The Art of Reanimating Plants vs. Zombies 2

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GDC

GDC

6 жыл бұрын

In this 2014 GDC talk, PopCap Games' Mark Barrett reveals the creative, crazy and oftentimes unholy processes endured in the making of Plants vs. Zombies 2.
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Пікірлер: 112
@naonna1
@naonna1 6 жыл бұрын
It's fun seeing a game designer talk about stuff he or she enjoys. The show of emotions give a sense of child-like enthusiasm.
@polyhedron6834
@polyhedron6834 3 жыл бұрын
15:58 3 are from the 2 version 1 are in the first one
@electriczap9615
@electriczap9615 4 жыл бұрын
Mark barret: makes some attempts of humour troughout his presentation The audience: (literal non-existing silence)
@Tymon0000
@Tymon0000 6 жыл бұрын
shame they replaced the potato with a walnut
@shadowbladegaming4744
@shadowbladegaming4744 4 жыл бұрын
Nice joke
@blueknightskeleton8424
@blueknightskeleton8424 2 жыл бұрын
PvZ2 before Modern Times is one example how to make a sequel. PvZ3, ALPHA or BETA, is one example how *NOT* make a sequel.
@JanTuts
@JanTuts 6 жыл бұрын
Haha, my first thought when he mentioned the walnut was: "Wait, that's a walnut? I always thought it was a potato... And then later on, he mentions that lots of people think it's a potato :P
@HueyTheDoctor
@HueyTheDoctor 6 жыл бұрын
Jan Tuts - You thought the thing called a Wall-nut was a potato? If you haven't had children already, you will soon. Only stupid people are breeding.
@JanTuts
@JanTuts 6 жыл бұрын
Scott Douglas - I've never played any of the Plant VS Zombies games, I've only ever seen some images, and saw people play it in class. But thank you showing everyone what a toxic person you are.
@HueyTheDoctor
@HueyTheDoctor 6 жыл бұрын
Jan Tuts - My bad, bro. Having a tough week, shouldn't have taken it out on you. Although I maintain that anyone who thought the Wall-nut was a potato should probably avoid procreation.
@officialspock
@officialspock 6 жыл бұрын
Scott Douglas why so hard on potato dude? #potatolivesmatter
@officialspock
@officialspock 6 жыл бұрын
Scott Douglas why so hard on potato dude? #potatolivesmatter
@kepler1175
@kepler1175 4 жыл бұрын
7:27 this was such a valuable and respectable moment,
@Pfaeff
@Pfaeff 6 жыл бұрын
Still wondering why this game never made it to PC.
@FloatingSunfish
@FloatingSunfish 4 жыл бұрын
Microtransactions are simply more lucrative on handheld devices.
@mackojacko
@mackojacko 2 жыл бұрын
if you ever play the game on pc through emulation, it becomes very clear that he wasn't lying when he said it was built from the ground up for a mobile display.
@ceskybro3290
@ceskybro3290 Жыл бұрын
@@FloatingSunfish EA=bad type a thing?
@RodinRaskol
@RodinRaskol Жыл бұрын
@@ceskybro3290 to be honest, EA publishing the game to mobile is a smart move due to mobile games making tons of money from 2013 And 2022 so in their perspective making a PC version would be pointless because it would be paid and no microtransanctions. Before you go in and say "you have the popcop good ea bad mindset" I am aware that popcop design the game and could do whatever they want However, EA could decide where to publish it and they both decided that they would make more money with it being in mobile.
@Roaming_flooper_MK
@Roaming_flooper_MK 2 жыл бұрын
When everyone thinks of the main line up of plants everyone thinks peashooter, sunflower, and wall-nut but no one thinks peashooter, sunflower, cherry bomb, wall-nut, potato mine
@henryvoon8605
@henryvoon8605 4 ай бұрын
I came from that "demise of PvZ" video, this whole video is incredibly good it's a shame that there's not that many views on it, especially the key takeaways "Figure out the core element of your game and do not replace them" is extremely insightful and should implemented to all modern games.
@marcelopaulo446
@marcelopaulo446 28 күн бұрын
"for the last time,that's NOT THE RIGHT SONG"
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
Always good to see the process behind games and why certain decisions were made. Worth a 20 minute watch.
@seraphimwiththecheese5880
@seraphimwiththecheese5880 4 жыл бұрын
Indeed it is.
@KumekawaMakotone
@KumekawaMakotone 3 жыл бұрын
So that means phat beet, intensive carrot and spear mint had existed a long time ago.
@Stardustmiku
@Stardustmiku 6 жыл бұрын
8:58 Look at left WTF HAPPENED TO BEET
@RodinRaskol
@RodinRaskol Жыл бұрын
I think the concept of a pvz game travelling around the world does seem interesting, and I'm surprised nobody tried to attempt to recreate it, but that would mean to make original plants, zombies and mechanics for each locations and allot of levels, not just simple balance changes and removing microtransanctions.
@HamdiRizal
@HamdiRizal 6 жыл бұрын
Until now, my wife calls that wall-nut a potato.
@svelle37
@svelle37 6 жыл бұрын
Yes, questions in the microphone! Finally! :D
@LazarheaD
@LazarheaD 6 жыл бұрын
And destroying it with microtransactions.
@marshallr.8121
@marshallr.8121 6 жыл бұрын
not related to the talk tho, i do agree but i think as far as graphics go they did a good job~
@finoraptorscorner
@finoraptorscorner 6 жыл бұрын
and also those are things always imposed by publishers. They want to make money out of it. Producers only produce what they are told to.
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
Or they have to eat. Self published game devs gotta eat too. People pay more for a latte then a game that took 2 years to develop. Necessary evil in some cases. The market decides with their wallet.
@finoraptorscorner
@finoraptorscorner 6 жыл бұрын
Yes that is true too. The problem with loot boxes and DLC is that are not planned well. For example loot boxes for cosmetics are totally fine, or DLC with extra story. Games can't cost $60 dollars anymore, inflation makes everything expensive with time, and $60 dollar games since 2009 or so? I don't think so. Games should cost $175 only by inflation! So that's why they introduce this new microtransactions every year. And that's not calculating that games are more expensive to make when they have more graphics, textures, models, etc.
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
For sure. Nothing but truth there. I guess I'm just saying everyone is bashing on microtransactions. Just don't mistake a symptom for the cause. Supercell: 2.3 billion eur (2016) == ~$2.85 billion USD - Play their games for free for months, games themselves are great, basically no handicap for playing for free. EA: $4.8 bilion USD (2017) - play some games for free, games get better the more you pay, handicap if you don't pay and sometimes parts of the game are pay-only It's an implementation problem with the companies, not with micro transactions themselves.
@gatorrator4170
@gatorrator4170 6 жыл бұрын
"A planned trilogy"
@aRandomwacko
@aRandomwacko 4 жыл бұрын
Oh! Hi josh ferlin!
@roeckinsogg6855
@roeckinsogg6855 4 жыл бұрын
EA: "bruh"
@Lissy_YT481
@Lissy_YT481 8 ай бұрын
Hey there!
@Sonic_The_Weredog
@Sonic_The_Weredog 28 күн бұрын
*See! They planned PvZ3 from the beginning.*
@fightnight14
@fightnight14 6 жыл бұрын
Private Dancer LMAO
@hiwka0w575
@hiwka0w575 4 жыл бұрын
Pvz 2 Farm or road trip would be awesome.
@magic666z
@magic666z 6 жыл бұрын
why I cant play this on PC?
@blazie42069
@blazie42069 6 жыл бұрын
Yeah, they may want to make Pvz 3, but it may be 2/3 years before it comes out, I think most of Popcap wants to forget about Pvz2. So I think the majority of Popcap nowadays regrets putting plants behind paywalls. See, I think PopCap wasn't aware of how their monetization scheme should be at that point. But with Heroes and GW2, they figured out how to make a game without permanent paywalls, causing the devs to regret the desicions made for Pvz 2. They did it thinking it would make the game good and make more profit, but the permanent paywalls utterly failed and made people pissed. So, i'm pretty sure Battlez is their way of saying: Sorry for the paywalls, here is a way you can earn paywall plants from PVP for free. The only things I think they will do besides Icy currant, and Dark Ages Expansion is fixing balance issues for Battlez. So you know what, PopCap has probably figured out that permanent paywalls are not the answers, now they have figured out temporary paywalls and microtransactions for in game currency is the way to not give their game bad reps like Pvz2. So, let's hope for Pvz3 and pray it comes to consoles. Tell Popcap you want Pvz3 to be more like Heroes in its monetization scheme. Tell them you want only temporary paywalls. Tell them you don't care if the freemium model is there. Tell them to port Heroes Pvz3 it to Switch and Xbox One. Tell them you want them to put love and care in the game like Heroes. And tell them to communicate with us.
@gatorrator4170
@gatorrator4170 6 жыл бұрын
You have blessed my eyes with this. I can honestly agree with you. I'd honestly prefer paying 20 or 40 dollars for the game and have no in app purchases.
@seraphimwiththecheese5880
@seraphimwiththecheese5880 4 жыл бұрын
Me, too! I think that it's a bit unfair that almost half of the plants are premium. What I loved so much about the first game was that you could pay for the game once and have everything the game had to offer. Microtransactions have ruined an almost perfect sequel.
@lilythebluespheresfan2897
@lilythebluespheresfan2897 2 ай бұрын
Haha man, we were so naive back then 😔
@GooeyDoggy
@GooeyDoggy 2 жыл бұрын
I would've asked so many questions...
@EduardoMartinez-rs3bu
@EduardoMartinez-rs3bu 5 ай бұрын
Why doesn't this have 3 million views?
@jayphonic9244
@jayphonic9244 6 жыл бұрын
I really liked this one.
@FloatingSunfish
@FloatingSunfish 4 жыл бұрын
These guys really did a great job with the sequel. I initially dismissed PvZ 2 as EA ruining a good game with its business model, but after revisiting and beating it with just level 1 plants, I have a newfound appreciation for what the new team added to the PvZ universe. It would've been an even better game if you could unlock all plants and the difficulty was toned down even further, but every game has its flaws, especially one centered on microtransactions. Still a great job though!
@FusionDeveloper
@FusionDeveloper 5 жыл бұрын
Never officially released on PC, which is a shame, because my phone screen is too small to make the game worth playing.
@JamesBond007Nejc
@JamesBond007Nejc 4 жыл бұрын
You can play via android emulator on PCs
@spencerbell2199
@spencerbell2199 Жыл бұрын
343 industries really could've used this talk 12 years ago
@BenRitter
@BenRitter 6 жыл бұрын
Fantastic!
@edzbig5700
@edzbig5700 7 ай бұрын
"If you did time travel (for the second game), what would you do for the third?" About that.
@antonioreis8394
@antonioreis8394 6 жыл бұрын
Awesome presentation
@orkhepaj
@orkhepaj 6 жыл бұрын
rly? it is full of bs
@orkhepaj
@orkhepaj 3 жыл бұрын
@@prachayamishra1950 why not? btw i dont call everything bs i dont like , but this is just bs
@rens4140
@rens4140 3 жыл бұрын
yeah dont change too much i looking at you pvz3
@synergiedizz3641
@synergiedizz3641 6 жыл бұрын
Plants vs Zombies was a masterpiece of game design. Plants vs Zombies 2 was another aberration vomited by EA's greed
@andrewramlall3560
@andrewramlall3560 6 жыл бұрын
PvZ2 was good at first. But then EA slowly poisoned it with in app purchases and firing George Fan behind the scenes. I personally do still think it is a good game, but one with a tragic backstory
@saphirasorra2203
@saphirasorra2203 5 жыл бұрын
Personally I don't like PvZ 2 more than original. I mean, I really enjoyed the gameplay at first, but I realized that the system on it kinda made it not easy at all... Forced me to left the game for good. Even the first game on phone platform already had IAP thing and I'd rather playing the PC version...
@ceskybro3290
@ceskybro3290 Жыл бұрын
@@andrewramlall3560 nooooo EA=pvz2 so pvz2=bad nooooo (even tho EA never touchted pvz2 but ok)
@lilythebluespheresfan2897
@lilythebluespheresfan2897 2 ай бұрын
​@@ceskybro3290 Also EA: yeah let's put an unreasonable revenue goal for PopCap after 2 seconds of acquiring them make smash hits bye
@Sonic_The_Weredog
@Sonic_The_Weredog 28 күн бұрын
*It is PopCap, not EA. PopCap is the developer and they are the ones who make the game.*
@Feranogame
@Feranogame Ай бұрын
It's so bittersweet to see this after what happened with PvZ 2 throughout the years and with "PvZ 3" blatantly ignoring every concept shown in this talk
@bilibili2697
@bilibili2697 3 жыл бұрын
I thought pvz3 will be country travelling but it turns out that I was wrong,
@8illy
@8illy Жыл бұрын
cool
@notsoren665
@notsoren665 6 жыл бұрын
still not on pc
@guacodile2528
@guacodile2528 4 жыл бұрын
This game got better now tbh , but I admit was pretty bad back 2 years ago
@MegoZ_
@MegoZ_ 2 жыл бұрын
Should've sticked with all of them on PvZ3
@docwhogr
@docwhogr 6 жыл бұрын
he can replace Howard on the big bang theory and renew the show easily
@maxv9793
@maxv9793 6 жыл бұрын
then there is the chinese version, the style does not fit in PvZ at all
@seraphimwiththecheese5880
@seraphimwiththecheese5880 4 жыл бұрын
It sorta works. I personally think that it would be awesome to have some of the chinese plants added to the international version.
@xGARIDx
@xGARIDx 6 жыл бұрын
Played many times first PvZ but never played second one i thought its not fun to play too many thing to make, farm so
@MaxenceBerrier
@MaxenceBerrier 4 жыл бұрын
??????
@AHTOOOXA
@AHTOOOXA 6 жыл бұрын
Great game, such a pity it is spoiled with cruel f2p model
@Saedorthemar
@Saedorthemar Жыл бұрын
Live2d Cubism
@blacxthornE
@blacxthornE 6 жыл бұрын
Such a missed opportunity. The animations weren't the distinctive part of PvZ 2. The talk should have been about "The Art of Cashgrabbing in Plants vs Zombies 2" or "How The Devil buys developers, destroys their intellectual properties and kills their studios". If I were a part of PvZ 2 I wouldn't talk about it ever again, and act like it never happened.
@EpikBirb
@EpikBirb Жыл бұрын
Yeah, because PopCap totally didn't plan adding MTX before EA bought them and you totally can't beat the entire game without them
@naufalilhamhw
@naufalilhamhw 3 жыл бұрын
bro why they changed the outline lineart yo
@cirodefagot8554
@cirodefagot8554 6 жыл бұрын
Subs español pleseee
@Dack105
@Dack105 6 жыл бұрын
Shame. That first concept sounded nice. You could have a homestead with various buildings and protect them all. Maybe do some push and pull with losing and reclaiming different outhouses and building large barrier fences. The zen-garden could have been expanded greatly, and you could have had a zombie lama that spat acid. But we got some bull-shit time travel stuff. The reason you were fighting the zombies in the first was because they attacked your house. Why are you going on a multi-denominational time battle? I don't care if ancient Egypt gets overrun by zombies.
@seraphimwiththecheese5880
@seraphimwiththecheese5880 4 жыл бұрын
But, what about finding Crazy Dave's taco? I personally like the time travel theme and think that acid-spitting lamas would have been a waste of the game's potential.
@Lapisofdoom
@Lapisofdoom 6 жыл бұрын
Remember when pvz was supposed to be an adventure loved by its creator for 7 plus years, and then remember on how that was taken from them by The King Of Micro Transactions and all of its people fired probably like the designer we just watched. It’s sad to know how much the original Popcap loved and lost.
@nooberiazi
@nooberiazi Жыл бұрын
where can I read more about this ?
@EpikBirb
@EpikBirb Жыл бұрын
@@nooberiazi None of that was true besides like the first part
@imtoolazyforaprofilepic4961
@imtoolazyforaprofilepic4961 3 жыл бұрын
Then PVZ3 ruined it...
@HueyTheDoctor
@HueyTheDoctor 6 жыл бұрын
PvZ 2 was considerably less fun than the original. I was disappointed with it. This talk is all about where they went wrong, not what they got right.
@antonioreis8394
@antonioreis8394 6 жыл бұрын
Scott Douglas Remember this is about the art, not the design even though he does reference it quite often. Also I disagree with you, in my opinion PvZ 2 was more enjoyable and addicting.
@HueyTheDoctor
@HueyTheDoctor 6 жыл бұрын
António Balcão Reis - At one point during this talk the guy mentioned that part of the reason for his redesign of the artwork was he wanted the assets to be easily translatable into merchandise. Meaning the opportunity to sell plush toys affected art and design decisions in the second game. Enough said.
@Pfaeff
@Pfaeff 6 жыл бұрын
That probably was just a joke, but who knows?
@HueyTheDoctor
@HueyTheDoctor 6 жыл бұрын
Pfaeff - Nah, dude. He was deadly serious. Merchandising has been huge for PopCap. To the point where it affected their design decisions. Dude representing PopCap outright admits it in the middle of the talk.
@Darrell3H
@Darrell3H 6 жыл бұрын
It could also be that it was part of the job description.
@Sharkfurter
@Sharkfurter 6 жыл бұрын
Too bad PvZ 2 was just.. bad.
@st.charlemagne9990
@st.charlemagne9990 3 жыл бұрын
I hate the design of PVZ2, they literally spoiled everything I love about this game.
@jeffreyrichey6039
@jeffreyrichey6039 6 жыл бұрын
and made it worse than the previous game
@Sr.Tweeter
@Sr.Tweeter 2 жыл бұрын
Better*
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