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Tool-assisted superplay (TAS) of Galaga arcade (Double ship) 160.9% hit-miss ratio (31 stages)
I did a 200% video: • [TAS] Galaga Arcade 20...
Goal: To get the highest hit-miss ratio possible in 31 stages
Notes:
-I will have to do another TAS because I think I can do a lot better by applying what I learned.
-About halfway through the TAS, I realized that I didn't have to shoot the extra bugs at the start of the waves, the ones that try to hit you and come out of the screen instead of going into the formation.
-So from wave 17 and beyond I focused on only shooting when I can hit 2 bugs at a time.
-Since the collision hit box is smaller than the sprite, when you have the double ship, there is a space between the 2 ships wide enough for an enemy bullet to pass between the 2 ships. (3:04) (3:45)
-What's the deal with wave 18? (7:24) No extra bugs, no shooting at the start of the wave ???
-I saw a few videos on KZbin where it happened and others that it didn't. I don't know why this is happening.
For a good introduction to TASing: • How to create the perf...
For more information visit tasvideos.org.