Texturing with UVs in Cinema 4D - Gain Total Control Over Your Materials

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School of Motion

School of Motion

Күн бұрын

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Cinema 4D is the software of choice for 3D motion designers, but it has always presented a challenge in one area: texturing with UVs. However, with the recent S22 update, texturing with UVs has never been easier. In fact, this can be your new superpower!
In this tutorial, Creative Director EJ Hassenfratz walks you through the basics of UVs, unwrapping, and the tips you need to be able to successfully texture your own models! Once you understand the process, you'll be amazed at how this improved workflow opens up your creative capabilities.
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EJ Hassenfratz (00:00): UV unwrapping and cinema 4D used to be the bane to everyone's existence. But with the new UV workflow updates in cinema four D S 22, it's never been easier to learn this extremely useful skill. When you wrap your head around what a UV is and the whole process of UV and rapping, it's like you have this super power where you can finally accurately texture your models with ease, and I'm going to be walking you through the whole process of UVN wrapping, cover the basics of UVS and how you can apply it to your own models. Now, if you want to follow along with me, be sure to download the free project files in the video description below
EJ Hassenfratz (00:52): Now you've these are the names of the horizontal and vertical axes of a plane since XYZ is already used for coordinates in 3d space. Now, UV unwrapping is the process of flattening out a 3d model into 2d representation for texturing. Now things have a stuffed animal it's made by sewing together, separated pieces of flat fabric based on a sewing pattern. Two great one sewn together, stuffed animal, basically UV ING is that process of defining seams and then unsiloing or unwrapping a model added seems to flatten it out too easily. Texture UV mapping is then when you apply a texture and map it to your model, utilizing those UVS.
EJ Hassenfratz (01:39): So why the need for U visa and unwrapping it all? Well to demonstrate the why let's just start with a very simple case of a cube. And if we went and double clicked in the material manager down here and opened up the material editor and just loaded up, say a tile texture, or checkerboard texture even, and apply this to our cube, you'll see that this is mapped perfectly, no stretch squares, nothing like that. Now what happens if I make this a little longer, where you're going to see that the texture stretched out on these polygons that we actually made longer. And the reason for that can be made more apparent if we actually go and check out the UVS of our object. And I remember the UVS are just the 2d representation of a 3d object now to be able to generate a UV tag.
EJ Hassenfratz (02:34): What we need to do is make this object editable because we can't edit UVS on a primitive object. Okay? So I'm going to hit C to make that cube editable, and you'll see that that generated this UVW tag, this holds all of the UV information for this piece of geometry. So to view the UVS, we're going to go to our body pain, UV edit layout, and you'll see the 2d representation of our object here. Now, if I go into my polygon mode here and select this polygon here, you'll see that even though this is a pretty long stretched out polygon, it's actually mapped to this UV texture view as a perfect square. And this is why we have this stretched out texture. Okay. So if I select this polygon here and move this around, you'll see that all the UV editor is, is showing how a texture is mapped to a single polygon.
For the full transcript visit: som.bz/2W3o206

Пікірлер: 121
@lucyfaire1980
@lucyfaire1980 4 жыл бұрын
24:51 hehe "this actually maps pretty ffffu, pretty well". Excellent tutorial man!
@neerajchandaver113
@neerajchandaver113 4 жыл бұрын
Such awesome information! finally understanding UV while working along with the project files. Just a tip for older version users: In case cutting the seam is not unwrapping like shown in the video, use a shrink projection and use the relax UVs to fix the distortion. Cheers SOM!
@effortmax
@effortmax 3 жыл бұрын
That was a fantastic amount of work, EJ! Thank you very much for sharing your knowledge. That's gold
@imrsvhk
@imrsvhk 2 жыл бұрын
Awesome explanation! Thx E.J - love how you explain things so clearly. We need more UV Tuts :)
@MrAtownDown1
@MrAtownDown1 2 жыл бұрын
I’ve been watching you for years EJ. You’re the best teacher in the biz.
@bookworm8815
@bookworm8815 3 жыл бұрын
Wow, that was just brilliant explanation! Thank you very much!
@shavfx3574
@shavfx3574 3 жыл бұрын
New to learning uv mapping. Always love the explanation in your videos and well-explained thanks.
@kmanboard
@kmanboard 4 жыл бұрын
the texture squares on the face are stretched, while the 1s on the back of the head are smaller. that means the face will have less resolution than the rest of the model. its good practice to give the face more resolution to work with.
@philippeheritier9364
@philippeheritier9364 3 жыл бұрын
Wow ! Thx so much to spend so much time for this tut. It was perfectly explained
@mvp4168
@mvp4168 3 жыл бұрын
great tutorial EJ, thanks for this
@SpencerEvans
@SpencerEvans Жыл бұрын
Been trying to "wrap" my head around UV mapping and unwrapping for a while. This is the first tutorial I've seen that explains it in such a way that my brain can finally comprehend. Thank you!
@glitchdilemma4200
@glitchdilemma4200 Жыл бұрын
it's crazy that cinema4d is just starting to take its first steps towards a more profitable tool to use. Although I still prefer a thousand times Maya to manipulate the UVs.. Maya with the uvTools coming with the bonus tools, the king of uvwrapping production in my opinion..
@bellyelmasry27
@bellyelmasry27 Жыл бұрын
The introduction was very helpful, thanks!
@nuseratabdi901
@nuseratabdi901 2 жыл бұрын
I was so frustrated with the new setup in BP UV! Thanks so much EJ!
@diegowikander
@diegowikander 3 жыл бұрын
This tutorial has saved me hours of my life
@Snappy27893
@Snappy27893 4 жыл бұрын
The new intro made by the ordinary folk is an awesome on I come here just to see that eye pleasing experience
@enprods
@enprods 3 жыл бұрын
This is what I look for! Very helpful Thank you
@bussket
@bussket Жыл бұрын
Great thanks for such a big amount of useful information! I'm making a mask with my mascot for exam and you literally saved my day, A is guaranteed!
@filmkaar-nitin
@filmkaar-nitin 3 жыл бұрын
Excellent tutorial. Thank you for making it so simple.
@peped6607
@peped6607 2 жыл бұрын
its not simple, its still hard
@filmkaar-nitin
@filmkaar-nitin 2 жыл бұрын
@@peped6607 Don't give up. It gets easier with a little practice.
@ExpressoMechanicTV
@ExpressoMechanicTV 3 жыл бұрын
Fab - thanks so much for sharing.
@EnterMyDreams
@EnterMyDreams Жыл бұрын
GREAT TUTORIAL!!
@dmellis
@dmellis 3 жыл бұрын
This was great, EJ. I'm on R23 now but this has been the most helpful tutorial on this subject yet. It really helped me understand when you said to think about this like how clothes are sewn. Also, I was trying to get it perfect which seems impossible. The point of hiding the seams where you won't be looking was also key.
@slowpoke7785
@slowpoke7785 3 жыл бұрын
agree
@creativekamhako6179
@creativekamhako6179 3 жыл бұрын
Awesome tutorial
@user-hw4mz1ou3p
@user-hw4mz1ou3p 9 ай бұрын
Excellent Tuto , one of the clearest on UV's. It would be a good idea to update this tuto with C4D 2023 Regards Jacques
@Hermandad00
@Hermandad00 2 жыл бұрын
Very very helpfull video thanks!!!!!!
@Wolfpelt24
@Wolfpelt24 3 жыл бұрын
This is a great tutorial & explanation of how UV mapping works for beginners but if you're familiar with the concept and only wanna know how to use it in C4D you'll probably wanna look for a quicker tutorial
@sajjadabouei6721
@sajjadabouei6721 2 жыл бұрын
EJ perfect as always.
@SusanYT2023
@SusanYT2023 4 жыл бұрын
so cute motion graphics
@jjt6450
@jjt6450 Жыл бұрын
Same here I've been trying to figure it out for years and gave up many times! Awesome tutorial!!
@kalootmultimedia7989
@kalootmultimedia7989 2 жыл бұрын
thank u bro...help me alot
@laetitiabach2938
@laetitiabach2938 2 жыл бұрын
very helpfull, thanks
@ramixkhan4685
@ramixkhan4685 3 жыл бұрын
Thanx as always
@ROXunreal
@ROXunreal 3 жыл бұрын
I can't wrap my head around why a 21st century program can't just visually paint on a model without UV mapping. Like, when that circle on the mushroom isn't circular. Can't it just see that the brush is circular, and apply the paint over the same area on the mushroom? How is it then that when you sculpt and use a brush to for example, raise a circular area on the scultped mesh, no UV mapping is needed there and yet it's a perfect circle exactly like the brush, even though it's the same principle of 2D on 3D.
@bloodbros8878
@bloodbros8878 3 жыл бұрын
So helpful thank you! I'm having an issue with jaggy pixels. I guess it's caused by my artwork being flat, and then using a parallel camera on the object? Anyone have any ideas on how to work around this?
@user-ls5qw2fo1i
@user-ls5qw2fo1i 3 жыл бұрын
Спасибо большое! Thankyou very match :)
@kaikafonso1759
@kaikafonso1759 4 жыл бұрын
Awesome!! Thank you so much!
@eyedesyn
@eyedesyn 4 жыл бұрын
Thanks so much for watching!
@mizansarkar1855
@mizansarkar1855 3 жыл бұрын
nice tutorial boss
@alexiscopeland2301
@alexiscopeland2301 3 жыл бұрын
aw lil yoda is in the background 🥰
@mixtus
@mixtus 3 жыл бұрын
I am surprised that you still have to make layers and choose a brush to simply output the UV's to Photoshop. I was looking forward to a menu item that would say export UVs. I'll have to see if they added that in S23. Great video as always.
@ismailae4tv1
@ismailae4tv1 2 жыл бұрын
nice video good lesson
@BulletWhizza
@BulletWhizza 4 жыл бұрын
Thanks for a great video! And yeah that's not a parallelogram at 8:45, it's just a quadrilateral
@nellomaxim
@nellomaxim 3 жыл бұрын
hi there I can't seem to select the outline ppolgon option in order to see the unwrapped mesh for a photoshop import despite selectting the object, material and UV tags in the objects manager
@hasanmahdihasan
@hasanmahdihasan 3 жыл бұрын
you are really amazing
@georgeluna6217
@georgeluna6217 2 жыл бұрын
Is there any specific workflow to bake octane materials to object and then export a final object? What should be correct preparation (scene, light, unwrap, materials, export the final object)?
@thehomme
@thehomme 3 жыл бұрын
At 13:37 how do you get the small icons for new layer etc. I have a menu which I can pull out but docking it in place the icons have labels and so many of the buttons get clipped off the panel and can't be accessed
@hernanlatorre1115
@hernanlatorre1115 2 жыл бұрын
Does this work with RS materials as well? Or is 3D Paint used only for standard materias?
@NyoraiFidesTV
@NyoraiFidesTV 2 жыл бұрын
Does anyone know why at around minute 41:00 EJ decides to maximise the space for the UVs? Does that matter so much? Isn't the main point to have your polygon geometry nice evenly distributed onto the UVs and that's it? Thanks
@slowpoke7785
@slowpoke7785 3 жыл бұрын
you are the best
@nelsondesousa3952
@nelsondesousa3952 4 жыл бұрын
I would love to know how you get around the distortion you are getting on the head
@eyedesyn
@eyedesyn 4 жыл бұрын
you can slice the head on the sides, like i did with the torso so you divide it by the front and the back but this assumes that having those seams on the sides are OK if you're just adding texture to the front of the face
@onuruysal111
@onuruysal111 Жыл бұрын
hello.I have a question.Can we render with redshift after these operations, or is it only rendered with cinema 4d's own rendering engine? Is Redshift's mapping process different from this?
@rebelleaf
@rebelleaf 4 жыл бұрын
Thanks for the instructions, EJ. Curious, can UVs done in this new version be opened and rendered in earlier versions of C4D?
@tobinv4309
@tobinv4309 4 жыл бұрын
The information stored in the uvw tag will be the same. Weather you open it in an older version or export it to any other fileformat. You only got new tools in S22 to unwrap your UV's. So the answer is yes.
@eyedesyn
@eyedesyn 4 жыл бұрын
@@tobinv4309 What Tobi said! UVs are UVs but the editing will be different.
@rebelleaf
@rebelleaf 4 жыл бұрын
@@tobinv4309 Thanks for the detailed answer, Tobi!
@rebelleaf
@rebelleaf 4 жыл бұрын
@@eyedesyn Thanks as always, EJ man!
@aaa-mt3tz
@aaa-mt3tz 2 жыл бұрын
Hi EJ, is it possible to remove seams? Like if I don't like how it unwraps and want to re-try, instead of undoing everything I want to just CTRL-click part of a seam and re-unwrap without that piece. But that doesn't work, the edge just turns white.
@lollipop6482
@lollipop6482 3 жыл бұрын
If I want to draw with the brush directly on the object in cinema it won't let me sometimes, but I always can draw on the uv mesh, I just don't get what I'm doing wrong here, pls help :D
@ichispaceRomantic
@ichispaceRomantic Жыл бұрын
Hi, thanks for the tutorial. It was truly helpful :) I just have a questin, my Cinema 4D crashed a lot when I started to use the Path Selection tool x) like is that normal? 🤨
@roymiller4332
@roymiller4332 Жыл бұрын
No
@bbrachman
@bbrachman 3 жыл бұрын
I usually pick a color and use the 'Add Mesh Layer' to the Material/PSD file. Easier.
@aakashgupta753
@aakashgupta753 Жыл бұрын
where are the resource file to download? i clicked on the link but that opened EJ website but didnt find the file.
@rakhimzhanovd1060
@rakhimzhanovd1060 3 жыл бұрын
cool
@ignaciosagrario
@ignaciosagrario Жыл бұрын
Does anybody know how to work with sculpted meshes? I usually make UVs in Rizom. If I have a mesh in lvl 1 and lvl 5 or 6, and I make UV's to level one, how do I transfer those UVs to high mesh? Thank you
@user-ts4mn2br5k
@user-ts4mn2br5k 3 жыл бұрын
EJNB!!!
@taviux511
@taviux511 2 жыл бұрын
I dont see the unwrapp tool in my screen sorry for this noob question, where can it show up? thank you.
@ismailae4tv1
@ismailae4tv1 2 жыл бұрын
i want to know if i have many object how can make all texture in one uv image
@designstudie
@designstudie 3 жыл бұрын
coming from 3ds max, this still looks a bit complicated and exporting a simple texture map should be just 1 button ... hopefully they will keep working on that.
@axe_fx
@axe_fx 3 жыл бұрын
can you highlight the difference between both? how is 3ds easier?
@Vmshipe
@Vmshipe 4 жыл бұрын
Great info....I can't be the only one who sang 'The Wizard and I' at 12:17
@user-jf8js8zf5r
@user-jf8js8zf5r 2 жыл бұрын
why cant see in uv map when i select edges?
@nellomaxim
@nellomaxim 3 жыл бұрын
ahh figured it ouut...i neeeded to be in the polgpon tool not the point or edge tool
@bodobanali
@bodobanali 3 жыл бұрын
I am in C4D R21. Anyway … maybe its the sames as in R22 and above? problem is: I have a Redshift Material un my object. When i go to my UV Edit Viewport i can't see the texture under/behind my unwrapped polygons (for example diffuse picture). Anyone know how i could make that visible so i could manipulate my texture or know whats happening when manipulating the uv-poligons?
@cesarpiette6448
@cesarpiette6448 2 жыл бұрын
Did you solve this? I have an Arnold material and I don’t know really how to deal with it and the unwrapped mesh?
@dinamicasvisuales
@dinamicasvisuales 3 жыл бұрын
C4D Tiene que mejorar mucho en éste aspecto... es complicado crear un buen uv.
@motiondesignermx2847
@motiondesignermx2847 2 жыл бұрын
is so complicated, any program to do this easy?
@drewjackson3858
@drewjackson3858 2 жыл бұрын
8:55 I believe it's a rhombus.
@asici2
@asici2 3 жыл бұрын
hello! I have r20 cinema, but I can't find command uvunwrap. is it a version problem?
@fewzebrank
@fewzebrank 3 жыл бұрын
yes
@asici2
@asici2 3 жыл бұрын
Thank u for the reply
@jorgefernando9518
@jorgefernando9518 4 жыл бұрын
I can't find the way to export this to photoshop.
@tanmaraja5119
@tanmaraja5119 3 жыл бұрын
Yeah sure, Help us plese lol.
@RoN43wwq
@RoN43wwq 4 жыл бұрын
Now they must upgrade OLD UNCOMFORTABLE Body paint mode.
@eyedesyn
@eyedesyn 4 жыл бұрын
Yeah Bodypaint is still an odd process and wish there were more paint tools available...take a run at Substance!
@zachhunter7897
@zachhunter7897 3 жыл бұрын
They just need to get rid of body paint and the paint layers all together and focus on making the UV tools as intuitive as they are in Maya. And exporting a UV snapshot for editing in photoshop should be a one button process, it should not be as convoluted as it is in C4D.
@xSk3lx
@xSk3lx 4 жыл бұрын
It bothered me at 23:55 because he didn't unchecked "pin border points" otherwise it would have been good
@mestrecelso78
@mestrecelso78 3 жыл бұрын
very nice legend portuguese!
@mofogamingttv9835
@mofogamingttv9835 2 жыл бұрын
"I'm an island polygon, and I'm just trying to make it"
@markarthurescoto5165
@markarthurescoto5165 Жыл бұрын
How’s it going?
@cadavericmaggot
@cadavericmaggot 5 ай бұрын
too bad you totally ignored distorted spots, on which fixing i counted on..
@aykutcelebi_art
@aykutcelebi_art 3 жыл бұрын
Thanks for tutorial. But your layout very different from standart layout and difficult following...
@jastrick100
@jastrick100 2 жыл бұрын
SOM = to SOM
@sergey041963
@sergey041963 4 жыл бұрын
New Cinema has just come out, but such a plug-in was before FD UVToolkit kzbin.info/www/bejne/eZrIeZJsqph-mqM and they are identical. Coincidence? I don’t think. I’m using the viewport as a carbon copy.
@marcelonunes6967
@marcelonunes6967 3 жыл бұрын
48:00
@oprust
@oprust 2 жыл бұрын
44:01 Emo sloth or Slow Hitler?
@shaffar100
@shaffar100 4 жыл бұрын
Im not too sure C4D have made THAT many improvements on this. It looks pretty much the same and I've had a lot of experience in unwrapping in Maya. Little things like you still cant just export your UV map at the click of a button.... Instead you need to create a painting layer and outline your polys.... but it doesnt work if you dont highlight them all.... too much effort!!! Even Softimage had better UV unwrap capabilities than this.
@zachhunter7897
@zachhunter7897 3 жыл бұрын
C4D's convoluted UV snapshot export process annoyed the shit out of me, coming from Maya.🙄
@glitchdilemma4200
@glitchdilemma4200 Жыл бұрын
yeah, maya beat cinema in every way when you talk about UV wrapping.
@chichouroro
@chichouroro Жыл бұрын
If your trying to uv unwrap your models for game engines you will have a hard time doing so, non of these tutorials talk about texel density & many other things needed, I recommend switching to Blender or any other 3D application if you are working with games engines.
@MrMythorst
@MrMythorst 3 жыл бұрын
still worst UV Tools ever made in my opinion. Still taking ages for simple objects. There are way better option out there. But thanks for the Video
@namtong577
@namtong577 4 жыл бұрын
37 years old?
@eyedesyn
@eyedesyn 4 жыл бұрын
Im an old fart!!!
@cemgulpunk
@cemgulpunk 4 жыл бұрын
Dang! It still takes 52 minutes to unwrap a simple model. Good job though. Thanks EJ.
@eyedesyn
@eyedesyn 4 жыл бұрын
I unwrap 3 models showing different workflows - so not entirely accurate! :) Thanks for watching!
@cemgulpunk
@cemgulpunk 4 жыл бұрын
eyedesyn right thanks. Please do more👍
@eyedesyn
@eyedesyn 4 жыл бұрын
@@cemgulpunk cheers!
@dynamicvoltage9765
@dynamicvoltage9765 3 жыл бұрын
The fact that this is almost an hour long video tells me all i need to know about trying to texture in cinema 4d: use something else.
@NimalTaz
@NimalTaz 4 жыл бұрын
@EJ You are getting old mate
@eyedesyn
@eyedesyn 4 жыл бұрын
All the candles on my birthday cake are now fire hazards!
@NimalTaz
@NimalTaz 4 жыл бұрын
@@eyedesyn no worries mate. Keep doing what you are doing. Keep us motivated.
@LIDI_TR
@LIDI_TR Жыл бұрын
c4d uv unwrap function looks weak...Maya better than it.
@bsways
@bsways 9 ай бұрын
This is the part where C4D starts to bore me to tears. It makes zero sense to me. Just does my head in. I actually fell asleep watching. The C4D paint system is not good either. The brushes all look really bad with lots of aliasing.
@Ricardo-de9ju
@Ricardo-de9ju 3 ай бұрын
Body Painting is another abandoned tool. This is shameful, the potential it has was to function like the SP
@peped6607
@peped6607 2 жыл бұрын
"simple".....NOT!
@gravitasdiverbium
@gravitasdiverbium 3 жыл бұрын
Cut down word count a bit and it would be a perfect tutorial. Too much filler need to be more concise. People can pause and rewind, no need to repeat yourself so much. This is a 15 minute tutorial max!
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