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Takenobu Mitsuyoshi - “Daytona USA (Model 2)” Full Soundtrack [Oscilloscope View]

  Рет қаралды 44,930

acrouzet

acrouzet

Күн бұрын

A huge thank you to Skye for recording the .wav files used to create this visualization!
Tracks:
00:00 / Let's Go Away (Advertisement)
00:56 / Start Your Engines
01:26 / The King of Speed
06:06 / Let's Go Away
10:13 / Sky High
14:22 / Pounding Pavement
18:16 / Breakdown
18:24 / Bitchin'
18:34 / Check It Out!
18:44 / Sweat
18:53 / Rolling Start
19:26 / Dreaming of Daytona USA
20:00 / Could You Fly
20:33 / Pounding Pavement (reprise)
21:08 / G,A,M,E,O,V,E,R
21:18 / David Goes To Victory Lane
21:41 / A.B (After Burner)
21:47 / EXN (Exhaust Note)
21:54 / G.F (Galaxy Force)
22:06 / GLC (G-Loc)
22:14 / GPR (GP Rider)
22:21 / H.O (Hang On)
22:29 / ORS (OutRunners)
22:37 / O.R (OutRun)
22:42 / P.D (Power Drift)
22:52 / R.M (Rad Mobile)
23:01 / S.C (Stadium Cross)
23:08 / S.F (Strike Fighter)
23:15 / S.H (Space Harrier)
22:22 / SMG (Super Monaco GP)
22:28 / TOR (Turbo OutRun)
23:35 / V.F (Virtua Fighter)
23:44 / V.R (Virtua Racing)
23:53 / SHO (Super Hang On)
24:01 / VMO (Vermilion)
24:08 / E.R (Enduro Racer)
24:16 / T.B (Thunder Blade)
24:25 / QTT (Quartet)
24:31 / SDI (S.D.I.)
24:39 / F.Z (Fantasy Zone)
24:42 / Let's Go Away (hidden)
24:54 / Pounding Pavement (hidden)
25:06 / Sky High (hidden)
25:18 / The King of Speed (hidden)
25:36 / Awaiting Your Entry
Requested by Ozaleto.
You can view a list of all of the requests I have yet to get to here: docs.google.co...
Oscilloscope visuals created with jimbo1qaz's corrscope program.

Пікірлер: 115
@wilddogtc2058
@wilddogtc2058 4 жыл бұрын
0:45 That was fun to watch
@Laundry_Hamper
@Laundry_Hamper 4 жыл бұрын
14:21 is also 😙👌
@adminfebhost
@adminfebhost 2 жыл бұрын
i vote for 19:13
@dougggtheoof
@dougggtheoof 3 жыл бұрын
28 channels?!? This thing is a *U N I T* . *Slaps roof of Yamaha Soundchip* "That bad boy can fit so many samples in it." Mitsuyoshi: "Just as my power requires." *Activates lens flare*
@1a1Manzana
@1a1Manzana 3 жыл бұрын
Mitsuyoshi: Ah ah Yamaha soundchip goes brrrrrrrrr
@TheLoveMario
@TheLoveMario 3 жыл бұрын
This is the YMF292 right? (same chip used in the Sega Saturn) This absolute unit has *32* PCM channels, yes this game doesn't even use all of them. Plus, multiple channels can be hooked up together for FM synthesis (yes, Sonic Jam doesn't do *any* sound emulation) and there's no limit to this: you can even have a single 32-operator FM channel if you want. Absolutely bonkers. Source: en.wikipedia.org/wiki/Yamaha_YMF292
@dougggtheoof
@dougggtheoof 3 жыл бұрын
@@TheLoveMario The more you know! Thanks for this. And I always thought Sonic Jam sounded different from most other Saturn Games and now I know why.
@RWL2012
@RWL2012 2 жыл бұрын
@@TheLoveMario the Saturn has the single 32-channel YMF292 PCM chip (but unfortunately the Saturn versions of Daytona use CD Audio music) but no, this Daytona arcade machine has two, 28-channel YMW-258-F PCM chips for a total of 56 sound channels (28 for music and 28 for sound effects and speech). so here, all 28 "music" channels are (one of the two chips is) used. As for what you said about Sonic Jam on the Saturn - that's not right either sorry. The FM synthesis on the YMF292 uses *samples* as the waveforms that are modulated together rather than the on-chip-generated waveforms that the Mega Drive / Genesis' YM2612 / YM3438's FM synthesis modulates together. I believe the "added content" music in Sonic Jam is a mixture of sample-based and "streamed" PCM music on the YMF292, while the music in the classic Sonic games is simply CD Audio recordings of a Mega Drive / Genesis playing the music.
@DenkyManner
@DenkyManner 2 жыл бұрын
@@RWL2012 The Saturn versions of the Daytona music are *far* superior to the arcade originals though. They are the definitive versions and don't sound tinny and weird. The originals are a fascinating technical curiosity but not great sounding productions.
@mypkamax
@mypkamax 3 жыл бұрын
Without seeing this visualisation, you'd think this is CD music. I'm impressed to find out that the Daytona USA soundtrack is a series of MIDI files!
@RWL2012
@RWL2012 3 жыл бұрын
The Saturn version is CD Audio but I prefer this original arcade PCM chiptune version
@aetd106
@aetd106 2 жыл бұрын
It's not MIDI but it's similar - every "song" is a series of programmed instructions that tells the sound hardware what sounds to play and when. Each drum hit, synth sound, voice clip etc. are raw audio samples (sort of like WAV files) stored bit-by-bit on a ROM chip - there's no "file structure", each sample will take up x bytes and the next sample will start immediately after. The sound "CPU" will read the sound "program" and tell the other sound hardware to play the sounds in sequence, sort of like MIDI, but can also loop indefinitely by jumping back to a certain point of the program.
@santitabnavascues8673
@santitabnavascues8673 Жыл бұрын
Not midi, but "Mod" files. They store simple sound samples and play them with changing frequencies and volumes and effects, thus producing really high quality music with few resources, the diference with Midi is that the midi instruments are "standard" whereas mod samples are unrestricted
@jaezu
@jaezu Жыл бұрын
@@santitabnavascues8673 You probably mean General MIDI, which is a different thing. MIDI by itself is just a protocol, whereas General MIDI is a standard that defines what instruments should be used.
@SmoggyLambGG
@SmoggyLambGG Жыл бұрын
How many channels does the arcade hardware support? Where do the sound effects go (race cars, pit crew chatter, etc.)?
@MixerVM
@MixerVM 4 жыл бұрын
It's like every new note is played on a different channel. Excellent visualisation though, as always.
@RETROMAN-YouTube-Channel
@RETROMAN-YouTube-Channel 4 жыл бұрын
I wonder why they chose to do that.
@acrouzet
@acrouzet 4 жыл бұрын
This is probably due to the sound engine used to create the soundtrack. Switching channels allows for subsequent notes' decays to overlap, creating a more polyphonic sound (if the empty channels are available).
@Razerblue6
@Razerblue6 4 жыл бұрын
acrouzet Correct, the engine will play a note on the first available free channel in range of the current index. This essentially means that if a note was played it will play on channel 0 and another note is issued while the sample has not finished yet, it will look if channel 0+1 is free, if it isn't then channel 0+2 etc. When a new note is issued and no free channel was found, channel stealing applies. This also is essentially how most if not all MIDI modules work, so it won't surprise me if the sequence data is MIDI or something closely resembling it.
@RETROMAN-YouTube-Channel
@RETROMAN-YouTube-Channel 4 жыл бұрын
@@acrouzet Huh... neat!
@TheRealHedgehogSonic
@TheRealHedgehogSonic 3 жыл бұрын
@@acrouzet Huh. I always thought it was dev intentional to spread the notes all over the place for the illusion they were always there. Kind of to prevent the player from noticing some of the channels being cut off from sound effects.
@monx
@monx 4 жыл бұрын
This soundtrack is a landmark technical achievement in the history of music
@_lun4r_
@_lun4r_ 2 жыл бұрын
24:42 DAYTONA USA COMING SOON ONLY ON SEGA SATURN
@ericdobek37
@ericdobek37 4 жыл бұрын
Everybody sing it "DAYTONAAAAAAAA LET'S GO AWAY (LET'S GO AWAY)! DAYYYYTONAAAAAAAAAAAAAAAAAAAAAAA!!! WE HEE WEE YA HEE! WEE HEE!!!" God I love this soundtrack, thank you to you and the guy that requested this!
@robinhoodproductionsltd.1633
@robinhoodproductionsltd.1633 3 жыл бұрын
As a Floridian, this music reminds me of the Daytona 500 or the Daytona International Speedway located in Daytona Beach, Florida. Big shoutout to mister Takenobu Mitsuyoshi for the vocals made by a Yamaha soundchip! It is truly the Mario Kart of Volusia County and to SEGA as well! DAYTONA~~~~~~! Rolling START~~~~~~~~~~~~~~~~~~~~~!
@oinker1695
@oinker1695 2 жыл бұрын
@@robinhoodproductionsltd.1633Its actually based of that track. I'm a nascar fan and its used in a nascar arcade game
@cheesedood5313
@cheesedood5313 Жыл бұрын
Im gonna sing the the «rolling staaaaaaaart» in my friends cover of the king of speed he is making. Its a dream come true lol
@worawatli8952
@worawatli8952 7 ай бұрын
I think soundtrack of this is the most optimized music ever made, not just efficient, but is very artistically done to the hardware limit. Sega's Daytona USA was peak arcade game, insanely high framerate and life-like sound, only downside is 90s 3d polygons limit.
@bsgsmusic3451
@bsgsmusic3451 4 жыл бұрын
1:18 Oh hello, you! Welcome to Fact Hunt!
@retrogamer33
@retrogamer33 4 жыл бұрын
Larry Bundy Jr
@indigotyrian
@indigotyrian 4 жыл бұрын
@@retrogamer33 oh word? I thought this was about Nostalgia Critic
@ashkirby8896
@ashkirby8896 4 жыл бұрын
Wow, that’s a large amount of channels in that oscilloscope view! Awesome!😄🤩😎👌
@Naltrex
@Naltrex 4 жыл бұрын
I knew this tune sounded like a ringtone, now I know why!
@RWL2012
@RWL2012 3 жыл бұрын
@@Naltrex which tune...?
@ashkirby8896
@ashkirby8896 2 жыл бұрын
@@Naltrex Okay, whenever you post this, Ima block you!😠😡
@leothehuman_9476
@leothehuman_9476 2 жыл бұрын
1:20 fucking amen break, it's on everything and it makes everything sound good.
@assistentin
@assistentin 2 жыл бұрын
I also think it's used extensively during "Start Your Engines"
@SilentOnion
@SilentOnion Жыл бұрын
The amen break is a gift from god
@TakuikaNinja
@TakuikaNinja 4 жыл бұрын
*"DAY~I~TO~NA~~!" chants intensify*
@mikeytesh9613
@mikeytesh9613 2 жыл бұрын
I love this soundtrack Takenobu Mitsoyoshi is an awesome composer xx
@mrbendawg
@mrbendawg 2 жыл бұрын
This FEELS like its at the right speed too! Love love love it.
@RazorEdge2006
@RazorEdge2006 Жыл бұрын
The sound chip used for the game was the Yamaha MultiPCM.
@novostranger
@novostranger 2 жыл бұрын
And everyone back then believed it was CD music
@Zylenxx
@Zylenxx Жыл бұрын
NGL after trying to make remakes of this set of songs, i realize theres no easy way to compile vocal's only especially when the channels are THIS chaoticly playing samples LMAO
@heroinpenguin666
@heroinpenguin666 7 ай бұрын
Unbelievable what great music they were able to create with simple fairly low quality samples.
@njsynthesis
@njsynthesis 3 жыл бұрын
Something I never noticed before was the Amen Break sample snuck in.
@ZX3000GT1
@ZX3000GT1 3 жыл бұрын
24:42 AFAIK this is actually used. If you set-up the game to advertise the Saturn version, this will play.
@TheMuzykant
@TheMuzykant 2 жыл бұрын
Thanks for introducing me to another great composer.
@twistedcranknation
@twistedcranknation Жыл бұрын
This is a perfect visual example of showing how you can make more diverse audio by switching instruments through tracks on the fly.
@casperthemarioforeverfan7341
@casperthemarioforeverfan7341 4 жыл бұрын
24:42 *DAYTONA USA* AVAILABLE NOW ONLY ON SEGA SATURN
4 жыл бұрын
18:53 19:26 20:00 Welcome to victory lane! You made it!
@Krazy8ts
@Krazy8ts Ай бұрын
24 music tracks leaving room for button sounds of the first 32 bit got I love SEGA
@RWL2012
@RWL2012 3 жыл бұрын
28-channel PCM with random channel assignment, love it haha - shame the Saturn version(s) mess up the music when technically it could have sounded like this (like it should), but no they went with "better" CD Audio :/ The King of Speed and Sky High are actually decent tracks imo, shame they're at a low background level in-game and drowned out by the engine sound, not helped by the noise of the arcade / volume lower than it should be and stuff like that. the vocals sound kind of amusing because of the looping samples :P
@alonsojett
@alonsojett 4 жыл бұрын
Man this looks really awesome
4 жыл бұрын
18:16 18:24 18:34 A new winner!
@SmoggyLambGG
@SmoggyLambGG Жыл бұрын
❗ Two chapters are mapped into existing chapters • SMG (Super Monaco GP) Conflicts with "H.O (Hang On)" at 22:21 *Position in video: **23:22* • TOR (Turbo OutRun) Conflicts with "ORS (OutRunners)" at 22:29 *Position in video: **23:28*
@saladplainzone
@saladplainzone 4 жыл бұрын
i love this
@santitabnavascues8673
@santitabnavascues8673 2 жыл бұрын
Very interesting, although every sample could be played in the same channels always, they look like they're dynamically scheduled in real time
@lefmike
@lefmike 4 жыл бұрын
sorry I didn't see the comment section any ways... this is good music oscilloscopes can measure good data just good music overall
@twistedcranknation
@twistedcranknation 3 жыл бұрын
why is the best full song the unused one (Sad) Edit: Nevermind this is oner of the best easter eggs ever made in a game
@skylarzyx
@skylarzyx Жыл бұрын
God this soundtrack is always gonna be one of my top favs
@katie2940
@katie2940 4 жыл бұрын
Ok this is epic
@Emolga2225
@Emolga2225 Жыл бұрын
oh so thats why it sounds like that
@JTCPingas
@JTCPingas 3 жыл бұрын
Blue, blue skiiiieees!
@BrandonFoy
@BrandonFoy 4 жыл бұрын
G A M E O V E R G-A-M-E-O-V-E-R GAMEOVERGAMEOVERGAMEOVER GAMEOVER
@retrogamer33
@retrogamer33 4 жыл бұрын
Holy shit! How many channels and how many tracks, damn this must have took you f*cking ages!
@acrouzet
@acrouzet 4 жыл бұрын
28 channels, 45 tracks; took me about a day and a half to complete.
@retrogamer33
@retrogamer33 4 жыл бұрын
@@acrouzet Oh bloody hell
@retrogamer33
@retrogamer33 4 жыл бұрын
@@acrouzet Thanks for adding Lotus II (ST) to your list, much appreciation for your hard work.
@diskoflash2002
@diskoflash2002 2 жыл бұрын
I HIGHLY RECOMMEND DOING MORE AM2 OSTS! What’re the chances of doing Sonic the Fighters?
@LaskyLabs
@LaskyLabs 4 жыл бұрын
Please tell me I can get the isolated samples. Pleeeease!!!
@credit0880
@credit0880 4 жыл бұрын
Is it jsut me or would this be an awesome screensaver?
@TheMNrailfan227
@TheMNrailfan227 Жыл бұрын
Finally, some bars I can hear and watch
@morzemus1805
@morzemus1805 4 жыл бұрын
7:57 "Brain dead memes, brain dead memes...brain dead memes"?
@gustiwidyanta5492
@gustiwidyanta5492 4 жыл бұрын
I think its just like: WE HAH HEE WE HAH HEE WE HEE
@official.SeanUnits
@official.SeanUnits 3 жыл бұрын
No: We can't eat, We can't eat, We can't eat, We eat DAYTONAAAAAAA.
@afeathereddinosaur
@afeathereddinosaur 3 жыл бұрын
The most incredible thing of all is that even with me not hearing the segment with the song, I can perfectly make all the different things fit. For me it was the unoriginal EEE AAA EEE, so yeah
@rowboat10
@rowboat10 3 жыл бұрын
@@official.SeanUnits yes
4 жыл бұрын
21:18 Now, list your name with the other champions!
@SilentOnion
@SilentOnion Жыл бұрын
ROLLING STAAAAAAAAAAAAA
4 жыл бұрын
0:56 Please, select a race course!
@carmatic
@carmatic 4 жыл бұрын
i wonder if it is possible to rearrange the oscilloscopes to have a meaningful relation to the actual music?
@lutyanoalves444
@lutyanoalves444 4 жыл бұрын
its probably assigned that way using some algorithm where the devolpers would run the song charts through. if you had the algorithm you could change it to say: the same two channels for similar sounds, so it wouldnt be jumpy. or just use the original charts themselves however you wanted after reverse engineering the "patched" ones in the game using the algorithm. it would maybe be easier if instead, the algorithm is running in the arcade machine itself during gameplay, in which case you could change the game and have it output however you wanted. that would require source code probably though, for daytona usa, i mean. or maybe the hardware does that automatically using some internal procedure to assign samples to unused channels at that point in time and decide which ones are less important and can be overwritten. in which case, an emulator fix could be done instead. much easier. i dont know which one you would need.
@ThatGalNoxious
@ThatGalNoxious 11 ай бұрын
" We Cant Eat.. We Eat Cant Eat"
@leololdb3299
@leololdb3299 4 жыл бұрын
What sound-chip did it used? It looks like a lot of PCM channels...
@RoddyDev
@RoddyDev 4 жыл бұрын
It used a Yamaha YMW258-F
@RWL2012
@RWL2012 3 жыл бұрын
@@RoddyDev two of them for 28-channel music and 28-channel sound effects
@ElGalxo
@ElGalxo 6 ай бұрын
How is this visualization made???
@noobtracker
@noobtracker 3 жыл бұрын
Those easter eggs are funny, are they triggered by entering that name? Also, 21:15 sounds really dumb.
@tanza3d
@tanza3d Жыл бұрын
any chance to download the files used for this?
@kencover2040
@kencover2040 4 жыл бұрын
DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT
@peashooterman3
@peashooterman3 4 жыл бұрын
28 channels bruh
@RWL2012
@RWL2012 3 жыл бұрын
allows the notes to be randomly allocated to channels to allow for overlapping note decays
@peashooterman3
@peashooterman3 3 жыл бұрын
@@RWL2012 yes
@RWL2012
@RWL2012 3 жыл бұрын
Please can you try and isolate the vocals...? :P
@cheesedood5313
@cheesedood5313 3 жыл бұрын
many racing games music is dog shit, but sometimes theres game like daytona usa that has amazing music
@vappyenjoyer24
@vappyenjoyer24 3 жыл бұрын
wtf did I just listen to
@user-nx4pw4yr2g
@user-nx4pw4yr2g 4 жыл бұрын
0:45 That was fun to watch
@user-nx4pw4yr2g
@user-nx4pw4yr2g 4 жыл бұрын
14:21 is also 😙👌
@user-nx4pw4yr2g
@user-nx4pw4yr2g 4 жыл бұрын
that epic ending with that amazing drum brake (0:45) has always blowned me away. Reverence and admiration to Takenobu Mitsuyoshi
@dava_arvarabi
@dava_arvarabi 4 жыл бұрын
why is this comment similar to the top one?
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