i love his combined respect and disdain for john carmack, like romero is an older brother that has to admit how cool his younger is.
@pearljaime23 жыл бұрын
What an idiot. Why ask about Daikatana?
@dudds66993 жыл бұрын
I don't think its true disdain.
@elcapitan61264 ай бұрын
where is his disdain for carmack? if anything over the years carmack has been the "cold" one. there isn't any bad blood between them really, they're just very different people, and very talented in their own right.
@pop_ulation4 ай бұрын
@@elcapitan6126 i think i was probably reading between the lines and projecting a little too much, to be honest. I love to think I'm a master of reading body language. they are both absolute geniuses in their own right for sure! it's been a while since i've seen the video, so i'm just assuming that's what happened. thanks for being real!
@JourtCester4 жыл бұрын
John Romero is just a class act!
@Turboy653 жыл бұрын
Quake was the only game I've ever played where I felt like I was visiting an alternate reality. It was like someone had actually visited these places, came back, and made a game that recalled their adventure as well as the technology of the day allowed. For the reboot, I hope they go back to the same idea. Go back to the original visual concepts, just render them as good as can be done in 2021. Base the combat on the same general scenario, and make it more intense when it needs to be. Reboot, enhance, improve, make it more immersive, but keep the otherworldly FEEL of the original. The Grisly Grotto shall always be my favorite off-world map. It had such a FEEL to it.
@VladQuake3 жыл бұрын
Check out quake again in VR, it will feel like being there, like when you played it for the first time
@tsibren2 жыл бұрын
Completely agree. That's an absolutely great way to describe it. I had the same feeling when first playing Quake back in 96. It was just magical.
@OpenMawProductions2 жыл бұрын
It doesn't sound like they're returning to Quake. Seems like the next project will be the third Doom game in the revival series.
@urgadurga Жыл бұрын
Quake really is absolutely one of a kind. I've never seen a setting like that, it all feels so dream-like and the unique soundtrack really adds to it. Genuinely one of the best games ever made, and easily my favorite.
@warrencapes82863 ай бұрын
🤣🤣🤣🤣🤣🤣🤣🤣
@mopbrothers5 ай бұрын
Such a magical and weird development cycle. I could listen to Romero talk about old game development for hours.
@Weaksauceization2 жыл бұрын
I remember when I was a kid, my family was taking me to a local theme park Movie World, one of (if not the) best in Australia. My parents rarely took us out and it was my first theme park so I was pretty stoked. Before we left I was messing around on my sisters computer (she was older, out of home and lived close to the theme park). I hadn't experienced PC games yet but I was curious. On the desktop was a few DOS applications and I asked my sister what those were? I don't know, they were already on the PC when we bought it second hand she said... So I booted one up. For the next hour I was transported to another world and was absolutely engrossed in it. I remember the bizarre nail gun, a medieval castle with traps and acid, and being absolutely horrified when I encountered a Shambler for the first time. We left to the theme park and it was a fantastic day, but all I could think about that entire time was going back to her place and playing Quake.
@CripplingDuality4 ай бұрын
Hah yes the Fiend and Shambler intros are so perfect, same with the Vore in E2M6
@davep82212 жыл бұрын
Besides everything else John's done, he needs credit for enabling Deus Ex to be built as Warren Spector imagined.
@Turboy653 жыл бұрын
Quake was the Richter Scale 10 FPS game of all time. It changed everything. It was the classic FPS of all classics. Can't wait for the reboot!
@jeffpro84 жыл бұрын
Very good! I've learned a lot about Quake did I didn't know before.
@aleksandrk28143 жыл бұрын
This is awesome! Thanks for uploading this documentary, lots of stuff I never knew before!
@snixelpig3 жыл бұрын
John is very likable, always has been.
@perplexedmoth3 жыл бұрын
Except when he wants to make you his bitch.
@shallex57443 жыл бұрын
@@perplexedmoth you mean especially when
@paulmichaelfreedman83343 жыл бұрын
The person who designed Q3DM17 should get a frikkin award. To this day that map is still the most awesome deathmatch map. After 22 years I still play Q3 arena nearly every day, and online too :)
@ssssssssssssssssss503 жыл бұрын
Is Q3 still populated? Only found bots matches last days.
@paulmichaelfreedman83343 жыл бұрын
@@ssssssssssssssssss50 Lot of 1.32 servers, but I play 1.31 defrag. Only a handful of them left. I play on one specific server.
@ShadesMan3 жыл бұрын
"A hammer no longer fits into Quake." Mission Pack 1 - hold my Mjolnir.
@Lattamonsteri3 жыл бұрын
I had to google that Pixar meeting thingie since it sounder so implausible. I'm finding stories and articles about a meeting where they came up with 4 movie ideas: Toy story, A bug's life, Finding Nemo and Wall-E, but there's loads of other movies that came out before Wall-E. Incredibles, Cars, Rattatouille... Still, it's a pretty efficient lunch meeting :D
@PatTheNESpunk5 ай бұрын
The fact that John Romero may know who I am based upon a goofy video is blowing my mind.
@SINfromPL4 ай бұрын
Your mother is very proud!
@kettenfaust2 ай бұрын
Haha yea, that was a funny cameo.
@Solaar_Punk3 жыл бұрын
Yeah, I remember popping the cd of quake out and the game still playing. You could listen to your own cd instead of the NIN soundtrack or ofc you could also play the cd rom in your cd player and really crank up the volume. I mean who would'nt 😂
@MetaITurtle3 жыл бұрын
Oh yeah I remember that too
@petroidau Жыл бұрын
You haven't lived unless you've played Quake to Smurfin' U.S.A cd
@englishwithphil424 жыл бұрын
О, круто, я сначала даже не понял, что это у нас, когда Джон сказал "Saint Petersburg", я решил, что это тот, что во Флориде. :) Жаль, пропустил живьем.
@Tight--LiNeZКүн бұрын
I played Q Test. I didn't even know I had that memory in my brain until he mention it. Whoa, mental time travel....
@elvenkind60723 жыл бұрын
Wow, this is the kind of persona I've tried to build up as "myself" during my whole life, only Romero is much more cool :) Love this story, the first 30 min.
@n1k0n_3 ай бұрын
I played and loved spear of destiny
@Mike.Garcia4 жыл бұрын
very good thank!
@definitelyhexed2 ай бұрын
Strange first question. Q3 was huge, jesus christ, it was the first GPU accelerated multiplayer FPS that took off. We had q3 leagues in Europe. It gave birth to professional gaming. Without q/q2/q3 there would be no Half-life since it used q2 engine and no Counterstrike which began as a HL1 mod. And without Halflife there would be no STEAM. Since Steam was created just to distro HL2.
@AA_OnTheEdge3 жыл бұрын
still got my qoole cd-rom on my shelf
@rawmaw3 жыл бұрын
Quake isn't dead. ugh
@mendez33803 жыл бұрын
Yeah that comment also passed me off, AD is really alive
@valletas3 жыл бұрын
i dont think he means that its literally dead just niche with is the spot quake is on right now
@fool_uto35454 жыл бұрын
Good video man
@purebaldness3 жыл бұрын
I think it's a little strange how he interpreted "arena shooter" as the free for all gamemode, as opposed to the subgenre of FPS he created.
@teeemm68683 жыл бұрын
Yeah and the audience member suggests arena shooter is dead... except it's not. Maybe John didn't want to throw any cred to Valve or Blizzard.
@purebaldness3 жыл бұрын
@@teeemm6868 I think when he says it's 'dead', he refers to the fact that it is no longer popular - which is the unfortunate truth. You may be right though regarding John's response.
@elobiretv2 жыл бұрын
@@teeemm6868 I'd say it's a pretty dead genre unless you really stretch the definition of it to include stuff like Overwatch. What true arena shooter have we actually had released in the last 5 years?
@VashStarwind4 ай бұрын
Wow, i didnt know Romero founded Ion Storm also.. thats pretty cool gotta admit. But I cant believe he went to mobile games after than :(
@vagabundorkchaosmagick-use28982 жыл бұрын
Legend!
@VintageSlates2 жыл бұрын
As an English man I'm so happy russians love these games..it means I can still play them on servers with decent ping ha, love to play against some Americans tho, it's a shame the tech still isn't quite there yet...but it's better than the tribes franchise, another game I love..those servers are mainly hosted by Australians ha
@mvargasmoran3 жыл бұрын
what a fucking legend!
@humanharddrive19 ай бұрын
the guy talking at 28:40 has no idea what a post-mortem is
@Tarifi21426 ай бұрын
they managed to convince a guy to uproot his life, quit a job at microsoft and move across the country for a game? Damn imagine having that kind of charisma.
@cmschleich3 ай бұрын
A guy who apparently was a unicorn of assembly coding for graphics also. Imagine how coveted he would be.
@Lofote4 ай бұрын
They were quite behind at that time, as Descent already was released end of 1994 with real 3D environment (in fact you could fly in any direction, as there was no gravity) and 3D enemies and even some weapon shots like missiles were already 3D there.
@blakthorne4 ай бұрын
Descent may have been the first to bring 3D gaming to the table, but Quake's engine and legacy have far surpassed it in terms of versatility and lasting impact. The Quake engine's modular design, 3D rendering capabilities, and networking code made it a powerhouse for game development, leading to a wide range of iconic titles beyond just first-person shooters. Even today, remnants of the original Quake engine's source code can be found in modern games like Call of Duty, a testament to its enduring influence. In contrast, Descent's engine, while innovative for its time, was more specialized and didn't have the same level of adaptability or far-reaching impact. It's not just about being the first to innovate, but also about creating something that can evolve and shape the industry for years to come - and Quake's engine has undoubtedly done just that.
@Lofote4 ай бұрын
@@blakthorne Thats all correct, but I am quite sure the Descent engine was never made to be used for a long time (was only used in Descent, Descent 2 and Descent to Undermountain), they knew that things were changing fast, 3D acceleration happened in 1996, Direct3D happened, etc. So it was quite a wise choice in 1994(!) to create a specialized engine that uses the then-current tech as best as possible, and not to be super future proof, they later did that with the Descent 3 engine (which wasn't a success however). So yes, it was very specialized and optimized by design, and not meant to be super future-proof :)... I am actually thinking that Carmack didn't think that code would last forever as well, as he usually was a fan of start-everything new back in the 90s :)...
@blakthorne4 ай бұрын
Totally agree with you about John C lol he was always about starting fresh and pushing the boundaries of what's possible. He was always about moving forward, like when he gave away the Quake engine's source code, saying it was outdated - that's some serious forward-thinking mentality! I realized I focused a lot on the engines - I should also note that Descent's engine may have been optimized for its time, but Quake's engine + gameplay combined was still the one that changed the game (pun intended!!). Yeah, engines are important, but at the end of the day, it's the gameplay and experience that stick with you. Let's be real, Quake is still the one that's more memorable and iconic, even if Descent was a technical marvel in its time. Quake's level design, sound effects, lighting, multiplayer mode - all of that came together to create something truly special. Descent may have had sick visuals ahead of its time, but Quake had the whole package. Not to knock Descent's gameplay though! Love me some space shooting too.
@definitelyhexed2 ай бұрын
Quake > HL > CS > every other FPS in existence. Quake was the first.
@Lofote2 ай бұрын
@@definitelyhexed again, descent came first and had 3d enemies and 3d missiles and 3d lasers before quake
@arsacode6145 Жыл бұрын
That first question... damn dude, chill out!
@SINfromPL Жыл бұрын
it was a perfect non-sugarcoating romero-nonworshipping question.
@definitelyhexed2 ай бұрын
Russians are stupid. They didn't even start online gaming until 2003. So they missed out on Quake entirely.
@Solaar_Punk3 жыл бұрын
Rubbish about quake being dead. Even doom isn't dead
@thiagovidal61373 жыл бұрын
Yes... I hope id tryes and ressurrects the true Quake. The true successor of Quake 1 we've never got. Quake Champions made sense and seemed like the logical step, considering how predominant Quake multiplayer always was, let alone Quake 3 Arena litterally being what Quake Champions tried to be.. but I think the time for this type of arena shooters are pretty much gone right now. I hope Quake gets a come back in the same way Doom and Wolfenstein did.
@mr.nihilistic3 жыл бұрын
@@thiagovidal6137 quake would have have to changes its mp to a faster ttk, while every gun is projectile based, the rockets would have to do major splash damage and a direct hit would kill someone but the rcckets dont spawn as much as well the lgt or rail
@karlmehltretter26772 жыл бұрын
Doom franchise was handled better. Quake 2 was different game just with the name, Quake 3 was multiplayer only. Also sprites of Doom have somehow aged better for retro showing on KZbin.
@RagnaroK81X Жыл бұрын
They can only be better!
@rikomagicmk38424 жыл бұрын
John is a cool guy and I really do appreciate his former work for id Soft, but I feel somewhat sorry for him now. Looks like he is living from the past.
@catwiesel_814 жыл бұрын
I think, when you with a handful of buddies, create one, no, actually two of the most recognizable IPs, and not only create a whole new genre, but also the building blocks for what pc gaming is today, you deserve to be treated like a god, and should not have to lift another finger, unless you want to. and I hope he enjoys doing the interviews and talks, and actually, I think its kinda important to record those stories for history, so there is that. And I hope he doesnt need to do this for money, or because he has nothing else...
@HeathenDance3 жыл бұрын
Well, to be honest, until 2016, when the new Doom was released, Id Soft itself was also living from the past, to an extent.
@rikomagicmk38423 жыл бұрын
@@catwiesel_81 Yeah, that is what I do not know... If he does not to do this for money.
@blyaticon81903 жыл бұрын
@@catwiesel_81 Well as far as i understood this one company offered 100 Mil for Quake so if they got more deals like that he should be able to still live from the money from that time
@SlimeBlueMS3 жыл бұрын
@@blyaticon8190 John Romero gained exactly $0.00 from Quake. Check it out he never got paid for any of his work
@backfru Жыл бұрын
After seeing a number of Romero's interviews - it's not too hard to see why he was pushed out of the company. Sure, he had some interesting ideas. But Carmack was definitely the tech and brains behind the entire release. And after Daikatana - well, we can all see what Romero's ideas lead to, in the absence of decent intelligent design programming.
@SINfromPL Жыл бұрын
lmao yeah! the way romero is trashing his own employees who came from modding scene, painting it as a cause why daikatana failed. he is a real weirdo.
@Nutty1513 ай бұрын
You are being very narrow minded and have a one-dimensional view of how a gaming company operates. Sure, Carmack was a much gifted programmer, but games aren't built on game engines alone. Romero is a descent programmer in his own right and possibly better game designer. If it was up to only Carmack's work, Quake would have been nothing but mathematical tables, formulas, and graphs. Not only Romero's work, but other developers at id also brought important contributions to the game.
@tonypepporoni12713 жыл бұрын
likely not something i should say but good god this audience is french, i am just impressed at how french this audience is, oh yeah and plenty of stuff i did not know about nyes
@tonypepporoni12713 жыл бұрын
@@valletas Oh cool, yourself?
@tonypepporoni12713 жыл бұрын
@@valletas fruit man Or the backround enjoyer? Don't have to answer
@SlimeBlueMS3 жыл бұрын
Highly racist, considering none of the audience is French
@tonypepporoni12713 жыл бұрын
@@SlimeBlueMS Yk that only applies to race usually right, I think the word you're looking for is predjudice. Plus I mean more in behaviour than language when it comes to stereotype, because it seems like they all have the iconic um.
@alex_mmc3 жыл бұрын
bruh they're russians
@oratrovovortaro3 жыл бұрын
33:55 cooke! 0_o
@danwroy2 жыл бұрын
I hear he was arrogant once
@ryonagana2 жыл бұрын
he is.. he wants to make you his bitch
@VashStarwind4 ай бұрын
Idc what anyone says, Quake is a fun game, good shooter, but man the sound track SUCKS. Especially when compared to Doom
@andrewomahony92603 жыл бұрын
Daikatana > Cyberpunk 2077
@rodrigopetunio3 жыл бұрын
All day every day!
@SianaGearz3 жыл бұрын
Same studio, same building, as John Romero was working on Daikatana, Tom Hall was working on Anachronox. It's a cyberpunk RPG and it is actually better than Daikatana and CP2077. But you never heard of it? Since they were both based on Quake 2 engine, Daikatana being a higher profile project with more to lose, was stealing the devs from Anachronox team, and caused a several year delay in production. By the time Anachronox came out, it looked dated. One could say, a little anachronistic. I'll show myself out. It is really good though, a lot of unique ideas and narrative.
@andrewomahony92603 жыл бұрын
@@SianaGearz I knew a few people who played "Anachronox", and they said the same. I read up on the game and the sparse behind the scenes snippets, and from what I gather, Tom Hall simply hired better people (Brian Eiserloh seemed to have a huge role in getting that project solidly data-driven). Romero on the other hand hired mod makers who had no experience in AAA products with publisher and time pressure.