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@gdog81702 жыл бұрын
how to bake the colormap but without the black background?
@threemr01 Жыл бұрын
Fantastic tutorial! The right level of detail and pace to actually follow up the description (whereas others just fly the mouse across the screen or use the shortcuts without calling them out). This is the topic I was looking for. Thank you so much, Ryan! I’ll sure be supporting your channel.
@RyanKingArt Жыл бұрын
glad you like it! I appreciate any support you can offer. 😀
@geodesic982 ай бұрын
This video was EXTREMELY helpful. It's chock full of little tips to make the process easier. I didn't know that tip about using emit!
@RyanKingArt2 ай бұрын
Glad it was helpful!
@Darth_Melvis2 жыл бұрын
Your baking tutorials helped a lot more than others I've watched finally figured out how to unwrap and create textures to finish my first thing I've made on blender.
@RyanKingArt2 жыл бұрын
glad it helped!
@AcercateaRD2 жыл бұрын
Your tutorials are so detailed and easy to understand. Outstanding!
@RyanKingArt2 жыл бұрын
Glad you like them!
@VgHost-262 жыл бұрын
Finally! I've been waiting years for such a valuable and easy baking tutorial. Thank you!
@RyanKingArt2 жыл бұрын
You are so welcome!
@Maria-fo2xw Жыл бұрын
This tutorial was awesome, I always got confused with baking but you made it seem really easy. Also, the timestamps were really useful!
@RyanKingArt Жыл бұрын
Glad it was helpful!
@deletemeforevs6 ай бұрын
At first i was like oh dear!! another complicated tutorial ahhh! but you made this procedure easy to understand, and eventually execute. Thank you.
@solace7612 жыл бұрын
Thank you for the tip on turning the metallic value to zero! I've been using Blender for years but was tearing my hair out trying to troubleshoot my black bake texture. You rock!
@RyanKingArt2 жыл бұрын
Yeah when I first started learning texture baking I found that kinda annoying. Glad it helped! thanks for watching. 🙂
@yourwellnesstoday9 ай бұрын
I love how simple and concise your explanations are, they are very accurate and extremely helpful, many thanks!
@RyanKingArt9 ай бұрын
Glad you like them!
@raoulette2 жыл бұрын
I'm really sorry that I can no longer assume my contribution to your superb work, but in Europe everyday things are becoming too expensive. but I will always follow your lessons. thank you.
@RyanKingArt2 жыл бұрын
I understand. That is totally ok. I still appreciate you watching my videos! Any support is appreciated!
@jeffreyspinner97202 жыл бұрын
Seriously, what country and how bad? Do you blame Russia for the EU sanctions the EU imposed on them unilaterally? Think this will come to the US? I think it's already here... the past 3 weeks 5% increase each week from last with food prices.
@eltitano12 жыл бұрын
@@jeffreyspinner9720 in the eu, people are currently paying the price for the naive politics of recent years. the usa is little affected because they are not so dependent on russian raw materials. your problem is more the dependence on china...
@jeffreyspinner97202 жыл бұрын
@@eltitano1 well, I think my gov't is working on pissing off china...
@raoulette2 жыл бұрын
@@jeffreyspinner9720 No comments. This is not the place to talk about things that don't concern you. Here, we only talk about Blender and Ryan's work.
@andrewleighton90009 ай бұрын
This is just the tutorial I've been looking for. I'm finally starting to get my head around baking textures. Thank you!
@RyanKingArt9 ай бұрын
Glad it was helpful!
@diogolscc2 жыл бұрын
i literally searched for that yesterday and here you are helping me once again
@RyanKingArt2 жыл бұрын
glad it helped!
@edmldw2 жыл бұрын
Thank you Ryan for sharing this, incredibly detailed and meticulous, much appreciated!
@RyanKingArt2 жыл бұрын
you're welcome!! 👍
@lucasalmeida795110 ай бұрын
Dude, just cuz you explained step by step really slow, it helped A LOT!!!! I just found your channel.....it doesn't mean much but you got a new sub. NICE WORK!!!!! THANK YO|U
@RyanKingArt10 ай бұрын
glad the video helped you!
@rosegraham5780 Жыл бұрын
OMG thankyou so much! i am modding for the sims 4 and the offical tutorial page had a ( slightly not very, ) outdated tutorial on baking and uv editing, since the compatible version has finally been updated to past 3.0 versions of blender. thankyou for claryfying features that have been added in these ( newer and so much better versions of the program !)
@RyanKingArt Жыл бұрын
Glad it helped! Thanks for watching!
@harrywizards33232 жыл бұрын
This is best sir this technique really help to optimize my games Other than using different textures
@RyanKingArt2 жыл бұрын
Cool 👍
@louismajor43942 жыл бұрын
Useful and very well explained as always.
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@smilgu2 жыл бұрын
Thanks, Ryan! Great tutorial as always.
@RyanKingArt2 жыл бұрын
thanks!
@UnpluggedArena8 ай бұрын
brooooooo you are the blender god for me , like fr. and also just wanna highlight the way you taught the topics are insane, how calm and smoothly you taught everything, i hope you'll create more and more videos like this, and in future when ill start earning i'll sure join your channel brother 🙏🙏👌👌❤❤ please never stop making videos like these. such a talented person u r 👌👌
@RyanKingArt8 ай бұрын
glad you like my videos!
@UnpluggedArena8 ай бұрын
@@RyanKingArt definitely brother they are literally what I've been searching for 🙏🏻 Love from India 🔥 keep the good work brother 👍🏻
@earthmatters28692 жыл бұрын
Your are really amazing man every toturials are very understanding keep making man bro 😇😇
@RyanKingArt2 жыл бұрын
glad they are helpful!
@mazinzhang12902 жыл бұрын
Thank you very much for your video. This problem has puzzled me for a long time. Finally, I found a solution in your video. It really helps me a lot!
@RyanKingArt2 жыл бұрын
Glad it helped!
@No1Idle8 ай бұрын
Hi thank you very much for the amazing tutorial, really clear! I'm using blender 4.1 and it seems a little different, I do not have the viewer node. I tried to bake the metallic map in 2 ways. First method i used directly an emission shader (following what you where saying in the tutorial). Second method i connected the metallic color ramp to the emission input in the principled BSDF and i turned the strength to 1. It seems that i get the same result with both methods but i'm a beginner and i just wanted to be sure that what i'm doing is correct. Also there is a new option in the baking, the "View From", i kept the default "Above surface"
@PPDanYT Жыл бұрын
Can't ask for a better tutorial explaining every steps - hotkeys - panel splits etc... As a beginner, i've learned more than texture baking here. Thanks
@RyanKingArt Жыл бұрын
glad it was helpful, thanks for watching!
@hsan.19512 жыл бұрын
I always wondered why do we need to bake textures. Thank you.
@RyanKingArt2 жыл бұрын
thanks for watching!
@Kaargl Жыл бұрын
FANTASTIC tutorial.
@RyanKingArt Жыл бұрын
thanks!
@OEL3D2 жыл бұрын
Thank you so much for this video you helping so much.
@RyanKingArt2 жыл бұрын
glad its helpful! thanks for watching.
@FusionArt_3D6 ай бұрын
Thank you sir finally i learn how to export Texture thanks for Big help ❤
@RyanKingArt6 ай бұрын
glad it helped!
@blenderstuffs2 жыл бұрын
Amazing 🤩
@RyanKingArt2 жыл бұрын
Thanks!
@aleksvitek798 Жыл бұрын
THE KING!
@RyanKingArt Жыл бұрын
thanks! : )
@makersprototype51156 ай бұрын
Thank you for the well spoken and didact Videos u made for us. Last night I had a dream with you in it. Didnt know you only 10 Inch tall! ^^
@ranger26712 жыл бұрын
Thanks! This video helps me out a lot!
@RyanKingArt2 жыл бұрын
Glad it helped! thanks for watching.
@krowznazddine41892 жыл бұрын
Thank u 💓 for ur tutorials
@RyanKingArt2 жыл бұрын
you're welcome!
@awyeagames8 ай бұрын
Valeu!
@RyanKingArt8 ай бұрын
thanks for your support!
@awyeagames8 ай бұрын
@@RyanKingArt thank you for the tutorials!
@solortus4 ай бұрын
I never knew baking in blender has so many steps
@shadowLurker4v2 жыл бұрын
Awesome! Learned some really good tips just before my own baking! Would love to also see a video about baking high res model to low res, maybe with some height data?
@RyanKingArt2 жыл бұрын
thanks for the video idea! I'd like to make a tutorial on that sometime.
@shadowLurker4v2 жыл бұрын
@@RyanKingArt That would be amazing! Looking forward to more of your video regardless, they helped me a lot with my work!
@jishuguchhait153012 күн бұрын
20:39 my Roughness map was just the slider in principled bsdf (for which rgb slider was used), but it wasn't showing up the actual color required, so instead of roughness bake type, emit bake type did the job.
@khalidabdulhamid35672 жыл бұрын
Thankyou Ryan, I really helped with your tutorial!
@RyanKingArt2 жыл бұрын
Glad it helped!
@raffmusicgaming3687 Жыл бұрын
Thank you very much Ryan you are worth more than gold! cheers!🍻
@RyanKingArt Жыл бұрын
glad my videos can help!
@3dlly237 Жыл бұрын
love ur videos man
@RyanKingArt Жыл бұрын
glad you like them!
@Sekolapedia Жыл бұрын
thankyou sir. im looking for your explainer everywhere!
@RyanKingArt Жыл бұрын
thanks for watching!
@simbolimbo1702 Жыл бұрын
Thank you very much my friend. You are really great teacher.
@RyanKingArt Жыл бұрын
Thank you! 😃
@ElveraViljoen2 жыл бұрын
Thank you!
@RyanKingArt2 жыл бұрын
You're welcome!
@phamthohongduong Жыл бұрын
very useful and packed full of info video !
@RyanKingArt Жыл бұрын
glad it was helpful! thanks for watching.
@martyfouts7712 жыл бұрын
Working through this in 3.3 and discovered that the viewer node no long seems to exist. The function seems to be implemented in the material node now. However if you attach the metallic color ramp directly to the material node (via CTRL-SHIFT-LMB) it bakes metallic OK. Also, when baking metallic the metallic setting in the Principled shader no longer seems to matter.
@RyanKingArt2 жыл бұрын
Yes, the viewer node is no longer in the latest Blender version, but everything still works the same.
@TC3Dgraphicdesign Жыл бұрын
@@RyanKingArt How do we get metallic bake if there is no viewer? With Emit?
@minotaursgamezone6 ай бұрын
AAAAARGH MAKING UVS MESSES UP MY EDGE WEAR AND DIRT
@redbrightfull3 күн бұрын
Another awesome tutorial, I am loving it! Thank you very much RyanKingArt! I am using Blender 4.3.2 and I know the viewer node is in this version, but when I click on a node and then click CTRL + Shift + LMB a wire goes from the node to the material output, but there is no "Viewer" node that comes up. I have looked up the blender manual. I don't know why I can't get the "Viewer" node to appear. And I do have the Node Wrangler add on enabled too.
@redbrightfull3 күн бұрын
My workaround is I just to get an Emission Node and hook it up from the color ramp to the material output
@manunavoni76662 жыл бұрын
You're a genius!
@RyanKingArt2 жыл бұрын
thanks!
@Justin_Black2 жыл бұрын
Very helpful, thanks.
@RyanKingArt2 жыл бұрын
you're welcome!
@jasonwilliams87302 жыл бұрын
Thank you
@RyanKingArt2 жыл бұрын
You're welcome!
@mercurysmith563 Жыл бұрын
I trained countless people on CAD/CAM systems and can say from experience that you do an excellent job of getting information across. Let me ask a couple quick questions, I am working strictly in Blender so sending textures to other programs is not an issue, on the other hand, I will be using EEVEE a lot for animation purposes and will be needing some textures baked for appearance I can't get straight out of EEVEE. So my question is, in a procedural texture, what are some signs I'm hitting a breaking point in performance when baking would be the way to go? Is it the number of nodes, the type of nodes? In Blender Studio's tutorials there are some monster node trees being created for relatively simple result. I know the tutorials are for training and not necessarily general use but, just going through some of them you can't help but think a processor has got to drag when you have 50, 100, or more nodes building up. If I'm going to animate with EEVEE, would I want to go all baking or keep simpler procedural trees in the character/object?
@artisandejure8168 Жыл бұрын
What a helpful tutorial. So concise and methodical. How do we bake Transmission? Everything I try when exported to glb, does not look transparent (glass) in the object previewer outside of blender. Thanks!
@RyanKingArt Жыл бұрын
Maybe I can make a tutorial sometime on baking transparency. Although I think it would just b a black and white map of where the object is transparent.
@chx992 жыл бұрын
Amazing tutorials. Thank you so much!!
@RyanKingArt2 жыл бұрын
You're very welcome!
@mesarena54082 жыл бұрын
Awesome tut as always Ryan 👌...thanks alot
@RyanKingArt2 жыл бұрын
thanks for watching!
@poly_flo2 жыл бұрын
fire 🔥
@RyanKingArt2 жыл бұрын
thanks!
@alexalexeich7329 Жыл бұрын
easy to understand, thank you!
@RyanKingArt Жыл бұрын
thanks for watching!
@jishuguchhait153012 күн бұрын
19:42 In case of blender 4.2, I had to add Diffuse bsdf node (instead of the base color node in principled bsdf) to make it work, else a black image was getting baked.
@IncenKong10 ай бұрын
Thanks good video. I had a... uhm... a lil bit "complex" Procedural Material that i cant render normaly because Blender just crashed everytime i tryed it xD So the "and it didnt take very long" take a whole 12min for a 4k Image xD And i dont have a crappy pc, so thanks, it helped me a lot!
@MixieMew Жыл бұрын
Life saving Tut
@RyanKingArt Жыл бұрын
glad it helped!
@neltran1511 ай бұрын
Great Tutorial! Although I am kind of confused: I modelled a sword with the metal being fine, but the handle has a leather texture, and for some reason the same procedure (except setting the rgb to black for the metallic, since leather isnt metal) it won't work when I put the baked textures together. Can you enlighten me why that is and how to bypass that problem?
@S9universe Жыл бұрын
very detailed and easy
@RyanKingArt Жыл бұрын
Glad its helpful!
@Unknown-xx4ki2 жыл бұрын
Great vid as always ryan! Also, a video idea is make an armature tutorial like on the armature modifiers and instances, and how it works, etc. That would help me a lot cause im trying to learn it
@RyanKingArt2 жыл бұрын
thanks for the video idea!
@FreeOnlineSkills Жыл бұрын
Your channel is awesome specially the beginners tutorials ,thanks so much!
@RyanKingArt Жыл бұрын
Glad my videos are helpful! 👍
@selinyigit84292 жыл бұрын
very helpful for my final thanks
@RyanKingArt2 жыл бұрын
thanks for watching!
@Beam4458Ай бұрын
if i use my material in other blender project i need to baking it again?
@jamesburke5016 Жыл бұрын
I didn’t know I could reuse the same image texture for different maps.
@undefeated25554 ай бұрын
Thank you for the tutorial it is really good. But for some reason with the result texture whenever I zoom in the pixels are super blurry?
@ANUBASSАй бұрын
legend good informative tut as always! quick question at 8 mins when you are covering the UV islands and scaling them I've heard from other guides that you aren't supposed to individually scale UV's islands and should scale them together? is it okay in this situation because its just a texture and not something with complicated UV's and different colors like a human or vehicle model? or was the information about not scaling UV's individually incorrect?
@rlhugh4 ай бұрын
Can we simply bake the texture as a square, similar to how the textures are in polyhaven?
@nlotus17112 жыл бұрын
Very usefull! thanks so much
@RyanKingArt2 жыл бұрын
Glad it was helpful!
@FireGod___7 ай бұрын
thanks bro!
@RyanKingArt7 ай бұрын
welcome!
@raoulette Жыл бұрын
cool tutos
@RyanKingArt Жыл бұрын
thanks!
@jeremygorski74374 ай бұрын
did you choose rgb instead of bw on purpose when saving the metallic texture? Because the texture is purely grayscale and bw takes up less storage than rgb, so I would have thought that it is the better option
@ato7951 Жыл бұрын
hey ryan, i have a quesion. 10:22 in the new blender version theres max samples and min samples, not just one samples tab, what do i write in in my situation? thanks in advance!
@global748724 күн бұрын
Hello, I can save the texture..but the texture quality is degraded, it appears as rectangular pixels..how can I save it without losing its quality?
@danielakachi36662 жыл бұрын
Awesome tutorial, if you have multiple viewer nodes with emission, how does blender know which one to bake?
@MewMewMeadows Жыл бұрын
I used this advice to bake a procedural glitter texture. Thanks a bunch. Also, is it possible bake the same material used by two separate objects? (i.e.: procedural hair material onto hair mesh and eyebrows)
@mberg1215 Жыл бұрын
6:02 when I do the "smart UV unwrap" it not only changes the UV in the current image (the black image created just for that) but it also messes with the "real" UV of the source image used as a texture on the mesh. I can see it because just when I do "smart UV unwrap" the texture gets all messed up in the layout viewport.
@3tannenbaum723 Жыл бұрын
Thank you so much!!!!!
@RyanKingArt Жыл бұрын
You're welcome!
@bloxgoblin77842 жыл бұрын
So close to being verified
@RyanKingArt2 жыл бұрын
verified? what do you mean?
@bloxgoblin77842 жыл бұрын
@@RyanKingArt where you have the check mark next to your name
@RyanKingArt2 жыл бұрын
@@bloxgoblin7784 Oh yes! that's when I reach 100K right? I should reach that by this December. 👍
@babytiny580716 күн бұрын
I just simply want to bake the checker texture I added to a standard plane into a png image, how can I do that? I am certain I don't need to watch the entire video, and it's getting a bit complicated for what I want to do. At this point I may as well make my own in gimp, but I thought I'd learn a bit more of blender Any quick tips?
@DavidBichoHasBeard Жыл бұрын
You are very, very good at explaining the work flow. One question though. How come there isn't an automized function for this very straight forward procedure in Blender? I mean, in 9 out of 10 situations, every step should be quite the same? Imagine if you have a more complex object with tons of materials? This manual method cannot be the only way to do it? Or, perhaps, I have missed some important info in your tutorial since I (just realized) missed half of your tutorial since I was linked directly to the 11-minute mark by google... Then I apologize :). If not - an automation of this should take a Blender Developer a day or two to implement? So, why not? Kinda obvious functionality?
@DavidBichoHasBeard Жыл бұрын
(and Now, I'm gonna watch your tutorial from start :) )
@DEBORAHTANDURELLA9 ай бұрын
HI! thank for your tutorial. I have a problem with a mirror object, created with the shader Glossy BSDF, is there a way to bake this type of texture?
@shura88172 жыл бұрын
Is it possible to bake a displacement map?
@RyanKingArt2 жыл бұрын
Yes, I have a tutorial on how to do that. check it out in my texture baking tutorial playlist.
@shura88172 жыл бұрын
@@RyanKingArt cool thanks Ryan, and thanks for all the useful tutorials 😊
@ryanstevenson54782 жыл бұрын
Thanks for the tutorial! Looking forward rendering things in Eevee that I used to need Cycles for (like anything with pointiness/bevel masks). I had one question though. At 13:18 you talk about baking a metallic map if you're just using a single value instead of a texture. If I have an object that's uniformly 100% metallic, I bake an all white image. If it's uniformly 0% metallic, I bake an all black image. So... Why bake them? If I bake my color/roughness/normal maps and hook them up to a new material, couldn't I just set the metallic value to 1 or 0 in the new Principled BSDF?
@RyanKingArt2 жыл бұрын
Yes, you could totally do that, but I think maybe some game engines and other programs might actually need a metallic map. Don't know for sure, but if you wanted to bake a metallic map, that's how its done.
@ryanstevenson54782 жыл бұрын
@@RyanKingArt Thanks again! I wasn't thinking about other software, that makes more sense.
@theaccout44582 жыл бұрын
Good
@RyanKingArt2 жыл бұрын
Thanks!
@lucabrandovardi2524 Жыл бұрын
Amazing tutorial as usual, thanks a lot for this!! I do have a question, I somehow keep on getting a very low res texture once baked even with original texture being 8k and having everything properly set up from samples to image size. I know how I described my problem might be a bit vague but, is there's something I should double check? Thanks in advance
@RyanKingArt Жыл бұрын
Check to make sure you have a good UV Map, and use as much of the texture space as you can with the UV map, so it can use more pixels.
@lucabrandovardi2524 Жыл бұрын
@@RyanKingArt wow thank you for the very speedy answer! I really appreciate it. I think that might be the case, I'm working on a piece of 3D calligraphy using one long curve (than converted into mesh) that I will have to prep for AR use. I managed to UV unwrap it nicely but the map comes out quite long vertically but not so much horizontally, not covering the entirety of texture space. Is there something I could do there? Again sorry for describing everything vaguely, I think at this point is clear that I'm a beginner haha and thanks once more for your quick help!
@MikeMike-wc8on2 жыл бұрын
Nice )) but as for the baking... where it ever starts?
@light29377 ай бұрын
Why the backed texture and the procedural texture use the same amount of memory usage? I thought baking make things faster???
@solidvault36982 жыл бұрын
Great tutorial! how do you bake textures with their alphas?
@RyanKingArt2 жыл бұрын
maybe I can make a video on that.
@abu-bøqr2 жыл бұрын
Can you texture bake downloaded materials? Im trying to do this and its not working, I followed your videos but I dont get the results I want. I have 2 downloaded materials on one object.
@RyanKingArt2 жыл бұрын
Yes you should be able to texture bake materials that are using image textures, just like any other texture baking.
@cqrhqr34182 жыл бұрын
Exclent videoo
@RyanKingArt2 жыл бұрын
glad you like it. thanks for watching!
@yahyagholampoor8776 Жыл бұрын
Hi tnk u for tut...i have problem in bake...seams line is visible in my texture i dont know why its happen..please help me
@Hashimo2 жыл бұрын
Could you cover "Selected To Active"? Since they added the second checkbox I can hardly manage to bake extra details to my mesh..
@RyanKingArt2 жыл бұрын
yeah I'd like to do a video on that sometime. thanks!
@Linev-sz8xr9 ай бұрын
Hey, when I'm trying to bake the color map or something it says No active image found, add a material or bake to an external file , i don't know what i'm doing wrong
@mayansstudios Жыл бұрын
Thankyou sir
@RyanKingArt Жыл бұрын
thank you for watching!
@cryotimber9 күн бұрын
My UI in Blender looks nothing like this. How do I get these menus?
@kodurishiva Жыл бұрын
can we sell the model after backing texture if yes how to export and which formart
@kuichib2 жыл бұрын
Thanks for the thorough tutorial :) My baking time is horrendous still :( What is the wizardry in apps like Substance, Marmoset and Quixel Mixer where the baking is as quick as saving out the files.
@RyanKingArt2 жыл бұрын
Not sure, I haven't used those programs before.
@bellousow2607 Жыл бұрын
Can you please make a tutorial baking with Cycle using an archiviz scène