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What is a Technical Director in VFX, Animation, and Games?
Since I get asked that a lot of people in and outside the industry I thought I give a basic interpretation while I am in Vienna, Austria.
Being a Technical Director means to solve artistic and technical problems with a technical mind. It can involve structure, workflows, scripting & programming, testing what works, templating and also being creative.
TD positions
Asset TD, Look Dev TD, Rigging TD, Lighting TD, Rendering TD,
Surface TD, FX TD, Crowd TD, Pipeline TD, Animation TD, Layout TD ...
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VIDEO overview
00:13 - Intro
00:26 - Introduction
00:41 - Best Joke
00:50 - Who Am I?
01:40 - Definition
01:49 - Making Things Easier
03:13 - Making Things Possible
04:50 - Director
05:53 - Technical
06:37 - Being Lazy
08:48 - Outro
09:38 - short Q&A and Credits
SHOWREEL TD
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PLEX open source pipeline
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#TechnicalDirector #Animation #VFX
INTRO films
Breaking Point [Pipeline]
Drool Pool [Lighting, Pipeline]
Animan [Look Dev, Lighting, Pipeline]
MUSIC by
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/ dyallas