The nuke gun indeed has reanimations disabled to prevent cheesing it with a medic, but for some reason he had reanimation in his death at 11:15. I think its because the weapon has 'provide on active' so all its attributes are only active when its equipped, so maybe he fast switched to his melee before death... ? Hard to say from the footage. In any case, im happy to see you guys all had fun with the weapons and mission :D. And btw the ghost wyrm is amazing, and easily my top 3 fave weapons from what i made. Maybe give it a try in the future (its also been rebalanced since this vid so its easier to use now).
@tombraiserzombie25812 күн бұрын
Glad he made some changes, cause this mission felt more like an exp than an adv, especially if you switched from the int to this one
@Ori_OvadiaКүн бұрын
Yea i recently nerfed the start of the mission because randos having issues defending the front. ngl this front is pretty hard to defend in waves where the bomb goes on the open ramp area.