Рет қаралды 816
Exploring all of Dragonuv’s move list to perform punishes with Lars in Tekken 8. I start with the built-in Punishment Training, then I go through all of his attacks one-by-one. Timestamps are below the input explanation so you can jump to the attack you need to see.
This was original streamed on Twitch: / justicesoultuna
Inputs explained:
1= LP | 2= RP | 3= LK |4= RK
B= Back | F= Forward | U= Up | D= Down | N= Neutral
WS= While Rising (Crouch, then while standing up) | FC = Full crouch (Hold down-forward)
CH= Counter Hit | WB = Wall Break
RA= Rage Art
DEN= Dynamic Entry (F3) | SEN= Silent Entry (unique transitions)
SSR= Side Step Right | SSL= Side Step Left | SS= Side Step
BT= Back turned | QCF= Quarter circle forward (Down, down-forward, forward)
~=Transition (DF3~D means DF3 then hold Down, or F3~F is F3 then hold Forward)
*= a short pause. So UF*4 means Up-Forward, pause, 4
TIMESTAMPS:
0:00 - Punishment Training - Basic
5:26 - 1,2,1: FB2,1
5:52 - F3,1+2: (Safe)
6:27 - B4,3: (Safe, High) Crouch 2nd hit, WS3
7:30 - QCF4: (Safe)
10:28 - Heat FFF2,1+2: (Unbreakable throw) UF3 or UF*4 can interrupt the tackle.
11:43 - Heat FC DF1,1+2: (Unbreakable throw) UF3, UF*4, or Sidestep
12:38 - Heat 2+3: (Safe)
13:02 - Heat 2+3, DB1+2: (Throw) UF3 or UF*4 can interrupt the tackle.
14:00 - 1,1,3: (Safe)
14:58 - 1,3,2: F2,4
15:22 - 2,1,3: (Safe, High) Crouch final hit, WS3
15:40 - 2,1,4: WS4
16:09 - 3,1,2: F2,4
16:33 - 3,1,4: (Safe, High) Crouch final hit, WS3
16:56 - 4,1: (Safe, High) Crouch 2nd hit, WS3
17:48 - 4,3: F2,4
18:15 - 4,4: (Safe)
18:39 - 1+2: FB2,1
19:12 - 3+4: (High then grounded) D2 or DB2,1 to check their getup.
19:40 - F2,4: (Safe)
19:58 - F3,3: 2,1
20:31 - F3,1+2 (Safe) Power Crush or Heat Burst can interrupt 2nd hit.
21:42 - F4,3: (Safe, High) Crouch 2nd hit, WS3
22:13 - F4,4,3: (Safe, High) Crouch any hit, WS3
23:11 - F4,D4: WS4
23:39 - F1+2: (Safe, High)
24:07 - DF1,4: (Safe, High) Crouch 2nd hit, WS3
24:49 - DF2: F2,4
25:05 - DF3: (Safe)
25:14 - DF3+4: (Safe)
25:28 - D1: (Safe)
25:40 - WS2,3 or WS2,1
26:25 - D3,2,1+2: (Safe) MUST hold back to block. Can interrupt the final hit.
27:43 - D3,4: 2,1. MUST hold back to block.
28:09 - D4,1,3: FB2,1
28:34 - D4,4: Crouch 2nd hit, WS3. MUST hold back to block otherwise.
29:30 - DB2,1,2: FB2,1
29:56 - DB3: WS3 or UF4
30:21 - DB3,1+2: F1+2 punishes whiffed throw. UF*4 beats both throw and low.
32:18 - DB3+4: WS1
32:52 - B1,2: F2,4
33:08 - B2,1,3: WS3 or UF4
33:47 - B3: (Safe)
33:59 - B4,2,1: (Safe, High) Crouch final hit, WS3
34:44 - B4,2,1+2: (Throw mixup) UF*4, UF3, F1+2 hard read
35:27 - B4,3: (Safe, High) Crouch 2nd hit, WS3
35:49 - B1+2: (Safe)
36:17 - B3+4: (Safe, High)
36:31 - UB2: (Safe, High)
36:47 - UB1+2: (Unblockable)
37:32 - UF1: (Safe, High)
37:51 - UF2: (Safe)
38:15 - UF3: (Safe)
38:36 - UF4: (Safe)
39:07 - UF*4 - F2,4
39:31 - FF2: F2,4
39:48 - FF2,1+2: (Throw mixup) 1+2 break. Or crouch, WS1
40:14 - FF3: (Safe, High)
40:29 - FF4: (Safe)
40:41 - FFF2: (Safe)
41:02 - FFF4: (Safe)
41:17 - QCB2: FB2,1 or F1+2
42:14 - 10 hit combo: Low parry 7th hit. Or FB2,1 final hit
43:37 - 10 hit combo 2: FB2,1 final hit
44:30 - WS1,2: (Safe, High) Crouch next hit, WS3
45:14 - WS1,3: F2,4
45:33 - WS2: F2,4
45:50 - WS3: (Safe)
46:07 - WS4: (Safe)
46:18 - WS1+2: FB2,1
46:58 - FC DF1: WS2,3 or WS2,1
47:36 - Heat FC DF1,1+2: (Throw mixup) UF*4 or UF3 or Sidestep to interrupt.
47:59 - SS2,3: (Safe, High) Crouch next hit, WS3
48:26 - SS2,1+2,4: -10 High. Crouch final hit, WS3
49:04 - SS2,1+2,1+2: (Throw mixup) 1+2 break. UF*4 hard read to interrupt.
50:03 - BT D3: WS4
50:45 - QCF1: (Safe, High)
50:58 - QCF2: FB2,1
51:20 - QCF3: WS1
51:45 - QCF4: (Safe)
52:01 - QCF3+4: F2,4
52:21 - Throws
55:22 - Ambush Tackle
Google Doc containing all this punishes, written:
docs.google.com/document/d/1b...
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Outro music is: Standby, Zero | Mega Man X Command Mission
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