TF2 - 3 Weapon Concepts for Soldier

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Toofty

Toofty

Күн бұрын

Пікірлер: 1 000
@DashFlashTheLife
@DashFlashTheLife 5 жыл бұрын
For those of you commenting about how the first one is just demoman: Shhh. Toofty’s a demo main. It’s all part of his master plan
@anumwaseem7418
@anumwaseem7418 5 жыл бұрын
Oh no
@cdgonepotatoes4219
@cdgonepotatoes4219 5 жыл бұрын
Would still fit much better than to give Demo a mortar
@joelfett4739
@joelfett4739 5 жыл бұрын
I just finna want new weapons
@bradynichols2604
@bradynichols2604 5 жыл бұрын
*laughs in having a market gardener*
@gendalfgray7889
@gendalfgray7889 5 жыл бұрын
next is turning med into demoman
@erickonami1
@erickonami1 5 жыл бұрын
I feel like the Madman’s mortar shouldn’t have a damage bonus but a blast radius bonus
@davidribosome4326
@davidribosome4326 5 жыл бұрын
I very much agree
@mateuszodrzywoek8658
@mateuszodrzywoek8658 5 жыл бұрын
@@davidribosome4326 same
@kimgkomg
@kimgkomg 5 жыл бұрын
I think just less fall off would be good. Unavoidable damage kinda sucks if youre a scout
@youngveggies6558
@youngveggies6558 5 жыл бұрын
@@kimgkomg Scout's an amazing class though, I doubt this one weapon would ruin him as he's already godly.
@therobotfish6715
@therobotfish6715 4 жыл бұрын
Yes
@BertTF2
@BertTF2 5 жыл бұрын
I feel like if soldier got a rifle it would just have to be an M1 Garand. Plus, all of sniper's rifles are bolt action already. If an M1 was added I would probably use it all the time just cause it's an M1 (and for that ping)
@RanmaruTheCurious
@RanmaruTheCurious 5 жыл бұрын
@@ProjectPoisnu but soldier is *'MURICA*
@enderslayer958gamingvideos5
@enderslayer958gamingvideos5 5 жыл бұрын
And to me, the idea of a slower firerate is kind of dumb, because with a shotgun it makes sense that is it slower because it has a pump. If the secondary, or dare I say, a primary, it would have a faster firerate, higher damage, but you won't have the spread of a shotgun. Having no shotgun spread is a downside is because it requires you to be more accurate for the infantry rifle, instead of generally aiming in the direction of a person. Also, the reason I say it could be a primary instead, is because what if we had a Garand with a grenade launcher attatchment? Only one grenade shot, sure, but that's still an explosive.
@CAMSLAYER13
@CAMSLAYER13 5 жыл бұрын
@@RanmaruTheCurious "for sniper"
@janster2552
@janster2552 4 жыл бұрын
I think more a mini m14 since it was issued for rocketlaunchers and tankers, soooo
@bioemiliano
@bioemiliano 4 жыл бұрын
That would break the game, with a weapon like that you are deleting one of the biggest downsides of the soldier, his slow movement speed, with a rifle a injured soldier could snipe you without taking any risk.
@alexanderstilianov
@alexanderstilianov 5 жыл бұрын
All these ideas would be op because you never added the "No random crits" downside.
@irlShively
@irlShively 5 жыл бұрын
How could a weapon be fair and balanced without random crits tho?
@Kevin-md5ov
@Kevin-md5ov 5 жыл бұрын
@@irlShively it's a joke
@irlShively
@irlShively 5 жыл бұрын
@@Kevin-md5ov it's a joke
@nowanimportant8887
@nowanimportant8887 5 жыл бұрын
In memory of Karma Charger.
@Kevin-md5ov
@Kevin-md5ov 5 жыл бұрын
ok you can all stop
@Ban-zx9se
@Ban-zx9se 5 жыл бұрын
Holy mackerel vs hot of dogness "Finally, a worthy opponent. Our battle will be *legendary*."
@flame6983
@flame6983 4 жыл бұрын
Demoham: am I a joke to you?
@Ban-zx9se
@Ban-zx9se 4 жыл бұрын
No, but it would be a shame if I put an 's' behind and an 'e' in front of it.
@qw3rtypounc3s
@qw3rtypounc3s 5 жыл бұрын
Madman's Mortar +15% damage and blast radius +No damage falloff -25% magazine size -20% reload speed Rockets travel in a parabolic arc and have a 1 second arm time EDIT: 1/2 second arm time, as pointed out in replies 1 second is a long time on the battle field.
@dukem8774
@dukem8774 5 жыл бұрын
Half second fuse, a whole second is a pretty long time in a fight
@BallonEEE.
@BallonEEE. 5 жыл бұрын
*-No random crits*
@Mister.madman
@Mister.madman 4 жыл бұрын
Buff banner increases reload speed
@Bigtony4669
@Bigtony4669 4 жыл бұрын
-75% clip size
@hajimehinata5854
@hajimehinata5854 4 жыл бұрын
@@Bigtony4669 no
@phonegamers799
@phonegamers799 5 жыл бұрын
The first one is literaly just demo
@guy3nder529
@guy3nder529 5 жыл бұрын
Not when the projectiles explode on terrain impacts. The fuse is from the moment fired
@phonegamers799
@phonegamers799 5 жыл бұрын
@@guy3nder529 so the lock and load then
@flytrapYTP
@flytrapYTP 5 жыл бұрын
@@phonegamers799 or even just the Cannon.
@Toofty
@Toofty 5 жыл бұрын
Secretly trying to make all classes Demo
@guy3nder529
@guy3nder529 5 жыл бұрын
@@phonegamers799 it doesn't explode on terrain impact it just breaks.
@phantimon6175
@phantimon6175 5 жыл бұрын
Maybe you could call the rifle “the minuteman’s murder stick” or something
@Variouswigg
@Variouswigg 5 жыл бұрын
PHANTIMON great name but a settlement needs our help here I’ll mark it on your map
@derekmendoza3901
@derekmendoza3901 5 жыл бұрын
Captains cutlass is my take
@boomeronet7888
@boomeronet7888 4 жыл бұрын
Isn't that the market gardener
@Gojilynx
@Gojilynx 4 жыл бұрын
I think if they can have an alt fire and have it do a melee attack and turn it into a bayonet (rifle with a blade on the end) but then the carrier can not deploy melee weapons . Then you can call it “The Blaster’s Bayonet”
@boomeronet7888
@boomeronet7888 4 жыл бұрын
Yes I need to name my gardener 'minute-man's murder stick'
@Mr_Coopy
@Mr_Coopy 5 жыл бұрын
For the rifle secondary, I feel like having stats similar to the Spy's revolver would be a decent starting point.
@aaronking2020
@aaronking2020 4 жыл бұрын
But longer range
@rockerattribute
@rockerattribute 2 жыл бұрын
@@aaronking2020 maybe like the ambassador but without the headshots?
@chriswatches5481
@chriswatches5481 2 жыл бұрын
Like in tc2
@poss3159
@poss3159 4 жыл бұрын
Why is it the “Madman’s mortar” and not the “Madmann’s mortar”?
@yourlocaldoomer
@yourlocaldoomer 2 жыл бұрын
oh yeah, that's good
@mrmr_zoomie
@mrmr_zoomie 5 жыл бұрын
“Point man’s plinker.” If added, for the love of God better have a *ping* when reloading.
@forgopasfrog2816
@forgopasfrog2816 4 жыл бұрын
yes
@Yndd76
@Yndd76 4 жыл бұрын
That ping keeps me alive
@noobycakesgaming2299
@noobycakesgaming2299 3 жыл бұрын
M1 grands in games are good
@zombieguns37
@zombieguns37 2 жыл бұрын
YES GOD PLEASE
@stealthboy5767
@stealthboy5767 5 жыл бұрын
Me an engineer main watching this: *I don't wanna be on this planet anymore ;'(*
@gatecrasher9546
@gatecrasher9546 4 жыл бұрын
Me to so me to...
@misskris2089
@misskris2089 4 жыл бұрын
Me a pybro who protects sentry's "Adopt an engineer save your local sentry nest today"
@nofriendoswitch3336
@nofriendoswitch3336 4 жыл бұрын
Me, a demo main who takes immense pleasure in killing engies: But this, does put a smile on my face
@KoishiVibin
@KoishiVibin 4 жыл бұрын
PDA: Perimeter Protector Replaces the Sentry with a Interceptor. This may shoot down projectiles qs well as humans. The Interceptor is a sentry with one gatling that fires extremely quickly. It has massively increased ammo capacity, and some added range, but is slightly more fragile, and is somewhat less accurate. The weapon has a patrol mode, and a interception mode. Patrol will prioritize enemies, interception will prioritize projectiles. Specifics: The weapon is not instant. It can take a little time to shoot down projectiles, and its not 100%. In addition, upgrades only boost HP and gun accuracy. Variation: Pintsize Protectors Small "sentry" guns equipped with pistols. 100HP and 75 rounds of ammo with a short range, but five can be placed at once. They're also cheap. Upgrading will double its firepower, but it may only get to Level 2.
@jacobbau8328
@jacobbau8328 4 жыл бұрын
@@KoishiVibin so it’s just Jäger. Nice try.
@firetarrasque4667
@firetarrasque4667 5 жыл бұрын
5:38 What we need is a *pyroknight*
@marshmellominiapple
@marshmellominiapple 4 жыл бұрын
We need knights for all of the classes and more medieval mode
@theepicebin5509
@theepicebin5509 4 жыл бұрын
Leaves a trail of fire when charging
@firetarrasque4667
@firetarrasque4667 4 жыл бұрын
@@theepicebin5509 That would genuinely be awesome. A melee subclass more focused on area denial.
@vc_whatever
@vc_whatever 4 жыл бұрын
I now want a Pyro pinata taunt kill
@halftime919
@halftime919 4 жыл бұрын
Spyknight
@erdring7196
@erdring7196 4 жыл бұрын
The 1st one (basically) is in TF2 Classic, and it's fun as hell.
@invenblocker
@invenblocker 5 жыл бұрын
Officers Offaler, level something sword. +50% faster swing speed +Hit an opponent during their swing to cancel their attack and gain a 100% attack speed increase (increase to the attack interval) for your next strike. -33% slower attack speed -20% damage penalty. First of all, only being able to block demoknight swords would be a bit... bad, as a weapon that only works against one subclass would be highly situational. So in my eyes, it'd be better if it works against all melee attacks. The increased swing speed is in terms of the time taken between inputting the attack and the swing connecting. Having a shorter input lag helps time the attack. The 50% slower attack speed increased the attack interval, i.e. how long you have to wait after attacking before you can attack again, from 0.8 seconds to 1.2 seconds. Being able to parry your opponent doesn't mean much if they can swing again faster than you can parry again, so if you succesfully parry, your next swing will be ready in 0.6 seconds instead (faster than a stock melee), you can either use this to quickly get in another attack or hold it back to be ready to react to the next strike. Lastly, succesfully parrying should still deal damage, because otherwise, you're just wasting time. The weapon only does 42 damage, but has utility in melee fights. Also, the faster swing speed does technically mean that you can pull out and get a single attack with the weapon slightly faster than with stock. Giving a slight utility outside of melee fights as well. Potentially, a deploy speed bonus could be added to further emphasize this.
@ibymalik4139
@ibymalik4139 5 жыл бұрын
I want this weapon
@wackyiowa724
@wackyiowa724 5 жыл бұрын
Invenblocker that’s a great idea. You could also possibly make it where the enemy gets a stun animation for a moment so you can riposte after without the speed buff. Or make it a Alt fire move where you hold a parry for 500ms or something and if it successfully parries a strike either you get a speed boost on your next swing or stun the enemy for a moment and get a increased damage swing or something. Don’t know which would be better. I like the swing into an enemies strike because it’s riskier and more unique than other games but idk how the net code and lag would handle all that. Another way for the parry mechanic can work is maybe during the deploy animation it can parry attacks and stun the enemy or something. To encourage swapping to a weapon or something. Overall I love the concept of the weapon. Something new and definitely would be an amazing addition.
@fenorlex1126
@fenorlex1126 4 жыл бұрын
Add +33% range.
@ibymalik4139
@ibymalik4139 4 жыл бұрын
I hope someone codes this and tries to get it added to the custom weapons server
@hajimehinata5854
@hajimehinata5854 4 жыл бұрын
@@fenorlex1126 cuz it's a sword
@davidgaming3262
@davidgaming3262 5 жыл бұрын
And I think the first weapon’s name should be the mobile mortar
@airbornewarningandcontrols396
@airbornewarningandcontrols396 5 жыл бұрын
Davidgaming 326 That is the most generic name I’ve heard
@projectjavelin5948
@projectjavelin5948 5 жыл бұрын
That’s like naming a weapon “brass beast.” Oh wait.
@allenholloway5109
@allenholloway5109 5 жыл бұрын
"Easier rocket jumping" is a huge problem. It isn't TF2's style at all. Other games do that sort of thing pretty well, like Overwatch (which is a good game, but very different), but TF2 is... well, it's about mechanical skill just as much as it is about tactics and placement. Why learn how to do a cool skill like rocket or sticky jumping when a weapon is just "click to jump" instead? I mean, some of the most fun a lot of people have in TF2 is in the things that are most difficult to do. Like playing Trolldier - it takes rather good prediction and placement, and extremely good timing to do anything. ...Also, we already have the rocket jumper for that. It literally exchanges your primary fire for being able to have no self-damage.
@herrbrain6700
@herrbrain6700 5 жыл бұрын
Pyro has a jetpack. If that doesn't qualify as "easier" rocket jumping, I don't know what does. That being said, it's not nearly as versatile.
@allenholloway5109
@allenholloway5109 5 жыл бұрын
The jetpack... does have problems, in my opinion, but a lot of those are mitigated by the part where it's less versatile, and there still is some skill required in its use. It's not terrible or unbalanced, but if I was asked to design a similar mobility enhancement tool for the Pyro, I think I would have done things differently. Well, and the Thermal Thruster also removes the damage potential of Pyro's secondary as well, so it is a large tradeaway. That helps too.
@lDessertl
@lDessertl 4 жыл бұрын
No one: Toofty: *yes I want to beat people up with my sausage...*
@Ze_N00B
@Ze_N00B 5 жыл бұрын
Handy armory (+) alt fire: shoots a rocket that does no damage or self-damage and has a separate clip (-) cannot rocket jump with primary weapon rockets (-) -50 health (-) -50% primary fire ammo A prosthetic arm for soldier that looks like two black boxes with half the length as the forearm and upper arm pointing at each other attached by two "8" shaped hinges that act like the elbow on either side and a robot soldier's hand at the end with the black of the black boxes replaced by the team's color. The alt-fire rockets are invisible, only being indicated by a flash from the hand like an iron man repulsor blast. Essentially a rocket jumper with less ammo but the ability to do damage provided you can get used to having to decide when you want to do damage and when to rocket jump. While we're at it; Hero lander (+) melee the ground before landing to transfer all of your fall damage to nearby enemies, taking no fall damage yourself. (-) you take 100% more fall damage A gauntlet on soldier's left arm. A successful ground pound deals double of your potential fall damage to enemies but an unsuccessful ground pound results in you taking that double fall damage.
@maninthetrenchcoat5603
@maninthetrenchcoat5603 5 жыл бұрын
Do the Alt Fire rockets do knockback?
@bakrobertjohnston4889
@bakrobertjohnston4889 4 жыл бұрын
HYBRID TROLLDIER
@theskullcowboy3560
@theskullcowboy3560 4 жыл бұрын
hybrid knights when soldier sword is in: PARRY THIS YOU FRICKING CASUAL.
@niksuss2480
@niksuss2480 5 жыл бұрын
Soldier: can i have new weapons? Toofty: yeah, only concepts...
@scribblerstudios9895
@scribblerstudios9895 5 жыл бұрын
For the Sword, The Captain's Cutter, The Chavillier's Cutlery, The Sergeant's Sabre
@mortal1830
@mortal1830 4 жыл бұрын
The first one is just the TF2 classic rocket launcher with aspects of the Grenade launcher
@thatguybrody4819
@thatguybrody4819 4 жыл бұрын
the caber for soldier would actually be a trench club as infantry would often take anything heavy and metal often disarmed or faulty grenades and use them as clubs in a trench raid as they were silent and better suited for raiding a trench at night or when you want to be unnoticed.
@irrelevantcheese8623
@irrelevantcheese8623 3 жыл бұрын
We have the pain train so a sword would be cool
@joshuaweichert4499
@joshuaweichert4499 5 жыл бұрын
histoy nerd here! Plinker refers to the m1 garand:D becaus evverytime you emptyd the magazin it would pop out with a really striking pling sound
@TheBlairThing
@TheBlairThing 5 жыл бұрын
One, that's ping Two, that concept rifle is clearly bolt-action Plinking is just target shooting, especially when the target is metal. Steel plates and tin cans usually refer to plinking, but it can also refer to using small caliber firearms like pistols and even BB guns. Your connection is a good educated guess though
@sparkling925
@sparkling925 5 жыл бұрын
plinking means just traget shooting at steel or metal targets
@ctrouble2309
@ctrouble2309 5 жыл бұрын
His accent also made me think he said ping
@chom6096
@chom6096 5 жыл бұрын
Joshua Weichert you should probably learn to spell history before you start going on about it.
@Elementals227
@Elementals227 4 жыл бұрын
I feel like the sure footer would help my playstyle of "Just shoot rockets at your feet until the thing in front of you isn't there anymore"
@jj_see_film
@jj_see_film 4 жыл бұрын
Madmanns mortar: Krits enemies not currnelty visible to you To get that artillery theme going
@kentknightofcaelin4537
@kentknightofcaelin4537 4 жыл бұрын
Too difficult to code
@misskris2089
@misskris2089 4 жыл бұрын
@@kentknightofcaelin4537 actually it wouldn't be too hard to code it would just be a true false statement like: if player hit out of sights =true then have a crit.
@guyman9655
@guyman9655 4 жыл бұрын
Plinking is generally described as recreational shooting, usually with cheap guns
@gilotyna815
@gilotyna815 5 жыл бұрын
For the space items you shown: Moonwalkers: Boots that increase knockback from all sources but also increase damage from all sources. Upback: Loads charge by dealing damage. Once full, charge can be activated to lower gravity effect on user allowing to fly higher and fall slowers, for a short duration. While charge is active user is marked for death.
@marshmellominiapple
@marshmellominiapple 4 жыл бұрын
It looks like a banner so I was thinking of making it like one, with an area of effect. Maybe it should apply debuffs to enemies instead of buffs to allies? Like turn off gravity for enemies in a radius or something cool.
@penguinkingofpenguiono3234
@penguinkingofpenguiono3234 Жыл бұрын
I have a idea it would be called the command call it works on a 10 second cool down which gives a speed boost to everyone around you but it starts out weak but gets stronger as you do damage
@evieinfinite
@evieinfinite 4 жыл бұрын
I love the idea of the second weapon, an accurate hitscan to replace the shotgun would be cool as hell
@davidzahalka2766
@davidzahalka2766 4 жыл бұрын
Idea one - Soldier is demoman Idea two - Soldier is sniper Idea three- Soldier is demoknight
@_garfeld1357
@_garfeld1357 4 жыл бұрын
I love how all the names are "the something's something"
@svetozarboroevicvonbojna4702
@svetozarboroevicvonbojna4702 4 жыл бұрын
Mortar on shoulder The PIAT: hey he is take credit for what I am
@edward101cd5
@edward101cd5 5 жыл бұрын
Name for the first one should be called "Mortar Morality"
@aidan3768
@aidan3768 5 жыл бұрын
I'll 1-up you, Mortar Mor**t**ality
@disastrousdwarf
@disastrousdwarf 4 жыл бұрын
If there were to be a soldier knight what could fit is the saber, a new banner that increases your teammates melee damage when active, makes you and your team immune to back stabs and also gives an increased melee range to the soldier passively
@hamsandwich2163
@hamsandwich2163 5 жыл бұрын
I think the officers offeler should be able to parry all melee
@ibymalik4139
@ibymalik4139 4 жыл бұрын
I think lag will make it harder for the soldier to party rather then make it easier and remember in a normal game 99.9% of the time people are gonna be shooting you with you know guns so I think that it will not be broken but the sword will definitely be an interesting medevial mode weapon
@flying_gorilla8069
@flying_gorilla8069 4 жыл бұрын
Tough Totem (Secondary and an another backpack) Instead of a passive buff it gives to soldiers and friendlies, soldier places down a totem that will reduce of damage of anyone in the totems range. Placing another totem will destroy the first one and place the second totem The placement of the totem will be similar to how to place a building Stats --------- Take in 200 damage to have it active. Reduces any damage taken by 50% I’m not sure how to describe range but it’s pretty similar to the buff banner If an enemy deals 150 to the totem, it gets destroyed If the totem gets destroyed, anyone still in the totem’s range will get 5 seconds of the buff (Take 50% damage)
@alineandastickandagain885
@alineandastickandagain885 4 жыл бұрын
GREAT IDEA! ID like to see this in action!
@flying_gorilla8069
@flying_gorilla8069 4 жыл бұрын
A line and a stick and again! Thanks
@alineandastickandagain885
@alineandastickandagain885 4 жыл бұрын
@@flying_gorilla8069 yea np also have u put this idea in the workshop they would love to hear it I bet!
@flying_gorilla8069
@flying_gorilla8069 4 жыл бұрын
I sadly don’t know how to use the work shop and I don’t know anybody that does that does that sort of thing
@tonycallme3667
@tonycallme3667 5 жыл бұрын
1.The TrenchShot : + 20% damage + 20% Damage to self --10% slower firing speed -- 5% Movement speed # Rocket have from 4 seconds fuse time, Upon contact Instead of exploding, it will Knock enemy back and deal a great 20-40 damage depends on the distance# 2.The Point man's Blinker #Replace soldier's rocketlauncher with a semi Automatic Rifle# (Default damage = 70) -- 10% damage falloff + 10% Firing speed (Faster than a rocket launcher) + Weapon Reload In a Mag instead. (1.5 Seconds reloading) 3. The Shivering Shive #Added a Small Handed sword as melee# -- 20% ammo from Both primary and Secondary + 20% Attack Speed -- 40% Damage + Upon killing An Enemy, give 10% Speed Boost to Both Attack Speed and Movement Speed for 3 seconds + Have a chance to Parry Enemie's attack (Excluding bullets) 4. The Stomping Stilt #Added Giant shoes in soldier's Secondary slot# + Upon Landing soldier give out a small wave that Knock enemy back (just like the pyro's jetpack) + 20% Damage vulnerability while above the ground + 10% Damage Resistances from All source -- 10% Damage To Both Primary and Melee + 10% Knockback Resistance 5.The Bird's Eye Bomber (i really like the name) #Added a Whole new Viewpoint from the soldier, The weapon Granted you to the new *War Zone* Land# + 50% Air mobility - 20% Damage - 25% Ammo Capacity + 20% Reload speed 6.Greeting Grenading #Replaced soldier's Melee spot with a Pair of Grenades which he hold in both hands# + Have a chance to Explode dealling the Default Soldier Rocket Damage to both the enemies and Yourself = Same Damage when hitting an Enemy -- 20% Slower swinging speed 7.Hot Sausages #Added a Cosmetic Weapon in soldier's melee slot# = Same damage output + More Wobble 8. The Balloon Sprayer #Replace soldier's Primary slot for a Balloon Launcher that launch Balloons# -- Balloon Explode upon Contacting With either Bullets projectiles and Players (Including teammate but deal no damage to them) + 50% Firing speed - 80% Damage + 40% Reload speed -- 65% Knockback when hitting an enemy
@cdgonepotatoes4219
@cdgonepotatoes4219 5 жыл бұрын
Maybe don't have increased damage but simply increased explosion radius, a fuse of 3 seconds may be better as you can't clear the larger maps anymore (hopefully showing some mid-air explosions) while not having an abysmally long timer in the smaller ones. Slower firing speed is alright but the movement penalty is way too much and should actually be reversed to compensate the loss of rocket jumping, in fact I'd rather the weapon gave some knockback to the user similarly to the force-a-nature so you keep some semblance of rocket jumping without using the explosive.
@spectruum
@spectruum 4 жыл бұрын
u do realise that with 20% increased damage and 4/3 fuse time ur better off with direct hit?
@tonycallme3667
@tonycallme3667 4 жыл бұрын
CatBot well considering it’s literally soldier version of the loose cannon, and it denied you from rocket jumping and it could actually kill you if you get too close to it You either deal huge amount of damage or get your health below 50% in an instant
@tonycallme3667
@tonycallme3667 4 жыл бұрын
CatBot it’s like every rocket launcher that has a damage buff is consider to be nothing more than Direct hit’s little cousin.
@tonycallme3667
@tonycallme3667 4 жыл бұрын
CatBot besides, you can’t hold it charge like the loose cannon, so it’d be forcing you to have a shotgun when they got too close.
@Hankbob_Hillpants
@Hankbob_Hillpants 5 жыл бұрын
Mad Mann’s Mortar Positive stats: 50% larger blast radius 30% faster reload time Damage increases over distance traveled Neutral stats: Fires mortar shells instead of rockets Increased recoil (similar to the force of nature) Negative stats: Mortar shells are effected by gravity Weapon can only have 1 shell loaded at a time -20% damage penalty Slight bullet spread when fired midair
@gregtheflyingwhale
@gregtheflyingwhale 4 жыл бұрын
I see that He REALLY wants a sausage in TF2
@cadetkohr5508
@cadetkohr5508 4 жыл бұрын
Concepts stats for the Madmann's Mortar: + Negative damage fall-off + Only 15 damage taken from your own mortar shells + 30 shells total + 25% larger damage radius - 0.5 Sec. arm time - 25% clip size - 25% slower reload time = Can be equipped by Demoman and Soldier = No random crits = Shells fire in an arc
@lDessertl
@lDessertl 4 жыл бұрын
7:33 Good pair with the rifle, I suggest while holding it out (and having the rifle equipped) you can right click and it would fix the bayonet onto the rifle. While holding the rifle w/ the bayonet fixed, you could right click and you could bayonet charge... I know it would start making the soldier slowly into a demo knight but hey, it a cool concept...
@leoleo4469
@leoleo4469 4 жыл бұрын
Madman's Mortar: That soldier's a bloodeh demo!
@ThePersonWhoAsks
@ThePersonWhoAsks 4 жыл бұрын
The sure footer summarized:overload jumping to the other team and deleting them
@milliondollarmistake
@milliondollarmistake 5 жыл бұрын
We had similar ideas for an arcing Rocket Launcher, even down to it being a mortar. Though for my concept I wanted it to deal less damage while increasing the target's vertical knockback. The main idea here is having fall damage deal the extra damage lost from it's base stats while obviously being much more situational. Of course a weapon designed to pop people into the air would have some combo potential too and could possibly fill an airblast-like role.
@marshmellominiapple
@marshmellominiapple 4 жыл бұрын
reserve shooter time
@wafflemaster8447
@wafflemaster8447 4 жыл бұрын
I can see it now Valve: people want soldier to have a rifle Community: yes Valve: *gives him a rifle melee weapon* Community: W A T
@the_numb_skull
@the_numb_skull 5 жыл бұрын
Idea for stats Madman’s Mortar: +50% damage 2 second fuse time before explosion -75% ammo (only one mortar loaded at a time) Projectiles when fired fall in a downward arc Point Mans Plinker: -25% fire rate Highly accurate -10% damage (compared to shotgun) -15% ammo (can only hold 5 bullets at once) Alt Fire aims down iron sights for improved accuracy while aiming (This one is optional as I don’t know how the Source engine could do this properly but cool idea none the less)
@gvo252
@gvo252 5 жыл бұрын
I mean its not far fetched you could probably like make a mini-animation and make it like snipers scope.
@goodwarpal3220
@goodwarpal3220 5 жыл бұрын
The madman’s mortar sounds a lot like the rocket launcher that hit the scout at the start of “Meet the Medic”
@mushroomGdog77
@mushroomGdog77 5 жыл бұрын
The lunar Niners would Gain a higher jump hight and the apollo pack when you build up rage and use it you will gain low gravity on you and maybe for teammates as well ?
@marshmellominiapple
@marshmellominiapple 4 жыл бұрын
I was thinking that, but it'd be more of a dick move really. The apollo pack could be a mix between the banner and the backup, so minicrits while airborne, +100% jump height/slower fall speed, and slight damage resistances similar to the tide turner. It's hard to think of unique stats that mesh well with the moon theme. There's obviously low gravity, but other themes could be science, rockets, Poopy Joe maybe (horde of monkeys?), rocks, etc....
@philismenko
@philismenko 4 жыл бұрын
For number one it could be a huntsman like launcher, having a slower firing speed and having 1 rocket but having better damage
@absolutephoenix5312
@absolutephoenix5312 4 жыл бұрын
Valve: Wow look at these amazing weapons and maps! They have so much effort in them! Also Valve: Eh who the hell cares about TF2 pretty sure it's dead.
@kitsokittyivenhok6
@kitsokittyivenhok6 4 жыл бұрын
*also valve* Gaben.
@lDessertl
@lDessertl 4 жыл бұрын
3:12 May I say for one this is based off some rifle during the Vietnam war, I assume M14 but not 100% sure. I find it a shame that it wasn’t modelled after the M1 Garand, just because most people know what it is or what it looks like. *mainly cause of the sweet ping sound*
@xirock1233
@xirock1233 4 жыл бұрын
It’s a kar98
@lDessertl
@lDessertl 4 жыл бұрын
Xirock A kar98k doesn’t have an external magazine, it has a internal magazine much like the M1 Garand.
@xirock1233
@xirock1233 4 жыл бұрын
lDessertl the m1 grand didn’t have that large of a bayonet stud where as the kar98 did
@lDessertl
@lDessertl 4 жыл бұрын
Xirock Reason why i said it looks like a M14, but if it was possible would of been nice if it was a M1 Garand with a bayonet.
@Toofty
@Toofty 5 жыл бұрын
Hi
@cianlomasney4867
@cianlomasney4867 5 жыл бұрын
Hi there :)
@thomas_t_n
@thomas_t_n 5 жыл бұрын
Heya
@macrro
@macrro 5 жыл бұрын
Im waiting for ur live stream
@primusserv
@primusserv 5 жыл бұрын
bruh bruh bruh
@nooboot6093
@nooboot6093 5 жыл бұрын
Good day m8
@GAMER-jr6qx
@GAMER-jr6qx 4 жыл бұрын
Madman mortar is basically the rpg of team fortress 2 classic
@guscox9651
@guscox9651 5 жыл бұрын
A melee weapon where for every kill, you get more ammo in your primary with the downside of loosing 50 health on kill
@simonj6801
@simonj6801 5 жыл бұрын
Combine with airstrike and boom! More ROCKETS!!!!!!
@Thatsaspicymemeball
@Thatsaspicymemeball 5 жыл бұрын
maybe instead for every hit your primary gets refilled by 1 rocket but it holsters slower
@guscox9651
@guscox9651 5 жыл бұрын
@@Thatsaspicymemeball i feel like that would be a bit OP
@junipermcclary1645
@junipermcclary1645 5 жыл бұрын
@@Thatsaspicymemeball that would have some wild interactions with the beggar's bazooka. just adding a rocket to your ammo reserve would work though, maybe 2 rockets on a successful kill, with something like 15% damage vulnerability on the wearer
@Thatsaspicymemeball
@Thatsaspicymemeball 5 жыл бұрын
@@junipermcclary1645 I get the beggars point but nobody would use a melee so situational. why wade into combat with a melee and presumably no rockets and damage vulnerability when you could retreat to an ammo box. if it's a big fight there will be death dropped boxes strewn everywhere. you could just make the reloading melee unpairable with the beggars, like how the bootlegger and sticky launchers are
@lDessertl
@lDessertl 4 жыл бұрын
7:50 It is possible for the melee to be the caber for the soldier, but during WWI it was used as a trench raiding club... if it was going to be a stick grenade it could be based off the German Stielhandgranate and which it is throwable and it will cause a small explosion and shrapnel will fly out, causing the player to bleed or it could be on melee hit and which also affect the wielder. Another thing it could do is once the shrapnel has been launched onto the battlefield, it could linger on the ground for 10-20 seconds at the most and if someone steps on it they bleed for 2-7 seconds unless they are wearing shoes/boots... than the bleeding effect would be shortened or not happen at all
@LuckyStarTF2
@LuckyStarTF2 5 жыл бұрын
To be honest half of the weaponry is new for me cuz I use only few loadouts. Just switching to liberty launcher, base jumper or even a shotgun as secondary makes me feel the game fresh. But then I get killed and switch to the most effective loadout. So I couldn't dare asking for new funny and useless weapons until I try every underused thing. P.S. The ending is cool 😎
@intensellylit4100
@intensellylit4100 5 жыл бұрын
I eat fanta cans.
@kragmybeloved3583
@kragmybeloved3583 4 жыл бұрын
What would hurt more? A shovel or a literal sword?
@fatalerror5814
@fatalerror5814 4 жыл бұрын
The rocket launcher should be called “the mad Mann’s mobile mortar” You think that’s good?
@leoleo4469
@leoleo4469 4 жыл бұрын
Strange Killstreak Hale's Own Unusual The Mad Mann's Mobile Mortar
@freezezone6547
@freezezone6547 4 жыл бұрын
@@leoleo4469 wow That’s long. I like it!
@legotheepic3611
@legotheepic3611 3 жыл бұрын
Its too long
@Jas-iu3by
@Jas-iu3by 5 жыл бұрын
I think that most of players won't use first one on daily basis. Only a few days after possible release, just in interest. But it doesn't mean that it's bad, most players just won't learn something really new to solly, because they are very used to normal rlauncher / original. It will probably be like catapult in Mordhau - extremely powerful, maybe even OP sometimes, but nobody knows how to use it correctly... Plus third weapon will probably make Mordhau fans really happy
@Exis247
@Exis247 5 жыл бұрын
And we could call it the Minute Mann update.
@TheRealBillWilliamson1
@TheRealBillWilliamson1 4 ай бұрын
Idea: the Bouncy Boom. A rocket launcher that launches rockets that bounce of walls and the ground until it hits an enemy, it has a large blast radius but slows you down (also it’ll effect rocket jumping because it won’t explode on impact)
@DDSForbbiden
@DDSForbbiden 4 жыл бұрын
How about "Garand finale", for the soldier's rifle? It plays on its theme of being used mostly to finish up players at low health (And pyros)
@TheGunpowder13
@TheGunpowder13 5 жыл бұрын
iv had a concept slimier to the trench buster where it shot slower with higher damage but its gimmick is when you alt fire, solder sets it down and fires it like a mortar cannon but then you can control a slightly faster rocket that explodes on impact or it goes out of range of your character. This would allow for behind cover hits and still be close range reliable while making him open to flank attacks.
@mohammadwaled409
@mohammadwaled409 4 жыл бұрын
Its funny that the tf2 classic devs added the morter meaning that the actual tf2 devs though of it first Also its interesting how you though of it as a more skillful weapon when every one in tf2 classic just spams it
@zenix9313
@zenix9313 4 жыл бұрын
The 1st one is actually in tf2 classic . It’s called the rpg and does more damage but has a slower projectile speed and you only have 1 in the clip.
@VGamingJunkieVT
@VGamingJunkieVT 4 жыл бұрын
Toofty: Rocket Launcher with an arc. Demoman: Am I a joke to you?
@lemonduck4378
@lemonduck4378 4 жыл бұрын
Steel stomper: +20 damage +20 explosion radius -10 reload speed -20 movement speed No random crits
@louisalzate6185
@louisalzate6185 5 жыл бұрын
i just noticed why doesnt the bazzaar bargain shoot out smoke when it fires its a musket after all
@atomicgummygod9232
@atomicgummygod9232 5 жыл бұрын
It’s not a musket, it’s a middle eastern bolt-action rifle. Uses bullets.
@dimitrimoisiades7292
@dimitrimoisiades7292 3 жыл бұрын
Here's a few ideas: Primary: the homie's heat sinker: Fires rockets that home in on targets with a downside of a reduced clip size and the rockets will explode after a few seconds if there's no target or if it's out of reach Secondary: the berserker's backpack: upon dealing 600 damage to enemies the soldier will blow a horn and any teammate within range will have unlimited ammo for ten seconds. Melee: the sworn oath: a dagger that grants the soldier an increased heal rate from all sources but it makes him slightly more vulnerable from fire damage.
@noah3258
@noah3258 5 жыл бұрын
Madmans mortar stats idea 5% slower reload time 10% damage Projectile travel in a arc Rockets have a arm time of 1 second No random crits M2 for setting down the mortar using it normally taking 2 seconds to set down and take up Allowing to use it as a normal mortar. Third person view while in mortar mode. Unable to reload in mortar mode Unable to move in mortar mode Firing at your own feet in mortar mode to make a high rocket escape and automatically get in rocket launcher mode I got a bit inspired by the weapon alright
@jsdotigboigamer
@jsdotigboigamer 4 жыл бұрын
For the Mortar, I would make it not explode on contact of the info but it also has more spread with the stats it already has.
@popeofsimps2924
@popeofsimps2924 4 жыл бұрын
Adding on to what i'd call Knildier, how about a primary that give soldier armour that turns any crit into a mini crit, with the downside being the fact it replaces the rocket launcher, leaving you with both a shotgun/backpack/rifle and shovel/sword/pickaxe/fish
@hipstercrab5886
@hipstercrab5886 4 жыл бұрын
my idea : new boots [+] reduces fall damage by 100% [-] double/triple self damage by rockets [-] NO RANDOM CRITSSS it's supposed to be paired with a rocket jumper and be true trolldier secondary
@dtdolan1288
@dtdolan1288 4 жыл бұрын
The sword should get a free crit when you parry a melele attack
@mojoboys4933
@mojoboys4933 4 жыл бұрын
I have some weapon concepts of my own, I just need designs for the weapons. They are all for soldier : "Patriotic Pillager" Primary +20 mag + rocket for every shot -20 damage penalty +More damage taken when rocket jumping "Honerable Occupier" Secondary +15 pellets per shot +35 magazine Alt fire : Launch a small grenade from the bottom of the rifle (60 Damage) -20 less damage -35 damage vulnerability on wearer when deployed "Merasmus's Staff" +15 swing speed +Crits whenever normally mini-crits +Alt-fire : Launch a lime, flaming ball that sets enemy on fire (5 damage per sec and last 8 secs) -20 slower move speed when deployed -Max health is drained by 50 when equipped
@popeofsimps2924
@popeofsimps2924 4 жыл бұрын
Weapon idea: Little Soldier Bonus: +100% blast radius -5% Self Damage Debuffs: -50% Knockback -12.5% Health
@jamesm783
@jamesm783 2 жыл бұрын
Okay, I _LOVE_ the idea of engaging a demoknight in glorious melee combat as a soldier. What I'd suggest for the sword would be the standard "slower draw, no crits, longer melee range" of sword-type weapons, with the parry mechanic being it's special shtick
@fourrouge3471
@fourrouge3471 7 ай бұрын
I love that one background engineer clip where your disguised as the payload
@cottonlul
@cottonlul 5 жыл бұрын
Love your videos toofty, keep it up! ❤❤❤
@Toofty
@Toofty 5 жыл бұрын
@figo3554
@figo3554 4 жыл бұрын
Rip Rick May
@rexyburke8362
@rexyburke8362 5 жыл бұрын
5:56 sounds like the man treads plus gun boats
@stiky5972
@stiky5972 4 жыл бұрын
Rest in peace Rick May
@enimentharp7421
@enimentharp7421 5 жыл бұрын
Number 2 is the grand garand
@zamathany
@zamathany 4 жыл бұрын
Weapon stats @ The Madman's Mortar + More 50% Damage + Rockets Travel Faster - Projectiles Travel In A Ark - Rockets Have A One Second Fuse Time - 50% Capacity 03:08 The Point Man's Plinker + 0% Spread + 50 Base Damage + No Damage Fall-off + 8 Ammo Loaded, 40 Ammo Carried - Fires 1 Pellet - 50% Firing speed @ - 3. The Officer's Offaler + 5 Base Damage + Time Swing To Parry Any Melee Attack - 1.2 Attack Interval
@khongnoi1012
@khongnoi1012 3 жыл бұрын
I like the idea of the sword having a "ceremonial" theme. + +25% switch speed + Increased range (same as other swords) + On hit: Builds Honor (25% of meter per hit) - +15% explosive vulnerability Taunting with this weapon active will consume the Honor meter, healing you for 3 health per 1% consumed. This can overheal. The intended use for this is to finish off enemies too close for comfort, or those you know you can get a free hit on (Sniper, Medic or Spy) and get rewarded. The healing isn't as easy as the Black Box or Concheror, but you can get overhealed without a medic. A full "Soldier Knight" would be this with the Rocket Jumper and the Concheror (more healing, and speed when buff active).
@benjaminallen7907
@benjaminallen7907 5 жыл бұрын
I had an idea for soldier a little while ago, called radio silence. It would be a radio strapped to the soldier's back, like the buff banner. I imagine the passive ability to make you 100% silent to the enemies, and the active would silence your whole team. While holding it you could right click to slap the opponent for 5 points of damage, and the animation for the activating it would be the soldier hushing his teammates. This is a secondary, btw.
@Glass_eyed_bot
@Glass_eyed_bot 3 жыл бұрын
A gimmick for officer's offaler when swinging the offaler the soldier's arm hitbox moves to cover his head blocking sniper headshots
@jsdotigboigamer
@jsdotigboigamer 4 жыл бұрын
For the Officer’s Offaler, I would change the parry to a secondary fire that has a delay that can negate damage from a melee and make the enemy not able to attack or switch weapons for about .5 or 1 sec (I don’t know which is more balanced) It would have the same stats as a normal sword but it deals less damage. Edit: Parry deals no damage.
@hood6743
@hood6743 5 жыл бұрын
I think the Officer's Offfaller 'parry' should be a secondary function that when used will give 1 charge of 'parry' to knockback and 'cancel' all melee attacks (except for a backstab). Maximum of 1 charge. Build up parry by damaging enemies.
@TastyJason7
@TastyJason7 4 жыл бұрын
the sneaky tank thing was really funny
@squanguslobotomus7890
@squanguslobotomus7890 4 жыл бұрын
For non-rocket type primaries it should be in an alternate category like the mad milk, flare gun, etc. The common stats and way it would work is like this. 1. Projectile speed is the same as regular guns. 2. No blast radius (obviously.) 3. Firerate almost always varies.
@DerHotler
@DerHotler 5 жыл бұрын
The sword one doesnt really work with the downside of slower swing speed, cause yeah you can parry melee but i mean.... if demo swings faster he'll just keep swinging. either parry does a lot of damage/disables melee on attacker/ resets the swing timer would counter that issue but as it stands youd just be better off using anything else
@thegregitto
@thegregitto 4 жыл бұрын
"The Maggot Decimator"! 🤣🤣🤣The best idea ever!
@twistedyogert
@twistedyogert 5 жыл бұрын
I got one: a launcher that fires poison gas rockets, you don't get splash damage but the enemy is injured over time, similar to fire or bleeding damage. A downside is that you can't rocket jump as high and you are also affected by the gas if you are within the gas radius.
@daleercat1291
@daleercat1291 5 жыл бұрын
some stats for the moon boots plus air control increced knockback from all scorces and adds something inbetween the scouts double jump and the pyro jetpack
@melonmale
@melonmale 3 жыл бұрын
Maybe the lunar landing reduces gravity for him making him be able to stay longer in the, but to make it different from the parachute, it will reduce knockabout from attacks but slows how fast you can move or strafe.
@lightningcrush7795
@lightningcrush7795 4 жыл бұрын
3:18 m1 grands make a plink sound when they reload
@hjag-is-also-ourplebop
@hjag-is-also-ourplebop 3 жыл бұрын
The 'Merican Madmann: -The Madmann's Mortar -The Pointmann's Plinker -The Escape Plan -The Stainless Pot (or the Brain Bucket) Effect: Escape Plan Marked-For-Death won't grant the enemy team mini-crits
@oodfty3740
@oodfty3740 4 жыл бұрын
The Geneva suggestion Model: I don’t even know Effects: all explosive weapons will deal crits, but after the buff ends you will be marked for death and for every kill you got it would add 2 seconds to your respawn if you die within 15 seconds of it ending
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