Comments: - It's counter intuitive how the steep slopes don't allow you to get much speed, while the less steep ones do 00:13 - Take that, moles! 0:51 - Save the Yoshis, despawn the wall springboards 1:15 - The hardest part of this level is not clipping into the slope due to screen pressure. Unfortunately, the framerule patch prevents sneaking below the chuck 1:45 - I really need a lua script that correctly visualizes shell ↔ shell hit boxes 2:17 - This room was a lot of fun to optimize 2:45 - In retrospect, I think this break actually looses time 3:42 - Manipulating one fish is bad enough, but five of them ?? 4:31 - This slope setup based on sub-speed is amazing and would make for a great soft lock in a troll hack 5:29 - The wall on the right is fake, so you can't collect this chalice without dying 06:06 - Fun fact: The timer for being on a steep slope is preserved between rooms. In particular, you can't do a fast acceleration in the next room 7:00 - There's a cool strat were you grab the bob-omb in the middle of stack before it blows up, but ending input early is way faster 7:56
@BrunoVisnadi13 жыл бұрын
4:31 couldn't you double eat to grow baby yoshi up with only 3 fishes? idk if this is patched sometimes or something
@Dacinthewizard3 жыл бұрын
@@BrunoVisnadi1 double eat is patched.
@thekidwhopopstoday3 жыл бұрын
Amazing work! That was amazing to watch after Dodes play through
@ShadowtheYouTuber523 Жыл бұрын
2:10 The Legend of Zelda Ocarina of Time - Gerudo Valley 2:45 Super Mario RPG - Welcome To Booster's Tower 4:31 Donkey Kong Country Tropical Freeze - Scorch 'n' Torch