Testing Heavy Armor & New Passive Idea's - Helldivers 2

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OhDough

OhDough

Күн бұрын

Testing Heavy Armor & New Passive Idea's - Helldivers 2
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0:00 like vid for more vids
0:02 Scout Armor Myth
0:36 Yap Test Sesh & Wilbur DMG Chart
2:13 Explosive Testing
3:20 Wilbur Armor Testing
4:45 Armor Chart
5:11 What Armor Rating to Wear
5:58 Armor Passives lacking
8:47 Idea's for new Passive Combo's

Пікірлер: 404
@CliveGlitch
@CliveGlitch 28 күн бұрын
There needs to be a passive on medium and heavy armor that will make you resist stagger better
@alessoBonora
@alessoBonora 28 күн бұрын
100% agreed, also reduce or tank ragdoll hits. That would make heavy armors more functional and fun to use.
@SPACE_BOOOOOST
@SPACE_BOOOOOST 28 күн бұрын
Some amount of stagger resist should be baseline on heavy armor to begin with. Makes no sense that a walking tank gets pushed around the same way as someone wearing a robe with some metal stuck to it does.
@mcmurray360
@mcmurray360 28 күн бұрын
My idea is: just make heavy armors heavier. When you get ragdolled, you don't go as far, you kinda just fall down.
@erelat
@erelat 28 күн бұрын
Is that what blast resist does if not reduce damage? Higher threshold before stagger and/or ragdoll?
@thenumber-os9bc
@thenumber-os9bc 28 күн бұрын
Yes
@impartingsea429
@impartingsea429 28 күн бұрын
Wilbur is the best research assistant you can find.
@arczer2519
@arczer2519 28 күн бұрын
Yes, given rocket trooper is drunk every day xd
@Nartanek
@Nartanek 28 күн бұрын
Yes officer, i would like to report treason, this man here.
@noopski8618
@noopski8618 28 күн бұрын
Engineering kit should give full grenades on resupply
@atticlion7648
@atticlion7648 28 күн бұрын
At the very least resupplies should be changed to give 50% of max nades instead of just 2. That way engi kit wouldn't make you need 3 resupplies to fully restock.
@Jimov
@Jimov 28 күн бұрын
Agreed. I don't like equipping this armour because I feel the need to fully restock my nades but don't like to hog all the supplies.
@pterodummy
@pterodummy 28 күн бұрын
@@atticlion7648I agree. Then they could use that math for the medic armor too.
@ChaplainReaper
@ChaplainReaper 27 күн бұрын
why would the armor you wear change how many grenades are packed into the boxes?
@pterodummy
@pterodummy 27 күн бұрын
@@ChaplainReaper … That’s valid. At the same time we have efficient packing as a ship upgrade, meaning one person’s AMR is fully stocked from empty and another person’s is not. So there’s precident, but you’re right that it isn’t realistic
@BrendanWinterSC81
@BrendanWinterSC81 28 күн бұрын
Excellent armor suggestions, easy to agree that basically 90% of the armor is not compelling.
@Nartanek
@Nartanek 28 күн бұрын
I use the explosive resistant light armor all the time, why you ask? Because friendlies throw their eagle cluster bombs and airstrike everywhere without even looking at where i am. This thing saved my life on 'friendly' eagle strats more often than i can count. It's an armor against other helldivers, not against our actual enemy.
@tiestofalljays
@tiestofalljays 28 күн бұрын
Why are you kissing the enemy lmao.
@whattheduck2106
@whattheduck2106 28 күн бұрын
I will say that some of the proposed changes make no sense but I do agree a major armour rework should be done as some of the passives plainly suck, but I kind of understand that arrowhead don’t want to do “X type of weapon gets more damage while wearing Y armour” type perks because how would that make any sense in real life?
@ghostlyblue5735
@ghostlyblue5735 28 күн бұрын
@@whattheduck2106 Maybe with Laser weaponry it could increase damage, like some kind of energy heatsink build into the armor, plasma maybe? Either way it could work for energy weapons but definitely not for ballistic or anything conventional. Even for energy, at most It would probably be overheat time or cooling time.
@Faxanadu_
@Faxanadu_ 28 күн бұрын
"No time for phone calls, Wilbur" I don't know why, but that got a good laugh out of me
@somedude4087
@somedude4087 28 күн бұрын
honestly its possible that headshots ignore ANY damage reductions (besides the new headshot damage reduction specifically) so that explosive damage reduction ain't doing nothing to those headshots
@Brakka86
@Brakka86 28 күн бұрын
Armor in this game is the same as on the enemy. For example if you have 1 shoulder guard on the left side and nothing on the right, you can get double tapped on the right side, while the armor protects you on the left side normally. The armor rating only applies to hits where you have plating. Some armors like the Drone Master only have chest armor and almost all limbs effectively have 0 armor.. even tho it is rated medium at 100. I think the same applies to helmets. Gear in this game has a lot of hidden stats, its odd. EDIT: armor also has other modifiers that get added to the game depending on the type of armor, such as tighter spread of stratagems, tighter bullet spread and so on. The tool tips on our gear suck tbh. This stuff applies to weapons as well. The color of your armor also determines where the enemy tries to hit and how fast or at what range they aggro onto you. If you have a bright orange helmet for example the bots will possibly head shot you more often. This is why they don't want to implement a transmog system, they don't have the tooltips for the gear, but every armor set does extra stuff that we are not aware of. Its not just cosmetic.
@somedude4087
@somedude4087 28 күн бұрын
@@Brakka86 any testing to back this up?
@Brakka86
@Brakka86 28 күн бұрын
@@somedude4087 Yeah, you can search for this stuff on YT, some helldivers are already testing it. You can also try it yourself in tutorial missions.
@Swampdonkey796
@Swampdonkey796 28 күн бұрын
@@Brakka86 as far as I know there hasn’t been a single thing said from the devs to back up anything you’ve said so if you got any proof of it I’d like to see it
@Brakka86
@Brakka86 28 күн бұрын
@@Swampdonkey796 If I post links to YT vids here they get autodeleted. Look for it on youtube, or don't believe me and play like normal with armor as cosmetic.
@GrandSupremeDaddyo
@GrandSupremeDaddyo 28 күн бұрын
Armor definitely seems to be an overlooked aspect of the game. Even stat-wise there is no diversity because there is really only one variable: more armour = less mobility If they mixed the stats up a bit they could make things more interesting: a heavy with poor stamina but a decent sprint speed = a shock trooper. And explosion resistance should be a stat, not a bonus. They could add melee & pierce resistances into the pot too.
@shemsuhor8763
@shemsuhor8763 28 күн бұрын
There's a ton of possible directions go, it's just clear they put next to no thought into it.
@TotPocket
@TotPocket 28 күн бұрын
I like the idea of mixing up the stats more than just slow and heavy vs. fast and light. Hopefully we see more unique armor sets like this
@Brown95P
@Brown95P 27 күн бұрын
It's actually criminal that there are only 3 scout armors and the bulkiest one is at 100 armor rating while there are like *_15 engi kit armors._* Like wtf man. l know a bulky scout armor doesn't make much sense, but l'd still like the ability to scout places and avoid patrols better while also not instadying the moment a medium bot sneezes in my general direction.
@Guangtian2077
@Guangtian2077 28 күн бұрын
Devs said 100 armor is supposed to get headshot dmg reduction as well, but I’ve learned from experience to not trust what they say.
@OhDough
@OhDough 28 күн бұрын
did a dev say it directly? the patch notes say "above 100 armor rating" so 101+ is the expectation
@Guangtian2077
@Guangtian2077 28 күн бұрын
@@OhDough I don’t have it screenshotted but I was in the discord and the balance guy said it applies to 100 armor
@johndank2209
@johndank2209 28 күн бұрын
@@Guangtian2077 maybe you have to be host for the armor to work :D
@ComdrStew
@ComdrStew 28 күн бұрын
It's 101+ that gives you headshot reduction.
@Guangtian2077
@Guangtian2077 28 күн бұрын
@@ComdrStew Spitz(community manager) said 100 and above yesterday, but he’s also not a dev and thinks this patch only had 2 nerfs..
@actinium2754
@actinium2754 28 күн бұрын
I think what is happening is the body armor itself has 50% reduced explosive damage, not the helmet. The helmets are separate armor entirely.
@arczer2519
@arczer2519 28 күн бұрын
50% explosive damage reduction is applied only to splash damage with is same regardless where it hits on the player. (Yes you can lie face down on the 250dmg frag grenade and survive with fortified xd) It has no effect on any direct hits and bot Rockets have far higher direct damage than explosive, it just that they usually explode in proximity like airburst rockets, but in some situations they will hit Helldiver directly.
@felixh2786
@felixh2786 28 күн бұрын
@@arczer2519It works on mines so there's that.
@arczer2519
@arczer2519 28 күн бұрын
@@felixh2786 that too, the single reason to use it on bot missions xd through you need vitality booster for guaranteed survival at high hp
@G4LBR0DAN
@G4LBR0DAN 28 күн бұрын
So true that some armor passives just don't hit the mark with what the name is vs. what you actually get. Hoping with new warbonds they will introduce more new passives like with arc resistance and then just shift some around to better fit the "themes" with certain armor. Honestly wouldn't mind them breaking traits down further so each armor had 2-3 separate smaller perks rather than lumping stuff like +2 nades with reduced recoil into one perk. It could open up a lot more variety too that would aid players with honing in on unique playstyles or loadouts.
@kompott_addict
@kompott_addict 28 күн бұрын
The rocket from Bot probably does impact dmg and then explode so thats why the explosive armor isnt making any difference. Probably, im not a dev.
@GBR9794
@GBR9794 28 күн бұрын
realistically no one would survive a hit in the face like that, even with bomb shield.
@kompott_addict
@kompott_addict 28 күн бұрын
@@GBR9794 yes, thats true xd
@connertomaterhater6691
@connertomaterhater6691 28 күн бұрын
What if you had two ballistic shields?
@nocommentarygaming2644
@nocommentarygaming2644 28 күн бұрын
@@GBR9794 True, but realistically, a rocket devastator that clearly only holds 12 rockets shouldn't be able to shoot infinite rockets.
@arczer2519
@arczer2519 28 күн бұрын
Yes, through quirk with them is they will usually Airburst before hitting helldiver, but like on video some actions can cause then to hit directly..
@Garrador876
@Garrador876 28 күн бұрын
Armor passives in general need some rework love. Personally, I'd like to see helmets get passives/armor rating changes to, but that sounds too fun.
@Keiinnn
@Keiinnn 28 күн бұрын
The Fortified passive is AMAZING, ive survived many bile spewers attacking me by the skin of my teeth when wearing light armor with the fortified passive. The problem, is we have too many heavy armors that use it, and not enough variety. DO NOT get rid of fortified that it a horrible idea, it has saved my life so many times, instead we need to diversify the armors more.
@zee9709
@zee9709 28 күн бұрын
don't worry, dev not really listen to youtuber
@hawk9mm
@hawk9mm 27 күн бұрын
@@zee9709 Devs don't listen to their customer base, so what's the difference? same pool of people that the devs refuse to listen to, so what's your point?
@zee9709
@zee9709 27 күн бұрын
@@hawk9mm youtuber is not costumer base, nice strawmen buddy
@zaboe911
@zaboe911 27 күн бұрын
LOVE the arc idea for reducing accidentals on teammates! Always thought it was weird to have such an absurdly niche effect for those armors to only prevent your own team from killing you, and not vise a versa
@thepizzazebra1733
@thepizzazebra1733 28 күн бұрын
This mightve been repeated already, but I've noticed differences when wearing Fortified Armor against bots. When standing, the reduction is noticeable (unless headshot) but where it really shows is when crouching and prone. Since going lower provides natural explosion resistance, fortified amplifies this as well. I may be just talking out of my ass, but I swear that I've survived multiple salvos of rockets before because of the armor perk.
@effive7817
@effive7817 27 күн бұрын
In general explosions when prone do so little damage. Fortify helps more when crouching, standing, and imo most importantly, during the get up animation.
@-v0n-
@-v0n- 28 күн бұрын
I have a few ideas of armor bonuses! For the extra padding or fortified, there could be a buff that prevent stagger on low damages, like everything dealing less than 15% of your life in 1sec doesn't stagger anymore. An armor buff as well to reduce fire damages and corrosive damages. An armor buff altering sprint and allowing to rush. Like when you start running, it consumes 10 or 15% of your stamina instantly before going normal, but your character sprint 100% quicker but it diminishes over a few sec and then makes you sprint slower than usual like down to 80% or something. One that is the exact opposite and allow you to run quicker the more you run, but it takes some time running before being full speed and you start running slower than usual. It could even inflict low damages and stun when going full speed or above normal speed. An armor buff that slowly heal you when undamaged for a few seconds, like 1 hp/ sec when you've not been hit for like 3 sec. An armor buff that increases the damages and stun of your punches. An armor buff that increases the chances of being detected and targeted by enemies but reduces successive damages received or overall damages. An armor buff reducing slow effect. An armor buff increasing the amount of maximum magazine held. An armor buff increasing the radius around you to detect stuff on minimap. An armor buff that just allow you to have a flashligh aiming in front of you so you can see in the dark.
@Meatonmytaco
@Meatonmytaco 28 күн бұрын
Side note, I have noticed a good combination of the explosive resistance with surviving when close to your own strategems so I think it mostly applies to the "splash damage" of an explosion. Direct hits don't seem to be affected, like they have some kind of auto-crit capability, but splash damage survival from say the 500kg or a hellbomb seems to be reduced as well as if something like a grenade or rocket misses you but would damage you with it's blast radius. I've tested this very rarely when I had a do or die moment so, no actual data but, it's just how it seems to me from those things as well as splash damage from icbm launches and such that it seems to do less with devastator combined with prone stance versus other 150 armor variants while proned in the same positions. I could be wrong, though.
@AeAeRon
@AeAeRon 27 күн бұрын
suggestions: -the crosshair moves to where you're aiming faster -heat weapons overheat more slowly -you can swim in deeper water -you can melee aoe stagger around you or in a cone -poison or fire resistant -you can dual wield an smg with your secondary (lose r-click functionality, r-click would function as left click for secondary) -you get big shoulder flashlights (gun flashlights can be too narrow to see things reliably in super dark areas, and not all guns have them anyway)
@lk_ludikruc8358
@lk_ludikruc8358 28 күн бұрын
Fire resistance perk would be nice for using fire build. Like -50% fire damage or less chance to set on fire in the first place, and +1 on all fire weapons mags. Sounds great to me.
@hawk9mm
@hawk9mm 27 күн бұрын
Considering all that it takes is one fleck from a Incendiary Breaker to set anyone on fire, to be totally engulfed in flames rather than like a build up where you can just jump or dive so that you don't instantly die needs to be changed, drastically. It's not even that effective against bugs, but the players are made of gas soaked rags it seems, it's a joke!
@anri688
@anri688 28 күн бұрын
Extra armor padding should have a bit of stagger resistance, like instead of staggering on every hit make it every two hits
@mawnkey
@mawnkey 28 күн бұрын
I would argue that Engineering Kit does give two complimentary passives as well. Extra grenades and more stable shooting both contribute to being more effective at doing damage. I tend to use armors with it in teams a lot for that reason. Other than that, Medi-Kit, and Scout... yeah the passives right now feel pretty lackluster. Also: unhook perks from armor. Keep armor classes and stats, just make perks a separate selection in the Armory like a booster so we can change up the look we use without losing functionality.
@leoalpha7
@leoalpha7 28 күн бұрын
I'm glad that they've made this change to reduce headshot damage based on main armor. I originally wished that they might make it so helmet choice mattered for armor, but this allows for more choices when it comes to armor.
@brightenblack207
@brightenblack207 28 күн бұрын
I like the armor passive change ideas. I solely use the engineering kit and, since it's grenade themed, it'd be nice to have the bonus throw distance instead of the reduced recoil. The reduced arc damage to teammates would be awesome too since I'm sure there's players that want to use those weapons and stratagems but are afraid of killing teammates. Could do the same thing for a fire resistant armor so, if everything you do spreads fire, it'd be less of a danger to your teammates
@YoshisSupport
@YoshisSupport 27 күн бұрын
im pretty certain the explosive damage reduction isnt working on headshots but the armor itself is working. This is because before the shrapnel from eruptor getting reflected back and insta killing me, the self damage was significantly reduced
@gage1bradford198
@gage1bradford198 27 күн бұрын
Personally I think the mini map pinging objectives was a game altering bug, i won’t say game breaking but it definitely takes away some of the intended challenge. If we were supposed to be able to find them easily then they would just be on the map, I don’t think the devs ever intended for it to be a thing and it doesn’t make much sense anyway.
@carlmain2043
@carlmain2043 28 күн бұрын
9:35 you most definitely can be hit by the blitzer, i personally love getting folded like an omelette by a teammates blitzer right in front of a bug breach
@quikoneson
@quikoneson 28 күн бұрын
OMG that folded like an omelette almost made me lol and embarrass myself at work... thanks for that 🤣
@carlmain2043
@carlmain2043 28 күн бұрын
@@quikoneson a pleasure, will get you next time for sure chief
@cp70375
@cp70375 28 күн бұрын
As someone who plays tank in all the games I possibly can, the armors in this game are what need the biggest overhaul tbh, I could write an entire essay on why and how but everytime I do it I get like 0 engagement because people don't care about armor for some reason so I won'te, but thanks for making that video OhDough, we really need people to bring attention to it
@MrKevster24
@MrKevster24 28 күн бұрын
First. Thanks for testing out stuff so we don't have to.
@morgan3392
@morgan3392 28 күн бұрын
Thanks for the testing. I hate using heavy armor on normal 40-minute missions just because getting killed usually seemed instant or unavoidable to me. I'm glad they're taking steps to make heavy armor more worthwhile. Hopefully they do a little bit more. Maybe having more resistance to ragdolls, which would totally do it for me; getting flung around all the time by rocket devs or hulk bruisers is one of my biggest reasons for dying, or getting caught out of cover in open maps.
@tiestofalljays
@tiestofalljays 28 күн бұрын
Once you go Light Armor, it’s hard to use anything else. The move speed and stamina regen is so nice. Even medium armor makes you feel like your game is like, lagging lol.
@morgan3392
@morgan3392 28 күн бұрын
@@tiestofalljays Absolutely. I've gotten so used to it that I sometimes forget that it's mostly because I'm in light armor that most enemies kill me so fast.
@thegrunch6448
@thegrunch6448 28 күн бұрын
​@@tiestofalljaysStamina cap* the regen is the same across all armors
@matthewneal1870
@matthewneal1870 28 күн бұрын
In the recent patch they fixed the 50% explosive resistance buff for the tier 4 ship module. I wouldn’t be surprised if the 50% explosive resistance on the fortitude perk has actually never worked and they just haven’t patched it.
@hawk9mm
@hawk9mm 27 күн бұрын
I watched a test on that exact Tier 4 upgrade, they still get blown up by one rocket or any splash damage so no, they did not fix anything so don't count on the devs actually doing anything that will allow us to have more than 1 or 2 options.
@warmchoccy
@warmchoccy 28 күн бұрын
honestly an armor that goes all-in on mobility (+move speed, faster climbing/moving between stances) that also gives kinetic resistance (ie, falls, slamming into things, maybe blunt enemy attacks?) would be very fun with those mushroom things that launch you in the air
@silverthorngoodtree5533
@silverthorngoodtree5533 28 күн бұрын
Explosive armor helps vs, explosions. Hit in the face with a missile has an impact component that you die to first, before you check for explosive damage.
@Brakka86
@Brakka86 28 күн бұрын
I used the Butcher set since yesterday. I survived insane conditions, being swarmed by hunters, rag-dolled by chargers.. The game is laggy as of late and uses a lot of CPU and GPU compared to before the patch. They broke something.
@telapoopy
@telapoopy 28 күн бұрын
I wonder if the explosive resistance passive is suffering the same problem as the sentry upgrade before the patch. An idea i have for a better passive to pair with the reduced recoil is something like 50%-80% reduction to aim sway *due to taking damage* / stagger resistance while aiming, feeding further into benefiting sustained fire. I am a little iffy on the arc armour idea, so far, all of the perks seem like something you could sensibly see being offered by the armour itself, with "democracy protects" pushing it a little, but you could interpret it as being that your devotion to fighting for super earth has given you an enhanced will to live. One thing that might be interesting, albeit somewhat niche, is that being struck by arcs enhances arc chains that go from you to other targets. Could be cool to be a walking relay for your tesla tower to wreak havoc on nearby enemies. That would also have more synergy with the other perk, since "less damage to teammates" with arc weapons involves being the one using the arc weapon, something that will never be hitting yourself for the 95% resistance to come into play. As a side note, introducing a weather condition that causes electrical hazards would somewhat make the arc armours a bit more generally useful. Meanwhile, Planets like Hellmire and Menkent are begging for there to be a fire-resistant armour set.
@vynnski
@vynnski 28 күн бұрын
I could be wrong but Explosive Resistance seems to be more valuable against friendly fire. I also noticed when using the Scorcher that the dmg I received from my own point blank attacks was quite a bit less when wearing ER.
@morgan3392
@morgan3392 28 күн бұрын
The change to side objective pinging is a real feelsbad moment. Like, _I get it_, but pleeeeeaase? I keep missing objectives because I'm used to pinging them rather than recognize their pattern on the map
@andrewu8525
@andrewu8525 28 күн бұрын
I would make it a scout only trait to increase its utility
@morgan3392
@morgan3392 28 күн бұрын
@@andrewu8525 I totally think that'd be a great feature.
@hawk9mm
@hawk9mm 27 күн бұрын
@@andrewu8525 Limited to 3 armors, 2 lights and 1 medium with zero survivability passives aside from "hide" which varies depending on how the AI feels about finding you when you're completely stealth.
@Ifyoucanreadthisgooglebroke
@Ifyoucanreadthisgooglebroke 28 күн бұрын
This video makes me realize how much I wish there was a extra padding armor for ~120 armor 536 speed 118 stam, or whatever the 70 armor would usually have for speed and stam. Even if only for doing science.
@Driftingsiax
@Driftingsiax 28 күн бұрын
Grenadier: extra grenades, reduced explosion damage. Master gunner: reduced recoil, increased mag size. Forward observer: extra stratagem uses, longer throw range. Extra padding: add reduced fall damage
@telapoopy
@telapoopy 28 күн бұрын
I decided to do some testing myself, and found that yes, the 200 Heavy Armour offered by the extra padding perk on fortified commando does indeed reduce headshot damage further. After using a scavenger to do headshots, comparing 150 armour to 200 and also doing the same with and without vitality booster, this is what I found: Going from 150 to 200 armour increases headshot protection slightly less than vitality booster does. I made an image comparing the 4 results, but I don't think I can link to it without the comment being deleted automatically. But I'll describe the % fill of the health bars that I had measured using said image: 150 Armour Only: ~63% Health Remaining 200 Armour Only: ~69% Health Remaining 150 Armour + Vitality Booster: ~71% Health Remaining 200 Armour + Vitality Booster: ~75% Health Remaining I did test, and it seems that unfortunately, the 200 Armour + Vitality Booster was just barely not enough to survive 4 headshots from scavenger.
@MrDoggo23
@MrDoggo23 28 күн бұрын
I still believe armor passives and armor class should be 2 seperate things. And I will die on that hill.
@darkchild130
@darkchild130 27 күн бұрын
Passives should be selectable from a list once you've picked your base armour.
@Frenotx
@Frenotx 27 күн бұрын
Fortified is pretty nice for the autocannon. The recoil reduction and explosive resist (close shots, hitting terrain, etc.) is quite relevant.
@Extraordinarylurker
@Extraordinarylurker 22 күн бұрын
The extra throw distance is great as well, it makes it much easier to land EATS pods on chargers IMO and it also makes it easier to yeet a artillery beacon off into the distance. You would also be surprised how useful being able to throw things further can be for things like resupply pods.
@pvtTvix
@pvtTvix 28 күн бұрын
Love the servo-assisted armor suggestion!
@Insandom
@Insandom 28 күн бұрын
Servo-Assisted definitely needs to reduce sway, especially on heavy weapons. Could also give it the ability to reload heavy weapons without stopping, just slowing down to a walk. Engineering Kit for me feels like it should be synergistic with Defensive Stratagems like sentries and mines. Maybe give it explosive resistance, the ability to walk over friendly mines without triggering them, and shorter CD's on that subset of stratagems. Fortified should give you extra limb health, across the board damage reduction, and increased resistance to stagger/knockback. If you're rocking fortified, you should feel fortified. They should definitely make weight ratings impact knockback and stagger resistance in general. There should be a considerable difference in how far a helldiver in light armor and one in heavy armor are launched by an explosion/impact. Heavy armor especially can do with having stagger resistance, you're expected to take hits, it's weird for your aim to be so affected by them.
@Malficion
@Malficion 28 күн бұрын
Extrapading: +50 Armor, +50% Explosive Resistance Fortified: 30% Reduced recoil, 80% Reduced flinch This would make more sense...
@tsunderemerc2963
@tsunderemerc2963 28 күн бұрын
I could see extra padding paired with a perk to decrease stagger, or pair with limb health as you suggest (though tbh im usually dead before my limbs are crippled). Personally, I'd put the 30% reduced recoil maybe with a passive to give like 1 or 2 additional mags. I'd also love to see one with fire resistance. Maybe so it isn't obsolete because of stims, you can't be lit on fire if you walk over it and need to be directly torched so you can't catch yourself on fire.
@Flakzor123
@Flakzor123 28 күн бұрын
re: the servo assist armor. Everyone always said the +50% limb health doesn't stack with the vitality booster which makes that part of the passive kindof useless unless you want to run without vitality for some reason... re: the "fortified" armor I think its possible the game considers a direct hit from a rocket to not be "explosive" since you aren't getting hit by the splash but by the rocket itself (this seems dumb but would explain why it doesn't do much). I will probably still run devastator armor against automatons because the #1 reason I usually die when im running ballistic shield build is getting ragdolled into terrain and bashing my head open. Although the heavy armor with "extra padding" might be interesting as well...
@ferdithetank7535
@ferdithetank7535 27 күн бұрын
It appears that Fortified "blast resistance" in fact only increases splash damage falloff from the center of projectile, so it barely does anything aggainst direct hits. However, it might apply to your bubble shield backpack health as well, because in my testing I survived 75% shots that otherwise always KO me(tank towers) with light Fortified armor wearing bubble shield. That said, I agree most armor passives need a rework so it's more clear what situation or playstyle you're choosing it for. Democracy Prtoects, Servo-assisted and Med-kit can stay the way they currently are, Scout armors could reveal PoI's and objectives by pinging map in addition to scanning enemies(just add cooldown so it's not as degenerate). Fortified should decrease impact damage along with exposive resist, so that you won't lose your entire health bar from being ragdolled while also helping with rockets. Engineering Kit should get extra reload speed when crouching/prone on top of less recoil, so it would make sense to bring for defense scenarios, making solo reloading support weapons less punishing. +2 max grenades goes to a different perk, let's say "Grenadier". In addition, reloading your primary restores you one grenade, so you could benefit from those low mag primaries. Superconduit should also give 95% resistance to slowing effects such as EMS, frost flower mines, bug acid etc., basically anything that's not a static environmental hazard. The idea is to give every armor perk at least 2 different bonuses that synergize or at least give some general utility. Also heavy armors should have built-in flinch & knockback resistance to begin with.
@Bocaj6487
@Bocaj6487 28 күн бұрын
Starter armor OP. Imagine a heavy armor, which now has headshot damage reduction, with a passive that gives higher move speed, and increased stamina regen. Thats the medium armor with extra padding that we start with.
@PoqpJlaH_nenera
@PoqpJlaH_nenera 28 күн бұрын
thx for testing also really good ideas for armor passives I think this topic need more attention
@Crayssius
@Crayssius 27 күн бұрын
A change for armor perks I was pondering on: Engineering Kit 2 extra grenades, restock 1 extra 50% explosive resistance Fortified 30% recoil reduction 50% flinch reduction Marksman 30% visibility reduction 50% sway reduction Extra Padding Extra armor 25% flinch reduction or 50% impact resistance Electrical Conduit 95% Arc resistance Grants free tesla tower stratagem
@Mr_Big_Head
@Mr_Big_Head 28 күн бұрын
Fortified definitely reduces dmg. Was wearing the medium armor fortified yesterday and was able to take multiple direct rockets and survive. Also servo assisted is nice to be able to throw stratagems into bases from range without alerting the base. Also makes throwing grenades like throwing a fastball and makes them go much further, faster.
@tunascream
@tunascream 28 күн бұрын
Great vid, excellent armor perk suggestions. I went to light armor with ballistic shield for bots in group play and enjoy the balance of mobility and mobile cover.
@silverfortune2205
@silverfortune2205 26 күн бұрын
I'd really like an armor with a reload speed increase. If it were me I'd make an armor (and actually give this to all 3 armor types not just 2), that gives bonus reload speed and weapons turn faster (think the slower turning weapons, they now move faster to get your shots on target sooner, and the normal weapons even faster). This essentially makes a 2 perk combo that increases weapon handling as a result.
@SethBrenevin
@SethBrenevin 28 күн бұрын
Big truths this episode. Why would/should medium and light armor have the same headshot rating? I vaguely understand why they would not want to add passives and armor ratings to helmets, so people can "wear what they want". Then why not allow the helmets to inherit the properties of whatever armor you're wearing. Light armor: no headshot protection Medium armor: some headshot protection Heavy armor: moderate headshot protection With three main levels of armor there should be proportional levels of headshot protection.
@darkchild130
@darkchild130 27 күн бұрын
My idea for a passive is called "gunslinger" and gives 20% reduced recoil while moving or standing, as a counterpart to the other accuracy passive.
@arczer2519
@arczer2519 28 күн бұрын
50% explosion resistance on fortified is still useful even if on occasion you get rocket to the face, more often than not you take splash as rockets are easy to avoid (unless rocket trooper turns into mind reader and snaps shots you) It leaves more health when you get ragdolled and take impact damage Ofc bonus that would reduced ragdoll or decreased ragdoll impact damage would help and tie into the "fortified" name
@TheRohBird1
@TheRohBird1 16 күн бұрын
I say there should be a pool of armors for light, medium and heavy that could be paired with a passive of your choice. The passive ability itself should be a visible addition to the armor like a small additional gadget hanging on your arm or an additional layer of armor. Furthermore specific armors like the new arctic ones could have little bonus effects attached to them like ice spikes. Especially with the devs "anti-meta"-philosophy i dont understand why armor cant be customized in any way because it often leads to people wearing the same armor over and over again when they find the best (or least worst) looking one with the best effect attached to it.
@jegantdragoch.7088
@jegantdragoch.7088 27 күн бұрын
honestly - the throwing armor should add some UI where you can see the trajectory of the object you are throwing and should increase your throwing accuracy if you can see where exactly its going to land. of course a pro wouldnt NEED it but seems like a logical buff from that theme. this is where transmog could / should be implemented - similar to team boosters. the armor rating/style have a base buff that cant be changed. then there's 1 slot or depends for the player to add a buff booster in the armor to fit what they want/need. only issue is that people might take too long to choose and switch set ups between missions.
@rossalbane7743
@rossalbane7743 27 күн бұрын
In defense of fortified armor it is helpful for surviving the occasional land mine. I’d say its insurance against mines and “Danger Close” type Helldivers that spam ordinance 20m away from you
@joshuadelauder4042
@joshuadelauder4042 28 күн бұрын
Fortified works well for using explosive weapons so you don't kill yourself, with the eruptor changes you can now sorta rocket jump away from close enemies by blasting the enemy and yourself.
@LouSaydus
@LouSaydus 28 күн бұрын
I love fortified. The reduced recoil and explosion resistance is amazing vs bots. Sure it doesn’t stop the lucky 1 shots but the 90% of other scenario it helps immensely.
@sirtheoT
@sirtheoT 28 күн бұрын
Amazing ideas, i hope devs take a look at this video and implement something in the game.
@morgan3392
@morgan3392 28 күн бұрын
My experience with fortified is more positive, though perhaps it's a fluke. For bots, I typically run the light fortified armor, and while I do still get one-shot sometimes, several rockets, cannon turret shots, et cetera, have left me only scratched where I had previously been majorly wounded. That's been my experience, though, with no formal testing.
@RobadobaChannel
@RobadobaChannel 28 күн бұрын
I'd honestly rather them take headshot dmg out of the game. Why do enemies need random crits? It's just frustrating imo but I'd love to be convinced otherwise.
@shemsuhor8763
@shemsuhor8763 28 күн бұрын
You're objectively correct. There is no added "thrill" from dice-roll deaths in this game.
@RobadobaChannel
@RobadobaChannel 27 күн бұрын
@@shemsuhor8763 just a reason to be annoyed honestly
@CharChar2121
@CharChar2121 28 күн бұрын
Good suggestions for passives.
@emufarm29
@emufarm29 28 күн бұрын
Fortified is actually good, and against bots probably the best. Trying to tank a rocket in the face is not an accurate portrayal of its usefulness, but it will save you from cannon turrets, friendly airstrikes, rockets that dont hit your face, tanks. I wear it all the time and it makes a huge difference.
@TheJchio
@TheJchio 28 күн бұрын
Love those armor change ideas. Something I would love to see changed in the game is allowing us to fall just a little bit longer before ragdolling I dive down a extremely small ledge and my guy is eating dirt for five seconds...
@GooiYingChyi
@GooiYingChyi 28 күн бұрын
Reduced weapon sway much needed. Preferably on the scout armor so I can run AMR and head shoot Hulks like a real sniper. Right now, the only way to minimize sway is to *prone*, which obviously you can't really do much upscope shots.
@Roobotics
@Roobotics 27 күн бұрын
Folks made up the weirdest lies about scout armor trying to sound like they had insider information.. it was only EASIER to locate those spots because random pinging ALSO showed nearby enemies, which means POI near the edge of where you just pinged, so then they could ping that spot more directly instead for an actual identification result, yet nobody explained it like this, just that scout armor has a better chance of revealing them, lmao. Random pinging was still gaming the system, IMO.
@felixh2786
@felixh2786 28 күн бұрын
The fortified effect absolutely works but it probably doesn't affect headshots. Besides that you can walk on mines and be ok, which to me makes it worth it by itself.
@exalted7906
@exalted7906 28 күн бұрын
As long as its not a headshot explosive resist allows you to survive those getting hit by random barrages from devastators.Personally I like it a lot on the medium armor.
@wormysxl
@wormysxl 27 күн бұрын
The purpose of explosive resistance is easily seen by stepping on a bot landmine. Without it, you die, with it you live. Additionally it lets you survive splash damage better (enemy splash and self inflicted splash) and you can tank rocket dev rockets
@scoople6
@scoople6 28 күн бұрын
Speaking of armor I recommend checking out the armor videos by Johnny Law. He's got a theory that visual representation of armor on your body matters and that even the armors color changes how enemies treat you. It's not well tested imo but it's a really interesting idea for how armors can be given more depth.
@user-xo2iw6lz2n
@user-xo2iw6lz2n 28 күн бұрын
thass some very nice in-the-field game science. thank you very much, kind sir
@Durgrith
@Durgrith 27 күн бұрын
Don't agree with your take on fortified, it's my go-to for automatons and I really feel it when i don't have it. Heavy fortified means you can get knocked around by rocket devastators for days and still stand up and stim. Tried butcher a few times but the stim duration doesn't matter if you die in one shot or get rocket combo'd. Also the fact you can just step on a mine with fortified and live has saved me a few too many times. The recoil reduction is just a nice bonus but I'd still use the armour it if it wasn't there.
@FlowFizzo
@FlowFizzo 28 күн бұрын
What about the heavy armor with extra padding does it reduce the headshot dmg even more then normal heavy armor?
@ZePacifista
@ZePacifista 28 күн бұрын
At this point I’ve just been running the EX-00 armor with the 95% Arc Dmg reduction mainly for the drip. I don’t care about stims or grenades at this point and as an arc thrower and eruptor main I don’t see a point in the recoil reduction. The only other armor you would catch me wearing right now is the Legionnaire armor for the drip and Servo-Assisted perk.
@darealandronicus5479
@darealandronicus5479 27 күн бұрын
So many good points and ideas in this vid. I’m onboard. Hopefully AH jump onboard someday soon 🤞🏻
@bluegolisano7768
@bluegolisano7768 28 күн бұрын
afaik the headshot reduction may be based on TOTAL Armor Rating, so a 100 with Extra Padding giving a total of 150 is the same as Heavy without EP's +50 AR. what I'm getting at is the Stay Puffed Marshmallow Man(TM) potentially has higher damage reduction than 150 AR sets do.
@tiestofalljays
@tiestofalljays 28 күн бұрын
that boi is * t h i c c *
@herpderp90
@herpderp90 28 күн бұрын
Just a thought. Maybe the ping in the stealth armor is what is revealing the secondary objective locations.
@OhDough
@OhDough 28 күн бұрын
nope, you could ping the objective and it would pop up as an icon on the compass regardless of armor.
@herpderp90
@herpderp90 27 күн бұрын
@@OhDough I bet you could still use the pings to see if static defenses still exist in an area. While it may not be a 100%, it would probably have a decent chance of being a secondary objective.
@artificialbox
@artificialbox 28 күн бұрын
engineer passive is my favourite cause i love spamming impact grenades at bile spewers. every time i try a different armor set I end up really missing those 2 extra nades
@rottenmuffin826
@rottenmuffin826 28 күн бұрын
I wish we had some sort of heat/corrisive resistan armor that made you take less damage from fire and acid. Also, I wish we had an armor (or better yet, a helmet) that protected you against deadly gas. It would make gas strike more viable.
@someoneunknown8730
@someoneunknown8730 28 күн бұрын
It would be cool, they actually add armor, that like gives invisibility for like 10 seconds (but u cant shoot while clocked) one in a couple minets or smth like that. Like smoke effect, but a lot more useful to make easier evasion from crowds of bugs and bot when u done certain objective, or could easily get into like detector tower
@Lilitha11
@Lilitha11 28 күн бұрын
I am pretty sure explosions are still bugged. 50% damage reduction is massive, so if you can't notice it, it isn't working.
@robpom5501
@robpom5501 27 күн бұрын
The explosive resist likely only applies to you know it's name... directly getting hit I'm positive has a different number in the code for such so it's seemingly enough to get killed. (sometimes :D )
@kiitaclyzm
@kiitaclyzm 27 күн бұрын
Maybe fortified (if not just outright deleted) could also get an impact damage reduction, since that seems to be a bigger killer than the actual explosions.
@QuestioningLogic
@QuestioningLogic 28 күн бұрын
Another reason to love the enforcer set 🤘 129ish armor I believe, explosive resistance, & recoil reduction. Idc if you don’t like fortified, I love it 😂 but I can’t solo Helldive so I’m prolly just bad
@pseudowoodo6154
@pseudowoodo6154 28 күн бұрын
Honestly mixing extra padding and explosive resist together wouldnt be bad. Neither feels great on their own, even if i like running my blue armor
@jocelyngagne6320
@jocelyngagne6320 28 күн бұрын
Adding a Fire Resistant Armor would be nice when using the Flamethrower. So as to not instantly kill yourself. And adding range or an extra mag as a secondary bonus.
@pr0faker
@pr0faker 28 күн бұрын
armor passives should work for how that armor would be used. the scout stuff is logical, but the rest is not really great. heavy armors makes you slow, but take more damage, then you want to be able to use your weapons as best as you can, so better handling, faster reload, carry more ammo etc. OR just give it major bonus to a certain type (or in general) damage, less explosive damage, less fire damage, less electric damage, etc. Make it also have the bonus of walking faster through heavy terrain when you have like servo assisted one, but not as much as the booster does, and maybe less slowing due to heavy support weapons, but give other armors, for example light armor a slight nerf when carrying a big ass rocketlauncher for instance.
@21warmasters
@21warmasters 28 күн бұрын
from what i could tell with explosive resistance is it reduces the damage taken or damage radius (not sure which) of splash damage and does nothing to direct impacts.
@HasekuraIsuna
@HasekuraIsuna 28 күн бұрын
So many armours share the same Perks, I think it would be good to split them up and give each armour two of them and increase variety as well.
@SinkkingTurrtle
@SinkkingTurrtle 28 күн бұрын
I think servo assisted should improve weapon handling instead of adding limb health. So it should make your heavier weapons feel lighter and more responsive since the servos are making you stronger.
@ThickestKYLE
@ThickestKYLE 27 күн бұрын
Servo-assisted should allow you to reload crew preferred type weapons faster i.e. auto cannon, spear, recoiless rifle etc as well as having better weapon handling in general
@alexanders.4591
@alexanders.4591 28 күн бұрын
Love your awesome vids!
@siegekeebs
@siegekeebs 28 күн бұрын
The reason to not run heavy armor against Automatons is because then you can't outrun a Hulk. It's much harder to kill if you need to reload and can't get distance
@nhoffman0677
@nhoffman0677 28 күн бұрын
With the 100 chargers that spawn now each mission, having extra stun grenades is probably more useful than extra stims.
@mhan6601
@mhan6601 27 күн бұрын
That recommended ark thrower passive armor would be amazing. I guess only thing we have is that the ark user 'gitgud' and have really good trigger control
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