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On this episode of TCG Design Theory, Jay talks to Kryptik TCG’s creator, Tanner McBride, about designing combat mechanics.
[[ Please Note: this episode was re-uploaded due a graphics issue. The original version will remain unlisted ]]
Combat is a staple in trading card games, but is it an essential part of their design? How much does combat influence the other mechanics of a game’s design?
Considering combat is often a huge factor for players in deciding whether or not to play a game, balancing the system’s simplicity and familiarity are crucial to the design of a great game.
Music Credit: Jazzy Spot by SergeQuadrado
( pixabay.com/mu... )