I know the whole "how do you have so few subscribers!" spiel is pretty cliche, but I didn't notice you only had 120 subs until the very end of the video. Terrific video, awesome editing, good job.
@fireyoshi73362 ай бұрын
You can lose in video games?
@boman19052 ай бұрын
I like that as soon as we start talking about Celeste and dying a lot you play the exact song where people die the most in Celeste (fuck hotel B side)
@01wishiata762 ай бұрын
Plot twist: the casualty mentioned at the end was another person's casualty from lukie's punch being so strong it hurt his own hand
@dawgd0g2 ай бұрын
baller video, didnt expect u to have so few subs, u deserve way more
@lukiepookieeee2 ай бұрын
@@dawgd0g thank you! appreciate it a lot
@phorchybug32862 ай бұрын
For me, the reason I wanna keep going is to check out new areas. Getting reset into the same place is crippling, yes, but I know there's other places out there and not just GREEN HILL ZONE FOR THE MILLIONTH TIME!!!
@derps12302 ай бұрын
I cant escape favorite game outer wilds ever, can i?
@M3CH1E2 ай бұрын
Another great video! Keep it on.
@majoongaming56292 ай бұрын
really good video. a bit long but made me a subscriber.
@SuperBolt72 ай бұрын
I love how right after you criticize boost Sonic games, you immediately play music from those games 😂 Good video though 👌
@lukiepookieeee2 ай бұрын
@@SuperBolt7 hey man i never said the music is bad (also i still really like those games) lmao
@stringshot92512 ай бұрын
I don't lose 🥸
@subparsupervillain2 ай бұрын
what
@theholyducky12 ай бұрын
I love Fortnite
@BamdTheBamd2 ай бұрын
it's pretty sad that games these days are usually too scared to piss off their players. modern developers lack faith in gamers to handle failure, so either their game ends up becoming super easy and bland as a result, or the consequences of losing matter little, so then losing becomes meaningless. the sooner people stop seeing failure as a bad thing, the better i personally think games should maximise punishment, while also making resetting as painless as possible to encourage players to come right back in. it's why i've largely preferred arcade games: hard as hell sure, but they're typically only around 30 minutes long, so even when you game over, it doesn't feel awful cause you won't be losing hours of progress every reset, and their short nature incentivises the player to put in just one more quarter that may very well be the winning run
@lukiepookieeee2 ай бұрын
in the case of developers today i do agree that games have gotten a lot softer on players. even something like the thousand year door remake from earlier this year, a game targeted at younger more casual players, was made a lot easier with a retry option, even in the pit of 100 trials which kinda ruins all tension in battles. but i also don’t think we should go to the extreme you suggested either, roguelikes are there and they’re great for a reason. handling failure in games just be that nuanced of a topic since it also takes in the aspect of difficulty and everything too lmao