Taking YOUR Ideas and Re-Making My Infinite Parkour Minecraft Map

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Big Con Gaming

Big Con Gaming

Күн бұрын

Пікірлер: 111
@bigcongaming
@bigcongaming Күн бұрын
Did you find your comment in the beginning of this video? I’ll give you one hint: it’s sorted alphabetically. If not, you can always leave a suggestion for next episode! I most likely won’t do the same intro (that took me like an hour) but you can get yourself on the ideas board! Thanks for watching and come back next week!
@GTB-YT
@GTB-YT Күн бұрын
I found myself 4 times!
@jvisder8693
@jvisder8693 18 сағат бұрын
Using web or app or todo list ❌ Using colorful writings on colorful blocks in Minecraft ✅ Thanks for vid!
@3141minecraft
@3141minecraft 18 сағат бұрын
You can also make different areas of parkour. What I mean is, you choose the area of your parkour before playing. Each area has different decorations. (For example: Some areas use a different block than gold block). Some areas are harder, some are easier. Some areas even have blocks that have special effects. For example: Diamond block gives you speed, Emerald block gives you jump boost, cracked stone bricks break when you stand on top of them for too long, etc. Obviously, each area has an independent highscore. I have a way to fix the worldborder problem: Make it so that if the parkour goes too far from spawn, it has to turn. This will prevent the parkour from reaching the world border.
@bruh9000_games
@bruh9000_games 21 сағат бұрын
For your issue on the blocks going down too much, you could use a backup measure of a vertically propelling slime block to bring the player back up to a good enough height. To also use height as an interesting mechanic, you could utilize things such as mini-droppers. By this, I mean a very short section (maybe like 10 blocks at most) of downwards fall in combination with slime blocks possibly at the bottom to intentionally utilize height and to control it in case you are too high or too low.
@bigcongaming
@bigcongaming 21 сағат бұрын
Yo, some good height management solutions! The hardest part of that is how the falling detection works, any dropper section would trigger it and make the player respawn, but of course I could turn it off. But then if I did that, I gotta make a method of turning back on and a new way of detecting when a player "loses" in the dropper. All is possible, just complex. But slime block jumps could for sure work here really well. There's a lot to play around with, especially with a void, so I'll keep thinking on it! Thank you!
@avuwep
@avuwep 21 сағат бұрын
for me, if i wanted to make an area that doesnt interfere with the world too much, i would probably tp them to a custom void dimension. there you would also be able to set the min and max world size. i know a lot of people dont like to use experimental features but i find custom dimensions really useful and i often created them to store stuff like shulker box loot insertion or block display utils to solve matrices efficiently, so i would end up having custom dimensions that the player never even sees just to keep stuff out of their world
@bigcongaming
@bigcongaming 21 сағат бұрын
I did not know you could make custom dimensions!! That is for sure the best way I could handle this, that way I wouldn't have to worry about cleaning up entities or blocks, or relative commands (I could place everything at 0, 0), or even the size of the lobby or accidentally deleting any terrain!!! This will be huge for the game I gotta do this! Thank you so much!
@cakerama
@cakerama Күн бұрын
I love how this project is coming along. This is definitely some of the most interesting things ive seen
@bigcongaming
@bigcongaming Күн бұрын
Thank you so much! I’m happy to hear that the extra time I spent explaining and showing ideas off is paying off!!
@Lampe2020
@Lampe2020 Күн бұрын
If you're doing a complex datapack like this you could try SethBling's CBScript, a programming language that compiles to Minecraft datapacks. It was created exactly for this purpose, to replace large command block arrays with an easier-to-write real programming language with high-level QoL features that can be run within vanilla Minecraft.
@bigcongaming
@bigcongaming Күн бұрын
I forgot about CBScript!!!! Thank you for reminding me! I basically found a bunch of data pack language extensions for Visual Studio Code and figured that was the best I could do, but CBScript would make this 100x easier, especially with loops and variables! I will for sure look into using this from this point on, thanks for catching me sooner than later!
@Dierise.
@Dierise. 22 сағат бұрын
0:09 hey thats me!
@bigcongaming
@bigcongaming 22 сағат бұрын
YOOO that's you!!
@Ivi-f8k
@Ivi-f8k Күн бұрын
Nice video man. Your content is amazing and it feels original
@bigcongaming
@bigcongaming Күн бұрын
Thank you so much, it's so nice to hear that!!!! I try my best to come up with ideas that I haven't seen much of before, and that I personally would want to see myself!
@orbyfied
@orbyfied 17 сағат бұрын
goat, actually so underrated and thanks for acknowledging my idea!
@EthanElijah-i5q
@EthanElijah-i5q 22 сағат бұрын
i think it would be really cool if you made different modes. like you could make a classic or casual mode with just gold blocks in the normal pattern and effects. you could do like Halloween mode, Christmas mode, night mode, and so on. These could have unique blocks and particles. and it is quite ambitious but if you want to go all out you could even make difficulty settings for each mode that would have different effects for each mode like at night on higher difficulties you could make bats spawn on the player and push them around a bit.
@bigcongaming
@bigcongaming 22 сағат бұрын
Yea I was thinking about something like this! It would work a lot better on a server rather than just a download, but I could totally see it as a setting or something like that! I've always wanted to do seasonal events within some medium, and I just don't think I've found the best method just yet. But beside seasons, other themes and areas are for sure an idea I want to play with! Thanks for the suggestion!
@hex8751
@hex8751 15 сағат бұрын
Make progression type decoration for the game. What i mean is the first 50 jumps are on overworld blocks (Grass blocks, Stone, diffirent ores or blocks like that) Then after 50 comes nether, after like 300 comes the End and finally you could do like the void where its infinite. Also make it harder and harder the more closer to the end the player gets so more bigger jumps and all of that. Also had an idea that at the end jump of each stage so for nether jump 50 it would be a 3x3 island with the nether theme and this could be like a checkpoint for each stage.
@catman8791
@catman8791 19 сағат бұрын
Ever since the first version of this project it has always appeal to me. I'm super excited to see where this goes especially looking at the rate of improvement.
@Progr_ammer
@Progr_ammer Күн бұрын
Thanks for taking me and 2 other's idea of creating markers rather than armorstands! I stil do have a few issues: 1: not really a issue but more of a varied gameplay mechanic, would be nice if for example, the parkour had more interesting parkour techniques, neos, ladder jumping ect. just to add some variation or even split paths. 2: the issue i saw at the end of the video is when the gold blocks go close to the player's original block, similar to what you did, you jumped towards the block and it doesnt detect it, because it isnt the next block that you should be jumping on, it would be nice if you could think of a way to detect this and remove the other block further away so something like that. 3: inorder to see what is happening next, you should generate a extra block infront of the player, but not an actual block, but rather just some particles, it would really help with players trying to go fast, and it would cause less falls, but i would recommend this as a difficulty setting.
@bigcongaming
@bigcongaming Күн бұрын
1: I’m for sure looking at that as an idea! I didn’t really mention it in the video, but neos and ladder jumping would be really interesting, only issue is the generation. Placing 3 blocks instead of 1, or a ladder on one side isn’t the problem, but rather making sure every jump is possible could be tricky, especially because I’m not that great at neos. But we’ll see, I’ll get to it! 2: This is for sure a tricky one, and I’ve been theorizing on it for a little while. Couple of ideas for fixes: I could mark out the next jump with a particle or something else, that will help differentiate between what block they have to jump to. I could also set up some advanced randomization system to prevent too sharp of turns that cause this issue, not entirely sure yet. Lastly, and I kind of mentioned this already, I could limit the directions generated based on difficulty so that sharp turns like this only occur when on higher difficulty settings, and then I could leave it as a “feature” that you might need to double back. Or a combination of these, we’ll see. 3: So currently, I have one block ahead of the block you are currently jumping to being generated as you go. I could always manually increase this pretty easily, or make it a setting, or make it a part of the difficulty scaling! But the particle/effect idea is good too, so when I get to decorations I can think about that. Lots of great stuff like usual, thank you so much!!
@bruh9000_games
@bruh9000_games 21 сағат бұрын
@@bigcongaming I think that using structure blocks could be a good solution to this, you could make possible generations in them, allowing for multi-block parkour items, and it could also help with your issue of not knowing what jumps are possible for the player.
@bigcongaming
@bigcongaming 21 сағат бұрын
@@bruh9000_games I think at this point I've killed the impossible jumps (can't be 100% sure of course) so I don't think structure blocks are necessary in this case. But, the idea of having multijump structures that could randomly generate could be really sick, especially for themed areas! Imagine you are jumping along, and then an island summons with a cliff you have to climb! Then once you reach the top, it continues on with your usual jumps! This wouldn't be that difficult to do, because I already separated jump detection from generation (I use one marker to detect a jump, another to generate. If I remove the one used to generate blocks for a bit with pre-placed jumps, I can place the generating marker in at the top after completion to continue the game.) Really great stuff here, really inspiring, thank you!
@Progr_ammer
@Progr_ammer 18 сағат бұрын
@@bigcongaming no problem! im excited to see your next video!
@GameJam230
@GameJam230 7 сағат бұрын
One thing you could do to make this further compatible with worlds so that it doesn’t interfere with blocks placed in them would be to add a custom dimension that the gold block ring sends you to when activated. It can be a completely custom void world, and you can even use data storage to store the player’s inventory so they don’t lose it when they fall and die, it just copies it back when they respawn (but only after dying in the parkour world)
@Hollandic
@Hollandic Сағат бұрын
If you're worried about difficualt jumps and stuff you could add a difficulty setting of some sort. Higher difficulties have longer jumps and at higher frequencies. Just for fun you could color code the difficulties too (Copper is easy, iron is medium, gold is hard, and so on). Im no expert in Minecraft plugins and commands so if that's a lot simply an "Enable 4 block jumps" setting could probably suffice.
@kingforever8200
@kingforever8200 21 сағат бұрын
that's really cool tbh (sometimes i think i am a bot)
@bigcongaming
@bigcongaming 21 сағат бұрын
Thank you so much! (sometimes I sound like a bot)
@aaalgames
@aaalgames 14 сағат бұрын
Rather than having the second teleporter not spawn, you could have it link up with the already present lobby. This way you can generate it somewhere with more space, and add a portal in a more accessible area.
@Scelultrix
@Scelultrix Күн бұрын
Great video! I love this endless parkour thing, really cool idea. Keep up the great work :>
@bigcongaming
@bigcongaming Күн бұрын
Thank you so much!!! Trying my best to mix it up!
@bruh9000_games
@bruh9000_games 21 сағат бұрын
For your issue in that having two blocks displayed in front of the player would allow the player to skip jumps, I suggest using a semi-transparent display entity of a gold block to signal to the player what is going to happen next, but to prevent them from actually colliding with the block and causing issues.
@bigcongaming
@bigcongaming 21 сағат бұрын
I was wondering about doing some signaling method for the next jump, but a transparent display entity is actually genius! Conveys the message perfectly without messing with the game, I love this idea!!! Thank you so much!
@bruh9000_games
@bruh9000_games 21 сағат бұрын
@@bigcongaming You could also use display entities for decorations, as they can be stretched, shrunk, and otherwise manipulated in ways that could allow for fun game mechanics, or they could be utilized as actual elements in the parkour map, such as how people have used them for functional elevators and drawbridges (non parkour examples, but are examples of using them along with, I think invisible shulkers, for collision
@bigcongaming
@bigcongaming 21 сағат бұрын
Yea someone else just mentioned a block display for indicating future jumps, and I've really overlooked their usefulness for sure!! Like for example, an old decoration was a gold-block pillar that got cut-off from the void and I had to make sure I cleared all 500+ blocks within the structure, and all of that could've been on entity that could stretch forever into the void. I will for sure be looking into a ton more display entities of all kinds for future decorations, I've only hit the surface here! Thank you so much!
@grungko
@grungko 12 сағат бұрын
Concerning the issue where it is easier to shortcut than following the intended path, causing it to malfunction since you need to follow said path. You could use a snow layer / a carpet / moss on the last block. That way, the player is on a gold block, knows that he has to aim for a gold block, and can visualise the following block being the one with the extra layer on top. The layer is then deleted when the player gets to the middle block, and placed on the newly generated one. I thought of a particle system, but sometimes players disable particles entirely, so it may not be the best solution. You could warn them in the lobby, but we all know players don't read instructions... Anyway, the system i thought of : make a trail of particles comming from the center of the block you are standing on to the center of the following block, and another trail from the middle block to the last block. The first trail could be deleted when the player made the jump to the middle block
@gamerrevolution5420
@gamerrevolution5420 Күн бұрын
Yay
@bigcongaming
@bigcongaming Күн бұрын
Lets goooo!
@robertverschaeve
@robertverschaeve Күн бұрын
I really like your video's, you really deserve more subscribers than this, definitly because you are so skilled and fun.
@bigcongaming
@bigcongaming Күн бұрын
Thank you so much!! I try my best to make interesting concepts that I haven’t seen before, and hopefully I can keep it going!
@vigigy484
@vigigy484 19 сағат бұрын
I think colectibles would be fun, maybe something like a save item wich is consumed on use? Or purely cosmetic collectibles. I cant wait to see if you like this idea and what you might do with it
@user-vw4xp5nt9f
@user-vw4xp5nt9f Күн бұрын
this stuff is really cool!! i'm not very familiar with command block coding so its really interesting to watch
@user-vw4xp5nt9f
@user-vw4xp5nt9f Күн бұрын
ah, it is now datapack
@user-vw4xp5nt9f
@user-vw4xp5nt9f Күн бұрын
still cool. dunno what a datapack is LOL
@bigcongaming
@bigcongaming Күн бұрын
Thank you! Data packs pretty much Command blocks, but instead you type the commands into a text document, in the order that you want them to run! Also, you can tell the game to run commands every tick or to run commands when the data pack loads! Theres a lot more you can do with Data packs as well, but that’s all I’m using them for (these documents are called functions, by the way.)
@catyoutube_a
@catyoutube_a 18 сағат бұрын
You can make currency sistem like the longer you get in parcour the more you earn after game, it will give extra currency for milestones like 100 jumps, 500 jumps) and players coud buy stuff using it (jump boost potion, speed potion, extra events, more milestones, particles, food maybe totem of undying that will save player when they fall and tp them back to block (the farther you are in parcour the morr you earn thats why its useful to have totems.)
@school_projects
@school_projects 22 сағат бұрын
Do randon doferent kinds of jumps, like neos and headhitters
@bigcongaming
@bigcongaming 22 сағат бұрын
Yep I'll be looking into those in the future! Thanks!
@school_projects
@school_projects 22 сағат бұрын
@@bigcongaming if you put me on the board, call me kanandran plz
@Willio20000
@Willio20000 21 сағат бұрын
Idea: add biomes that change the sky color idk if this is actually possible but i know you could do it in mcreator so im assuming you maybe probably are able to change sky color
@bigcongaming
@bigcongaming 21 сағат бұрын
I think there's a command that lets me change the biome? That's about all the control I have on the sky color, at least in vanilla minecraft. If I was making a mod instead of a data pack, that would be a lot easier to pull off. I'll look into it, thanks!
@king_lel_HD
@king_lel_HD 18 сағат бұрын
You can create custem bioms with datapacks and modify things like the grass and sky color. Then use the fillbiom command to use it in your game.
@KeeleyChaos-official
@KeeleyChaos-official 18 сағат бұрын
The legend himself
@Ayusind
@Ayusind 9 сағат бұрын
Awesome vids man !! you should probably work on making the map more customizable, that would be a great, like maybe different mob for decoration and different block for the map itself, it is a lot to ask but you are doing great.
@Shoko-g5y
@Shoko-g5y 17 сағат бұрын
i dont really comment on yt but i really like this project !! btw you make great vidéo i hope you will continue
@GogoTheSomeone
@GogoTheSomeone 12 сағат бұрын
Instead of clearing blocks infront of the player add a boost pad that launches you into the air to land on a block above if there is a big obstruction. If you get too high up place blocks under the player only. Too low, only blocks upwards. And maybe some kind of mode when the blocks spawn in the direction where the player is placing?
@Lightyboii
@Lightyboii Күн бұрын
Wow, I'm early! This video is epic!
@bigcongaming
@bigcongaming Күн бұрын
Thank you so much!! I'm happy to hear you enjoyed it!
@Alex_192.
@Alex_192. 7 сағат бұрын
If you wanted to make a toggle while still having them start invisible then just give them a tag (parkourStand in the following command) and put "execute as @e[type=armor_stand,tag=parkourStand] run data merge @s {Invisible:0b}" (or the same thing but 1b instead for turning it on) in a command block. *If you were still using armour stands
@enderelf3036
@enderelf3036 13 сағат бұрын
Add unlockable challenge modes, and maybe upgrades? (eg, extra life, slow fall, jump boost, etc) and also a "practice" where it bounces you back up when you fall!
@enderelf3036
@enderelf3036 13 сағат бұрын
speedmode also, where blocks decay so the player has to be moving constantly
@enderelf3036
@enderelf3036 13 сағат бұрын
If you use this just call me EnderElf(i cant access my main acc, im away from home)
@GTB-YT
@GTB-YT Күн бұрын
You included 4 of my comments! 0:08 - 0:12
@thehexagon_yt
@thehexagon_yt Күн бұрын
I guess that means you had nice suggestions
@bigcongaming
@bigcongaming Күн бұрын
Of course! You had too many good ideas not to!
@CoolStop2
@CoolStop2 Күн бұрын
youre voice overs are perfect! no stuttering, no pauses! how do you do it?
@bigcongaming
@bigcongaming Күн бұрын
Hey, thanks! I spend a lot of time editing that out actually, and it’s always been a debate in my mind between whether I should edit that out or keep it in for editing time-sake. The goal is to get naturally better at the recording process to make less editing work, but I can only get there by practicing! So for now, while recording I’m trying to get better at taking longer pauses to think out what I’ll say next so that I get more takes of consistent speech rather than multiple muddled over, run-on sentences that make less sense. That way, it’s easier to cut longer sections of silence than the individual syllables or words that I mess up! It’s all a learning process, I just got to build that natural recording confidence!
@Legendarylynx622
@Legendarylynx622 12 сағат бұрын
You should add options for being able to place blocks like parkour clutches and double stacks stuff and also like a speedrun timer mode
@blockfan1234
@blockfan1234 Күн бұрын
When I saw my name at 1:50 I actually pointed at the screen. Also, very cool video, how would you recommend getting into command block things?
@bigcongaming
@bigcongaming Күн бұрын
Lol, everyone is now a part of this project! I personally just tried messing around with commands, trying to understand how each worked and what I could do with them. I will say the Minecraft Wiki is a great place to start, even if it is a little challenging to understand the full depth that they go into (trust me it still confuses me), they have great tutorial pages as well. (Great starting place: minecraft.wiki/w/Tutorials/Command_blocks_and_functions) Also, if syntax is a struggle for you, there's this website called MCStacker that is great at generating commands for you based on what you input. For example, you can go in and tell the website you want to summon a zombie with diamond armor, 40 health points, and slowness II. Then it can spit out a summon command that does that exactly! Here: mcstacker.net/. In the end, what worked really well for me is trying to copy what I've seen work before and to keep trying! More experience leads to more learning, and better usage of commands!
@neptunee726
@neptunee726 Күн бұрын
If you're a complete beginner I recommend you watch videos to help you understand how they work. You don't have to understand how command syntax should look too much since there are a lot of tools online. The best one in my opinion being MCStacker. It's important you start with basics and then work your way towards more complex stuff. It didn't take me long and it's not that hard trust me. Also if you're making a project and need help asking on the subreddit r/MinecraftCommands is really good and I always get a good answer.
@blockfan1234
@blockfan1234 Күн бұрын
@@bigcongaming Thanks! That does look like a pretty useful starting point, and I can somewhat pretend to code, so should be able to pick it up quickly. Personally, I prefer more computational redstone, but commands are probably worth learning to make life easier, as well as doing cooler stuff.
@bigcongaming
@bigcongaming Күн бұрын
@@blockfan1234 Yea of course, even just having a command block power a section of a contraption that you couldn't reach normally is really useful! I hope you create some sick projects!
@PalmtreePenguin
@PalmtreePenguin 2 сағат бұрын
Basically I really like penguins so u should make a penguin appera on the side of the gold pillars at a 2% chance
@Blaz1ngW1ther
@Blaz1ngW1ther Күн бұрын
Make a multiplayer server on it with more game modes + more deco on the parkour frfr
@bigcongaming
@bigcongaming Күн бұрын
It’s shaping up to be something that would work really well in that case! I was working on a server a while ago, but that kinda went no where, but maybe it could go somewhere now. Of course later on when I release this, anyone could throw this on their own multiplayer world and it would work well there too!
@Blaz1ngW1ther
@Blaz1ngW1ther Күн бұрын
@@bigcongaming 👍
@Allen86521
@Allen86521 7 сағат бұрын
make it so you can change the blocks with a gui selection of almost if not every block in minecraft useing villagers or barrels or block dection or anything, just make it have more blocks
@JoeTaber
@JoeTaber 22 сағат бұрын
The whole direction thing seems overcomplicated. There are not that many possible blocks to jump to, just enumerate them all manually. Then you can eliminate the whole 180 degrees and complications around 3d rounding and just pick from the candidate locations. This is one of those times where it feels tedious for 2 minutes but then it's way easier for the next 2 hours.
@bigcongaming
@bigcongaming 21 сағат бұрын
Hmm, I will say I've eliminated the 180 degrees to around 12 different directions already due to most blocks overlapping, and that's definitely simplified a lot of the work. I also think it's at a point where most of the 3D rounding has been figured out and I haven't found any more impossible jumps. So although that approach has worked in the past, I think I'm at a point where this approach is working well. It also allows me to customize what directions to randomize between for different difficulty levels, which is a huge plus with difficulty scaling. But if it continues to give me trouble later on, I'll keep this in the back of my mind as an alternative!
@JoeTaber
@JoeTaber 21 сағат бұрын
@@bigcongaming Good, I'm glad you were able to get the original design to work for you. Another thing it might afford is the ability to bias the randomness to gradually 'steer' back to the centerline (horizontally and vertically) so it doesn't get too off track. This is a fun project, thanks for sharing your journey. :)
@bigcongaming
@bigcongaming 21 сағат бұрын
@@JoeTaber Oh yea for sure, I was picturing that I could limit the randomness to choose a direction close to the previous one (for example, a jump very far to the left can't be followed by a jump very far to the right, but rather a jump either left, center, or slightly right) and I figure I could do the same vertically, I didn't think of that! Thank you so much for watching and suggesting!
@thehexagon_yt
@thehexagon_yt Күн бұрын
Nice video! One question though. I assume you did it, but just to make sure... Using ^ ^ ^5 position means 5 blocks in front in any direction, including up and down. Did you made it so armor stand doesn't look up or down and only keeps rotation on one axis, right?
@bigcongaming
@bigcongaming Күн бұрын
Yep! Rotation for the markers is based on two directions, Yaw and Pitch. Yaw is what controls left and right, and is the only number I change. Pitch controls up and down, and I have that set to 0 for every marker. Markers don't move on their own, so that physically can't change without commands doing it, so there's no worry with their rotation changing after being summoned. Great question though and thanks for looking out!
@thehexagon_yt
@thehexagon_yt Күн бұрын
​@@bigcongamingthat's good to know! By the way, what'll next video be about?
@bigcongaming
@bigcongaming Күн бұрын
@@thehexagon_yt Deciding currently, logically making a video on the Mod makes sense, but I'm also thinking of a really funny spinoff idea right now... we'll see. Between those two right now!
@thehexagon_yt
@thehexagon_yt Күн бұрын
@@bigcongaming alright, good luck either way!
@zetmine
@zetmine 12 сағат бұрын
2 things: 1. Are u going to add my action bar feature or do u want me to send to u 2. Make the next block preview like yellow glass then gold or summon a particule
@zoranradakovic2199
@zoranradakovic2199 Күн бұрын
Damn. I was this early? yay i viewed the video in the first hour!
@bigcongaming
@bigcongaming Күн бұрын
Welcome to the first hour club! Thanks for watching! I really hope you enjoyed!
@zoranradakovic2199
@zoranradakovic2199 Күн бұрын
I haven't found any videos like this for a while, Your content is really good!
@Teleputer
@Teleputer Күн бұрын
they commented all over the place
@bigcongaming
@bigcongaming Күн бұрын
Allllll the comments lol, we're all a part of this now!
@Fnoobr_bs
@Fnoobr_bs Күн бұрын
You can do harder jump every 50 jump like a fence jump.
@bigcongaming
@bigcongaming Күн бұрын
Yea that's a good point, I'm not sure how often harder jumps should show up. Is every 20 to much? Is every 50 too little? I'll definitely have to see how the balancing works out, but harder jumps are for sure on the list, thanks!
@bruh9000_games
@bruh9000_games 21 сағат бұрын
@@bigcongaming Maybe to make it more balanced, you could implement a two option system in which there could be a more challenging jump or an easier but longer one, to allow the player to have more variety and spice things up every once in awhile.
@bigcongaming
@bigcongaming 21 сағат бұрын
@@bruh9000_games Hmm, I'm not sure how I would make it longer but easier, I guess there would be like 2 hard jumps followed by 8 easy ones vs 10 medium difficulty jumps so that the player is rewarded for the difficult jumps with a "higher" block score (they put in less effort after the first 2 which took more effort for the same score). But that does seem complicated, so I'm not sure. Maybe I could let them pick between two type of jumps, like 5 fence vs 2 neos? Could be interesting for sure, thanks!
@miroaja1951
@miroaja1951 16 сағат бұрын
why not make a custom dimension to put the parkour in? That way you can have multiple portals into it, and it would never overlap with any worldgen or player structure
@GuyThatLikesTheNumber27
@GuyThatLikesTheNumber27 Күн бұрын
PARKOR again again
@bigcongaming
@bigcongaming Күн бұрын
lol I couldn’t ever predict this would happen, I really thought I was only making that first video and that would be it! But now I got the chance to make this really interesting!
@jans.8271
@jans.8271 Күн бұрын
What about a jumpscare? With a low chance ofc that the players don't get one every 10 seconds (like 2%)
@bigcongaming
@bigcongaming Күн бұрын
Halloween Mode? Only issue is this probably won't release before the 31st, but it's still a funny option!
@SnowyTechy
@SnowyTechy 19 сағат бұрын
hey, im wondering if this could be multiplayer?
@yellopenguin999
@yellopenguin999 Күн бұрын
11:42 herobrine???
@bigcongaming
@bigcongaming Күн бұрын
It does kind of look like those gold block summoning structures, just without the netherrack lol.
@Alex_192.
@Alex_192. 7 сағат бұрын
Make it a datapack instead
@Alphie_
@Alphie_ 42 минут бұрын
I'm not an expert at parkour or anything, but back in the legacy console edition days of Minecraft, I used to make parkour with a clear purpose of every jump flowing very naturally from the last, even if difficulty had to be sacrificed. My recommendation is to make the marker face the direction that the player would be facing when they land onto that block, and then place the next jump within a ~50 degree angle of the facing direction of the most recent marker, rather than making it completely dependent on going forwards. Obviously, this would make it possible for the parkour to reel back into itself a lot, so the easiest way to fix this is a global scoreboard value that cannot go above or below a certain point, for example, 110 degrees behind where the parkour starts. I hope this made some amount of sense and didn't just come across as jibberish.
@pixel_vortex_team
@pixel_vortex_team 21 сағат бұрын
@bigcongaming
@bigcongaming 21 сағат бұрын
:goodvibes:
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