One thing that I've always seen as a missed opportunity is that they never utilize the character's ears to show how they're feeling which is normally a given when animating animal characters. The only instance I can think of is one scene in Heroes where Rouge's ears go droopy when she realized Shadow might be a robot. It's cute, why don't they do that more often?
@magimthings3 жыл бұрын
Yeah
@highjumpstudios23843 жыл бұрын
That takes effort, why would they put that into a sonic game.
@lennygirlthetruesavvysavag24103 жыл бұрын
@@highjumpstudios2384 hi is this Walmarr? I'd like to return the copy of beat the meat 4 super deluxe ultimate knockout with super powerful tabbars featuring joy can controllers. Can you direct me to the deli Isle too while you at it? You look like a fine young whippersnapper
@galfinsp72163 жыл бұрын
She also does it in the team dark intro
@diamond5563 жыл бұрын
"AcTuAlLy" There's another scene where sonic himself uses his ears to express emotions Of course it was made by marza animations (those guys are the best) It's the CG cutscene in sonic unleashed where you meet dark gaia for the first time and sonic gets the dark gaia energy sucked out of him
@lowpolysunrise3 жыл бұрын
"Give him a break. It's his first day, and he's very small." "He is little, and he is sleepy." brilliant.
@Codr_s3 жыл бұрын
he is sweepy*
@este_marco3 жыл бұрын
sweepy boi
@KrissieDeathy3 жыл бұрын
I'm looking forward to hearing this quote now.
@AlexMiller-sd5vk2 жыл бұрын
Excuse me, Tails is very smol, and he is sweepy
@jameshart2622 Жыл бұрын
That's Dan.
@aidanboyle73743 жыл бұрын
I'm so ready to sit down for New Frame Plus: the Feature Film
@thomasb15213 жыл бұрын
This is my content now
@Nugcon3 жыл бұрын
Sonic Movie 2
@shaderickard36063 жыл бұрын
I cannot believe this is almost 2 hours long!!!?!
@FunZies.3 жыл бұрын
I know right?! I'm gonna get my dinner, have drink and chill to some good, informative shit. (✿◠‿◠)--b
@gabrote423 жыл бұрын
The Castle of Cagliostro
@jwroot2 жыл бұрын
Fun fact: The person who did Shadow The Hedgehog cinematics was Jeff Fowler, director of the Sonic live action movies.
@liaminator49502 жыл бұрын
Well id say he was more a team member at blur studios
@ChaossX77 Жыл бұрын
That's more interesting than fun.
@bored4food819 Жыл бұрын
@@ChaossX77 how so? The sonic movie was great!
@thedman1754 Жыл бұрын
I can see the resemblance. Can't wait to see him in action in the third movie.
@nate56798711 ай бұрын
nice
@BlueMonkey2 жыл бұрын
I had the honour of animating a in-game live event for Minecraft in collaboration with SEGA and The Hive. Your breakdown of all of the sonic games helped immensely to explain the major do's and don'ts of these characters. The reaction from Sonic fans to the live event was an outpouring of love for the visual style and animation. All of that is to say I have you to thank for that directly because of this video. Thank you for the hours you put into making it, and I am so happy to have taken your analysis of the games on board for an official collaboration. Sonic fans deserve better than what they have been dealt. You're the best.
@NewFramePlus2 жыл бұрын
I'm very happy I could be of indirect help in some way!
@LavaCreeperPeople2 жыл бұрын
Why are you here
@Auricalios2 жыл бұрын
@@LavaCreeperPeople why shouldn't they be?
@Tabrix22 жыл бұрын
you built childhoods
@LavaCreeperPeople2 жыл бұрын
@@Auricalios minecraft channel on a sonic channel
@bocodamondo3 жыл бұрын
this so called "mascot suit problem" is basically the entire reason why everything about Jump Force characters look awful, they really do look like people wearing a costume pretending to be those jump characters
@kamanira3 жыл бұрын
It also has a massive issue with its realistic art style. Why give the game a realistic art style when literally nobody, including the OCs that supposedly live in this world, have a remotely realistic art style? It just felt like a terrible design choice. The game already has a case of art style clash thanks to the origins of the characters, why make it worse by attempting to unify them all under a realistic style that not only makes everything look even worse, but also served to do nothing but lower the game's framerate.
@noodlessemcup3 жыл бұрын
Yeah, it would have benefited from simpler, cartoony graphics, this would do justice to the characters' animated roots. But instead they gone for a realistic approach that doesn't make any sense since none of those characters came from a photorrealistic artstyle.
@RandomRandy3 жыл бұрын
Correct 😭
@BlackerSpaniel3 жыл бұрын
Honestly if the game went for a more Naruto Storm-like style it would've been so much better lowkey
@Lambakaf123-DarknessNodes3 жыл бұрын
Why the f you just dont do db multiverse animation or a video?
@erwinlimawan31583 жыл бұрын
Man, the bits about mocap reminds me of a teaching from one of my teachers; “If real life looks wrong, you make it look right.”
@occasionalart759713 сағат бұрын
Very late reply, but I feel like that sentiment rings true for just about any form of art, it's a piece of advice I've given to a lot of my friends and tried to apply to my own works (albeit phrased differently, since I'm pretty sure I don't know your teacher lol)
@slitchey Жыл бұрын
1:42:02 I think sonic prime shows how sonics modern design can actually be animated incredibly well and allow him to convey tons of emotions and expressions. I don't think sonic needs a redesign but I hope the games take some notes from prime on how to animate modern sonic characters well.
@spindash64 Жыл бұрын
Yeah, mostly they just need to make better use of eye expressions. It’s not easy to pull off, but when it’s done well, it looks REALLY good. I think frontiers did a very good job of fixing this in its pre-rendered cutscenes
@sonicthehedgehog23145 Жыл бұрын
@@spindash64 Eye expressions, like actually being able to lower your eyelids halfway, are important.
@lelandatkinson574010 ай бұрын
Or using the eye ridges like eyebrows. That also helps with expression. Furthermore, if they did what New Frames points out and shrink their hands and feet a bit, it can make posing even easier.
@brandonthomas60389 ай бұрын
Nobody wants to 'redesign' Sonic (or at least I don't want him redesigned), I just wish that they didn't reuse the same 3D models for every Sonic game. The reason Sonic Prime's animations work is partially because they made and rigged their own 3D models for all of the characters. There's a difference between redesigning a character and updating a 3D model.
@sonicthomasgamer7 ай бұрын
@@brandonthomas6038maybe because that’s all they got when making a tv show, if they don’t look cool to a kid. It’s a failure. you can’t fall back on whatever gameplay you got like in a video game If they were able, willing or wanted too or even had someone able to make the characters alive it would’ve happened. It’s not the character models. They have the game that they’re barely able to make feel good. Working on Sonic is a disaster Working in Sonic Team, is a death wish
@iantkach66403 жыл бұрын
"But give him a break, it's his first day, and he's very small" I love it.
@PO1PLE3 жыл бұрын
"And he yawns, because he is little and he is sweepy."
@swordsmancs3 жыл бұрын
Tails is _baby_
@FriedWafflez82086 ай бұрын
These are words to live by
@ryanmuth89543 жыл бұрын
I respect this man so much. He’s spent literal years studying a game series he doesn’t even like that much to make a feature length video that is firm, fair, and respectful towards people who might like the games he’s criticizing.
@vizualeater3 жыл бұрын
I agree, as a sonic fan I was kind of surprised that he doesn't like franchise because of how positive he is in the video! Major props
@craftygamerones94943 жыл бұрын
@@vizualeater I like to think he can’t get behind the flaws in animation
@pinkcupcake47173 жыл бұрын
@@vizualeater Dan's basically always positive. It's just who he is.
@itsgrey81353 жыл бұрын
@@vizualeater he's just giving credit where credit is due
@Terminal_Apotos3 жыл бұрын
Months*
@owenwinship53043 жыл бұрын
KZbin's nicest gaming personality slowly loses his mind as he looks at early 2000s Sonic animation for 5 months. Hilarious and informative video, great job to all involved!
@icarue9933 жыл бұрын
he did say frick... minus one point.
@clonetrooper21683 жыл бұрын
@@icarue993 yeah this is a Christian Channel
@fazelfarrokhi19983 жыл бұрын
No i hate everything about 2010s i want everything from 2000s back even stories that made me relatable delete all 2010s it is good that sonic fans says that a lot that 2000s are good or in polls they always pick 2000s instead of 2010s and fans say 06 is better than forces cuz now forces is the worst mainline sonic game and that is good thing everyone telling sega to do that the youtube videos about why 2000s games are good are coming now is great even a GOOD 06 review that talk about why 06 and 2000s good sonic is not cartoony as you think he is shonen hero for all ages even adult i am so glad characters like rouge 18 and vector 20 and big 18 exist cuz it is not only cartoony and childish
@satelliteprime2 жыл бұрын
@@fazelfarrokhi1998 What is this word vomit of a paragraph? Learn to punctuate things, Jesus Christ.
@sillybeanthing2 жыл бұрын
@@satelliteprime I was also unable to read it without having to literally give up.
@Toluj3302 жыл бұрын
1:12:52 Using Sonic Colors' music right before switching to the disaster that was Sonic 4 is definitely one of the best baits I've fallen victim to
Considering Sonic Boom was designed to animated TV series it makes sense that the character designs were conducive for quality animation,
@cristenerichankins51993 жыл бұрын
Boom began production around 2011 as Sonic Synergy. The TV show came later.
@chuckled1253 жыл бұрын
@@cristenerichankins5199 That doesn't mean the final character designs were established at that time. They probably weren't.
@3clisp3153 жыл бұрын
@@chuckled125 at least the show was good, for the first season
@Saiah_art3 жыл бұрын
I feel booms expressions are structured the exact same as modern. The face design is the same, the only difference is boom doesn't look the eyes to one single expression, but I feel with new next gen hardware it'll be much more likely to see improvement like that.
@enchilad67993 жыл бұрын
I feel like the biggest reason the game was animated so well was because Big Red Button had a lot of ex Naughty Dog employees, which had a hand at the Crash and Jak games which I'm sure anyone who's played those games know how top tier the animation is
@apgsbuddy5062 жыл бұрын
The fact that he did this for over five months and probably on his own and then afterwards adding subtitles to the 1 hour 45 minutes finished product is incredible.
@HandleDisliker2 жыл бұрын
It's an interesting phenomenon actually lol. Basically if you animate or make something that takes an absurd amount of time for a video and then publish it to a site like here, making subtitles feels like a cakewalk in comparison, all while paying attention to the work you made. But yes. The video was well edited :P
@TotallyTally2 жыл бұрын
there's SUBTITLES??
@AmyGoo222 жыл бұрын
and he isn't even a sonic fan
@HoloScope2 жыл бұрын
@@AmyGoo22 WHAT! INSANE!
@highdefinition4502 жыл бұрын
@@AmyGoo22 wow, that must have been painful then
@Charriii53 жыл бұрын
This has to be my favorite video on the Internet right now. As an animator (though not professionally) and as a Sonic fan (er, somewhat professionally), I found myself not just agreeing with every point made in this wonderful, masterfully-crafted analysis/essay, but even predicting some of the points I thought you, as a professional would bring up, which is a huge ego-boost for an amateur like me. It was fascinating seeing the series evolve in certain places, and devolve in others. I even learned a few things that I had seriously overlooked in certain games due to how rarely one would ever get to see those animations to begin with. That being said, Daniel, playing every main series Sonic game immediately makes you a part of the community, whether you like it or not. We get together and have eggs every Tuesday, so see you then!
@sawkchalk69663 жыл бұрын
He's one of us now! Welcome to hell (Also love your videos btw)
@acewarbringer42953 жыл бұрын
I'll bring the chilidogs.
@snewp_e21393 жыл бұрын
Video does not contain suprise furry lapdance.
@kaitlyncounts52903 жыл бұрын
Charriiiiiiiii
@Logan_but_not3 жыл бұрын
@@sawkchalk6966 took the words out of my mouth.
@sneakysileny2 жыл бұрын
1:34:07 The fact the animations of Sonic and Eggman's hands tilting the control stick actually conveys the direction of the beans they control is amazing.
@Jake282 жыл бұрын
mmm beans
@robertlupa8273 Жыл бұрын
5000 pounds of *_beans_*
@onifen45623 жыл бұрын
"Of course the world's self-described ultimate life form comes standard with heelys, are you kidding me?? *chefs kiss*" best quote
@ThatRandomFastingGuy3 жыл бұрын
He coincidentally said that as I read this comment 😅
@edwardnygma85333 жыл бұрын
"I think I may have bit off too much this time." *checks video length* Holy christ Dan.
@Divivor3 жыл бұрын
New Frame Plus - The Movie
@TJ-vo3rv3 жыл бұрын
So excited, tbh.
@jesterssketchbook3 жыл бұрын
Me: Oh, so which sonic games are you analysing in this? New Frame Plus: Yes
@PipPanoma3 жыл бұрын
"I've been watching for a while, wonder how far in I am." *28 out of 105 minutes*
@benjaminshields94213 жыл бұрын
Literally same
@VideoGameAnimationStudy3 жыл бұрын
_"Animation IS exaggeration"_ - I *love* this quote.
@timothymclean3 жыл бұрын
For anyone who's here late, I'd like to point out that this comment made by Other Video Game Animation Dan was made four hours after the first, which suggests that he came back to rewatch the video just a few hours after watching it the first time. Not that I can blame him, but still.
@VideoGameAnimationStudy3 жыл бұрын
I had to watch it in chunks, so the first comment was during my first stint, second comment was continuing ;-)
@RakoonCD3 жыл бұрын
Thats what modern animators/cartoonists need to remember.
@Arlae_Nova3 жыл бұрын
Your logo looks like a differently stylized new frame plus logo lmao
@VideoGameAnimationStudy3 жыл бұрын
¯\_ (ツ)_/¯
@Whiteythereaper Жыл бұрын
I think I've figured out why Unleashed's running looks way better than previous attempts; it's because they finally realised that at the speed Sonic travels, he won't always have a foot on the ground pushing him forwards, he will spend some time floating very briefly as his front foot comes down and makes contact with the ground and each step will launch him forward a few metres as a time, making his strides larger to cover more ground, almost as if he is skating. Previous games pushed him to have more natural short stride which is where the issues with the sketchy vibrational look where they just ramp the normal animation up in speed instead of giving the faster speed it's own animation set. It also helps that they finally realised that at high speed he should act more like a vehicle than a person, and smoothed out running looks more believable at those speeds. It makes a lot of sense from a physics standpoint, Sonic is moving so fast that his feet are purely pushing him forward, not upwards. He's leaning so far forwards that all momentum is forward, and once he gets up to speed he's much more stable and only moves upwards a little bit.
@Tutorial7a3 жыл бұрын
Wait, is this THE Sonic video? The one you've been researching for years now? This is going to be AMAZING in every single way. Wait half a moment while I grab some popcorn.
@timothymclean3 жыл бұрын
The best part is, we now know he doesn't need to play any more terrible Sonic games.
@mathunit13 жыл бұрын
@Xavior "Yes"
@argo97213 жыл бұрын
@Oliver Xu “Maybe”
@mjc09613 жыл бұрын
@Xavior Most of them are terrible, yes. And the handheld ones not featured in this video are also all terrible.
@jordancromwell3 жыл бұрын
@@timothymclean Not all of them are bad
@authorincognito3 жыл бұрын
Me in the beginning of this: oh this looks cool I'll check it out Me, an hour in: How could they add hip rotation to the third running animation and yet the first two don't even have bounce?!
@jaredtherock56923 жыл бұрын
@@RandomNameLastName811 this video is nearly two hours long, and besides what would the comments have to talk about if he had mentioned every detail when the comments have to find 20 more details he missed within each game?
@kieranstark72133 жыл бұрын
Me an hour and a half in: I think we can can see why NFP like Rise of Lyric’s animation, but the only thing missing is that he forgot to mention the problems with its animation like its rendering looking completely off.
@cy-bernet-ix3 жыл бұрын
me watching literally anything
@Josuh3 жыл бұрын
@@kieranstark7213 rendering doesn't have to do much with the animation itself
@kieranstark72133 жыл бұрын
@@Josuh True, unless it has such a strong opinion to go with it.
@NathanielBandy3 жыл бұрын
This video is incredible, explaining a lot of the animation in Sonic games in words I never knew how to put together until watching this. Looking forward to watching a lot more of your stuff!
@arshrng3 жыл бұрын
Ay
@mystcat33 жыл бұрын
Hi NB BN
@dannick69143 жыл бұрын
Its only a shame we didn't see his documentary on Sonic advance
@rosyhvideo25873 жыл бұрын
Sup
@reemademashki76563 жыл бұрын
you too?
@jeridon6081 Жыл бұрын
42:52 Likely someone has already commented this information, but i think a BIG reason they used so much mocap for their cutscene animetions is as you said, efficiency and to save development time, as SA2 had a total development team of a staggeringly low just 11 people, and only a year and a half of development time from start to finish, frankly its a marvel they did so much with the little resources they had to do it with
@crinsombone53803 жыл бұрын
Makes sense that Sonic Boom has amazing animation, the designs were made with the cartoon in mind
@caramelldansen22043 жыл бұрын
Sonic Boom's cartoon is deadass underrated.
@dankwaifu20932 жыл бұрын
Big Red Button had already designed everyone before Sega went and stealth commissioned the cartoon.
@dearlybelovedkh2 жыл бұрын
@@caramelldansen2204 Thank you, i think it could have been good but it was the glitches. At least i still enjoyed the game and the new designs
@dearlybelovedkh2 жыл бұрын
Also, Sonic Lost world is underrated. It’s the reason I love Sonic so much
@playerback77222 жыл бұрын
Lost World???
@blueboltshrimp3 жыл бұрын
I really like how are very upbeat when discussing the shortcomings; like "the people who worked on this probably went on to do more amazing work, but in this particular instance it was lacking". It's encouraging in a "your earlier attempts don't define the rest of your life" while also examining the issues in each game.
@sincersan3 жыл бұрын
Honestly just happy to hear someone praise the boom designs animations. It doesnt get enough attention
@Idontwantahandle113 жыл бұрын
I agree!
@helloidots91273 жыл бұрын
I personally love the designs. They're easier to draw in my style!
@krugerofcause90483 жыл бұрын
If only the game was as good as the animations. Also, no, I’m not blaming the devs, because it’s not their fault SEGA ruined everything.
@wackgaming66393 жыл бұрын
It’s good but knuckles gained some weight
@lucinavonnolaran87283 жыл бұрын
@@krugerofcause9048 part of it is also because of Ken Penders. For whatever reason, when all his shenanigans ended, SEGA dictated that Sonic couldn't be so emotional (aka expressive) anymore, and... I don't get it, why was that a thing?
@thedman1754 Жыл бұрын
1:24:30 Is no one talking about how what he's saying syncs up so well with Sonic's movements? Especially at 1:24:35
@FrancisTheBerd Жыл бұрын
lmao
@IknowPeggy10 ай бұрын
Wow XD
@firytwig10 ай бұрын
Holy shit, I never noticed that
@RileyJayDennis3 жыл бұрын
this video is so good!!!! never thought i'd watch a feature-film-length youtube video about sonic animation but i have zero regrets
@MercuryA20003 жыл бұрын
The thing is, I'm a writer, not an artist! I can barely draw a stick figure that looks good I let my brother take that role! Its still fascinating to get bits of insight into creation though.
@holohusky3 жыл бұрын
True.😂I was like let's watch it but damn it is so long but once I passed five minutes I stayed.
@MewMewDerez3 жыл бұрын
++
@Smash_cash113 жыл бұрын
SIMP
@wanacrymaguire91863 жыл бұрын
@@Smash_cash11 How?
@jameslavell8713 жыл бұрын
“He does a little yawn cause he’s little and he’s sweepy” I think I love Tails now.
@dannys80143 жыл бұрын
I'm pretty sure Tails becomes a person's favorite Sonic character once he/she hears those lines.
@blazethegame3 жыл бұрын
Same
@jamiegioca94482 жыл бұрын
@@dannys8014 As a Tails fan since finishing S3&K as him, I am four parallel universes ahead of you all
@karenwakefield257414 күн бұрын
I love talls He's just a Little guy
@user-bu1rm8qf6o3 жыл бұрын
i only realized halfway through that this is as long as a movie
@BuizelCream3 жыл бұрын
Definitely well spent though
@user-bu1rm8qf6o3 жыл бұрын
@@BuizelCream yes
@jg18jg133 жыл бұрын
Same
@jackomahony20423 жыл бұрын
Its longer than the sonic movie
@marthydoemar81593 жыл бұрын
Me too
@nintendork642 жыл бұрын
As a Sonic fan, this was an absolutely fascinating video. Very well articulated, refreshingly neutral, and incredibly informative. I feel like I learned so much about what makes animation work well or poorly. I would love to hear your take on the Sonic Advance trilogy, since the animation there, at least to my eyes, is fantastic.
@ildhjerte7920 Жыл бұрын
"refreshingly neutral" I was thinking of that while watching. I know there's a lot of really passionate people in the fandom, and so I can imagine that having discussions and conversations tackling subjects like this, and finding anything even remotely resembling objectivity within the fandom must be pretty difficult and rare. Sometimes, the perspective of an outsider without personal emotional investment can clear the air a lot.
@somerandomchanneld9754 Жыл бұрын
there are other games on the gamegear and the dreamcast he missed too, like sonic labyrinth and sonic shuffle. the sonic riders spin offs would be nice to see too
@the1whoplayz5 ай бұрын
@@ildhjerte7920 Can you please point me to the neutrality in this video?
@benzenefire4 ай бұрын
@@the1whoplayz what do you mean? He talked about good things and bad things, sometimes within the same game; he never insulted SEGA or anyone else - like, is that not neutral? What's your point here, genuinely asking
@MrMarinus184 ай бұрын
I think the first 3D sonic should have been something like Sonic Secret Rings just with a bigger budget and more polish. But with the same basic gameplay and limited options. I think the main reason Mario 64 has aged as well as it has is because it is a very basic game and so Nintendo could focus on making that basic gameplay work as well as possible.
@XD4Lifeington3 жыл бұрын
THANK YOU for bringing up the "they look like humans trying to move in mascot suits" issue. That's bothered me for so long, and I haven't had a good method to express it until now.
@Vadim-Zヴァディム3 жыл бұрын
@Xavior no, they still do. But they made enough progress with it in animation for a long time, they've found a way to use that a lot to make it seem un-detected with it.
@sanicmovie48943 жыл бұрын
@@Vadim-Zヴァディム No they've stopped since sonic colors
@Vadim-Zヴァディム3 жыл бұрын
@@sanicmovie4894 Sure about that? Pretty sure they used it in forces to, but ok
@sanicmovie48943 жыл бұрын
@@Vadim-Zヴァディム Are you able to link me a scene of where they used mocap
@Vadim-Zヴァディム3 жыл бұрын
@@sanicmovie4894 well it's not in the video, but why do you think forces wasn't really a good game? it contemplates bad facial expressions and bad cartoony animation
@-ism81533 жыл бұрын
"Oh, hey, he did a Sonic video!" *notices something at the end of the intro* "He did... _All_ of the Sonic videos." I thought you weren't supposed to upload much!
@PregnantOrc3 жыл бұрын
It's the video version of the "The doctor said only one glass of wine per day" comic with the the man with his bowl or cask sized glass joke.
@jeremyk14223 жыл бұрын
Funny enough the video was this long and he didn't even cover the GBA and 3DS games which all have incredible animation.
@VideoGameAnimationStudy3 жыл бұрын
The editing in this video is absolutely astonishing.
@ScoutOW23 жыл бұрын
I love it! Especially for how much it has in the time he had! Edit: Yes i had to edit this cause i thought it was him talking about his own vid. Love both ya guys vids!
@timothymclean3 жыл бұрын
@@ScoutOW2 It's so easy to mistake one Dan talking about video game animation for another. Why are there so many Dans on this website, anyways?
@ScoutOW23 жыл бұрын
@@timothymclean Theres probs a Society of Dans trying to overthrow a monopoly over the internet. I can just imagine a weekly Discord call about how many new subs they got. XD
@chickensandwich99773 жыл бұрын
@@timothymclean I was actually wondering where his accent went when I started the video
@MegamanStarforce20103 жыл бұрын
seriously though. it positively stuns me to see editing this consistently high quality for a friggin 1 hour 40 youtube video. like jesus
@boi82142 жыл бұрын
As someone who does go to Disney yearly yes the animation in 06 is mascot central.
@nycwallcrawler89222 жыл бұрын
Ah yes,another one like me
@okanut3 жыл бұрын
Me: I don't have time to watch this movie my friends have been telling me to for years Also me: Oh cool a New Frame Plus video! I have plenty of time for that!
@freakyfro993 жыл бұрын
Why are we like this? XD
@AoiLucine3 жыл бұрын
L O R D if this isn't me but movies are different! You don't always have the time to become emotionally invested...
@timothymclean3 жыл бұрын
Dan's been preparing this for years. At last, he finished playing enough of every Sonic game to analyze it!
@z0bi_3 жыл бұрын
@@AoiLucine Don't know about you but i really got really invested in Dan getting his sanity back.
@AoiLucine3 жыл бұрын
@@z0bi_ Okay just finished the video and same. Poor guy... poor sonic. The 3D era was unkind to them...
@RingTeam3 жыл бұрын
"Sega should really port Sonic Colors to more things" WELL, TAKE A GUESS
@Stag_Z3 жыл бұрын
He asked, and he received. But still wow- it actually happendc
@gamerdorianyt13 жыл бұрын
@@Stag_Z yep
@reggierabbit3673 жыл бұрын
BOOM IT HAPPENES
@alanovski.3 жыл бұрын
that was prophetic lmao
@shadwterrancex57653 жыл бұрын
LMAO THIS COMMENT KILLED ME HAHAHAHAHAHAHAHAHAHAHAHA
@BladeGenesisOFFICIAL3 жыл бұрын
I love how much this guy cares for Tails lmao. "Give this kid a break, it's his first day and he's very smol" "Because he's little and he's sweepy" Adorable.
@bencurry30443 жыл бұрын
to be honest, I love tails more than sonic.
@JosephFlores-yn4yi3 жыл бұрын
@@bencurry3044 tails was adorable in the 2D games
@emilie83563 жыл бұрын
My siblings’ reaction when looking at tails was: My brother: who’s that girl? My sister: why is that dude following me!? My other brother: hmph hehe Me: 🥰🥰🥰🥰🥰
@dannys80143 жыл бұрын
Tails is my favorite character in the franchise, and that's sad considering that his character has gone downhill lately. In Sonic Lost World, the writers were able to make Tails unlikeable. HOW, AND WHY?! He's the most likeble character, so why? It's sad, honestly. 😞
@ironzilla21893 жыл бұрын
10:35
@fillintheblank93787 ай бұрын
i always loved the way sonics quills get pushed inward by the wind when u boost in gens and unleashed. really adds depth to the feeling of "ur now going at mach 12"
@gabrielthorne76943 жыл бұрын
This video was so good! Not only are you a great animator, you’re a great storyteller, teacher, and scriptwriter. The lovely bits of humor and unexpected jokes were a joy among the interesting story you wove through this lesson. I specifically loved all the analogies you squeezed in about what the things on screen looked like, they helped me understand better and were hilarious. Thank you for such an amazing experience, have a great day!
@hyphensmixtape3 жыл бұрын
Dan is like a teacher who has seen a student with a lot of potential fail so consistently that any passing grade feels like a huge victory
@shittown3billionbutepic3 жыл бұрын
How is that so accurate
@NaXEthan3 жыл бұрын
so many of the problems of the current games' animation could just be solved if they MOVED THOSE DAMN EYEBROWS. the lack of eyebrow movement removes so much potential expressiveness from the designs. the CG cutscenes in the modern games show how well it works when implemented. as a fan, it's literally all i can see when i watch the recent games' in-game cutscenes now.
@sawkchalk69663 жыл бұрын
The Archie Sonic comics, and probably the recent series as well, got an incredible amount of mileage out of the modern designs and I'm sad the games never met the standard they set.
@NaXEthan3 жыл бұрын
@@sawkchalk6966 big agree, makes me really bummed to see :(
@memzdotexe41273 жыл бұрын
@@NaXEthan big agree is such a great term, I'm gonna use it now.
@moosesues88873 жыл бұрын
@@memzdotexe4127 vinesause joel
@memzdotexe41273 жыл бұрын
@@moosesues8887 vinesauce joel
@zemchia Жыл бұрын
19:57 This is somewhat what the team was going for when they were designing Mighty. Originally, Sonic was gonna be playable, but this was changed mid-development (for what reason, I don't know). So, they basically redrew all the sprites to be Mighty instead of Sonic.
@_seb_71033 жыл бұрын
I just fucking love classic Sonic's excitement when you reach A grade, he's just so fuckin happy! 1:22:21
@Taha632RMF3 жыл бұрын
He's so adorable
@phylaxinator70402 жыл бұрын
smol baby
@haydenhensgen2 жыл бұрын
We all loved him-
@sonicbelmont3003 жыл бұрын
It's kind of insane how a character has managed to be THIS successful and relevant for 30 years due almost exclusively to his fantastic character design. Obviously the first few games are great and the animation is killer, but even his bad games manage to be charming because the design philosophy for this series is so appealing, as well as the absurd amount of personality they're capable of injecting into each one.
@nerdychocobo3 жыл бұрын
now that i think about it, i feel like sonic 06 wouldnt be anywhere near as infamous and well remembered if it wasnt for the character designs lol
@tsm6883 жыл бұрын
Sega keeps him relevant by constantly pumping out sideband shovelware for him. They've done this since day 1. Theoretically the main games are much better but they usually show signs of rush too.
@mbdg68102 жыл бұрын
@@tsm688 “signs of rush” while talking about a series with the literal game subtitle “rush” in at least one of its games
@sandvich98732 жыл бұрын
The Sonic Boom designs had the most expressive facial animations I’ve seen from the 3D mainline games of the franchise.
@SoggycereaI2 жыл бұрын
@Marav Reviews I agree, I love them especially for that.
@samwise4052 жыл бұрын
I think they overdid Knuckles just a little, besides that, they looked great.
@Abshortz772 жыл бұрын
Also the most trash models
@reedtheracco0n2 жыл бұрын
@@Abshortz77 Can you explain why? I know the game is trash bec. its laggy and boring, but the models are ok.
@then00dleman2 жыл бұрын
@@reedtheracco0n Well they overuse bandages and of course they changed some things that didn’t need to be changed (mainly talking about knuckles here). While I agree the models aren’t horrible, they’re definitely not close to the best
@aortaplatinum2 жыл бұрын
I'd really love to see you analyze the animation in Sonic Frontiers, because there's some REALLY good stuff like the first encounter with Giganto, as well as some really bad stuff like the optional side story conversations that bring to mind SA1, with characters simply interpolating between a few set poses
@spindash64 Жыл бұрын
There’s also the interactions between Sonic and Knuckles, and Sonic and tails, where Sonic’s expressions really shine thru in a way we haven’t really seen before. And Sage, ironically, is also quite expressive feeling
@brovideogaming9447 Жыл бұрын
You ask and you receive. He posted the Frontiers videos.
@aortaplatinum Жыл бұрын
@@brovideogaming9447 Byeah Instantly added it to my watch later when I saw it in my subfeed
@darkhorse744 Жыл бұрын
The latter is normal in larger games, you'll see that kind of standing around and just talking in like the Witcher. Cus having personalised animations for every chat would make the game's cost balloon. Both time and money-wise.
@RiverdudeCovers3 жыл бұрын
“Expect to see a new Sonic game announcement” Yeah sure...any day now....*cries in a corner silently*
@broucringe11993 жыл бұрын
never expected you here
@midnight_horizen81843 жыл бұрын
Love your JoJo vids.
@KaitouKaiju3 жыл бұрын
Sonic Forces 2 was announced this morning!
@midnight_horizen81843 жыл бұрын
@@KaitouKaiju bro what
@Atellas3 жыл бұрын
@@KaitouKaiju bro what
@PaintraSeaPea3 жыл бұрын
i'm really glad someone is singing the praises of rise of lyric's animation. i think that good aspect of it gets heavily overshadowed far too frequently, because it is genuinely the one thing that the game did way better than its sonic team counterparts at the time.
@janecklyn3 жыл бұрын
@fluidthought423 жыл бұрын
I think it's because they used the show's animation to base it off of, and the show itself has decent expressive animation so it carried over to the game. That and the redesigns really do look easier to work with.
@dragonbretheren3 жыл бұрын
"No, buddy, that's not how those types of guns work." - Dan, as Shadow pumps an SMG like a shotgun.
@kyleclark69973 жыл бұрын
I mean, could you imagine them trying to make Shadow pulling back a charging handle look okay? XD
@MrMarinus183 жыл бұрын
Pump action could be applied to any gun. You can easily have a pump action rifle. It's just that most rifles favor bolt action since it takes up less space and also less movement. Shotguns usually are pump action because shotgun shells are pretty heavy and moving them with a bolt requires quite a bit of strength which makes moving it quickly somewhat awkward.
@LazyMaybe3 жыл бұрын
It _could_ be applied to almost any gun... but that's not a fictional gun Shadow is holding. It is, almost exactly and with striking visual realism, a Heckler & Koch MP5A3. Even if it wasn't a specific real gun, just having it look like a realistic submachinegun makes chambering a round in that way very weird. Either make the gun look unrealistic, or make it a realistic gun that actually works that way, like a shotgun. Come to think of it, why are there no shotguns in that game? Seems like a natural fit if you're making... that game.
@catherinestickels25913 жыл бұрын
@@LazyMaybe Do you know what rifles *do* often chamber rounds like that? Nerf guns. That's what that animation reminds me of.
@MoarHam3 жыл бұрын
By this point he's clearly losing his mind, and shy of clawing his own eyes out.
@Veralos Жыл бұрын
23:55 I'd be surprised if nobody has mentioned this already, but Hades (and other games by Supergiant) actually uses pre-rendered sprites like DKC and 3D Blast. The sprites just have enough resolution/frames/angles that you can't really tell in practice. Zagreus has something like thirty different directional variants for each animation.
@fable233 жыл бұрын
Unleashed really does feel like the point where they remembered Sonic is a *cartoon,* and not just in the animation; it feels like the first Sonic game in forever to have a genuinely funny and goofy sense of humor throughout. Words could not express my delight upon getting my first E rank, and being "rewarded" with the game's main theme as performed by a horrifically out-of-tune high school marching band. Just, so silly, and so fun.
@flobarrerav73743 жыл бұрын
Maaan hearing that horrible fucking tune always made me laugh at myself
@macenanoro8263 жыл бұрын
@@flobarrerav7374 "Man I suck, but at least I'm not PAID to be that bad at an instrument! ... Wait."
@mithril51553 жыл бұрын
Unleashed is amazing, if only those werehog levels weren't so annoying...
@argo97213 жыл бұрын
@@mithril5155 I personally think the werehog levels were awesome! Imo
@Ponch1263 жыл бұрын
Personally, I loved Unleashed the most out of all the games. Just a slight touch up on the cutscenes between zones, and it would’ve probably been the best animated Sonic game released to date
@harpritamdhaliwal16363 жыл бұрын
Gotta respect my man using the Dreamcast version of Sonic Adventure
@jayceyaboi3 жыл бұрын
yessirrr
@lissy_love643 жыл бұрын
Nothing gets me more than "he's in a solitary confinement cell and they've been torturing him for months" I fucking die every time
@mattygee68523 жыл бұрын
And when he gets out hes like "hey guys hows things? :D"
@sebastienmorin90203 жыл бұрын
You know something is wrong when the plot of your Sonic game could be the opening of MGSV: Ground Zeroes
@dominiccsanjay3 жыл бұрын
“None of this is good, that’s why it’s called war” - Robert E. Le- wait what’s that? That’s actually a quote from KNUCKLES the ECHIDNA? Oh ok sure
@raymondthrone71973 жыл бұрын
It's particularly funny since the franchise hadn't done any really edgy moves for a while, what with the plots of Unleashed through Generations being debliberately lighthearted and cartoony and Boom being basically a playable children's television special. Like I could see early 2000s Sonic casually mentioning torture and global war back when Shadow was assassinating the president, but it's a bit overdramatic for 2020s Sonic.
@fazelfarrokhi19983 жыл бұрын
No i hate everything about 2010s i want everything from 2000s back even stories that made me relatable delete all 2010s it is good that sonic fans says that a lot that 2000s are good or in polls they always pick 2000s instead of 2010s and fans say 06 is better than forces cuz now forces is the worst mainline sonic game and that is good thing everyone telling sega to do that the youtube videos about why 2000s games are good are coming now is great even a GOOD 06 review that talk about why 06 and 2000s good sonic is not cartoony as you think he is shonen hero for all ages even adult i am so glad characters like rouge 18 and vector 20 and big 18 exist cuz it is not only cartoony and childish
@ChaoticCooper Жыл бұрын
1:39:54 "The fact that this series probably won't revisit this sort of stylish animation for a long time, if ever, makes me sad." **Insert image of Mercy giving out her hand except it's Sonic Prime**
@PTSDaddyy3 жыл бұрын
As an animator, I cannot get enough. You put so much effort into these videos, I feel it appeals to fans of games, fans of animation, and also anybody with no knowledge on these subjects. Really impressed with your consistency!
@sonicmeerkat3 жыл бұрын
you just gotta love how eggman the human character moves more cartoonishly than the actual cartoon characters who are stuck in mocap hell lol.
@fazelfarrokhi19983 жыл бұрын
No i hate everything about 2010s i want everything from 2000s back even stories that made me relatable delete all 2010s it is good that sonic fans says that a lot that 2000s are good or in polls they always pick 2000s instead of 2010s and fans say 06 is better than forces cuz now forces is the worst mainline sonic game and that is good thing everyone telling sega to do that the youtube videos about why 2000s games are good are coming now is great even a GOOD 06 review that talk about why 06 and 2000s good sonic is not cartoony as you think he is shonen hero for all ages even adult i am so glad characters like rouge 18 and vector 20 and big 18 exist cuz it is not only cartoony and childish
@traktor4203 жыл бұрын
@@fazelfarrokhi1998 he didn’t even mention t he 2010’s.....
@games_on_phone893 жыл бұрын
@@traktor420 well, you see, that's bc he's been spamming this comment everywhere bc he doesn't have any braincells
@thehuman2cs7153 жыл бұрын
"Shadow's gameplay animation has seen some small but incredibly important improvements" Shows Shadow shooting Sonic
@liaminator49503 жыл бұрын
Improvement number one: sonic is dead
@jeremyabbott45373 жыл бұрын
@@liaminator4950 well it would certainly solve the issue of Sonic's animation in new games
@liaminator49503 жыл бұрын
@@jeremyabbott4537 animating a corpse is way easier bc they dont need to move 😌
@jeremyabbott45373 жыл бұрын
@@liaminator4950 just apply some havok physics engine and you're good to go. ... now I want to see Sonic's corpse freak out like Dark Souls' corpses do
@liaminator49503 жыл бұрын
@@jeremyabbott4537 or he dies and just breath of the wild ragdolls
@raydiiradius Жыл бұрын
Another detail I noticed, is that on the boost on Sonic Generations, his legs bend less, and they use very small stretch, but it's still there. Also his spines stick more to each other as if the wind is pushing them together.
@HyperMetal1013 жыл бұрын
The motion capture in Sonic Adventure 2 was such a big turnoff for me, especially now working in a video game studio. I only see the mocap actors, and it's so bad and distracting, but it's also a reason I love it so much because it's just so ridiculous. The part about the running animation was spot on too, and I could never put my finger on it. The animation just wasn't made for the intended speed it was to be played at, which makes it looks so out of place when running in high speeds compared to Sonic Adventure 1 where the animations are catered to the high speeds. Also the other one thing that I can't stand in some of the 3D Sonic games is that they don't switch models for the characters when they spin jump. Instead of using a dedicated ball model, they'll just use the regular character model and attempt to pose them into a ball shape which ends up leaving the silhouette in a bizarre shape, and the pivot of the spin makes it look even worse. This is really apparent in Sonic '06 and Sonic 4. Thankfully they've switched to a more solid ball shape in the more recent games.
@thealandude91463 жыл бұрын
Oh shit what's up Hyper
@gun24243 жыл бұрын
Woah hello
@faith41713 жыл бұрын
Thank you for your input; this is a great video on animation and made me think a lot about animation’s fundamental concepts!
@Ralster3 жыл бұрын
He lives!
@Ver111113 жыл бұрын
@Nintendo you are Nintendo, therefore wrong
@FizzleBurger3 жыл бұрын
The "Mascot Suit Problem" seems to be the main cause of the janky animation in Balan Wonderworld. The pre-rendered cutscenes by Visual Works (Square Enix's CGI department) seem to be hand-animated and look great, but all the in-engine dance sequences by Arzest look like unedited motion capture data and they don't mesh with Naoto Ohshima's character designs at all...
@frozenfeet45343 жыл бұрын
not just the dance sequences, most in-game animations are just a little bit too narrow and realistic for the absurdity of the world
@satelliteprime3 жыл бұрын
@@TreeBranchStudios Balan Wonderworld was made by Square Enix, not SEGA and not Sonic Team. Yuji Naka hasn't been at SEGA since the development of Sonic 06.
@chillinchum3 жыл бұрын
@@satelliteprime sonic 06... So, is that coincidence? Or did this person bring that habit over?
@satelliteprime3 жыл бұрын
@@chillinchum probably a bit of both. I don't think Yuji specifically would have specified that mocap be used in either scenario, hell he probably didn't direct the animation for 06 or even Balan, but he is profoundly overambitious and it's notoriously hard to reign him in according to those he's worked with, so as was the case with 06, it was almost definitely necessary to save time on completing his over ambitious hot mess of a project. .......Again.
@owenwinship53043 жыл бұрын
What I think is super interesting is that he carried even more problems from Sonic over with him than the motion capture and the odd character designs (I don't know who the character designs were done by but if you squint the boy protagonist looks like Sonic, with the hair and the body proportions). I swear they even have the same run problems Dan mentioned in SA2, where the torso kind of floats around and the limbs flail about underneath them as they run! It's so weird how much of early 3D Sonic's baggage Balan carries, I'd love to see Dan play it now that he's done so much work analyzing Sonic animation!
@TheyDarthElmo3 жыл бұрын
So do I need to DM you for the cool guy lessons prices or do you have a public posting.
@riley3087 Жыл бұрын
I absolutely love that the Fun Game/Good Animation graphs you showed actually lined up with what you said in the video. Most people would probably throw up some random squiggles.
@FuzzyImages3 жыл бұрын
Mascot syndrome aside, who ever was playing in that Minnie mouse suit was doing an outstanding job comparatively.
@TheFrantic53 жыл бұрын
I completely agree, and it looks like, at least from that footage, that the training the top tier actors go through is intense. You basically have to learn to exaggerate every movement. It's like from the LOTR documentary about how they detail how the actors had to force emotion through the heavy prosthetic makeup in order for anything to show.
@lbow54793 жыл бұрын
I was about to say the same thing! Power to that Minnie Mouse damn
@raymondthrone71973 жыл бұрын
@@TheFrantic5 To be clear about this, Disney characters learn classical miming as part of their training, and go through rigorous hours of physical character study. It's a surprisingly deep and unappreciated art.
@theharvardyard23563 жыл бұрын
It actually stood out to me from that clip; the real-life Minnie looked more convincing as a cartoon character than the ACTUAL CARTOON CHARACTERS in Sonic 06. Very ironic.
@jamiegioca94482 жыл бұрын
It's kinda offensive when you stop and think about how even a mascot suit is more expressive than a 3D character (albeit a poorly animated one)
@LostEngineProductions2 жыл бұрын
The phrase “nowhere to go but up” has somehow never worked in the Sonic franchise. when the Sonic franchise goes 1 step forward, it’s impossible to tell how many steps forward or backward it can go. There is almost no way to guess what positive or negative thing will stick.
@neo-fy2sc2 жыл бұрын
I TAKE 1 STEP FOWARD AND 2 STEPS BACK
@kingofcrap44142 жыл бұрын
Honestly, I think Sonic '06 was the only "nowhere to go but up" in the franchise, as the sheer awfulness of that dumpster fire has arguably never been topped.
@__crispyyyy2 жыл бұрын
@@kingofcrap4414 Yeah, but Boom tho
@WrathMilten2 жыл бұрын
@@kingofcrap4414 I'd say that lost world is worse because it tries far less
@El_Mince2 жыл бұрын
@@WrathMilten at least lost world was, you know, a decent game
@mrdrprof84023 жыл бұрын
Why is no one talking about the shadow scene? Like am I the only one for whom that hits my sense of humor just perfectly? "this time we're giving the grouchy hedgehog a gun!" It's perfect in so many ways.
@brunoais3 жыл бұрын
... and guns don't work that way
@brunoais3 жыл бұрын
@@tommurchuis5464 That one doesn't
@samuelharvey49253 жыл бұрын
That scene alone makes me want to experience that game lmao
@thomasrosebrough90623 жыл бұрын
Same and double same
@KavinCatastrophe3 жыл бұрын
@@samuelharvey4925 It a Good game your just going to have to play it a lot for the Final Ending.
@shuizaffre2 жыл бұрын
I have watched this video so many times, this guy does such an amazing job explaining the animation process. Also it’s just genuinely so well edited.
@nekodayork9843 Жыл бұрын
Dude how are you describing me in every way?!?! ☺👍
@cosplayingchao2 жыл бұрын
15:39 I believe it's a snap to get your attention, then points towards the forward direction with his index finger and points to himself with his thumb, indicating "Hey, let's get a move on, already!" Previous iterations would show Sonic being impatient, but by 3 he is pretty much like "C'mon, you know the drill! Let's go!"
@chacerichards76432 жыл бұрын
yea think that true but I think he is trying to say (snaps) "HEY!" (points to the right) "We need go to stop the egghead!"
@happyhyperbole85972 жыл бұрын
I thought he was probably pointing at the level timer to indicate 'Hey, time's running out, let's GO'. Considering if you wait too long you lose a life, it seemed like a fun detail.
@killerqueen73702 жыл бұрын
i think it’s saying “good to go” 👍 ✌️👉
@pulse272 жыл бұрын
Sonic Unleashed was such a massive improvement in every single way, even with the Werehog levels. The animation and gameplay were honestly hundreds of times better than they were in Secret Rings, and it's still a really fun game to replay. Sonic Team tends to get rushed a lot, but Sega usually gives them more time after they make bad games. It wouldn't be very smart to just let your series die due to poor quality, so they make a good game in between to prevent that. They still *do* rush out games though. By the way, I edited this. It was worded really poorly.
@mr.marshmaloman28672 жыл бұрын
The best Sonic game in my opinion
@pulse272 жыл бұрын
@@mr.marshmaloman2867 I honestly think it would place at second for me since I feel generations beats it by a bit because of the entire game being great while the werehog parts did bring down the game by a very small amount, but they were still really fun, but the tornado sections are the reason that I feel that generations is a little bit better (i actually don't agree with this reply i made)
@zorn20172 жыл бұрын
@@mr.marshmaloman2867 Not a chance lol.
@oKiterrrr2 жыл бұрын
@@zorn2017 ur opinion
@chillycoldchomper93892 жыл бұрын
@@mr.marshmaloman2867 the story, gameplay, challenge, length, uniqness, animation, beauty, and music were all so brilliant. It is also my favorite Sonic game, I loved Unleashed so much for all the said reasons. I could explain more if you want, but I have done so too many times on KZbin.
@mrshmuga93 жыл бұрын
I think part of the “mascot suit” problem is that the features on their oversized heads (like Sonic’s spines) don’t move at all. Almost as if they’re glued on rather than naturally occurring. If his spines are hair (even a weird, triangle formation of hair) they shouldn’t be completely static. They should have some sway and overlapping action affected by his movements. That’s more things to animate, but that’s partly why the Sonic Unleashed cinematic looks so good. They aren’t paper mache cones stuck to him, it’s treated as hair like it’s supposed to be.
@SeantommyE3 жыл бұрын
That's kind of what he's talking about toward the end with the size of the eyes. They're so big by default that it's hard to move them. Imagine modern Sonic's eyes widening in surprise. Where do his eyebrows go? Off of his head? I mean, on some designs that could work, but his eyebrows are just a head ridge, so not here. Boom changed the shape of the eyes a bit and made them smaller, which made them easier to work with. Not saying Sonic Team couldn't be doing more with what they have, but it makes sense that they would struggle. I doubt this is the case, but I also like to imagine them secretly still being scared to do facial animation after the disaster that was Sonic Adventure's faces.
@mrshmuga93 жыл бұрын
@@SeantommyE Yeah he made a good point about that. I just think other features like the spine should be mentioned. But you're right, they don't even animate the non-existent "eyebrows" in the first place, so that criticism applies to the whole face/head region.
@ahmadkazan2173 жыл бұрын
I read sonic's spine not moving and I instantly thought of his fricking lame model and idle animations in smash
@milkduds91483 жыл бұрын
@@SeantommyE StH's pre-rendered cutscenes already showed that the characters' brows can be extremely expressive, enough time ought to have passed for them to figure it out for real time cutscenes. Granted, it mostly works because of Shadow's perpetual angry brows but even that could benefit characters with similarly sharp eyes like Knuckles, Espio, and Vector. It might even benefit characters whose eyes are often half-lidded like Rouge or Blaze. But I agree, overall they will have to overhaul the eye shapes for most characters to allow for more expressiveness. Which is about as likely as Silver getting his own game or Blaze ever returning to a main series title considering how distinctive they are to the sonic style :(
@mrshmuga93 жыл бұрын
@@ahmadkazan217 His spines actually do move in his Smash idles.
@teapotgamer64 Жыл бұрын
Do I keep coming back to watch this feature length movie. Yes, yes I do. And that says volumes about how friggin awesome Dan (and Carrie) are at making informative but entertaining videos
@DanielLovesArt3 жыл бұрын
Something I think Sega needs to understand about their animal characters is that the Eye lids should not produce the emotion, the brow should, because that's how any human-like character emits emotion effectively. The use of eyelids to create emotion creates a teeter on the uncanny valley.
@adlaistevenson26232 жыл бұрын
I've noticed this is a very common tradition in "cartoony" Japanese animation. Stuff like Doraemon and Sgt. Frog all uses eyelids to portray emotions, and you see it all over Japanese media. I've never understood why myself.
@DanielLovesArt2 жыл бұрын
@@adlaistevenson2623 it's very strange.
@river_brook2 жыл бұрын
@@adlaistevenson2623 the short answer is "it's easier" the long answer is that it's a lot of work to draw/animate different eye shapes, which is what you're going to need if you want to capture the full range of eye muscle movement. stylization like in those cartoons is an acceptable solution on simple characters if it's done appealingly but appeal is pretty tough with 3d characters; you really have to put in the extra mile having more eye controls and eye shapes would be in 3d sonic's best interest, tho
@adlaistevenson26232 жыл бұрын
@@river_brook Well, the examples I gave was from 2D animated characters, where changing the eye shape is inconsequential. It's only within the limited confines of 3D that it becomes a hassle. My point was that on Japanese cartoon characters (not anime-styled characters, but antrhopomorphic ones like Sonic), eyelids are commonly used to emote, while in Western cartoons, a much fuller range of emotions are usually employed (eyebrows, changing the shape of the eyes etc.)
@SonicRedGold3 жыл бұрын
1:08:44 Welp, one of the artists majorly responsible for Crash 4 and Spyro's redesign has recently been confirmed to be working on the new Sonic Netflix s eries. You did it lad, you manifested into existence possible future character design and animation improvement.
@idontnotdothings21933 жыл бұрын
41:32 "Sonic characters have extremely stylised designs, & as a general rule, exaggerated cartoony characters require exaggerated cartoony movement, because if you take a cartoony character & animate them like a realistic human being, you get an effect called the Mascot Suit Problem. [...]" Thanks for unintentionally summing up my feelings about VTubers
@omegabet39123 жыл бұрын
Honestly? Didn't realize it until now. That's why some 3D Vtubers looked so hysterical when moving.
@duck78353 жыл бұрын
I've noticed this effect since I was 7, watching cartoony 3D models move like normal people is very weird since you are used to it being and looking exaggerated.
@lance25803 жыл бұрын
Now that I'm thinking about, if I ever plant to become a V-Tuber in my free time, I'd probably want to design my avatar to avert these sort of Mascot Suit Problems. I think I should take inspiration from some robot characters, such as E-102 Gamma, E-123 Omega, or Metal Sonic. Why? Because those sorts of designs don't have a face that needs to be animated, and faces are often notoriously difficult to animate. That, or I could merely just use 2D sprites to depict my avatar like it's a visual novel.
@milky2433 жыл бұрын
I think that mocap could be used as a base in order to save the trouble of making the animation look smooth and real, but it should be exaggerated and cartoonised on top of the mocap, much like they did in some of the unleashed cutscenes, especially apparent in the second in game cutscene where he snaps his fingers, exaggerated but still believable
@dontseemyprofilepic31573 жыл бұрын
V-Tubers are basically mascots, just not in the real world.
@kodykid168 Жыл бұрын
As a longtime fan of Sonic, I honestly don't know why anyone who isn't actually a fan of the series would do this. I'm glad you did, but like wow. That's some crazy dedication to your craft.
@namenamename3902 жыл бұрын
38:44 this scene will forever be legendary, but not because of its _original_ dialouge.
@namenamename3902 жыл бұрын
@egoichi yes
@norie3612 жыл бұрын
I've come to make an announcement
@fenderstrat96672 жыл бұрын
"And he said his dick was "THIS BIG" and I said "That's Disgusting" "
@rruhland2 жыл бұрын
DRRRRRRROPLLLLETS!
@ragewireloki62132 жыл бұрын
I’m taking over victoria street,I’m taking over best buy. I forgot the rest.
@Player_UT2 жыл бұрын
"just because the game is old doesn't mean the animation is bad" A quote almost all gba games live by
@Boooo2 жыл бұрын
Gba isnt that old though
@TenshiCat2 жыл бұрын
Indeed, since they're handheld games I know they weren't within the scope of this video, but I really would like to hear what Dan thinks of the animation in the Sonic Advance trilogy
@ectofrost2 жыл бұрын
@@Boooo i hate to tell you but the gba is nearly 21 years old
2 жыл бұрын
@@ectofrost yeah, so not that old Not even middle aged
@ectofrost2 жыл бұрын
@ but in regards to technology that's considered old.
@milani46453 жыл бұрын
I think the 3D version of sonic just needs that eye to move more. I mean, look at the pre rendered cinematic on Shadow the Hedgehog, those eyes are SO expressive, no mascot suit problem there. Sonic Boom kinda got that very right as well... Damn you tho, if you didn't point it out I would've never seen it ahhaha
@MrMarinus183 жыл бұрын
I don't think you understand just how hard it is to get movement like that. They have hundreds of tiny movements to make it that fluid and organic. Each moving piece needs a separate axis which greatly increases the power needed to render it.
@HyperComet3692 жыл бұрын
Too bad because of the restrictions, he didn't talk about the advance games. The animation in them are absolutely stellar, and there's a reason why they're seen everywhere in fan animations.
@thwip29653 жыл бұрын
I never understood why they use the character’s eyelids for expression instead of their actual eyebrows like in the Sonic Movie
@corvo26963 жыл бұрын
Morphing and stretching the face and forehead is more work than just covering the eyes a bit
@GhostSamaritan3 жыл бұрын
The pre-rendered Shadow the Hedgehog cutscenes even made use of the iris and pupil.
@miniespeon1583 жыл бұрын
Most likely due to time constraints. Like he said, the sonic team is notorious for being rushed
@andrewgerman71053 жыл бұрын
It seems like it takes more effort to animate the eyebrows because it varies from game to game and the games with less polished animation tend to use the eyelids instead. In Sonic 06 they even use both, eyebrows in the pre-rendered cutscenes and eyelids in the in-engine cutscenes.
@funnyman81613 жыл бұрын
@@corvo2696 Yeah it takes more work but it looks better. That's how putting more effort into something works. Crash 4 wasn't animated in an afternoon and I doubt it was easy, but it looks AMAZING.
@bstylesv13 жыл бұрын
"He does a little yawn, because he's little, and he's sweepy!" Dawww
@daveynorton3 жыл бұрын
Ikr
@elenasgaard77703 жыл бұрын
aaawwwwee ☺️☺️
@Whiteythereaper3 жыл бұрын
Unleashed's opening cutscene is absolutely incredible for 2007/2008. I really wish they commissioned that studio to make at least a 90 minute Sonic movie
@sundalosketch47692 жыл бұрын
The closest to that was a short film made in the same storyline/universe of Unleashed. I forgot what it was called but Chip and Sonic visit a haunted house some ghosts reside in and it looks so good to this day!
@neo-fy2sc2 жыл бұрын
@@sundalosketch4769 the film you talking about is night of the werehog
@garrettmurphy24472 жыл бұрын
@@sundalosketch4769 it was called night of the werehog and it came out the day before the game came out.
@artandstuffproductions3640 Жыл бұрын
I feel like it’s important that you mention, SA1 HAD SMEAR FRAMES! And sa2 didn’t? Why?! They looked so good!
@AnarchoTak10 ай бұрын
SA2 does have smear frames in the Dreamcast version. but they are glitched in the ports. lots of visuals are actually broken in SA2 post Dreamcast. there's a whole video by cybershell comparing the ports issues visually.
@___-me4iq3 жыл бұрын
the upload of this video equals the cinematic significance of the One Ring being dropped into Mount Doom
@ayme91533 жыл бұрын
This video did have a lot of rings in it after all...
@Javer803 жыл бұрын
I can't imagine how sick Dan was of saying the word "Sonic" after making this video.
@KiiBon2 жыл бұрын
Looks like Frontiers, despite realistic map, is leaning towards a more cartoon approach to Sonic too. Can't wait to see how they do his movements in the complete game, because this could revolutionize Sonic's Animation and Artstyle forever.
@NO0BY.2 жыл бұрын
How is it?
@KiiBon2 жыл бұрын
@@NO0BY. I got the game a day ago. I looked at the animation closely, and I can definitely say it is fantastic. There is a fair bit of squash and stretch, especially in combat moves where his legs and arms extend. Attacks like Phantom Rush use animation techniques and it really does feel just good to play. He's *fast,* and it feels surprisingly natural. Snappy movements and actual cutscene animation that isn't just standing around. Overall I'd say the animation in the game is a 9/10. Could utilize Cartoon Logic more, but for what we get it's great.
@LycanMOON Жыл бұрын
Sonic frontiers sonic is great,characterization and animations is some of the best we've had Also ian Flynn he's our god at this point.also prime happened and it's perfect,I wonder who wrote it- "Ian Flynn"...I told you
@hdanimatesorsomething Жыл бұрын
@@KiiBon thank God they didn’t keep the TWO FRAME ANIMATIONS WITH NO EMOTION, the animation in the game is so good and expressive
@spindash64 Жыл бұрын
The cutscene animation is also great, and if I had to sum it up in a word: eyes. The big issue with a lot of previous Sonic games is that they really didn’t do much with the eyes to sell those expressions, essentially devoting a massive amount of character space to a blank expression. But Frontiers works really, REALLY hard to use those Big Ol Eyes effectively, and actually knowing when to open them, close them, squint them. You can turn off the subtitles and voices completely in many of the scenes with Knuckles, Tails, and Sage, and you still get a pretty good picture of what’s going thru everyone’s head And even tho Eggman is always good, extra kudos to that animation toward the end
@stevena4882 жыл бұрын
What ultimately bums me out about Sonic Boom is that it was directed by Bob Rafei who is an absolute LEGEND in terms of being a character animator and one of my favourite concept artists from Naughty Dog. I THINK the reason WHY the redesigns are more animator friendly is because that was the compromise his team and SEGA reached, because if you were wondering what the development was like, dig up some of the concept art for Sonic Boom: the Rise of Lyric. They were flat out going to COMPLETELY change the entire Sonic gangs look to be far less Sonic looking and far more.... I wanna say Pogo-esque Walt Kelly looking designs? Like, they were probably going to be closer to vaguely Jak & Daxter looking designs and I think the team understood the issues you raised regarding how Animation unfriendly the original designs actually are. Though the production paintings and the concept art are absolutely gorgeous to look at and it absolutely breaks my heart when you see that they clearly had ideas that looked REALLY cool. Unfortunately, due to the fact that SEGA had an unforgiving deadline and a freaking toyline of Sonic Boom to push out the door for a Christmas release, I think the poor folks at Big Red Button Entertainment to be stuck between a rock and a hard place and SEGA, rather than giving the game the time it needed to be polished, shoved it out the door incomplete. Phenomenal video for a series you REALLY didn't have to endure yourself to and man you've made me appreciate WHY a lot of Sonic animation just doesn't work. Thanks man!
@Leffrey2 жыл бұрын
“I don’t even like Sonic” he says, an hour and a half into his analysis of the franchise, giving his experiences with binging all of the games
@ampires52 жыл бұрын
He said he's on the edge of this fanbase
@aaronhelmsman2 жыл бұрын
We call that Egoraptor syndrome
@bruhzy21392 жыл бұрын
a true sonic fan
@RucaDoo2 жыл бұрын
here’s your third monthly reply
@thefastcommenter77742 жыл бұрын
The dude likes Sonic. He's just ashamed to admit it since Sonic has a toxic fanbase/bad track record. No way I would make a 1hr+ video on a character I don't like.
@SapphWolf3 жыл бұрын
Ah yes, "They've been torturing him for months!" Course when you actually see him in his cell it seems like that "torture" has consisted of depriving him of chilidogs for a couple months.
@karnewarrior3 жыл бұрын
They took his shoes off
@niksooxyz3 жыл бұрын
He literally looks like an animal crossing character sitting down when you see him in the cutscene in the jail cell
@rattyeely3 жыл бұрын
@@karnewarrior uh oh
@mauriciosmit12323 жыл бұрын
Eggman should've put a chillidog just out of his reach.
@cjstanky3 жыл бұрын
Granted solitary confinement for an extended period of time in itself can be considered torture
@polybent9748 Жыл бұрын
15:38 I like to think that this gesture means “it’s time to go” because if Sonic’s facing right, he points to the time
@blicxyuwu4 ай бұрын
He's actually pointing at himself saying "Hey, I need to get moving!" :3
@edwardnygma85333 жыл бұрын
Now that I've finished it, I have two other comments: I really want to know Dan's thoughts on the Sonic Boom series now. Not a single goddamned ad. Amazing.
@Screwtapello3 жыл бұрын
Yeah, about halfway through the video I had to pause it and go watch an episode of the Sonic Boom series to compare it. I think... he'd like it? He certainly liked the Sonic Boom game, which inherited at lot of the positive qualities of the series.
@DeepDiveDevin3 жыл бұрын
The animation quality of the Boom cartoon is kind of varied. Sometimes it's really fluid and full of life (the episode where Sonic and Eggman switch brains has some great expressive movement), other times it's really stiff and often looks like the lighting isn't finished.
@thundervaart3 жыл бұрын
Agreed! Most of the time it's solid and especially the expressiveness is better than in most of the franchise, but there are like 3-5 -ish episodes that lack the budget they had for most of it. I think it's around the middle to the end of season 1 or 2. Can't remember, really. I also agree on the front that Dan should take a look at it
@ZorlockDarksoul3 жыл бұрын
That Jocat sequence caught me off guard. What a delightful surprise in an already delightful video!
@lrgogo15173 жыл бұрын
Well, it’s not gonna catch _me_ off-guard _now._ How is this always *the* kind of comment that appears at the top in the comments preview when I’m on mobile?
@BROXBasher3 жыл бұрын
Idk what Jocat is, and if it’s something obvious, then I’m just uncultured. XD
@MidnightArctic3 жыл бұрын
Where was it?
@edwardnygma85333 жыл бұрын
Following because I don't know Jocat or Sonic well enough to know what I'm looking for tbh.
@fumeister09923 жыл бұрын
Does anyone have a timestamp, by chance? I genuinely think I missed it...
@stupidstormy363 жыл бұрын
49:05 Love how one of the team members is an actual hedgehog.
@04.aurelianeysaputrinirwan332 жыл бұрын
How i did not noticed that, thank you for saying this, i like hedgehog he drew :D
@granfill Жыл бұрын
Snick the porcupine refenc
@devinwarrick36602 жыл бұрын
I love the detail you put into this video. This is the first New Frame Plus video I've ever seen, and I think you've been hitting the nail on the head with every observation you've made. I even learned a few things about animation I never knew before! Now that Sonic Frontiers is out, we can see how the Sonic Team has worked in (or not lol) everything they've learned up to this point '' '
@Renewablefrog12243 жыл бұрын
50:42 I don't know what hit me harder, Shadow pumping an AR-15, or Dan's immediate "Buddy, no"
@stupidmetalguy2 жыл бұрын
I absolutely adore how in bad or mediocre games the animation is good, great or at least decent. Really makes you feel that they really try hard to make an animation as good, relatable and memorable as possible, even in the bad titles. Then there's Sonic 06.
@venor26122 жыл бұрын
The famous
@piperchikita64252 жыл бұрын
*Cof cof* Sonic Forces *cof cof*
@notunnamed22 жыл бұрын
cough cough sonic 4 episode one cough cough gasping gasping wheezing wheezing
@Croixsant2 жыл бұрын
At least sonic 06 had a banger soundtrack
@BlueTyphoon20172 жыл бұрын
Hey wait a second, sonic 06 had amazing cutscene’s as well, it had the opening and closing cutscene.
@OwlHour3 жыл бұрын
The moment you started to talk about motion capture, I fucking knew the "have no fear, Amy rose is here" twirl would be in this video. That cutscene has haunted me for nearly 20 years
@toffeefeathers Жыл бұрын
THANK you for acknowledging the animation in Sonic Boom, it’s the one thing in that game that redeems it in any way. Terrible game, but it could have been so great!!
@FlamingFoxProd3 жыл бұрын
Being both an animator and Sonic fan, this video is a fucking godsend.
@sigmaudhd3 жыл бұрын
@@LilXancheX I don’t know what you think is “good” because those animations he does are quite good, stop being salty.