The 3 Pillars of the Neutral Game

  Рет қаралды 71,892

Sajam

Sajam

Күн бұрын

Пікірлер: 103
@Krackatoa
@Krackatoa Жыл бұрын
Listen, I only made the video so I wouldn't have to explain the triangle in person to anyone ever again.
@Vadered99
@Vadered99 Жыл бұрын
But what do the shapes meeeeeeeeeean?
@mixmasterX28
@mixmasterX28 Жыл бұрын
based
@arturbotarelli4357
@arturbotarelli4357 Жыл бұрын
I love you, man! I hope you keep making tutorials.
@voltekka47
@voltekka47 Жыл бұрын
understandable
@alextruecustodian6174
@alextruecustodian6174 Жыл бұрын
I love you Krackatoa
@0g00n8
@0g00n8 Жыл бұрын
Krackatoa looks like a a person who lives in your wall but cooks for you and celebrates birthday with you
@Manglet762
@Manglet762 Жыл бұрын
He looks like Lindybeige if he were passionate about fighting games instead of history.
@Frostile
@Frostile 10 ай бұрын
​@@Manglet762They look nothing alike.
@budgetcommander4849
@budgetcommander4849 10 ай бұрын
@@FrostileNah there's totally something.
@davidhayward6382
@davidhayward6382 8 ай бұрын
Average Faust main.
@thedanish5523
@thedanish5523 Жыл бұрын
"He did a move and I don't even know if that shit was isocolese" so true bestie
@JohnGuiltyGear
@JohnGuiltyGear Жыл бұрын
I hope Krackatoa makes more of these videos explaining stuff like this, he does a really good job of showing examples and providing a sense of understanding
@Napstablooky
@Napstablooky Жыл бұрын
Every Faust.mp4 video has been my bible for the character, even the non-faust specific ones are incredible
@zettovyker
@zettovyker Жыл бұрын
Lol Scissors vs BIGGER SCISSORS really got me
@noahgreen3386
@noahgreen3386 Жыл бұрын
worth noting that you can also "win" an exchange when both player choose passive play, because you can do noncommittal movement as part of your passive / reactive play. Like, let's say you're in the corner and you just pushed the opponent out with FD. They choose to walk back and look for an anti-air or whiff punish, and you choose to dash-block. Now you're out of the corner. Both of you picked rock, but you won because you improved your positioning
@brian_cream
@brian_cream Жыл бұрын
Great point. The video mentioned who wins when the other corners clash but just made a really good joke for rock. Probably better that way though because as the video mentions none of this takes into account risk v reward and more advanced concepts.
@kobep206
@kobep206 Жыл бұрын
I feel like every 3 months theres a new neutral video coming out and theyre all good which is good because theres always new comers but useless for me cause Im always playing rock
@Vher_
@Vher_ Жыл бұрын
something something 60 bucks to block
@third-ratedude4234
@third-ratedude4234 Жыл бұрын
Good old rock, nothing beats that
@mehgamer467
@mehgamer467 Жыл бұрын
Well the game does tell you LETS ROCK
@jessenicoletta4160
@jessenicoletta4160 Жыл бұрын
It's nice because there's a lot that goes into neutral, so watching only 1 video isn't enough to absorb everything. With all of them being made, and different people explaining it slightly differently, you can pick up one thing from one video, and another from another, and so on, allowing you to piece it all together
@DANCERcow
@DANCERcow Жыл бұрын
Marv "the Sticky Bandit" Murchins handing out that neutral knowledge is what I'm here for!
@MajoraZ
@MajoraZ Жыл бұрын
I never thought of neutral as it's own sort of mixup triangle like this, but it totally is! Great vid. To go on a tangent a bit, Pokken is a title that's really neutral focused not enough people appreciate: A lot of people view Pokken as an arena fighter due to the Phase Shift mechanic, but in reality the game still has unique movelists, cancels, just-frames, a height system (more on that below) like any other traditional FG in the 2d phase, and It's best to think of that as Pokken's core. The Phase shifting acts as a anti-infinite mechanic that forces a return to neutral in the Field/3d phase (which itself is sort of an added buffer layer of neutral). But most importantly, since the shift from 2d to 3d is dictated by the hidden PSP guage filling up (3d > 2d shifts happen on any heavy hit, hence why it's more a added layer of neutral then anything else), and different moves will add more or less points (or even remove points) to that guage, iit also acts as a anti-flowcharting and adaptation rewarding mechanic and a sort of resource management system: At a high level, you'll be altering your combo composition to end combos right when the PSP guage is maxed out, so your combos aren't interrupted by a shift. Also, sometimes you'll intentionally go for a lower damage combo or one that's less safe etc to intentionally either built less PSP, keeping the other player in the corner and under pressure in the hopes of winning another interaction for higher long term damage instead of cashing out (so sort of like a reset), causing a shift and allowing them to get back into neutral; or one that builds MORE PSP to shift faster, if YOU wanna get back to neutral and out of pressure faster or to get the meter and health regen causing a shifts gives. The way the game's height system works also encourages neutral and more adaptive play as well: Height in Pokken exists not as a way for offensive players to bypass blocking, but rather as a way for either player to bypass and punish other moves in their active frames. Think like how 2H's in DBFZ can bypass and punish aerials, except like half the moves in the game have invulnerability to moves of specific height states, and there's 8 height states rather then the usual 3 or 4. In practice, this gives a defensive player more opportunities to get reversals or break back to neutral, but still retains height mixups, in that if you expect the other player is gonna use a move of a given height (say on wakeup, or as a meaty, or in the middle of a blockstring, or in neutral), you can try to use a move that bypasses it to punish, but they know you can do that, so you still have the mixup mindgames there. In practice, both the Phase shift mechanic and the way height works means there's way more chances to get back to Neutral and time spent in Neutral in Pokken then some other titles. There's also not as many "win neutral/end footsies" tools (though there are absolutely some)in characters kits, but part of that is just because Pokken is slower paced. Bottom line is Pokken is sick and more people should play it.
@DeepFriedOddish
@DeepFriedOddish Жыл бұрын
That's some good analysis! When I play as Machamp, I like to purposefully end a juggle with a light hit or Wake-Up Slap to avoid Phase Shift and get a mix-up going. Pokken's Machamp is my favorite fighting game character, followed by Street Fighter's Zangief.
@7thesage853
@7thesage853 Жыл бұрын
He has strong “long-term Chorus class sub turned full-time who I owe my love and appreciation of show tunes and musicals that turned into great conversation starters with my future wife that I met college” vibes. And I’m here for it
@TaggedByTim
@TaggedByTim Жыл бұрын
Hey, a crossover between the two legends who taught me everything I know about fighting games. What a day.
@NeoBoneGirl
@NeoBoneGirl Жыл бұрын
I figured this video would be about the Machaboo article, but it never really hit me that most people who hopped on with Strive have never seen these concepts at all, even probably some of the higher level players haven't internalized the idea of the 3 act structure of neutral
@TitaniumSly
@TitaniumSly Жыл бұрын
It's 2d jazz
@EmeraldLance
@EmeraldLance Жыл бұрын
Every time I think to myself that I've reached the limits of my neuch, I see a video like this and realize just how much I still can improve.
@seanh2785
@seanh2785 Жыл бұрын
This is so helpful! Glad to find out about this video!
@CineGoodog
@CineGoodog Жыл бұрын
Round starts in GG strive are a perfect example on how the RPS decision making works in this game. Unless you are playing against Nago (I 90% chooose rock on Round start against Nagos just because the Risk/Reward is too big in Nago's favor)
@ram_apologist
@ram_apologist Жыл бұрын
I saw neutral.mp4 and thought it was going to be a Faust-flavored ricken clip
@AdamJorgensen
@AdamJorgensen Жыл бұрын
This guy's voice is excellent
@Call555JackChop
@Call555JackChop Жыл бұрын
This dudes voice is smooth like Skippy
@yourbellboy
@yourbellboy Жыл бұрын
yo, we love to see the FGC supporting other FGC passion projects 😄🙌
@hikaruhoshina4204
@hikaruhoshina4204 Жыл бұрын
I love this guy
@bigcsbigbrother3685
@bigcsbigbrother3685 Жыл бұрын
I think he's my dad
@Dhampire1976
@Dhampire1976 Жыл бұрын
he's the long lost father we all need,but cannot get
@7xPlayer
@7xPlayer Жыл бұрын
This seems like Sansukumi rushdown\whiffpunish/keepout that "that blasted salami" put out a video on in 2021. I like that video is good.
@Kelemeth
@Kelemeth Жыл бұрын
A fun example is when you run and block, to bait your opponent. They're preempting you, so you feint establish offence for a moment so they think they'll win and then you get them with the passive play.
@aganaom1712
@aganaom1712 Жыл бұрын
now we get to start talking about mental stack
@BardsOnAHill
@BardsOnAHill Жыл бұрын
Krack is my favorite FGC teacher
@brian_cream
@brian_cream Жыл бұрын
It's important to mention that a lot of options can cover any corner of the neutral triangle. As it's shown in the video 6P can be done on reaction as an anti-air or as a preemptive counter-poke.
@brian_cream
@brian_cream Жыл бұрын
This triangle is somewhat part of the reason why i kinda like playing the Ryus of the game more than other more specialist characters personally. Their options always have decent risk/reward in each part of the neutral so it feels very free-flowing to play neutral even if it can sometimes put a lot of stress on you to vary your options. That's just me though, i actually really enjoy playing against axl even if he wants me to suffer.
@evilded2
@evilded2 Жыл бұрын
Watched the original a few days ago it's so good.
@Alza.art4518
@Alza.art4518 Жыл бұрын
I tend to think of it more like this Preemptive>impulse>anticipation>… A preemptive forethought attack can’t work against someone anticipating an attack, but it does work against an impulsive attack that is disregarding offense temporarily to close a distance and attack, but where impulsivity does work, is when someone anticipates an attack, they’re waiting, hence launching instant offence catches them off guard
@BelianTamashi
@BelianTamashi Жыл бұрын
Good ol' Rock, nothing beats that~ Except mashers. Damn...
@LieseFury
@LieseFury Жыл бұрын
As a Ky player, the way you beat passive play is with the unreactable 30f Greed Sever
@cb8387
@cb8387 Жыл бұрын
praise be krack
@Gabriel_Micah
@Gabriel_Micah Жыл бұрын
Why does Krack talk so quietly 💀
@ISesseriI
@ISesseriI Жыл бұрын
fast 8 roll down on 4-2 into bottom 4, playing gork reroll on the waaagh set
@Judgementkiryu
@Judgementkiryu Жыл бұрын
Instructions weren’t clear, I’ll just play against the CPU and cry for neo-rollback
@tgr_fighting998
@tgr_fighting998 Жыл бұрын
I'm surprised you didn't link to the article in the description too, would be helpful for people who haven't read alot of the stuff you cover to jump right into it.
@NickJJU
@NickJJU Жыл бұрын
Damn, I love Krackatoa
@botero01
@botero01 Жыл бұрын
great video
@KieranSteeves
@KieranSteeves Жыл бұрын
Krack da 🐐 no 🧢
@josebarraza4979
@josebarraza4979 Жыл бұрын
Did anyone else notice how filthy that door handle is!! My dude needs a mr. clean dry eraser
@lplayerxonel
@lplayerxonel Жыл бұрын
Rock propaganda? Rock is a 0 frame start up. It truly is in a tier of its own
@socialcameleon6956
@socialcameleon6956 Жыл бұрын
So in Street Fighter, would throwing a fireball be Pre-emptive? You're looking to hit somebody dashing/ pressing small buttons / The "Establishing" pillar? And by that logic, the way to beat fireballs is with the Passive Pillar? Do I have this right
@mongodroid4842
@mongodroid4842 4 ай бұрын
no throwing a fireball may serve different purposes depending on the character, for Ryu it's a passive tool, forcing you to jump or block in order to make the opponent more predictable
@Eji1700
@Eji1700 Жыл бұрын
Holy shit his microphone is rushing him down.
@NaoyaYami
@NaoyaYami Жыл бұрын
B I G G E R S C I S S O R S
@Phuchii
@Phuchii Жыл бұрын
I need my vampire survivors fix
@seeanthonyn
@seeanthonyn Жыл бұрын
I need this for SF6 please!
@doctordice2doctordice210
@doctordice2doctordice210 Жыл бұрын
The same applies though?
Жыл бұрын
Hey I watched your old video yesterday
@nekierin6402
@nekierin6402 Жыл бұрын
It's a new Diaphone video
@e.a.g6329
@e.a.g6329 Жыл бұрын
The thumbnails are becoming exceedingly more broken
@jsegarra144
@jsegarra144 Жыл бұрын
Why is this guy whispering into the mic?
@Krackatoa
@Krackatoa Жыл бұрын
I have roommates and I make my videos at 4AM
@jsegarra144
@jsegarra144 Жыл бұрын
@@Krackatoa props for being a good roommate 👍🏻
@happycamperds9917
@happycamperds9917 Жыл бұрын
I thought you best passive play with setup. You know, throw a slow projectile, set a trap, build meter, and, in Faust's case, item toss. Ik that not every character has these options but to be fair champs without a dash also can't do something like run up 2k.
@haircutregrets294
@haircutregrets294 Жыл бұрын
Maybe in low level play but once people start thinking, I want to believe that changes. "Setting up" typically requires you to commit to an action, and they're relatively slow too. If your opponent is passively watching for you to do something and they've labbed the interaction, you're going to blow up or lose a lot of positioning.
@happycamperds9917
@happycamperds9917 Жыл бұрын
@@haircutregrets294 I mean you can react to something like Zato summon pretty easily but you're not reacting to like Jack-o's minion toss every time. I will agree that set play, in Strive at least, is pretty weak if you can handle the situation though.
@NeoBoneGirl
@NeoBoneGirl Жыл бұрын
Setting up is just a chance to establish your offense. It's the same principle. Also why did you call them "champs" this isnt league
@brian_cream
@brian_cream Жыл бұрын
@@NeoBoneGirl we knew this would happen, just let him go. We're gonna look silly if we complain now when everyone is daying champ after Project L.
@brian_cream
@brian_cream Жыл бұрын
Some options can be in any corner of the neutral triangle. Throwing a projectile is a mix of establishing and preemptive play but it is definitely not passive. To determine what passive play is ask yourself "If my opponent did a jump in right now would i be in a position to anti-air?" And if the answer is no then you just commited to an option. If it was to stop something you knew your opponent was gonna do then it's preemtive play. If it's to punish your opponent for waiting by putting you in advantage then it's establishing play.
@armoredsquirrel946
@armoredsquirrel946 Жыл бұрын
then we have HC who gives a f. bout the triangle cuz counters everything at fullscreen
@unsolol
@unsolol Жыл бұрын
well most of the time its a spider web and not a triangle cause of so maany options :)
@MrShinTensei
@MrShinTensei Жыл бұрын
BAH HAAAA PRISTIME
@eh4372
@eh4372 Жыл бұрын
That guy needs to pay more attention to his bedroom than playing guilty gear. Looks disgusting, I can smell it through my phone.
@unluckyspade7897
@unluckyspade7897 Жыл бұрын
Probably smells nicer than your room.
@eh4372
@eh4372 Жыл бұрын
@@unluckyspade7897 fact you think that’s normal tells me all I need to know about you
@stewedfaster439
@stewedfaster439 Жыл бұрын
@@eh4372 wtf is blud waffling on about 💀💀💀
@eh4372
@eh4372 Жыл бұрын
@@stewedfaster439 that guy posts a video in a disgusting room For everyone to see. Not sajam the other guy. Can’t believe non of you don’t think that’s a bad thing. You all must be filthy
@stewedfaster439
@stewedfaster439 Жыл бұрын
@@eh4372 how are you this mad over literally nothing
@backstab86
@backstab86 Жыл бұрын
This was an annoying video about someone else annoying video. Why does so many talk so annoying and bad
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