TEKKEN 8 - Lars Punish Training: King (Full Move List)

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JusticeSoulTuna

JusticeSoulTuna

Күн бұрын

Exploring all of King’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of his attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.
This was original streamed on Twitch: / justicesoultuna
Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)
*= a short pause. So UF*4 means Up-Forward, pause, 4
TIMESTAMPS:
0:00 - Punish Training - Basic
4:33 - F2,1: (Safe, High) Crouch next hit, WS3
5:19 - F2+3: (Safe)
5:36 - DB1+2,2: (Safe)
6:15 - F3+4,1+3 (or 2+4): Unbreakable Throw
7:50 - D1+4 / DB1+4: Unbreakable Throw on crouching opponents
8:38 - Heat 2+3: (Safe)
10:04 - 1,2: (Safe)
10:27 - 1,2,1+2: Throw mixup. 2 break. Or crouch, WS3
11:03 - 1,2,D2+4: Throw mixup for crouch. Unbreakable throw.
11:55 - 1,2,1: (Safe)
12:25 - 1,2,1,1+2: Throw mixup. 2 break. Or crouch, WS3.
12:55 - 1,2,1,D2+4: Throw mixup for crouch. Unbreakable throw.
13:26 - 2,1: (Safe)
13:37 - 1+2,1: F2,4
13:56 - 1+2,3: (Safe, High) Crouch next hit, WS3
14:41 - F2,1: (Safe, High) Crouch next hit, WS3
15:08 - F2,D1,2: FB2,1 or F1+2
15:42 - F3: (Safe)
16:18 - F4: (Safe)
16:32 - F1+2: (Safe, High)
17:31 - F1+4: (Safe)
17:50 - F2+3: (Safe)
18:01 - DF1,2: 2,1 (MUST hold back to block)
18:33 - DF2,1: (Safe, High) Crouch next hit, WS3
19:17 - DF3: (Safe, High) Leaves him grounded.
20:00 - DF4,3,4: FB2,1 or F1+2
20:35 - DF4,3,D4: Leaves him grounded. Low parry final hit.
21:33 - DF3+4: Leaves him grounded. Can be floated with jab.
22:46 - D1,2: 2,1
23:15 - D3: WS4
23:35 - D1+2: FB2,1 (UF3 at tip range)
26:05 - D3+4,4,4: UF4 or WS1. MUST block first or next hit.
27:40 - D3+4…2: FB2,1 or F1+4.
29:40 - D2+3: (Safe)
30:00 - DB2: (Safe)
30:29 - DB3: WS2,3 or WS2,1
31:01 - DB4: Low Parry
31:54 - DB1+2,2: (Safe)
32:48 - B1,2: F2,4. Or crouch next hit, WS3.
33:21 - B1,4: Leaves him grounded.
34:04 - B2,1: (Safe, High) Crouch next hit, WS3
34:26 - B2,4: (Safe)
34:44 - B2,1+2: (Safe, High) Crouch next hit, WS3
35:17 - B3: 2,1
36:04 - B4: (Safe, High)
36:27 - U1+2: (Safe) Can be jab floated.
37:02 - U1+2 [Hold]: Unblockable. Side-step then launch.
37:56 - UF1: (Safe, High)
38:16 - UF2: Leaves him grounded. Can be jab floated.
39:06 - UF3: Leaves him grounded.
39:42 - UF4: F2,4
40:01 - UF3+4: F2,4
40:19 - UF*4: F2,4
40:38 - FF*2: WS2,3 or WS2,1
41:20 - FF*1+2: (Safe)
42:04 - FF1: (Safe)
42:22 - FF2: (Safe)
42:42 - FF4: FB2,1
43:08 - FF3+4: (Safe, High)
43:33 - FF2+3: Leaves him grounded.
44:10 - FFF3: (Safe)
44:26 - FFF3+4: (Safe)
44:49 - 10 hit combo 1: UF4 final hit. Or low parry 6th hit.
45:35 - 10 hit combo 2: Crouch, WS4 the 5th hit. Low parry the 7th hit.
46:35 - F*D,DF4: (Safe)
46:47 - F*D,DF1+2: (Safe)
47:02 - WS2,2: F2,4
47:29 - WS4: (Safe)
47:38 - WS1+2: 2,1
48:03 - FC DF1: WS4
49:04 - FC DF2: FB2,1
49:32 - SS2: (Safe, High)
49:51 - SS3+4: (Safe, High) Leaves him grounded.
51:03 - Grounded B3+4: B4 - FB2,1 - F3,2
52:15 - BT3: F2,4
52:48 - BT1+2: Unblockable, High. Crouch, then WS3
53:19 - BT1+4: Unblockable. Can be jab floated.
53:57 - 3+4,1: (Safe, High)
54:14 - 3+4,2: (Safe)
54:27 - 3+4,3: (Safe)
54:41 - 3+4,3,2+3: Leaves him grounded.
55:11 - 3+4,4: (Safe, High)
55:32 - 3+4,DF4: FB2,1. B3,4 at range
57:09 - F3+4,1: (Safe)
57:26 - F3+4,2: (Safe, High)
57:48 - F3+4,3: (Safe)
58:01 - F3+4,4: Leaves him grounded. Must low parry.
58:43 - F3+4,1+3 / 2+4: Unbreakable throw.
59:41 - F3+4,2+3: Leaves him grounded.
Google Doc containing all this punishes, written:
docs.google.com/document/d/1N...
Please Like and Comment on this video if you enjoyed it. Subscribe for more T8.
Outro music is: Standby, Zero | Mega Man X Command Mission
---
Follow me on Twitter: / justicesoultuna
Twitch: / justicesoultuna
My Wordpress Blog: justicesoultuna.wordpress.com/

Пікірлер: 11
@achystrawman
@achystrawman 3 ай бұрын
PROBLEM SOLVED!!!
@JusticeSoulTuna
@JusticeSoulTuna 3 ай бұрын
Thanks for watching!
@gorobot7873
@gorobot7873 3 ай бұрын
20:39 DF4,3,D4 if you call out the low you can UF3 to float
@JusticeSoulTuna
@JusticeSoulTuna 3 ай бұрын
UF3 to float the blocked low? Or will UF3 interrupt the low and launch him completely?
@gorobot7873
@gorobot7873 3 ай бұрын
It's a call out, it will interrupt the low. Granted you have to be a lil fast for it. But you can always duck the second hit to interrupt as well.
@Arquenne
@Arquenne 3 ай бұрын
@JusticeSoulTuna, why do you prefer fb21 over f1+2 for 15f punish? It's a bit more difficult to execute 🤔
@JusticeSoulTuna
@JusticeSoulTuna 3 ай бұрын
FB2,1 has better wall carry potential, and will get you higher overall damage. The best damage F1+2 is 77 or 78, but FB2,1 can get 79 to 80. Also, FB2,1 more consistently punishes launchable attacks, whereas F1+2 has worse range and cannot punish certain attacks at all. So I want people to get used to doing FB21, especially since it works for -14 attacks as well.
@w_smith_1990
@w_smith_1990 3 ай бұрын
nice anti king for lars
@JusticeSoulTuna
@JusticeSoulTuna 3 ай бұрын
Thanks, much appreciated.
@bananaslamma4813
@bananaslamma4813 3 ай бұрын
kong
@JusticeSoulTuna
@JusticeSoulTuna 3 ай бұрын
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