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TANKS IN DANGER - Typhoon Rising - Turn 3 - Graviteam Tactics Mius Front

  Рет қаралды 2,698

Tonci87

Tonci87

Күн бұрын

Welcome to the Typhoon Rising Campaign in Graviteam Tactics Mius front.
A Soviet Tank Unit finds itself in the way of a large German offensive
Link to my on-map Artillery Tutorial:
• How to use On-Map Arti...
Mods used:
Skin Mod by Night_Postman
steamcommunity...
Ruki Soundmod
steamcommunity...
Link to the Steam Store Page for Mius Front:
store.steampow...
Link to the Steam Store Page for Tank Warfare Tunisia:
store.steampow...
What the developer has to say about the game:
"Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
-New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
-Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
-High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
-Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
-Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
-Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
-Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
-Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
-Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
-Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
-Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
-Advanced control of the off-map artillery, featuring various fuse settings and shell types.
-Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
-Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
-Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability."

Пікірлер: 18
@BlaBla-jz2lx
@BlaBla-jz2lx 5 ай бұрын
20:39 *Brave comrade has fallen*; Tonci87: Nevermind :D :D
@arkadiy9321
@arkadiy9321 Жыл бұрын
@3:12 gds MTR (understandably confusing) = guards mortar regiment (MLRS)
@Tonci87
@Tonci87 Жыл бұрын
Ah, thank you! I learned something once again :)
@arkadiy9321
@arkadiy9321 Жыл бұрын
We will meet our old friends 150th tank brigade and 6th guard mortars regiment again - in Bird Grove DLC.
@Tonci87
@Tonci87 Жыл бұрын
@@arkadiy9321 Good to know
@Coinkidoink
@Coinkidoink Жыл бұрын
Man, supply is gonna be hell in this campaign. Got me a bit worried.
@Tonci87
@Tonci87 Жыл бұрын
Definitely one of my biggest worries in this campaign
@Coinkidoink
@Coinkidoink Жыл бұрын
@@Tonci87 and the keep the AI alive objective is worrisome, hehe
@Tonci87
@Tonci87 Жыл бұрын
@@Coinkidoink Yeah, especially if they keep running into the enemies like this.
@tombran2453
@tombran2453 Жыл бұрын
@@Tonci87 keep your HQ near the units so that they get resupplied. Keep them inside the HQ circle
@Tonci87
@Tonci87 Жыл бұрын
@@tombran2453 Yeah, that could have really helped me in this Campaign
@tombran2453
@tombran2453 Жыл бұрын
if only you could remember to turn Hiding command off, that's why everyone is slow and tired and they don't engage anything beyond 200m (Maxim guns for example)
@Tonci87
@Tonci87 Жыл бұрын
Oh did I forget it? *makes a note not to forget it in the future
@TheKrakovv
@TheKrakovv 8 ай бұрын
How do you do that?
@truefreedom8269
@truefreedom8269 Жыл бұрын
You should had gone for the left flank with the tanks.
@Tonci87
@Tonci87 Жыл бұрын
In hindsight that might have been the better idea. Although I´m sure that the AI would have brought the guns to the left flank if they spotted my tanks there.
@FryingBullet
@FryingBullet Жыл бұрын
Those poor brave allied AI infantry…they did not have a good day. I am wondering why you have yet to engage with your artillery - perhaps against the guns near the crossroads?
@Tonci87
@Tonci87 Жыл бұрын
My Artillery? You mean the off map Mortars? They are pre-scheduled only. I have to plan the fire missions before the battle starts.
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