In this development log I discuss my texture-less approach using vertex colors to materialize the game's 3D content.
Пікірлер: 3
@holyturbinebatman Жыл бұрын
Awesome! So interesting seeing the techniques. The game looks great
@AudreyYoann Жыл бұрын
We're using vertex colors too with blender, saves a lot of time and as you said with isometric view you often don't need to use more complicated techniques. Keep it up!