I think I’ve watched this video like 20 times. It’s my reference whenever I hit the Lab with the Manji Clan Master. Great work as Always Mate.
@nosleepsnow39524 жыл бұрын
Thanks for the support!
@takeOnlyGreatness4 жыл бұрын
Ayy! Good to see you posting man, and I think uploads from the Tuesday's weeklys is a great idea and I'd be really keen to so those matches.
@nosleepsnow39524 жыл бұрын
Sure, ill bring my GoPro in next time it is running. Hopefully FGC events start again because right now everything is cancelled in Japan because of the COVID19
@T-Jack7334 жыл бұрын
Great way show all mix up potential. Appreciate the video!
@nosleepsnow39524 жыл бұрын
Alex Marsh Thanks for the support!
@syaredzaashrafi11014 жыл бұрын
@@nosleepsnow3952 hey awesome video dude, very useful. thanks for the video. also i wanna ask something, the combo at 1:06, the last hit i always whiff. am i doing something wrong here or is this combo ender inconsistent? do i need to run more closer to my enemy or something? do u have any idea?
@nosleepsnow39524 жыл бұрын
Syaredza Ashrafi You need to delay the hits in the string. so either; d2 (delay),2,1 OR d2,2(delay)1. Give it a try!
@dongrosello4 жыл бұрын
additional d/f+2, cd+1,KIN,b+2,1, cd+2 S! is 48 dmg with additional qcf+1 dmg depending on opp behavior. most damaging off d/f+2 the big opp ender f,f+2:2, BT,d+1 is not guaranteed on marduk and gigas. can be escaped with FD 2.
@nosleepsnow39524 жыл бұрын
the first combo is not guaranteed as it can be escaped using Chinese get up. And I did not know that about the bigs combo ender. Therefore the combo only works on jack right? How about Fahk, I was wondering about him but i dont have the dlc to test.
@lorenzobertoldi70184 жыл бұрын
Pls do a video like this when kuni is up, you did an amazing job
@nosleepsnow39524 жыл бұрын
Sorry but I wont be playing Kunimitsu. I do not buy DLC
@zachjal4 жыл бұрын
Perfect thanks for this! Any tips on neutral lows? I really too much on FC DF4.
@skipperkat1234 жыл бұрын
backturned d+1 is your best low IMO. can't be launched on block , guaranteed followups on CH, + on hit, can't be parried, pretty fucking fast, amazing range, hits grounded and has phenomenal evasive properties. Spam that shit, it's the least committed OKI move and can easily be cancelled into blocking a getup kick/springkick if you use fF+1+4 to close the distance after a combo.
@SyckestBlah4 жыл бұрын
It's also one of my bad habits. I try to use more d/b+4 or simple d+4. d+3 has decent range on it. If you don't overuse it, 2,d+3 usually hits. d/b+3,3 is a good low, but somewhat slow. If the first two hits hit, the opponent can't interrupt d/b+3,3,4. u/f+2 is very slow, but still catches many people. If they neutral guard, 1+4 still combos in S3 (but nobody neutral guards...), otherwise I like to u/f+2 into u/f+2 into u/f+2,d to cancel it and then mix it up from there. KIN3 in my experience gets reacted to too easily and is launch punishable. Though KIN3,1+2 to get into DGF doesn't get punished too often. d/f+1+2,2 or just the d/f+1+2 by itself have good range are chunky and the punish, if it comes, is minimal.
@zachjal4 жыл бұрын
@@skipperkat123 totally. Just hard to get into BT especially when pressured hard (kazumi, drag, etc)
@zachjal4 жыл бұрын
@@SyckestBlah thanks!
@zachjal4 жыл бұрын
@@SyckestBlah yea I am pretty confident with df1,2,2 and it's extensions, I find wr1+2 is really good being +5 on hit. You can usually get a cd2 ch. Any other good moves I may overlook? My go to's are f1+2, DF4, df1,4 and b2,2.
@SyckestBlah4 жыл бұрын
I have always used d/f+2 d+2,2 2 f+3 S! qcf+1. It seems actually, for some strange reason, to be important to do 2 f+3, instead of 2,3, as in my experience with 2,3 was possible to either techroll right or the quick get up avoided the qcf completely, I can't remember which one it was. Should be 1 or 2 more damage. Also for floorbreaks, try this: d/f+2 f+1+2 F! d/f+1,2 S! dash u/f+4_1 qcf+1. It's the backturn spike tech catch - if the opponent does anything but staying still, qcf+1 launches. Otherwise the damage loss is small, like 3 or less damage less. I think.
@SyckestBlah4 жыл бұрын
2 f+3 is 1 damage more. You can delay the f+3 a tiny bit, which is nice. Also forgot, there's the possibilty of d/f+2 3~4,u DGF2 DGF4 S! dash qcf+1. That's 41 damage after the screw, opposed to the 39 cd+2 and the f+3 40 routes. The qcf+1 still is guaranteed, but you can mess up the timing easily on dash qcf+1, or often get dash cd+1, and f+3 is, for consistency and reliability, just the better option. Also, on floorbreak again: d/f+2 f+1+2 FB! d2,2 d/f+1,2 S! dash u/f+4 qcf+1. That's 57 damage worst case (opponent staying grounded) or a launch catch every other case. This video's damage is 58, so it is higher guaranteed, but a 1 damage trade off seems ok for catching unaware opponents. It's also possible to do u/f+1 instead of u/f+4, which might or might not be one damage more (did it once, then failed to repeat to confirm damage).
@nosleepsnow39524 жыл бұрын
Thanks for all the combo suggesstions. Ill have a look at them on T7 practice mode tonight and get back to you with what I think. I think that floor break combo you mentioned seems really cool as a lot of people liek to hold back for getup. Punishing them with a full launch would be perfect!
@TobChefStream4 жыл бұрын
Great vid, Which one is better at wall combo 1 3~4 4 or 22 cd1?
@nosleepsnow39524 жыл бұрын
Puwadol Assavadathkamjorn I think 1, 3~4, DGF4 is better. It has much better damage and still has oki/tech trap opportunities with ub1+2, N, 1. But if you notice your opponent is just mashing tech roll than you can always just use 22 cd1 because its essentially a free sword sweep LOL 😁
@malangtekkenbrotherhood21244 жыл бұрын
Long time no see
@nosleepsnow39524 жыл бұрын
Yes, thank you! You're still here supporting my channel! Maybe I will try to upload more often. If only I didn't work so much :'(
@reverse98224 жыл бұрын
Great video, which combos should a noob stick to
@nosleepsnow39524 жыл бұрын
MaD potato Definitely just stick to the true staple at 0:43 and 1:06 for wall carry combo. Those two are the ones you need to get started with Yoshi 👌🏻
@hisnameisrehd4 жыл бұрын
how come i cant land the 1 on d+2 2 1 on 1:07
@nosleepsnow39524 жыл бұрын
You have to delay either the last hit or 2nd hit. ie; d+2 (delay), 2, 1 OR d+2,2 (delay) 1
@sherlok3234 жыл бұрын
What is that music?
@nosleepsnow39524 жыл бұрын
Tekken 6 OST - Mystical Forest
@sherlok3234 жыл бұрын
@@nosleepsnow3952 Thank you!
@skipperkat1234 жыл бұрын
White text on white background :(
@nosleepsnow39524 жыл бұрын
Thanks for the feedback but is it really that hard to read? I showed this video to a few friends beforehand because i was actually worried about the visibility of the text and they all said it was fine. I normally don't use dark coloured texts because they often blend in with the dark colours on screen eg.shadows, character clothing, background. I dont really see this same problem with white. Let me know what you think!!
@skipperkat1234 жыл бұрын
@@nosleepsnow3952 Maybe I should just turn off movie mode on my monitor but some black outlines on the text wouldn't hurt IMO
@-no-gravity-65184 жыл бұрын
Good combos for yoshimitsu beginners but there are no max dmg combos.
@nosleepsnow39524 жыл бұрын
??? Max damage is the first combo at the 0:12 second mark
@Iklan24.4 жыл бұрын
View On Display
@nosleepsnow39524 жыл бұрын
Iksan Nurmansyah sorry, what does that mean? 😅😅
@wk60014 жыл бұрын
Nice one sleepsnow. Try this combo if u like though for wall carry Df2 d22 2+3 1 f3+4 cd2 f3+4 d22. Gives enormous carry and deals decent damage.
@nosleepsnow39524 жыл бұрын
Ill try it when i get on tekken tonight! i didnt know this works