The 4 Campaign Types and their GMs - Which one are you?

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How to be a Great GM

How to be a Great GM

Күн бұрын

There are various types of campaigns but with each campaign there are various ways to go about them as the Dungeon Master, we unpack each campaign type and determine the type of GM you are! Let us know in the comments below what type of Game Master you are in your TTRPG Campaigns, no matter if the system is DnD, Pathfinder, Star Wars or a Modern setting tabletop RPG.
FARSIGHT KICKSTARTER
This is one to watch!
kck.st/3amOwSN
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Пікірлер: 581
@HowtobeaGreatGM
@HowtobeaGreatGM 3 жыл бұрын
*Thanks for watching!* Let us know what Campaign and GM you are in the comments below! Check out FarSight Sci-Fi RPG here, definitely one to consider for your collection: lightfishgames.altervista.org/
@BeneBeauvais
@BeneBeauvais 3 жыл бұрын
Thanks again for the video Guy! I have a video suggestion for you: How to make things personnal for the PC? How do you evoke emotions, how do you intensify their motivation, their hate for the BBEG or the importance an adventure has to them? I want to take my epic campaign and make it also personnal for the PCs to enhance the experience, and erase that feeling of railroading. I want the epic campaign to feel as a personal tale for any PC that was played in any epic campaign. Would be even more epic in my opinion.
@TheCliffy007
@TheCliffy007 3 жыл бұрын
You say you have a great creative mind for epic campaigns, you love playing it because you're good at it. Remember, we can put the events and NPCs and everything that structures the epic campaign anywhere you like, So let the players drive the story and do the things they want to do, and revolve those epic events in a player campaign as seemingly "random events" from the players actions. so basically Epic over arching campaign (players can't know this) / Player Campaign mix! You can do it!
@mygeekdom4414
@mygeekdom4414 3 жыл бұрын
For a simulationist campaign, I would say bad idea on doing it as one of the base level ones like your video discusses here. I would more consider it an idea for on the list of styles in an open campaign.
@heather9130
@heather9130 3 жыл бұрын
Another great video! After watching videos for a year I finally ran my first campaign a couple days ago, and it was amazing! This video is great because my style differs from my husband's, but I couldn't explain how before. He's an epic storyteller with factions and intrigue, but I am more player centric. I don't feel original enough to design this epic tale, but I can hopefully do some fun monster of the month adventures with sprinklings of pc growth. I guess I want my campaign to have a strong finish character by character rather than a climactic ending. And if a BBEG emerges somewhere along the way, great!
@carolinelabbott2451
@carolinelabbott2451 3 жыл бұрын
I think I would be more interested in playing a personal player campaign, but running one (if I ever get the confidence to do so, and have the dedicated time to run one) I would go for epic campaign as I can see big cinematic story worlds in my head.
@scrotymcboogerballs6756
@scrotymcboogerballs6756 3 жыл бұрын
"Their entire family was murdered, which motivated them to become an orphan" Had me in shambles
@AvenueStudios
@AvenueStudios 3 жыл бұрын
Haha yeah I had to replay it a couple times ~Dan
@dragex6582
@dragex6582 3 жыл бұрын
I was dying at that point.
@PalleRasmussen
@PalleRasmussen 3 жыл бұрын
Caleb Widogast would like to discuss that with you.
@scrotymcboogerballs6756
@scrotymcboogerballs6756 3 жыл бұрын
@@PalleRasmussen Your reply killed my whole family
@PalleRasmussen
@PalleRasmussen 3 жыл бұрын
@@scrotymcboogerballs6756 as long as I did not throw anyone under the bridge 😉
@TyoAtrosa
@TyoAtrosa 3 жыл бұрын
"My grandmother throws amazing bachelor parties" sounds like a sleeper agebt activation phrase.
@Wolfsspinne
@Wolfsspinne 2 жыл бұрын
Or the pass phrase to get in to a 1930s speakeasy.
@bruced648
@bruced648 3 жыл бұрын
I think you missed one. "world building campaign" the characters explore the territory and thus the players learn about the world. after a dozen stories, the players create new characters and enter an established world. the previous characters may be npc's or even used again. each time the characters interact in the world, the world expands. it's very rewarding for all involved to see the game world grow due to the players exploring and adventuring.
@Conqrix
@Conqrix 3 жыл бұрын
yes! I'm currently working on a Ravnica project with that in mind!
@mickdipiano8768
@mickdipiano8768 3 жыл бұрын
Yes that's how my Eberron campaign is. Exactly. And it's not exclusive you can have a mix of the other types.
@Gadadharadas
@Gadadharadas 3 жыл бұрын
I've been thinking to use Fiasco for this - populating the game world with juicy NPC villains, ones who (the same!) players will know inside out when dealing with them later in the main campaign. Never thought to spend more than a oneshot for that.
@darrenrogers2887
@darrenrogers2887 3 жыл бұрын
Seems to me this would be a version of an Open campaign. If you are simply exploring then your campaign, session to session, would be very flexible and you would have a multitude of choices in where you go and what you do as a player.
@bruced648
@bruced648 3 жыл бұрын
@Darren - I would agree, however the process of world building involves developing the npc's, politics and antagonists to the empire(s) the characters are interacting with. this is far more indepth than simply running around and seeing what the characters can find that Interests them.
@XMaster340
@XMaster340 3 жыл бұрын
I would cally campaign an "evolving campaign". It's kind of similar to an open campaign, but all the smaller story arcs connect to each other amd in the end move towards a singular conclusion and probably a singular BBEG. But neither I nor the players know the full story when it started. It just evolves over time.
@hugofontes5708
@hugofontes5708 3 жыл бұрын
"make it look like an accident" campaign
@sillyjellyfish2421
@sillyjellyfish2421 3 жыл бұрын
When a oneshot evolves into accidental evolves into open evolves into character campaign :D
@Hurdleizer
@Hurdleizer 3 жыл бұрын
I'm currently running a campaign like that too. Where every choice matters, as such they have defeated multiple BBEG's, killed evil gods that stood in their way. There is a world ending evil at the end of the campaign that the players are actively trying to keep sealed away. Started the campaign January of 2020, the players didn't want the campaign to end so they set up a guard over the seals and are running around trying to turn the world into a utopia. So the ball is in their court as when they want the campaign to end. Sorry for the rambling reply. ^_^
@seanrea550
@seanrea550 3 жыл бұрын
It is very possible to have a campaign that blends all.
@CJ-1413
@CJ-1413 3 жыл бұрын
This is how I run it, an overarching story with background details that hint towards a narrative, but the individual adventures are only loosely leading toward it until the end.
@Dum8kid
@Dum8kid 3 жыл бұрын
"I like big campaigns, and I cannot lie."
@joshuamayes9108
@joshuamayes9108 3 жыл бұрын
Thats because itty bitty campaigns get you sprung
@skylerstevens8887
@skylerstevens8887 3 жыл бұрын
"and you other players can't deny, when a orc walks in with an itty bitty wraith and a rondel in your face..."
@jacobhope6164
@jacobhope6164 3 жыл бұрын
Hahahahaha!
@aunderiskerensky2304
@aunderiskerensky2304 3 жыл бұрын
I like campaigns and i cannot like, the adventures can't deny, when the gm walks in with a decorated case and throws character sheets in your face you get SPRUNG. Cause you notice that case was stuffed, deep in the dm guide they're glaring, the other players can't stop staring OH DEE EMM I wanna roll with ya, and hear your scripture. The npcs tried to warn me but that campaign you runs got me so horny.
@adfdasdfadfadsfareae
@adfdasdfadfadsfareae 3 жыл бұрын
"My brother also likes big campaigns, and cannot tell the truth. Solve our riddle to open the door."
@zarokaleon4974
@zarokaleon4974 3 жыл бұрын
I kinda feel like the ideal campaign is kind of all of these, an epic over arching story set in an open sandbox that ties in the players histories. Like I am aiming for an open campaign that is character driven and includes a big bad at the end. But who that big bad is up to who the characters gravitate too.
@frontallappen4981
@frontallappen4981 3 жыл бұрын
Was about to comment this.
@invent2362
@invent2362 3 жыл бұрын
I find the easiest way to make a campaign like this is to give the PCs a sort of hit list of multiple BBEGs that they will need to defeat all of in order to accomplish their goal. Order doesn’t matter of course.
@wardrone6101
@wardrone6101 3 жыл бұрын
Exactly this. If you are not incorporating all of these things together it is going to be a bad time and players will be bored just following any single type. Like he said epic is railroad and linear and players will want a break from this singular pursuit all about thwarting the BBEG. Also they will be bored without any real goal to strive for in the future So having a over all story arc re appearing from time to time pointing them toward something is a must also. And for the love of god you better include player driven and backstory throughout your entire campaign. It doesn't have to be about them all the time because they will also get bored or feel pressured. Also you don't have to tie everything together, that will give you a headache and possibly a heartache if it all falls apart. Leave some unanswered questions and loose ends as you go this will allow you to tie or not tie things together. A Okay DM follows a single campaign arc. This DM you will join because your bored and have nothing else to do. A Good DM follows 2 of these campaign arcs This DM you would join again even if you have other things to do. A Great DM follows all of these arcs. This is a DM you will be asking them when they will be running something again.
@JacobGrim
@JacobGrim 3 жыл бұрын
So, critical role Lol
@dougm9157
@dougm9157 3 жыл бұрын
I've always been fond of the X-files approach, where some adventures are one offs, but some significant number of adventures are geared toward learning of/dealing with the "big bad". This gives a certain amount of freedom to either experiment with types of adventures or to buy time when working on the details of what the "big bad" is up to next :)
@storytellersteerpike4452
@storytellersteerpike4452 3 жыл бұрын
I run Character-driven epic campaigns. I take their backgrounds and develop an epic campaign that pulls in the stories they give me at creation.
@christopherdunn8767
@christopherdunn8767 3 жыл бұрын
I adore this approach and also favor it myself. It's also possible to add a little bit of open campaign flavor if you have an arc where the goals can be done in different orders (kinda like most BioWare RPGs), or you can add little breather episodes here and there that may not tie directly into the either the players' arcs or the main plot of the epic campaign, but may earn them something useful to see those things through, like a powerful weapon or a base of operations.
@riveluveitie9109
@riveluveitie9109 3 жыл бұрын
I wish I would find a GM like that :0
@TheKansleren
@TheKansleren 3 жыл бұрын
I do this too. Some storylines will happen along the way, after need or development, and some will be an unrelated bad guy or monster - but the overarching arch is based on the player backgrounds or ambitions.
@storytellersteerpike4452
@storytellersteerpike4452 3 жыл бұрын
@@TheKansleren I try to be "a fan of my players" so I don't clown on them for crit fails. What I have been known to do recently is that sometimes a crit fail will reveal a new villain or storyline. It often happens with a psionic character that pulls unwanted attention with her telepathy.
@evelynda5235
@evelynda5235 3 жыл бұрын
@@storytellersteerpike4452 i cant remember who i got this from. But i have my players describe how they fail and give them inspiration when they roll a 1
@AxidentalDM
@AxidentalDM 3 жыл бұрын
I would say that I generally run epic campaigns, but I also like to dig into the player's backstories and narratives to weave them into the game as well.
@Aydrenn
@Aydrenn 3 жыл бұрын
I run my games similarly to games like breath of the wild or skyrim. There is an open campaign to play around in with an epic campaign in the background. The open campaign is used to strengthen the players via sidequests and arcs so that they can take on the epic campaign.
@ladylad2763
@ladylad2763 3 жыл бұрын
My friends have trouble doing one-shots. They turn from one-shots to adventures to campaigns, but the DM tends to link things up. They just thought we would get trough it faster. We spend the first couple of scenes just RPing between the players and slowly crawl through his amazing story.
@ladylad2763
@ladylad2763 3 жыл бұрын
Thx HTBAGM/Guy
@SHAWN94ITA
@SHAWN94ITA 3 жыл бұрын
My friends do the opposite... They take my plans for a campaign and they turn into a single brief adventure :(
@anyshittynickname
@anyshittynickname 3 жыл бұрын
In the intro, for a brief moment, when he said "I love campaigns and I cannot lie"... I thought he'd do a "Baby got back" parody
@Nos2113
@Nos2113 3 жыл бұрын
I love campaigns and I cannot lie. You other DM's can't deny. When there's a tear in your eye, remembering all who died, and the epic ballads the late bard has sung
@timhutchinson8485
@timhutchinson8485 3 жыл бұрын
"Open" reminds me of the style that OxVenture uses.
@EmB856
@EmB856 3 жыл бұрын
definitely! It was an accidental campaign in the beginning, but it's definitely turned in "open" now.
@SkellyBobRoss
@SkellyBobRoss 3 жыл бұрын
One weakness when it comes to the Player campaign, the GM needs to have good character players.
@MrKarma-dp8ud
@MrKarma-dp8ud 3 жыл бұрын
My style of GMing is usually a hybrid between Epic and Character campaigns, usually with an emphasis on Epic elements. My last campaign was almost a Textbook Epic campaign, and everyone (including me) loved the ending, and some players cried tears of joy at the end. It was comparable to my Magnum Opus, D&D wise.
@RibbonRoulette
@RibbonRoulette 3 жыл бұрын
I've been running a Player Campaign with Epic sprinkles for over 2 years now. Can confirm: tears at the game table are not uncommon.
@hugofontes5708
@hugofontes5708 3 жыл бұрын
Me and my table sometimes still get bad at our DM for killing the sorceress's cat years ago
@paulkemp8520
@paulkemp8520 3 жыл бұрын
I get you with the tears. One of our players plays a naive, big, dumb lug (with often surprising insights) but he tells these daft stories about mythical creatures that are really funny, until you read between the lines, and you realise it's about death and abuse the character lived through as a child and you just want to give the character a huge hug.
@RibbonRoulette
@RibbonRoulette 3 жыл бұрын
@@paulkemp8520 Woah I LOVE that! I think TTRPGs can be very therapeutic for processing our feelings or examining how we react to the world around us, and it seems like this character is the embodiment of that philosophy.
@RibbonRoulette
@RibbonRoulette 3 жыл бұрын
@Luke McGovern I think it primarily depends on the group, and I'm fortunate enough to have a wonderfully tight knit group of friends as my players. But as for what the DM can control? I would say: - Establish a judgment free zone where players are really free to be vulnerable. - Run a player focused campaign, as described here. My "Epic sprinkles" was when they realized that the overarching BBEG was responsible for tragedies in all their backstories. So be Epic, but make it personal. - Encourage players to invest in your world. Let them have S/Os, get married, buy land. I'll draw art of their characters, and sometimes commission other artists to as well as a surprise! At that point? They're in deep. Once an ethical delimma comes up, or their NPC lover drops to 0 HP in combat, you have players on the edge of tears and willing to sacrifice life and limb. The only downside: my group of four PCs travel in a group of ELEVEN once you count the NPCs they brought along. So... I hope you have a lot of different voices prepared.
@paulkemp8520
@paulkemp8520 3 жыл бұрын
@@BigCowProductions ok, Im not sure how much it'll help, but the one I remember best came about when an NPC was telling us some gold was going missing. Muk says, "ah, sounds like a gold snaffler, nasty buisyness that", and we are like, "nah, it sounds like embezzelment, whats a gold snaffler anyway?". So Muk says "my family would work hard in the tribe all year, and would squirrell away all the gold we could in a secret place. Sometimes the gold snaffler would come and eat all out gold and kiddnap me dad. He could be missing for weeks but eventually he would come home. Strange thing is he would have new clothes, and stink of booze and perfume, strange thing that". Sorry its the only one I remember
@Spellbreaker3
@Spellbreaker3 3 жыл бұрын
I'd love to see a colab between Guy and Johnny Chiodini from dicebreaker! See how they differ in their methodologies and stuff.
@carolinelabbott2451
@carolinelabbott2451 3 жыл бұрын
I would love to see that too, as long as they are both up for it.
@oneMeVz
@oneMeVz 3 жыл бұрын
I've just started GMing! I have an epic campaign in the plot, but at session zero, learning the characters the players made, I realised I wanted to know more of their backstories and weave them into the plot.
@darrenrogers2887
@darrenrogers2887 3 жыл бұрын
Something you can do for this then is play it as a Player campaign for a few levels, then through those sessions note what makes the characters tick. After those first levels you can slowly work in the BBEG and transition in to an Epic campaign with Player elements. Not only can this help you players figure out their own characters, but the BBEG can be more organic and realistic in their motivations against the party. This also makes it possible for the BBEG and any associated lieutenants to have knowledge of the party and what makes them tick.
@draconicdust3435
@draconicdust3435 3 жыл бұрын
A good option is make an epic campaign, but every 3 or 4 sessions, depending on player count and other stuff, have a player orientated session. This way the characters get sessions where everyone is equally the main character, but then they also get ones where they are the side character and ones where they are the only main character. And if you can find a way to make their stories progress the whole plot that's even better. I played in one group where the GM was talking about one time a month having a bonus session with only half the players. And have them do a smaller story that affects them more specifically. It never happened because other things. Point being there are definitely good options and ways to combine the different styles.
@alexwaddington9808
@alexwaddington9808 3 жыл бұрын
Im trying to do an Epic campaign, but as a long time overseer of DnD at gamestores, I'm used to Open.
@FlameSpark2013
@FlameSpark2013 3 жыл бұрын
Yes when my entire family was murdered, I was VERY much motivated to become an orphan.
@seantaylor6691
@seantaylor6691 3 жыл бұрын
Simulationist campaign works very well for one particular scenario - 1. You have a group of players who are experienced in and thoroughly invested in your world (either because you've run a consistent world for a really long time or you're running a widely known world with few changes from established canon) 2. You've demonstrated a rigid adherence to the mechanics of your given game system so that the players can be confident that if they perform X action, Y result will occur. When this occurs, you get a group of players who act in the best interest of their characters working within a framed system to create some pretty amazing stories. If I'm being honest, it's my preferred playstyle, but It is EXTREMELY difficult. As a GM, you need to have so thoroughly developed the world that the players interact with that it is capable of reacting organically to both what the players do and what they don't do, often with little warning as to what that might be because they aren't following your plan. Nice players will give you some advance warning as to what their plan is. As players, you need to know the ins and outs of the system almost as well as the GM does, because the GM in this style will not hold your hand as you push against his NPCs. If your technical improv isn't up to snuff, it'll snatch immersion away almost instantly. I love it, it's absolutely incredible when it works, but it's hard to pull off and easy to screw up.
@dragoon8742
@dragoon8742 3 жыл бұрын
I ran a few adventures with my friends using The Strange, where every adventure is a different mission given by their boss (they work for an organization called The Estate). Each mission is disconnected from the others but some NPCs can reappear from time to time. I feel that this is the best way to run this RPG system and I've been having a blast so far. The fact that every adventure can take place in a different world definitely helps in making each of them feel more unique. I don't know if it fits the mold for Open Campaign or Accidental Campaign though, I have a hard time distinguishing the two.
@gmfreeman4211
@gmfreeman4211 3 жыл бұрын
I've been running an accidental simulated open-epic-player campaign for years now. Over the years they built their own guild, defeated a god, and traveled through time while playing as the bad guys. Each new playgroup added to the story, some joining the guild, some going on their own way, but all painting the blank canvas I gave them. They created a masterpiece.
@asrenshadowmoon9241
@asrenshadowmoon9241 3 жыл бұрын
that´s the same style I want to make. In my group we have two DMs for two campaigns (we both are new and so we can help each other and have breaks to plan ahead. I my Campaign will start I think Mai or June. at first the will the experience the emergency of all the Beastfolk-races (pretty much all Races which are part animal z.B Tabaxi, Lizardfolk.... except Dragonborn they have their own story) and after that I will see how they formed the world.
@gmfreeman4211
@gmfreeman4211 3 жыл бұрын
@@asrenshadowmoon9241 Good luck with it. I hope your players also paint a masterpiece.
@neonscorpion2981
@neonscorpion2981 3 жыл бұрын
That moment when every time he describes a type of campaign you go "oh so I think I'm DM'ing that kind? No wait, maybe that one?!"
@campbelldowler1396
@campbelldowler1396 3 жыл бұрын
Me: sees DS9 on his table Also Me: Likes because he is cultured
@murilobelow7571
@murilobelow7571 3 жыл бұрын
i only ever made player campaigns, and i really liked how you described the problems i had every single time, players swiching caracter or not coming during their caracter arc
@Goomzz
@Goomzz 3 жыл бұрын
I feel like, as the accidental campaign, many kinds evolve into eachother. I had an epic campaign planned which then turned into a player focus game as we went on and I found it was more interesting for my group when I involved their pasts.
@mikec64
@mikec64 3 жыл бұрын
The last three minutes of this video was worth the price of admission. This is why you are a top-tier professional in field.
@georgeb8976
@georgeb8976 3 жыл бұрын
Just learned that my campaign i am running is a mixture of the first three types in this video, the players stories are woven into the epic campaign, with the occasional stand alone adventure thrown into it - never thought about it until i saw this video - thanks! :-) For us this campaign format works best, one year in it, maybe another to go.
@grantgravity_plus
@grantgravity_plus 3 жыл бұрын
This channel is so good that I take notes while watching
@gstaff1234
@gstaff1234 3 жыл бұрын
As a new DM your words are supportive, inspiring, and oh so timely!!
@gmfreeman4211
@gmfreeman4211 3 жыл бұрын
"I ... love ... campaigns and I can not lie, D&D players can't deny, when a DM walks in with a gaming case and mean grin on their face we have ... fun." Thanks for the outlet. I'll see myself out.
@anyshittynickname
@anyshittynickname 3 жыл бұрын
Glad to know I'm not only one who thought this.
@HiddenNerdySide
@HiddenNerdySide 3 жыл бұрын
Dammit, you beat me to it. Well played, sir!
@danacoleman4007
@danacoleman4007 3 жыл бұрын
please finish it 👍
@ChrisHeinking
@ChrisHeinking 3 жыл бұрын
My favorite type of campaign is a combination of thr first three. Think of it like Buffy the Vampire Slayer or any of those types of shows. Some episodes are "lore" episodes and progress the plot, but a good portion of them are just "monster of the week" episodes and some of the episodes explore the main characters more. You can do similar things in a campaign where some adventures are just random adventures the party is going on for rewards or other reasons, some adventures end up forwarding the plot, and sometimes the pcs have to face a rival from their backstory. Sometimes these adventures appear to be one kind of adventure, but are revealed to be another kind by the end. Doing a campaign like this is a lot of work bc it requires you to be at least decent at being all the types of gm, but it covers most of the weaknesses of the individual styles
@steviediehl9225
@steviediehl9225 3 жыл бұрын
Absolutely the epic. I love tying everything together and plotting behind the curtain what the adversaries will do in response to the player's actions.
@Vespiria67
@Vespiria67 3 жыл бұрын
The current campaign I'm running (currently level 3, almost 4) is an open campaign that I plan to have slowly build up to being an epic campaign. So during the lower levels they are exploring the world like a sandbox learning more and more about the setting until the big bad becomes the main focus of the campaign (plan on having that occur around level 7-9). I set up 4 different secondary big bads for them to discover and deal with in the meantime. Surprisingly they already dealt with one without even realizing it. They are current searching for the one they already killed and I can't wait to tell them that they killed him a dozen sessions ago lol
@daperfox6875
@daperfox6875 3 жыл бұрын
My current gm is pretty great at making an epic campaign feel like a player campaign. He sprinkles in quests for our characters stories to progress all the while giving us a fantastic bbg at the same time
@ProfessorThursday
@ProfessorThursday 3 жыл бұрын
What about "Living World" Campaigns? A Series of mini campaigns (3-4 sessions) or a handful of one shots that develop the common world that your players play in. Each story takes place in a different part of the world, where the players help sculpt its history, customs, and legends. This is where the Setting is the star of the story.
@NorskBN
@NorskBN 3 жыл бұрын
I did hit that like button. You earned it again, Guy. Thank you for helping me to better understand my own habits and why my games all run like one shots. I wasn't aware there were so many accidental GMs either until I saw that poll you posted.
@zath81
@zath81 3 жыл бұрын
Enjoyable and informative. I tend to run a hybrid of sorts. My campaigns start as open until my players reach a certain level and then I begin introducing the BIG BAD and move into an epic campaign. It did take practice to figure out the balance and knowing when the players are ready to move on. Just like different DMs there are different players and play styles. Great content.
@darrenrogers2887
@darrenrogers2887 3 жыл бұрын
I definitely run Epic campaigns with Player elements to it. One of my favorite things during a campaign is to subtly place hooks in to a character without them realizing I have done so, then setting the hook suddenly with a couple well placed descriptions. I get a variety of reactions ranging from wide eyes and mouth covering to a player actually realizing the significance of what I am saying and blurting out, “Oh, shit. No. Nope”, to the occasional tear.
@cyranojohnson8771
@cyranojohnson8771 3 жыл бұрын
This was interesting. I actually typically run hybrids of these various campaigns and have run into just the various strengths and weaknesses Guy describes: My first campaign (in my modern, post Eighties/Nineties gaming career, which kicked off in 2016) was a Starfinder campaign. It was initially *disguised* as an open campaign and the first few adventures seemed episodic, but I had elicited detailed backstories from all my players and within the structure of the *epic* campaign that I had actually planned, we had *player-focused* adventures in which everyone got a shot at the spotlight. Once we reached a conclusion to my originally-planned epic arc, it then became an *accidental campaign* b/c we wound up deciding to play up to level 20 (fortunately, I had seeded a backup BBEG for just this eventuality in the earlier adventures). That campaign never felt too railroad-y b/c there was enough "play," enough give-and-take in the narrative and enough episodic interludes, to ensure that they got to do other stuff than just battle the BBEG. We did have players decide to switch characters, but it never felt like that derailed anything b/c player-focused adventure was only part of the general menu and no *one* character was ever such a focus that their loss could derail the whole campaign. It was built to feel at points like "open" adventure but never so open that our sense of purpose fell out, and their "open" adventures inhabited enough of a structure that they could see and feel the impact they were making on the world from one arc to the next. And the epic arcs delivered b/c they had enough breaks from the bigger arc that returning to it always felt fresh and urgent. Not all of these things paid off equally, and it was different for different players. Some players really were there for the player-focused arcs and appreciated the epic inasmuch as it touched on that arc, but occasionally found the epic-ness to become a grind. Some players were really *not at all* there for the player-focused stuff but just wanted to be part of an epic narrative, and no-sold attempts to involve them in their own adventures. Some players tried their best to sell the player-focused stuff but it made them anxious, and they were really more at home in any of the other modes. Some of them were just happy to Do Cool Shit no matter what the adventure mode was. On average, I think it worked out. I'm trying on a similar balance of elements in my follow-up campaign, but it has a much more specific "epic" rebels-taking-down-a-tyranny arc (and also a simultaneously scarier and more nebulous "there's-also-this-weird-alien-threat" arc akin to the White Walkers in Game of Thrones or, more accurately, the Consult in the Prince of Nothing and Thousandfold Thought books by R. Scott Bakker). The balance of elements still seems to be working okay and I have a better sense of who is into what (and some of the players have grown in confidence and are trying new things, which is always fun). I'm only struggling with one player/character, whose arc revolves entirely around Revenge for His Hometown Overrun By the Tyranny that the shape of party choices in the larger arc has kind of neglected. That's a concern, and there is definitely going to be no "accidental" element this time around -- we'll be lucky to get through all the story road we need to traverse in 20 levels -- but otherwise balancing a few campaign types against each other in a larger framework is still working for me. I would argue that this parallels the way stories in television have evolved. A lot of them mix epic narratives, short-arc and episodic storytelling, "open" narratives and character-driven stories in just this way. That's actually where the idea came from for me. Be interesting to hear Guy's perspective on that.
@paulcollins5798
@paulcollins5798 20 күн бұрын
My campaign has evolved since it began last year. It started as an accidental campaign meant to be a one-shot. We grew attached to the characters and settings and decided to continue in this world. I wanted to build on one character's backstory, so that features significantly, but it also evolved from my original villain towards an epic campaign. I also threw in some random ideas for adventures that I had that only retrospectively tied in with the main story. Sometimes even one of the other players is DMing another story set in the same world and everything is allowed in terms of plot direction. So there you go, an accidental player-focused open epic campaign 😁
@lancemoore2586
@lancemoore2586 3 жыл бұрын
Thank you for all of your great videos! I've been watching you since 2016 and you're just amazing, keep doing what you're doing!
@TeamKhandiKhane
@TeamKhandiKhane 3 жыл бұрын
On the simulationist thing, if you have the players for that you'll know. The moment you mention the difference in tax codes from location to location, or why the war has ravaged the economy and not bolstered it. You'll confirm this when they start working out how to abuse this by buying armor in one town for dirt cheap then upping the price as they get near the warzones or places which have crippled logistics chains. I have a close friend like this and I'm that guy as well... our other DM who does Epic campaigns narrows his eyes at us in ways we can feel when we start swindling NPCs.
@alicemckillop2896
@alicemckillop2896 3 жыл бұрын
My husband is running a solo game for me, and it's been so much fun! Definitely a character game. We've had in depth talks about her back story. ❤️
@pbtenchi
@pbtenchi 3 жыл бұрын
This video although consisting of stuff I thought I already knew actually gave me a revelation as to why I didn't enjoy the session I played in earlier this week. Thanks.
@ddickson1167
@ddickson1167 3 жыл бұрын
Just what I needed right now. I was in a bad spot tryibg to combine every type into my current one. Great bideo.
@juangarza3286
@juangarza3286 3 жыл бұрын
Thanks for the video. It helped understand Dming certain Campaigns a little bit more ! 👍
@macguffinmuffin1156
@macguffinmuffin1156 3 жыл бұрын
I like the DS9 model in the background.
@Gadadharadas
@Gadadharadas 3 жыл бұрын
An eye opener! Now I know I am a Player Campaign GM, with just a tinge of both Epic and Open. Thanks Guy!
@KyokushinFighter229
@KyokushinFighter229 3 жыл бұрын
I enjoyed the video a lot, thanks! I'm currently running a "simulation" campaign where the party owns a company set to colonize a "new world". Session one began with them setting sail, and we've had seven sessions so far filled with ocean exploration. I ran this by creating an over-arching world, kind of like how you described making an epic campaign, but instead of one BBEG, there are numerous factions with their own motivations. Then I let the players have at it! Something that's really helped is to create "epic" style villains for each faction (a leader and their captains for example). The party finally landed last session, and I'm planning on running the mainland more or less as a hex crawl (6 miles per hex). I've created encounter tables for each of the faction territories to make them feel unique, and seeded each hex with at least one hook (a cave, ruins, etc.).
@ArthurKempest
@ArthurKempest 3 жыл бұрын
One challenge I've found, having been running an "open" episodic campaign lately, is that there are minimal excuses available to reuse ideas/enemies. When I'm feeling creatively energetic it's great, because I get to do wild new stuff every episode, but when I don't have as much time or energy, it can be a little difficult.
@Zeeke01
@Zeeke01 3 жыл бұрын
Man this is EXTREMELY helpful! Thank you!!!
@robertguthrie5310
@robertguthrie5310 3 жыл бұрын
The best campaigns I've been part of have been some combination of "player" and either "epic" or "open". We can weave in player stories along the way, or even as part of the central story in most campaigns.
@SkellyBobRoss
@SkellyBobRoss 3 жыл бұрын
This video gave me a great insight into how all of my friends and I have played roleplaying games over the years. I can see both sides and I realize a lot about how I really appreciate certain types of campaigns and I can definitely pick out the types my friends like as well.
@b.cahill3273
@b.cahill3273 3 жыл бұрын
My current campaign is a hybrid of the first three. Player focuses that bleed into an epic storyline and an open adventure that allows them to build thier personality and defines the setting that lets them understand the world and the epic setting.
@meraduddcethin2812
@meraduddcethin2812 3 жыл бұрын
Thank you Guy. This was exceptionally helpful for me to think about how I run, when my campaigns succeed and when they peter out, why they do so. I would note you didn't give a DM style for 'accidental' campaign, which I would consider a GM who relies heavily on extemporaneous talents and reacts to the others at table. Regarding simulationist play, your channel is and always has been about narrative play wherein the players (via the PC personas) descriptively solve situations and (at least theoretically) the clatter of dice could never be heard. Simulationist play focuses on how the players use the rules-defined abilities of the PCs to outwit the rules-defined abilities of the NPCs with a fortune mechanic to mix things up. To compare the two is to carefully judge between a penguin and a giraffe. Thanks again and I look forward to more great content.
@debuyarou7463
@debuyarou7463 3 жыл бұрын
Thank you Guy. Every video is better and better.
@JDGenn
@JDGenn 3 жыл бұрын
I did find this video "vaguely stimulating." Thanks for asking. ; ) I definitely fall into the Epic camp ... with the palette-cleansing side trip every so often. Very good overview.
@Alitari
@Alitari 3 жыл бұрын
I think that a 'Simulationist' campaign would fall under the 'Accidental' campaign umbrella. The best I could link it to would be purely open world video games like Sim City or the like ... 'open world' games like Far Cry still have a narrative thread and even games like Surviving Mars have mission arcs or overall goals. I've never played a 'Simulationist' campaign (in either role) but I think it would be fascinating ... it would be heavily player driven, but not like the 'Player' campaign, but instead broader themes like 'I want to be an adventurer' and they set goals for themselves during the game, like 'this is a nice valley, what do we need to do to make it into a nice place to have a cottage?'
@ryanhenderson225
@ryanhenderson225 3 жыл бұрын
Great video! I find myself currently running a campaign that is along the lines of Open but has an overarching Epic story tied into each/most of the adventures they are doing. The players are playing adventurers apart of this agency that contracts out adventurers to do jobs and the players pick what contracts they want to take so it feels like it is very open and they get to choose their own path etc. BUT they are uncovering a greater plot at hand with each contract that they take so it is leading to a greater story and greater antagonist. Im doing this because I'm at college rn amd people come and go for the semester or summer or whatever and it is easy to say that they are off taking other contracts so they can come back at the same level as everyone else and hop back in when they come back. Been working so far!
@gelbadayah.sneach579
@gelbadayah.sneach579 3 жыл бұрын
I love running the transitional mixer campaign: a blend of all four. An open campaign that has an epic campaign that gradually unfolds as a slow burn sub-plot before exploding into a final arc. The campaign itself is largely structured around the individual stakes and goals of the players with their personal arcs being resolved along the way. After the final arc resolves the campaign continues on as a free-form sandbox where the players get to traverse the planes and explore the endless horizon. We've managed to run several games like this and have even had games that ran for years on this structure. It's really good for long-form games but involves a lot of cooperation between all people involved. Lone wolves don't do too well in these sort of games. As far as playing (which I never will ever again) all four are really fun. I've had amazing experiences will all four of these types of campaigns. You break down the pros and cons of all four styles really well here! This was very useful in giving me some more perspective on how I might want to focus and structure my games in the future.
@victorlong8828
@victorlong8828 3 жыл бұрын
You have like, the ultimate dm voice--literally you just sound like what I expect a dm should sound like? It's both hilarious and very pleasant
@KayEffSeeMatt
@KayEffSeeMatt 3 жыл бұрын
Your channel has been invaluable as hell for my adventures and learning how to GM, hopefully i can consider myself a great gm but i found that your paradigms were good structures but didn't fit exactly in a way that i was comfortable in epic campaigns. I found myself as modifying your principles that I naturally am a player focused gm (and i'm blessed with a static group that loves those types of adventures)
@joelcampbell7237
@joelcampbell7237 3 жыл бұрын
I'm definitely an Open Campaign GM. I also play with Noobs so I help them with their backgrounds to nudge them in derailing my campaign! I could never run an Epic Campaign but I can give the players epic moments, and not just epic combats. I like the idea of a PC campaign and the players do have their own goals - then there must come a Choice - Reveal a Personal Secret, Leave the Party, Stay with the Party or Give up your goals at let Fate (the dice) take control. NO - I like my OC - A Broad Goal that the PCs can move in and out of with a potential Final Show with a host of different challenges on the way, some personal side quests, different guilds to join, World & Local events, plot twists, and as entertaining as possible. Thanks for this vid, enjoyed it all.
@laszlosimo3573
@laszlosimo3573 3 жыл бұрын
It’s great to be so conscious of things. I realized I almost always do open campaigns, even though I always wanted to tell epic campaigns. Of course, Cthulhu one shots are natural exceptions. Thank you, this has been missing so far!
@RJ_Ehlert
@RJ_Ehlert 3 жыл бұрын
Mini-Epic + Open World = Buffy the Vampire Slayer and Angel campaign. Each season has a Big Bad working up in the background, while there is a monster of the week fleshing it out. Monster of the weak could be completely separate, be sprinkled with clues, or be a mini-boss for the Big Bad. One Big Bad per level tier, if you play that way.
@NMahon
@NMahon 3 жыл бұрын
How about a mix of open and epic? Each week is a different baddy but you leave threads which lead to a grander narrative, maybe the first bad guy they beat comes back again more powerful then ever. Maybe the players will begin to notice that there is a wider conspiracy afoot!
@adamw5397
@adamw5397 3 жыл бұрын
That’s my favorite kind. The players go from quest to adventure solving all kinds of different problems, but they eventually connect the dots and realize that behind it all is a much greater evil threatening the world.
@GnarledStaff
@GnarledStaff 3 жыл бұрын
That describes tv better than his example
@meraduddcethin2812
@meraduddcethin2812 3 жыл бұрын
Sounds like the majority of anime. Introduce the characters/world setting with a monster of the week. Keep that going until around 1/2 through when a new, really big bad shows up. The final act is tying all of the threads together and the final resolution.
@Zai-kyu
@Zai-kyu 3 жыл бұрын
I tend to run epic campaigns, but I mix in the player campaign aspect of it by focusing on PC's goals and endeavors throughout the epic campaign. Everyone gets their time in the spotlight!
@donblack1571
@donblack1571 3 жыл бұрын
Reposted always ready for one of your videos 🙏🏽
@EdAllen
@EdAllen 3 жыл бұрын
One of my longer campaigns, about 4 years, mostly every two weeks to monthly, started out intending an epic campaign but evolved into more of a mix of character driven & open because my big bad was ill conceived and remote and they revelled in picaresque adventures that were their own ideas. Sometimes adventures came out of their plans, sometimes I started an idea and ran with it. Lots of memorable stuff, but eventually died to group composition losses as people moved, broke up, etc.
@briangronberg6507
@briangronberg6507 3 жыл бұрын
A player campaign also requires the GM to have more restraint than most. The GM and players have to be able to sit back and watch; one of the most memorable moments for me as a player was opening up about very private details from his past with the party member he didn’t just know the least but who he was the least like. I literally had to walk away from the table to collect myself.
@greatestoldone7658
@greatestoldone7658 3 жыл бұрын
I am currently planning a large scale campaign that would mostly align with your "open" style, but also will include elements of "epic" and "player". My approach is to plan out the world and lots of plot hooks and give the players a lot of agency in choosing what to do and how to do it, shaping what will become the story. It will be made with the party in mind, so there will be lots of points made to involve character backstories, promote growth, test flaws and let them shine.
@Aucacoyan
@Aucacoyan 2 жыл бұрын
I love all the videos. I take notes always and meditate on the ideas! From this particular video, I believe that all campaigns are not waterproof, so you can mix and match the benefits with the weaknesses of two or more types. Do you like to run a epic campaign? alright, do some open-world quest in the middle, so it doesn't get too rail-roady. Or mix some of this middle cornerstones with some considerable advance in a PC backstory, so it is also character driven. So on and so forth
@sarawistudio
@sarawistudio 3 жыл бұрын
I'm currently running a player campaign. One of the bigger difficulties is connecting character goals into something all players will be interested in. So I tend to connect the dots and always ask the players for their long and short term goals. If we're working on a long-term goal of one of the characters, I always try to make sure to give attention to short-term plans of others, so that no one loses interest. I have absolutely awesome players who give me great opportunities to connect their backstories. Example? We need to find an npc from character A backstory. To do that, we visit character B home island since the head of the state there is from the same guild as character A. And then in turns out that character C has relatives there. On the way there we meet long lost father of character D. When I plan the campaign I feel more like solving a puzzle than doing something from scratch, since my awesome players always give me some source material in form of their backstories. And if a player decides to switch characters, I have a guarantee that they will still be interested in finishing the current quest, because all of the stories are connected in one way or another.
@pedrop676
@pedrop676 3 жыл бұрын
Nice thoughts! I think there's another dimension relevant to this matching between the GM's and campaign's types: how much the GM can commit to a campaign. As you said in the begginning, life sometimes get in the way and we may abandon that awesome story the group had been building. I've been favoring open campaings recently for this reason. We can enjoy great adventures in short spans and the GM can and should throw their best ideas ASAP while there's a low cost of abandoning the story after any one of those adventures. Also, if you eventually find yourself running a long term game you can always find a way to tie everything up and give it a nice conclusion: if you ran a series of loosely related adventures, you can conclude the story as an epic campaign but if you linked the adventures through PC's story developments, you can conclude it as a player campaign.
@SilverDragonAcademy
@SilverDragonAcademy 3 жыл бұрын
Going to add this link to my upcoming video on "How to prep for a campaign :)" Really insightful!
@seanmccaw9198
@seanmccaw9198 3 жыл бұрын
My campaigns usually start at the "player campaign" station but eventually ride into "Epic Campaign" station by relating everyones backstory somehow into the Epic. Best of both worlds I say, gets the players invested, cause their characters are personally involved throughout all of it.
@baurdt
@baurdt 3 жыл бұрын
There is another, probably a meta style for this video, which is a mix of the first three which is more of a balance of them. Think of the Babylon 5 TV series though the 1990s as an example. There was an epic story line with episodic plot lines to the season midterm of 5 or so episodes along with those that are resolved in the same episode as resolved. The three types of plots are wound together through the series along with character growth focusing on the various characters where a plot line would be focused for a particular character. It is my job as a DM to weave these while giving a spot light to a character story plot line, keep them also moving along the main line goal as well. This allows the plays not to be bored on a single plot line while giving a different player there time in the sun. Yes, this took a bit more work, but gave a mix up to the players along with some unexpected twists.
@RogueAstronomer
@RogueAstronomer 3 жыл бұрын
I think you are mixing up gamist (focus on game mechanics, strategy, and character optimization) and simulationist (focus on accuracy to a specific genre or setting and/or environmental realism). Your playthrough of Fabled Lands books would be simulationist as the adventures on based on exploration of a detailed world vs an overarcing plot or specific character.
@andrewholaway4113
@andrewholaway4113 3 жыл бұрын
I'm an Epic/Player GM. My campaign itself is an Epic, but I weave player backstories into the campaign itself and into arcs within the overarching campaign to give each player the focus for 3-8 sessions. My players love it and so do I. It's a TON of work to pull it all together, but it's an absolute blast when it all comes to fruition with each arc. Lots of dopamine hits lol.
@toniosuchowski4218
@toniosuchowski4218 3 жыл бұрын
This is quite interesting! Using the D&D 5e rule set, I am currently world building for an epic campaign that I will be adding elements of the player campaign type to hide the fact that it is an epic campaign. In a doctor who rpg setting, I have started planning an epic campaign and disguising it as an open campaign. I’m excited to see how quickly the players piece together the clues.
@jamesblount3143
@jamesblount3143 3 жыл бұрын
Thank you for this. I have watched you for a while and I keep failing at getting an epic game going and I felt like a failure. Apparently I'm an open GM and I can get behind that.
@AssasinZorro
@AssasinZorro 3 жыл бұрын
I was actively learning using your channel as my guide from the very beginning, so I have weaved my natural tendency to do player-focused campaigns with epic ones. It's all about linking it all together. Inclusion of characters and their personal stakes had increased their buy in. As for simulation, I'm not a person for numbers, however I am a programmer, so I believe that simulation can create a great story, given the right configuration. Dwarf Fortress had created histories using procedural generation. So I believe that an epic campaign can be ran inside a simulation-style campaign. It's less likely to personally weave into each PCs back story, it might not challenge PCs character flaws, but it can be truly epic, considering that anything can happen. Easy ways to beat the boss using his vulnerability, difficult enemies in a starting location, and many more things that players will be making stories of
@driesmeesseman7359
@driesmeesseman7359 2 жыл бұрын
It began with an accidental campaign then i discovered this channel and I made it into an epic campaign :)
@Skimmer951
@Skimmer951 2 жыл бұрын
Accidental campaign here that evolved into an open/episodic campaign. It was meant to be a oneshot with monstrous races as the PCs where i sometimes could run missions for them if our main campaign had a slow month...this has now become a full blown campaign closing in on 3 years and is the one campaign we have that is going strong and close to finishing with an end in sight. Due to the accidental nature the PCs didnt really get fleshed out backstories or gotten them weaved into the adventure so we put a lot of energy into the connections they build here and now instead.
@TheMrWingless
@TheMrWingless 3 жыл бұрын
Awesome video. I think I'm running a game that's a mixture of the first 3 types. It's more like a living open world where players are affected by 2-3 Epic bads at the same time and can decide themselves which leads to follow. And as different hooks move them from town to town while they complete smaller side stories - they also gain information about bigger things that are happening which are mostly connected to one of the epic bads. And while dealing with one of the epic bads, other ones gain strength and I try to make sure the world is affected by it. Since I require a medium sized character backstory, then I pepper the world with family members, friends and enemies of the characters who need some help along the way. In case of smaller backstories (Not everyone likes to create one for their character), I just focus on their race and/or class and make sure they meet people who really like or hate them for it. I usually try to make it so that once they beat one of the epic bad guys, the others have affected them enough to be their next target - and then think of a new one. The Pros for this kind of games are : * I do not need much preparation to be done per session. (As I have enough of the world built and have bunch of NPC-s and encounters I can use whenever I need to spice up the session) * I can always change the narrative to move towards the type of game my players prefer. (more political? more combat? more mysteries? etc..) * Every player feels like the character they made is part of the world with all it's cons and pros. * The location of hook quests and people is not fixed and I can add them when I feel like the players could use more information or when there's not much happening. * Players use 20-30% of the session coming up with ideas and plans on how and what they should do - which gives me time to think ahead of what they might encounter. * Random generated encounters can be easily added. * When players chose to do smaller things, you can always add connections from any of the bads to any of the random little quests players are doing. * Players feel like they have the power to change the world around them. The Cons : * Players use a lot of session time to come up with plans and choose what to do next. * Players may be overwhelmed by the amount of stuff they can do and not know where to go. * Requires GM to be more adaptable, because you can NEVER predict what players do. * Brings out conflicting goals and/or morals of the player characters (This can also be a good thing - depending on the group) * You need to be able to handle a lot of information and change it on the fly to make bads seem important to players. * It never really ends... So there's no satisfying conclusion. Oh wow, it's a bit longer text than I anticipated - I'll just stop now... Sorry and thanks for reading. :/
@ToroneMusic
@ToroneMusic 3 жыл бұрын
I think I'm between Epic and Players type... Thank you for this video, always great !
@michaelayen2973
@michaelayen2973 2 жыл бұрын
I really appreciate your viewpoints. I feel like you're sorting a lot of things into a few different headings, which helps to clarify how I think about things - even if I honestly end up disagreeing with a lot of the conclusions you come to, if that makes sense? I have what I would call an accidental campaign (based on these categories) which has extremely heavy elements of both Epic and Player campaigns (because there is a big bad but it is influenced by characters and can be tweaked or even rewritten based on the players and PCs). So I can totally see where the elements your discuss come in, but at the same time it's not a cookie cutter. That's not a criticism though? I feel like any time I watch a video of yours I learn something - at the very least a new perspective but usually more - which can feed into my broader understanding of what kind of DM I want to be and how I want to run my campaigns. So thank you basically, is what I wanted to say. ;) Thank you and another thought-provoking, helpful video.
@OokamiNoKishi
@OokamiNoKishi 3 жыл бұрын
My DMing style of campaign is like a Frankenstein version of all four of those. I start the campaign with a big bad in mind, but rarely plan out passed the next few adventures in how the party gets there. This lets us go on crazy side-quests that bloom out of nowhere and try accomplishing some of the characters personal goals along the way.
@itsturtlefacemydudes
@itsturtlefacemydudes 3 жыл бұрын
as someone who tends to make a mix of epic and player campaigns, can attest to the weaknesses. I had one that had a huuuge overarching story that needed all of the PC's to work and then one of them left for good and the game died two sessions in. _Two._ The one campaing I'm running right now is an open one, simply because I don't have a big bad in mind yet. Sure I have the PC's personal boogeymen up my sleeve and ideas for personal adventures, but no end goal.
@therandomone3698
@therandomone3698 3 жыл бұрын
i usually run my campaigns as a mix of epic and accidental, i make a massive but extremely bare-bones plan with a final BBEG that delves into character backstory but none of the individual adventures have a real plan until about a week (or 2 hours) before the actual game. this in turn lets me make an insanely grandiose setting and larger-than-life evil, but also gives me the freedom to turn a heist into a ghost-busting adventure on the fly without destroying the plan or forcing my players into a rail-road.
@SamWeltzin
@SamWeltzin 3 жыл бұрын
Up until recently, my campaigns were almost all Accidental (I was a very reluctant GM who only did it if no one else was willing). Wasn't until recently that I started doing an Open one with hints of Player, and it's been interesting. A LOT more work, but it's been rewarding so far.
@sharris3216
@sharris3216 3 жыл бұрын
Thank you for doing such a great job of crystalizing and clarifying the different types campaigns. You're a real gem...Pardon the pun. I myself typically blend the OPEN and PLAYER campaigns to good effect. Or at least I have has success at it. I am currently running a EPIC with a bit of PLAYER campaign which is out of my wheelhouse but I am doing my best. In a future video could you discuss blending theses types of campaigns and possible challenges to this. Once again thank you for all you done and are doing for our marvelous hobby.
@melissaclaassen9707
@melissaclaassen9707 3 жыл бұрын
I am running a "I'm a new DM and am stitching together a campaign in reaction to the crazy choices my characters have made" campaign. Our current campaign is "Ghosts of Saltmarsh flavored", with about 60% homebrew to fill in the gaps and move the PCs between modules.
@andrewtomlinson5237
@andrewtomlinson5237 3 жыл бұрын
I run long campaigns within a larger really really long meta-campaign. In 1983 I started my own sandbox world. All set on one island. I was young and went with a basic trope, the Island had once been the home of the Gods where they walked among the mortal races in harmony etc etc... something happened a thousand years ago causing Mists to fall over the island, and all contact to be lost. Any ships or flying wizards who tried to find their way through the mists never returned. Now the mists have lifted... and every nation is in a hurry to get there and stake a claim to whatever is there. Around the coasts towns that had been uninhabited for centuries were being repopulated and a sort of "Wild Frontier" was being established. The first group of players to play in this campaign world were playing in a completely Open Campaign, they were exploring, and acting on behalf of various third parties to find and recover things, and found their nemeses along the way. There was no goal beyond "Find stuff and deal with it". Back then we had the rulebooks, Dragon and Imagine Magazines and the odd 3rd Party resources (Like Flying Buffalo and Judges Guild if anyone remembers them???). If you'd talked to me about "3 Act Structures" I'd have stared at you like a dog that's just been shown a card trick. I just wrote a dungeon... the players explored... found the dungeon, and killed everything in it... eventually one of them decided to find out why the Mists had fallen and set himself that quest... the others said, "Yeah... OK that sounds like fun..." so they set off and I had to start dropping bread crumbs, (and figuring out for myself why those Mists had fallen...) We played that campaign for about three years, with about 1/4 of the map ever being fully explored. Toward the end of the Campaign I began setting the stage for the next one by hinting at one of the Continental Powers mustering a huge army to invade and take over everything. This was not initially an "Evil" plot, as this nation was monotheistic and viewed cultures who worshipped many Gods as devil worshippers and felt the need to "Educate" them through fire and pain. Essentially they were based on the Holy Roman Empire... I never got round to running that campaign for the D&D group as we split up and went our separate ways after leavings school, but I still had all the notes, and we promised to get back together and run some of it at Holidays and stuff... In the meantime I got into LRP and most of my TTRPG gaming went into hiatus as I became involved in running an LRP site. After that closed down, a bunch of us got together to start our own, and a few of the people who played in my D&D games got on board and said "Hey, wouldn't it be great if we used our old game world and continued the Campaign???" So we did that, and during LRP Down time we used to Table Top events that were not possible to recreate in our LRP. We eventually managed to get the conclusion of the Invasion and Occupation campaign down to one big final battle. At around that time we were also very heavily involved with The Lorien Trust who run "The Gathering" in the UK, and our group was essentially the same characters, with the same backgrounds... we explained the situation to the guy who ran the plot for our faction... HE had words with a couple of other faction plot refs... and we ran the battle... Live Action... 200+ people on each side! It is impossible to over state how satisfying it is to run your "Final Encounter" of a campaign you've been running for over a decade to take place in such a fashion. It was also the first time I had absolutely no control over the outcome, and got to take part in the battle as a player!!! That was in about 1998/99. And since then I have continued to run L1-20 campaigns set in the same world... acting as a "Metaplot" I have a basic template for a L1-20 campaign... in nine parts. 1. Introduction, runs L1-4/5 this gets the players together, throws some basic adventure types so any new players learn the style of play and house rules... seeds are sewn in the wider plot. 2. The Call to Action. The players first learn of the quest they need to go on. Either reputation, Prophecy, or simply lack of other options means they are the ones who must do the thing... This usually lasts till about L10-12. Throughout this section most, if not all, adventures are connected to the main plot, with various options along the way to reach the next step, to avoid being totally railroaded. 3. The "Oh Shit! This is worse than we thought!" section. At the end of part 2, a greater realisation dawns on them... this leads to even darker, more powerful foes and tougher objectives. Recurring NPC villains start to target the players friends etc... This runs to about L15/16. 4.The "We need the X to do the Y" this is where they now understand the situation, and must do something to prepare to deal with the final situation. They may need to assemble the Rod of Seven Parts, collect the hearts of one of each of the Chromatic Dragons to perform a ritual... something that takes a lot of time, and requires great effort. This will take them to round about L20 5. The Final Showdown... this isn't usually just one smackdown. It often requires finding the bad guy, or tracking down their lieutenants weakening the BB before that final confrontation. Eventually they come face to face, and all Hell is let loose. Within that structure I also use a number of Story Telling techniques, to advance the plot itself, with the players often losing, and even as they succeed and grow, the enemy will also, always tipping the balance in favour of the bad guys, so that even at L18-20 they rarely feel that it will be an easy quest. I mentioned NINE parts... well, I realised that players tend to grow weary of linear campaigns and feel that they don't get to explore as much as they would like. So I always find a way to insert a healthy amount of downtime between the main parts for them to do their own things. This is usually done by something simple like "The Wizards need time to decipher the lost scrolls you recovered before they will know where you need to go next, this might take a week or two..." I've been running this 9 part Plan for about... maybe just over... ten years now. I've got 2 guys who have been in all of the 7 campaigns I have run using it, and neither of them, or any other player has ever realised that I have run that same structure 7 times. I'm lucky... my players know what to expect from my campaigns. A firm story, and a largely linear structure. So I don't tend to get wise arse players, intent on fucking it up as the rest of the players will shut that shit down pronto. For the past six months I have been working on what might be the final campaign within the game world I created 40 years ago... the one that will FINALLY explain why those damned mists fell in the first place. I mentioned I was working on it on Facebook last year, and have so far had over thirty five requests to play in it...
@snobgoblinDK
@snobgoblinDK 3 жыл бұрын
Very interesting take, I kinda wanna try an open campaign style now, as we have a group that is very social and quickly rolls over into humor and chit chat. I think that style might be well suited for that?
@robpegler6545
@robpegler6545 3 жыл бұрын
I've been running a sandbox game for a few years now, and referring to it as a "campaign" even though I'm not sure it qualifies as one. The characters are free to roam within the setting (a large province populated by an ever-growing cast of NPCs and factions, with a bigger world beyond the borders waiting to be explored someday) and can follow whatever adventure hooks they like; BUT there's an evil world-ending slow-burn plot going on in the background and many of the adventures and mini-quests they've undergone have led them to uncover parts of it. There's a BBEG behind it all, even though they don't know that yet, and as they continue to roam they'll get ever-closer to figuring out who they are and what they're up to. Sometimes I'll nudge the party in the direction of one of these leads, but mostly I'm happy to let them figure it all out at their own pace, and have all kinds of random fun in the meantime. So is that a "campaign", or am I misusing the term?
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