So coming from a runner, it looks like when Mega Man runs in 7, it looks like he stretches his legs out in front of him to strike the ground with his heel, where as in the NES games his legs seem to come down directly under his center of gravity, which would be consistent with more of a fore or midfoot strike. From a running standpoint, the fore/midfoot strike is currently considered to be a better, more efficient, less injury prone form than the heel stike. I think the legs swinging forward heel strike motion looks a little goofy to me and less natural. This is possibly due to that form theoretically resulting from modern day running shoes with thick padded heels, while the motion from MM 1-6, with his feet seeming to hit the ground underneath his body, looks more natural to me, being theoretically more similar to how people run in bare feet. From a gameplay standpoint, while I have not played 7 or beyond, it looks like, in that game, it would be harder to tell when his feet are reaching the end of a platform. As an admirer of animation, rather than a practitioner, perhaps it would be useful for animators to study great runners’ forms, such as that of Eliud Kipchoge, or those of the “pose” method of running. Forgive me it’s that’s something you all already do.
@VideoGameAnimationStudy Жыл бұрын
This is fantastic info, thank you. Generally if you're a researcher, which you have to be as an animator, we try use as much reference as possible to inform our movement choices and performances, but it's an ongoing process and we're always learning, so these are the sorts of things we keep a look out for! Merry Christmas!
@trayhl3 жыл бұрын
What' is with this strange trend of "Dan"s talking about the animation History of a Blue Character for an hour?
@VideoGameAnimationStudy3 жыл бұрын
Hehe!
@rudeboyspodcast3 жыл бұрын
They both have great taste, that's for sure.
@saphcal3 жыл бұрын
thanks to blue shift, blue characters animate better :P
@trayhl3 жыл бұрын
Just to be extra clear, I'm totally down for this trend! :D Having watched both videos, they are both excellent! Well done! And thanks for the Pin!!! :O My first on youtube!
@carlotominetti88433 жыл бұрын
idk but I'm completely down for that
@The-Zer0th-Law3 жыл бұрын
Also, to note, Mega Man & Bass IS internally called 8.5 and is a more direct sequel to 8 (it's even brought up in the ending of 9 when Mega Man retells the times Wily swore to never try to take the world again)
@duffman183 жыл бұрын
I dunno why people hate mega man and bass. It's no more difficult than any other mega man game. It had the same exact types of frustrating puzzles, that are nevertheless never impossible. You can always eventually beat them, they're just hard as balls. To be fair the GBA port is a lot more difficult than the original because of screen crunch. But if you play the original mega man and bass, the super famicom version, it's just another great classic NES style mega man game, with just 16 bit graphics. Maybe people were just too used to mega man x games, which have always been easier than classic mega man games, and so mega man and bass might have been the first classic mega man they'd ever played. And so they didn't realise how difficult the original series games were
@VideoGameAnimationStudy3 жыл бұрын
I don't know if _hate_ is exactly right, but people certainly find it frustrating. I think most people's first and only exposure to the game, particularly in the West, will be the GBA port, which suffers from screen crunch, like you said. This makes the game significantly more difficult to play, I know I never finished it and put it down on the second King stage. I played it on the SNES and loved it, much easier to play, but still on the difficult side compared to others.
@The-Zer0th-Law3 жыл бұрын
@@VideoGameAnimationStudy Not really, the screen crunch is of about 64 pixels vertical and 16 pixels horizontal (which doesn't really matter, since in the past that was the overscan space). That's less than 30% of screen space loss. That's to say: the "screen crunch" hardly harms it. In addition to that, the screen pans when it's needed, and the "block size" is of 32x32, with often the top of a block visible at the edge of the screen when worse comes to worse... Compare that to Super Mario World for the GBA, where the block size is 16x16, meaning there are a LOT of situations where leap of faith can happen.
@VideoGameAnimationStudy3 жыл бұрын
I still think this adds to the frustration of reduced vision, be it small. It's the only factor I can think of which gives the game its bad reputation. 🤷🏻♂️
@The-Zer0th-Law3 жыл бұрын
@@VideoGameAnimationStudy I think the whole thing of it having a bad reputation is more that people were looking for something to blame other than the difficulty. That and they probably had some bad experience with Rockman & Forte on the SuFami. Mega Man Zero was met with the same complaint of "screen crunch" by most of the same people, while others pointed how hard the game was (mainly due to excessive grind and farming and Aztec Falcon)
@NickNitro3 жыл бұрын
mega man is my favorite game series thanks dude!
@calejenkins26573 жыл бұрын
but whats your favorite sub series of megaman?
@NickNitro3 жыл бұрын
@@calejenkins2657 legends 100%
@DamnedPunk20993 жыл бұрын
Same
@DIVISIONBYZEROE3 жыл бұрын
More like Smegma man amirite?? 😎
@platinumdiamond73 жыл бұрын
Same
@Pyco_3 жыл бұрын
Great, now I can’t unsee that exclamation mark.
@lancelnce3 жыл бұрын
*!*
@Fluffycakez53 жыл бұрын
It messed up my prescriptive of megaman to
@spinceiling74423 жыл бұрын
Right I'm a huge mega man fan and I never noticed that
@kaylemathewcomendador69643 жыл бұрын
And I can’t unhear that really loud intro to this video....
@RippahRooJizah3 жыл бұрын
Who's footprints are these?
@OmegaJX3 жыл бұрын
Im so glad im a Mega Man fan. THAT EXTRA CONVO WITH YOUR KID WAS PRECIOUS I CANT
@Cabezapiramidal983 жыл бұрын
Is Dan's kid? O:
@retrokonami90423 жыл бұрын
Subscribed
@panampace3 жыл бұрын
"How do you judge a game? By how it was then, or how it is now?" "Um, fourteen."
@jaykelley1033 жыл бұрын
i CaNt EvEn
@ntu4093 жыл бұрын
Seeing this on my feed is like a gift from animation jesus
@junior13886663 жыл бұрын
He died to vanquish our animation sins
@tahamohammad88423 жыл бұрын
Did I just get a movie in my sub box? I’m not complaining. In all seriousness, nice job, haven’t even seen the video yet, it’s that the time is impressive on its own.
@danikvelocity31203 жыл бұрын
I really want you to cover Mega Man X and Zero. This was SO GOOD.
@themythicalgriffin3853 жыл бұрын
I love how they animate Zero's hair and the three slash combo.
@JustinKoenigSilica2 жыл бұрын
and ofc ZX Advent!
@AltKaxREAL2 жыл бұрын
@@themythicalgriffin385 seeing the animations improve with each game was very satisfying to say the least
@iamlordapollo Жыл бұрын
Wait... Your telling me I'm 20 minutes into an hour long MegaMan video, talking about 7 and the rest of the video doesn't bring up the X or Zero series?!?!?! Many disappoint
@VideoGameAnimationStudy Жыл бұрын
0:48
@TheT3rr0rMask3 жыл бұрын
MegaMans almost like a genre in itself thanks to how they stuck to their formulas and graphical style. I honestly love the consistency of Mega Man.
@WeaponAlphaDev3 жыл бұрын
I did the frames talked about for MMSD. I pushed to redo the animations when SD was initially going to use unedited recolored wily wars sprites. I'm glad the extra polish to the run cycle was appreciated!
@VideoGameAnimationStudy3 жыл бұрын
Oh man, that's really interesting! Thanks for commenting! It looks great!
@captainblackhook98883 жыл бұрын
@@VideoGameAnimationStudy And I was the dude who originally just did the recolored wily wars sprites XD
@LEXICON-DEVIL3 жыл бұрын
Owen Wilson: Waaaooow
@KarlDaKrab3 жыл бұрын
An hour long video solely dedicated to the Blue Bomber himself? Sign me up!
@carlcouture10233 жыл бұрын
In case it hasn't been said in the comments already: Henshin means "transform". A henshin pose would be the pose the character makes to start their transformation. The poses the robot masters make are just poses, no special name. Ultraman started the whole stock henshin sequence thing. Kamen Rider started the signature pose thing. They're unique to the character and supposed to showcase the personality or unique traits of the character. It's not so much to summon their power as they are to flex on their enemy and introduce themselves just before battle. Generally only the heroes get these, not the villains, so Mega Man actually went against the trend by giving poses to the robot masters instead of the hero.
@VideoGameAnimationStudy3 жыл бұрын
Fascinating, thanks!
@samk-j67353 жыл бұрын
@@VideoGameAnimationStudy also, it's more pronounced "kah-men" not "kay-men", apologies for nitpicking
@iantaakalla818010 ай бұрын
When all the riders are alligator themed and are therefore called Caiman Riders
@rishy97973 жыл бұрын
Thank you so much for shouting out MegaMan Slide in your video! I really enjoyed your analyses of the differences in animation throughout the games and can't wait for some more great content from your channel!
@jakieboi11173 жыл бұрын
Oh crap you made mega man slide
@thomasffrench363910 ай бұрын
1:09 actually I’m pretty sure that the sprite was actually created first, which is why it looks so good. They wanted to find a design that looked good on the console first, and then Inafune adapted that to the box art. Although, there’s a possibility that I may have received misinformation, I think I’m right just because if you look at the Japanese box art, they didn’t get the look until Mega Man 4, which they would continue to have on the box art until Mega Man 8 where they would change the design.
@Minihood317703 жыл бұрын
If I had a pound for every hour long video dissecting the animation of a decades old video game franchise made by someone called Dan, I would have £2. It's not a lot, but it's weird that it happened twice.
@mjc09613 жыл бұрын
And both with blue main characters!
@timothymclean3 жыл бұрын
I didn't know both Sonic and Mega Man were made by people called Dan! (Clause order is important.)
@MansMan420693 жыл бұрын
Has your home been mysteriously turned into a ramen shop too?
@crismanbelmont20913 жыл бұрын
Love to see that you tackled fangame animation as well, there's so many great looking megaman fangames out there, so it's always lovely to see them get the spotlight. Big thankies from another fellow (megaman) animator!
@VideoGameAnimationStudy3 жыл бұрын
Oooh, what animations have you done??
@crismanbelmont20913 жыл бұрын
@@VideoGameAnimationStudy glad you asked, currently working on a complete sheet for a custom megaman x sprite, most of the animations are already done, though there's still a long way to go. My goal is to take the original psx animations and give them a bit more of that cartoony goodness I'm such a fan of lol
@VideoGameAnimationStudy3 жыл бұрын
Oh that sounds really neat! It'd be cool to see them some day!
@crismanbelmont20913 жыл бұрын
@@VideoGameAnimationStudy if you're interested I've already uploaded some of the animations and single sprites on my Twitter account! (CMahben)
@RockEsper3 жыл бұрын
It's crazy to see how much thought has gone into this little blue boy's movements, spanning decades. Seeing how new artists show love to the previous iterations while adding their own style/ideas is something I love about creative works in general, so it's especially enchanting when analyzing my favorite video game character. I really appreciate the thorough work here, awesome content as always!
@Thor-Orion Жыл бұрын
I still want a MegaMan AstroBoy team up.
@baldarmstrong65323 жыл бұрын
When you learn more about animation from a free KZbin video than your entire four year college degree program.
@雪鷹魚英語培訓的領航3 жыл бұрын
Preach.
@guyinthecorner03 жыл бұрын
an *hour long* video vs a *four year degree*. Crazy stuff
@dexterdextrow72483 жыл бұрын
Your university must have been fucking terrible then. Seeing that this video doesn't really teach much in way of applicable skills. It's just a recount of how a character has been animated. more in the area of trivia rather than learning.
@VideoGameAnimationStudy3 жыл бұрын
It's all in the name of entertainment.
@dexterdextrow72483 жыл бұрын
@@VideoGameAnimationStudy Ofcourse, the comment wasn't meant with any I'll intent against you and hopefully no offense was taken. Entertainment is just as legitimate a purpose and goal as any.
@OXXOI777773 жыл бұрын
12:26 IT'S GUTSMAN! Hahaha what a throwback
@The-Zer0th-Law3 жыл бұрын
About the "Naruto Run"... Found something older than that: Arale Norimaki from Dr Slump. Perhaps a number of running animation sequences through Toriyama's creations. Another one is Goku in the OG Dragon Ball outrunning the Red Ribbon ninja.
@WillowEpp3 жыл бұрын
Showa ninja TV shows got the ball rolling, I think.
@SonicmaniaVideos3 жыл бұрын
Those are airplane arms, they're arms aren't behind them...
@KaitouKaiju Жыл бұрын
Or how about Sonic the hedgehog
@Technonova3233 жыл бұрын
I’m surprised you covered fan games and Megaman & Bass 2. Didn’t expect you to go that far. Nice work as always! But, give yourself a break after this one, you deserve it.
@VideoGameAnimationStudy3 жыл бұрын
Thanks! And I definitely plan to! 😴
@TazTheYellow3 жыл бұрын
Just for the record, "henshin" is more-or-less the Japanese word for "transform(ation)". While it therefore doesn't literally apply to many such poses throughout the series (the robot masters in particular), admittedly I wouldn't know a better way to describe the *inspiration* of where such poses came from.
@OtaOpz3 жыл бұрын
maybe as a love letter to the tokusatsu genre of japanese shows from the day?
@cloudhed3 жыл бұрын
An hour? You spoil us!!!
@Searsaur3 жыл бұрын
9:47 There's something so hilarious about seeing Megaman/ Rockman from the side like that's just so funny and I don't know why.
@MegamanStarforce20103 жыл бұрын
that end conversation was the cutest thing gosh
@FloatingSunfish3 жыл бұрын
One thing that always bothered me about the Mega Man titles right after the NES was that Mega Man's bigger sprite played its animation too fast for the small distance it was traveling. Thankfully, the later titles fixed this and made his walking animation feel right again. ☺️👌
@MeeraRustshieldSystem3 жыл бұрын
T h i s I find it particularly odd given that I don't feel this issue in the X, Zero or ZX series as much, despite their character designs being literally and stylistically taller It's just an odd choice to have him show up that big imo
@Zachabruh3 жыл бұрын
As a kid you never see these or notice the great animation, but that just shows how much the animators care about the franchise
@metroidnerd90013 жыл бұрын
One of my favorite things about the low-health animation in Mega Man & Bass is that it actually does have an effect on gameplay. There's an equipable item called the Counter Attacker that boosts Mega Man or Bass' attack significantly when they're at low health (
@KazyEXE3 жыл бұрын
"his signature exclamation mark" wait what 🙀
@deltawolf3 жыл бұрын
Didn't you know? Mega Man is a quest giver in WoW
@lancelnce3 жыл бұрын
*( ! )*
@SleepyKart3 жыл бұрын
He just noticed Snake
@lewatoaofair25223 жыл бұрын
It’s kind of like Kakuna’s necktie.
@streeterville7733 жыл бұрын
What could possibly go wrong??
@TotallyGoodatGames3 жыл бұрын
You're my favorite person who goes into great detail about Mega Man animation.
@Insert_Creativity_Here3 жыл бұрын
21:06 “And after a 100 years, you’re ready to take control.” I love those little bits of shade you throw in lol
@SparkyMK33 жыл бұрын
Great video! I should mention that the concept of using "Blank Frames" is something that dates all the way back to the Golden Age of Animation, but as far as I know only one animator used it; Jim Tyer! He never used it to make characters flash to indicate damage as far as I know, but he'd use it to accentuate an action in an abstract way (i.e. the character disappears for a frame before delivering a punch, for example). A good example is in a Joe Oriolo Felix the Cat cartoon he animated in the late 50's, "Gold Fruit Tree"; in the ending, when Felix punches both Professor and Rock Bottom, all of the characters completely vanish before popping back to a frame of Felix comically socking both characters in the jaw! It sounds like something that wouldn't work, but in context the effect is really cool to see and gives the action a lot more impact that if it were just fully inbetweened. The Famous Studios and TerryToons cartoons he worked on used this trick a lot too.
@VideoGameAnimationStudy3 жыл бұрын
That's really interesting, thanks!
@somebaker26133 жыл бұрын
That three year old is gonna be annihilating playground debates about classic megaman by like the 5th grade
@unicyclopsgallant76983 жыл бұрын
This a great in-depth view of the different aspects of the animation used in megaman games. I'm an animator myself, and sometimes it's easy to get stuck in a rut and do things by rote instead of thinking more about them. This video was inspirational as well as informative. new sub!
@cr4zynx9823 жыл бұрын
It's always good to know more about the franchise you love. Thank you for this amazing video!
@somelucifrostguy92083 жыл бұрын
The Megagods have blessed me on this fine morning. The Dragalia dance is so adorable, I never even knew this crossover happened let alone the dance so thanks for sharing! Also, I'd love to see you do the Zero series. I'm probably gonna look into the Power Fighters or whatever it's called
@Neobelmont13 жыл бұрын
Megaman, no matter which one, has always had good movement, but the og and x have always had a nice flow. Other things I like about rock is that his flow is right in the middle of movement speed, not as fast as say sonic, or even mario, and not as slow as the belmont strut, or even lance and bills commando like running(which gives off a wonderful amount of weight). Going to enjoy this video as I have not watched it yet, these are my thoughts and experiences playing megaman through the years.
@kristhepermanentlyexhausted3 жыл бұрын
"Now that we've spent an hour talking about mega man animation" Wait it's been an hour?
@zeroattentiongaming8203 жыл бұрын
Watched this video several times just for entertainment, then started teaching myself sprite animation and realized this would make an excellent study tool. Tons of stuff I hadn't even considered so thanks a lot for saving me a ton of trial and error figuring it out myself
@VideoGameAnimationStudy3 жыл бұрын
Thanks for watching!
@gauthierruberti80653 жыл бұрын
I'm happy there was some humor during the video. It makes everything lighter
@stupid_animator1232 жыл бұрын
I used to think that all this was simple shenanigans until I became an animator myself and tried it out, turns out it was more complicated than I imagined lol
@JG_Wentworth3 жыл бұрын
I love the conversation with his kid at the end of the game. So precious! And great video too! I've always had an appreciation for classic megamans run animation, its such a simple 3 frame loop that depicts just enough to make megaman look unironically cool, and has stood the test of time. Here's to hoping we get Megaman 12 at some point!
@JG_Wentworth3 жыл бұрын
*video Damn, didn't catch that in time lmao.
@brandonhill93563 жыл бұрын
that was a fantastic analysis. thank you for taking the time to put all of this together
@lucas_lipp3 жыл бұрын
I don't know much about animation so these videos are incredibly interesting and I learn a lot. I am really constantly surprised by how entertaining these videos are, even if I'm generally not the biggest fan of hour long videos, so I usually divide them into two halves, or something like that. Anyway, great video, as always, and I appreciate all the effort that goes into them. The hand drawn Mega Man 2 looks really great. This style is my personal favorite when it comes to 2D games. Pixel Animation is nice and I don't mind it but I just really love the appeal of hand drawn animation and it's also nice to see that you're playing a modern game, if that makes any sense. And while 3D animation can definetely work, it often feels a bit unnatural and I just think that 2D animation just fits 2D games better (there definetely are exceptions, though).
@MissAshley423 жыл бұрын
You've made this long-time Mega Man fan very happy. This video is captivating, delightful, and (of course) very informative. Thank you so much!
@alwaysasn3 жыл бұрын
I literally have a learning disability where I can't comprehend shapes and objects properly. Yet somehow this entire video was captivating. Now if I looked away and tried to draw Megaman based off of what I learned here... it would look like a picasso. But this was super cool.
@panampace3 жыл бұрын
Is that aphantasia?
@iceogungner32733 жыл бұрын
thanks for that last tip on running animations, I knew there was something wrong with my running cycles and now i know what it was! amazing insight on the whole thing btw, an amazing video to be sure
@andriypredmyrskyy77913 жыл бұрын
Your toddler is so cute. Lovely :D I love that little bit of time where they don't know what they're saying, or what they mean, and they just try out ridiculous phrases and stuff. It's the best.
@pitchlag15023 жыл бұрын
Your vids were a huge help while writing my game animation thesis so thank you for continuing these extended breakdowns :D That end bit with your kid was absolutely adorable
@ElTaitronAnim3 жыл бұрын
Was all of this just to briefly advertise your own hand-drawn game project? Because I am way into that and would love to see more! Also, excellent and very thorough video, I love seeing this kind of deep dive into game animation and how a character can change (or stay the same) over the years!
@locochavo45603 жыл бұрын
5:26 to 6:08 Just wanted to say that l love this golden keyframes segment and l would to see more of that type of stuff in your future vids since your walking animations helps better communicate your ideas. Like l had no idea keyframes alone could be so expressive without inbeweening
@TiMona423 жыл бұрын
Interesting how reinterpretation can vary so much. On a similar note, would love to see a Kirby video, which does similar things. Notably the art begins to resemble the in game art more, which is the opposite of many other franchises.
@sydney_pepper3 жыл бұрын
This video is fantastic! Edit: And you took the time to put subtitles throughout the entire hour long video! You're great.
@idd_cutie12743 жыл бұрын
After watching an hour of Mega Man my takeaway is this: Why is he a man? He is clearly a boy. He is Mega Boy, and is baby
@VideoGameAnimationStudy3 жыл бұрын
Ha! Just that standard hero association, I guess. Though....he's not called Astro Man, he's Astro Boy 🤔
@tylorian51683 жыл бұрын
Really great analysis here! Mega Man is one of my favorite video game series, and seeing all these intricacies of his movements is quite insightful.
@MegamanStarforce20103 жыл бұрын
i'd adore this on X and Zero! really deserve it.
@TheRealGeorgeLane3 жыл бұрын
Wow! I’m a HUGE MegaMan fan and you did an amazing job with this! I learned a bit of something I thought I knew everything about! I look forward to seeing your game come to fruition. It looks great!
@VideoGameAnimationStudy3 жыл бұрын
Hey thanks for the kind words!
@Inferno1443 жыл бұрын
Dan: Mentions Kamen Rider Me: ARE YOU READY?!
@DESTRAKON3 жыл бұрын
*Mighty Action X*
@spinballmaniac78733 жыл бұрын
Amazing video Dan! Really useful as well as pleasing to watch! Also that last bit with your 3 year old is so wholesome.
@hypershadix13 жыл бұрын
Jeez Dan, one hour? Haha I thought it was just going to be a 30 minute breakdown. Well time to get the popcorn and sno caps and enjoy the movie.
@Bruce.B3 жыл бұрын
This is my third time watching/studying this video. Great work! But especially that "special ending" is adorable. My heart melts every time.
@DrySushi3 жыл бұрын
Perfect way to spend an hour on a Saturday
@lupermattroid3 жыл бұрын
This was really entertaining to watch! A lot of animations I'd never even noticed before having played these games half to death.
@TMNWG3 жыл бұрын
Yeah this'll do. Thanks for the video, dude. :)
@shi98452 жыл бұрын
I was going to write "I love you" as a joke, but thinking about it I realized that in a way, I truly do have so much love for you as a teacher. As an animation student these kinds of analyses are invaluable, I cannot stress how much your videos have opened my eyes to understanding the principles behind the before so confusing magic that makes an animation WORK. Thank you so so much for what you do.
@kristhepermanentlyexhausted3 жыл бұрын
Wait a minute, i don't even do videogame design! Why am i here? Who are you? Who am i? How did i get so far in the video without noticing and how am i still interested in watching? Great video! It keeps my interest even though i have no game design experience, i'm still enjoying it!
@InariOkami3 жыл бұрын
I don't like to give spoilers but 59:13 is the best part of the video. Being MegaMan one of my favorite games (and characters) since my childhood at the eighties I feel that it's a very good example about not only how the videogames industry evolved but also the evolution of animation on videogames and how important is to know and apply the principles to animation on both 2D and 3D; your video is the prime example to not just having appealing characters (and animaions) is key but to have a good feeling of responsive gameplay, that's what creates the basis of legendary games as MegaMan itself.
@TeruteruBozusama3 жыл бұрын
Fun conversation with your kid, kids have often fun perspectives on things :D I haven't really played many Megaman games, but I find them fun to hear about because of their history and animation is a lot of fun anyway. By the way, if you want to, Ghost Trick on DS and iOS won an animation award and it's a very funny game. I hope you can cover it sometime without spoiling it for people who haven't played it yet..!
@the7percentsolution3 жыл бұрын
I still have 50 minutes to go but this is surprisingly interesting to me! I've never really thought about the sprite animations before for any character and I'm loving this very in-depth examination of Mega Man. Really great job all around. Thank you for doing this :)
@mersunarytigre3 жыл бұрын
Can't wait to return to this once I'm off of work. Thanks, Mr. Root! 🌲🌱
@english_with_will3 жыл бұрын
Fantastic review from a animation perspective. I love the series since NES and seeing evolving in this video really makes it feel appreciated. Thank you so much!
@BovineDesigns3 жыл бұрын
The pose work is so great! I would love to see what you think about the Mega Man X animations. I've used them for reference before, they are so good.
@Gokuless3 жыл бұрын
As someone doing Megaman animations, this video is such a nice information box. Great job man.
@rudeboyspodcast3 жыл бұрын
I love Mega Man so much, bless you for dropping this in my sub feed and brightening my day!
@FrMZTsarmiral3 жыл бұрын
Loved every second of this video, always good to see so much attention getting put into the little details.
@sarthari0n493 жыл бұрын
I was today years old when i noticed the exclamation mark in his helmet.
@swarth86323 жыл бұрын
Awesome! I've watched this complete video 4 times! Looking forward to the Mega Man X animation video!!!
@aprendendocomgames3 жыл бұрын
I simply LOVE Megaman and you made my day with this incredible video. Thank you so much for the outstanding work. ❤🎮
@VideoGameAnimationStudy3 жыл бұрын
Thank _you!_
@mrawesomeface41743 жыл бұрын
I usually don't watch videos this long, but you've managed to keep my attention. Great video!
@nova3383 жыл бұрын
I don't even play Mega Man, but this was a super interesting video!
@videogamefan96373 жыл бұрын
This is a well done video. Mega Man is one of my favorite gaming series and you did an awesome job. I subscribed and I’m looking forward to your other “the animation” videos.
@KouhaiKamen3 жыл бұрын
well I did not expect to hear about kamen rider in a mega man animation video
@nicodalusong1493 жыл бұрын
Love this video. Quite in-depth. Your discussiom with your child was absolutely precious. Some things to note: the dynamic posing that robot masters do in the games is indeed a tokusatsu (special effects show) staple that does include Kamen Rider. I'm sure as a fellow fan you have heard that Mega Man draws from Astro Boy and Casshern. Based on your video, you also know that the tokusatsu show Ninja Capture influenced it too (only implementing the said thing from that show in MM11). I want to add that Kamen Rider has a greater influence to Classic Mega Man beyond the posing, and that is that certain story/plot details are straight from a number of Kamen Rider shows or at least references to them. As for that one super attack Mega Man has in Marvel vs. Capcom, that is homage to Mazinger-Z or Great Mazinger the same way Roll has a similar attack to reference the partner robot (either Venus A, Diana A or Aphrodia A). The mazinger series is also another show Mega Man references (as seen with the enemy Mettonger-Z) being a show broadcast around the same era as Kamen Rider. Another style of fighting game that I recently thought about that could complement Mega Man's animation in that of Sonic Battle from the Game Boy Advance. One last thing: maybe you'd like to take a look at the latest way Classic Mega Man has been rendered in X Dive.
@theprofessorjg3 жыл бұрын
Man I swear no game in that era had a better character intro than Mega Man! That blinking "Ready," always had me waiting for that beat (get it?) to drop! No game had that. It was soooooooo awesome!!!
@EstebanGaeteFlores3 жыл бұрын
That ending was perfect xd need more of those deep conversations
@giratina008MagicRush3 жыл бұрын
I've been playing Mega Man games for the past 15 years. Played all of them many times. And sir I've never heard someone call the shape on Mega Man's head an exclamation mark. And now I can't unsee it. Help....
@VideoGameAnimationStudy3 жыл бұрын
I think that's all I've ever seen 🤷🏻♂️
@Spiceopod3 жыл бұрын
Wow that was a very brisk and entertaining one hour. Thank you for this. As an animator who literally learned the principles by studying these very sprites, this was a great watch. Brought me back to the Flash/Newgrounds sprite movie era.
@AlvoriaGPM3 жыл бұрын
This video makes me want to try my hand at animating Mega Man just for the fun of it. Maybe someday. Guess I'll go watch more Blender tutorials for what are now only _mostly_ unrelated reasons.
@TitansTracks3 жыл бұрын
30 seconds in - that is some damn fine editing! 💎
@MapleMilk3 жыл бұрын
Lmao I love how the video creator jokingly gatekeeps his own kid
@TheShoe19903 жыл бұрын
Mega Man is my favorite video game character & your video was an absolute joy to watch. Thank you for this!!
@romajimamulo3 жыл бұрын
Okay, so I have an idea: find animation you really don't like, and try to explain why, and what could have been done
@bachilles32858 ай бұрын
I think Mega Man 11 was trying to go for a similar approach to something Mega Man X8 did, which was using 3D models to streamline animations for moves and basic actions that were in previous. The obvious difference being that Capcom was working with higher quality visuals and... well, the Classic Series moveset with Mega Man 11, unlike X8, which had the X Series moveset and PS2 visuals to go off of.
@mak_7072 жыл бұрын
I actually like how megaman 8 jumping takes a while. I mean, when you consider how his character is a heavy robot that wasn't meant to jump in the first place, it kinda feels like it's an appropriate frames to spend. Of course, the same game makes him swim for the first time so there's no way that weight was a conscious factor. I don't know, I like megaman 8 and bass animations the most. The colors are so bold and beautiful and everything looks vibrant and full of life because of how cartoonish its art direction is, while still keeping some coolness of the series. It's brilliant.
@Play_Dash3 жыл бұрын
This is gonna help me a lot with demaking content from (most) later Mega Man games and Powered Up. Great animation study video!
@syrelian3 жыл бұрын
God speed to you and your Blue Bomber, I hope you can make some really fun stages, good stage design is hard Unlimited for example, for all its popularity, has terrible stage design, its overly long with lacking checkpoint placement and excessive instant death, instant death has a place, but overusage can inflict fatigue just from existing, even if its not difficult to avoid, thus why people are easily exhausted by Aerial themed stages, as they tend to have lots of pits and sometimes forced movement gimmicks like wind, Water and Ice stages have the same effect with modified movement generating mental fatigue when combined with hazards Other bad moves are things like overuse of hard or obnoxious enemies, nobody likes fighting multiple Big Eyes, one is already usually a rough moment, again, things have places, and hard hazards and foes are important, its about finding moderation Also find yourself some good play testers, preferably across multiple skill levels, testing your own levels is usually a poor measure, as you know the game decently already, and different skill levels can expose flaws you might never find on your own or with only expert or casual testers
@erhanjpg14673 жыл бұрын
This is amazing.
@nehehehgraylois2 жыл бұрын
I think its good to bear in mind mega man's old anime influences. Less is more which is where i think megaman 8 falls short in, by packing in a bajillion frames in everything it tends to muddy the waters a bit. I like how megaman runs in those fangames you showed off, perfect blue in particular. By adding just one frame to the animation they made it look more lively and weighted while still keeping it simple dynamic and strong.
@theophilecaceres58553 жыл бұрын
This was a really awesome video to watch !! 52:34 Haha 8BDM getting a 2 second cameo lol
@ClemenDawg3 жыл бұрын
I really like Mega man 8 design better than the others . The cartoonish style and colorful background and character look waay better. Of course the animation need some work but that about it.