging camp forever and the trees will never grow back, at most it just stops them from spreading too far out. I learned the hard way about trees not plantable in winter, lot of wasted labor hours. Tip for Farming: Pull your farms off when crops are in the growing phase, keeping them there does nothing. Also, I would suggest stacking lots of farm houses with oxen, and making sure you have as many field as you have oxen at bare minimum at all times. I think you are right in that more small fields is better than large fields EVERY time. It allows you more spaces for oxen, as well as more spaces for your workers to plow while they wait for an oxen to finish. The more fields = less chance they are waiting to work. Large fields every time I make them end up being a bottleneck. Small fields are always better there is no argument otherwise. Tip for population: Turning someone into an artisan takes them off the labor pool. I started noticing bottlenecks and didn't notice that I was upgrading too quickly and not building enough new homes to replace that labor. Down the line I had a labor squeeze during harvest season that almost killed my village because they couldn't produce enough farm product to offset the demand. So always make sure to replace an artisan upgrade with a new burgage plot so you keep people in the labor pool and don't have less laborers than you have labor needs. Imo, while higher tier laborers unlock unique goods to produce, low tier laborers are overall more valuable for maintaining your village because of farming labor demands being so steep and so necessary for the higher tiers. So I would try to keep an excess amount of low tier labor at all times. Tip for food: Make veggie farms that are large at the periphery of your village. They run passively and do wonders to alleviate food demand in the late game. I had 10 moderately large veggie farms and made insane amounts of food. You can make larger farms by making sure the initial plot region along the road is as small as possible, and then using roads (you can add a road and then delete it to outline a plot you want) to snap the grid to allow it to be larger for the farm. Avoid making veggie plots more than 1 morgen unless you MAYBE have 2 families on the plot from the +family feature. I assume family size will also dictate how much they can plow, but plots larger than 1 morgen tend to not actually get fully harvested and are a waste of space, imo. Reiterating the Road Tool Tip: You can add a road and delete it in order to use it to define a plot shape. I use roads to outline assets that the region tool doesn't automatically avoid, such as stable plots which can cause region errors....as well as for lining up large veggie plot borders for single burgioge plots. As for the video: Finally, a guide that isn't just filled with dumb basic matter of fact shit and ACTUALLY helps us and cuts to the chase on useful info instead of spending 5 minutes of fluff talking about "the problem" and the solution is just what you were thinking to do already but not very efficiently. This guide actually shows you HOW to be more efficient.
@joebenson5287 ай бұрын
Why do you refer to foresters as forests, farmers as farms etc?
@theodorleberle7 ай бұрын
The tip to build and remove roads to outline I found in the videos of One Proud Bavarian and it is great. Your idea to outline the backyards of burgage plots is also very good, because I guess (will try it out) it makes the backlines less edgy and more organic. And: GREAT idea to use it to avoid structures like stables and such. This will also help to have more organic outlines. I wonder if the game designer had this in mind. He really made it great.
@ewenchan12397 ай бұрын
"Make veggie farms that are large at the periphery of your village. They run passively and do wonders to alleviate food demand in the late game. I had 10 moderately large veggie farms and made insane amounts of food. " Is the veggie farm separate from the burgage plot or are you just making a really big burgage plot and then putting a veggie farm on it? Just wanted to double check as the naming can be confusing between farm (actual farm) vs. veggie farm (which is actually a burgage plot). Thank you.
@theodorleberle7 ай бұрын
@@ewenchan1239 He is talking about the Burgageplot's backyard, not an extra farm.
@ewenchan12397 ай бұрын
@@theodorleberle Okay. That's what I thought. Just wanted to make sure. Thank you.
@Coco-Don7 ай бұрын
One thing I REALLY want from this game is more topography. Give me rivers and mountains. It could create natural choke points and make things like invasions and city building that much cooler.
@INFJ-ThaneTr5 ай бұрын
Early. Access. Holy crap you people are annoying
@Saesenthessisx5 ай бұрын
@@INFJ-ThaneTr People like you actually exist... 🤣
@Coco-Don5 ай бұрын
@@INFJ-ThaneTr lmao. Did I say the game was bad in any way? No, I did not. Chill out fam.
@mertarican54564 ай бұрын
@@INFJ-ThaneTr get the dev's cock out of your mouth and shut it.
@manvelmkrtchyan89397 күн бұрын
@@INFJ-ThaneTr early access for 7 years lol
@Lin122228 ай бұрын
I don't even know how much this game will cost, but I already feel like a pro.
@TheLastMando088 ай бұрын
I think the developer said it would be 30 bucks, im not 100% sure tho
@MrTHEljack8 ай бұрын
I will pirate this game. LE: I agree that the dev should receive support for his hard work.
@LA-hx8gj8 ай бұрын
@@MrTHEljack 😂
@maxwellsmith15788 ай бұрын
34.99 my friend
@omarhanan18 ай бұрын
@@MrTHEljack me too brother
@stockest19768 ай бұрын
121 hours... The game hasn't even released yet! Have you just played this non-stop? I mean I would too it does look like a very good game...
@Strat-Guides8 ай бұрын
Yeah pretty much lol I take my kids to the park for a couple hours, get them breakfast and lunch and then lock myself in my office in the garage and work until it's bed time, wake up and repeat lol
@Zaki_10998 ай бұрын
@@Strat-Guides bro dosent even bother with dinner
@Langelmaki8 ай бұрын
@History_Reloaded997 lmao I totally caught that too, good eye! Ya man, dudes gotta start eating some dinner. 🤣
@Strat-Guides8 ай бұрын
@@Langelmaki I'm used to skipping meals from time to time :)
@ColbertandStewartpwn8 ай бұрын
“Work” … right… no, but seriously. Love all your videos. Thanks for the content I’m stoked about this game release.
@DandyChigginz8 ай бұрын
You hit the nail on the head with pacing, commentary and length for this video. Perfection!
@Strat-Guides8 ай бұрын
Thank you!! I tried very hard to slow down for this one lol I recorded the voice over one section at a time so I could listen to it and adjust before moving into the next section.
@AmyRadiance8 ай бұрын
The thumbnail saying “stop” like we can do anything yet! Srsly though I can’t wait
@LastNameInTown8 ай бұрын
Ahh but it is I, ye olde 'newbie' who has no clue and needed to to be told to STOP! 😅
@jgibbs61598 ай бұрын
Its boring as hell tbh. in 30 hours, you will be ready to move on. Its simply rinse and repeat the SAME process over and over.
@uglen74207 ай бұрын
Eurgh
@AmyRadiance7 ай бұрын
@@uglen7420 what?
@chadfromchad46627 ай бұрын
When the happiness of my peasants gets lower than 41%. It should be way higher than 41%
@jonblair54708 ай бұрын
I love #10. And the fact you included yourself. Because you definitely have great tips and figured out a lot of nuances, tricks and work arounds that I now understand. That said I wouldn’t play the game the way you do, so I love that you included yourself in #10!
@Strat-Guides8 ай бұрын
Yes exactly! I know that I have a really hard time putting myself in other people's shoes - I don't get how people could enjoy playing the game other than how I enjoy playing it. But I also know when other people tell me to do something that I wouldn't enjoy, it didn't feel good/right lol. I guess I'm finally becoming a mature adult... Maybe :D
@frenstcht7 ай бұрын
@@Strat-Guides A little empathy goes a long way. Pro tip: When people are enjoying something "wrongly," take time to figure out what they might be getting from it. It's a great empathy-building exercise.
@Paal20056 ай бұрын
So strongly agree here. It's a singleplayer game ffs.
@Zygmunt-Zen8 ай бұрын
Thanks for these tips. Especially the small farm field sizes. Makes sense, especially if you don't have heavy plow tech yet.
@Tofi_ytchannel7 ай бұрын
I realized it's also a great tip because sometimes there are heavy rains during harvest season, and the yield is stored out on the fields until it gets transported to the farmhouse little by little, exposing it to the rain & risking losing a large part. The risk of losing much of it due to an accident like this is much lower if it's gathered & stored in small chunks.
@micahfish-gertz45077 ай бұрын
Probably answered already: That plus/minus button will allow you to tell the auto burgage plots to reduce or increase the number of burgages when plotting a larger area. So instead of building 5 plots at once, one large burgage can be built.
@Saionay7 ай бұрын
Which plus/minus button?
@dhcoejr6 ай бұрын
When you place a burgage, the first line you draw will determine the front of the burgages. After you complete the fourth point, the area containing all the burgages will be defined and automatically divided by the game into an appropriate amount of plots. Before you hit the Build button (indicated by the mallet symbol) you will also see just below the Build button a plus and a minus button. You can use these buttons to increase or decrease the number of burgage plots that will occupy the same space you defined. This allows you to put fewer burgages in a space with more space allotted to each burgage. There are caps on how many or how few you can adjust this to.
@noahfecks75985 ай бұрын
I've been playing the last few days solely on the Growth mode (no combat, just build) and I absolutely love it. The atmosphere in this game is incredible (and somewhat gloomy but in a good way) and the casual build mode is fantastic.
@Paulunatr8 ай бұрын
The neat thing about logistics is that it's a constant balancing act of "we need to do this better" and "eh, good enough", and you never really know which direction an operation is going to tip until you run it for real. Ultimately your point about burning all your mental energy micromanaging one singular operation is the deciding factor in how the game is played. It's weird, but sometimes it's just plain better to be wasteful with resources, time, or manpower.
@lateralus65128 ай бұрын
Optimisation isn’t the same as perfection. It often requires trade offs in order to find that sweat spot somewhere in the middle.
@Paulunatr8 ай бұрын
@lateralus6512 that's what I said, yes
@portman89097 ай бұрын
Lost me already.
@RelaxingVibration6 ай бұрын
Watch your butthole
@Redtecho4 ай бұрын
Right when he said he had tips for manor lord I was already confused.
@BBD1Күн бұрын
@@portman8909 yeah, too much maths and tryharding, i play this to relax
@sovninja7 ай бұрын
Having Manor Lords running in the background while it is playing it's music is next level while watching these tips lol, thank you for the tips! The game doesn't do a good job at explaining some of this stuff, so this really helps!
@Strat-Guides7 ай бұрын
No problem!
@TacticatGaming8 ай бұрын
Mistake #1 was massive and i didn't learn how big this was till i started playing Hard mode a few days ago. None of the markets get stocked enough to fulfil the needs of the houses and your approval just crashes hard. Normal mode doesn't punish you as much to learn this It took me 10 failed 20-40 minute lets plays to finally get a good strategy for hard - this guide would have saved me a lot of time lol - great stuff! People hate my grid cities too lmao - it's funny - i try to explain the efficiency
@mohamedh.guelleh6308 ай бұрын
How did you get early access ? Did the developer gave you a key ? The game is not out until next week on steam
@TacticatGaming8 ай бұрын
@@mohamedh.guelleh630 hooded horse gave cc keys
@Strat-Guides8 ай бұрын
The best part about grids is I don't have to think about anything lol just plop it down and people move in : )
@themorningsleeve8 ай бұрын
I can't even THINK about trying to play this game on hard... My ADHD gets so frazzled just on normal trying to keep everything operating lol
@lateralus65128 ай бұрын
@@themorningsleeveHaha my OCD gets triggered by the ‘organic’ city building elements. I want my burgage plots and roads straight.
@Vortigon7 ай бұрын
Another tip: You don't need to grow food at all in fields - you can generate 10x more food by simply adding garden crops to houses - then the only fields you need are for flax and barley for clothing and beer.
@Strat-Guides7 ай бұрын
Good point! In the late game, you'll need at least 4 types of foods though so bread can be a good thing to make if you've got lots of level 3 plots.
@Sledgehammer19447 ай бұрын
@@Strat-Guides Good luck getting the storehouse people to transfer the food from the houses to the Granary. They wont do it. The game is glitched. Then the gardens surplus of food rots in the house when not moved to granary.
@andromidius7 ай бұрын
Early game, definitely. Once you start industrialising you will need burgage workshops - thus having more population but no additional vegetable gardens. That's when you start either trading in bulk or farming.
@Sledgehammer19447 ай бұрын
@@andromidius My towns goal was to only rely on mines with deep mining and to import food which wont cost me anything by selling iron ore. I have found tonight with testing that if you place a burgage plot directly next to the mine and storehouse it helps, but they will still go all the way back into the main town to collect water from the wells and then transfer the water to their houses. Even if you place a new well near the mine. They will walk all the way back to the main town center for water. I'm guessing to water their garden plots. There is no way to prioritize people to a well.
@christex31435 ай бұрын
If you are running out of time to harvest everything, you can harvest crops early (if enough has grown before September). It also prevents a further decrease in field fertility.
@918concept7 ай бұрын
Mistake #10 can be applied to anything in life and is the real gem here. Thanks for sharing your tips and insights :)
@Froltzz7 ай бұрын
I specifically appreciate the details on logistics, the store rooms and how marketplaces work! Been scratching my head on that one since day one.
@veevoir8 ай бұрын
10:45 Strat goes into scummy housing market developer mode. "Smallest apartments that take every possible inch of the ground we can, NAU!" and then in 12:50 ascends into the final form of this kind of person - a true feudal lord. "A family is worth X gold. I want my gold, family!".
@Strat-Guides8 ай бұрын
lol let the people eat their cake I say!
@justinpeter68148 ай бұрын
This is easily the best ML video I’ve seen to date. If I have to hear build a logging farm one more time I’m going to scream. This was useful qualitative data. You’ve transmitted it in well thought out and tight video. You’ve won me over and I look forward to future videos. I’m also sharing with my friends. Keep up the good work.
@rodlimadiniz8 ай бұрын
Wonderful guide. Loved your rhetoric, especially the part you go into economics and cost of opportunity, and then say "don't worry about this, to whatever you like".
@Strat-Guides8 ай бұрын
I simply present info that I feel is useful and hope that people pick and choose what they want to use :) Thanks for watching!
@FatherNed7 ай бұрын
Amazing tips. Love your 'do what you want to do' attitude too. There is no 'wrong' as long as its fun!
@toddryan74423 күн бұрын
What a phenomenal video. Thanks very much! Just getting into the game and finding so many thoughts on what works "best." Best for you... that's key. I can't believe I want to start over AGAIN now after watching this video. I thought I had it all down.. nope. Still broke and only 1 region. LOL. lots to learn.. thanks for sharing your expertise! Cheers. :)
@jellylight52878 ай бұрын
Tip number 5 is crazy how in depth that is. The building and everything so far is amazing I haven't tried combat yet it looks fun to watch
@ThePrimeMinisterOfTheBlock8 ай бұрын
Really appreciate that chad farm build. I'd been having problems farming which could all be traced back to large fields and overfull farmhouses
@Strat-Guides8 ай бұрын
I'm currently running farm-specific testing to find the optimal farm size based on people, ox and fields. I'll have good info for you soon!
@dandenney30467 ай бұрын
I’ve been listening to a lot of folks and this is my favorite video so far. Excellent info and efficient delivery! Now back to making a beautiful town as efficient as possible
@XCI5ION2 ай бұрын
excellent video, I just got into manor lords and I love it but had to start over several times because of some major mistakes. One thing im struggling with is keeping enough food production for my growing population, I have never had rich wild animals or berries and I find they are not enough to sustain my population after the first year. I tried setting up gardens in the back yards, chickens, pigs but it doesn't seem to provide enough food for them for whatever reason. Can you also explain a little bit the pros and cons of housing plots where you can have 2 families on a single plot vs just the 1 I know for artisans it has to be a single house with a backyard but is there a benefit to having 2 other than more population? do they work the backyards more efficiently when doing larger vegetable gardens?
@mattshroom338 ай бұрын
The best guide I have seen in my 5 day search of more detailed info, thank you!
@hammernose17 ай бұрын
I've only played a couple days and I much appreciate the tips! I've found that 3 fields at around 2 morgen each and 5-6 workers on a steady rotation is quite effective. Especially if blessed with good fertility. That mixed with berries and a hunting cabin has kept me afloat lol
@Vault977 ай бұрын
Smell pollution is listed to get added in if it does it’ll matter a lot where you put some buildings, the Tannery which are famously known for smelling really bad will have to be put far from residential areas, charcoal burners will also have to be placed pretty far away. Bloomery and clay furnace may give off some sort of smell pollution. Fields, farms and stables might also have an effect. Production building placement will have to be thought out abit more when that happens.
@Strat-Guides7 ай бұрын
Yeah that's a great point! It might make sense to put it on the edge of town with it's own storehouse
@ewenchan12397 ай бұрын
I have noticed though, in the video -- it recommend that you put the marketplace close to the granary and/or storehouse, which may be away from the houses. I don't know how often the houses gets stocked, but I get the impression that as of the current early release, the distance from the market, to the houses, does have a slight impact on the houses getting what they need (or they take longer to get what they need). That's just my subjective "feel" at the moment as I created a new save game late last night, testing out some of these tips/ideas. I think that my favourite tip so far, honestly, is to create a series of small farm plots rather than one really big one. I find that early on in the game, I am selling planks to raise money before I can buy the leather trade route, which can raise even more money.
@Strat-Guides7 ай бұрын
So you're not entirely off with your intuition - they send goods via instantaneous-teleportation to the closest house to the individual stall first, then the second closest house and so on until all goods are reserved or all houses are covered. So in general, if you're not able to cover all houses with 100% supply, then the ones closest to the stalls will get first dibs on supply which is why you generally want the higher tier burgage plots closer. However, it's usually a better practice to maintain 100% market coverage so that everyone in the region can have full supply and upgrade to tier 3 plots if you wish.
@ewenchan12397 ай бұрын
@@Strat-Guides Yeah -- so in regards to that (I'm still learning the mechanics of the game) -- it will say that I don't have 100% coverage of the supplies. But when I check either the granary or the storehouse (or the hunting camp or forager (I forget the exact name of that building, but it's the one where they go and get berries)), they have supplies there. So I can't tell if there's a bottleneck with the granary not having enough workers there to be moving the stuff around so that it can get to the marketplace or if there's another issue altogether. (I am still relatively early in my new village, so I don't have enough families to distribute around to the various buildings, and not enough gold to buy more oxes, even though I have multiple hitching posts that have been upgraded to a small stable already.) So, I have multiple constraints working against me at the moment. It's still too early for me to even upgrade to a level 2 plot, because I have found that once you upgrade to tier 2, the requirements increase, and as it stands, I don't have enough families to be able to support the production to satisfy the level 2 requirements at the moment. If I upgrade too early, then my approval rating will drop, which means that my rate of population growth will slow. (These are some other observations that I've made about the game, that can probably be compiled into a part 2 of "10 more mistakes that beginners shouldn't make in Manor Lords".)
@JeroenvandenBerg828 ай бұрын
Thanks for this! Have been playing for the first time today and couldn't put it down until deep in the night, but couldn't figure out why my massive farms were producing so little products.
@fishspeaker1007 ай бұрын
Great video, breakdowns were really helpful. This is the best tips video on the game I've seen so far, and I've watched a lot :)
@Drakon0Blade8 ай бұрын
Came back to drop a thank you, this video did it's job perfectly. I have tons of experience in city builder/sim games of all types so this guide was perfect; you showed me some of the important quirks and issues while still leaving the rest up to me. Knowing how pop growth is handled was massive, I'm so used to always getting pops dumped on me before I ever have houses, this reversal is nice and also controllable.
@Strat-Guides8 ай бұрын
Glad this was helpful! Thanks for the support on the video :)
@horizonzeromom8 ай бұрын
Great guide and some of it will help me on a new playthrough, especially regarding the part about granaries and storehouses! I would also like to add that you shouldn't build too quickly. I made the mistake of pre-planning where I want to build and placed a lot of buildings down and just paused the construction. Apparently, this made the building AI wonky and my builders didn't work on anything at all, despite having plenty of resources and 3 spare families to build. I'm so used to other city planning games like Anno where you can place down a building and then pause construction. With Manor Lords, that strategy doesn't work. So now, I only build when I'm absolutely ready to and only do 1 or 2 buildings or upgrades at a time. Then I wait for those to finish and start on something new. If I want to scope out where I'd like to plan a building next, I just lay down a road or 2, as they're free and don't need any free builders. I've also found that roads help me plot out fields better too and love your idea of creating smaller fields on what would normally be a larger plot :)
@ClemiHW8 ай бұрын
the game isn't even out yet
@mistamagic86 ай бұрын
Instructions unclear, ended up as an Amazon logistics manager
@jeffdale16268 ай бұрын
#10 is the most important one. So many people respond to videos I make on my channel without grasping that they should be playing the way they want to, not the way I say to.
@sanantonio210x5 ай бұрын
I really love your videos - straight forward and not filled with fluff. THANK YOU!!
@sidomapui12697 ай бұрын
this is the most incredible guide that i've watch. so detail yet easy to understand. thanks a lot man.
@Strat-Guides7 ай бұрын
Thanks! I'm glad it was helpful :)
@cba2make1up7 ай бұрын
Man Strat you're just built different, I appreciate you more than you know ❤
@8LegoVogel87 ай бұрын
The farmfield splitting is a golden tip. Little addition to early spearmen; I let them stand in a wide line, on stand ground. In this stance your units take less damage at the cost of dealing less attack damage, but I suspect the 'impale stat' being a reflection, is not affected by this.
@MrBdc20137 ай бұрын
from banner lords to manor lords you got me covered thanks man lol I never opened the advanced tab for warehouses before this video
@Strat-Guides7 ай бұрын
Glad to hear you're playing Manor Lords now too! It's so much fun
@dougm30378 ай бұрын
Two things I've noticed watching several play throughs is how important trade development bonuses are. The second big thing is to produce warbows to augment your spearmen's fighting effectiveness and gain income. Five more long days before I can get my hands on the controls.
@Strat-Guides8 ай бұрын
I tried to not focus too hard on trade for this because of how imbalanced it is - I have a feeling the dev is going to nerf it at some point. You can pretty much skip 80% of the game if you trade, but it's not nearly as fun that way IMO.
@juanmojicajr.11635 ай бұрын
Good video. Got lost a few times, but saved and subscribed so I can learn! Thanks …
@martingjerde33518 ай бұрын
Thanks for the great tips and no-nonsense delivery, very refreshing!
@Strat-Guides8 ай бұрын
Glad it was helpful!
@sherwinmarabratique2158 ай бұрын
Best guide I found for Manor Lords! I love this game!
@cerdic65868 ай бұрын
Thanks for this. I was too focused on making my village aesthetically delightful, which led to woeful inefficiency
@Jenks18 ай бұрын
Awesome, i love watching mistake guides. Best way to learn is other ppl mistakes
@DerOrso8 ай бұрын
Insert Steve Carell THANK YOU!! meme here. While doing my IT training, decades ago, I learned a maxim: *We are drowning in information, and thursting for knowledge* . I feel like I've found an oasis in the desert of Manor Lords videos. I have gotten more useful information in these fifteen minutes, than over fifteen or so hours of other videos I've watched. Have I said thank you already? THANK YOU!!
@Strat-Guides8 ай бұрын
I'm glad this was helpful! I spent around 30 hours to produce this video between editing, testing and recording. Most channel make surface level guides that don't explain much beyond the tutorial pop ups. I've got a BIG guide where I cover everything I know about the game in the same details as this - hopefully I'll have time to get it done before release! Thanks for watching :)
@DerOrso8 ай бұрын
@@Strat-Guides I am truly very grateful for your efforts. I feel now that I have more of an understanding of what is important and what to watch for after so many hours of viewing other videos. I am looking very much forward to seeing your comprehensive all-inclusive video. I pray you do not burn yourself out with all your efforts; I am enjoying finally learning how to play the game. I honestly think Hooded Horse ought to be paying your for all you put in, because it's going to make the game so much more accessible to the players. Kudos to you my friend. You really do make the world a little bit better. Now I just have to hold out until Friday without blowing a fuse :D
@harkken5618 ай бұрын
So glad you're covering everything with this game. I know I won't need to go anywhere else now.
@Nat1Games5 ай бұрын
What a fantastic video! I've spent way too long playing this game without learning any advice. I think I'm going to try this really efficient playstyle next, I've been trying to make the most 'immersive' looking towns, and they are fun and very playable (without the off-map enemy and raiders, at least) but i think id like to step up the challenge next time.
@Debate_everything8 ай бұрын
Good tips. Ive played all day and learned a lot i was stumbling on leveling up my village and i have mostly figured it out. Good tips on farming and importing goods. I did this early on to solve food issues to get things back on track until i could add chickens
@ThePrimeMinisterOfTheBlock8 ай бұрын
Hey man, just a heads up. Houses do send out people to pick up firewood from the market. I've seen food teleport magically, but firewood seems to be collected manually. Just set up a new town, build the burgages, marketplace and storehouse, and watch it run for a few months. You'll see.
@Strat-Guides8 ай бұрын
I've been running tests on the market stalls for well over 15 hours actually - they don't send people to the stalls to collect firewood - the only caveat the person at the house going to get firewood is actually the stall worker and he's getting firewood to move to the stall. I'm 100% confident in this - I just released a video today explaining how market stalls work and how to keep 100% coverage in your towns :D
@kingslaphappy15337 ай бұрын
Great info delivered at the perfect pace. Saving the video for rewatch!
@ginks728 ай бұрын
Love the last point you made! In the end, play the game the way YOU want to play it❤
@Strat-Guides8 ай бұрын
That's the key - don't give into peer pressure and gigachads lol
@michelmonier84892 ай бұрын
Smartest things I heard for a while. Very useful tips, thank you.
@Nakai_the_Wanderer8 ай бұрын
Scaling the number of people working and scaling up the production of food in parallel is not that easy in the game. A single berry deposit goes a long way, but once you build a farm and have families working there, you invest alot of people into this one source of food. Play the game the way you like. I love the game for the ability to build visually pleasing towns that remind me of Kingdom Come Deliverence. I still try to make them work, so I found your video very helpful!
@SuperAd19808 ай бұрын
Storage buildings - Make certain they are connected to a road, it's easy to miss, and if it isn't connected they will not use wheelbarrows and only carry 1 thing at a time.
@stanleymunro15006 ай бұрын
Tha k you so much for metioning at the end to not to get discuraged to turn bandits n shit on. Ppl need to hear that. Its not an easy mode, its just making the game more suitable to ppl who normally play city builders to still enjoy the game without removing a game breaking aspect, and still make the game enjoyable. Not to mention u can literally still start with no advesaries and only 1 initial bandit camp if you wanted to go for the achivement.
@yuckyhamsandwich5 ай бұрын
I appreciate all these tips dude. Some of them I have no idea I am doing wrong and couldn't figure it out.
@Sindraelyn8 ай бұрын
10:49 With the buttons that can control how many houses are made in the plot, which is better? Single family homes with expansion, duplex, or duplex with expansion?
@Strat-Guides8 ай бұрын
In general, I think the single family with small extension is the best. There are some instances where by reducing the amount of houses by one, you'll end up getting multiple to turn into duplexes and get an extra family, but then you lose one extension because the duplex shares the extension. I still like the single with extension
@Tkharbik8 ай бұрын
Thank you very much man. this is exactly what i've been looking for. I love efficiency, but I also love aesthetics. Your video saved me a lot of time trying to figure out how to pull it off. Thanks mate.
@michaelweston4097 ай бұрын
This got super complicated with all the numbers 😂 I like the end tho where you say build your town how you want. I want a real looking village not a industrial zone
@RFHeimi8 ай бұрын
How do you influence how many market stalls are built? I thought they are setup automatically. But this is a great guide you made. Thank you.
@Strat-Guides8 ай бұрын
When you place the market space, it tells you how many stalls can be built in that area. You can limit it to 3 and leave room to expand later. It's not efficient to build them all at once, so maybe when you get to the late game, destroy the small market areas you built and make one big one to get max stall amount
@willz04526 ай бұрын
Im confused. You say to place marketplaces near houses so the goods are distributed but you also say to not place them there and instead near granaries and storehouses??
@mchowdon7 ай бұрын
Thorough, in depth and eli5. Subbed
@hoodedrage7204 ай бұрын
Ive had the game for about 3 days now and I already have over 15 hours. There is stuff I wouldn’t have known about for a long time if i didn’t watch a video. If you haven’t already, could you make a video on how you usually layout your cities and why you place certain buildings in certain places. Your video was very helpful. It answered a lot of questions ive had. I still have more questions though hahaha iI have so much to learn.
@Lava-pe6wu8 ай бұрын
In my playthrough i built 5 level 1 Burgage's (Resident homes) and at first opportunity i upgrade them to level two for the 'extra family' bonus, so 10 families in 5 houses. Obviously you'll have more marketplace stall requirements and higher church level and all of that. Less is More.
@Ruberg898 ай бұрын
Happy to see you trying out and helping with Manor Lords guides :) Been loving your Bannerlord guides too, but seems like Tellworld kinda stopped doing more for the game
@Strat-Guides8 ай бұрын
Thanks for the encouragement! I'll do my best to help everyone get up to speed in Manor Lords ASAP :D
@Ruberg898 ай бұрын
@@Strat-Guides you got a great talent with these kind of games! Haven't seen anyone else "figure out" how games like Bannerlord and such actually work as good as you. Happy to keep following 👍
@joedarling51757 ай бұрын
You probably shouldn't cram houses together in small plots. Allow larger plots with a house or two less and upgrade the house to have a 2nd living area. This allows for doubling residents and when u lvl up the houses it increases both houses on one plot to accommodate double the living areas with wider back yards. It also increases production of artisan goods because the whole housing plot will contribute to manufacturing. It's also cheaper to upgrade to lvl three since you are essentially lvling up one plot with the same amount of population as two plots.
@tjthill7 ай бұрын
re "the game crams in as many houses as possible", that's just a default, you can change it with the + and - buttons to suit.
@Strat-Guides7 ай бұрын
True, but if you want your buildings tightly packed, it's only possible by placing multiple houses down at once since the connecting points that your cursor snaps to is bigger than the house size when you place 3+. Sorry, I should have been more clear when I made that comment, I was trying to get them tightly packed to get more houses for the same space used.
@ItsIdaho7 ай бұрын
TL:DW Immediatly build Granary and Storehouse + assign atleast 1-2 workers per. Close to market Marketplace: 3 Stalls for the first 15 Houses 3 Stalls per extra after that 75 House town should have 9-12 Stalls Reserves 12 months minimum More Oxen + Hitching Posts as much as you can safely afford Farming: 4 Farmhouses with 2 Workers per Farmhouse 1 Ox per Farmhouse (8 Workers & 4 Ox) Many smaller fields (cut a 1 Morgan field into 4-5 smaller fields) Don't move the logging camp Set the Foresters Hut working area to center of the logging camp (CTRL + Mousewheel for bigger Size) Population: atleast 50% Approval to gain 1 family per month, 100% chance at 74%+ approval; Empty House needed. Try to keep 1 House empty at all times, never build only when at max pop. Food: If Hunting or Berries are double, very good early game. Clay/Iron/Stone if they have the "Crown" ontop will never run out, base your export-trades on that.
@arminseyfi99637 ай бұрын
Bro just analyzed the game mechanics in both micro/macro economics😂
@QualeQualeson8 ай бұрын
On the topic of market stalls. I got confused when you started talking about houses. What is the definition of a house exactly? Am I to count the house icons in each plot and that's my basis for calculation? Isn't a house a wide variety of people/families depending on tier?
@Strat-Guides8 ай бұрын
Good observation - each plot is counted as one house, but one house can have many families. Basically whatever the number in the top left is the number you'll base your calculations on (to the right of number of working families)
@QualeQualeson8 ай бұрын
@@Strat-Guides Ah OK. TY.
@forestcitytrivia91678 ай бұрын
This has been on my wishlist since COVID. I hope we have another lockdown the day it releases.
@meliocurie18098 ай бұрын
As a Songs of Syx veteran I'm very much ready for Manorlords
@ShawnB46104 ай бұрын
So, my only issue right now is, I've been running on 1 month of supplies for a few months now. I can't get my food stores up fast enough!
@Carlosspicyweiner7 ай бұрын
6.36 how do you split your large field into smaller sections like that? im struggling itwont let me build over the field?
@Strat-Guides7 ай бұрын
You have to delete it and just make them smaller manually. If you want it to be a specific shape, you can make the really big field all as one, then outline it with a road on all sides, then you can fill it in with smaller shaped fields to cover it. It will be the exact same size, but broken down into smaller fields
@Carlosspicyweiner7 ай бұрын
@@Strat-Guides thanks for the quick reply, I thought this was the case. Thanks again great video 👍
@frenzbiver28687 ай бұрын
This is astonishing good advice and research. Thanks!
@bertreynolds81468 ай бұрын
Nice video. I've been helping players with these basic questions all of Saturday and you covered the main points people are struggling with.
@kyler81458 ай бұрын
Don't move the building when it comes to logging camps or firemaking. Use the advanced option to limit work area to a new area. Then use forresters hut to regrow in the same area.
@Strat-Guides8 ай бұрын
Agreed - once you have the manpower to spare for a forester hut it's much better. In the early game though, I do recommend moving it or building a new one.
@petarpetrovic34118 ай бұрын
Awesome video. Looking forward to trying the tips out.
@Strat-Guides8 ай бұрын
Thanks!
@Footballar098 ай бұрын
I loved all your Bannerlord guides and this is another excellent one. So pumped to play the game next week!
@Strat-Guides8 ай бұрын
I appreciate the support! Hopefully these will be helpful next week
@jonblair54708 ай бұрын
I sorta understand the 3 stall method, but noticed in your other videos how “excited” you were when the storehouse controlled those 3 stalls. Have you figured out a method to “guarantee” the storehouse/granary control the stalls instead of the suppliers?
@Strat-Guides8 ай бұрын
Yup and I'm working on a guide to cover all of that soon! There are two methods - you can relocate the family's work location or you can turn off the workers from the stall and the warehouse, wait for ownership of the stall to clear (couple seconds) then add back to the warehouse or granary and they will become the new owner and you can add back the worker to the production building. It's really easy
@JamesColeman127 ай бұрын
solid guide man. much appreciated
@madsondurton87548 ай бұрын
Thank you Sir, I am glad you will be doing Mannorlord like bannerlord. I cant wait to see the full guide on plots sizes and fonctions levels etc. Most compréhensive videos I ve seen
@Strat-Guides8 ай бұрын
Thanks! I spent a ton of time testing for this one and the main guide video I'm working on next, I won't let everyone down! :D
@madsondurton87548 ай бұрын
@@Strat-Guides I ll be there, thx again
@fangan47708 ай бұрын
I would like to see the tutorials appear from the moment we can all enjoy the content.
@Strat-Guides8 ай бұрын
I wish they would release the game now as well! I think they waited a bit too long IMO
@josephpmans7 ай бұрын
i didnt even know restricting storehouses was a thing! TY bro
@2013Arcturus8 ай бұрын
I love how the game isn't even released and we're already getting these types of videos lmao
@kadeedwards43908 ай бұрын
You can make burgage plots bigger or smaller when selecting a large area with the little plus and minus symbol near the build icon.
@Strat-Guides8 ай бұрын
I need to clarify one thing with this statement - it does not make the plot itself smaller, but reduces the number of houses within the plot, which will increase the extra space each house can have. The overall shape of the plot you sketch out does not actually change with the plus and minus buttons
@kadeedwards43908 ай бұрын
@Strat-Guides correct, i noticed you were drawing the plots individually to get the correct number of buildings, this way you can preview different plot sizes but original overall size remains the same.
@russell79958 ай бұрын
All very good but your last tip was the best! Thanks for sharing!
@Strat-Guides8 ай бұрын
May your ugly grid system bring you joy like it has for me too then! Haha :D
@kafka66667 ай бұрын
How do you control the number of each type of stall you have? How do you choose to add more? Similarly, how to control whether a worker is a stall worker or a regular worker?
@witoldschwenke94928 ай бұрын
What I've observed is that the biggest mistake can be to spend the development points the wrong way. Second observation: I've never seen archers kill anyone as soon as troops start wearing armor. Archers seem useless late game.
@Strat-Guides8 ай бұрын
Archers used to be great in the previous patch, but they got a hard nerf :(
@geoff68357 ай бұрын
Love #10 as a tip, remember it's just a game, have fun
@j.ackermann91108 ай бұрын
I haven't even played it yet and Strat is already calling me out on my future mistakes
@themorningsleeve8 ай бұрын
Super valuable information here when it comes to efficiency, wow! I like a mix of visual aesthetics and efficiency (usually more aesthetics) so knowing some of these efficiency tips is very helpful! You've put a lot of work in; I would have NEVER noticed some of these things 😁
@MasterSergik8 ай бұрын
during watching your video decided to add this game to my steam wishlist. Steam: This game plans to unlock in approximately 1 hour that's a coincidence
@Strat-Guides8 ай бұрын
Lol perfect timing!
@arti75947 ай бұрын
Thank you very much, tons of good information here! :)