The Aiming System That Broke Weird West

  Рет қаралды 43,096

GameSpot

GameSpot

2 жыл бұрын

Weird West is a game built on giving the player as much control as possible, and a lot of that is thanks to its innovative aiming system. An aiming system that also derailed the game's development.
Weird West is a game about giving the player full control over how they tackle any situation so they can craft their own story. That also means giving the player the freedom to shoot absolutely everything. For the game's director Raphaël Colantonio (co-director of Dishonored and director of Prey), freedom and control are the core principles of designing an immersive sim. However, one year into the game's development, developer WolfEye Studios realized that the aiming system they had intended for the game contradicted Raphaël's design philosophy. What was meant to be a few weeks of development, turned into a six-month nightmare.
This is the story of the aiming system that broke Weird West, and how it eventually led to a shift in 3D twin-stick-shooters.
#WeirdWest

Пікірлер: 86
@ShiningEyeBrigade
@ShiningEyeBrigade 2 жыл бұрын
A great example of why cross-functional teams are powerful innovators and problem solvers.
@Colonelmj
@Colonelmj 2 жыл бұрын
this was such a cool and interesting breakthrough. more props to the team!
@potatosordfighter666
@potatosordfighter666 2 жыл бұрын
Interestingly, the original DOOM had enemies at elevation, and you could always hit them, because the game was not 3D, it was 2D. Elevation does not truly exist in DOOMs game engine. Very similar to this. If you were pointing the vertical centerline of the screen at your enemy, you would hit it, even if it was above or below you. The game effectively works the same way as Weird West, but they did it out of the physical limitations of the programming and hardware.
@mappybc6097
@mappybc6097 2 жыл бұрын
Many advances in game development were the result of working within and around hardware and physical limitations. Tomohiro Nishikado, the lone developer of Taito's legendary 1978 arcade hit Space Invaders, wanted the screen filled with six rows of descending aliens. The problem was that the hardware could not handle that many sprites without the game slowing down to a crawl. Instead of giving up and reducing the alien count, he figured out that the more aliens the player eliminated from the screen, the less slowdown would occur, and in fact he could make the remaining aliens move faster. Nishikado made the player's ship the fastest thing in the game at the start of each level, to compensate for the slowdown. Then, he gradually reduced that speed as the slowdown disappeared until it reached a set value and made the aliens faster than the player. Welcome to dynamic difficulty.
@dunkelregen8157
@dunkelregen8157 2 жыл бұрын
That's the first thing that popped into my head, when I heard Raf say what the solution was. The old ways aren't necessarily the best, but there are tricks that can be learned from some of the games from back then.
@thomasj0330
@thomasj0330 2 жыл бұрын
Please make more videos like this! Love to see how features like this get iterated on, especially with veteran dev teams
@JainaSoloB312
@JainaSoloB312 2 жыл бұрын
Great video! Props to you and Raphael both for talking about this development struggle, very interesting stuff!
@shrineguard2778
@shrineguard2778 2 жыл бұрын
Have to say, this was an amazing video. Not only because it had the trademark Remember When editing and graphics but also because as the video went along, I could find myself figuring out exactly how the problem described was resolved (the animations helped immensely as well). Very interesting to get these little insights into the development process. Keep it up!
@mattsmokes2505
@mattsmokes2505 2 жыл бұрын
Dude I love this content so much you don’t know how interesting I find this please make more stuff like this
@brassattacks2411
@brassattacks2411 Жыл бұрын
Great editing. You took what was probably a lot of footage and boiled it down to his essential narrative, with just the right amount of your own narrative. also I want to say - I am a designer and I would not have thought of the straight line solution right off the bat either. but it's such a simple obvious solution in hindsight. Lol
@Jounzey
@Jounzey 2 жыл бұрын
This was a pretty cool little documentary. Greatly entertaining and informative on something I didn't think much about. Thanks!
@ShiningEyeBrigade
@ShiningEyeBrigade 2 жыл бұрын
Great video, including the narration/host! Hope to see more like these please, with the snippets of interview showing the dev’s exact perspective, and the narrator framing the larger picture and context. Love it!
@KurtIndovina
@KurtIndovina 2 жыл бұрын
Jason! Really glad you enjoyed it. Hopefully there's a chance to make more of these in the future!
@blaine8216
@blaine8216 2 жыл бұрын
Interesting video, I always like sneak peaks into game development
@rotoristworkshop6530
@rotoristworkshop6530 Жыл бұрын
Haha this is also how I coded the aiming system for controllers in Tunguska: The Visitation at first. Later I scrapped it because it was really difficult when there are a lot of enemies clustered together. I ended up gaving player a cursor controlled by right stick that selects the closest enemy to the cursor.
@PLAYER_42069
@PLAYER_42069 2 жыл бұрын
Great video, Kurt. I guess the more things change (Weird West), the more they stay the same (original Doom's aiming system was the solution)? On a related note, The Ascent, was originally developed as an over the shoulder third person shooter, but the devs decided to do change it to an isometric, twin stick shooter late in development. They claim the game is fully playable in third person, so I hope they release a 3D mode that lets players experience the game in a different way in the future, hopefully.
@jake.klusewitz
@jake.klusewitz 2 жыл бұрын
Fascinating! I loved Dishonored and immersive sims, so I’ll definitely be looking into this game
@CesarIsaacPerez
@CesarIsaacPerez 7 ай бұрын
Playing it for the first time felt so weird but it is awesome after it clicks in a few minutes of using it!
@fire_tower
@fire_tower 3 ай бұрын
When I played WW I didn't even think about the system behind aiming. That's a good thing.
@red-merlin
@red-merlin 11 ай бұрын
This was a pretty cool story. You tell that one dev beats himself up about it not occurring to him how a 2D shooting system could work in a 3D world, but that's most likely everyone here who didn't even realize this clash of 2 worlds. The game is actually a lot of fun. It's not really my kind of game but I'm glad i chose to try something new cuz it's a great garne for how simple it looks
@user-lk1zz6sc1n
@user-lk1zz6sc1n Жыл бұрын
Thanks for the detailed explanation! And then I play and I can’t understand what kind of .... with shooting. But it turns out, you just need to choose a direction.
@mauricio7797
@mauricio7797 Жыл бұрын
Their breakthrough was basically doom with visual feedback 😂
@PakistaniSenpai
@PakistaniSenpai 10 ай бұрын
So excited to try it on PS PLUS.
@leouxdesign
@leouxdesign Жыл бұрын
Someday people will create a documentary series about this great game well as they did with Dishonored and Prey.
@pallavrajpatra7227
@pallavrajpatra7227 2 жыл бұрын
Not be paralyzed by the knowledge of math. I think that's a great quote.
@Shizalanski
@Shizalanski Жыл бұрын
"The aiming system that nearly broke Weird West" fixed it for you
@Deadforge
@Deadforge 2 жыл бұрын
Pretty insightful video
@darynm5728
@darynm5728 2 жыл бұрын
Really enjoyed the video
@user-vi4xy1jw7e
@user-vi4xy1jw7e 2 жыл бұрын
Always love to see a new GameSpot video from Ben Schwartz.
@KurtIndovina
@KurtIndovina 2 жыл бұрын
Go see my new movie Sonic 2
@didyoubot
@didyoubot 6 ай бұрын
I don’t find WW’s aiming annoying, I mean it’s just the same as you would aim a gun on a 3rd person only on top down. I’m having a blast playing this gem.
@John-gy3lj
@John-gy3lj 2 жыл бұрын
This video has a misleading title. It implies the game is broken.
@88Opportunist
@88Opportunist 2 жыл бұрын
to some, it is
@JainaSoloB312
@JainaSoloB312 2 жыл бұрын
Well, it implies that the game was broken at some point. It's definitely easy to misinterpret but I wouldn't say it's misleading, it's true that the game was broken, but it's not anymore
@raka1996
@raka1996 2 жыл бұрын
well, it is in past tense and it WAS broken
@madpax5000
@madpax5000 Жыл бұрын
Absolutely agree, if I had moved on by just looking at the title, would not have bought the game thinking of this title
@vrfob4620
@vrfob4620 Жыл бұрын
Yea maybe make a better title. Thought it was bad
@adamnorman1267
@adamnorman1267 2 жыл бұрын
I'm only on the second chapter and I've put 30 hours in this game and absolutely love it.
@EPKKC
@EPKKC 9 ай бұрын
I really dig it too, a year later.
@adamnorman1267
@adamnorman1267 9 ай бұрын
@@EPKKC yeah. Still awesome
@OkieOrganix
@OkieOrganix 9 ай бұрын
This is one of the coolest original games I’ve played in awhile. Loving it, good work team. 😍
@thepurehealer1279
@thepurehealer1279 Жыл бұрын
Very interesting, im glad they got to realize their vision!
@danmilpan
@danmilpan 2 жыл бұрын
Don't think I am hating or thinking too much about myself but when I heard the problem in the video, my first idea was the thing that they done at the end
@nemanjaveljic7463
@nemanjaveljic7463 9 ай бұрын
There is twin stick shooter with great shooting mechanics and elevated lvls of aiming_The Ascent
@brookrichardson1373
@brookrichardson1373 2 жыл бұрын
This is an excellent example of why it is important to prototype key systems before you commit to a larger project.
@noirczar5280
@noirczar5280 2 жыл бұрын
Great video Kurt! Quality content as always bro
@bencampbell198
@bencampbell198 2 жыл бұрын
I see Kurt - I watch the video. Man is consistently putting out excellent videos.
@KurtIndovina
@KurtIndovina 2 жыл бұрын
And Ben, knowing you show up to watch is consistently amazing.
@GhostRolly
@GhostRolly 2 жыл бұрын
Thinking outside the box
@snakeplissken111
@snakeplissken111 7 ай бұрын
Raf Colantonio = Gaming's True Last Action Hero.
@sathancat
@sathancat 6 ай бұрын
I'm finally getting around to playing this amazing game and it's so much fun, very unique
@timmo7800
@timmo7800 2 жыл бұрын
Very cool!
@danieljordan420
@danieljordan420 9 ай бұрын
This game would be that much better with multiplayer
@user-uc8xb8lm5h
@user-uc8xb8lm5h 9 ай бұрын
The aiming and shooting it's fine in the game I'm using the experimental aiming and it's very good
@Batz130
@Batz130 Жыл бұрын
Another game that pulled this off is The Ascent. I'm a sucker for isometric games.💚💯
@neilclarkwork
@neilclarkwork 2 жыл бұрын
Weird West is so good.
@aaronbennett3966
@aaronbennett3966 2 жыл бұрын
You know weird west started as a rpg book like D&D, Vampire The Masquerade, or Cyberpunk.
@superpatoreviews8167
@superpatoreviews8167 2 жыл бұрын
I think Synthetik made me instantly like Weird West, idk why.
@ricktherockandroller
@ricktherockandroller 10 ай бұрын
I hate the controls. Glad this was free, still kinda feel robbed.
@ambesa1
@ambesa1 Жыл бұрын
came across this game by mistake, best mistake ever. love this game
@gOhTiX
@gOhTiX 2 жыл бұрын
more player control and lest games lets go?!
@belwa42
@belwa42 2 жыл бұрын
Kinda wish the actual Weird West music was the same as this video's outro music. (WW has kinda bare bones music I think)
@loosegoose2466
@loosegoose2466 11 ай бұрын
The aiming system is awful on ps5. Love the story and many aspects, its keeping me going. I try and stealth as much as i can.
@JafoTHEgreat
@JafoTHEgreat 2 жыл бұрын
Tbh.The controls are still whack even after they "did their job". The controls are still not where they should be.
@I0-_-0I
@I0-_-0I Жыл бұрын
Game is good, but man that aiming system makes game impossible to play.
@goa5373
@goa5373 Жыл бұрын
such a good game
@AintPopular
@AintPopular 2 жыл бұрын
Just play it
@dskillzhtown
@dskillzhtown Жыл бұрын
Great video. Really well done. But this game has some of the worst controls out of any game released in 2022.I gave up after about 3 hours of struggling.
@macdallanzero2145
@macdallanzero2145 Жыл бұрын
The control system is horrible. I hate it. I may be refunding the game because it's so bad. I love the concept of the game, but it feels nearly unplayable because it's so clunky.
@cavincarlson3840
@cavincarlson3840 2 жыл бұрын
First here
@putzybaby4305
@putzybaby4305 2 жыл бұрын
🥱🥱🤫🤫
@Palozon
@Palozon 2 жыл бұрын
Do people actually play nuclear throne with a controller? Are they masochists?
@henryrothert6160
@henryrothert6160 2 жыл бұрын
I’ve done it for coop before, it’s not that bad once you get used to it
@PhillipAmthor
@PhillipAmthor 2 жыл бұрын
I really like the video because of the technic they used to make this game. however i dont need this overly dramatic guy that tells me something the developer already does. sure his hair is fancy but it annoys me that he stretches the video.
@KurtIndovina
@KurtIndovina 2 жыл бұрын
Appreciate the feedback. My hair appreciates it too.
@belwa42
@belwa42 2 жыл бұрын
@@KurtIndovina For what it's worth, I thoroughly enjoy your videos and presentation. Wouldn't change a thing.
@raphaelcolantonio3368
@raphaelcolantonio3368 2 жыл бұрын
Same
@mick9707
@mick9707 2 жыл бұрын
I genuinely don’t understand what’s so impressive or revolutionary about the aiming system. It seems like the very first aiming system I would have attempted. Make the weapon shoot in line with what you’re aiming at… It’s just the aiming system of the original Doom.
@melocomanTV
@melocomanTV 2 жыл бұрын
The dev literally says it’s not impressive or revolutionary. It’s just the first fully 3D rendered twin stick shooter with that aiming scheme.
@aaronbennett3966
@aaronbennett3966 2 жыл бұрын
So it's Original Doom aiming. genious
@ELPRES1DENTE45
@ELPRES1DENTE45 2 жыл бұрын
I could've saved them several months of frustration.
@bloedekuh
@bloedekuh Күн бұрын
The aiming in this game is still horrible. Seeing you talking as if the problems were fixed is so laughable.
@HugeGeronimo
@HugeGeronimo 2 жыл бұрын
Meh, mountain of out of a mole hill.
@LiLkato69
@LiLkato69 2 жыл бұрын
Surprised they didn't find away to blame Sony for any faults in the game.
@gethprime6549
@gethprime6549 2 жыл бұрын
What? This game isn't even an exclusive.
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