Love this detailed approach to explaining the setup process!
@djdaveydave123 Жыл бұрын
I followed this to the letter. I read the documentation. I followed the instructions. I did everything right. ...but still I get stupid building errors that no amount of googling will fix. I really want to see this tech stack be successful.
@allaboutpaw9396 Жыл бұрын
please make one for windows that are detailed. I checked the documentation and after 10 hours I can't run the examples. How is it possible for the example scripts to have mistakes... missing dependencies etc.
@unitypoc2557 Жыл бұрын
I have a question. About Step 18. Where is "Getting Started video on the developer's site" ? I want to build to Android device.
@siraaron44622 жыл бұрын
How many "getting started" tutorials have you made in the past 12 months? Presentation and clarity is getting better tho.
@Freakei2 жыл бұрын
Looking forward to what they have to offer after the Niantic Summit end of May.
@siraaron44622 жыл бұрын
@@Freakei the VPS?
@Freakei2 жыл бұрын
@@siraaron4462 For instance :) could also inagine that they drop a bunch of tutorials at once, giving us a better grasp on how to utilize ARDK fully. After all they need a whole lot more developers soon, if they are serious about their version of the metaverse.
@yukineowq2 жыл бұрын
May I ask where is the code file for the SceneManager.cs?
@luketechco2 жыл бұрын
yeah does not exist.
@Thurtwings Жыл бұрын
@@luketechco it does exist, on th e link they provide, and scroll down. but with the current version of the ardk, so... useless video
@alteredalley2 жыл бұрын
❤️❤️❤️❤️
@garywillmott806 ай бұрын
at 4:46 you mention installing "ArdkAuthConfig" however I don't see an ARK option or "ArdkAuthConfig" I am on UNity 2022.3.18f and Lightships Ardk v3.0 (ARDK UPM v3.3.0) Have things changed since then?
@user-ci8rg4yl6u6 ай бұрын
yes, they basically created a whole bunch of tutorials, documentation and videos, just to change the entire ardk code base 2 months later. Now most of the tutorials and docs on their site is completely useless, as Ardk 3.0 has different libraries, namespaces and components. And of course, some updated guidance materials are still impossible to find
@hvesuk2 жыл бұрын
Great 🔥
@magatoki_ohma2 жыл бұрын
Nice!👍
@daocidi Жыл бұрын
Call for help! i stuck on step11 ,when i attach script to SceneManager, no variables fields for to set on inspector.
@SuperKlatschkopf2 жыл бұрын
Does Lightship support WebAR applications? Or is 8th wall the better desicicion for WebAR when it comes to niantic products?
@nathannewman280 Жыл бұрын
I get errors when i try to build on my andriod google pixel 2 but i don't know where to ask for help. I ask in discord but no reply
@Thurtwings2 жыл бұрын
Could it be possible to have a tutorial on how to build for android 11 and more please? i'm stuck and can't get the guide to work :/
@plamp2 жыл бұрын
Yeah can't get my camera to work with the build...
@Thurtwings2 жыл бұрын
@@plamp kzbin.info/www/bejne/h5S8nX9_abCNhdU this one helped me, since they don't answer 🙃
@ryanriegel81152 жыл бұрын
for android you may need to add a camera permission request to the start script-> docs.unity3d.com/2021.2/Documentation/Manual/android-RequestingPermissions.html
@plamp2 жыл бұрын
@@ryanriegel8115 This was the issue, thanks for posting
@DesignDude952 Жыл бұрын
Is there an android version of this?
@itayhilel21682 жыл бұрын
👍
@benemma5602 Жыл бұрын
The lightship documentation lacks real context. You guys might wanna work on that first to onboard real developers
@gdd8305 Жыл бұрын
the code does not work. I have this argument "Assets\Resources\Scripts\SceaneManager.cs(62,36): error CS0411: The type arguments for method 'GameObject.GetComponent()' cannot be inferred from the usage. Try specifying the type arguments explicitly."
@leeswecho Жыл бұрын
I was able to get it to work by changing Line 62 to be as follows: Rigidbody rigbod = newBall.GetComponent(); (you just have to explicitly specify the type of the component you're getting)