Not seeing that classic lod pop in when zooming away from trees was surreal. This looks like a fantastic step ahead in technology!
@Kanakotka2 жыл бұрын
Should i pull up an ancient Unity version like Unity 3 and do the exact same zoom away? It's not even difficult.
@MiketheNerdRanger2 жыл бұрын
Ikr?! That was amazing
@Picteon2 жыл бұрын
@@Kanakotka with 100 000 high quality trees and maintaining decent fps?
@yumri42 жыл бұрын
It was a good tech overview though i am interested on how will it effect environmental objects in the distance when a moving object is hitting them then going towards the camera. Still in games that is left in prerendered or prebaked animations due to how high detail the rest of the software can be in video settings.
@voidling26322 жыл бұрын
@@Kanakotka Great, and now you have your game running at 3fps. 👍
@zacharyhockett62482 жыл бұрын
It's a testament to the skill of the engineers who built this that it's as simple as "check this box and everything looks way better"
@labrats3d Жыл бұрын
But the average player can't even play it that way, due to hardware limitations. The game developer are the ones who are doing their best to let as many as possible play their games. It's not about the tools you have, it's about how you ise them.
@Vinicius-zu3nx Жыл бұрын
@@labrats3d Read the comment again
@labrats3d Жыл бұрын
@@Vinicius-zu3nx You may do it instead. He meant the developers of UE5, I meant the game developers. Of they really just would "check this box" to get this and that, all games would be about 5 FPS.
@vicx05 Жыл бұрын
@@labrats3d he said it actually increased performance by 5 fps.
@audizzy7 Жыл бұрын
@@labrats3d wtf why do you always have to 'but' others?
@Returnality2 жыл бұрын
The fact that this performs even better than LOD is seriously impressive given how much better it looks.
@eyeofthetiger72 жыл бұрын
Probably the most mind blowing part about this. I'm really interested to see how that is possible.
@DaxyGamer2 жыл бұрын
@@victorkreig6089 who made nanite
@eternalvigilance56972 жыл бұрын
@@victorkreig6089 Huh?
@AA-bc8nr2 жыл бұрын
@@victorkreig6089 what are you talking about victor
@shivanshlolayekar96682 жыл бұрын
@@victorkreig6089 could you link a source? If what you say is true, it's an interesting argument
@TannerCh2 жыл бұрын
It's just insane how detailed this is. In fact, some would say it's...unreal.
@marv50782 жыл бұрын
😅👍
@sansdw7723 Жыл бұрын
i see what u did there
@sunnythegreat9617 Жыл бұрын
ba dum tsss......
@ME-wy5uv Жыл бұрын
@@sunnythegreat9617 *Applauses*
@dethnitegaming4178 Жыл бұрын
The Unreal Engine contains a certain _Unity_ of its tools, I don't think I need to worry about picking a _Game Maker_ any more. I can just start from _Scratch_ .
@VerityFraser2 жыл бұрын
That bit where you can now see entire rooms reflected in glass is astonishing.
@gargoyled_drake2 жыл бұрын
i can't wait for this to be common in games, imagine mirrors actually being helpfull in pvp shooters.
@onnastick2 жыл бұрын
I can imagine it being a hit with horror games
@balazstakacs68122 жыл бұрын
It's insane, as if you're watching a video
@MikeDelgadoJr2 жыл бұрын
Imagine that in VR... but I don't think Lumen works in VR yet. Hopefully soon.
@jasonreehoff42092 жыл бұрын
I said "Jeeeeez" out loud to myself when I saw that. 🤯
@cptairwolf2 жыл бұрын
This game engine is so far ahead of the competition that it's absolutely insane.
@typorium2 жыл бұрын
And its also *free* ?? Wtf LMAOO
@owenb64992 жыл бұрын
@@typorium Free until like 1 million in sales, with megascans, metahumans, and I think the sample projects all usable in productions.
@typorium2 жыл бұрын
@@owenb6499 You're right, but still, its a realllly good offer I think :)
@owenb64992 жыл бұрын
@@typorium extremely good package I love unreal! It seems like they actually care about indies / making the engine as usable as possible.
@artgashi65902 жыл бұрын
Naughty Dog engine is incredible too
@SEA2 жыл бұрын
Imagine showing this to someone 20 years ago. Incredible technology, absolutely mind-blowing levels of depth.
@japie84662 жыл бұрын
20 years ago I used to render this kind of environments with Brazil rendering and it took hours to render one image. Unreal engine really blows my mind... 🤯
@MladenMijatov2 жыл бұрын
And they would ask "but is it fun" and you'd go "meeh, sort of for few hours". Counter Strike, Quake 3 Arena, Half-Life, etc. All looked worse than today's average game but people played those for hundreds if not thousands of hours. They have a cult status. Games today improve on visuals to get you to buy new release and story is same old with a bit of a twist and majority of it locked behind DLC.
@JET7C02 жыл бұрын
@@japie8466 I wasn't a professional dev back then - I just messed around with things like this in high school, or even jr. high in the late 90s, and on a typical home PC, it wasn't really even possible, and took hours to render just stuff with a little glass and reflective surfaces, or any slightly complex geometry. The exponential increase in computing power has been insane, but is quickly reaching the limits imposed by real physics, due to how small the circuits are getting in terms of nanometers.
@antgarce2 жыл бұрын
hello ex-geometry dash youtuber SEA
@michaelneumann36952 жыл бұрын
If you show this to most people above 60 years of age you will see what showing to someone 20 years ago would look like.
@alexanderbanman9288 Жыл бұрын
This is incredible, these renders are starting to look indistinguishable from reality.
@StylizedStation2 жыл бұрын
working with reflections in 5.0 has been driving me insane lately, I'm so happy to see these improvements. thanks for the vid
@ahmadtarek77632 жыл бұрын
The fact that this somehow also makes performance better is blowing my mind.
@fa-pm5dr2 жыл бұрын
that's engineering for you
@SpaceDodo2 жыл бұрын
It's memory. Swapping meshes uses texture memory bus on gpu. If you aren't swapping meshes, you don't have to wait on them to load
@novablast16952 жыл бұрын
@@SpaceDodo anyway its still going to lag in my 7 year old Toshiba Laptop
@gs.5582 жыл бұрын
I mean, it's like in reality: less you make efforts doing something, more energy you have in the process ^^
@nekosan012 жыл бұрын
he is definitely lying and hide fps count for reason
@richard-davies2 жыл бұрын
For a 0.1 update these changes are insane, nanite trees alone is a massive improvement. Really can't wait to see all these features being used in games.
@norbertherterich47502 жыл бұрын
I hope developers will take the extra time to activate the thing for every individual tree tho :)
@PlexusDuMenton2 жыл бұрын
the 5.1 update is what the 5.0 update should have been, Those are mainly unfinished cut out feature of the 5.0.
@theinconceivablerat2 жыл бұрын
@@norbertherterich4750 they can just ctrl c+v it or ctrl+d
@bugplay30422 жыл бұрын
And now think about that UE4 has 27. Now look at the first update of UE5 and imagine what can they do with 26 more...
@NakedAvanger2 жыл бұрын
Nigga wtf are you talking about "for a 0.1 update" they can name is whatever the fuck they want It's not like it's set in stone how much actual changes an update must have for it to jump from one decimal to another...
@evil1st2 жыл бұрын
Its almost terrifying how realistic 5.1 renders can look. 10 years ago you could obviously tell the difference between a CGI render and an actual video capture, but now you can render photo realistic scenes in amazing detail. I cant wait to see the future of this and VR tech. I think it would be amazing to walk around a photo realistic CGI world in Unreal 5.1.
@DarkSwordsman2 жыл бұрын
I'm even just thinking about a game like VRChat being on UE 5.1. Currently we deal with poorly optimized avatars and worlds. But with this tech, it would drastically increase the headroom and capability of people to create content for the game.
@TechyBen2 жыл бұрын
*In real time* too!
@_MaxHeadroom_2 жыл бұрын
Seeing this, I have zero doubt unreal engine renders will be completely indistinguishable from real world 10 years from now. Less than that even.
@lorenzocannizzaro65672 жыл бұрын
You can already
@lorenzocannizzaro65672 жыл бұрын
@@TechyBen there are already videos of 3090/3090 ti doing this, bet now with a 4090
@Gothdir2 жыл бұрын
I feel like one of the best things that came with update is that lumen and nite are now available in VR. You can create insanely good looking VR environments now!
@hutch10102 жыл бұрын
it'd be really cool if ue5 worked with the oculus quest 2
@Gothdir2 жыл бұрын
@@hutch1010 I mean you airlink the quest.
@madmanmortonyt48902 жыл бұрын
@@Gothdir I think you mean pcvr? Games that are streamed from the pc to your headset. The only downside is you either need a decent 5ghz router setup, or a wired connection. Either way, you also need a pc that can outmatch the Quest 2 and all of its performant, eye-tricking tomfoolery.
@andersmalmgren65282 жыл бұрын
How is performance can you get 90 fps out of a avarage VR PC let's say a Nvidia 3070 and a previous gen AMD Ryzen 5
@nightthot78092 жыл бұрын
@@andersmalmgren6528 I airlink/virtual desktop from my quest 2 and play games just fine, i literally use a 1080 ti lmao, if you have a 3070 I think you will be fine.
@Cautious_Gamer2 жыл бұрын
That is insane. Imagine having worlds that are this detailed, and fully destructible. That would be truly revolutionary.
@victorkreig60892 жыл бұрын
Not even remotely Unreal didn't invent this
@gmee1232 жыл бұрын
@@victorkreig6089Marks point is being able to do it within THIS engine IS revolutionary! There is nothing out there currently that can do that currently.
@AndreaDolcini2 жыл бұрын
Nanites are not deformable...
@DJL3G3ND2 жыл бұрын
destruction is a whole other story, things have to be made in a completely different way to work with that, though Im interested to see how much can be done with these systems in a big finished game rather than just environment renders
@0nzer02 жыл бұрын
This is true next gen. Everyone talks about graphics being maxed out but now we need destructible environments and more physics within these new games.
@codbdup88 Жыл бұрын
This is literally unreal! Keeping this level of detail at 60 fps is going to be insane! It reminds me of the first time I wore polarizes sunglasses lol
@MikkoRantalainen2 жыл бұрын
3:00 It's insane that you can simply enable Nanite for the foliage and get MUCH BETTER rendering result without losing any performance!
@seldoon_nemar2 жыл бұрын
going though that cut frame by frame is amazing, it's like watching the future of gaming load in as the trees go from what we're used to, to what we imagine
@DarthAnimal2 жыл бұрын
Its insane that the mad lads at epic literally made the "enhance" button from CSI
@larsstougaard70972 жыл бұрын
Wow totally unreal, love it
@Fadlinification2 жыл бұрын
but still not enough triangles!
@CazzoneMagrolino2 жыл бұрын
Thank white people for this technological breakthrough, yet the 4antiwh1te diversity crew still says that white people are evil.
@OrianIglesias2 жыл бұрын
I have no idea why I watched this, but it was really incredible to see how much better each iteration of unreal engine is getting and this guys skills are amazing.
@HeadstudiosAu2 жыл бұрын
I find this stuff more fascinating than actual games - I'm just randomly a nerd for increased graphic processing technology
@TheMatiuson2 жыл бұрын
haha same here
@AlienApproved2 жыл бұрын
x2
@mason-x4k5x2 жыл бұрын
it's crazy how advanced this techonology is getting. imagine what gaming will look like 10 years from now
@Primitive012 жыл бұрын
People have been saying that exact line for 30+ years.. And as always we’ll see a gradual increase for next ten years and when ten years have passed you’ll say “oh, well that wasn’t as exciting as I thought it’d be”.. And then you’ll say it again
@RP-wk6ge2 жыл бұрын
@@Primitive01 techonolgies are advancing exponentially, so we don't really know what we'll have in 10 years
@Primitive012 жыл бұрын
@@RP-wk6ge We don’t know but it’ll be a gradual journey, it won’t just jump out like BLAM!
@phrog8492 жыл бұрын
@@Primitive01 The jump from the 2000s to 2010s was phenomenal, but since then hasnt been that amazing. My gripe with increased tech is that modern games are harder to create, so big releases are becoming more rare as production cycles become longer. Whereas a game like Fallout New Vegas took a year or two to create, yet its more fun than some modern games that took 8 years.
@Primitive012 жыл бұрын
@@phrog849 It’s phenomenal when you look back, it wasn’t phenomenal at the time because it was a gradual improvement… Fallout New Vegas is a crusty looking game by any standards, every Fallout game is crusty, they look and feel about 15 years old… When you say 2010s what do you mean? Do you mean “around” 2010 or up until 2019? Because Red Dead 2 was released in 2018, GoW in 2018 too and they looked amazing compared to anything that had ever been released.. Then TLOU2 came in 2020 and is hands down the best looking game out, by a MILE and still is to this day… But it was gradual, I can’t really remember too much in the early 2010s but FF15 came out in 2016, best looking game ever released, then GoW and Red Dead in 2018, then TLOU2 in 2020.. As a console gets older devs get to know it better and utilise its capabilities better.. Over the next few years we’ll see games look better and better on the whole but every couple of years we should get a “wow” game where they push the limits… But still, in 10 years it won’t be THAT impressive because in 2026 or whatever random year there will be games that you’d consider mind blowing today.. It’s all gradual, you only really notice the difference when looking about over a long period, you don’t notice the leaps as we progress into them
@ejun2512 жыл бұрын
I used to make my hobby games in Unity, but Unreal Engine are doing so many cool things I'm considering swapping over. This is mindblowing. The future is bright for gaming immersion.
@802Garage Жыл бұрын
Honestly, Blueprints make everything so fun that I would recommend trying it for that reason anyways.
@leo8292 Жыл бұрын
Unreal sparked joy in my game dev workflow. Unity feels so damn outdated by comparison. The complexity level for implementing basic game features in UE is so much lower, as they provide many useful abstractions in their library. No dull coding for hours, I just go anc implement the mechanics I want with blueprints.
@802Garage Жыл бұрын
@@leo8292 I felt the same.
@802Garage Жыл бұрын
@@Teddy_Graham The faster the better, but anything from the last 5-10 years WILL work it just may be painfully slow. You definitely want as much RAM as possible too.
@MrMaKeMeDiNnEr2 жыл бұрын
The LOD change to nanite for trees is freaking huge. Cant wait to play a game with this feature. It looks amazing.
@presidentresident2 жыл бұрын
Its hilarious how they basically snuck a complete revolution into a .1. It's such a huge leap forward it should be Unreal engine 6.
@steeleye112 жыл бұрын
@@presidentresident right? a release level with these changes can only mean a much bigger change in 6 (at least that's what I hope for...)
@RoboWeener2 жыл бұрын
How long will it be before we can expect to see these techniques used in games?
@MrMaKeMeDiNnEr2 жыл бұрын
@@RoboWeener Well considering that this tech can be used as of right now, if a team starts working on a game today... Maybe 4-5 years until we see a finished game with this level of detail.
@RoboWeener2 жыл бұрын
@@MrMaKeMeDiNnEr Wouldn't they be able to implement this tech into games already in development currently?
@GamingGrenade12 жыл бұрын
UE5 continues to blow my mind. Love these updates, and your Masterclass is incredible. I highly recommend it to anyone wanting to learn Unreal Engine
@Snoozy962 жыл бұрын
What does the master class cover?
@GamingGrenade12 жыл бұрын
@Snoozy Pretty much everything. Programming, environment creation, materials, lighting, 3D Modeling, animation, and particle effects. There are also advanced chapters on landscapes and lighting, as well as a course showing how to create a game step by step
@Davogre2 жыл бұрын
@@GamingGrenade1 What is the minimum required Computer hardware one needs in order to learn UE 5.
@vladpalets2 жыл бұрын
the leaf scattering is definitely the most impressive part of this imo
@christophermullins71632 жыл бұрын
True photorealism in the most complex scenes that nature can produce. Beautiful technology.
@GardenGuy19422 жыл бұрын
The layer bars were more difficult to do, the development team said so. You are stupid to think otherwise.
@vladpalets2 жыл бұрын
@@GardenGuy1942 ok
@EXRDaBeasta2 жыл бұрын
@@vladpalets ok
@asakurayoh39092 жыл бұрын
@@EXRDaBeasta ok
@SpinDlsc2 жыл бұрын
My hope is that other devs are actually taking note of these features and figuring out how they can recreate them, or something similar, in their own game engines. Unreal Engine is amazing enough that many companies are switching to it rather than developing their own engines in-house, which is understandable. But the last thing we should want is for Unreal to start monopolizing that space. After all, you never know how their business model will change in years to come.
@B3ASTLYPLAYZ2 жыл бұрын
You are entirely right. People dont see that this could also be a bad thing.
@AsperTheDog Жыл бұрын
It's fine Unreal Engine's source code is open for everyone to see, and both Lumen and Nanite's technology are very well documented. I don't think it will take too much for other companies to start adopting technology like this
@orbglorb-zingalorg Жыл бұрын
agreed, game engines alone give games a very specific feel, mostly source tbh lol but itd be sad for everything to be on one engine
@SpinDlsc Жыл бұрын
@@AsperTheDog That's good to know. Thanks for the information.
@ajmalarkunnummal Жыл бұрын
Unreal actually has lower market share than Unity so it's nowher close to a monopoly.
@alexyowl2 жыл бұрын
I messed around with reflections in 5.0, faced path-tracing decal problem just a week ago, and here are the solutions out of the box. Huge respect to all UE devs 🔥
@mysterymayhem70202 жыл бұрын
Nanite really is a massive game changer.
@minhuang88482 жыл бұрын
It's wild how insane the performance gains have been for the last five or so years. We truly have bottomed out as far as requirements go... at least for production-ready projects. Sure, there are tons of edge cases destroying your framerate, this will always be a thing with 3D applications in particular - hell, fresh devs will wreck your fps with the simplest of 2D-games because of all kinds of errors you can make. Still, with a bit of effort, games look as good as they ever will, and this time it's the truth. Compare GoW 2018 with 2022. Both gorgeous, but it's all a matter of authoring now. Even VR is closing gaps quickly. Like, really, really quickly. Foveated techniques are about to crash the party, and if UE5x didn't already provide all kinds of benefits, many more are to come. Nanite is dope, but also, funnily enough, only a tiny part of the massive revolution happening in this space. It's getting easier and more convenient by the month, and I'm super hyped to get to use it.
@MenkoDany2 жыл бұрын
I'm really happy John Carmack's MegaTexture/Virtual Texturing tech has a spiritual successor, it was really impressive
@dodgeman7772 жыл бұрын
I see what you did there
@shulehr2 жыл бұрын
such things as nanite should be in a gpu drivers not in game engines.
@MenkoDany2 жыл бұрын
@@shulehr I'm a programmer and (former) game dev and what you just said is certifiably stupid and you should probably delete that comment
@Archalias1002 жыл бұрын
It’s actually insane how realistic games are now.
@smb22672 жыл бұрын
this is not a videogame , this thing will take a least10 years to start show in some games
@fynkozari92712 жыл бұрын
Go play NFS hot pursuit 2010.
@edwinungerer79892 жыл бұрын
We seriously haven't seen much yet. Unreal engine 5 is still very new and big games take many years. I think helblade 2 will be a good showcase to what's possible
@calvinripley90932 жыл бұрын
Not realistic, not yet...
@brianmeen21582 жыл бұрын
Atari 2600 games are close
@MrReedmonkey Жыл бұрын
I still remember playing the original game unreal and being blown away by reflective floor textures. This shit is beautiful and frightening, challenging my reality. Great vid
@well.83952 жыл бұрын
When this guy created a KZbin account, KZbin accepted his terms and conditions.
@Oscotron2 жыл бұрын
Truer word have never been written!
@aleysamdasilva11982 жыл бұрын
The FACT
@skeletonking41192 жыл бұрын
And it’s an actual blessing!
@28th_St_Air2 жыл бұрын
When you typed your comment. Thought was conveyed to others.
@THISISMYHANDLETODAY2 жыл бұрын
That’s a nice profile pic
@JUNGLY1082 жыл бұрын
Getting this far is such an achievement. You gotta appreciate that the closer you get to reality the harder it gets to replicate.
@taranhase43962 жыл бұрын
What do u mean harder it gets to replicate
@JUNGLY1082 жыл бұрын
@@taranhase4396 It's very difficult to create a copy of reality because of the fact that there are so many infinite variables. For example, if you see a leaf fall on the ground in real life, there's literally infinite possibilities to how that can happen and what influences that. Now imagine recreating that in a game...
@taranhase43962 жыл бұрын
@@JUNGLY108 arrh now I understand yes they would have to code all possibilities which in our generation is probably not possible, maybe in 2050 though ??
@julius434612 жыл бұрын
@@taranhase4396 Sooner, just ask Ray Kurzweil. Seriously, technology advances in a somewhat chaotic, but exponential fashion. Like how nanites replacing the LOD's is just a total game changer, and is totally game breaking. Rarely in life you get something better, at a lower cost(GPU wise). Now, consider how this will work in other fields. If we hit a point where AI can improve itself in 2031, by 2035 we will have kids creating their own digital worlds the size of the observable universe.
@redhunnid51422 жыл бұрын
@@taranhase4396 It’s definitely possible and way closer than 2050
@MrUbister2 жыл бұрын
Visual realism like this could open up the path to so much more gameplay elements. Imagine a game where you have an accurate mirror you can use to peek around corners. Or a horror game where you see the bad guy come up to you in the cupboard reflection.
@baldr122 жыл бұрын
A greek mythology themed game where you fight medusa just by looking at your shield reflection
@tickledonions94832 жыл бұрын
Could be used in more creative ways than generic fighting/battle stuff.
@benni10152 жыл бұрын
It would be like in FEAR where you see the enemy walking, by looking at the shadow cast from him, just taken way further.
@iSOBigD2 жыл бұрын
That, or simply one step closer towards realistic visuals where you're not taken out of the scene by screen space reflections that come and go. Little things like that can really add up and creative people can put them to good use
@ErikLiberty2 жыл бұрын
I want a mirror to see what the guards are doing as I lockpick.
@MegaHighmax Жыл бұрын
It's amazing to see that Epic is really working to bring the new innovations in software research to their engine, I remember seeing papers about those techniques and technology some years ago but no game engine was implementing them, and now Epic is doing exactly that! We entered a phase were hardware won't get better exponentially anymore, but software is still in the that phase, better software is fundamental
@ealanosborne2 жыл бұрын
I do appreciate that they went with the name Unreal from the start, since they’re continuing to make aspects that were previously thought unreal…real. 🤯
@X3R0D3D2 жыл бұрын
i appreciate it as well. i was a gamer kid in the early 90s and i played unreal games from the very start aboard the Vortex Rikers... right up to the latest tournaments, and now my favorite games are built on the platform they developed! Unreal is ironically the most real contributor to good games for us to play!
@mephisto23482 жыл бұрын
I remember picking up my first copy of Unreal, playing a game, and almost immediately diving into the engine. I almost failed CS because I spent an entire year building and testing levels instead of learning autocad, but I was finally able to convince the admins that just as much, if not more, work went into building good levels. It really sparked a lifelong passion, and as you said, they have continued to impress.
@Protagnst2 жыл бұрын
I don't do anything related to game development, but this is EPIC. Even as a game consumer, this is so exciting to see. I can't wait to play on UE 5.1 developed games
@MrSaquibk12 жыл бұрын
EPIC is the name of a company made an unreal engine.
@parkerwinton56612 жыл бұрын
yeah what sucks is huge companies take years to switch to new versions of software. AAA games will still be a few years off from using this as they still need to finish projects they're working on.
@DavidKnowles02 жыл бұрын
@@parkerwinton5661 One thing that will encourage them will be the amount of money that could be saved. Of cause many companies will need to develope their own version of this technology in house and apply it to their own game engines.
@TheEffence2 жыл бұрын
This is insane.. It's hard to comprehend that it runs so smoothly in real time with this amount of detail. I'm a huge fan of the Mafia series and recently I found out that the next game is being made using UE5 so seeing this makes me really excited for how good it's gonna look. Let's hope the gameplay will be as good as the visuals.
@areyouaUFO2 жыл бұрын
@@eye776 doesn't sound like that's a new problem though... i've never upgraded my GPU until the games started to require it.
@AppeltjeEitje342 жыл бұрын
You need a 3K pc to run this in real time
@AXELVISSERS2 жыл бұрын
@@eye776 my 3060 is hopefully enough
@gronlud2 жыл бұрын
@@eye776 GTX 1080 is kinda old though, it makes sense that you'd need that *at the very least*
@eye7762 жыл бұрын
@@gronlud The thing is, there were 2 mining booms back-to-back, so a lot of gamers are still stuck on GTX 900, 700 or even older. GTX 1060 3GB was also very popular, but it's essentially a GTX 970. That's why even if GTX 1080 may be old, its performance level is still out of reach for many gamers. If you think about it, RX 6600 is still the only somewhat decent GPU that can be found at a fair price consistently.
@fatih8053 Жыл бұрын
Waiting for the ue 5.2 video😁
@JoshChristiane2 жыл бұрын
People outside of the game industry (and even many in it) still don't realize just how big of a deal Unreal's nanite tech is. It will go down as the single biggest "leap" in quality and development optimization in the industry's history. As an artist you used to have to go through a tremendous amount of trouble to keep poly count low and make LOD's which is extremely time consuming, nanite gives you the possibility to eliminate all of those steps. I've been working in the game industry almost 10 years now, and I wish I had this 10 years ago. On another topic they also eliminated the importance of draw calls in Unreal 5, which is often ignored and not talked about, but that alone is another huge factor in game performance and development.
@mintw42412 жыл бұрын
On the other hand, expect to see game storage size skyrocket again as every item in the game gets the 48k hyperreal treatment since it doesnt affect frame rates as much
@khomatech02 жыл бұрын
everyone in any industry wishes they had ten years ago what they have now.
@_Refurbished_2 жыл бұрын
Combine this and neural learning systems like DLSS 3 and FSR 3 means next-gen worlds are on the horizon running on current hardware. We didn’t really see a visual jump from last gen to this gen. I have a feeling we’ll see a large jump in the next few years, but it will be software leading the charge.
@schrodingerscat18632 жыл бұрын
I worked on a similar technique back in the 90s, we called it dynamic mesh sampling but it is essentially the same concept, we used it to simplify models for ray traced rendering. Back then it was just research as the processing power required was beyond reasonable back then. Good to see the concept has now become mainstream, they have done some great work here to get this kind of thing working so smoothly and seamlessly.
@JoshChristiane2 жыл бұрын
@@_Refurbished_ I'm not sure we'll see a HUGE jump in how realistic stuff is on its own (just because things can only get so realistic), but what we will see a huge jump in is file sizes, world sizes, how good worlds look from far away, rendering techniques, and animations. The real thing that visually needs to be improved is physics and animation triggers, that's where games have a long way to go.
@stampolaoc2 жыл бұрын
If I was a game dev, im sure this would bring a tear in my eye. this is absolutely incredible.
@DJL3G3ND2 жыл бұрын
that tear may also be for another reason. I learned the hard way that its way too easy to get sucked into game development with high expectations and keep trying to make games that are way beyond your ability. though yes, its really impressive and I wanna see these things used to their full potential
@TwistedSisler2 жыл бұрын
While it looks amazing, yes, it's Unreal so implementation will be super convoluted and likely incompatible with other things that are either already implemented into an existing game, or with certain features or details that you deem more important for your game. Unreal Engine is by far the most Unuser-friendly of the public game engines out there which is why a lot of developers, especially indie developers prefer Unity. Plus Unity uses C# scripting which is much more game development-friendly.
@TwistedSisler2 жыл бұрын
@@leeroyjenkins0 C# was pushed by Microsoft a couple decades ago to be the go to language for indie game development; so much that Unity adopted it as their scripting language as did several other engines. The language has evolved over time with some updates to the framework specifically having game development in mind. As such, there is so much more support, community help, online courses, references, code snippets, etc for game dev in C# than in C++. C++ is technically faster, but not to any degree noticeable by a human or to any degree that would make any significant difference in your game (if it does then more than what language being used should be considered as to why your performance is bad).
@MrWuffels2 жыл бұрын
@@TwistedSisler Microsofts decision to create C# did not have anything to do with game development. Microsoft created C# because Java creators didn't want Microsoft to make their own version out of it to fit their needs. The main reason for C# is Web development. While C# can be and is used by some engines, it is NOT the primary use for it. Actually, there is no primary use. C# is just an high level language with potential to program nearly everything in a short timespan. Microsoft did never push any update where game development was a specific focus. While engines like unity are using the language as a script language, the Framework behind it (.Net) isn't even used. I'll be more precise later. C# does not have more community help and online courses than C++. Even tho C# has a really large community, C++ is around a much longer time and still has a large community especially in game development. Most game engines still are working with C++ directly or underneath, like Unreal Engine, Frostbite, Cryengine and even Unity engine itself. C++ is faster than C# when both are in their supposed environment. C++ compiles to native code, while C# is compiled to an assembler like language (IL-Code) and is then run in a framework (.NET) to be just-in-time-compiled to native code while runtime. Also C# uses a system called "Garbage Collector", which manages the memory, more specific the object lifetime, of your application. This way the programmer doesn't have to care about memory management most of the time on his own, which leads to less programming errors and easier programming. The performance comparison between C# and C++ is immense. In some cases C# takes the doubled time of C++ for the same task. In most software application this is not noticable for the user, which is true, BUT it would be noticable in performance relying programs like games. HOWEVER, for an engine like Unity this performance comparison isn't necessary true. Unity has two compilers. Mono and IL2CPP. With Mono it also runs with JIT-Compiler and comes with the performance overhead. In this case it runs in a similar environment like .NET from Microsoft. With IL2CPP C# gets transpiled to C++, and then fully compiled to native code, which cut's out the performance overhead, but can reduce compatibility with 3rd party C# libraries. But no matter which one you use, the C# part only matters for backend scripts, which most of the time aren't the performance relevant ones, even tho it's possible to mess it up there. The tricky and technical part is how the engine works, how it renders different things and how it manages the data it get's provided by the backend. And this part of the engine is written in C++.
@MrWuffels2 жыл бұрын
@@leeroyjenkins0 C# isn't necessary more "game-development-friendly", it's generally more "developer-friendly". It's easier to learn for programmers, and it generally is considered less error-prone, because technical pitfalls are hidden or abstracted away from the developer.
@Tj_19882 жыл бұрын
The lod and lighting are impressive beyond words, but expanding from 22km to 88,000,000 is just next level insane!
@ArchReverend2 жыл бұрын
I nearly choked on my coffee when i saw that. In a single line thats like going from a drive to a friends house in the next city, to half the distance to the sun.
@mercior2 жыл бұрын
While it seems a huge change in reality it is just a doubling of the precision, eg change the datatype from float to double. Good change but also very easy to do :)
@_sky_31232 жыл бұрын
@@mercior I understand what you are saying. But I am not sure term "doubling" is a right choice of word here. Yeah, the presicion went from 7 to 15 decimal places but that is 8 orders of magnitude. Calling that a double because (double the numbers) is interesting way of explaining it. And I kinda like your approach here, nice way of simplifying it in a simple way without going into much detail.
@MyMattinthehat2 жыл бұрын
@@_sky_3123 right, if it was a literal string "doubling" makes sense lol.
@mercior2 жыл бұрын
@@_sky_3123 I refer to doubling the precision of the datatype, ie going from 4 bytes to 8 bytes, which yes will increase the actual decimal numbers you can store with those bytes by many orders of magnitude. In the actual code you are just swapping that datatype.
@ImMohammedAli Жыл бұрын
Just made it so easy to understand.
@DatGuyGLK2 жыл бұрын
Oh man thank you so much for showing direct comparisons, everyone showcases the new features but does not compare the before and after
@MattSimon12 жыл бұрын
Taking the time to jump into different versions of the engine and loading up scenes is awesome. I logged in just to upvote this video. And I don't even use Unreal (yet).
@xAnonXoXmysTx2 жыл бұрын
Any time i see any unreal updates these days, my jaw just drops, its all just so stunning.
@infinity_circuit2 жыл бұрын
When I got myself a new rig with an RTX card I was surprised how modern games still struggle with HORRIBLE Lod pop-in issues. There is nothing more annoying than objects literally appearing before your eyes. This feature is simply mind blowing. Generating all these objects with dynamic level of detail without any performance drop. WOW. Future games will look amazing.
@julius434612 жыл бұрын
Yeah, it's so surprising and just unreal. Usually something must give when you increase to that level of detail, but this thing even increases performance.
@Atixtasy2 жыл бұрын
Don't forget it will use less install space for textures, now that it's only 1 texture rather than like 5+ LOD textures used. I can see a space savings of at least a good few gigs up to about 10+ given the game.
@0xsergy2 жыл бұрын
@@Atixtasy i dunno if you have tried to download any of these but that desert landscape is like 130gbs or something crazy. this detail isn't free.
@KindNine2 жыл бұрын
@@0xsergy Jesus...why so big?
@0xsergy2 жыл бұрын
@@KindNine maybe its a big map? i didn't download it yet, gotta make room on my full C drive because epic games is installed there... even if the maps are saved on another drive.
@thearcadio Жыл бұрын
I learned to do game design prototying in Unity but your videos have motivated me to pursue learning Unreal too! I like how you explain stuff simply and succinctly without leaving out important details we need to understand why this upgrade is so massive. Over the coming weeks I will go over your videos and pick some of this up with my spare time, thank you so much for making these videos.
@user-tu5un8jc9v Жыл бұрын
Can I ask you how you learned? Was it through a school or is it possible to do it alone even today?
@user-tu5un8jc9v Жыл бұрын
Could you send me some courses please? :( please please please 🙏
@user-tu5un8jc9v Жыл бұрын
I already learned 3D modeling in Blender but it was almost 10 years ago, a lot has changed since... My last use of Blender was maybe in 2019-2020
@ZephrusPrime2 жыл бұрын
Nanite Foliage is a huge game changer.
@deluxo29012 жыл бұрын
Omg this is so cool so now buildings, floiage won't tax the engine as hard as traditional methods have for all these years. Nanite is the biggest gaming tech we have seen in 20 years
@HieronymousLex2 жыл бұрын
@@deluxo2901 they’ve been saying these things about the ue5 for a couple years now and I’m not seeing it. Their demos always look incredible but this stuff hasn’t actually made it into real games yet
@Skylartk2 жыл бұрын
@@HieronymousLex Games can take years to develop and UE5 has only been out for around a year IIRC. Along with that , many large game studios use their own engine (Frostbite for Battlefield, RED for CP2077, etc.) and switching to a new engine is a time consuming and labor intensive process that prevents them from working on games and therefore making money.
@drthbn2 жыл бұрын
Literally
@fugitive65492 жыл бұрын
@@HieronymousLex Do you not know how long AAA games take to develop? And we don't take Ubishit and Activision games as AAA because they are just copy paste of their previous games.
@m31288smilise2 жыл бұрын
The screen space reflections where the state of the art for such a long time in the most games, with the problems that come with it. And now it is a side improvement of UE5.1 to get rid of ALL problems about reflection. This really blows my mind.
@7kortos72 жыл бұрын
the LOD and lighting calculation distance are so game changing. could you imagine playing No Man's Sky raytraced and the light is actually coming from a planetary sun??? that's so cool. sub surface refraction is also insane. so important and subtle.
@Zlittlepenguin Жыл бұрын
Dang… these renders are getting closer and closer to just being a mirror image to the real world. The foliage looks 10x better and the reflection on the glass is so unbelievable.
@SafNine2 жыл бұрын
Reflections and lumen noise were my biggest gripes with 5.0 This update is insane!
@Potatinized2 жыл бұрын
Just FYI for anyone who reads this, Bulk Edit feature can be used to turn on nanite for multiple assets at once. So no need to do it one by one.
@pedrohpf19902 жыл бұрын
That helped thanks! If someone needs extra steps: select all -> right click -> asset actions -> bulk edit via property matrix
@kaboomkp2 жыл бұрын
Great video! I know nothing about game design, engines, textures, programming, or anything like that but your video did an amazing job explaining what Nanite is and what it does without being confusing to people who don’t know what’s happening (like me). Too bad I’m still rocking a 970 so new games aren’t really an option, looking to upgrade soon
@linow70742 жыл бұрын
Black friday is here…
@DemiseReturns2 жыл бұрын
This is fascinating. Thank you for this video, even though I'm not super too deep into game development(I more just play support for a very small, obscure indie project, and it's just level design), it inspires me to go deeper into it eventually.
@ALBINO1D Жыл бұрын
I believe that the fascinated should always go deeper.
@Jeruhmi2 жыл бұрын
Games are already very addicting, so this will be a very interesting direction that I'm keen to see. Games are about to be a whole lot more immersive, that's for sure.
@fynkozari92712 жыл бұрын
Do u like Epicgames?
@i-am-the-slime2 жыл бұрын
I'm so jealous, I haven't gotten addicted to any game since 2003.
@fynkozari92712 жыл бұрын
@@i-am-the-slime why though? What's your hobby?
@unbreakablealex27322 жыл бұрын
Actually, the more you play, the less your prone to getting addicted because your starting to notice repetitions in gameplay mechanics and the limits of mainstream or AAA story telling.
@brianmeen21582 жыл бұрын
@@i-am-the-slimesame here. I can’t remember the last video game that actually really drew me in
@richiedeadsix2 жыл бұрын
Holyshit that zoomout on trees was mind blowing. Someone who doesn't understand how this has been done all these years will not be able to appreciate how incredible this is.
@AlexSchwartzATV2 жыл бұрын
That's what i was thinking. It's crazy at all to even see another solution for this, especially one that increases fps while looking even better and also saving time?? Jesus
@dive2drive3142 жыл бұрын
Prety much my biggest issue with games has been the awful pop-in textures of trees.
@Mrcobble4792 жыл бұрын
@@AlexSchwartzATV Yeah it's counter intuitive as fuck
@jcm26062 жыл бұрын
It actually makes sense though, to be fair. Nanite is essentially dynamically selecting the most optimal LOD as far as having polygons map to pixels is concerned (ie it tries to have 1 polygon _roughly_ map to a few pixels), so it's able to optimise the poly count on-the-fly to a significantly better degree than traditional LODs. Essentially imagine if you had an unlimited amount of LODs for your mesh, so that the engine is able to select the best LOD and _only_ the best LOD. That's effectively what Nanite is doing, except on-the-fly.
@jafizzle952 жыл бұрын
It's always the smaller details that make the most drastic leap towards photorealism. Can't wait to see some games that harness 5.1 to it's absolute fullest.
@蔡偶像2 жыл бұрын
从阿凡达视频复制黏贴是吧
@jafizzle952 жыл бұрын
@@蔡偶像 No, this was my own original comment. Must've been a coincidence.
@Soothingvibes1012 жыл бұрын
Not until next 10 years
@gbmnky2 жыл бұрын
can't wait to 5.2, 5.3, 5.5 and 6.0. If they still in 5.0 and can get all this, think about the next ones. They will get more realistic than my life lol.
@gerghghherb8802 жыл бұрын
See you in like 6 years
@maichinguyen11572 жыл бұрын
I love you Unreal Sensei
@Kartoon_Develop2 жыл бұрын
Thank you brother! Your video about Unreal Engine is one of the reasons i chose to go with unreal, and i learned a LOT from your tutorials. It even got me to a point where i decided to develop a Full ARPG Game my self and i even uploaded a Devlog to record it and help others as you help me. It really as thanks to you, keep doing good and good luck!
@GK-jl8jh2 жыл бұрын
The nanite foliage is incredible! This update had a lot of other great features as well, I'm personally excited for the UMG MVVM support. So nice, especially since I was about to start working on a new UI system!
@Xperto_2 жыл бұрын
Gotta love when someone talks about performance and "gained 5 fps" without showing the fps anywhere on screen or mentioning the overkill hardware they're using.
@MMoer2 жыл бұрын
This. Dude is probably using a 3090 or 4090. It remains to be seen how performance will be on console
@ItsNergly2 жыл бұрын
Future games are going to look incredible!
@bobtower662 жыл бұрын
I can see why a lot of studios are switching from in house engines to this. These tools are impressive.
@Izmael13102 жыл бұрын
It really is but basically every not AAA or AA game on steam - lets say game for 20 - 30€ have some old unity crap engine. Never saw for example game like ANNO, cities skylines, transport fever on unreal engine. I got the impression this engine is not for these games. It seems this engine is for the FPS and action games? Maybe I saw it in Tomb raider games?
@bobtower662 жыл бұрын
@@Izmael1310 there are a number of rpg and mmo games using unreal 5. Ashes of creation for example.
@Trilient2 жыл бұрын
@@Izmael1310 Unreal 5 is still new in the grand scheme of things. It will take time before you see a bunch of products on the market made with it, keep in mind games, large or small, can take years to make. Indie developers aren't developing their first game full time, sometimes they get a couple hours a day or even week to work on their projects. In a couple years I'm sure we will see a ton of this in the wild.
@super8bitvideos2 жыл бұрын
@@Izmael1310 Dont think any of those games need the power/capabilites of unreal. Cities Skylines works perfectly fine on Unity and it allows more users to make content with an engine thats way less demanding of pc specs. Not to worried about the LOD quality or lighting reflection on that or Anno
@Izmael13102 жыл бұрын
@@super8bitvideos well I made little error with the anno game to put it there. It is listed as an example of game type not game with bad engine which can't utilize modern hardware. Transport fever and anno looks much superior over CSL and I have better performance in these games over CSL. Of course csl is great thanks to huge assets and mods library, but I really don't like the game engine. It basically does not matter what gpu or cpu you have if you have 32-64gb of ram and SSD for the game and pagefile. This unreal 5 engine would be awesome to see in open world games like Witcher or Assassin's Creed, but I doubt it.
@thatguyyoudontknow2 жыл бұрын
This is insane. As someone that was flabbergasted by 8-bit as a kid, this looks better than real-life. Unbelievable.
@thothheartmaat28332 жыл бұрын
Now you never need to go outside to get great graphics ever again...
@thatguyyoudontknow2 жыл бұрын
@@thothheartmaat2833 screw reality
@dddripz2 жыл бұрын
@@thatguyyoudontknow You should have said Unreal lol
@thatguyyoudontknow2 жыл бұрын
@@dddripz I failed you all. Hah
@spence61952 жыл бұрын
VR games are about to be too realistic
@schrodingerscat18632 жыл бұрын
I can remember working on dynamic mesh sampling algorithms back in the 90s but back then it was very much just research, good to see the concept is finally hitting mainstream with nanites.
@BrickCube Жыл бұрын
Such a high-quality tutorial for free. Really appreciate it, man!
@jhbk52 жыл бұрын
The changes to foliage have been on my wishlist since UE5 was first released, and even more so when Quixel started making trees. I'm very excited for this new version
@TheKiburedo2 жыл бұрын
Last week I finished your tutorial on how to build a castle, and I learned A LOT of stuff with your guidance, I'm looking forward to try your masterclass in the future when I have enough money, but your tutorial really sparked the flame in me to start learning UE5! Thank you so much! I remember in the video you were saying: if you are in the future when foliage nanite is supported, you might try to use it. And now is the future :)
@andrewheavenridge79552 жыл бұрын
5:22 The reflection of the room when you look in the glass cupboard is amazing.
@GlixzE2 жыл бұрын
I'm 15 seconds in the video and the way you said "foliage" kills me LMFAO
@checkitout6112 жыл бұрын
Just WOW! Having been around since the days of Pong, PacMan, Donkey Kong and Dragon's Lair (among a host of others as well) I am just in awe at how far video games and especially the engines have now gone. It's truly amazing to see this progress over the years and this video was incredible to watch and see the details that are now available.
@Utik0ne2 жыл бұрын
This improvement is amazing, there is still a bit of lod-like degradation in the first scene, like a sudden drop in shadow calculation, but the effect is still great
@lethalsl4pper12 жыл бұрын
I think that’s the AO range, since it seems to affect the shadowing intensity from a distance. I’m sure that would hardly be noticeable in game, but I did notice that as well
@jarekkam812 жыл бұрын
Yep, I saw that too. The transition is smoother but you can still see how at a distance, all the trees start to look bright green. Still good progress though
@GamingNewsSummary2 жыл бұрын
I am impressed with the "it's real life" videos emerging. I am curious to see what game developers do with this over the next few years.
@DemolitionRepublic2 жыл бұрын
I'm interested to see how the competition/comparison between Unreal and Unity would be like in the near future!
@GeneralKenobi694202 жыл бұрын
Unreal is not only technically better but it's also free up to 1M in revenues... Honestly the only logical I'd see someone use Unity would be because there's a shitton of tutorials online since it used to be considered more accessible to beginners for a long time. But if they want to catch up on the technical side they're gonna have to do some serious catch-up
@veegames33642 жыл бұрын
As someone who started on 8-bit for gaming, this is mind blowing. Kids don’t know how good they’ve got it.
@blackbird88372 жыл бұрын
imagine UE in 2040
@cuerex85802 жыл бұрын
thats probably how grandparents talk about war-free times. yet we underappreciate things too little any age lol
@veegames33642 жыл бұрын
@@cuerex8580 appreciation comes with time.
@veegames33642 жыл бұрын
@@blackbird8837 UE 6 will be insane (if it ever get created) and it will probably come out in 2027. They’re coming out with a new UE engine every 5 years so in 2040 I expect to see UE 8 or 9. If it scales like it has, in 2040 we won’t be able to tell the difference between a game and real life 😮
@abimmel2 жыл бұрын
Fully agree, however, don't forget that to achieve these "insane" graphics about 80% of budget goes into 3D modeling, leaving about 5% for story and world building
@binyaminbass2 жыл бұрын
You are the master! Your masterclass might seem expensive, but not when you realize how much is actually in it (and it keeps growing!). It is worth every penny for a centralized, super-informative, in depth journey through so many aspects of this behemoth we call Unreal Engine. I couldn't have come this far without you...and I feel like I'm still just getting started!
@lavatr83222 жыл бұрын
waht are your PC specs
@marcosassari56032 жыл бұрын
It is expensive. How good something is doesn't change the price lol
@binyaminbass2 жыл бұрын
@@lavatr8322 ROG STRIX Gaming Laptop from ASUS
@emackenzie2 жыл бұрын
@@marcosassari5603 they mean in terms of cost in comparison to value. Something can be expensive at a baseline but cheap in regards to what it's genuinely worth (and vis versa)
@marcosassari56032 жыл бұрын
@@emackenzie Nah. It's just that everything else is overpriced.
@Leosalvaje_11 ай бұрын
3:38 this blows my head, this is the 5.1 version, but leaf scattering is aweasome!
@Outworlder2 жыл бұрын
Many years ago I did all the computer graphics classes available in my Computer Science curriculum, most were optional. Got a homegrown raytracer out of the deal. I was impressed when I figured out shadows by myself (it wasn't part of the course literature, the renders just looked wrong). Had a hard time trying to make it work with translucent objects and gave up. Still kept a healthy interest in improvements in global illumination. Watching this video... this is alien technology. If you came back in time and told me that in a matter of years all this would be possible in real time I'd have laughed you out of the room. Also, the way Unreal engineers designed features to work together is phenomenal. I guess it's time to learn this thing properly.
@stuff38622 жыл бұрын
I remember watching the trailer for Gran Turismo 7 and being impressed with everything except for the foliage. You could still see tons of flat 2d trees and it was just crazy to me that 20 years later they still couldn't make it work. Its amazing that those days are finally going to be over.
@shawndejong66992 жыл бұрын
Wow, when I first started gaming on my NES I was 6 ish... maybe 7. I'm 38 now and it's absolutely insane to see how things have progressed over the years. 5.1 is movie quality graphics running real time.
@actuallynotsteve2 жыл бұрын
This is basically what I dreamed of as a kid, I'm the same age as you.
@shawndejong66992 жыл бұрын
@@actuallynotsteve right? I remember watching the original toy story in theaters, dreaming if games would ever look that good. Well we've passed that, infact I'd say 5.1 has many movies made in the last 3-5 years looking pretty piss poor lol.
@68842 жыл бұрын
yeah I was thinking of how shocked I was when I first saw Tomb Raider... and now, this
@capitalb58892 жыл бұрын
Just think of those of us to started in the 80s on 8-bit machines
@shawndejong66992 жыл бұрын
@@capitalb5889 I was born in the 80's and started gaming on an NES... which happens to be an 8 bit machine.
@goranstojanov1160 Жыл бұрын
heard that UE 5.2 is official out.Cant wait to see your video covering all the new features alongside improvements of old ones.
@thseed72 жыл бұрын
I don't create with unreal, I just play the awesome stuff you guys create. I love seeing the process
@GrindHardPlumbingCo2 жыл бұрын
Wow this looks good!
@hugenerd89942 жыл бұрын
love seeing you here! Love your vids too!
@ErgoBytes2 жыл бұрын
Also, with 5.1 Nanite and Lumen are being brought to forward rendering. The features are not fully implemented yet, but there's already sample projects and videos all over youtube of people using these amazing net-gen features in VR. Nanite is a massive step in the quality of VR games!
@DarthHunter52 жыл бұрын
Not worked with Unreal for a looong time. Does deferred have too much overhead for VR or is it like in Unity, where you can use deferred in VR, but the lack of MSAA just makes it look miserable?
@jc_dogen2 жыл бұрын
@@DarthHunter5 latter i believe
@pirojfmifhghek5662 жыл бұрын
The only thing that I worry about is that file sizes for lush, immersive games are going to EXPLODE soon. It's absolutely fantastic and a huge step forward that the game engine allows our processors to at least handle the load, but the data needed for all these high-poly meshes has to be kept somewhere. However, I think that a solution may be right under our noses: AI algorithms and dedicated AI hardware. I think that we could shrink the overall game size tremendously by incorporating single-purpose analog AI chips into our computer setups. The game developer could create a high-poly design in the game engine, then reduce a large amount of the poly count to a "seed" for the algorithm to reconstruct in-game. They could use this for fleshing out polygons _and_ textures. And the tech is already there. There are a couple companies out there that already manufacture AI accelerator chips on little M.2 cards. We'd just be waiting for a game studio to bridge that gap and utilize it, to showcase the massive potential.
@christophervanzetta2 жыл бұрын
@@pirojfmifhghek566 Either AI or game textures have to undergo a better compression method…
@pirojfmifhghek5662 жыл бұрын
@@christophervanzetta From what I've seen, they're already compressed to hell and back. That's always going to be step #1 in the process, but I think they're getting seriously diminishing returns at this point.
@TheCJsamson Жыл бұрын
That’s some nice “Foe Ledge” 🤔
@Cosmicice12 жыл бұрын
I love the way you have taken this graphics engine. By far the most competent one. Don't shy away from things that take faster processing stay ahead of the game.
@blizzary93692 жыл бұрын
This is phenomenal! The days of objects popping up and clipping are nearly over
@RobGMun2 жыл бұрын
This is absolutely mind blowing. Honestly, if I was a game developer in UE4 or 5 I would halt producing until I was sure everything was redone in 5.1 before release, even if it means a delay
@KhoPhi2 жыл бұрын
Investors and shareholders will like to have a word with you
@Kaho2 жыл бұрын
We're losing money, so time is of the essence. Oh and we'll also add micro transactions to get back the development costs immediately. You finish this within a month deadline, don't sleep if you have to.
@FairPLAYER2 жыл бұрын
Why would you need Ue5 when you make your own gaming engine (eg. Rage engine 9 thats being used in gta 6 currently will be far better than ue5)
@boldone662 жыл бұрын
@@FairPLAYER That requires you to have an original engine, and isn't that usually much more expensive?
@FairPLAYER2 жыл бұрын
@@boldone66 yeah it is.. but for companies like Rockstar.. thats a geat investment to keep their works contained only in their own company and not depending upon any other gaming engine for more games in future.
@donaldkeith1392 жыл бұрын
I'm sorry... I paused the video at 0:02 and couldn't finish the video because this scene is so beautiful..
@zengrath2 жыл бұрын
This is fascinating. I'm surprised that other big tech channels don't talk about this type of thing much like Linus, GamersNexus and so on. This just popped up as recommended video and found it fascinating. I love hearing about new technology like this to make games look much more realistic. Something to look forward to in the future.
@TMcLean2 жыл бұрын
The reason you don't see this as much on channels like Linus and GamersNexus is because they tend to be more hardware focused companies. Not to say that they don't cover software from time to time, but even then mostly the software is a pairing for something hardware related.
@pequod45572 жыл бұрын
This superb showcase covers the most significant improvements of the engine, exactly what I was looking for. 👍
@WilsonianGarveyite2 жыл бұрын
As a beginning sim racer, this is excellent and I can't wait to see how this could be used in the genre.
@avery.a59482 жыл бұрын
Belgium*
@RichZee7772 жыл бұрын
Amazing look & feel, dynamic and smooth movement is the future!
@vikrambagga1242 жыл бұрын
Lovely to see such advancements in graphics. Being an avid action games fan, it is gratifying to know that the future for gaming looks good 👍🏼
@CRYPTICGATE.Official2 жыл бұрын
We are truly living in the best age. I was born in 1983. Old enough to appreciate the world before the internet, but nostalgic to the core with games. I will literally be gaming in an old age home one day until my last breath. Imagine the games in another 40+ years!
@Kasgigz2 жыл бұрын
I was born in 1992 and I hope i'll live long enough to see a Fallout game releasing in 2077
@trackah1232 жыл бұрын
I remember how i went from a MSX1 system to Commodore Amiga 500, that was the first leap in evolution regarding graphics and sound. then we had PC 3DFX Voodoo cards with Soundblaster / Gravis Ultrasound and the first unreal engine which was another leap in evolution, and now we have this and raytracing :) We will live in the Matrix soon, for real i think.
@eustab.anas-mann95102 жыл бұрын
I was born in '88. Still waiting for Half-Life 3.
@zysis2 жыл бұрын
Old age? Uh... That's a lifestyle choice.
@crypticTV2 жыл бұрын
1:44 Polygons on polygons 2:50 Eg 2 4:00 Foliage 5:00 lighting and reflections 8:10 Bigger worlds 8:20 Sequencer 9:35 Future of gaming
@Cephandrius-Maxtori2 жыл бұрын
He already has time stamps
@crypticTV2 жыл бұрын
@@Cephandrius-Maxtori yeah but these are for my personal use....
@CrispyGFX Жыл бұрын
This is so impressive it's actually hard to believe.
@AshT85242 жыл бұрын
I finished my first watch of Castle Tutorial and today 5.1 comes, This feels like Christmas 😁 Also animation keys as bar was really needed, Perfectly timed for my current project.
@IIISentorIII2 жыл бұрын
The LOD change to nanite for trees is something i wanted for decades in every game without knowing it would be nanite technology :). I always hated those 2D background trees.
@illyay13372 жыл бұрын
As far as animations go, the new constraint system is absolutely huge. It was a nightmare to animate without it in 5.0 but I got creative. Making weapon reload animations in engine instead of maya is now way easier.
@uulecrocodile8437 Жыл бұрын
This is very impressive! How cool this would be for the Flight Simulators. Especially the new water effects.
@TheTeyandee2 жыл бұрын
Thank you for making this video. I was reading the changes the other day and was wondering if I was blowing this out of proportion based on the "meh" response my friends were giving me. The examples shown really demonstrate how big these changes are!
@DenyTheZeitgeist2 жыл бұрын
This is WILD. I grew up playing Super Mario Bros on my NES. Hit and Run was a massive upgrade for me. Skyrim blew my mind. Here we are, changing what’s possible yet again.
@unnamedchannel12372 жыл бұрын
Wall to wall /wall to ceiling 12k screens are cheep we won’t know the difference between real life in game
@m_tron992 жыл бұрын
I remember being blown away by Donkey King Country on the SNES… 😂😂