0:26 A lot of the combos in your video are based on this basic one. Are there are delays in the timing I should be aware of? I just can't get it down.
@sakasama5 жыл бұрын
Sorry for my late reply! The first JD needs a little delay.
@tramailspencer68724 жыл бұрын
@@sakasama I'm more concerned with cancelling Air C with Gauntlet Hades or Hell's Spike two to three times.
@willjace7894 жыл бұрын
Rags be getting some air time!
@nelsonguo25 жыл бұрын
I'm having alot of trouble landing Renaissance Blaze 236CCC 214B+C in the corner as a finisher, you can't do it immediately because they're too high up and delaying any bit moves Ragna backwards too much causing it to miss. Is there any better way to get this or should I just do 236CC214B+C? Also it seems the 5AA5BBBB 236B Dash 5AA5B2B (jc jB jC or jC) 214BB 214AA does more damage than the complex Gauntlet Hades loop routes from 5AA5BB2CGauntlet Hades which relies on manual timing of jC
@sakasama5 жыл бұрын
Sorry for the late reply! A delay is required after 236CCC. Apply 214B + C as high as possible.
@gerb9955 жыл бұрын
Stella
@juandavidmirandatorres76425 жыл бұрын
In this version can you use death spike in combos yet?
@aerial60165 жыл бұрын
Yes, all Death Spikes versions have routes to do combos, for example you can dash cancel Death Spike B and extend combos in corner
@juandavidmirandatorres76425 жыл бұрын
@@aerial6016 I could do that in the beta, but was strange that Sakasama never did it in the combo video.
@aerial60165 жыл бұрын
idk, probably because he want to do more Belial Edge loops and the Death Spike B ruins the proration in combos, its the only thing i can think
@juandavidmirandatorres76425 жыл бұрын
@@aerial6016 ok, thanks for the info.
@sakasama5 жыл бұрын
Is possible.
@立直見てから放銃余裕でした5 жыл бұрын
何だこのゲーム…(今更)
@sakasama5 жыл бұрын
普通のBBTAGですよ笑
@z-v-x83245 жыл бұрын
How on earth do the loops that start at 2:32 work? is it some sort of frame perfect delay after the gauntlet hades into jc? i can't get the enemy to be above me enough for the loop to work