Tears of the Kingdom's Story - Scott The Woz Segment

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Scott's Snippets

Scott's Snippets

Күн бұрын

Пікірлер: 134
@JohantheFunnyguy
@JohantheFunnyguy 17 күн бұрын
When she tears on my kingdom:
@Spacething7474
@Spacething7474 17 күн бұрын
When she breaths on my wild:
@xXArcherSwordXx
@xXArcherSwordXx 17 күн бұрын
She Tears on my Kingdom till i Of The
@bepis_real
@bepis_real 17 күн бұрын
When she Breath on my Wild til I Expansion Pass
@segadoeswhatnintendont
@segadoeswhatnintendont 17 күн бұрын
She zelda on my kingdom till I tear
@tristanneal9552
@tristanneal9552 12 күн бұрын
Don't you hate it when you accidentally tear your kingdom?
@masonasaro2118
@masonasaro2118 17 күн бұрын
demon king? secret stone? so that was the imprisoning war… -every post-dungeon cutscene
@jameslawrenson1208
@jameslawrenson1208 17 күн бұрын
The Gerudo was the best, in my opinion, from how it was more personal for them. It's hard having your king turn out to be a peace hating warlord.
@omgman5745
@omgman5745 17 күн бұрын
​@@jameslawrenson1208Gerudo more German
@masonasaro2118
@masonasaro2118 17 күн бұрын
@@omgman5745more like america
@omgman5745
@omgman5745 17 күн бұрын
@@masonasaro2118 All American politicians are evil in their own unique way.
@shatteringstar8335
@shatteringstar8335 16 күн бұрын
and dont forget 3 minutes of just ok but slow voice acting
@Nerdtendo6366
@Nerdtendo6366 17 күн бұрын
Holy sh*t, I can’t wait to explain this to the medieval peasant in my basement!
@pigglesgoomshby7249
@pigglesgoomshby7249 17 күн бұрын
What really disappointed me was how all the Sheikah tech from the last game disappeared without explanation, like would it really have cost them to have Purah or Robbie say a throwaway line explaining where all the Sheikah tech that was the basis of their ENTIRE careers went
@notafraidoftherobots
@notafraidoftherobots 14 күн бұрын
Maybe it wasn’t removed and instead was never fully built. There are ruminants and parts used everywhere, but I believe they suggest time had been altered by Zelda going back in time, therefore creating a fork
@mkjjoe
@mkjjoe 13 күн бұрын
@@notafraidoftherobots it's a closed time loop, there's no change due to time travel implied. What isn't explained is simply that they didn't care to. Fujibayashi casually explained that the Sheikah tech "magically disappeared and people in Hyrule are used to that kind of stuff so they didn't worry too much". Though we do see some of this tech remain and repurposed by Purah. Tl;dr they really didn't care.
@raphaelchan7574
@raphaelchan7574 13 күн бұрын
I’ve heard of a theory somewhere that purah took apart the guardians, sheikah towers, etc to make the skyview towers, which is a much better explanation than what Nintendo came up with
@badmeetsevil6163
@badmeetsevil6163 13 күн бұрын
I also don’t like how all the shrines and towers from the previous game have disappeared
@mkjjoe
@mkjjoe 13 күн бұрын
@@raphaelchan7574 yeah but that can't account for all the Sheikah tech present in much bigger towers, Divine Beasts, tons of guardians and 120 shrines (more if counting DLC). The biggest "hint" of vanished tech are the ancient blades gathered by constructs in the depths. But if all that tech fell in the depths, most of it is nowhere to be found.
@chuckleberry2142
@chuckleberry2142 17 күн бұрын
My main problem with the story is that I wish things were more fleshed out. There are cool concepts there, but they don't do a whole lot with them. I know it's hard to fit an in depth story in 8 or so random cutscenes found in the overworld, but stuff like the past sages not having any personalities or names was pretty disappointing.
@PowderKegel
@PowderKegel 14 күн бұрын
It sucks that the story is told the way it is, because the master sword pull and final fight is done very well.
@lukethephantomthief
@lukethephantomthief 17 күн бұрын
This is probably the most disappointing aspect of TOTK if ya ask me
@mkjjoe
@mkjjoe 13 күн бұрын
I'd say more generally the world building was surprisingly poor. The main story delivery was flawed as the video mentions, but also I found the sky and depths very lackluster. All additions boil down to cool concepts barely explored, with Zonai architecture sprinkled everywhere. The surface had nice changes and caves, but that didn't really build a bigger picture.
@LudwigVilas
@LudwigVilas 13 күн бұрын
What?
@lukethephantomthief
@lukethephantomthief 13 күн бұрын
@@LudwigVilas The Story
@FunnyAnimatorJimTV
@FunnyAnimatorJimTV 12 күн бұрын
the entire game is full of disappointing aspects except for the very beginning and very end. it doesn't even feel like a proper game. BOTW is still the gamechanger.
@DoctorDisasterDracula
@DoctorDisasterDracula 17 күн бұрын
You know it’s always bugged me how… barely cooked Tears of the Kingdom is. Like the Zelda going around and screwing with the dungeons didn’t quite click with me until after I cleared all the Dungeons and got the Master Sword. So I can’t say it was entirely bad, but it’s definitely a bit too telegraphed, and Link standing around like a doofus didn’t help. And the after Dungeon cutscenes literally all being the same was boring as all hell. I don’t like fan fixing as much as the next guy, but I would have much preferred it played out telling you why that Ancestor failed in particularly. Like Zelda warns them and tells them about Link, some either are hesitant to believe her, too prideful in their own power to even consider being outmatched by him, or maybe they think they can change the future in some way. But no, all the cutscenes are like “Damn, Ganon got hands.” Just like, I’d rather have something basic, rather than nothing at all. The only great scene is that one scene with Zelda in particular. This girl has it rough.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
The game was finished fully with no major bugs and the gameplay and world was the best in the series. I just don’t think the dev care about the story even if the diehard fans do.
@mkjjoe
@mkjjoe 13 күн бұрын
@@THEONETRUEOVERLORD I think issues extended throughout the scope, because even if they had tons of great ideas and some impressive moments, the scope was more than they could chew. I wish they skipped 75% of the depths, had more meaningful new areas in the sky, and committed more explicitly about whether they wanted things to connect to BOTW or older games, or not at all, instead of doing something half-way that pisses off most people who care.
@Chihiro_Fujisaki314
@Chihiro_Fujisaki314 16 күн бұрын
Of course the Master Sword is a girl. Did he just forget Skyward Sword?
@NolaoNolas
@NolaoNolas 12 күн бұрын
yeah that was a bit embarrassing... it's stablished lore for over ten years, i mean the game title is literally about this specific sword
@nathanrodriguez8870
@nathanrodriguez8870 17 күн бұрын
Watching this again made me appreciate Scott’s reviewing chops greater. This felt very in depth and more analytical than some of his other “reviews” that rely mostly on gut-reactions and individual preferences. Not saying his other reviews are bad, but this one felt like he went all out.
@n1nj4l1nk
@n1nj4l1nk 14 күн бұрын
Ever since I played the leak I was calling out the huge amount of massive flaws in TotK and getting flak for it. I'm glad to see people are starting to open their eyes and allowing conversations about it's flaws.
@mkjjoe
@mkjjoe 13 күн бұрын
It's been happening since release, it's just that there are always new people opening up or hearing it for the first time. In the context of release though, I can understand if people are extra skeptical and don't want to hear judgement before the game is even officially out.
@n1nj4l1nk
@n1nj4l1nk 13 күн бұрын
@mkjjoe whenever I saw people try and talk about it's flaws even until EoW came out they were always shut down and sometimes just flat out abused.
@mkjjoe
@mkjjoe 13 күн бұрын
@@n1nj4l1nk There were bigger profiles such as Zeltik who expressed criticism in their reviews, yes inevitably they had trolls of either side reacting, but also a lot of people who resonated with it. When he released his I remember thinking that was 99% of the point I had seen addressed continuously since release. I think there isn't much ambiguity about the game's flaws but it depends on who you're interacting with.
@n1nj4l1nk
@n1nj4l1nk 13 күн бұрын
@mkjjoe fair enough. I stopped watching Zeltik as we disagree on some fundamental issues of morality and he can't help bringing that stuff into his content. It's a shame cause I used to enjoy it before he started showing his true colours.
@mkjjoe
@mkjjoe 13 күн бұрын
@@n1nj4l1nk is this about veganism? I know he brought that up a few times outside of his videos but frankly I stay focused on the Zelda stuff (otherwise might as well ignore most of the community for outside reasons ^^)
@blubba818
@blubba818 15 күн бұрын
I found almost everything they changed or added gameplay-wise in TotK was a net negative for me. They effectively doubled the map size with the depths and sky, but I hated exploring both of those areas. Hyrule itself is a bit different, but not different enough to be interesting. A lot of the fusion stuff was just no fun for me and basically being forced to fuse weapons to random garbage to make them viable was obnoxious. I much prefer the Sheikah Slate abilities and the permanent fire/bomb/shock arrows. While I thought BotW was a clear 10/10, TotK was a solid 7/10 for me, 8/10 tops
@Jasperr9999
@Jasperr9999 14 күн бұрын
On the topic of map stuff, personally I hated how littered the overworld map was in TotK. One thing I always enjoyed about BotW was the atmosphere and environments, and it was fun to calmly walk through a forest or climb a mountain, only occasionally encountering a shrine or anything. In TotK though it feels like I can barely take a breath without running into another backpack korok, Hudson sign guy, or shrine. On top of that the depths were extremely disappointing. Very cool in concept but just next to nothing to do. Same with the sky islands, there were so few and most of them had only a construct boss, a shrine, or a giant mineral deposit, if they had anything at all. I enjoyed the atmosphere and designs of both the depths and sky islands for sure, just wish there was anything to do after I was done smelling the roses. I was honestly hoping either the depths or the sky islands would maybe have some sort of civilization beyond the occasional constructs, that would have made either area feel more important.
@DaSheepKiller
@DaSheepKiller 17 күн бұрын
If this game did its own thing instead of following Breath of the Wild’s formula to a T, it could’ve been the best Zelda game ever.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
I doubt it. Also it wouldn’t have sold as well if it was very different.
@cheke_hs
@cheke_hs 14 күн бұрын
You’re delusional lol
@mkjjoe
@mkjjoe 13 күн бұрын
@@THEONETRUEOVERLORD Interesting to wonder but it really depends, it sold 10 million copies within 3 days, that was front loaded with people who bought no matter what. They didn't show much in trailers and the demo to be sure how similar it would be, in fact I remember my surprise while further into the game myself. Then with delayed buyers idk, but compared to BOTW it had a shorter hype window in sales and online trend, hard to say how different it would be for a significant departure.
@dave1stfan
@dave1stfan 13 күн бұрын
You can view the tears in order if you check the sequence from the forgotten temple or whatever it’s called. The one with the big ass goddess statue
@mikedrzi5240
@mikedrzi5240 12 күн бұрын
But to do that you need the ability to read, which many Zelda fans don't have.
@n1nj4l1nk
@n1nj4l1nk 14 күн бұрын
We learned the Master Sword was female in SS, come on Scott, pay attention.
@lkay44
@lkay44 14 күн бұрын
It's so interesting how my opinion on totk shifted over time. I was totally captivated by it for the first week or 2 but then felt the build up to the end of the game felt flat. Retrospectively, I still think it's an amazing game to experience, but objectively there are a lot of bones you can pick with it, even if you had a blast with the game
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
Funny enough everyone hated WW when it came out now it’s loved I think the same will happen with TOTK. It really prioritized gameplay and in the moment fun over everything so when you finished playing it their wasn’t much to think about other than flaws because everything it did well you experienced in the moment.
@lkay44
@lkay44 14 күн бұрын
@@THEONETRUEOVERLORD I don't think that's the best example, since TOTK reviewed really well and was generally well received, but I get what you mean about the gameplay heavy approach. For me, I played it for about 150hours, and the first 50-70 where a blast. It was only really towards the climax of the game that I was a bit let down from the game narratively. ( Although it did still have cool individual moments)
@mkjjoe
@mkjjoe 13 күн бұрын
Same for me, I remind people that within a week from release people were already pointing at flaws. Criticism hasn't been just a sudden trend as some people's youtube recommendations may suggest. Yet despite serious gripes I've had 3 runs with a different focus each. When you know the game's strengths and how to avoid what you don't really like, it's really fun.
@ArcaneAssassin777
@ArcaneAssassin777 13 күн бұрын
​@@lkay44I agree I'd say the better comparison is to Skyward Sword universally acclaimed upon release but as time went on it became more and more divisive, it is exactly what is happening with Tears of the Kingdom right now
@lkay44
@lkay44 13 күн бұрын
@@ArcaneAssassin777 yeah that's a fair comparison. Although I feel like every Zelda game goes through a re-appraisal every 10 years or so. I think skyward sword is starting to be viewed positively again. Similar thing happened with TP. I think part of it is young kids who had that as their childhood game, grow up and are nostalgic for the game. Happening every few years with pokemon too
@sandman8920
@sandman8920 13 күн бұрын
You have nailed it Scott.
@Multipurpose_Bagel
@Multipurpose_Bagel 13 күн бұрын
There are gameplay elements from both BotW and TotK that I liked better or worse than the other game. However, both games' "past stories" would have been the more fun story to play through.
@AndrewPRoberts
@AndrewPRoberts 14 күн бұрын
The reason I still prefer BOTW is because all of the major plot points were more singular and focused. While TOTK has more ideas and more scale, everything feels a bit more unrelated.
@myriadmediamusings
@myriadmediamusings 17 күн бұрын
The story of ToK is a little meh I feel but far from a deal-breaker. Which is why I wouldn’t mind seeing how the ToK story would go if it also got a Warriors treatment a la Age of Calamity. I know Scott loves to crap all over the story but I liked the AoC story just because they allowed me more time with the characters I only barely got glimpses of in Breath of the Wild. ToK having its own alternate take on events or maybe learning from what mistakes were made in AoC would be neat.
@pigglesgoomshby7249
@pigglesgoomshby7249 17 күн бұрын
Age of Calamity was kind of a godsend for this Hyrule’s cast, not only did you see more of the characters with more voice lines and interactions, but actually BEING them in gameplay slaying mobs by the hundreds helped make them way more memorable. Not to mention the standout characters like Master Kohga who had a fully realized arc and character by the end of the game, to the point where I actually got disappointed Sooga wasn’t referenced in Totk
@starsuper64
@starsuper64 17 күн бұрын
​@pigglesgoomshby7249 I don't think it was intentional to leave out AoC references out of Totk. I mostly think it was due to being devolped at different periods At most, it foreshadows Purahs adult design and Tulin taking the mantle
@jameslawrenson1208
@jameslawrenson1208 17 күн бұрын
Kohga was one of my favorite parts of Age of Calamity!
@garden6008
@garden6008 17 күн бұрын
@@starsuper64 There is another reference to AoC, they added a royal greatsword to Rhoam's tomb on the great plateau.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
I don’t know a single person IRL who actually cares about Nintendo stories. So I don’t care how bad it is as long as the game is fun.
@jlvk
@jlvk 17 күн бұрын
What the hell is Zelda
@matheusflores619
@matheusflores619 17 күн бұрын
The green guy you play as
@catalyst539
@catalyst539 17 күн бұрын
Zelda is a boy and you play as him
@jlvk
@jlvk 17 күн бұрын
@@catalyst539 bro thinks im serious
@daletruby3262
@daletruby3262 13 күн бұрын
Why is Zelda?
@WonderLure42
@WonderLure42 12 күн бұрын
Didn’t realize it was fancy Minecraft until I bought it. $60 wasted
@jameslawrenson1208
@jameslawrenson1208 17 күн бұрын
If Breath of the Wild was part one of the story, then Tears of the Kingdom is part two.
@gregthomson1064
@gregthomson1064 17 күн бұрын
While yes, it basically rehashes every mechanic, and more or less retells the same story as the previous game, I do think It improves basically everything. Mario Galaxy 2 does the exact same thing.
@jameslawrenson1208
@jameslawrenson1208 17 күн бұрын
It's more so a part 2 to the story.
@chuckleberry2142
@chuckleberry2142 17 күн бұрын
And just like the Galaxy games, the first one has a better story.
@gregthomson1064
@gregthomson1064 17 күн бұрын
@ See, I disagree. TOTK isn’t perfect, it definitely could’ve cleaned up the viewing order of the Tears and fixed how everyone except Link and the player is so confused about fake Zelda. In BOTW, the bulk of the story, the 4 regional questlines is identical. “That divine beast over there is acting up again. It doesn’t really pose us any immediate danger, but let’s go take care of it.” TOTK has much more interesting questlines. Zombie invasion, extreme sudden cold, water contamination, mind control
@jaretco6423
@jaretco6423 15 күн бұрын
Can we stop comparing Tears of the Kingdom to Super Mario Galaxy 2? Seriously. Those games have nothing in common. Yes. There sequels and plays exactly like the previous ones. But I argue Galaxy 2 is more ambitious & more new than TotK because it had new levels, layout, features & content wise that wasn't in the first game and it wasn't trying be an Galaxy 1 again. Not to mentioned the story was never the main focus in an Mario game. As far as mainline series goes anyway.
@rendumguy7596
@rendumguy7596 15 күн бұрын
Mario Galaxy 2 is a bad comparison because it, aside from a few cameo levels, is a completely different game, with completely different brand new levels. TOTK is the exact same map and level design as BoTW, and the Hyrule map is the biggest and most in depth part of the game over the Shrines and Depths and Sky. They aren't comparable.
@JM-pm1yb
@JM-pm1yb 14 күн бұрын
I did not like the game in the end. It felt tedious to get through and with the addition of crafting, it was frustrating/irritating too. I’m not saying it was a completely bad experience. I enjoyed the exploration in the game, and fusion. But I became so bored as the journey went on and by the time I retrieved the Master Sword, I wasn’t even invested enough to feel the emotional impact I was supposed to be feeling. I really don’t understand why they went with the fractured storytelling again…. As of now, I didn’t even finish the game. I got to the final temple or whatever and decided to take a break. I just never got back to it.
@GamerFunOriginallyAarush
@GamerFunOriginallyAarush 17 күн бұрын
Such a crazy game!
@philthatcher6111
@philthatcher6111 11 күн бұрын
Kinda wish Nintendo held off from making TOTK, a lot of fans have said this is a dlc or expansion of BOTW which was adored by millions. What an easy way to make loads of money and to be fair it worked for Nintendo having sold 10 million copies in the opening weekend. Reason why I wish they held off is because the mechanics/physics in this game are unreal, like nothing I've ever played before. You could have made a whole new game just based off the rewind and ascend abilities. The element of exploration was soon taken away when I realised that the surface had only been tweaked slightly and the depths didn't really add much in terms of creative or story telling. It's not a bad game by any means, to me it felt slightly rushed and there's not enough in the game to separate or distance itself from BOTW. Majora's mask felt completely different even though it had ocarina's mechanics, I don't see why Nintendo made a sequel so similar other than milking the cow out of every last drop. They cashed in on one of the greatest games of all time, the fans got a follow up and Nintendo made silly money, hence TOTK was made in such a short time.
@RoSoliTaire
@RoSoliTaire 13 күн бұрын
I don't know, despite its flaws, I find totk to be the better game and more enjoyable. I find the story better and more fleshed out but it should've been sequential rather than randomly accessed. That design worked better on botw because the each memory doesn't rely on the one that came before it. In totk, however, tells an episodic story. Accessing a later tear first could spoil the earlier ones. Glady the designers thought of that possibility and gave hints to the sequence of the tears. Aside from that, Totk excels on almost every aspect of the formula against Botw. The dungeons are better, the abilities are better, Korok's are at least more fun to hunt, the building mechanics are limitless, the world is more alive (although I can say botw world's atmosphere is a thing of its own which I love).
@happymask8042
@happymask8042 17 күн бұрын
Secret stones?
@jackiefriday636
@jackiefriday636 13 күн бұрын
Demon king?
@godlikegaming6268
@godlikegaming6268 11 күн бұрын
The story wasn’t bad, but the way that the story was told throughout the game did not hit the mark at all as far collecting the tears, but other than that, I think it’s superior to breath of the wild in every other way. Both games are phenomenal.
@jbradleymusic
@jbradleymusic 13 күн бұрын
The Master Sword *is* a girl, Fi is canonically female, so that's not even particularly new information.
@nak_attak
@nak_attak 17 күн бұрын
I think botw is a better game from a quality standpoint, but totk is more fun to play
@monacosm6696
@monacosm6696 17 күн бұрын
The tears make no sens in the context of the story and the story doesn't really work in a botw styled game. I still agree with scott 1 year later
@zoingusbloingus3
@zoingusbloingus3 17 күн бұрын
Scott the woz 2028 im calling it
@MeederTom
@MeederTom 14 күн бұрын
Breath of the wild had a lot of emotion with the memories and how alone link was. Nowhere near ocarina of time but still very cool. Tears story was lame.
@nicksmith9109
@nicksmith9109 17 күн бұрын
In my opinion, TotK was the better overall game. It had the usual advantage that direct sequels often have in video games. More content and a more refined version of its predecessor's gameplay. I suppose the story does feel like it was made to fit certain constraints. Like it was crafted more for a linear game rather than an open-world. Idk how they could have done it different. There were probably some missed opportunities as well. For example, i think Gannondorf was under utilized. I was exited when i saw he was in the initial trailers, but he had very little presence in the game. The final fight was awesome. I just wish there was more of him early on. You know, doing stuff or interacting with characters, outside of the flashbacks. Also, I gotta say. I think they could have come up with a better name for the stones. "Secret stones" just sounds like such a place holder name. Maybe something like "Sage stones" or "power stones" would have been better idk.
@PurpleLukazaide
@PurpleLukazaide 17 күн бұрын
I couldnt finish TOTK solely because the story was worse than BOTW and the rest of the game couldnt carry the fact it was just a worse BOTW
@nicksmith9109
@nicksmith9109 17 күн бұрын
I gotta disagree, I don't feel like BotW really had much of a story. All the important information was given after the tutorial in one large exposition cut-scene. There wasn't much after that. The memories were just some extra backstory that didn't seem to matter. Like, one of the champions was in love with Link, another champion was kind of a jerk, and the last 2 champions, they... existed. I didn't feel compelled to track down the memories cause i just didn't care all that much. TotK wasn't a master piece, but i still feel like it had more to it.
@ellagage1256
@ellagage1256 17 күн бұрын
​@@nicksmith9109More stuff doesn't necessarily mean the game has more going on. The fact that every sage except Mineru have such copy-paste dialogue to each other is such a step down from the more personal banter with the Champions in the previous game, or especially the cutscenes of the Champions talking to themselves after being freed. The memories in BoTW were mostly meant to tell you about who the characters are more than the actual plot especially since we kind of already know what mostly happened to Hyrule. ToTK focuses on the plot mostly to the detriment of the other minor characters who never get much of a chance to have a personality beyond "Demon King, Secret Stone"
@nicksmith9109
@nicksmith9109 16 күн бұрын
@@ellagage1256 I think that the story itself was fine, but i agree that the presentation of the story was bad. For all of the reasons Scott mentioned (i.e. copy pasted dialogue, out of order cut-scenes.) As far as BotW's memories telling us more about the characters. That's a fair point, but I'm just not that interested in the champions or other minor characters if they aren't going to be involved in the plot after we finish the quest-line in their respective corner of the map. It also might just be that i don't find their banter with Link all that interesting because of how stone-faced Link is. But, this is an issue that applies to both games, and one of the reasons that i liked the Tear cut-scenes that focus on Zelda and Rauru, where all of the characters can actually talk.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
People play Nintendo games for the story? The cut scenes take up 1 hour of a 100 hour game and you can skip them.
@mkjjoe
@mkjjoe 13 күн бұрын
@@THEONETRUEOVERLORD I understand not everyone cares about the stories, but obviously a lot do, otherwise there wouldn't be. I'm not sure how skipping it would help someone who says they want to like it but thought it was not great. There have been better story presentations better, BOTW was basic but worked, now is time for more effort in the open setting. Everything in this template can be refined, in fact.
@kagemara277
@kagemara277 13 күн бұрын
Sorry but your view is so shortsighted. Like why do you travel to the regions?! Each has a crisis that you need to solve in order to help each hero grow. Plus it gives more mystery to the world than telling you why to go somewhere- it lets you explore.By your logic-if you take GOW ragnarok, new Spider-Man or Ratchet and Clank-all these sequels offer 1:1 gameplay and minimal changes. TOTK offers so much gameplay wise, that you won’t find any other game out there to bring so much new. Even each section of the world wants to focus on different gameplay aspects. Too bad you focus on a few similar aspects and call it a day. TOTK has issues, but overall it’s a Masterpiece. I strongly agree that the biggest disappointment were the 4 cutscenes after each boss, when they could spend time to learn more about Ganon. I liked the cutscenes more in BOTW, but on the other hand in many side quests or NPC’s you learn some unique things about each tribe leader so they handled it slightly differently. I feel forcing too much story a makes game less flexible and pushes chronological task management. I feel this is the most flexible game out there and you can make it as hard as you want and everything is optional. Also powers are far better in TOTK. I also don’t understand complains about missing the bombs, when you have Yunobo that works as a portable canon and is essentially a hyper boosted Bombchu-I think it’s far better than the bombs because he can also put things on fire and create updrafts. Not sure if anyone else noticed but both Botw and TOTK together are like an Ocarina of time remake with a different spin to things. Also people claim Ganon has no role but he is disguised as Zelda and corrupts the world to prevent Link from progressing which also explains how he got to the Zoni castle in the past. I think the story is sufficient to have enough lore if people give it time to explore and think about it.
@nathansyupp1137
@nathansyupp1137 10 күн бұрын
When you break it down like you did, you're right lol But who plays Zelda for the story? I've played since Link to The Past came out. Gameplay is what you remember. And save the princess
@darx7684
@darx7684 13 күн бұрын
Totk story is very polarzing, there are pretty bad stuff, sure, but why nobody is talking about Zelda's story which is one of the best bits in the entire series?
@AntonioLopez-rn4to
@AntonioLopez-rn4to 11 күн бұрын
I just don’t… care for story, I guess? I care for mechanics and all tiers of missions. More like Tiers of the Kingdom.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
“Honestly I can’t remember I cared about a story from a Nintendo game” -Dunkey
@ElTecnomagoai
@ElTecnomagoai 11 күн бұрын
Ironically Hyrule Warriors Age of Calamity was better story wise
@paulnewhouse5126
@paulnewhouse5126 17 күн бұрын
This game was a such a disappointment.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
Maybe for you.
@Mr.Chimpazee
@Mr.Chimpazee 13 күн бұрын
Only you
@ArcaneAssassin777
@ArcaneAssassin777 13 күн бұрын
For both of the above replies: nope I found it to be very disappointing for reference I consider breath of the wild a 10 out of 10 tears of the kingdom is a solid 7, 7.5 at max
@tobo1
@tobo1 17 күн бұрын
I agree with most of these points. I felt tears also was overwhelming and basically DLC to botw. Great game but not as good as botw.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
It’s is objectively better than BOTW you just didn’t like it as much and that’s okay. But from a gameplay and world perspective it was such an improvement they never could have made on DLC because the Ultrahand alone would break BOTW. They had to redo the physics engine for that ability, not exactly DLC material.
@mkjjoe
@mkjjoe 13 күн бұрын
@@THEONETRUEOVERLORD saying "objectively" has been counter-productive in 100% of conversations in this community. It does not improve on all accounts, but the overall experience can work in favor of TOTK for some players.
@nicksmith9109
@nicksmith9109 17 күн бұрын
I don't think the memories really had an order. They mostly focused on Link's relationship with Zelda and the 4 champions. It's not really clear when they happened in relation to one another, with the exception of the 1 or 2 memories that took place after the calamity had started. I've said this before, but the tear cut-scenes in TotK were more interesting than the memories in BotW, simply because Link wasn't in those scenes. Every other scene (in both games) was just one character giving a monologue to Link as he stares blankly into space. Having a small story that focused on Zelda and other characters, was probably the most interesting part. Honestly, I can't help but wonder what it would have been like if they had just given Link a voice. I know that can really backfire if people find him unlikable. Potentially, even ruin the game for some. But, it would be nice if Nintendo just took a risk every now and then.
@KlldbyCuriosity
@KlldbyCuriosity 17 күн бұрын
To be fair to TotK being so derivative of BotW, it wasn't originally a sequel, it was DLC that was deemed too ambitious for DLC. The similarities in structure are likely leftovers from when it was simply adding more to BotW rather than being its own thing.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
Yeah it’s clear TOTK is what BOTW was meant to be. The true version of that game nothing more nothing less.
@mkjjoe
@mkjjoe 13 күн бұрын
@@THEONETRUEOVERLORD I disagree in the sense that many times I realized with the streamlined exploration that many areas were clearly designed for BOTW, not TOTK. A lot of changes on the surface add noise compared to the natural aspect of the initial map. Which may be fitting thematically, but to me it also shows what motivated it, and has its limits.
@mkjjoe
@mkjjoe 13 күн бұрын
I agree with its inception but I don't think that should be a reason to be more or less critical either way. We should judge the final game on its own merits and as a full sequel.
@KlldbyCuriosity
@KlldbyCuriosity 13 күн бұрын
@@mkjjoe I literally never said it shouldn't? Offering an explanation of why TotK is the way it is isn't saying that, that's like saying someone who explains why Chernobyl melted down thinks that the melt down is free from blame.
@mkjjoe
@mkjjoe 13 күн бұрын
@@KlldbyCuriosity You said "to be fair" which in my head sounded like a counter-point, but ok I get what you mean.
@sanejack
@sanejack 11 күн бұрын
wow...big swing and a miss take, IMO.
@werdna1969
@werdna1969 11 күн бұрын
The Japanese are nothing if not traditionalists; Nintendo doubly so.
@jordanstephens4178
@jordanstephens4178 14 күн бұрын
I have loved the zelda series aince i was a kid and have been entralled by the story and lore. The last two big games *botw and totk* have made me lesser of a fan. The gameplay was great honestly but holy shit the stories sucked and had no lore or lasting effect. Story felt like a reboot of the series just alot shitter with no feeling
@markusszelbracikowski956
@markusszelbracikowski956 17 күн бұрын
I die a little every time someone says TOTK is a better game. Extra content is unnecessary at best, ultrahand is nice but Hyrule overall is less interesting, less menacing, less important.
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
It’s objectively a better game. You clearly never played the game. The weapon breaking alone was a deal breaker for people in BOTW and TOTK fixed it. The boss fighter are better, the dungeons and shrines are better, the world is better, the mechanics are better. If that doesn’t make it a better game I don’t know what does.
@mkjjoe
@mkjjoe 13 күн бұрын
@@THEONETRUEOVERLORD TOTK did not fix weapon degradation, this is parroted by people who didn't look at the gameplay loop. Instead of picking a weapon / using / breaking, now you pick a weapon / pick a material / fuse / use / break. Durability can be slightly higher but still similar, the whole weapon breaks, and only pristine weapons last longer which on average will rarely be in our inventory. Cool mechanic, never addressed durability though. (I didn't have much of an issue except that they break a bit too often.) Bosses are hit or miss. Colgera/Gibdo great, Gohma ok, Mucktorok... maybe that was a joke fight but with only 5 temples, they didn't exactly have that luxury. Seized Construct is cool. Overall better temple approach/theme/bosses, but fundamentally the same types of shallow puzzles. The Sages absolutely suck. And here again, it doesn't help to rush saying "objectively", it won't add to the point.
@EternalStar2401
@EternalStar2401 17 күн бұрын
I'm glad I enjoyed this game so much when I played through it at launch, because it's not nearly as fun to look back on now
@THEONETRUEOVERLORD
@THEONETRUEOVERLORD 14 күн бұрын
It’s a type one fun game it doesn’t care about how you remember it. It was designed to be played not thought about after. It really was meant to be part 2 of the BOTW story thus not feeling as new.
@realgamers472
@realgamers472 14 күн бұрын
Rare scott L
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