The Basic Guide to Correcting Audio Timing in Cubase

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One Man And His Songs

One Man And His Songs

Күн бұрын

Пікірлер: 35
@markchristopher2373
@markchristopher2373 23 күн бұрын
That is so useful! I am going to take a week to check this out. I tried to find this information at Cubase but nothing there to help. Thank you so much for this marvellous work.
@OneManAndHisSongs
@OneManAndHisSongs 22 күн бұрын
You're welcome, and thanks very much for your feedback, it all helps!
@محمد-ب-ز7ث
@محمد-ب-ز7ث 9 ай бұрын
Your videos are by far the best for delving deep into learning Cubase.
@OneManAndHisSongs
@OneManAndHisSongs 9 ай бұрын
Very kind of you to say, thank you!
@markchristopher2373
@markchristopher2373 23 күн бұрын
Thank you Anthony, just found your name.
@armandodelo336
@armandodelo336 9 ай бұрын
Thanks Anthony, very informative as usual. You're quickly becoming my go-to for learning Cubase.
@OneManAndHisSongs
@OneManAndHisSongs 9 ай бұрын
Awesome! Thanks for the feedback :)
@wernaldoproductions1215
@wernaldoproductions1215 8 ай бұрын
Relaxed and efficient teaching - Love it!
@OneManAndHisSongs
@OneManAndHisSongs 8 ай бұрын
Much appreciated, thanks :)
@R1PPA-C
@R1PPA-C 9 ай бұрын
Another great walk through, I really wish that Cubase would show the waveform change as you time stretch an audio clip in the track view, this is something that's always been available in reason. When stretching in cubase the waveform doesn't show change until you've finished dragging, so for instance when trying to line up an unknown tempo accapella it's literally hit and miss until you're somewhere close. Also for anyone like me that usually works snapped to grids, holding ctrl whilst dragging a marker (ie hit points / events ) will temporarily disable snapping, this has saved me so many back and forth clicks or toggling of the grid and forgetting to re enable it.
@OneManAndHisSongs
@OneManAndHisSongs 9 ай бұрын
Yup, Cubase definitely has its fair share of clunky interface features!
@ainhor1571
@ainhor1571 6 ай бұрын
Thank you very much. Very detailed explanation. That's super useful!
@OneManAndHisSongs
@OneManAndHisSongs 6 ай бұрын
You're very welcome!
@gffWillie
@gffWillie 8 ай бұрын
Thanks Anthony. I learned so much there.
@OneManAndHisSongs
@OneManAndHisSongs 8 ай бұрын
That's good to hear, thanks for the feedback :)
@charleshoward2456
@charleshoward2456 9 ай бұрын
Excellent video, thanks.
@OneManAndHisSongs
@OneManAndHisSongs 9 ай бұрын
You are welcome!
@-Deena.
@-Deena. 9 ай бұрын
Superbly helpful! 🧡
@OneManAndHisSongs
@OneManAndHisSongs 9 ай бұрын
Glad it was helpful, thanks for the feedback!
@philbartlett6918
@philbartlett6918 9 ай бұрын
And again, thanks Anthony. 🧠👍
@OneManAndHisSongs
@OneManAndHisSongs 9 ай бұрын
No problem, thanks for the feedback :)
@NickFromNetherlands
@NickFromNetherlands 3 ай бұрын
Thanks. Great video.
@OneManAndHisSongs
@OneManAndHisSongs 3 ай бұрын
Much appreciated, thanks :)
@conandmilsky9354
@conandmilsky9354 21 күн бұрын
Why would warp audio not appear in inspector? Thanks!!
@danserogermusic104
@danserogermusic104 9 ай бұрын
Would have been curious to know if the next step would be to use "Flatten Realtime Processing" or the "Bounce" function? Or just leave it like it is in realtime and perform the mixdown without further processing? Is there a difference in audio quality between Flatten Realtime Processing and Bounce? Thanks again Anthony, you're the best for "let's have a look under the hood' type Cubase vids!!
@OneManAndHisSongs
@OneManAndHisSongs 9 ай бұрын
I'm planning to make an "expert" guide soon - I'll make a note to cover these questions
@magnusdevo
@magnusdevo 8 ай бұрын
Awesome! 👍🏻
@OneManAndHisSongs
@OneManAndHisSongs 8 ай бұрын
Thanks! 👍
@Domcrurom
@Domcrurom 7 ай бұрын
Hi Anthony. Thanks for this video. I have a question related to the next step operation. I've noticed in my audiotracks that the shape of the audio track changes after time correction if you bounce it. In some case, a note changes from a peak of -2.5 db to a peak of -1 db. Do you know why is that and how to avoid it?
@OneManAndHisSongs
@OneManAndHisSongs 7 ай бұрын
I've never observed that behaviour. The only thing that comes to mind is that you have event-based volume control (such as fades) that are being converted into raw audio - that would change the peak level. The point is that operations performed on the event are NON-destructive, but when you execute a bounce you're 'baking in' those changes to the underlying audio.
@markchristopher2373
@markchristopher2373 22 күн бұрын
I keep getting a message from Cubase that I can't do audio warping because tempo track is switched off. Is there a simple way to get over this weird hurdle or is it a basic setting that I have missed? Many thanks, Mark
@OneManAndHisSongs
@OneManAndHisSongs 22 күн бұрын
Weird, I've not seen that message. The tempo track can be activated from the transport bar (it's immediately to the left of the project tempo), perhaps it's just as simple as activating it there.
@markchristopher2373
@markchristopher2373 21 күн бұрын
@@OneManAndHisSongs Thanks Anthony - spot on. I had to make a tempo track, make sure it was set to the song tempo, turn on the tempo track as you described, and then adjust the drop in tempo at b.10 which confused me for a bit until I found that a tempo change to 120 bpm was on the tempo track at b.10, and then all played in sync at 140.4 bpm. Now I am going to watch your description of free warp a few times and try to move an errant bass note a bit closer to the grid. It is painstaking, but strangely rewarding. I guess, once you get used to the sequence of moves, the process becomes easier.
@DarthQueefious
@DarthQueefious 8 ай бұрын
Your vids are great. Very chill. How would you undo all the audio quantization down the line? (ie. when a simple undo won't work)
@OneManAndHisSongs
@OneManAndHisSongs 8 ай бұрын
Thanks! It was very remiss of me not to point these features out, but there are "Reset" options on all the edit windows (the VariAudio page has multiple levels of options in the "Functions" dropdown). You can even remove all the hitpoints that form the basis of the quantizing from the Hitpoints page.
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