Dolmenwood looks glorious. Can't wait for it - the PDFs look like it'll be a great setting. The thing that *really* bugs me about it is that it is in a larger size format than Old School Essentials. Aaargh!
@johnsnyder46532 күн бұрын
Ashes without Number and Broken Empires for me!
@RedDiceDiaries2 күн бұрын
Great episode, sounds like there are some interesting games dropping in 2025, I think the one I'm looking forward to most is Dolmenwood 👍
@SteveDahlskog2 күн бұрын
About Forbidden Lands: next area is at least first drafted and sent to Free League in late September. It will cover areas south of Ravenland and southeast of Aslene.
@matthewsnow-zj1cu2 күн бұрын
@@SteveDahlskog I think the concern might be the distribution. Raven’s Purge seems not to be available from many distributors and unfortunately a site-which-shall-not-be-named damaged the last copy I could find as first party, so it had to be returned in transit. Similarly many Symbaroum books (but not the 5E Ruins of Symbaroum) seem to be currently in low supply or listed as out of stock in many regions. Let’s hope this is is just a temporary lack of merchandise and not too limited print runs and quiet phase out of those games. They are all excellent.
@SteveDahlskogКүн бұрын
@ ah! Yeah, that might be concerning. Since I basically have it all I’m not really that knowledgeable about where to get the stuff.
@jacobhester24242 күн бұрын
Looking forward to the cosmere RPG
@SteveDahlskog2 күн бұрын
Happy New Year everybody!
@Thegaminggang2 күн бұрын
Happy new year!
@Subcomandante732 күн бұрын
I suspect a lot of people will buy Daggerheart, and few people will ever play it.
@Thegaminggang2 күн бұрын
That's the impression I have. I also think the inclusion of all those cards will turn away as many people as it draws in, even though I understand you don't need the cards seeing all that info is also supposed to be in the book. ~ Jeff
@Rich_H_19722 күн бұрын
Dagger Heart feels like a mess of all different mechanics and ideas shoehorned together with little coherence. I'm not sure its moved on from that but that was certainly my conclusion from reading through the first two iterations of the game.
@doomedcolonist2 күн бұрын
The way Jeff says 'Ankh Morpork' reminds me of the way he says 'Myurrk Byurrg!' (Surely I'm not the only one thinking that?)
@roygoodman10773 күн бұрын
I think MCDM is still trying to figure out dice mechanic.
@matthewconstantine50152 күн бұрын
I'm not really following the development, but I think I just saw that the complete text of the game is done and out to its backers. I think they're waiting for art & layout. I could definitely be wrong.
@Thegaminggang2 күн бұрын
Wow! They don't even have art and layout yet? I doubt you'll be seeing MCDM/Draw Steal in 2025. ~ Jeff
@matthewconstantine50152 күн бұрын
@@Thegaminggang, at least not locked & sent to backers.
@Rich_H_19722 күн бұрын
ACKS II is by far the best iteration of any D&D-style game - official, OSR, or otherwise. The system grows and supports your characters through all levels of play with robust and engaging rules. No other system comes close.
@fwbean1192 күн бұрын
Regarding Cohors Cthulhu, when you mention the dice mechanic of the player rolling a d12 and comparing it to the game master’s d12 roll, are you talking about the miniature skirmish game here? Because that is absolutely not how it is done in the rpg. It doesn’t use d12 at all; it is a 2d20 game, with mechanics almost identical to Achtung! Cthulhu (they are set in the same universe), so uses only d20s and d6s, and you don’t compare it to a game master roll, you roll d20s looking for target numbers based on your attributes and skills, trying to get a number of successes based on the difficulty. In an opposed roll, the difficulty will be based on the number of successes the opponent gets.
@Thegaminggang2 күн бұрын
It was the Discworld RPG mechanics I was thinking about. Sorry about that! ~ Jeff