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TF2 | Fixing the Quick-Fix

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Theory-Y Studios

Theory-Y Studios

Күн бұрын

Пікірлер: 296
@Theory-Y
@Theory-Y 2 жыл бұрын
I'm seeing quite a few exciting ideas in the comment section. However, many of them revolve around buffing the quick-fixes megaheal, giving it mini crits, damage reduction, more overhead, etc. I didn't explicitly state it in this video, but I strayed away from directly buffing the charge for a fundamental reason. The stronger quick-fix ubercharge becomes, the closer it inches toward stock in its uber effectiveness. I see this as a problem. The more the uber gets buffed, there will be a tipping point when it is sufficiently hard enough to die during the pop that quick-fix becomes a straight upgrade to stock. It pretty much already is a straight upgrade when the team sizes are small enough because they don't have the damage to overwhelm the healing. The two-charge system was my way of increasing the weapon's overall effectiveness in a unique way that doesn't just make it a direct competitor to stock.
@JoseMoreno-fy3bi
@JoseMoreno-fy3bi 2 жыл бұрын
Sir, I barely play tf2 in a consistent basis, but your changes seen pretty damn fun. Definitely needs some testing to see how fun it can get
@dingdong1647
@dingdong1647 2 жыл бұрын
The quick fix is already really strong, and doesnt need a buff. There is a reason that it is banned in 6s and 4v4. With low player counts, the super fast healing of its uber may as well be invulnerability. Im not sure how to nerf it for low-player-count games specifically (maybe change it so that the uber's duration is tied to the number of players in the server (more players, longer duration)). You seem to be trying to balance the game around 12v12, when the game is played most competitively in 6v6. Balancing the game around an uncompetitive format doesnt make sense, since such formats are inherently unbalanced. It would be really poggers if you kept 6s in mind when you made your weapon idea videos.
@Theory-Y
@Theory-Y 2 жыл бұрын
@@dingdong1647 Yeah, I tend to think of balance in 12v12 since that’s the default game mode and what I play most often. Quick-fix is for sure stronger the fewer players on the team, although removing its ability to build at max rate all the time does help with that a bit. I agree it’s next to impossible to balance quick-fix for 12v12 casual AND 6v6 comp unless you tie some stat to player count, which would be kinda strange.
@jasperhammarstrom4059
@jasperhammarstrom4059 2 жыл бұрын
A cool stat I’d like on a medigun that could work on the quick fix is a boost to beam range (how far you can connect to a player and how far you can stay tethered to a player) nothing crazy but even 25% would be nice
@minusplusequalszerostudios96
@minusplusequalszerostudios96 2 жыл бұрын
HOLY CRUMBS I WAS IN YOUR MATCH
@elmaxoTF2
@elmaxoTF2 2 жыл бұрын
All of these changes in conjunction would be so fucking fun to play around with, cool ideas for sure.
@UnisRapper
@UnisRapper 2 жыл бұрын
Yo its you
@sou_2335
@sou_2335 2 жыл бұрын
Omg elmaxo
@andreasestrella1151
@andreasestrella1151 Ай бұрын
WOAH THE REAL ELMAXOTF2?
@Small_child_punter
@Small_child_punter 2 жыл бұрын
Maybe I don’t pay attention to balancing in general, but I just don’t see what people don’t like about it this weapon. I think it’s great at what it tries to do. As someone who drops Uber more than he pops them, the quick fix is great at just pumping out health.
@travisjones3120
@travisjones3120 2 жыл бұрын
I definitely agree, the amount of healing is insane with a pop
@OctovenderReal
@OctovenderReal 2 жыл бұрын
Its kind of a crutch, you just heal teamates for free but worse overall
@dannyvalentine8315
@dannyvalentine8315 2 жыл бұрын
Your comment IS the point. It’s a false crutch for people at, your level
@Theory-Y
@Theory-Y 2 жыл бұрын
It is excellent at what it does, but what it does is, unfortunately, overall less effective than the other mediguns. I really like the quick-fix, it's my second favorite medigun behind vacc, but I feel like it misleads people in its effectiveness due to how easy it is to rack up points with. Points on the scoreboard are not indicative of a player's impact on the game, and it's really easy to see that with the quick-fix. The best example I can provide is when I'm on vacc against a quick-fix medic. It's almost guaranteed he will have more points than me if he knows how to play medic. However, I know that I will have the advantage in every head-to-head fight and will likely win the game because of it assuming equal skilled teammates. At no point when facing a quick-fix do I ever feel in danger or pressured like I do fighting the good medics using the other mediguns.
@Small_child_punter
@Small_child_punter 2 жыл бұрын
@@Theory-Y That’s fair. I agree with you there. It’s deceptively easy to use.
@elemangell2981
@elemangell2981 2 жыл бұрын
I think one of my favorite things about these changes is that actually showing that there's no flashing penalty and that you gain Uber less for pocketing in the stats could make it easier for newer players to discover these mechanics, learn about how they work, and then implement them into their gameplay.
@lmayo_69
@lmayo_69 2 жыл бұрын
Giving a quick fix to the quick-fix alright imma head out
@CrackHeadGaming1029
@CrackHeadGaming1029 8 ай бұрын
No, stay
@user-fj2me7wp4k
@user-fj2me7wp4k 2 жыл бұрын
The uber extending stat is pure genius and I would be totally on board with this if the ubers weren't split in two. When you have such a powerful uber split into two parts, you run the risk of forcing the enemy medic to run this medi gun as well. This is a one way ticket to getting banned in competitive, just like the old vita-saw. If this was tested in game, I'd love to be proven wrong but I think this could be a problem. Maybe if the uber built rate was further increased so that there is a smaller difference in time between ubers, this could be ok.
@antikytheracookie619
@antikytheracookie619 2 жыл бұрын
quick fix is already banned in comp for healing faster
@ghoulbuster1
@ghoulbuster1 2 жыл бұрын
We shouldn't balance with comp play because 6v6 with only 4 classes is not the intended way to play.
@hi-i-am-atan
@hi-i-am-atan 2 жыл бұрын
@@ghoulbuster1 y'do realize that you're only gonna see the _defense_ classes within the first minutes of a game if you're on a map where on of the teams is on _defense,_ right if you're watching 5cp you'll usually have to watch all the way to a push on last to see the snail classes get use. because they're slow and best on defense. meaning they are at their most effective when they have something to defend that's near spawn, so that their travel and set up time isn't an issue also like, scout soldier demo medic sniper is only four classes if you're counting with your hands and you're missing your pinky
@kompatybilijny9348
@kompatybilijny9348 2 жыл бұрын
No, it just means that stock and kritz medics have to play more all or nothing - you either play defensive for a longer time and then go to offense, or die. And the stock and kritz ubers are still orders of magnitude better and literally destroy the quick fix. So no, we should not balance the weapon for scout only gamemode, but for regular games.
@KopperNeoman
@KopperNeoman 2 жыл бұрын
@Scientist Walter Neither is 9v9 with one of every class, or 12v12 with four Spies and a pocket Medic.
@jimmyrustler5801
@jimmyrustler5801 2 жыл бұрын
This is the pub Medi-Gun. TF2 was designed around 12v12 so it's reasonable that most weapons don't work in 6s. It's fine. 5 overhealed players is better than one übercharged Soldier with an Original named nightshade (specifically all lowercase)
@IFWB
@IFWB 2 жыл бұрын
The mega heal does do something once the heal target is at full health. During the whole duration, both the medic and the heal target are completely immune to airblast. It’s not the most useful, but it can save you a few times.
@dumbestofasses
@dumbestofasses 2 жыл бұрын
not only airblast, but all forms of knockback and slowing
@redline841
@redline841 2 жыл бұрын
Funny to troll pyros with
@CAMSLAYER13
@CAMSLAYER13 Жыл бұрын
The Knockback immunity is actually pretty useful
@mr.noobsxd8181
@mr.noobsxd8181 2 жыл бұрын
Great video as always, Theory. I feel like the penalty on ubercharge gain on overhealed players should be a bit more harsh, to really discourage that type of gameplay.
@Theory-Y
@Theory-Y 2 жыл бұрын
50% gain is the standard for the other mediguns, but it could be harsher if having two charges made the weapon a tad too strong.
@pubfries5562
@pubfries5562 2 жыл бұрын
I feel like if it were a penalty against player above 100% health it would be more fair and also easier for never medics to keep track of.
@KopperNeoman
@KopperNeoman 2 жыл бұрын
That discourages buffing players. Charge should drop off when you can't heal the target any more. Either 125% for Quick Fix or 150% for everything else. Quick Fix could instead be immune to it (it SEEMS so right now, but it has the same penalty as all other mediguns... but can't heal that high), if that makes it underpowered.
@JrdnKritz
@JrdnKritz 2 жыл бұрын
the changes you have made for the quick fix is honestly such an amazing idea , it lets you constantly output a lot of heals and gives substantial support without making this weapon too op or too underpowered now let's talk about vaccinator balance issue , right of the bat the main issue isnt really the damage resistance , rather how spammy the mini ubercharges are as a combination with the damage resistance since now you can pop a ton of vaccinator bubbles that gives massive damage resistance
@joanaguayoplanell4912
@joanaguayoplanell4912 2 жыл бұрын
I'd just take a page of the Wrangler and make the bubbles cut healing by 75% while deployed. That would both solve the spamming problem and the Crossbow problem. And of course, make it unable to capture objectives with the Uber, because THAT is just unfair to everybody.
@JrdnKritz
@JrdnKritz 2 жыл бұрын
@@joanaguayoplanell4912 oh right i forgot to mention the no capping on uber , and for the healing penalty just apply it to the medigun not the crossbow , i also think about giving the medic less ubercharge rate when you heal a bubbled patient by a significant amount and after popping the bubble to the same patient you have to wait for some time (maybe 1 or more second or so) in order to give the bubble again
@joanaguayoplanell4912
@joanaguayoplanell4912 2 жыл бұрын
@@JrdnKritz i did mean to apply it to the shields themselves, just like how the Wrangler works. The shields being so accessible isn't really a problem when they no longer cause the patient to heal basically 100 HP per second and 300 bonus every 16 seconds, in addition of taking 75% less damage
@notsogrand2837
@notsogrand2837 2 жыл бұрын
@@JrdnKritz I think that vac ubers shouldn’t be able to cap but I just love vac Uber stacking a bit too much. I wouldn’t say it’s broken or overpowered since the ubers hardly last long. You can easily run an vac med out of charges. And considering the vac is technically the hardest medicine to use effectively I think the slow healing combined with resistance to specific damage types I’d say the vac is mostly fine as it is other than the capping.
@JrdnKritz
@JrdnKritz 2 жыл бұрын
@@notsogrand2837 its not entirely broken though , but there is some big issues with the vaccinator uber being really spammable if you manage your vac bubbles pretty well , overall i love the vac like i love every mediguns but i cant ignore that the vac has issues regarding game balance The reason why it's not completely broken is that yes if you run out of bubbles you're stuck with a shittier medigun for a straight 6 seconds and in some cases you have to commit to a do or die situation like crits , its not entirely broken but also not perfectly fine too Edit : and the uber capping , yea uber capping is one of the big issue too
@arcturus64
@arcturus64 2 жыл бұрын
The heal debuff from afterburn really sets back the quickfix Uber by a lot, so I'd add an immunity or at least reduction of the afterburn heal penalty during Uber given that a Pyro simply needs to hit a scorch shot to effectively nerf your Uber.
@mariustan9275
@mariustan9275 Жыл бұрын
Or maybe make yourself immune to status effects while ubered.
@mastergame1311
@mastergame1311 2 жыл бұрын
It actually sounds great. Hope someone will make an in-game prototype of this idea.
@Solid_Hank
@Solid_Hank 2 жыл бұрын
I think you've been getting better at these videos! I like this idea just think the final stats are a bit much and need simplification. Your idea to make this weapon better for defense makes it a lot less situational
@Theory-Y
@Theory-Y 2 жыл бұрын
Yeah, the no flashing penalty and blast jump mirroring don't really have to be on the final stats, the blast jump mirroring isn't even there in the game right now. I just thought I'd include everything even if it looks busy. Still not as bad as the vaccinators full stats lol.
@johnes4882
@johnes4882 4 ай бұрын
This is one of the best rework ideas I've seen for tf2! one crucial part of the quick fix (which is kept intact here) is that it is a good medigun for learning / casual players. having such weapons which allow the player to stress out less over some aspect of the class is good for the health of the game (other examples would include the cloak & dagger and gunslinger) the split uber system both raises the skill ceiling (quick target switching to extend duration) and lowers the skill floor (panic pops are more free, but not unreasonably so). These ubers also slot more interestingly into the flow of the game rather than being "stock uber but generally worse" hideously broken in 6v6, but so are half of the weapons in this game. Good stuff!
@icetide9411
@icetide9411 2 жыл бұрын
Honestly love the quick fix as is, allowing me to heal teammates more during fights overall but lacking complete invulnerability. It lets me be more aggressive with my team or work to heal lots of teammates at once. Though I also unironically use Amputator so my opinion may not be the best
@gooberapple
@gooberapple 2 жыл бұрын
Medic mains tell me Amputator has a hidden increased crit rate so you should be fine lol
@airplanemaniacgaming7877
@airplanemaniacgaming7877 2 жыл бұрын
@@gooberapple additional crits chance on top of 100% crit rate doesn't change the rate XD (Just kidding, I know why medics get more crit swings. Don't @ me angry nerds.)
@Satarack
@Satarack 2 жыл бұрын
"The Quick Fix gives you an increasing advantage the slower the game is, winning the war of attrition." No, I don't think this is correct at all. **The Quickfix is in its advantage state when nobody has ubers.** Any prolonged game means you have to contend with ubers and kritzkriegs and then you lose. I honestly think the Quick Fix is best suited to faster paced game modes to take advantages of it's higher rate of healing to let your team take more aggressive positions and, hopefully, deny the enemy the chance of building uber, kritz, or sentries. KOTH, 5CP, or some of the oddball modes like Armageddon or Player Destruction where you aren't given setup time are good for Quickfix because there isn't time to build uber. The Quickfix lets you heal more damage and reach uber first before enemy uber or kritz are available. How I would buff the Quickfix is still somewhat along the same lines. Remove the flashing penalty, but instead of giving it 2 charges so you can do a half-megaheal I'd ideally like the Megaheal to be available as long as you have some minimum amount of charges, like maybe 25%. Then whatever % of your charge would be the percent of the full charge time (ie. 50% charge = 4 second Megaheal). That would mean you almost always can pop your Megaheal with the trade-off of it being more of a...quick fix *rimshot*. I don't like extending the uber for healing; that feels like you're trying to force players to heal in a particular way by penalizing them for using it the way you don't want and rewarding them for using it the way you do want.
@TheDude8008
@TheDude8008 2 жыл бұрын
The no penalty at sharing uber with multiple patients sounds actually cool. About the Vaccinator, I don't know why people hate it, I used to use it a bit and it was the most fun Medigun because it required attention at the type of damage coming to the patient and the Medic, I don't think it's unbeatable neither that it takes a long time to kill somebody with any resistance (incluiding the fact that it has no resistance to melee attack or to Spy's main trait). I'm talking from experience of course.
@ediblematter9280
@ediblematter9280 2 жыл бұрын
more of the fact that meleeing a vac medic is sort of suicidal on a majority of classes except demoman and spy (who is pretty weak after the first stab).
@your_fathers
@your_fathers 2 жыл бұрын
it certainly isn't unbeatable, but it's certainly harder for a combo to go down compared to the other mediguns. It's literally the best medigun, good thing that not many people use it in pubs, and certainly not in competitive because its banned. And when basically the only counters to the vacc is a good number of players coordinating to take down a vacc combo (which doesn't happen in pubs, certainly happens in competitive but keep in mind the enemy team also has to deal with the entirety of your team while dealing with you), demoknight (a pretty weak subclass, but can atleast work in some maps in pubs), and spy (the class that is countered by turning around every few seconds and having audio on)
@ammi5311
@ammi5311 2 жыл бұрын
@@your_fathers the fact in pub you just need to vac the damage type pub stomper has (sniper scout heavy / demo solider) and ignore large number of f2p who don't effect In head on combat
@Voujou.
@Voujou. Жыл бұрын
@@ediblematter9280 and well pyro, but nobody uses the third-degree
@piegineer9130
@piegineer9130 Жыл бұрын
Because if you fight Vac medic with out more than one type of damage then the healing target and Medic became almost impossible to take down like if you attack medic as scout or Pyro? too bad medic pop now your main damage type is uselss and unlike other medic gun if he get force to pop is no big deal because he have 4 of it that can rebuild it back fast also it can shutdown kritzkrieg push very easily the whole game.
@youtubealt243
@youtubealt243 2 жыл бұрын
I think the ‘two 3 second charge’ and the toggle for knockback jumping should be neutral aka the white text underneath the downsides
@twiddydinks7938
@twiddydinks7938 2 жыл бұрын
Honestly this is my favorite video from you so far because not only do I love the quick-fix and hate hearing it being torn down, but I also agree with everything you proposed and said. The only change I'd make is making each charge 3.5 seconds, just to keep it at half normal.
@elvisnikulin8674
@elvisnikulin8674 2 жыл бұрын
Great video, and I agree with all of what you said. It would be interesting to see how this would play out in practice
@birbneedsumseed143
@birbneedsumseed143 2 жыл бұрын
3:15 probably the smartest change Honestly I don't know too much about quickfix, it is my least used medigun so I know couldn't criticize this well. My only gripe is the split charge thing feels like its just becoming vaccinator 2 but truly I couldn't give a actual opninion.
@jalontf2
@jalontf2 2 жыл бұрын
Great video with some interesting ideas, though I have to politely disagree. There's a reason it's the "nuclear option" Medigun when all the other cards have been played. Maybe I'll do a video rebuttal to lay out my details... Quick Fix is king.
@galacticgamer6635
@galacticgamer6635 Жыл бұрын
I really like how you made sure to keep the identity of the quick fix when attempting to buff it, instead of just turning it into some kind of stock lite.
@emilsmot5904
@emilsmot5904 2 жыл бұрын
I love choosing the quick-fix when we already have an uber medic or crits, so he doesn't have to deal with a full team screaming medic and do a little work to make his life easier as a medic.
@philippinecircularflag2023
@philippinecircularflag2023 2 жыл бұрын
I think the heal charge should be increased to like 400% and the duration should not be affected by switching heal targets
@fractalisomega9517
@fractalisomega9517 Жыл бұрын
As someone who uses the Quick Fix a lot, I do feel like it's already VERY strong... especially on larger servers full of people who need healing, it tops them off faster than anything else meaning your team can push much better, on smaller servers though it can be more valuable to use Stock or something else since mass healing isn't a priority The main problem with QF Uber is that it asks more skill of the patient than Stock does... As for buffs I'd make it so the Uber reduces all crits to just Mini-crits when used, which isn't much but still reduces the number of times your patient will just randomly get wiped by a crit or sniper This item basically trades the Stock's Uber power for more healing so having a discount invincibility would be helpful It is also important to note that the "recent" Medigun changes removed one of the QF's exclusive features, AKA the ability to match your patient's movement speed, prior to that update you could often latch onto a scout to reach the front lines faster than if you used another Medigun, but now it's on all of them... which effectively means that the QF got passively nerfed by everything else getting buffed
@disappointedcucumber
@disappointedcucumber 2 жыл бұрын
Awesome as fuck rebalance dude! I really don't like the idea of *another* Medigun with multiple charges but that extending Ubercharge with health stat is genius.
@aaronking2020
@aaronking2020 2 жыл бұрын
Theory-Y: I buffed the quick fix. Comp Players: D: Casual Players: :D
@professormanhattan7254
@professormanhattan7254 Жыл бұрын
I really like this concept alot, since it would make the concept of the quick fix more viable in a casual server as a solo medic. However in casual, you often see at least one medic if not two. A strategy I often employ or see used, is when one medic goes quick for rapid sudden bursts of healing, and one medic goes stock for area denial or offense. One medic focuses solely on uber build, while the other keeps the team healthy. It is a fun strategy I often enjoy using whether the friendly medic on my team is aware of it or not.
@youraveragemedicmain8434
@youraveragemedicmain8434 2 жыл бұрын
“I’v done the melees”: *Shows syringe guns*
@artifactU
@artifactU 3 ай бұрын
i mean the syringes guns have such bad range they may as well be melees
@araylaurence6220
@araylaurence6220 2 жыл бұрын
this has probably been one of the best weapon rebalance videos i have seen as many either don't address to core of the issue of the weapon (why it is too weak or strong) and just put a bandage solution which doesn't work well or isn't fun to use and some outright remove or change weapons states on weapons which can be viable with them (some exceptions being sharpened volcano fragment, sun on a stick, etc which need entire stat overhauls) removing the core uniqueness and identity the weapon had main one coming to mind being zestys rebalances on the scorch shot and his weapon rebalances in general being kind off like that like the man-melter one as well which removed scorchs shot knock back and second flair on hit being the unique qualities of the weapons otherwise just being a discount denotator, minor tangent aside this was a great video and i hope too see your vac rebalance video soon.
@recurvestickerdragon
@recurvestickerdragon 2 жыл бұрын
You know... I didn't think about any of this, but I really like your ideas for the quick
@ProMedicTF2
@ProMedicTF2 2 жыл бұрын
Finally, something that is not live-stream. I enjoy this kind of videos more
@dexterity494
@dexterity494 Жыл бұрын
Instead of two separate Uber charges, I think it should be worded like this: Activating Uber uses 50% charge, increasing heal rate by +100% for 3 seconds. Activating Uber again stacks the effect and prolongs the charge 3 additional seconds What this would do is allow the medic to use 50% charge for 2x healing, then if/when they need to, use the other 50% for the current effect of 3x damage. This then can lead to the medic getting another 50% either through the ubersaw or healing during an Uber for a 4x heal multiplier.
@tristanmcpherson6281
@tristanmcpherson6281 2 жыл бұрын
the quick-fix uber was designed to keep your team alive, unlike regular ubercharge.
@OctovenderReal
@OctovenderReal 2 жыл бұрын
This is great, especially the part about raising the skill ceiling
@z1u512
@z1u512 2 жыл бұрын
Goddamn unlike your medic primary balance video I love your ideas here
@67Pgame
@67Pgame 3 ай бұрын
When I first started using the Quick Fix I was getting launched into the skybox accidentally quite a bit, THOSE must be the "rare high moments" they've been talking about.
@TheJurassicPyro
@TheJurassicPyro Жыл бұрын
I love the quick fix, easily my favorite medigun just because it allows me to do what a medic is supposed to do: heal your team. And it does it fast, so combining the arrow heals, plus the beam, and the occasional amputator taunt you can keep your team healthy as hell and almost impossible to kill out side of the standard high burst damage counters like crits, backstabs, headshots, and sticky piles.
@notsosavagecabbage5554
@notsosavagecabbage5554 2 жыл бұрын
In my opinion the quick fix is already the best overall medigun at least on defense.
@aspectofthecat9781
@aspectofthecat9781 2 жыл бұрын
vaccinator: *am I a joke to you*
@JrdnKritz
@JrdnKritz 2 жыл бұрын
best on heals but not the best on defense
@AwakenedHero227
@AwakenedHero227 2 жыл бұрын
I think the quick fix is the weakest medigu, but it is my personal favorite
@Pikana
@Pikana 2 жыл бұрын
>Default is 8s >Changes to 6s, a downgrade, or up to 9s, barely an upgrade Not sure the double charge would justify that kinda axing to the Uber. Unless the flashing penalty drops it down to almost 3s per as well, I wonder if 3s - 4.5s is enough time given the second or so needed to fill an HP bar to flash enough targets. Maybe it'd work out, but I'm skeptical for those reasons.
@Idontlikeanyonehere
@Idontlikeanyonehere 2 жыл бұрын
I think the quick-fix is great already. It trades powerful ubers for keeping the whole team alive. With the other medi-guns you need to focus on staying alive but with the quick-fix, you are meant to be healing, not ubering so you can drop more often. But I do agree that the toggle blast jump and charge mirrors should be able to toggle
@jakeup0118
@jakeup0118 2 жыл бұрын
I am just in love with all these medic weapon changes. Awesome job. It makes my medic heart almost Ubercharge just hearing the awesome changes
@eMercody
@eMercody Жыл бұрын
“and that’s it” after leaving a wall of text; It’s really best to keep it at the essentials. Quickfix +40% heal rate +Can change Ubercharge targets without penalty to duration +Mirrors Blast Jumps and Charges -50% max overheal
@lemonice
@lemonice 2 жыл бұрын
0:52 "But in practice it doesn't really work out..." **Heavy Quickfix-maining breathing**
@sharpshot404
@sharpshot404 2 жыл бұрын
I feel crit invulnerability is a must for this weapon, it’s not even a random crit problem, a kritzkrieg push, charged headshot, demoknight charge crits, random crits, backstabs, and probably many more options all result in your immediate death. It completely nullifys a push. The quick fix can still be out dps’d as is if a class is strong enough to dish out the damage. I don’t think giving crit immune would bust the weapon too much. It’s a great support medigun, can negate knock back, keep team topped up quickly, support fellow pops, and it builds at max rate. Personally if it was to have its own unique mechanic, alongside the usual stats and crit immunity, an aoe heal to nearby teammates might make it as comparable to other mediguns in terms of pushing, a strong regeneration would definitely make it stand out, maybe even buff the amputator to pair with it.
@BlueShellshock
@BlueShellshock Жыл бұрын
More partial-uber mediguns are a welcome idea. Emphasizing the quickfix's focus on continuous healing rather than burst protection makes it distinct from the preventative nature of vaccs or overheal.
@echlinryan
@echlinryan 2 жыл бұрын
Another great medic video and video in general!
@Sentro-zz
@Sentro-zz 2 жыл бұрын
Exceptionally fun idea.
@brounee2
@brounee2 4 ай бұрын
As a QF enjoyer myself, I've always wanted to use this gun to do a big team push, everyone rushing as I heal them up. These changes you proposed sound very good and fits the image of the weapon I have in my mind. If I were to propose a change, it would only be: Make the megaheal a small bubble, and everyone inside it gets the effects of the charge. Having more players to attack means more players to tank damage and counter enemy fire, instead of having only one patient taking all the damage and dealing little damage in response. It sounds a little busted though, so make it so only 3 players can get charged inside the bubble (?)
@citrus5797
@citrus5797 2 жыл бұрын
As a Medic main with ~800 hours put into the class, I find these changes...interesting. It's essentially just combining the quick-fix's extra heals and mirror jumps with the vaccinator's mini ubers and slower building on overhealed players. These changes are interesting in concept, but there's a lot of complications that come from both a balance standpoint and from a gameplay perspective: -If your team has 2-3 heavies, your ubercharges become extremely frequent and last forever. -You can instaheal your entire team for a push...but what if they're already healthy? Why not just flash everyone and make them invincible instead? -Quick Fix is already in a pretty good spot as is. Honestly, so are all the mediguns. They all have their strengths and weaknesses and balance eachother out, though I believe the Quick-Fix to be the weakest out of the 4. Stock specializes in all-around pushing and longer games, Kritzkrieg specializes in pubstomping on defense, Vaccinator specialized in making 1 person extremely hard to kill, while Quick-Fix is great at healing a bad team and okay for pushing into a single sentry. -Quick Fix is banned in competitive, the free extra heals with the downside of no buffs is super duper broken, and since there's only 6 players, the worse uber doesn't mean much unless you walk into a sticky trap. -The mini-charges thing is something unique to the vaccinator and I want it to stay that way. It's best not to confuse newer medics who are just starting out while also not bewildering older medics that might not have played in a while. Plus, the mini charges thing was just one thing that made the vaccinator a really cool, unique weapon, that no other medigun could have. -Just use the Crossbow to supplement your medigun's healing. Sure, you can use the Crossbow with the quick-fix if your team is getting their meat beaten into them, or pair the quick-fix with the Overdose to take advantage of the extra heals and build rate, but why not just combine the stock medigun's heals with some supplimentary crossbow shots and get your soldier or whatever ready to fight? TL:DR the changes you suggested are alright, but I think the mediguns are in a fine spot as is and shouldn't be tampered with less the game's balance go into ruin.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Жыл бұрын
1. if your team has 2-3 heavies and youre a medic you already instawin 2. the quick fix in its current state is a crutch that doesnt win games like stock uber 3. because its a sidegrade so uber is better in some situations and megaheals in others, if your team doesnt need that much healing just dont use it 4. 8 seconds of mega heals is stupidly long and takes even longer to charge, half of it practically goes unused or becomes a worse uber plus medics gameplay becomes really repetitive and boring when you put a lot of hours into him, any differences in an unpopular medigun is welcome 5. pointing your crosshair in a teammates general direction and pressing m1 to get them to full in 1 second is easier and more consistent that crossbowing everyone individually, the game isnt played in a vacuum medics already a broken class i dont think thisll be gamebreaking
@NanaKyoto
@NanaKyoto 10 ай бұрын
As a scholar of the Quick Fix arts, the "Ubercharge duration does not decrease on flashing multiple players" and "Every 50 health healed extends Ubercharge duration by 0.25 seconds" are things I am absolutely in for. But splitting the Ubercharge in two, three second charges is something I don't jive with, and would sort of make The Vaccinator with its separate Ubercharges feel less original and the reduced build rate on players above 121% health makes me uncomfortable, sure, I'm often guilty of healing a single player, but more often than not, I am spreading heals evenly.
@SpunkMayo
@SpunkMayo 2 жыл бұрын
Awesome, was just looking at your videos 🤘
@tonyf3431
@tonyf3431 2 жыл бұрын
one thing that sticks out to me about these changes is how many stats the resulting weapon has. I'm pretty sure it has more stats than any weapon currently in the game. the overall result seems pretty solid, but players shouldn't need a manual just to understand the weapon. maybe it could have a single (3-second) charge and +120% über rate?
@beeberbonberber
@beeberbonberber 2 жыл бұрын
Love the music used 🤩🤩
@cobaltwind
@cobaltwind 2 жыл бұрын
My friend mains the beggars bazooka and the quick fix just works so well with him
@elithris
@elithris 2 жыл бұрын
Imo quickfix is the most fun medigun, but it definitely needs some changes to compete with the stock and kritz
@Fatsaver
@Fatsaver Жыл бұрын
All Quick Fix needs is the removal of losing 0.5 seconds of uber if you keep healing different team mates. It's basically built for that so it makes no sense Valve didn't do anything about that one. (Basically your uber drains a lot faster if you keep healing other teammates during an uber. This should be completely removed from the Quick Fix imo)
@emilygordbort7300
@emilygordbort7300 Жыл бұрын
This would actually improve the QuickFix in the situation I appreciate it most: My team is taking a fuckload of damage from an enemy that knows how to play I like the Vaccinator for its ability to even the playing field when there's one guy on the enemy team who's leagues better than everyone else, but the Quick-Fix is for when your team is just eating shit This version of the quick-fix would make it amazing at healing several people really quickly to keep a push going, while not encroaching on the Stock's ability to punch a hole in enemy defense. It becomes the perfect tool to help a bad team win.
@TheTundraTerror
@TheTundraTerror 2 жыл бұрын
The Quick-Fix is the medigun you whip out when the collective IQ of your team is a wingding.
@eliascorrea8573
@eliascorrea8573 2 жыл бұрын
4:25 this clip is absolute insanity, what a pro XDDD
@Yami-mg1et
@Yami-mg1et Жыл бұрын
I'm all for the no faster uber drain when swapping targets, realy let it shine as the team-wide healer. A change i've had in mind for a long time is maybe letting it emit amputator healing when ubercharging to be able to heal multiple nearby people for a small amount while still being able to beef up 1 guy
@toesnt
@toesnt 2 жыл бұрын
this content is fire, great ideas!
@crissis3263
@crissis3263 2 жыл бұрын
A quick video too, great
@AlexDoubleAU
@AlexDoubleAU Жыл бұрын
the way I see it, Medic's secondary situation is like Scout's primary situation there's no option that's just plain bad, but there has to be a worst option Scout has the back scatter (not BAD, just the worst in a collection of AMAZING weapons) Medic has the Quick-Fix
@tondrone9124
@tondrone9124 2 жыл бұрын
Your insaneeee. Quick fix has insane push potential if you uber heal multiple people in a sequence. Also you bearly get to full overheal most of the time in most situations so doing it quicker but less overheal lets you heal most people faster without just being stock +40 healing
@silverfeathermw3628
@silverfeathermw3628 2 жыл бұрын
In addition to the quickfix's base stats, what I would do would have the quickfix always be at max heal rate (Since it doesn't heal as fast on less injured targets and targets in combat.) You don't lose uber faster when switching heal targets during an uber push, and finally if those other two are not enough, then as a last resort to buff the quickfix a little more, all crits taken during an uber are converted to minicrits. Since a single crit can make your uber be literally worthless.
@joanaguayoplanell4912
@joanaguayoplanell4912 2 жыл бұрын
I am not sure the Quick Fix needs buffs. It's intended to be a flanking weapon, you use it to attack the other team from behind, and the Uber is mostly a "get out of jail free card" for you and your pockets. The only thing that you can reasonably buff is the Ubercharge rate, and if you do that you als need to give it a severe nerf in removing the mobility bonus completely, since it's the main culprit of the weapon being banned in most competitive leagues (it is really sad because I really love this stat, but it has to be done).
@ya_boi_salami
@ya_boi_salami 2 жыл бұрын
i dont think there's been another tf2 gamer channel as thoughtful about a class' mechanics as this one, with deep understanding of the game and easy to understand explanations, thought process behind these ideas, its quite special, good job gamer. surprised knockback immunity wasnt mentioned at all, given that it's a double edged sword, occasionally it's useful to stay in place but often it means dying because you cant surf damage. was this forgotten to talk about or does it not have a place in this new uber idea?
@Theory-Y
@Theory-Y 2 жыл бұрын
Thanks! Yeah, obviously I’d leave knockback immunity as is. I somehow forgot to mention that. Or maybe the toggle for blast jumping could also toggle knockback immunity.
@gloweye
@gloweye 2 жыл бұрын
I'd make the Uber also affect other nearby team mates, excluding spies, during the uber. However, only at half the rate of the primary uber target. This would basically make it the team push weapon, with a priority player still healed super fast, even if nowhere near as immortal as with the normal uber.
@Googolplexed
@Googolplexed 2 жыл бұрын
Hopefully you remember that I am the dedicated Quick-Fix fanboy. Every idea in this video is pure gold. I love the Quick-Fix for that “paranoid schizophrenic with ADHD and Parkinson’s who has to know everyone’s health at all times” gameplay. I had never realized how much changing Uber targets worked against that concept, but I’m seriously glad you thought of a way to make the Quick-Fix better without removing it from its niche. Your great takes are the reason your channel is blossoming, and this video is proof of that
@puppeteer3964
@puppeteer3964 2 жыл бұрын
amazing concept damn
@Meklein
@Meklein 2 жыл бұрын
These changes sound sick, but a bit broken from a competitive standpoint. Not that every weapon needs to be comp viable, but I feel it is worth noting that this could be the new pub stomping weapon for a group of 3 or 4 more organized players, such as a group of friends in a discord call or smth. Other then that, however, this would totally be something that I would use in random lobbies. Love the vids, and keep it up :)
@blackrabbit1358
@blackrabbit1358 2 жыл бұрын
What I really like about the quick-fix is how it’s a “vanilla” medi-gun in the sense that it doesn’t bring anything new like uber or kritz, it just heals and heals more. I also find that quick-fix ubers are most effective when pushing with multiple players more so than most other medi-guns, because of that I wonder if something like an AOE healing effect of sorts might be something to consider. This AOE could be something as simple as slapping the amputator aura to the quick-fix’s uber, but I think it would be interesting if flashing players could leave a lingering medi-gun beam on them that continues to heal them at a reduced rate as long as they stay in range for the duration of the uber, this would encourage flashing/switching targets and I feel would be a beginner’s introduction to flashing as it would be less jarring to switch heal targets when you know the original target is still being healed, especially as the knockback immunity from the quick-fix uber would also help with managing multiple heal targets as they wouldn’t be knocked around everywhere. This new mechanic would encourage multiple heal targets which naturally leads to the managing of player’s health, as well as encourage good positioning where you have a balancing act of trying to be in range of as many people as possible while trying to stay out of danger. Ways of balancing this would be making a cap of multiple heal targets at any given time, reducing the amount of healing the lingering beam does, maybe having the lingering beam slowly fall off over time requiring a reapplication similar to stock uber flashing but more forgiving, reducing the primary beam healing proportional to the number of targets being healed at once, having the uber drain faster when healing multiple targets, etc. The quick-fix always felt like it did the healing equivalent of 2 stock medi-guns, so I thought: “why not have the uber make you into the equivalent of 10 medics at once”, hence this idea.
@SqwimpyTF
@SqwimpyTF 2 жыл бұрын
Someone finally put "quick" in "The Quick-Fix"
@TheFireMouseYT
@TheFireMouseYT 2 жыл бұрын
Don't forget about Comp! any buff to it will make the Quick-Fix more *broken* there.
@LVJYnepeta
@LVJYnepeta 8 ай бұрын
I like this rebalance alot My own personal rebalance was kind of similar in the fact it concentrates more on buffing the uber, except it was 2 5 second ubercharges with a 35% crit resistance during the uber, and an increase to the amount of overheal you can give during uber (going from 1.25 max health to 1.35 max health) and ofc no flashing penality
@surrealisnt
@surrealisnt 2 жыл бұрын
Brilliant video, but I disagree about the last 2 changes. In my opinion, I like the quick-fix because you don't need to think that much, it's like just-heal-your-teammates playstyle. I also don't think it should be a comparable side grade to the stock or vac, quick-fix should just a weaker alternative playstyle. I also have an idea to make the quick-fix self-heal you at a higher rate when healing a non-overhealed ally, that would be interesting.
@hanz9662
@hanz9662 2 жыл бұрын
Your videos made me play tf2 again
@medic6994
@medic6994 2 жыл бұрын
I think the quick fix should have a faster charge than the kritzkrieg. You could also give it a “Enemy Crits become Mini-Crits” attribute.
@Barney77727
@Barney77727 2 ай бұрын
The stock and vaccinator were designed for ofense. The kritz and the quick fix were designed for defense
@thescrub7682
@thescrub7682 2 жыл бұрын
Honestly I feel it's the perfectly fine. The fact you never reach that point were your Uber takes longer to heal due to max health, and the fact it heals the entire team so quickly allows its to bring your entire team back from the bring of death. It CAN be more useful than Uber, objectively. It just depends on the scenario. Would 1 invulnerable player be more worth it than 8 rounding the corner with overheal?
@chickennugget6684
@chickennugget6684 2 жыл бұрын
depends if you’re about to enter a chokepoint with 2 or more sentries.
@gorga8618
@gorga8618 2 жыл бұрын
the only fix the quick fix needs is constant mini-crits for your healing target.
@NafedalbiFilms
@NafedalbiFilms 2 жыл бұрын
That’s terrifying. Mini-crit pipes, arrows, and rockets, for free, as soon as you heal someone.
@elvisnikulin8674
@elvisnikulin8674 2 жыл бұрын
That would be op and not fit the quick fix. This would be like half a stock uber and half a kritz, negating the point of the "spreading healing" of the quick fix
@JrdnKritz
@JrdnKritz 2 жыл бұрын
no , the quick fix main identity is to fix quick , not giving a damage buff or not be a medi-kritz hybrid , and that constant mini crit would be terifying since its free mini crits for your pocket and just make this weapon a lot pockety
@gorga8618
@gorga8618 2 жыл бұрын
To everyone replying... you're right. This was a stupid idea created in a moment of ignorance. I apologise.
@JrdnKritz
@JrdnKritz 2 жыл бұрын
@@gorga8618 its fine , its ur idea anyways , not everyone is good at balancing and stuff
@UpsideDown74
@UpsideDown74 2 жыл бұрын
Yay thank you man your a really awesome guy! Keep up the amazing videos! :]
@ThatD1spynser
@ThatD1spynser 2 жыл бұрын
Zesty when seeing the title: WHEN WILL YOU LEARN!?!?
@user-pb1yn7ni2e
@user-pb1yn7ni2e Жыл бұрын
The reason I don’t use quick fix is because of the 50% less overheal, it doesn’t allow spies or heavies go in on the enemies with much confidence
@srhotty
@srhotty 2 жыл бұрын
gosh the poor quickfix really only works with other mediguns but so many ppl use it not knowing
@warriorcast8567
@warriorcast8567 2 жыл бұрын
The quick fix is really good if you need to quickly heal a lot of people.
@your_fathers
@your_fathers 2 жыл бұрын
pretty solid ideas for rebalancing the quick fix. But the most curious part of the quick-fix for me is how it's probably the worst medigun in pubs/casual, but basically an upgrade to stock in competitive 6s, would be pretty cool to see what ideas you have for rebalancing in competitive that also makes it balanced in casual but only god knows a good answer to that
@jadegreenleaf781
@jadegreenleaf781 2 жыл бұрын
Im actually looking forward to the vacc vid, bc 90% of vacc rework concepts ive seen are by people who hate it so make it completly unviable. Vacc is op, yea, but i like it bc it has the highest skill expression IMO
@JackieJKENVtuber
@JackieJKENVtuber 2 жыл бұрын
Quick-fix is just a really good medi-gun, I don't think you needed to fix it, but it's still good
@artifactU
@artifactU 3 ай бұрын
id personally also give a fall damage resistance or immunity but that may not be neccesary due to the ability to toggle explosive jumps.
@BottleWaterson
@BottleWaterson 2 жыл бұрын
i say cut the 10% uber build to make the page cleaner and since you'll already have uber faster than other medics with the 2 charges its a bit overfixing
@chickennugget6684
@chickennugget6684 2 жыл бұрын
imo all the quick-fix needs is the blast jump mirroring toggle and a less harsh penalty for sharing uber. heck, maybe do what the amputator tries to do and give the quick-fix more passive health Regen. (ramps up depending on when you last took damage though.)
@Randomdud751
@Randomdud751 9 ай бұрын
I think the only buff the Quick-fix needs is having a *immune to critical hits while ubered* stat.
@VibrantJuniper
@VibrantJuniper 10 ай бұрын
The reduced build rate on players with 121 percent health is a horrible addition. It's increased heal rate causes it to reach that threshold extremely quickly. Meaning during lulls in battle the stock medigun would charge faster, making it worse in its main strength: winning the war of attrition
@Marisad
@Marisad 2 жыл бұрын
I guide others to a treasure that I cannot possess
@slop4308
@slop4308 2 жыл бұрын
i really like the no flashing penalty i feel like that would be enough to make it way better
@somegalnamedseelpit3713
@somegalnamedseelpit3713 2 жыл бұрын
If such a two-charge system were to be implemented without the "gain uber during uber" stat, it'd be a blow for its power in MvM, considering knocking back a megaheal is impossible, and outdamaging a constant 200+ hp/sec ain't easy either (let alone any usage of the Highly Skillful Look-Down-To-Win upgrade)
@bizarreblack7190
@bizarreblack7190 2 жыл бұрын
The thing is maximum heal rate of quick-fix when übering is around 300 hp/s. That would mean every second, you could get 1.5s of über leading into indefinite über
@bluee3348
@bluee3348 2 жыл бұрын
Unless your team is taking damage or not at max buff, you're not actually *healing* anyone, so it wouldn't do anything unless you get your hands dirty and get in fights.
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