Tekken 8 Bryan Fury Fundamentals - Exploring Jabbing Fundamentals!

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VonTiban

VonTiban

Күн бұрын

Пікірлер: 18
@StoneJackal
@StoneJackal 19 күн бұрын
Been almost a year of watching these streams and they've been the biggest help to my game. Keep up the good work.
@vontiban
@vontiban 19 күн бұрын
Thanks so much for the year of support! Here's to another great year!
@brianjames9986
@brianjames9986 19 күн бұрын
I think jab istrings are Bryan's most import moves. If you can get them to respect your 10f jab strings, It makes Bryans slow moves much more effective. Also, 1,2,4 is highly underated. I use it as a 10f counter hit move.
@vontiban
@vontiban 19 күн бұрын
I agree! Hopefully we can learn to utilize them more effectively in the coming months!
@sicoby
@sicoby 18 күн бұрын
Bryan players love jabs
@vontiban
@vontiban 18 күн бұрын
They really do! Guess I'm late to the party!
@lolspartain
@lolspartain 19 күн бұрын
can you turn the game volume up a smidge? cant hear almost anything
@vontiban
@vontiban 19 күн бұрын
I can take a look at my sound settings to see if there's been a change. Thanks for the feedback!
@TouChan2957
@TouChan2957 18 күн бұрын
How do you confirm that a jab hit or not, in time to use the frames? i10 doesnt seem like enough time
@vontiban
@vontiban 18 күн бұрын
You can set a bot to random guard with a jab punish (to test your speed) and practice hit confirming a 3+4. Overtime you'll develop speed like you would practicing throw breaks. Based on what I've seen in the input history, it seems that you have around 30 frames to react to the jab hit, so it's similar to a snake edge or other seeable low reaction. Not to mention, in match you can also twitch confirm by seeing your opponent start a move that gets counterhit by the jab, which gives you some more time to react there as well. Hope that helps!
@TouChan2957
@TouChan2957 17 күн бұрын
@vontiban it did help, thanks homie. I'm curious how it works tho. I thought you had !18 to react, coz a jab comes out at i10 and it's +i8 on hit
@vontiban
@vontiban 17 күн бұрын
The way I understand it is that all moves on hit and on block have a number of frames where neither player can move. Then frame advantage is applied once that mutual "stun" animation finishes. If you think about it, for the 10 frames of jab, you don't know if it will hit. Then it hits/blocks for a number of frames where you and your opponent both cannot move yet but you can buffer moves. Then your buffered move comes out either a 1 frame or 8 frames before your opponent's buffered move, depending on whether the jab hit or was blocked.
@TouChan2957
@TouChan2957 16 күн бұрын
@@vontiban daamn, that makes so much sense. Appreciate you responding
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